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		<title><![CDATA[Kotaku: Pax]]></title>
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			<title><![CDATA[Kotaku: Pax]]></title>
			<link>http://kotaku.com/tag/pax</link>
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		<link>http://kotaku.com/tag/pax</link>
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		<description><![CDATA[Kotaku posts tagged Pax]]></description>
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			<title><![CDATA[PAX East Is Staying in Boston for the Next Eleven Years]]></title>
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				Penny Arcade's annual convention has committed to a new contract with the Massachusetts city that keeps it in Red Sox land through 2023. Unless it decides to bail and sign with the Yankees.				<a href="http://kotaku.com/5885318/pax-east-is-staying-in-boston-for-the-next-eleven-years" title="Click here to read more about PAX East Is Staying in Boston for the Next Eleven Years">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5885318/pax-east-is-staying-in-boston-for-the-next-eleven-years]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5885318]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[Boston]]></category>
			<category><![CDATA[Pax]]></category>
			<category><![CDATA[PAX East]]></category>
			<pubDate><![CDATA[Wed, 15 Feb 2012 10:15:00 EST]]></pubDate>
			<dc:creator><![CDATA[Jason Schreier]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5885318&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Kotaku's Guide to Gaming in the Year 2012]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Kotaku&lt;/em&gt;'s Guide to Gaming in the Year 2012" href="http://kotaku.com/infographic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">infographic</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Kotaku&lt;/em&gt;'s Guide to Gaming in the Year 2012" href="http://kotaku.com/5874453/kotakus-guide-to-gaming-in-the-year-2012" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Kotaku&lt;/em&gt;'s Guide to Gaming in the Year 2012" alt="Click here to read &lt;em&gt;Kotaku&lt;/em&gt;'s Guide to Gaming in the Year 2012" src="http://cache.kotaku.com/assets/images/9/2012/01/small_b15cd9461bed221867336d7c644ca5e1.jpg"/>
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				 Another year, another twelve months filled with new game releases, extravagant gaming events, and big hardware releases. How can anyone hope to keep them all straight? <em>Kotaku</em>'s 2012 Gamer's Calendar is here to help.				<a href="http://kotaku.com/5874453/kotakus-guide-to-gaming-in-the-year-2012" title="Click here to read more about Kotaku's Guide to Gaming in the Year 2012">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5874453/kotakus-guide-to-gaming-in-the-year-2012]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5874453]]></guid>
			<category><![CDATA[infographic]]></category>
			<category><![CDATA[2012]]></category>
			<category><![CDATA[Blizzcon]]></category>
			<category><![CDATA[E32012]]></category>
			<category><![CDATA[Events]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Games]]></category>
			<category><![CDATA[Kotaku Core]]></category>
			<category><![CDATA[Pax]]></category>
			<category><![CDATA[Releases]]></category>
			<category><![CDATA[The Year in Gaming]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[tweet]]></category>
			<pubDate><![CDATA[Mon, 09 Jan 2012 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Arcade Improv: Humans Pretending to Be Videogames]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Arcade Improv: Humans Pretending to Be Videogames" href="http://kotaku.com/republished/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">republished</span></a></div -->					<div><a title="Click here to read Arcade Improv: Humans Pretending to Be Videogames" href="http://kotaku.com/5858062/arcade-improv-humans-pretending-to-be-videogames" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Arcade Improv: Humans Pretending to Be Videogames" alt="Click here to read Arcade Improv: Humans Pretending to Be Videogames" src="http://cache.kotaku.com/assets/images/9/2011/11/small_7d9441698666bc381cb984df103113bd.jpg"/>
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				<!-- videoId: Jo8R4s0AY4o --><!-- /videoId: Jo8R4s0AY4o --> At the PAX East conference last year, a young man <a href="http://www.youtube.com/watch?v=Jo8R4s0AY4o">approached the microphone</a> during the Q&amp;A with Mike Krahulik and Jerry Holkins, creators of the popular <a href="http://www.penny-arcade.com/"><em>Penny Arcade</em></a> webcomic.				<a href="http://kotaku.com/5858062/arcade-improv-humans-pretending-to-be-videogames" title="Click here to read more about Arcade Improv: Humans Pretending to Be Videogames">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5858062/arcade-improv-humans-pretending-to-be-videogames]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5858062]]></guid>
			<category><![CDATA[Republished]]></category>
			<category><![CDATA[jason rohrer]]></category>
			<category><![CDATA[Pax]]></category>
			<category><![CDATA[PAX East]]></category>
			<pubDate><![CDATA[Wed, 09 Nov 2011 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Andy Baio]]></dc:creator>
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			<title><![CDATA[Registration for PAX East 2012 Is Now Open]]></title>
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				If you're itching to get your single-day or three-day passes for the 2012 Eastern Time branch of Penny Arcade's fanfest, then head over to the registration page. Next year will be the third year for PAX East, which is scheduled for the weekend of April 6th-8th.				<a href="http://kotaku.com/5857056/registration-for-pax-east-2012-is-now-open" title="Click here to read more about Registration for PAX East 2012 Is Now Open">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5857056/registration-for-pax-east-2012-is-now-open]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5857056]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[Pax]]></category>
			<category><![CDATA[PAX East]]></category>
			<category><![CDATA[Penny Arcade]]></category>
			<pubDate><![CDATA[Mon, 07 Nov 2011 11:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5857056&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Borderlands 2 Dev Talks New Art, Improved AI, and Why PC Gamers Will Get More Love This Time Around]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Borderlands 2&lt;/em&gt; Dev Talks New Art, Improved AI, and Why PC Gamers Will Get More Love This Time Around" href="http://kotaku.com/borderlands/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">borderlands</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Borderlands 2&lt;/em&gt; Dev Talks New Art, Improved AI, and Why PC Gamers Will Get More Love This Time Around" href="http://kotaku.com/5837677/borderlands-2-dev-talks-new-art-improved-ai-and-why-pc-gamers-wont-get-a-port-this-time-around" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Borderlands 2&lt;/em&gt; Dev Talks New Art, Improved AI, and Why PC Gamers Will Get More Love This Time Around" alt="Click here to read &lt;em&gt;Borderlands 2&lt;/em&gt; Dev Talks New Art, Improved AI, and Why PC Gamers Will Get More Love This Time Around" src="http://cache.kotaku.com/assets/images/9/2011/09/small_explodingbandits.jpg"/>
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				By now, you've probably seen the <a href="http://kotaku.com/5837080/new-leaked-borderlands-2-footage-features-sweeping-vistas-old-friends-and-exploding-guns">leaked footage of the most recent <em>Borderlands 2</a> demo</em>, and read our own Michael McWhertor's <a href="http://kotaku.com/5832501/the-ultra-disposable-gun-is-just-one-of-the-great-big-little-improvements-in-borderlands-2">impressions of the game from Gamescom</a>. Last weekend at PAX, I caught up with Gearbox's art director Jeramy Cooke to chat with him about the new characters, guns, and art tech in <em>Borderlands 2</em>, as well as why PC players will be getting a much more customized version this time around.<!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5837677/borderlands-2-dev-talks-new-art-improved-ai-and-why-pc-gamers-wont-get-a-port-this-time-around" title="Click here to read more about Borderlands 2 Dev Talks New Art, Improved AI, and Why PC Gamers Will Get More Love This Time Around">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5837677/borderlands-2-dev-talks-new-art-improved-ai-and-why-pc-gamers-wont-get-a-port-this-time-around]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5837677]]></guid>
			<category><![CDATA[borderlands]]></category>
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			<category><![CDATA[pax 2011]]></category>
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			<pubDate><![CDATA[Tue, 06 Sep 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5837677&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Chasing Aurora Can be Your Origami Bird-Racing Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Chasing Aurora&lt;/em&gt; Can be Your Origami Bird-Racing Game" href="http://kotaku.com/chasing-aurora/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">chasingaurora</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Chasing Aurora&lt;/em&gt; Can be Your Origami Bird-Racing Game" href="http://kotaku.com/5836133/chasing-aurora-can-be-your-origami-bird+racing-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Chasing Aurora&lt;/em&gt; Can be Your Origami Bird-Racing Game" alt="Click here to read &lt;em&gt;Chasing Aurora&lt;/em&gt; Can be Your Origami Bird-Racing Game" src="http://cache.kotaku.com/assets/images/9/2011/08/small_zqgftc1q1zu.jpg"/>
