You're forgetting the part where the license extends to the platform you purchase the game for. You're only buying a license to play it on PS3 when you buy it for PS3 because not only are you in an agreement with the publisher but Sony as well.

Booo Legal System
Honestly I doubt that since all of the games have, insofar, taken place at important times in Western History/World History and Japan hasn't played such a major role in world history until the 20th Century. They've already mentioned Asia but if they do travel to the far east it will be China, India, or dabbling in the Middle East again. Plus Desmond doesn't exactly look like he has any Asian in him and he's far flung enough from Altair that any Persian would be diluted.

...now if Eve has an Assassin girl lineage running around then maybe.
Sully is the father figure and best friend sorta, going by game canon anyways and Naughty Dog's own description of Sully as far as Uncharted 3.

What I really want to know is....does this make Chloe the incestuous sister?
Dood I'm in a Cave and this is my Story.

A Prinny Production.
I'd rather get a Clover Classics HD for PS3 that could be played on NGP.

16:9 HD Okami please. You can throw in a Move drawing function and flip it with Multi-touch if it comes out on NGP.
@gigawings: Why would I wear a top hat? It's the 1940s, not 1920s.
@gigawings: I did something similar to that for kicks except I went in dressed like I was from the 1940s with an added monocle and pipe...and a sax.
@jayntampa: The PR cycle has shortened up incredibly since last generation.
@Slagathorian: Save the trees and kill the children.: The part where Sony owns the Demon's Souls IP and helped develop it is a pretty good reason.
@flashtut: 3 and Combined Assault were where the series went downhill because they added Battlefield elements instead of just sticking to being a tactical stealth shooter.
It just doesn't sound or look like SOCOM at all Stephen.
I'm just excited for whatever Kojima has planned that we'll be able to take from our PS3 to NGP and back again.

....my heart says ZOE3 but my gut says MGS5(official title).

Also, remake Assassin's Creed 1 with the Bloodlines VA and all the gameplay elements of AC:B for NGP please.
@gigawings: I wonder if the NGP will make the alert sound from MGS every time it tags someone while you're playing MGS.
I find the sheer badassery some of Isaac's suits display made it near impossible to be scared.

I mean...seriously. Put a red scarf on him and suddenly he's the American Kamen Rider in spaaaaaace.

Still think this franchise has the best user interface of any current gen game though.
The nubs look a little weird to me personally. I mean, I can't judge it properly, but it looks like a cutout of a 360 stick then copy pasted for a second stick. The shadowing on the nubs also show heavier black on the right sides, both on the same spot, than on the left making it look like the sticks are shifted left allowing for us to see into the machine. Adding on to that it looks like the "PSP2" is just the Xperia Play with the edges smoothed in a little with the blur tool.

That's just me though.
@doeman: Issun doesn't go to the celestial plains. He never got on the boat. He was finishing the story as far as he knew it because only Ammy and the blond guy boarded the Ark.
@Nipah: The kotaku audience also tends to be a small percentile of the majority gaming audience similar to gaf. If we were the majority then many games that failed wouldn't have failed.
@cowmilk9: At the same time a lot of things that net achievements also net in-game content anyways.
@shouryuuken: Rewards like that become pointless in the long run. He just beat Zelda with only 3 hearts, not only has he beat the game but it's obviously no longer a challenge that necessitates the use of an ultimate sword and shield. At the very least achievements stay with you because in game items need to be used, and ones that make the game easier but require you to beat a game through the hardest difficulty just come off as stupid.

"Yes, I really need to make this game easier. I didn't just kick its ass on the hardest difficulty in the game."
People don't explore. There are exceptions, but generally people don't venture off the main path in videogames. They don't experiment with party members, weapon load outs, different paths, really, anything. In some ways achievements have convinced(or tricked) people into experiencing more content than they otherwise would have. Most players stick to what works and, heck, if there wasn't an achievement for it I doubt most players would have thought to jump off the top of the Castello with a parachute in Assassin's Creed:Brotherhood and just kept using the parachute as a, "fuck, I screwed up my jump," fail safe.

The majority of people need some kind of reward associated with an action, even a fake one, because that's how life works. You get paid for a job, you get laid and/or joy(but hopefully both) in a relationship, you get achievements for going out of your way to do something that is entirely optional and probably won't help you at all.

Very few people do things just for the sake of doing it.
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