@RagingWolf: This.
As someone who bought an XL right before the 3ds got announced, I balked a bit...and then they announced Zelda. And Metal Gear. And now this.

Your picture sums it perfectly :-)
*sigh* absolutely beautiful. I really hope they don't jack up the NA box art too badly.
@InsidiousTuna: at that point you can have the full color spectrum of controllers if you want!
@Kris: They're both good games though :-) I think that the PSP is probably best for the old-school RPG remakes...although the DS does have Dragon Quest!
@Kris: Persona 3 was originally on PS2, and I think that was why they left it off. They were trying to concentrate on PSP-only games. A better RPG to point out would probably have been the port of the original Persona, since that game was originally released on PS1 and is notoriously difficult to find.
@kojirodensetsu: It should have been. Go back to your Gamestop and they should still be able to print one for you.
I'm an Atelier girl myself, and I sincerely hope NIS/NISA does rework their strategy to appeal to the market. Disgaea, while well done, is a bit cookie cutter, so each game, with its wealth of material, lasts nearly forever, so buying a new hash isn't nearly as appealing.

Remember when NISA games would come out, disappear, then reappear on Ebay at exorbitant prices? Their company's model was unintentionally built on a very niche market, at least here in the US. I don't think their games will ever appeal to mainstream consumers, but that doesn't mean they can't be profitable. They just need to know how to take advantage of their very own select market.
@NoelVeiga: No, it really is that way, in terms of profitability. It's a bit hard to understand, but think about it. New stuff accounts for 70% of overall sales with the company (70%! That's over two-thirds!), but only about 30% of the company's actual profit. The company literally NEEDS used stuff to survive. This is one statement that is not a myth.
@yevgenym: I mention that instance because, where I work, that's the only way a game gets into a kid's hands; through their parents. You may not be aware of how stringent some companies' policies are regarding the sales of games to minors, and I don't know how smaller "mom and pop" shops enforce it, but on a nation-wide scale a very, very large percentage of game purchasing is done at GameStop/EBGames, and kids get bounced on M rated games so fast...until their mom/dad comes in and says it's ok.

I would like to see some current stats on the occurrence of a minor actually getting an M-rated game without parents. I know it was around 30 percent a few years ago, but since then more store policies were put in place to even better prevent it.

But, my argument is the same: Parents are the majority reason M rated games get in the hands of minors. This I know from personal experience. This law doesn't have anything to do with education and prevention, unfortunately, because the biggest prevention is stopping the parents, and this law doesn't seek to do that. If the law is still going to allow parents to buy the games, then it will accomplish nothing, save giving the government another little way to make money.
@yevgenym: the game industry is already self-governed by the esrb. Call it standards, rules, or law. The end is the same, that punishment will be given to those who break the "law/rule/standard" If the law gets passed, in the end nothing will be accomplished because parents are informed, at the very least, the moment they buy a game, of the content contained therein. They still buy the game most of the time, which is why a law getting passed will accomplish nothing, unless the law ends up making it illegal to buy games for kids, regardless of whether or not you're their parent. But, whatever term you want to use, in the end, in this case, it means the same thing.
@RockyRan: Very well said! I just posted a very short version of this argument in my own words, and wish I'd read this one first!
@DragonTHC: I completely understand your agreement, but there is already a system in place that does this (the ESRB). Why do you feel justification in government involvement? If parents are the ones who already have to approve, and they will still be able to approve, how does this law fix anything?

You are clearly a parent who is more informed and active in your child's life, but you don't need a law, because you are already involved and care. The parents who don't care are the issue, and this law isn't going to change that because they will still be able to buy these games for their children.
@Slagathorian: Stand tall and shake the heavens...: It is not that it is a "good" or "bad" thing. What makes this so irritating is that there are already policies in place by third parties that already do what this law wants to do: restrict sales to minors. Making it flat-out illegal is pointless, because parents can still buy the games for their minor, which means that nothing will change (I can personally vouch that parents rarely care what's in a game) All it would do is allow the government to start fining businesses and employees who violate the law, which is a simply a transferal of a minor's responsibility from the parent to the salesperson.

This law, essentially, already exists outside of the government. What is the point in the government getting involved?
Of all the thing for me to return to Kotaku commenting for...can't believe it's a Mortal Kombat game, haha! This actually looks pretty darn good though, and makes me excited to see if the franchise can be refreshed in a way that doesn't make me cringe in disappointment. Long live 2d fighting!
@jayntampa: :-) I know. Don't you love it when managers talk about GameStop doing "shady shit" when in actuality it's being done on a store management level? Who's to blame there? Reminds me of that guy who did those youtube videos about how shitty the company is, and actually only showed himself to be a lazy, incompetent employee. One of the things I actually like about working for them is that it's sort of like running your very own store, with your very own code of ethics, and yes, you have a boss, who can be a total ass, but at the end of the day the SM is the one who makes the biggest impact. If they are straight, the employees will be too. If they're crooked, shit goes down. It's business management, people! It's not a hard concept to understand!
@Friedhamster: They can't legally take the money until after a certain amount of time; that is to say, a LONG time. So, yeah, GameStop doesn't actually get the money.
bahhh....that must be SO hard. Collecting really is more than people (especially non-gamers) realize, and it hurts to let it go, especially if it's something you spent time hunting for. On the other hand, congrats! I look forward to cute baby pictures!
@NinjaMarion: because, in the end, GameStop is still one of the biggest sellers of new games as well. Yes, they sell used games, and that's how they make their actual profit, but their sales (not profit, sales) of new games is generally a higher number than the used games. They just don't make as much money. Believe it or not, GameStop isn't the giant corporate enemy to publishers some people think. They have a pretty big impact on sales, especially with this game. #callofdutymodernwarfare2
@laser beams: It's not dishonest when it's extra stuff. Note that he said "ample supplies" meaning more than enough to cover the preorders. If there are extras then anyone should be able to take the schwag. People who don't preorder shouldn't get the extra stuff imo, since they didn't care enough to make the effort in the first place.
@choffy21: Call the HeroLine!! It's a federal offense to tamper with your payroll hours. It's confidential and I heard you get money sometimes! If you don't want to call the line; elevate to or above the district manager; namely, your LP guy. I don't know what region you are in but you should do something. It's stress you don't have to put up with.
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