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				<!-- videoId: zqgFTc1q1ZU --><!-- /videoId: zqgFTc1q1ZU --> Confession: I was faking comprehension of <em>Chasing Aurora</em> when I saw it at the Penny Arcade Expo. I don't blame Clements Scot, the developer who talked me through the video demonstration you can see here.				<a href="http://kotaku.com/5836133/chasing-aurora-can-be-your-origami-bird+racing-game" title="Click here to read more about Chasing Aurora Can be Your Origami Bird-Racing Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5836133/chasing-aurora-can-be-your-origami-bird+racing-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5836133]]></guid>
			<category><![CDATA[Chasing Aurora]]></category>
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			<pubDate><![CDATA[Tue, 06 Sep 2011 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5836133&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Insanity, Players, and Games of Three Huge Gaming Events]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Insanity, Players, and Games of Three Huge Gaming Events" href="http://kotaku.com/events/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">events</span></a></div -->					<div><a title="Click here to read The Insanity, Players, and Games of Three Huge Gaming Events" href="http://kotaku.com/5837510/the-insanity-players-and-games-of-three-huge-gaming-events" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Insanity, Players, and Games of Three Huge Gaming Events" alt="Click here to read The Insanity, Players, and Games of Three Huge Gaming Events" src="http://cache.kotaku.com/assets/images/9/2011/09/small_trips.jpg"/>
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				It's been a crazy few weeks here at <em>Kotaku</em> as we scrambled to cover the world's biggest game show in Germany, the largest Penny Arcade Expo in history and the first ever convention dedicated to all things <em>Call of Duty</em>.				<a href="http://kotaku.com/5837510/the-insanity-players-and-games-of-three-huge-gaming-events" title="Click here to read more about The Insanity, Players, and Games of Three Huge Gaming Events">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5837510/the-insanity-players-and-games-of-three-huge-gaming-events]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5837510]]></guid>
			<category><![CDATA[Events]]></category>
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			<category><![CDATA[Penny Arcade Expo]]></category>
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			<pubDate><![CDATA[Tue, 06 Sep 2011 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5837510&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[One of the Main Brains Behind Portal Explains Her New Idea]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read One of the Main Brains Behind &lt;em&gt;Portal&lt;/em&gt; Explains Her New Idea" href="http://kotaku.com/quantum-conundrum/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quantumconundrum</span></a></div -->					<div><a title="Click here to read One of the Main Brains Behind &lt;em&gt;Portal&lt;/em&gt; Explains Her New Idea" href="http://kotaku.com/5835633/one-of-the-main-brains-behind-portal-explains-her-new-idea" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read One of the Main Brains Behind &lt;em&gt;Portal&lt;/em&gt; Explains Her New Idea" alt="Click here to read One of the Main Brains Behind &lt;em&gt;Portal&lt;/em&gt; Explains Her New Idea" src="http://cache.kotaku.com/assets/images/9/2011/08/small_0vnfop8auco.jpg"/>
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				<!-- videoId: 0vnFop8AUCo --><!-- /videoId: 0vnFop8AUCo -->  This is <em>Quantum Conundrum</em>, the first-person puzzle game coming out early next year from a development team led by Kim Swift. She's someone who has earned my gaming trust, since she was a senior member of the team that made <em>Narbacular Drop</em> and the more famous game it was turned into, <em>Portal</em>				<a href="http://kotaku.com/5835633/one-of-the-main-brains-behind-portal-explains-her-new-idea" title="Click here to read more about One of the Main Brains Behind Portal Explains Her New Idea">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5835633/one-of-the-main-brains-behind-portal-explains-her-new-idea]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835633]]></guid>
			<category><![CDATA[Quantum Conundrum]]></category>
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			<pubDate><![CDATA[Fri, 02 Sep 2011 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5835633&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The War of the Worlds Video Game Keeps Reminding People of Out of this World]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The &lt;em&gt;War of the Worlds&lt;/em&gt; Video Game Keeps Reminding People of &lt;em&gt;Out of this World&lt;/em&gt;" href="http://kotaku.com/war-of-the-worlds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">waroftheworlds</span></a></div -->					<div><a title="Click here to read The &lt;em&gt;War of the Worlds&lt;/em&gt; Video Game Keeps Reminding People of &lt;em&gt;Out of this World&lt;/em&gt;" href="http://kotaku.com/5835626/the-war-of-the-worlds-video-game-resembles-the-classic-out-of-this-world" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The &lt;em&gt;War of the Worlds&lt;/em&gt; Video Game Keeps Reminding People of &lt;em&gt;Out of this World&lt;/em&gt;" alt="Click here to read The &lt;em&gt;War of the Worlds&lt;/em&gt; Video Game Keeps Reminding People of &lt;em&gt;Out of this World&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/08/small_explore_kotaku_videos_1878.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1878 --><!-- /videoId: explore/kotaku/videos/1878 --> I heard at E3 that the new downloadable <em>War of the Worlds</em> game might remind people of the lovely, spooky black-and-white sidescroller <em>Limbo</em>. But when I saw the downloadable game at the Xbox 360 booth at the Penny Arcade Expo, I and two other passersby all made a different comparison: <a href="http://en.wikipedia.org/wiki/Another_World_(video_game)"><em>Out of this World</em></a>.				<a href="http://kotaku.com/5835626/the-war-of-the-worlds-video-game-resembles-the-classic-out-of-this-world" title="Click here to read more about The War of the Worlds Video Game Keeps Reminding People of Out of this World">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5835626/the-war-of-the-worlds-video-game-resembles-the-classic-out-of-this-world]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835626]]></guid>
			<category><![CDATA[war of the worlds]]></category>
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			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 02 Sep 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5835626&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Jamestown Video Game Set on Mars Seems Historically Inaccurate]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Jamestown Video Game Set on Mars Seems Historically Inaccurate" href="http://kotaku.com/jamestown/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">jamestown</span></a></div -->					<div><a title="Click here to read The Jamestown Video Game Set on Mars Seems Historically Inaccurate" href="http://kotaku.com/5835610/the-jamestown-video-game-set-on-mars-is-historically-inaccurate" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Jamestown Video Game Set on Mars Seems Historically Inaccurate" alt="Click here to read The Jamestown Video Game Set on Mars Seems Historically Inaccurate" src="http://cache.kotaku.com/assets/images/9/2011/08/small_explore_kotaku_videos_1869_01.jpg"/>
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									</div>
				<!-- videoId: explore/kotaku/videos/1869 --><!-- /videoId: explore/kotaku/videos/1869 --> They grew corn and tobacco in colonial Jamestown on Mars back in the 1600s. Sir Walter Raleigh took up arms, via a spaceship, to fight the Spanish-Martian alliance.				<a href="http://kotaku.com/5835610/the-jamestown-video-game-set-on-mars-is-historically-inaccurate" title="Click here to read more about The Jamestown Video Game Set on Mars Seems Historically Inaccurate">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5835610/the-jamestown-video-game-set-on-mars-is-historically-inaccurate]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835610]]></guid>
			<category><![CDATA[jamestown]]></category>
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			<category><![CDATA[Final form games]]></category>
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			<category><![CDATA[pax 2011]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[tweet]]></category>
			<pubDate><![CDATA[Thu, 01 Sep 2011 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5835610&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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		<item>
			<title><![CDATA[The Splatters is About the Cheerful Suicide of Blobs (But You May Have Known That Already)]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;The Splatters&lt;/em&gt; is About the Cheerful Suicide of Blobs (But You May Have Known That Already)&lt;/em&gt;" href="http://kotaku.com/the-splatters/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thesplatters</span></a></div -->					<div><a title="Click here to read &lt;em&gt;The Splatters&lt;/em&gt; is About the Cheerful Suicide of Blobs (But You May Have Known That Already)&lt;/em&gt;" href="http://kotaku.com/5836140/the-splatters-is-about-the-cheerful-suicide-of-blobs-but-you-may-have-known-that-already" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;The Splatters&lt;/em&gt; is About the Cheerful Suicide of Blobs (But You May Have Known That Already)&lt;/em&gt;" alt="Click here to read &lt;em&gt;The Splatters&lt;/em&gt; is About the Cheerful Suicide of Blobs (But You May Have Known That Already)&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/08/small_ye_0k0bvpyg.jpg"/>
