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		<title><![CDATA[Kotaku: Passage]]></title>
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			<title><![CDATA[Kotaku: Passage]]></title>
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		<description><![CDATA[Kotaku posts tagged Passage]]></description>
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			<title><![CDATA[The Sneezing Radio, the Human Avatar Machine, the Menstruation Harness and Other Awesome Museum Pieces]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Sneezing Radio, the Human Avatar Machine, the Menstruation Harness and Other Awesome Museum Pieces" href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read The Sneezing Radio, the Human Avatar Machine, the Menstruation Harness and Other Awesome Museum Pieces" href="http://kotaku.com/5825332/the-sneezing-radio-the-human-avatar-machine-the-menstruation-harness-and-other-awesome-museum-pieces/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Sneezing Radio, the Human Avatar Machine, the Menstruation Harness and Other Awesome Museum Pieces" alt="Click here to read The Sneezing Radio, the Human Avatar Machine, the Menstruation Harness and Other Awesome Museum Pieces" src="http://cache.kotaku.com/assets/images/9/2011/07/small_ttmsplash.jpg"/>
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				We expect objects to talk to us. That's the core concept of the excellent exhibition Talk to Me running now, through November 7 at New York's Museum of Modern Art. If you are interested in video games, radios that sneeze, Rubik's Cubes for the blind or any of the many other ways.				<a href="http://kotaku.com/5825332/the-sneezing-radio-the-human-avatar-machine-the-menstruation-harness-and-other-awesome-museum-pieces/gallery/" title="Click here to read more about The Sneezing Radio, the Human Avatar Machine, the Menstruation Harness and Other Awesome Museum Pieces">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5825332/the-sneezing-radio-the-human-avatar-machine-the-menstruation-harness-and-other-awesome-museum-pieces/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5825332]]></guid>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[dwarf fortress]]></category>
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			<category><![CDATA[jason rohrer]]></category>
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			<pubDate><![CDATA[Wed, 27 Jul 2011 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[A Video Game Death Made For Me]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Video Game Death Made For Me" href="http://kotaku.com/column/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">column</span></a></div -->					<div><a title="Click here to read A Video Game Death Made For Me" href="http://kotaku.com/5507753/a-video-game-death-made-for-me" class="pp_image">
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				In Jason Rohrer there's a fascinating schism between the tone of the work and that of the designer.				<a href="http://kotaku.com/5507753/a-video-game-death-made-for-me" title="Click here to read more about A Video Game Death Made For Me">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sleep is death]]></category>
			<pubDate><![CDATA[Fri, 02 Apr 2010 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Passage Makes Journey To iPhone]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Passage Makes Journey To iPhone" href="http://kotaku.com/passage/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">passage</span></a></div -->					<div><a title="Click here to read Passage Makes Journey To iPhone" href="http://kotaku.com/5117993/passage-makes-journey-to-iphone" class="pp_image">
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				Jason Rohrer's lovely and, for some, heartbreaking game <em>Passage</em> has found another home: the iPhone. If you've already played the Windows, Mac or Linux version you now have an on-the-go option.				<a href="http://kotaku.com/5117993/passage-makes-journey-to-iphone" title="Click here to read more about Passage Makes Journey To iPhone">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5117993/passage-makes-journey-to-iphone]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5117993]]></guid>
			<category><![CDATA[passage]]></category>
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			<category><![CDATA[jason rohrer]]></category>
