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		<title><![CDATA[Kotaku: Pax 2008]]></title>
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			<title><![CDATA[Kotaku: Pax 2008]]></title>
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			<title><![CDATA[PAX Impressions: Video Game Hands-On Blitz]]></title>
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Another Penny Arcade Expo come and gone and I find myself on my couch trying to remember the games I saw, the things I did and the people I talked over the last three days. I can sort out the panels from the events and the events from the experience – but beneath all of that is the most important part of PAX – the part that you want to hear about: the games. 				<a href="http://kotaku.com/5044055/pax-impressions-video-game-hands+on-blitz" title="Click here to read more about PAX Impressions: Video Game Hands-On Blitz">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 01 Sep 2008 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[PAX Hands-on: The Conduit]]></title>
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				You wanted The Conduit, you got it. I waited in line twenty minutes on Saturday to get my hands on the Wii-exclusive shooter (definitely one of the shorter waits at PAX this year). And after screwing with the Wiimote sensitivity in-game, I set out through the demo level to try and shoot me some aliens.

The Conduit, in case you've never heard of it, is a futuristic sci-fi shooter aimed at core gamers. That might seem weird, then, that it's only on the Wii, but developer High Voltage Software is convinced that the Wii is where it's at for shooters on the count of the controls being so intuitive. I wasn't going to argue with them on that point, but I heard myself muttering "Not Red Steel – please not another Red Steel…"				<a href="http://kotaku.com/5044031/pax-hands+on-the-conduit" title="Click here to read more about PAX Hands-on: The Conduit">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 01 Sep 2008 16:00:00 EDT]]></pubDate>
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			<title><![CDATA[Problems at PAX – Hundreds Turned Away From Fallout]]></title>
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				The Fallout 3 demo was schedule to run in the Main Theater at 2:30 –the exact same time as the Harmonix: The Rockening panel ended. The demo would also run over the Warhammer Online demo by a good half hour, ending at 3:30. 

I ducked out of Harmonix 45 minutes early mostly due to technical issues, but also because I wanted to head off a huge line for Fallout. My plan failed as I encountered well over 200 hundred people ahead of me. Dutifully, I waited in line, suffering through all the misery of yesterday all over again.

But 2:30 came and went and still the line didn't move. It was nearly 2:50 by the time the big partition blocking off the Main Theater from the line-waiting room was parted, admitting the first of well over 1000 people that wanted to see this game. I was fairly hopeful because I was in the first third of the line – but when I was within 10 people of the opening, the line stopped.

After some muddled arguments and confused muttering, a meek marketing chick was sent out with little cardboard consolation prize. We were subsequently turned away. Or not even turned away since no one said "go away." They just stood there, staring at us as we stared at them, not letting us into the demo. The passive-aggressive shun, if you will.

That's the trouble with mega-huge game expos – there just isn't enough room for everybody. Looks like PAX has succumbed to E3 syndrome.

Hit the jump if you wanna know what happened at Harmonix.				<a href="http://kotaku.com/5043881/problems-at-pax--hundreds-turned-away-from-fallout" title="Click here to read more about Problems at PAX – Hundreds Turned Away From Fallout">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 30 Aug 2008 19:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Everyone And The ECTO-1 Heading To PAX]]></title>
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				 This year's Penny Arcade Expo is going to be bigger than ever, and that's good because scaling down would have probably been a bad idea. Instead they've taken the more practical route, adding more space, more exhibitors, and more 80's movie relics. That's right, the ECTO-1 of Ghostbusters fame will be on hand the entire weekend, making the other exhibitors like Sony, Microsoft, Nintendo, EA, Activision, and Ubisoft look like second stringers in comparison.				<a href="http://kotaku.com/5019938/everyone-and-the-ecto+1-heading-to-pax" title="Click here to read more about Everyone And The ECTO-1 Heading To PAX">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 26 Jun 2008 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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