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				<!-- videoId: Ye_0K0Bvpyg --><!-- /videoId: Ye_0K0Bvpyg --> Before I saw <em>The Splatters</em> this month at the Penny Arcade Expo in Seattle, our own Brian Crecente <a href="http://kotaku.com/5758202/the-whimsical-the-marvelous-the-amazing-indie-games-of-dice/gallery/3?comment=36963452">saw the game</a>, then called <em>Confetti Carnival</em>, at the DICE convention in Las Vegas back in February.				<a href="http://kotaku.com/5836140/the-splatters-is-about-the-cheerful-suicide-of-blobs-but-you-may-have-known-that-already" title="Click here to read more about The Splatters is About the Cheerful Suicide of Blobs (But You May Have Known That Already)">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5836140/the-splatters-is-about-the-cheerful-suicide-of-blobs-but-you-may-have-known-that-already]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5836140]]></guid>
			<category><![CDATA[The splatters]]></category>
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			<category><![CDATA[pax 2011]]></category>
			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 01 Sep 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5836140&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Monaco, the Multiplayer Heist Video Game We Need, Looks Prettier Than Ever]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Monaco&lt;/em&gt;, the Multiplayer Heist Video Game We Need, Looks Prettier Than Ever" href="http://kotaku.com/monaco/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">monaco</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Monaco&lt;/em&gt;, the Multiplayer Heist Video Game We Need, Looks Prettier Than Ever" href="http://kotaku.com/5836124/monaco-the-multiplayer-heist-video-game-we-need-looks-prettier-than-ever" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Monaco&lt;/em&gt;, the Multiplayer Heist Video Game We Need, Looks Prettier Than Ever" alt="Click here to read &lt;em&gt;Monaco&lt;/em&gt;, the Multiplayer Heist Video Game We Need, Looks Prettier Than Ever" src="http://cache.kotaku.com/assets/images/9/2011/08/small_explore_kotaku_videos_1881.jpg"/>
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									</div>
				<!-- videoId: explore/kotaku/videos/1881 --><!-- /videoId: explore/kotaku/videos/1881 --> With so few great heist video games out there, the wait for <em>Monaco</em> has seemed especially long.				<a href="http://kotaku.com/5836124/monaco-the-multiplayer-heist-video-game-we-need-looks-prettier-than-ever" title="Click here to read more about Monaco, the Multiplayer Heist Video Game We Need, Looks Prettier Than Ever">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5836124/monaco-the-multiplayer-heist-video-game-we-need-looks-prettier-than-ever]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5836124]]></guid>
			<category><![CDATA[Monaco]]></category>
			<category><![CDATA[Andy schatz]]></category>
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			<category><![CDATA[PC]]></category>
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			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 01 Sep 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5836124&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Paperboy is now a 'Smut Peddler' in Retro City Rampage, Coming Soon for People With Memories]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The &lt;em&gt;Paperboy&lt;/em&gt; is now a 'Smut Peddler' in &lt;em&gt;Retro City Rampage&lt;/em&gt;, Coming Soon for People With Memories" href="http://kotaku.com/retro-city-rampage/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">retrocityrampage</span></a></div -->					<div><a title="Click here to read The &lt;em&gt;Paperboy&lt;/em&gt; is now a 'Smut Peddler' in &lt;em&gt;Retro City Rampage&lt;/em&gt;, Coming Soon for People With Memories" href="http://kotaku.com/5835621/the-paperboy-is-now-a-smut-peddler-in-retro-city-rampage-coming-soon-for-people-with-memories" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The &lt;em&gt;Paperboy&lt;/em&gt; is now a 'Smut Peddler' in &lt;em&gt;Retro City Rampage&lt;/em&gt;, Coming Soon for People With Memories" alt="Click here to read The &lt;em&gt;Paperboy&lt;/em&gt; is now a 'Smut Peddler' in &lt;em&gt;Retro City Rampage&lt;/em&gt;, Coming Soon for People With Memories" src="http://cache.kotaku.com/assets/images/9/2011/08/small_explore_kotaku_videos_1875.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1875 --><!-- /videoId: explore/kotaku/videos/1875 --> <em>Retro City Rampage</em>, the  top-down <em>Grand Theft Auto</em>-looking game that pays homage to old-school video games when it's not having some fun at their expense, is nearly done. At last.				<a href="http://kotaku.com/5835621/the-paperboy-is-now-a-smut-peddler-in-retro-city-rampage-coming-soon-for-people-with-memories" title="Click here to read more about The Paperboy is now a 'Smut Peddler' in Retro City Rampage, Coming Soon for People With Memories">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5835621/the-paperboy-is-now-a-smut-peddler-in-retro-city-rampage-coming-soon-for-people-with-memories]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835621]]></guid>
			<category><![CDATA[Retro city rampage]]></category>
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			<pubDate><![CDATA[Thu, 01 Sep 2011 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5835621&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Five More Things I've Learned about Skyrim, About Murder, Encumberance and other Stuff]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Five More Things I've Learned about &lt;em&gt;Skyrim&lt;/em&gt;, About Murder, Encumberance and other Stuff" href="http://kotaku.com/the-elder-scrolls/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">theelderscrolls</span></a></div -->					<div><a title="Click here to read Five More Things I've Learned about &lt;em&gt;Skyrim&lt;/em&gt;, About Murder, Encumberance and other Stuff" href="http://kotaku.com/5835394/five-more-things-ive-learned-about-skyrim-about-murder-encumberance-and-other-stuff" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Five More Things I've Learned about &lt;em&gt;Skyrim&lt;/em&gt;, About Murder, Encumberance and other Stuff" alt="Click here to read Five More Things I've Learned about &lt;em&gt;Skyrim&lt;/em&gt;, About Murder, Encumberance and other Stuff" src="http://cache.kotaku.com/assets/images/9/2011/08/small_skyrimconcept2.jpg"/>
											</a></div>
									</div>
				Fifteen minutes of play time with the fifth <em>Elder Scrolls</em> game isn't enough. <em>Skyrim</em> is massive. A quarter of an hour in it illuminates the game's world about as well as stepping just outside of an airport terminal explains a new city.				<a href="http://kotaku.com/5835394/five-more-things-ive-learned-about-skyrim-about-murder-encumberance-and-other-stuff" title="Click here to read more about Five More Things I've Learned about Skyrim, About Murder, Encumberance and other Stuff">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5835394/five-more-things-ive-learned-about-skyrim-about-murder-encumberance-and-other-stuff]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835394]]></guid>
			<category><![CDATA[The Elder Scrolls]]></category>
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			<category><![CDATA[Todd Howard]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 01 Sep 2011 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5835394&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Tetris Plus Tower Defense Yet Again, But Better This Time.]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Tetris&lt;/em&gt; Plus Tower Defense Yet Again, But Better This Time." href="http://kotaku.com/go-home%2c-dinosaurs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gohomedinosaurs</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Tetris&lt;/em&gt; Plus Tower Defense Yet Again, But Better This Time." href="http://kotaku.com/5836135/tetris-plus-tower-defense-yet-again-but-better-this-time" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Tetris&lt;/em&gt; Plus Tower Defense Yet Again, But Better This Time." alt="Click here to read &lt;em&gt;Tetris&lt;/em&gt; Plus Tower Defense Yet Again, But Better This Time." src="http://cache.kotaku.com/assets/images/9/2011/08/small_bf6stayoppu.jpg"/>
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									</div>
				<!-- videoId: bF6staYoppU --><!-- /videoId: bF6staYoppU --> In game designer Eitan Glinert's mind peanut butter must be tower defense and jelly must be <em>Tetris</em>, because for the second game in a row, the young creator has smushed the two great gaming styles together. He's just done it radically different this time, as if switching from making PB&J sandwiches to&mdash;I don't know&mdash;PB&J tacos.				<a href="http://kotaku.com/5836135/tetris-plus-tower-defense-yet-again-but-better-this-time" title="Click here to read more about Tetris Plus Tower Defense Yet Again, But Better This Time.">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5836135/tetris-plus-tower-defense-yet-again-but-better-this-time]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5836135]]></guid>
