How am I the only one confused by the fact that there is both Halo Mega Bloks and Minimates - they're essentially the same thing - except the Minimates are more expensive and less customizable since the vehicles can't be built into other things. Seems a bit pointless to have both.
Funny thing is, this whole controversy has inadvertently stirred up sales for the author. He went from sales rank 1,280,000 to 130,000 in a few hours. Also, on that note, I'd hardly call a book that was languishing at rank #1,280,000 someone's "livelihood" - more like a hobby.
Because they lumped Shenmue, Phantasy Star Online, and Skies Of Arcadia in the same category - head to head. It was the hardest decision I ever had to make on a ballot in my life.
The decisions weren't just about "art" in the traditional sense - it was about the art of the craft of video games. Games that made huge strides in game design (but weren't necessarily "art" in any real sense) were considered just as artful as "art" games like Shadow of the Colossus.
Also, the way voting occurred was by system and then by ill-defined genres (like "Target Games"... really). Each system had three games per category, for instance Half-Life was up against Deus Ex and System Shock 2. All three games deserved to be in the exhibit, but the way it was organized made it impossible.
I really should have entered my game, Terraform, into this contest. It's a chemistry based first-person puzzle shooter. Unfortunately, we built the game in an early version of UDK and it seems to have a large number of compatibility issues across different systems. I think we're going to rebuild it in Unity and enter it in this contest next year.
Yes, the site looks like an early Geocities site. This was totally intentional, as the game's timeline is completely anachronistic. The site is supposed to be from the dawn of mainstream internet on the game's timeline, which would be about 1983.
I had to deal with Antoine's "manager" for my Bed Intruder video game. He's unresponsive and very curt when he does respond. I typed a two paragraph email introducing myself and the game, only to get the three word response "Charge a $1.99" in return. I can almost guarantee that this is unlicensed and will not see the light of day.
Also, it's not worth it to do anything related to Bed Intruder anymore. The internet has moved on. They'd already moved on for the most part before I released my game in November. Antoine's 15 minutes are up.
Welcome to how I feel every time a Shenmue article pops up and some moron thinks he clever by posting the "sailors" line (or "lucky hit"). They're both played out and not funny. Sigh...
Wow, that second article you posted was actually pretty deep. I can't quite even put together my thoughts about Joey M. and his digital friends trapped forever in a forgotten calculator game.
I never really realized it, but calculator games really are pretty important. They're like little introspective looks into the minds of their creators... a still-frame portrait of the life of a kid stuck in math class in the early 2000s.
@HowardC: The only similarity between the SNES controller and the DC/360 controller is the four face buttons. I wouldn't say ideas were "stolen" as having four face buttons isn't exactly an innovative concept. The Dreamcast controller was the first to have dual triggers (shaped like gun triggers as opposed the flat 'Z' trigger on a 64 pad), which has gone on to be one of the best features in recent controller design (just try to imagine FPS games without those triggers).
Sega Swirl also ran on Windows CE which, if I remember correctly, gave the game incredibly slow load times. I remember it being a pretty awesome puzzle game, though.
@felixandrews: That same casual crowd is also easily swayed by popular gimmicks like 3D, so I don't think the system's design will turn many of them away.
@Aphelion: It's "campy" to a point of annoying, though. The dialogue seems like it was written by a kid who just learned to swear and thinks it is cool to repeatedly drop the F-bomb. I'm all for swear-based humor (I'm a big Kevin Smith fan), but all the dialogue in the Bulletstorm demo was just childish. The demo itself was awesome, though, I just don't like the "It's fucking awesome!" attitude it's being marketed on.
@topalov: It's current releases that people care about, not last gen releases. This is pretty much the same issue as the Dreamcast. EA games didn't sell well on the original PSP, so they don't want to bother with the NGP. Same thing that happened when Sega went from the Saturn to the Dreamcast.
They are going to learn quickly that very few, if any, people actually buy apps for the Android. There's a reason Angry Birds is free on the Android even though it is selling like hotcakes on the iOS platforms.
@Superhacker75mil: Considering it lasted three seasons, that's not too bad. Plus the vast majority of its talent left to do their own shows. My favorite episodes of Flapjack were done by Pendleton Ward, who, as you may know, is the creator of Adventure Time. At the same time he left Flapjack, J.G. Quintel (my second favorite Flapjack writer) left to create and direct Regular Show. With the two best writers gone, Flapjack seriously went downhill during the third season.
Seriously, look it up, I bet your favorite episode was either written by Pendleton Ward or J.G. Quintel. My favorite two episodes are "Gone Wishin'" and "Kid Nickels", both were penned by Mr. Ward.