			<pubDate><![CDATA[Wed, 24 Dec 2008 19:30:24 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Disjunctive Play and Otherness: Between]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Disjunctive Play and Otherness: Between" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Disjunctive Play and Otherness: Between" href="http://kotaku.com/5096755/disjunctive-play-and-otherness-between" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Disjunctive Play and Otherness: Between" alt="Click here to read Disjunctive Play and Otherness: Between" src="http://cache.kotaku.com/assets/images/9/2008/11/betweenthumb.jpg"/>
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				 Jason Rohrer (of <a href="http://kotaku.com/gaming/timewaster/weird-artistic-timewaster-of-the-day-passage-328926.php"><i>Passage</i></a>, <a href="http://kotaku.com/362660/weird-artistic-timewaster-of-the-day-gravitation"><i>Gravitation</i></a>, and others) has put together a very different experience in his latest, <i>Between</i>.  <a href="http://www.esquire.com/features/best-and-brightest-2008/rohrer-game">Hosted by <i>Esquire</i></a> as part of their 'Best and Brightest 2008' feature, it's a two-player game with a twist.  In his latest Gamasutra feature, Ian Bogost takes a look at the game and the element of disjunctive play we find &mdash; a game designed to highlight just how far apart we all are, not bring us together:				<a href="http://kotaku.com/5096755/disjunctive-play-and-otherness-between" title="Click here to read more about Disjunctive Play and Otherness: Between">More&nbsp;&raquo;</a>
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			<category><![CDATA[Game design]]></category>
			<category><![CDATA[Between]]></category>
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			<category><![CDATA[jason rohrer]]></category>
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			<pubDate><![CDATA[Sat, 22 Nov 2008 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Weird Artistic Timewaster of the Day: Regret]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Weird Artistic Timewaster of the Day: Regret" href="http://kotaku.com/jason-rohrer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">jasonrohrer</span></a></div -->					<div><a title="Click here to read Weird Artistic Timewaster of the Day: Regret" href="http://kotaku.com/5024685/weird-artistic-timewaster-of-the-day-regret" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Weird Artistic Timewaster of the Day: Regret" alt="Click here to read Weird Artistic Timewaster of the Day: Regret" src="http://cache.kotaku.com/assets/images/9/2008/07/jrregretthumb.jpg"/>
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				 Jason Rohrer (creator <a href="http://kotaku.com/gaming/timewaster/weird-artistic-timewaster-of-the-day-passage-328926.php"><i>Passage</i></a>, <a href="http://kotaku.com/5018589/weird-artistic-timewaster-of-the-day-immortality"><i>Immortality</i></a>, and others) is back with another game, this one with the theme of regret (bet you never would've guessed from the title).  Rohrer and a journalist writing about the design process game up with the theme, after nixing such topics as "stop snitching," "torture policy," and "stop-and-frisk."  The game itself deals with feeding animals ... sort of:				<a href="http://kotaku.com/5024685/weird-artistic-timewaster-of-the-day-regret" title="Click here to read more about Weird Artistic Timewaster of the Day: Regret">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5024685/weird-artistic-timewaster-of-the-day-regret]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5024685]]></guid>
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			<category><![CDATA[passage]]></category>
			<pubDate><![CDATA[Sun, 13 Jul 2008 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Weird Artistic Timewaster of the Day: Immortality]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Weird Artistic Timewaster of the Day: Immortality" href="http://kotaku.com/jason-rohrer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">jasonrohrer</span></a></div -->					<div><a title="Click here to read Weird Artistic Timewaster of the Day: Immortality" href="http://kotaku.com/5018589/weird-artistic-timewaster-of-the-day-immortality" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Weird Artistic Timewaster of the Day: Immortality" alt="Click here to read Weird Artistic Timewaster of the Day: Immortality" src="http://cache.kotaku.com/assets/images/9/2008/06/c8/c1/small_c8c13df4b1ca116da2045e5422aa3f73.jpg"/>