			<category><![CDATA[Go home, dinosaurs]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 31 Aug 2011 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5836135&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Joe Danger Sequel Is a Movie Game that's Not Based on a Movie]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The &lt;em&gt;Joe Danger&lt;/em&gt; Sequel Is a Movie Game that's Not Based on a Movie" href="http://kotaku.com/joe-danger/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">joedanger</span></a></div -->					<div><a title="Click here to read The &lt;em&gt;Joe Danger&lt;/em&gt; Sequel Is a Movie Game that's Not Based on a Movie" href="http://kotaku.com/5836123/the-joe-danger-sequel-is-a-movie-game-thats-not-based-on-a-movie" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The &lt;em&gt;Joe Danger&lt;/em&gt; Sequel Is a Movie Game that's Not Based on a Movie" alt="Click here to read The &lt;em&gt;Joe Danger&lt;/em&gt; Sequel Is a Movie Game that's Not Based on a Movie" src="http://cache.kotaku.com/assets/images/9/2011/08/small_1dtavhovzly.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<!-- videoId: 1DTAvHOvZlY --><!-- /videoId: 1DTAvHOvZlY -->  Back when I thought my time at the Penny Arcade Expo was going to be shortened due to a hurricane, I rushed to the area of the show where Hello Games was showing <em>Joe Danger: The Movie</em>.				<a href="http://kotaku.com/5836123/the-joe-danger-sequel-is-a-movie-game-thats-not-based-on-a-movie" title="Click here to read more about The Joe Danger Sequel Is a Movie Game that's Not Based on a Movie">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5836123/the-joe-danger-sequel-is-a-movie-game-thats-not-based-on-a-movie]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5836123]]></guid>
			<category><![CDATA[Joe danger]]></category>
			<category><![CDATA[Hello games]]></category>
			<category><![CDATA[Joe Danger: The Movie]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 31 Aug 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5836123&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Spoiler: This Game Begins at the End and is Played in Reverse. With a Guitar.]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Spoiler: This Game Begins at the End and is Played in Reverse. With a Guitar." href="http://kotaku.com/retrograde/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">retrograde</span></a></div -->					<div><a title="Click here to read Spoiler: This Game Begins at the End and is Played in Reverse. With a Guitar." href="http://kotaku.com/5835604/spoiler-this-game-begins-at-the-end-and-is-played-in-reverse-with-a-guitar" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Spoiler: This Game Begins at the End and is Played in Reverse. With a Guitar." alt="Click here to read Spoiler: This Game Begins at the End and is Played in Reverse. With a Guitar." src="http://cache.kotaku.com/assets/images/9/2011/08/small_explore_kotaku_videos_1872.jpg"/>
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									</div>
				<!-- videoId: explore/kotaku/videos/1872 --><!-- /videoId: explore/kotaku/videos/1872 --> Matt Gilgenbach is the kind of forward thinker who <a href="http://www.youtube.com/watch?v=_lHwoIGA_ms">makes a video game to propose to his girlfriend</a>, fakes his way onto an MTV reality show (or so he told me), and creates a video game like Retro/Grade that is played entirely in reverse.				<a href="http://kotaku.com/5835604/spoiler-this-game-begins-at-the-end-and-is-played-in-reverse-with-a-guitar" title="Click here to read more about Spoiler: This Game Begins at the End and is Played in Reverse. With a Guitar.">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5835604/spoiler-this-game-begins-at-the-end-and-is-played-in-reverse-with-a-guitar]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835604]]></guid>
			<category><![CDATA[retrograde]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Matt gilgenbach]]></category>
			<category><![CDATA[Pax]]></category>
			<category><![CDATA[pax 2011]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[psn]]></category>
			<category><![CDATA[tweet]]></category>
			<pubDate><![CDATA[Wed, 31 Aug 2011 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5835604&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[I Found a Video Game that Combines Sonic with Super Mario Galaxy (with Guns)]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read I Found a Video Game that Combines &lt;em&gt;Sonic&lt;/em&gt; with &lt;em&gt;Super Mario Galaxy&lt;/em&gt; (with Guns)" href="http://kotaku.com/armillo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">armillo</span></a></div -->					<div><a title="Click here to read I Found a Video Game that Combines &lt;em&gt;Sonic&lt;/em&gt; with &lt;em&gt;Super Mario Galaxy&lt;/em&gt; (with Guns)" href="http://kotaku.com/5835594/i-found-a-video-game-that-combines-sonic-with-super-mario-galaxy-with-guns" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read I Found a Video Game that Combines &lt;em&gt;Sonic&lt;/em&gt; with &lt;em&gt;Super Mario Galaxy&lt;/em&gt; (with Guns)" alt="Click here to read I Found a Video Game that Combines &lt;em&gt;Sonic&lt;/em&gt; with &lt;em&gt;Super Mario Galaxy&lt;/em&gt; (with Guns)" src="http://cache.kotaku.com/assets/images/9/2011/08/small_explore_kotaku_videos_1868.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<!-- videoId: explore/kotaku/videos/1868 --><!-- /videoId: explore/kotaku/videos/1868 --> <em>Armillo</em> was one of the games I stopped to see at the Penny Arcade Expo just to be polite. I'd never heard of the studio behind the game, Fuzzy Wuzzy Games. I wasn't in the mood for a cute, colorful platformer.				<a href="http://kotaku.com/5835594/i-found-a-video-game-that-combines-sonic-with-super-mario-galaxy-with-guns" title="Click here to read more about I Found a Video Game that Combines Sonic with Super Mario Galaxy (with Guns)">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5835594/i-found-a-video-game-that-combines-sonic-with-super-mario-galaxy-with-guns]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835594]]></guid>
			<category><![CDATA[Armillo]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Fuzzy wuzzy games]]></category>
			<category><![CDATA[Pax]]></category>
			<category><![CDATA[pax 2011]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Steam]]></category>
			<category><![CDATA[tweet]]></category>
			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 31 Aug 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5835594&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[An Exclusive Tour of Valve Software, the Place Where Portal, Half-Life, and Team Fortress Come to Life]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read An Exclusive Tour of Valve Software, the Place Where &lt;em&gt;Portal&lt;/em&gt;, &lt;em&gt;Half-Life&lt;/em&gt;, and &lt;em&gt;Team Fortress&lt;/em&gt; Come to Life" href="http://kotaku.com/valve/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">valve</span></a></div -->					<div><a title="Click here to read An Exclusive Tour of Valve Software, the Place Where &lt;em&gt;Portal&lt;/em&gt;, &lt;em&gt;Half-Life&lt;/em&gt;, and &lt;em&gt;Team Fortress&lt;/em&gt; Come to Life" href="http://kotaku.com/5835393/an-exclusive-tour-of-valve-software-the-place-where-portal-half+life-and-team-fortress-come-to-life/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read An Exclusive Tour of Valve Software, the Place Where &lt;em&gt;Portal&lt;/em&gt;, &lt;em&gt;Half-Life&lt;/em&gt;, and &lt;em&gt;Team Fortress&lt;/em&gt; Come to Life" alt="Click here to read An Exclusive Tour of Valve Software, the Place Where &lt;em&gt;Portal&lt;/em&gt;, &lt;em&gt;Half-Life&lt;/em&gt;, and &lt;em&gt;Team Fortress&lt;/em&gt; Come to Life" src="http://cache.kotaku.com/assets/images/9/2011/08/small_valvetourposter1.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				Valve Software's Chet Faliszek recently gave me a tour of his company's Belleveue headquarters, a final act of kindness during a visit in which Chet also <a href="http://kotaku.com/5834542/an-hour-with-counter+strike-go?tag=counterstrike">let me play  <em>Counter-Strike: Global Offensive</em></a> and eat catered tacos.				<a href="http://kotaku.com/5835393/an-exclusive-tour-of-valve-software-the-place-where-portal-half+life-and-team-fortress-come-to-life/gallery/" title="Click here to read more about An Exclusive Tour of Valve Software, the Place Where Portal, Half-Life, and Team Fortress Come to Life">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5835393/an-exclusive-tour-of-valve-software-the-place-where-portal-half+life-and-team-fortress-come-to-life/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835393]]></guid>
			<category><![CDATA[Valve]]></category>
			<category><![CDATA[Counter-strike: global offensive]]></category>
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			<category><![CDATA[Half-life 2: episode three]]></category>
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			<category><![CDATA[Studio Tours]]></category>
			<category><![CDATA[Team Fortress 2]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Valve Software]]></category>
			<pubDate><![CDATA[Wed, 31 Aug 2011 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5835393&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[AirMech Looks Amazing, Like the Sequel to Proto-RTS Masterpiece Herzog Zwei We've Always Wanted]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;AirMech&lt;/em&gt; Looks Amazing, Like the Sequel to Proto-RTS Masterpiece &lt;em&gt;Herzog Zwei&lt;/em&gt; We've Always Wanted" href="http://kotaku.com/airmech/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">airmech</span></a></div -->					<div><a title="Click here to read &lt;em&gt;AirMech&lt;/em&gt; Looks Amazing, Like the Sequel to Proto-RTS Masterpiece &lt;em&gt;Herzog Zwei&lt;/em&gt; We've Always Wanted" href="http://kotaku.com/5835916/airmech-looks-amazing-like-the-sequel-to-proto+rts-masterpiece-herzog-zwei-weve-always-wanted" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;AirMech&lt;/em&gt; Looks Amazing, Like the Sequel to Proto-RTS Masterpiece &lt;em&gt;Herzog Zwei&lt;/em&gt; We've Always Wanted" alt="Click here to read &lt;em&gt;AirMech&lt;/em&gt; Looks Amazing, Like the Sequel to Proto-RTS Masterpiece &lt;em&gt;Herzog Zwei&lt;/em&gt; We've Always Wanted" src="http://cache.kotaku.com/assets/images/9/2011/08/small_airmech_thumb.jpg"/>
