I'm talking about Modern Warfare's use of levels, classes, unlockables, objectives, etc. Yes, many of those were not introduced in Modern Warfare and have existed for awhile before, but because Call of Duty put them all together and did it well to the tune of "over thirteen million" according to Wikipedia, every FPS with a multiplayer mode tries to reproduce what CoD has done.
But rarely do those FPS games try to build upon the CoD model. They're often very content to just take the Call of Duty model, reskin it to suit their particular game and call it a day. The end result is usually a game that doesn't surpass Modern Warfare and the online mode ends up empty within half of year of release. And it's particularly prevalent in games which have a multiplayer mode added to the sequel of any otherwise single player game.
Mind you, Call of Duty isn't suffering from the same drop off as World of Warcraft, but the pattern of developer copying is still there.
No, wait.
On second, yeah, forget about Manhunt 2.
As for Manhunt 2, it's best that nobody attempts to remember that game.
That said, $40,000 sounds a little high. It only costs around $10,000 USD for Sony's PS3 development kit.
Maybe the patches are subjected to the same 16 cents per gigabyte fee handed down to free content on the PSN? That would quickly add up to well over $40,000, for the PS3 at least.
Vaitaku stronghold in Mark of the Kri.
Pretty much the entirety of Max Payne.
I know in Grand Theft Auto III, it was possible to find your way into a partially constructed, deserted city which was actually the set for the opening cinematic.
Also, Super Metroid will always be the first "best ending" that comes to mind, but nowadays, plenty of games tend to end in a similar fashion.
Also, why are the reviews back to the old LOVED IT and HATED IT format? And every reviewer seems to have their own version of this format.
There was a very nice review for Resident Evil Revelations quite recently that was actually a straight forward written review without all the subsections and headings (except for the bold lines, but you can't win them all.) A shame to see that it wasn't to be the norm.
For me to be interested in the third game, I'd have to know the story wasn't going to be such a wreck... and I wont know that unless I play the game. I appear to be in a catch 22.
I've had a hankering to replay the first game lately. Hmm....
Hell, I paid $10 for a new copy just after Christmas.
And it's also largely up to the developer to use the engine to create these photo realistic environments and I don't think that'll happen. It may look nice, but then some animation will make it obvious this is fake. An enemy will slide along the ground instead of walk. A dragon will fly through a mountain. Little things will get in the way.
Personally, I say to hell with photo realistic graphics and let's correct some of the issues nobody seems to bother with. Let's get perfect collision detection working, so an axe in someone's hand isn't piercing their thigh. Stuff like this would go a long way to make a game more realistic than prettier graphics.
I just get the feeling that, should something like this happen, sooner or later a developer would fail to deliver and that would result in turning people off the idea. It could only work were there some sort of safety net for the backers and I don't know what that would be.