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				  We've mentioned Jason Rohrer's weird little works before, in the form of <a href="http://kotaku.com/gaming/timewaster/weird-artistic-timewaster-of-the-day-passage-328926.php">Passage</a> and <a href="http://kotaku.com/362660/weird-artistic-timewaster-of-the-day-gravitation">Gravitation</a>; now with his <a href="http://kotaku.com/368332/jason-rohrers-game-design-sketchbook">'Game Design Sketchbook' column</a> at the <i>Escapist</i>, he puts up new little games monthly.  This month features the theme of life, death, and immortality (appropriately called <i>Immortality</i>):				<a href="http://kotaku.com/5018589/weird-artistic-timewaster-of-the-day-immortality" title="Click here to read more about Weird Artistic Timewaster of the Day: Immortality">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5018589/weird-artistic-timewaster-of-the-day-immortality]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5018589]]></guid>
			<category><![CDATA[jason rohrer]]></category>
			<category><![CDATA[Timewasters]]></category>
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			<category><![CDATA[Gravitation]]></category>
			<category><![CDATA[Immortality]]></category>
			<category><![CDATA[passage]]></category>
			<category><![CDATA[Serious Games]]></category>
			<pubDate><![CDATA[Sat, 21 Jun 2008 17:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Jenova Chen on flOw, Game Design, and Sony]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jenova Chen on flOw, Game Design, and Sony" href="http://kotaku.com/everything-but-the-kitchen-sink/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">everythingbutthekitchensink</span></a></div -->					<div><a title="Click here to read Jenova Chen on flOw, Game Design, and Sony" href="http://kotaku.com/389304/jenova-chen-on-flow-game-design-and-sony" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Jenova Chen on flOw, Game Design, and Sony" alt="Click here to read Jenova Chen on flOw, Game Design, and Sony" src="http://cache.kotaku.com/assets/images/9/2008/05/small_prettyflowscreen-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/05/prettyflowscreen.jpg"></a> <i>flOw</i> is one of those interesting little games that keeps on kicking (it's certainly made the rounds at this point) &mdash; it's spawned a lot of interest and discussion since its first appearance. Brandon Sheffield sat down with Jenova Chen (<i>flOw</i> designer and co-founder of thatgamecompany) at this year's GDC to talk about Sony's strengths, game design, and why making traditional games is 'too easy':				<a href="http://kotaku.com/389304/jenova-chen-on-flow-game-design-and-sony" title="Click here to read more about Jenova Chen on flOw, Game Design, and Sony">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/389304/jenova-chen-on-flow-game-design-and-sony]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-389304]]></guid>
			<category><![CDATA[Everything But the Kitchen Sink]]></category>
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			<category><![CDATA[PS3]]></category>
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			<category><![CDATA[Sony]]></category>
			<category><![CDATA[Spore]]></category>
			<pubDate><![CDATA[Sun, 11 May 2008 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Jason Rohrer's 'Game Design Sketchbook']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jason Rohrer's 'Game Design Sketchbook'" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Jason Rohrer's 'Game Design Sketchbook'" href="http://kotaku.com/368332/jason-rohrers-game-design-sketchbook" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Jason Rohrer's 'Game Design Sketchbook'" alt="Click here to read Jason Rohrer's 'Game Design Sketchbook'" src="http://cache.kotaku.com/assets/images/9/2008/03/small_rohrerperfectionism-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/03/rohrerperfectionism.jpg"></a> Jason Rohrer, designer of weird little artistic diversions <a href="http://kotaku.com/gaming/timewaster/weird-artistic-timewaster-of-the-day-passage-328926.php">Passage</a> and <a href="http://kotaku.com/362660/weird-artistic-timewaster-of-the-day-gravitation">Gravitation</a>, has a new column over at <i>The Escapist</i> focusing on prototyping and game design; each month will have a new discussion of a (playable) prototype.  I love prototyping discussions, and it's so much the better when the things are playable; I just think it's a nice way to illustrate points about game design.  This month, he introduces a little (simple) game called <i>Perfectionism</i>:				<a href="http://kotaku.com/368332/jason-rohrers-game-design-sketchbook" title="Click here to read more about Jason Rohrer's 'Game Design Sketchbook'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/368332/jason-rohrers-game-design-sketchbook]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-368332]]></guid>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Indie Games]]></category>
			<category><![CDATA[jason rohrer]]></category>
			<category><![CDATA[passage]]></category>
			<category><![CDATA[prototyping]]></category>