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									</div>
				<!-- videoId: dW-8NjgTSfw --><!-- /videoId: dW-8NjgTSfw --> Tucked away at this weekend's Penny Arcade Expo was indie game <em>AirMech</em>, a real-time strategy title that looks a <em>hell</em> of a lot like a spiritual sequel to <em>Herzog Zwei</em>. Don't know it? It's not only of the earliest real-time strategy games, it's one of the best multiplayer experiences on the Sega Genesis.				<a href="http://kotaku.com/5835916/airmech-looks-amazing-like-the-sequel-to-proto+rts-masterpiece-herzog-zwei-weve-always-wanted" title="Click here to read more about AirMech Looks Amazing, Like the Sequel to Proto-RTS Masterpiece Herzog Zwei We've Always Wanted">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5835916/airmech-looks-amazing-like-the-sequel-to-proto+rts-masterpiece-herzog-zwei-weve-always-wanted]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835916]]></guid>
			<category><![CDATA[Airmech]]></category>
			<category><![CDATA[Carbon games]]></category>
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			<category><![CDATA[James green]]></category>
			<category><![CDATA[Pax]]></category>
			<category><![CDATA[pax 2011]]></category>
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			<pubDate><![CDATA[Tue, 30 Aug 2011 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5835916&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ladies and Gentlemen, the Mortal Kombat Ninja Dancers]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ladies and Gentlemen, the &lt;em&gt;Mortal Kombat&lt;/em&gt; Ninja Dancers" href="http://kotaku.com/mortal-kombat/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mortalkombat</span></a></div -->					<div><a title="Click here to read Ladies and Gentlemen, the &lt;em&gt;Mortal Kombat&lt;/em&gt; Ninja Dancers" href="http://kotaku.com/5835933/ladies-and-gentlemen-the-mortal-kombat-ninja-dancers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ladies and Gentlemen, the &lt;em&gt;Mortal Kombat&lt;/em&gt; Ninja Dancers" alt="Click here to read Ladies and Gentlemen, the &lt;em&gt;Mortal Kombat&lt;/em&gt; Ninja Dancers" src="http://cache.kotaku.com/assets/images/9/2011/08/small_fyz7helq_kk.jpg"/>
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									</div>
				<!-- videoId: fyz7HeLQ_kk --><!-- /videoId: fyz7HeLQ_kk --> Sub-Zero, Scorpion, Smoke, and Reptile were made for loving you, baby, and you were made for loving them.				<a href="http://kotaku.com/5835933/ladies-and-gentlemen-the-mortal-kombat-ninja-dancers" title="Click here to read more about Ladies and Gentlemen, the Mortal Kombat Ninja Dancers">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5835933/ladies-and-gentlemen-the-mortal-kombat-ninja-dancers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835933]]></guid>
			<category><![CDATA[Mortal Kombat]]></category>
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			<category><![CDATA[Just Dance 3]]></category>
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			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Tue, 30 Aug 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[New Trials Game Seems Like Standard Trials, Until the UFO Part]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New &lt;em&gt;Trials&lt;/em&gt; Game Seems Like Standard &lt;em&gt;Trials&lt;/em&gt;, Until the UFO Part" href="http://kotaku.com/trials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">trials</span></a></div -->					<div><a title="Click here to read New &lt;em&gt;Trials&lt;/em&gt; Game Seems Like Standard &lt;em&gt;Trials&lt;/em&gt;, Until the UFO Part" href="http://kotaku.com/5835585/new-trials-game-seems-like-standard-trials-until-the-flying-saucer-part" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New &lt;em&gt;Trials&lt;/em&gt; Game Seems Like Standard &lt;em&gt;Trials&lt;/em&gt;, Until the UFO Part" alt="Click here to read New &lt;em&gt;Trials&lt;/em&gt; Game Seems Like Standard &lt;em&gt;Trials&lt;/em&gt;, Until the UFO Part" src="http://cache.kotaku.com/assets/images/9/2011/08/small_explore_kotaku_videos_1877.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<!-- videoId: explore/kotaku/videos/1877 --><!-- /videoId: explore/kotaku/videos/1877 --> The sequel to the popular Xbox Live Arcade game <em>Trials HD</em> isn't just about controlling motorbikes through difficult, side-scrolling stunt courses. That was the last game (and the one before that).				<a href="http://kotaku.com/5835585/new-trials-game-seems-like-standard-trials-until-the-flying-saucer-part" title="Click here to read more about New Trials Game Seems Like Standard Trials, Until the UFO Part">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5835585/new-trials-game-seems-like-standard-trials-until-the-flying-saucer-part]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835585]]></guid>
			<category><![CDATA[Trials]]></category>
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			<category><![CDATA[Red lynx games]]></category>
			<category><![CDATA[Trials evolution]]></category>
			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 30 Aug 2011 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5835585&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Closure is a Light and Darkness Game for PlayStation 3 Owners to Brag About]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Closure&lt;/em&gt; is a Light and Darkness Game for PlayStation 3 Owners to Brag About" href="http://kotaku.com/closure/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">closure</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Closure&lt;/em&gt; is a Light and Darkness Game for PlayStation 3 Owners to Brag About" href="http://kotaku.com/5835570/closure-is-a-light-and-darkness-game-for-playstation-3-owners-to-brag-about" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Closure&lt;/em&gt; is a Light and Darkness Game for PlayStation 3 Owners to Brag About" alt="Click here to read &lt;em&gt;Closure&lt;/em&gt; is a Light and Darkness Game for PlayStation 3 Owners to Brag About" src="http://cache.kotaku.com/assets/images/9/2011/08/small_explore_kotaku_videos_1873.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				<!-- videoId: explore/kotaku/videos/1873 --><!-- /videoId: explore/kotaku/videos/1873 --> Over the last couple of years, the indie game <em>Closure</em> has generated some buzz for its simple, smart design. This is a game about light and darkness. In the game's black and white world, what is illuminated has substance, what is in darkness is intangible. You can move the source of light, carrying it away from a wall so that darkened wall ceases to be an impassible obstacle.				<a href="http://kotaku.com/5835570/closure-is-a-light-and-darkness-game-for-playstation-3-owners-to-brag-about" title="Click here to read more about Closure is a Light and Darkness Game for PlayStation 3 Owners to Brag About">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5835570/closure-is-a-light-and-darkness-game-for-playstation-3-owners-to-brag-about]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835570]]></guid>
			<category><![CDATA[Closure]]></category>
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			<category><![CDATA[psn]]></category>
			<pubDate><![CDATA[Tue, 30 Aug 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5835570&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Funny, I Don't Remember &quot;Sassy Gay&quot; Being a Dragon Age II Character Creation Option]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Funny, I Don't Remember &amp;quot;Sassy Gay&amp;quot; Being a &lt;em&gt;Dragon Age II&lt;/em&gt; Character Creation Option" href="http://kotaku.com/dragon-age/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dragonage</span></a></div -->					<div><a title="Click here to read Funny, I Don't Remember &amp;quot;Sassy Gay&amp;quot; Being a &lt;em&gt;Dragon Age II&lt;/em&gt; Character Creation Option" href="http://kotaku.com/5835844/funny-i-dont-remember-sassy-gay-being-a-dragon-age-ii-character-creation-option" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Funny, I Don't Remember &amp;quot;Sassy Gay&amp;quot; Being a &lt;em&gt;Dragon Age II&lt;/em&gt; Character Creation Option" alt="Click here to read Funny, I Don't Remember &amp;quot;Sassy Gay&amp;quot; Being a &lt;em&gt;Dragon Age II&lt;/em&gt; Character Creation Option" src="http://cache.kotaku.com/assets/images/9/2011/08/small_5jshcfpg5m4.jpg"/>
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				<!-- videoId: 5jShCFpg5m4 --><!-- /videoId: 5jShCFpg5m4 --> PAX Prime was a great place to<a href="http://kotaku.com/5835149/the-cosplay-of-pax-2011-day-two/gallery/"> catch some cosplay</a>, and if you looked closely enough, find some sassy new friends to help keep you from blowing up the entire convention center in a fit of anger.				<a href="http://kotaku.com/5835844/funny-i-dont-remember-sassy-gay-being-a-dragon-age-ii-character-creation-option" title="Click here to read more about Funny, I Don't Remember &quot;Sassy Gay&quot; Being a Dragon Age II Character Creation Option">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5835844/funny-i-dont-remember-sassy-gay-being-a-dragon-age-ii-character-creation-option]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835844]]></guid>
