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		<title><![CDATA[Kotaku: Parappa]]></title>
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			<title><![CDATA[Kotaku: Parappa]]></title>
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		<description><![CDATA[Kotaku posts tagged Parappa]]></description>
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			<title><![CDATA[Fun and the Future: Masaya Matsuura on Gaming Today]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fun and the Future: Masaya Matsuura on Gaming Today" href="http://kotaku.com/industry/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">industry</span></a></div -->					<div><a title="Click here to read Fun and the Future: Masaya Matsuura on Gaming Today" href="http://kotaku.com/5062333/fun-and-the-future-masaya-matsuura-on-gaming-today" class="pp_image">
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				 Masaya Matsuura of NanaOn-Sha (<i>PaRappa</i> et al.) has a wonderful opinion piece over at Gamasutra on the future of gaming.  You may not agree with all of his assertions, but it's nice to read something so passionate on the subject of where gaming is today and where it's headed.  Based in part on his <a href="http://www.gamespot.com/ps/puzzle/parappatherapper/video/6186010">DICE 2008 presentation</a>, Matsuura has an obvious fondness for the Wii and the implication for future games:				<a href="http://kotaku.com/5062333/fun-and-the-future-masaya-matsuura-on-gaming-today" title="Click here to read more about Fun and the Future: Masaya Matsuura on Gaming Today">More&nbsp;&raquo;</a>
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			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Development]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[masaya matsuura]]></category>
			<category><![CDATA[parappa]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Sun, 12 Oct 2008 17:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Parappa Team Creates Major Minor's Majestic March]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Parappa Team Creates Major Minor's Majestic March" href="http://kotaku.com/musical-revelations/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">musicalrevelations</span></a></div -->					<div><a title="Click here to read Parappa Team Creates Major Minor's Majestic March" href="http://kotaku.com/351063/parappa-team-creates-major-minors-majestic-march/gallery/" class="pp_image">
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				Back in December Majesco announced they were <a href="http://kotaku.com/gaming/parappa-team-returns/parappa-creators-re+team-for-wii-exclusive-331893.php">reuniting the Parappa team</a> of artist Rodney Alan Greenblat and musician / game designer Masaya Matsuura for an exclusive Wii title, and now we know that title's title! Major Minor's Majestic March (Mmmm) will see you using your Wiimote as a band leader's baton, helping your adorable animal marching band keep time, recruiting new members, and picking items on the road towards creating the most impressive parade the world has ever seen. The game will feature 8 locations, 15 musical instruments, and over 25 marching band tunes from around the world, composed into original medleys so the player can mix and match instruments to create their own unique sound. Sounds like exactly the sort of whimsical musical concept that made us fall in love with the Parappa series in the first place. Mmmm.  				<a href="http://kotaku.com/351063/parappa-team-creates-major-minors-majestic-march/gallery/" title="Click here to read more about Parappa Team Creates Major Minor's Majestic March">More&nbsp;&raquo;</a>
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			<category><![CDATA[Musical Revelations]]></category>
			<category><![CDATA[Gallery]]></category>
			<category><![CDATA[Majesco]]></category>
			<category><![CDATA[Major Minor's Majestic March]]></category>
			<category><![CDATA[masaya matsuura]]></category>
			<category><![CDATA[Media]]></category>
			<category><![CDATA[nanaon-sha]]></category>
			<category><![CDATA[parappa]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 31 Jan 2008 11:20:42 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[PaRappa Contest Finalists Announced]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PaRappa Contest Finalists Announced" href="http://kotaku.com/you-gotta-believe/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">yougottabelieve</span></a></div -->					<div><a title="Click here to read PaRappa Contest Finalists Announced" href="http://kotaku.com/281027/parappa-contest-finalists-announced" class="pp_image">
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				Sony has finally announced their picks of the ten finalists for their PaRappa the Rapper Chop Chop Master Onion's Rap Showdown and their ready for you to cast your vote. Terrifyingly enough, <a href="http://kotaku.com/gaming/clips/rap-showdown-entry-makes-me-cry-like-a-baby-273876.php?mail2=true">this monstrosity </a>made it to the final ten making one wonder how many entries they actually got. Sony does have a habit of picking the absolute worst choice to be thrown in with the final mix. I'm convinced they do it to be cheeky, but then of course the terrible entry invariably ends up winning and we're stuck with an awful, yet hilarious result. Think Cod of War...				<a href="http://kotaku.com/281027/parappa-contest-finalists-announced" title="Click here to read more about PaRappa Contest Finalists Announced">More&nbsp;&raquo;</a>
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			<category><![CDATA[You gotta believe]]></category>
			<category><![CDATA[parappa]]></category>
			<category><![CDATA[rap contest]]></category>
			<category><![CDATA[Videos]]></category>
			<pubDate><![CDATA[Sat, 21 Jul 2007 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Clip: PaRappa, The Stage Show]]></title>
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We must thank these fine people for a live action version of <i>PaRappa the Rapper</i>. Now if they could just explain what the hell is going on. Actually, we can. This is <a href="http://www.chromatic.se/">Andreas Wieslander</a>'s Bachelor's Thesis, who enlightens: 				<a href="http://kotaku.com/236078/clip-parappa-the-stage-show" title="Click here to read more about Clip: PaRappa, The Stage Show">More&nbsp;&raquo;</a>
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			<category><![CDATA[parappa]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Parappa The Rapper]]></category>
			<category><![CDATA[School]]></category>
			<pubDate><![CDATA[Tue, 13 Feb 2007 04:00:29 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Parappa Shilled for McDonald's]]></title>
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Way before Burger King got in the video game business, there was the McDonald's <i>PaRappa the Rapper</i> game. Just check out a clip from back with Sony and McDonald's (now B.F.F. with Nintendo) were thick as theives. According to an old GameSpot article, the game was a PS2 demo that contined one-level versions of <i>Ape Escape 2001</i> and <i>PaRappa the Rapper 2</i>. The game takes place in a McDonald's, complete with McDonald's logos shoehorned in. Yum! <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/206673/parappa-shilled-for-mcdonalds" title="Click here to read more about Parappa Shilled for McDonald's">More&nbsp;&raquo;</a>
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			<category><![CDATA[McDonalds]]></category>
			<category><![CDATA[Ape Escape]]></category>
			<category><![CDATA[bff]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[parappa]]></category>
			<category><![CDATA[Ps2]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Wed, 11 Oct 2006 09:20:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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