It's cool and all, but I know at least half a dozen of climbers who would definitely whoop these people asses for damaging the rock with their antics.
I used to do something similar to that, only in bridges some 7 years ago.
No GoPros back then unfortunately (and now that I have one, still couldn't find the time and place to go back on action).
Hell, can't even find time to scan the photos taken on this ancient thing called film...
Drawers, soft freeze, wi-fi, lcds... meh. I just want to throw my stuff in and move right along
must... fight off... repressed... memories
No restroom stall scenario or bedroom ceiling? How so?
Interesting read... makes me glad my coffee tastebuds are already wasted from drinking all sorts of coffe from instantaneous, to crappy drippers, to fancy expensive expressos.
To the point there's no coffee I dislike.
Well, ok, there was this one time I went to Starbucks and they were proof testing some different type of brewing that tasted awful to me.
nerdgasms. But there's a minecraft pick and sword in your portal.... post, if you allow me the indiscretion.
Emotions are never lost in translation, but that's just me.
Nerds - we'd do all that, because we don't care about 3D women ideals.
Adventure games, you find a ton. But I think Tim Schaffer was aiming at the more specific sub-genre: Point 'n click adventure games.
They are around, only not among big studio triple A titles... I've seen some among indie developers. Wadjet Eye has a full series if I'm not mistaken... Blackwell series, Gemini Rue, as pointed out.
What I basically miss from those: humor and plot. Bare with this bit of nostalgia, perhaps it's because I was still a kid, but I think I was never as entertained as when I played Indiana Jones Fate of Atlantis back then...
The problem? Market has changed, culture has changed. Gaming-wise I mean.
One of the things that made point 'n click adventure games awesome back then was that it really represented an adventure among friends.
It wasn't as easy to find walkthroughs and spoilers plastered on your daily life, and every nerd gamer back then would join to talk over bits of the games - because everyone was playing it at the same pace. A solution to the part you were stuck wasn't readily available one Google search away.
Walking past intricate mazes after half a day playing and using orichalcum the right way, sometimes by random chance, felt more of an accomplishment than any badge Steam can give you today.
But that's just me.
I think the bombardment of new games nowadays also kinda kills the mood. It's easy to give up on something if there's promise of something else that is harder, better, faster, stronger.
You just wanna play this game and that game and that other game because they look so good, so you just have to finish whatever is in line quickly.
Back then, you'd play the game and keep trying even if you got stuck because your friends were also at it. Or you thought they were. And there was nothing else to do.
At least this is how I went through several Sierra and Lucasarts games.
Still remember when I thought "Open the door" was a secret password on King's Quest 1, same thing for "Ken sent me" on Leisure Suit Larry 1... kinda learned lots of english from Sierra games.
But back to reality, can't go too far into nostalgia trips or I may eventually get lost in it.
If it wasn't for the fact that I'm already spoiled by iPad's screen size, I'd definitely consider getting a Samsung Note to replace both tablet and smartphone.
oooh, but I'm so worried I'll look like a dork using it LA-DI-DA perhaps I should use a nail polish to match... heh
Easy to throw blame on "devs"... the problem with gaming nowadays isn't a lack of creativity of developers. It's mainly a problem with it becoming a huge, very lucrative market.
This introduces several vices... making a game that's similar to other sucesses is a safe bet from an investment point of view.
Gamers are also plenty satisfied with it, or else things would've changed by now.
Original games are a huge risk, specially ones that takes years to develop.
It's easy to see creativity in games though - just look for independent games. Shure some are very similar to what has already been done - it's hard to create something entirely original nowadays - but you see lots of interesting stuff. Of course, independent developers don't have huge budgets to toy with, but that's just how things work when you have an estabilished industry.
Now, Tim Schaffer might be pointing out to an alternative there with his Kickstarter surprise party.
Never stop playing eh? They used the wrong soundtrack then...
Big brother is watching you. And if you try to tamper with it's watching eyes, the thought police will knock at your door.
I wonder why the hate for japanese dubs... even being a port from the PS2 game, why didn't they just leave the japanese dubs? Did they have to make room to fit the subs?
Just for the record though, I've decided not to play tons of jRPGs because of english dubs... if all jRPGs were localized with english subs and original sound, I'd play them all. Certain cultural elements just can't be translated.
rule 34 and furry... please Fahey, don't go there!
This calls for a soundtrack
I'd like to see in numbers how many bacteria, viruses and protozoic organisms are still left after those percentages...
On a psychological point of view perhaps?
Ouch... looks like a lot of work. But interesting anyways... currently thinking of buying a new desktop PC, would be interesting to keep the old one as hackintosh or something else. HTPC, server or hackintosh
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