			<category><![CDATA[dragon age]]></category>
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			<pubDate><![CDATA[Tue, 30 Aug 2011 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[It Sounds Like the Next Duke Nukem Game will be Better and will be Revealed 'Soon']]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It Sounds Like the Next &lt;em&gt;Duke Nukem&lt;/em&gt; Game will be Better and will be Revealed 'Soon'" href="http://kotaku.com/duke-nukem-forever/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dukenukemforever</span></a></div -->					<div><a title="Click here to read It Sounds Like the Next &lt;em&gt;Duke Nukem&lt;/em&gt; Game will be Better and will be Revealed 'Soon'" href="http://kotaku.com/5835392/it-sounds-like-the-next-duke-nukem-game-will-be-better-and-will-be-revealed-soon" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read It Sounds Like the Next &lt;em&gt;Duke Nukem&lt;/em&gt; Game will be Better and will be Revealed 'Soon'" alt="Click here to read It Sounds Like the Next &lt;em&gt;Duke Nukem&lt;/em&gt; Game will be Better and will be Revealed 'Soon'" src="http://cache.kotaku.com/assets/images/9/2011/08/small_newduketop.jpg"/>
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				You don't acquire the rights to one of video game's most famous characters without planning on doing something great with him.				<a href="http://kotaku.com/5835392/it-sounds-like-the-next-duke-nukem-game-will-be-better-and-will-be-revealed-soon" title="Click here to read more about It Sounds Like the Next Duke Nukem Game will be Better and will be Revealed 'Soon'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5835392/it-sounds-like-the-next-duke-nukem-game-will-be-better-and-will-be-revealed-soon]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835392]]></guid>
			<category><![CDATA[Duke Nukem Forever]]></category>
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			<pubDate><![CDATA[Tue, 30 Aug 2011 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Possible Alternate Ending to Zelda II]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Possible Alternate Ending to &lt;em&gt;Zelda II&lt;/em&gt;" href="http://kotaku.com/zelda/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">zelda</span></a></div -->					<div><a title="Click here to read Possible Alternate Ending to &lt;em&gt;Zelda II&lt;/em&gt;" href="http://kotaku.com/5835349/possible-alternate-ending-to-zelda-ii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Possible Alternate Ending to &lt;em&gt;Zelda II&lt;/em&gt;" alt="Click here to read Possible Alternate Ending to &lt;em&gt;Zelda II&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/08/small_zelda2altending.jpg"/>
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				Either these cosplayers at PAX 2011 in Seattle were relaxing when they agreed to let me take their photo this past weekend, or they were role-playing the more mellow, never-before-seen alternate ending the second-best <em>Zelda</em> on the Nintendo Entertainment System.				<a href="http://kotaku.com/5835349/possible-alternate-ending-to-zelda-ii" title="Click here to read more about Possible Alternate Ending to Zelda II">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 30 Aug 2011 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Sonic CD Looks Less Jaggy on the Xbox 360, But Only When You Want it To]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Sonic CD&lt;/em&gt; Looks Less Jaggy on the Xbox 360, But Only When You Want it To" href="http://kotaku.com/sonic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sonic</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Sonic CD&lt;/em&gt; Looks Less Jaggy on the Xbox 360, But Only When You Want it To" href="http://kotaku.com/5835457/sonic-cd-looks-less-jaggy-on-the-xbox-360-but-only-when-you-want-it-to" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Sonic CD&lt;/em&gt; Looks Less Jaggy on the Xbox 360, But Only When You Want it To" alt="Click here to read &lt;em&gt;Sonic CD&lt;/em&gt; Looks Less Jaggy on the Xbox 360, But Only When You Want it To" src="http://cache.kotaku.com/assets/images/9/2011/08/small_explore_kotaku_videos_1876.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1876 --><!-- /videoId: explore/kotaku/videos/1876 -->  In the wee hours of PAX, I rushed into the Xbox booth to catch a minute of the Xbox Live Arcade version of Sonic CD. The old Sega CD game is <a href="http://kotaku.com/5834662/sonic-cd-is-coming-back-because-youasked-for-it">coming back later this year</a>.				<a href="http://kotaku.com/5835457/sonic-cd-looks-less-jaggy-on-the-xbox-360-but-only-when-you-want-it-to" title="Click here to read more about Sonic CD Looks Less Jaggy on the Xbox 360, But Only When You Want it To">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5835457/sonic-cd-looks-less-jaggy-on-the-xbox-360-but-only-when-you-want-it-to]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835457]]></guid>
			<category><![CDATA[Sonic]]></category>
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			<pubDate><![CDATA[Mon, 29 Aug 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5835457&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Let's See How the Co-Op Gears of War Board Game Works]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's See How the Co-Op &lt;em&gt;Gears of War&lt;/em&gt; Board Game Works" href="http://kotaku.com/gears-of-war/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gearsofwar</span></a></div -->					<div><a title="Click here to read Let's See How the Co-Op &lt;em&gt;Gears of War&lt;/em&gt; Board Game Works" href="http://kotaku.com/5835453/lets-see-how-the-co+op-gears-of-war-board-game-works" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Let's See How the Co-Op &lt;em&gt;Gears of War&lt;/em&gt; Board Game Works" alt="Click here to read Let's See How the Co-Op &lt;em&gt;Gears of War&lt;/em&gt; Board Game Works" src="http://cache.kotaku.com/assets/images/9/2011/08/small_gearsofwargame-1a.jpg"/>
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				 <!-- videoId: explore/kotaku/videos/1870 --><!-- /videoId: explore/kotaku/videos/1870 --> There are bullet holes on the dice, Marcus and Dom figurines on the board and up to four people around the table, playing co-operatively in <em>Gears of War: The Board Game</em>.				<a href="http://kotaku.com/5835453/lets-see-how-the-co+op-gears-of-war-board-game-works" title="Click here to read more about Let's See How the Co-Op Gears of War Board Game Works">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5835453/lets-see-how-the-co+op-gears-of-war-board-game-works]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835453]]></guid>
			<category><![CDATA[Gears Of War]]></category>
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			<pubDate><![CDATA[Mon, 29 Aug 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Universe Sandbox Getting Stellar Update (Not a Pun) Next Year, Mac Compatibility Too]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Universe Sandbox&lt;/em&gt; Getting Stellar Update (Not a Pun) Next Year, Mac Compatibility Too" href="http://kotaku.com/universe-sandbox/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">universesandbox</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Universe Sandbox&lt;/em&gt; Getting Stellar Update (Not a Pun) Next Year, Mac Compatibility Too" href="http://kotaku.com/5835484/universe-sandbox-getting-stellar-update-not-a-pun-next-year-mac-compatibility-too" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Universe Sandbox&lt;/em&gt; Getting Stellar Update (Not a Pun) Next Year, Mac Compatibility Too" alt="Click here to read &lt;em&gt;Universe Sandbox&lt;/em&gt; Getting Stellar Update (Not a Pun) Next Year, Mac Compatibility Too" src="http://cache.kotaku.com/assets/images/9/2011/08/small_universe_sandbox_2.jpg"/>
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				Dan Dixon, escaped former <em>This is Vegas</em> producer now working on improving his  galaxy and planet-smashing sim, <em>Universe Sandbox</em>, told me at PAX that he's working on a significant update to his terrific not-quite-a-game. He expects will be out next year.				<a href="http://kotaku.com/5835484/universe-sandbox-getting-stellar-update-not-a-pun-next-year-mac-compatibility-too" title="Click here to read more about Universe Sandbox Getting Stellar Update (Not a Pun) Next Year, Mac Compatibility Too">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5835484/universe-sandbox-getting-stellar-update-not-a-pun-next-year-mac-compatibility-too]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835484]]></guid>
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			<pubDate><![CDATA[Mon, 29 Aug 2011 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[8 1/2 Minutes of Antichamber My Favorite Game of PAX 2011. It's 'First-Person Escher.']]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 8 1/2 Minutes of &lt;em&gt;Antichamber&lt;/em&gt; My Favorite Game of PAX 2011. It's 'First-Person Escher.'" href="http://kotaku.com/antichamber/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">antichamber</span></a></div -->					<div><a title="Click here to read 8 1/2 Minutes of &lt;em&gt;Antichamber&lt;/em&gt; My Favorite Game of PAX 2011. It's 'First-Person Escher.'" href="http://kotaku.com/5835439/8-12-minutes-of-antichamber-my-favorite-game-of-pax-2011-its-first+person-escher" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 8 1/2 Minutes of &lt;em&gt;Antichamber&lt;/em&gt; My Favorite Game of PAX 2011. It's 'First-Person Escher.'" alt="Click here to read 8 1/2 Minutes of &lt;em&gt;Antichamber&lt;/em&gt; My Favorite Game of PAX 2011. It's 'First-Person Escher.'" src="http://cache.kotaku.com/assets/images/9/2011/08/small_antichamberposter.jpg"/>
