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		<title><![CDATA[Kotaku: Payment]]></title>
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		<description><![CDATA[Kotaku posts tagged Payment]]></description>
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			<title><![CDATA[Final Fantasy XIV Converts Your Cash To Crysta]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Final Fantasy XIV Converts Your Cash To Crysta" href="http://kotaku.com/square-enix/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">squareenix</span></a></div -->					<div><a title="Click here to read Final Fantasy XIV Converts Your Cash To Crysta" href="http://kotaku.com/5644008/final-fantasy-xiv-converts-your-cash-to-crysta" class="pp_image">
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				 With Final Fantasy XIV launching tonight for purchasers of the Collector's Edition, Square Enix introduces Crysta, a new payment method for players of the company's online titles.				<a href="http://kotaku.com/5644008/final-fantasy-xiv-converts-your-cash-to-crysta" title="Click here to read more about Final Fantasy XIV Converts Your Cash To Crysta">More&nbsp;&raquo;</a>
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			<category><![CDATA[Square Enix]]></category>
			<category><![CDATA[Crysta]]></category>
			<category><![CDATA[Ffxiv]]></category>
			<category><![CDATA[Final Fantasy XIV]]></category>
			<category><![CDATA[Mmorpg]]></category>
			<category><![CDATA[Online]]></category>
			<category><![CDATA[Payment]]></category>
			<category><![CDATA[Security]]></category>
			<pubDate><![CDATA[Tue, 21 Sep 2010 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[On the Headaches of MMO Billing Structure]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read On the Headaches of MMO Billing Structure" href="http://kotaku.com/economics/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">economics</span></a></div -->					<div><a title="Click here to read On the Headaches of MMO Billing Structure" href="http://kotaku.com/5080551/on-the-headaches-of-mmo-billing-structure" class="pp_image">
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				  Gene Hoffman, CEO of Vindicia (a billing and fraud protection company), has some words of wisdom regarding the headache that is billing and payment for MMOs &mdash; be they the more 'traditional' subscription model or the free to play model.  Obviously, there are benefits and downsides that come with each model, and companies are constantly trying to negotiate a balance between profit and player happiness.  Even the vaunted subscription model comes with its own problems and a variety of structures within that model:				<a href="http://kotaku.com/5080551/on-the-headaches-of-mmo-billing-structure" title="Click here to read more about On the Headaches of MMO Billing Structure">More&nbsp;&raquo;</a>
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			<category><![CDATA[Economics]]></category>
			<category><![CDATA[free to play]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Mmorpg]]></category>
			<category><![CDATA[Mmos]]></category>
			<category><![CDATA[Payment]]></category>
			<pubDate><![CDATA[Sat, 08 Nov 2008 16:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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