			<pubDate><![CDATA[Sat, 15 Mar 2008 17:30:47 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA['PvP: Portal vs. Passage']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'PvP: Portal vs. Passage'" href="http://kotaku.com/game-criticism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamecriticism</span></a></div -->					<div><a title="Click here to read 'PvP: Portal vs. Passage'" href="http://kotaku.com/362776/pvp-portal-vs-passage" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/03/companion-cube.jpg"></a>  Nick Montfort, a professor at MIT and GrandTextAuto contributor, has declared (with a some analysis) <a href="http://kotaku.com/gaming/timewaster/weird-artistic-timewaster-of-the-day-passage-328926.php"><i>Passage</i></a> is a superior game to <i>Portal</i>.  Now, if the goal of games at large was to make people think, I might agree.  But I think stating that "there are really two big ideas in these two games: <i>The passage of a person through life</i> and the idea that takes control by default in the other, supposedly message-free game, <i>the passage of SKUs through retail stores</i> is going a little far.  But like most provocative statements, I suspect it was intended to spur discussion as much as draw attention to a little game like <i>Passage</i>, and the comments section doesn't disappoint:				<a href="http://kotaku.com/362776/pvp-portal-vs-passage" title="Click here to read more about 'PvP: Portal vs. Passage'">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 02 Mar 2008 15:30:23 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Weird Artistic Timewaster of the Day: Gravitation]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Weird Artistic Timewaster of the Day: Gravitation" href="http://kotaku.com/timewasters/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">timewasters</span></a></div -->					<div><a title="Click here to read Weird Artistic Timewaster of the Day: Gravitation" href="http://kotaku.com/362660/weird-artistic-timewaster-of-the-day-gravitation" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/02/gravitation.png"></a>  Back in December, I <a href="http://kotaku.com/gaming/timewaster/weird-artistic-timewaster-of-the-day-passage-328926.php">mentioned a little game called <i>Passage</i></a>.  Well, Jonathan Blow clued me in to the fact that Jason Rohrer is back with yet another weird, artistic little game, this one called <i>Gravitation</i>:				<a href="http://kotaku.com/362660/weird-artistic-timewaster-of-the-day-gravitation" title="Click here to read more about Weird Artistic Timewaster of the Day: Gravitation">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 01 Mar 2008 13:30:19 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Weird Artistic Timewaster of the Day: Passage]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Weird Artistic Timewaster of the Day: Passage" href="http://kotaku.com/timewaster/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">timewaster</span></a></div -->					<div><a title="Click here to read Weird Artistic Timewaster of the Day: Passage" href="http://kotaku.com/328926/weird-artistic-timewaster-of-the-day-passage" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Weird Artistic Timewaster of the Day: Passage" alt="Click here to read Weird Artistic Timewaster of the Day: Passage" src="http://cache.kotaku.com/assets/images/9/2012/01/4321463f1eb1c4d9fc7d8169bb05df26.png"/>
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				 We mentioned Kokoromi's <a href="http://www.kokoromi.org/projects/gamma256">Gamma 256 event</a> a while back, run during the Montreal International Games Festival.  Ian Bogost (over at <a href="http://www.watercoolergames.org/archives/000865.shtml">Water Cooler Games</a>) gave a nod to one of the game entries for the contest (which encouraged the smallest/most irregular aspect ratio, with the caveat that resolution could not exceed 256X256) called <i>Passage</i>, a sweet <i>memento mori</i> game that's one of those loose, free, and arty little diversions.  There are Mac, Windows, and Linux versions over the the <a href="http://hcsoftware.sourceforge.net/passage/">Passage site</a>, and even a note from Jason Rohrer to read after you play the game.  It's a weird little game, but sweet, and worth spending a couple of minutes with.  But weird.  Just remember you can move in all directions.				<a href="http://kotaku.com/328926/weird-artistic-timewaster-of-the-day-passage" title="Click here to read more about Weird Artistic Timewaster of the Day: Passage">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 02 Dec 2007 17:00:25 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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