This is a rhythm game. Ever played the DJ Max series? It's exactly like this. It also doesn't have alot of movement or interaction in the background, the only thing it has, is the button inputs descending. And it's fine. Because it's a good rhythm game.
This is a rhythm game. The background you see, is just for show. What matters is how the game responds to the inputs, and the variety and quality of inputs.
Thing is, Gamers are people who enjoy a new form of culture. Furries are basically divided into people who like to dress as cartoonanimals and people who like to have sex dressed as cartoon animals. Gamers can have their art form justified, but furries will always, always be seen as creepy in the eyes of mainstream society.
What most people hate about furries, isn't exactly the fetishing and the ways they present themselves as people who like to sexualize characters created for kids and murder fond childhood memories in the process.
It's the way so many of them just present themselves online as victims of complete and total injustice with nobody understanding them in the real world, while still wanting everybody's attention. (this isn't all of them, just a bit sect) Nobody likes a drama queen. So the reputation of furries has gone down by quite a bit.
Just because they're wasteful, it doesn't mean they don't do the best-looking games currently. Consoles need to be more powerful. It's pretty much impossible to even buy nowadays the hardware the 360 runs on, for example. It's all getting too old.
@RUL-Mongerty: Yes. Yes, they do indeed. Console games might seem amazing, but the first Crysis looked way better than Crysis 2, had big maps instead of linear ones, and it is completely unplayable on any kind of console. In order for console games to progress with the PCs, we need evolution.
The graphics still look like crap for the console they're meant to be in. Games like Twin Snakes and Tomb Raider: Anniversary are examples of true remakes with well-made graphical changes. This is pretty much a port with a few changes.
In game length and work present in the game as well. Valve presented the episodic scale of games as a way for us to get more game in less time. It turned out to be a gigantic failure.
Which would have doomed the episodic game system completely if it wasn't for Telltale showering us with monthly goodness precisely on schedule.
It IS ironic. The killer app of a new innovative 3D hardware is a port of a 13-year old game with very few changes, and which had already been ported to every Nintendo home console system since its release.
Colors had walking, momentum, jump cancelling and level designs that made sense. Unleashed had RUNNING ALL THE TIME INTO RANDOM SHIT manuevers. And yes, that's the level I was talking about. Those don't work, and you're not really supposed to walk in those parts. Unleashed has a "one single mistake, you lose" kind of mentality, and you can't see anything coming from the way the 2D camera acts. In Colors, you can see pretty much anything coming.
Again, different opinions, why the fuck are we discussing this.
It feels like a gigantic rip-off. But Nintendo have been making their money out of rehashes, ports and remakes all throughout this generation, so not much changes about that.