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				 <!-- videoId: explore/kotaku/videos/1867 --><!-- /videoId: explore/kotaku/videos/1867 --> Formerly known as <em>Hazard: The Journey of Life</em>, Alexander Bruce's extraordinary game Antichamber will hereby known as Oh My God, My Favorite Game of PAX.				<a href="http://kotaku.com/5835439/8-12-minutes-of-antichamber-my-favorite-game-of-pax-2011-its-first+person-escher" title="Click here to read more about 8 1/2 Minutes of Antichamber My Favorite Game of PAX 2011. It's 'First-Person Escher.'">More&nbsp;&raquo;</a>
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			<category><![CDATA[Antichamber]]></category>
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			<pubDate><![CDATA[Mon, 29 Aug 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Most Unexpected Pokémon Cosplay, in Male and Female Poses]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Most Unexpected Pokémon Cosplay, in Male and Female Poses" href="http://kotaku.com/pokemon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pokemon</span></a></div -->					<div><a title="Click here to read The Most Unexpected Pokémon Cosplay, in Male and Female Poses" href="http://kotaku.com/5835343/the-most-unexpected-pokemon-cosplay-in-male-and-female-poses" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Most Unexpected Pokémon Cosplay, in Male and Female Poses" alt="Click here to read The Most Unexpected Pokémon Cosplay, in Male and Female Poses" src="http://cache.kotaku.com/assets/images/9/2011/08/small_mistyman_splash.jpg"/>
											</a></div>
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				It was hard to miss the man cosplaying as female Pokémon trainer Misty at this year's Penny Arcade Expo in Seattle. When I finally caught up to him, I asked to pose for our cosplay gallery.				<a href="http://kotaku.com/5835343/the-most-unexpected-pokemon-cosplay-in-male-and-female-poses" title="Click here to read more about The Most Unexpected Pokémon Cosplay, in Male and Female Poses">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5835343/the-most-unexpected-pokemon-cosplay-in-male-and-female-poses]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835343]]></guid>
			<category><![CDATA[Pokemon]]></category>
			<category><![CDATA[Cosplay]]></category>
			<category><![CDATA[misty]]></category>
			<category><![CDATA[Pax]]></category>
			<category><![CDATA[Penny arcade expo 2011]]></category>
			<pubDate><![CDATA[Mon, 29 Aug 2011 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Gearbox Pulls an Oprah, Gives Away Borderlands 2 To Everyone in Raucous Crowd]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gearbox Pulls an Oprah, Gives Away &lt;em&gt;Borderlands 2&lt;/em&gt; To Everyone in Raucous Crowd" href="http://kotaku.com/borderlands/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">borderlands</span></a></div -->					<div><a title="Click here to read Gearbox Pulls an Oprah, Gives Away &lt;em&gt;Borderlands 2&lt;/em&gt; To Everyone in Raucous Crowd" href="http://kotaku.com/5835203/gearbox-pulls-an-oprah-gives-away-borderlands-2-to-everyone-in-raucous-crowd" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gearbox Pulls an Oprah, Gives Away &lt;em&gt;Borderlands 2&lt;/em&gt; To Everyone in Raucous Crowd" alt="Click here to read Gearbox Pulls an Oprah, Gives Away &lt;em&gt;Borderlands 2&lt;/em&gt; To Everyone in Raucous Crowd" src="http://cache.kotaku.com/assets/images/9/2011/08/small_explore_kotaku_videos_1866.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1866 --><!-- /videoId: explore/kotaku/videos/1866 --> You get a <em>Borderlands 2</em>! You get a <em>Borderlands 2</em>! This is Randy Pitchford and other top people from Gearbox Software giving away a copy of <em>Borderlands 2</em> to every one of the 900 people who showed up at their community panel at PAX. Everyone got a card that includes a redemption code for the game (redeemable when the game launches.)				<a href="http://kotaku.com/5835203/gearbox-pulls-an-oprah-gives-away-borderlands-2-to-everyone-in-raucous-crowd" title="Click here to read more about Gearbox Pulls an Oprah, Gives Away Borderlands 2 To Everyone in Raucous Crowd">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5835203/gearbox-pulls-an-oprah-gives-away-borderlands-2-to-everyone-in-raucous-crowd]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835203]]></guid>
			<category><![CDATA[borderlands]]></category>
			<category><![CDATA[360]]></category>
			<category><![CDATA[Borderlands 2]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Gearbox]]></category>
			<category><![CDATA[Pax]]></category>
			<category><![CDATA[pax 2011]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Software]]></category>
			<category><![CDATA[tweet]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Sun, 28 Aug 2011 20:10:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5835203&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[New Borderlands Patch Will Test Borderlands 2 Tech, Adds Steamworks]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New &lt;em&gt;Borderlands&lt;/em&gt; Patch Will Test &lt;em&gt;Borderlands 2&lt;/em&gt; Tech, Adds Steamworks" href="http://kotaku.com/borderlands/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">borderlands</span></a></div -->					<div><a title="Click here to read New &lt;em&gt;Borderlands&lt;/em&gt; Patch Will Test &lt;em&gt;Borderlands 2&lt;/em&gt; Tech, Adds Steamworks" href="http://kotaku.com/5835202/new-borderlands-patch-will-test-borderlands-2-tech-adds-steamworks" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New &lt;em&gt;Borderlands&lt;/em&gt; Patch Will Test &lt;em&gt;Borderlands 2&lt;/em&gt; Tech, Adds Steamworks" alt="Click here to read New &lt;em&gt;Borderlands&lt;/em&gt; Patch Will Test &lt;em&gt;Borderlands 2&lt;/em&gt; Tech, Adds Steamworks" src="http://cache.kotaku.com/assets/images/9/2011/08/small_borderlandspax.jpg"/>
											</a></div>
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				A new patch coming September 9 for the PC version of <em>Borderlands</em> will add Steamworks support and will begin to test some new systems development studio Gearbox Software wants to incorporate into <em>Borderlands 2</em>.				<a href="http://kotaku.com/5835202/new-borderlands-patch-will-test-borderlands-2-tech-adds-steamworks" title="Click here to read more about New Borderlands Patch Will Test Borderlands 2 Tech, Adds Steamworks">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5835202/new-borderlands-patch-will-test-borderlands-2-tech-adds-steamworks]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835202]]></guid>
			<category><![CDATA[borderlands]]></category>
			<category><![CDATA[Borderlands 2]]></category>
			<category><![CDATA[gearbox software]]></category>
			<category><![CDATA[Pax]]></category>
			<category><![CDATA[pax 2011]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Sun, 28 Aug 2011 19:23:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5835202&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Highlights of PAX 2011: Mass Effect 3, League of Legends, BioShock Infinite and More]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Highlights of PAX 2011: &lt;em&gt;Mass Effect 3&lt;/em&gt;, &lt;em&gt;League of Legends&lt;/em&gt;, &lt;em&gt;BioShock Infinite&lt;/em&gt; and More" href="http://kotaku.com/pax/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pax</span></a></div -->					<div><a title="Click here to read The Highlights of PAX 2011: &lt;em&gt;Mass Effect 3&lt;/em&gt;, &lt;em&gt;League of Legends&lt;/em&gt;, &lt;em&gt;BioShock Infinite&lt;/em&gt; and More" href="http://kotaku.com/5835155/the-highlights-of-pax-2011-halo-4-league-of-legends-bioshock-infinite-and-more" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Highlights of PAX 2011: &lt;em&gt;Mass Effect 3&lt;/em&gt;, &lt;em&gt;League of Legends&lt;/em&gt;, &lt;em&gt;BioShock Infinite&lt;/em&gt; and More" alt="Click here to read The Highlights of PAX 2011: &lt;em&gt;Mass Effect 3&lt;/em&gt;, &lt;em&gt;League of Legends&lt;/em&gt;, &lt;em&gt;BioShock Infinite&lt;/em&gt; and More" src="http://cache.kotaku.com/assets/images/9/2011/08/small_amazingminecraft_copy.jpg"/>
											</a></div>
									</div>
				One week after Gamescom, Kotaku was back on the road, this time in Seattle for PAX 2011, which wraps up today. The coverage does not end here. Stephen Totilo and Kirk Hamilton will have more to share in the coming week.				<a href="http://kotaku.com/5835155/the-highlights-of-pax-2011-halo-4-league-of-legends-bioshock-infinite-and-more" title="Click here to read more about The Highlights of PAX 2011: Mass Effect 3, League of Legends, BioShock Infinite and More">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5835155/the-highlights-of-pax-2011-halo-4-league-of-legends-bioshock-infinite-and-more]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835155]]></guid>
			<category><![CDATA[Pax]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[pax 2011]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Sun, 28 Aug 2011 19:00:00 EDT]]></pubDate>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5835155&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[A Historical Brothers in Arms Game is in the Works, But Furious 4 is Next]]></title>
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				The next </em>Brothers in Arms</em> will be the E3-announced <a href="http://kotaku.com/5809175/new-brothers-in-arms-game-takes-us-back-to-the-second-world-war-again">over-the-top, gleeful Nazi-killing <em>Furious 4</em></a>, but fans of the series' earlier historically authentic games need not fret. "We're going to do more of that," Gearbox chief Randy PItchford said at PAX today. More of Sgt. Baker's exploits are in the works, but he had nothing to announce.				<a href="http://kotaku.com/5835201/historical-brothers-in-arms-in-the-works-but-furious-4-is-next" title="Click here to read more about A Historical Brothers in Arms Game is in the Works, But Furious 4 is Next">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5835201/historical-brothers-in-arms-in-the-works-but-furious-4-is-next]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835201]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[brothers in arms]]></category>
			<category><![CDATA[Gearbox]]></category>
			<category><![CDATA[gearbox software]]></category>
			<category><![CDATA[Pax]]></category>
			<category><![CDATA[pax 2011]]></category>
			<pubDate><![CDATA[Sun, 28 Aug 2011 18:45:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5835201&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Dominion Will Be League of Legends Made Faster, More Accessible]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Dominion&lt;/em&gt; Will Be &lt;em&gt;League of Legends&lt;/em&gt; Made Faster, More Accessible" href="http://kotaku.com/league-of-legends/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">leagueoflegends</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Dominion&lt;/em&gt; Will Be &lt;em&gt;League of Legends&lt;/em&gt; Made Faster, More Accessible" href="http://kotaku.com/5835171/dominion-will-be-league-of-legends-made-faster-more-accessible" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Dominion&lt;/em&gt; Will Be &lt;em&gt;League of Legends&lt;/em&gt; Made Faster, More Accessible" alt="Click here to read &lt;em&gt;Dominion&lt;/em&gt; Will Be &lt;em&gt;League of Legends&lt;/em&gt; Made Faster, More Accessible" src="http://cache.kotaku.com/assets/images/9/2011/08/small_claw.jpg"/>
											</a></div>
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				Lately, <em>Defense of the Ancients</em>-style games have exploded in popularity. Valve is working on <em>DotA 2</em>, and has already held their <a href="http://kotaku.com/5833570/first-ever-dota-2-championship-winner-revealed">first international tournament</a>. Meanwhile, Riot Games is releasing an update to their widely played <em>League of Legends</em> called <em>Dominion.</em>				<a href="http://kotaku.com/5835171/dominion-will-be-league-of-legends-made-faster-more-accessible" title="Click here to read more about Dominion Will Be League of Legends Made Faster, More Accessible">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5835171/dominion-will-be-league-of-legends-made-faster-more-accessible]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835171]]></guid>
			<category><![CDATA[League of legends]]></category>
			<category><![CDATA[dota]]></category>
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			<category><![CDATA[pax 2011]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Riot Games]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Sun, 28 Aug 2011 16:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5835171&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Halo 4's Artistic Direction is Massive, Mysterious]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Halo 4&lt;/em&gt;'s Artistic Direction is Massive, Mysterious" href="http://kotaku.com/halo-4/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">halo4</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Halo 4&lt;/em&gt;'s Artistic Direction is Massive, Mysterious" href="http://kotaku.com/5835167/halo-4s-artistic-direction-is-massive-mysterious" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Halo 4&lt;/em&gt;'s Artistic Direction is Massive, Mysterious" alt="Click here to read &lt;em&gt;Halo 4&lt;/em&gt;'s Artistic Direction is Massive, Mysterious" src="http://cache.kotaku.com/assets/images/9/2011/08/small_vakmu2yn3fk.jpg"/>
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				<!-- videoId: vAKmu2yn3Fk --><!-- /videoId: vAKmu2yn3Fk --> This morning's <em>Halo 4</em> panel at PAX Prime was dispiritingly light on details. (Sample exchange: "How will the game play?" "It will play like <em>Halo</em>.") But the folks at 343 Industries did close out with a neat concept-art video, which I've posted above.				<a href="http://kotaku.com/5835167/halo-4s-artistic-direction-is-massive-mysterious" title="Click here to read more about Halo 4's Artistic Direction is Massive, Mysterious">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5835167/halo-4s-artistic-direction-is-massive-mysterious]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835167]]></guid>
			<category><![CDATA[Halo 4]]></category>
			<category><![CDATA[Halofest]]></category>
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			<category><![CDATA[pax 2011]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Sun, 28 Aug 2011 15:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5835167&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Q.U.B.E. is Portaly, and that's All Right By Me]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Q.U.B.E. is &lt;em&gt;Portal&lt;/em&gt;y, and that's All Right By Me" href="http://kotaku.com/qube/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">qube</span></a></div -->					<div><a title="Click here to read Q.U.B.E. is &lt;em&gt;Portal&lt;/em&gt;y, and that's All Right By Me" href="http://kotaku.com/5835160/qube-is-portaly-and-thats-alright-by-me" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Q.U.B.E. is &lt;em&gt;Portal&lt;/em&gt;y, and that's All Right By Me" alt="Click here to read Q.U.B.E. is &lt;em&gt;Portal&lt;/em&gt;y, and that's All Right By Me" src="http://cache.kotaku.com/assets/images/9/2011/08/small_itaaoecnxbm.jpg"/>
						<span class="play_icon"></span>					</a></div>
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				<!-- videoId: itaAOECNXbM --><!-- /videoId: itaAOECNXbM --> When I finish playing one first-person shooter, there's always another one for me to choose from. The same is true when I finish racing games or when the alternate-universe version of me finishes playing games that include the words Shin, Megami and Tensei in the title.				<a href="http://kotaku.com/5835160/qube-is-portaly-and-thats-alright-by-me" title="Click here to read more about Q.U.B.E. is Portaly, and that's All Right By Me">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5835160/qube-is-portaly-and-thats-alright-by-me]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835160]]></guid>
			<category><![CDATA[Qube]]></category>
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			<category><![CDATA[pax 2011]]></category>
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			<category><![CDATA[Portal]]></category>
			<category><![CDATA[Portal 2]]></category>
			<category><![CDATA[Toxic games]]></category>
			<pubDate><![CDATA[Sun, 28 Aug 2011 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5835160&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Cosplay of PAX 2011: Day Two]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Cosplay of PAX 2011: Day Two" href="http://kotaku.com/pax/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pax</span></a></div -->					<div><a title="Click here to read The Cosplay of PAX 2011: Day Two" href="http://kotaku.com/5835149/the-cosplay-of-pax-2011-day-two/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Cosplay of PAX 2011: Day Two" alt="Click here to read The Cosplay of PAX 2011: Day Two" src="http://cache.kotaku.com/assets/images/9/2011/08/small_mortalkombatforcosplaysplash.jpg"/>
											</a></div>
									</div>
				Round Two of our PAX 2011 Cosplay roundup turns up this <em>Mortal Kombat</em> kollection, one of the best groupings I've ever seen. And they beat out some very strong contenders from <em>Minecraft</em>, <em>Pokemon</em>, <em>Fallout</em> and much, much more. See them inside!<!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5835149/the-cosplay-of-pax-2011-day-two/gallery/" title="Click here to read more about The Cosplay of PAX 2011: Day Two">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5835149/the-cosplay-of-pax-2011-day-two/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5835149]]></guid>
			<category><![CDATA[Pax]]></category>
			<category><![CDATA[Cosplay]]></category>
			<category><![CDATA[pax 2011]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Sun, 28 Aug 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Cobalt isn't a Minecraft Charity Case. It's Super Meat Halo.]]></title>
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				<!-- videoId: explore/kotaku/videos/1858 --><!-- /videoId: explore/kotaku/videos/1858 --> I booked an appointment with the game studio Mojang at the Penny Arcade Expo so that I could chat with the company's star, Notch, about <a href="http://kotaku.com/5835043/notch-gives-us-a-tour-of-the-ever+expanding-radical-minecraft-18-update">the next evolution of <em>Minecraft</em></a>.				<a href="http://kotaku.com/5835158/cobalt-isnt-a-minecraft-charity-case-its-super-meat-halo" title="Click here to read more about Cobalt isn't a Minecraft Charity Case. It's Super Meat Halo.">More&nbsp;&raquo;</a>
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			<category><![CDATA[Cobalt]]></category>
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			<pubDate><![CDATA[Sun, 28 Aug 2011 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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