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		<title><![CDATA[Kotaku: Orange Box]]></title>
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			<title><![CDATA[Kotaku: Orange Box]]></title>
			<link>http://kotaku.com/tag/orange box</link>
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		<link>http://kotaku.com/tag/orange box</link>
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		<description><![CDATA[Kotaku posts tagged Orange Box]]></description>
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			<title><![CDATA[Gearbox Boss: Valve is Behaving Like Fanboys]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gearbox Boss: Valve is Behaving Like Fanboys" href="http://kotaku.com/fanboys/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fanboys</span></a></div -->					<div><a title="Click here to read Gearbox Boss: Valve is Behaving Like Fanboys" href="http://kotaku.com/5399454/gearbox-boss-valve-is-behaving-like-fanboys" class="pp_image">
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				While not directly addressing Chet Faliszek's slap at PlayStation 3, the Gearbox CEO Randy Pitchford - no stranger to <a href="http://kotaku.com/5376708/gearbox-prez-lets-off-some-steam-about-valve">stirring s&mdash;t with Valve</a> - has taken a poke at the Left 4 Dead developer's posture toward Sony.				<a href="http://kotaku.com/5399454/gearbox-boss-valve-is-behaving-like-fanboys" title="Click here to read more about Gearbox Boss: Valve is Behaving Like Fanboys">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 07 Nov 2009 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Valve: PS3 Orange Box Players &quot;Got the Stepchild Version&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Valve: PS3 Orange Box Players &amp;quot;Got the Stepchild Version&amp;quot;" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read Valve: PS3 Orange Box Players &amp;quot;Got the Stepchild Version&amp;quot;" href="http://kotaku.com/5307410/valve-ps3-orange-box-players-got-the-stepchild-version" class="pp_image">
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				In an interview with CVG, Valve's Doug Lombardi says the experiences of putting Half-Life on PS2 and Orange Box on PS3 have put them off Sony development for the near future.				<a href="http://kotaku.com/5307410/valve-ps3-orange-box-players-got-the-stepchild-version" title="Click here to read more about Valve: PS3 Orange Box Players &quot;Got the Stepchild Version&quot;">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 04 Jul 2009 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[EA Partners: DeMartini on the 'Renaissance']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Partners: DeMartini on the 'Renaissance'" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read EA Partners: DeMartini on the 'Renaissance'" href="http://kotaku.com/5041070/ea-partners-demartini-on-the-renaissance" class="pp_image">
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				  Gamasutra has a nice five page interview up with David DeMartini of EA Partners, the Electronic Arts division that has released games like <i>Rock Band</i>, <i>Crysis</i>, <i>The Orange Box</i>, and, uh, <i>Hellgate: London</i> in the past year.  It's a pretty wide ranging chat, from discussions of the challenges the come with working with Japanese studios, to acquiring new titles, to the relative disaster of <i>Hellgate</i>:				<a href="http://kotaku.com/5041070/ea-partners-demartini-on-the-renaissance" title="Click here to read more about EA Partners: DeMartini on the 'Renaissance'">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 24 Aug 2008 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Team Fortress 2 and Its Less Juvenile Environment]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Team Fortress 2 and Its Less Juvenile Environment" href="http://kotaku.com/team-fortress-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">teamfortress2</span></a></div -->					<div><a title="Click here to read Team Fortress 2 and Its Less Juvenile Environment" href="http://kotaku.com/5018642/team-fortress-2-and-its-less-juvenile-environment" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Team Fortress 2 and Its Less Juvenile Environment" alt="Click here to read Team Fortress 2 and Its Less Juvenile Environment" src="http://cache.kotaku.com/assets/images/9/2008/06/12/9b/small_129bfd36739151b84188669837d7625b.jpg"/>
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				 Anthropology isn't my thing, but I like the idea of a "game anthropologist"; the <a href="http://www.gamesetwatch.com/column_the_game_anthropologist/">column</a> at GameSetWatch with that exact title is young yet, but had an interesting look at <i>Team Fortress 2</i> this week.  What exactly makes the environment seem so much more mature than other FPS?  The older user base?  The official taunts and animations that render inelegant cursing obsolete?  Because team playing really is built into the game?  Mike Walbridge isn't exactly sure, but has some ideas:				<a href="http://kotaku.com/5018642/team-fortress-2-and-its-less-juvenile-environment" title="Click here to read more about Team Fortress 2 and Its Less Juvenile Environment">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 22 Jun 2008 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Team Fortress 2 Update Released]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Team Fortress 2 Update Released" href="http://kotaku.com/team-fortress/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">teamfortress</span></a></div -->					<div><a title="Click here to read Team Fortress 2 Update Released" href="http://kotaku.com/362787/team-fortress-2-update-released" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/03/teamfortress2.jpg"></a>  An update for <i>Team Fortress 2</i> was released on Thursday; the updates will be applied automatically.  Additions such as adding a 'custom' tab to the server browser and fixing some class balancing issues are included, but there is a lengthy list of other updates, additions, and fixes over at the Steam website.				<a href="http://kotaku.com/362787/team-fortress-2-update-released" title="Click here to read more about Team Fortress 2 Update Released">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 02 Mar 2008 16:30:03 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Science Is Fun! Half-Life, Portal, and Science]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Science Is Fun! Half-Life, Portal, and Science" href="http://kotaku.com/science/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">science</span></a></div -->					<div><a title="Click here to read Science Is Fun! Half-Life, Portal, and Science" href="http://kotaku.com/357430/science-is-fun-half+life-portal-and-science" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Science Is Fun! Half-Life, Portal, and Science" alt="Click here to read Science Is Fun! Half-Life, Portal, and Science" src="http://cache.kotaku.com/assets/images/9/2008/02/small_halflife2screen-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2008/02/halflife2screen.jpg"></a>  All hail the Enlightenment &mdash; Thomas Freeman has an interesting look at science and attitudes towards science in <i>Half-Life</i> and <i>Portal</i>.  What do such attitudes spell for future releases?				<a href="http://kotaku.com/357430/science-is-fun-half+life-portal-and-science" title="Click here to read more about Science Is Fun! Half-Life, Portal, and Science">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 17 Feb 2008 16:30:48 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Orange Box, COD4, BioShock Dominate AIAS Awards]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Orange Box, COD4, BioShock Dominate AIAS Awards" href="http://kotaku.com/awards/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">awards</span></a></div -->					<div><a title="Click here to read Orange Box, COD4, BioShock Dominate AIAS Awards" href="http://kotaku.com/354210/orange-box-cod4-bioshock-dominate-aias-awards" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Orange Box, COD4, BioShock Dominate AIAS Awards" alt="Click here to read Orange Box, COD4, BioShock Dominate AIAS Awards" src="http://cache.kotaku.com/assets/images/9/2008/02/small_aiasaward.jpg"/>
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				The 11th Annual Interactive Achievement Awards were held last night at the Red Rock Resort in Las Vegas, with twenty-six awards handed out honoring the best gaming of 2007. Sixteen of those awards were split evening between BioShock, The Orange Box, and Call of Duty 4: Modern Warfare, with COD 4 walking away with the coveted Overall Game of the Year award.  Rock Band took home three awards including Outstanding Achievement in Soundtrack and Family Game of the Year.  Nintendo saw two awards - Adventure Game of the Year for Super Mario Galaxy and Handheld Game of the Year for The Phantom Hourglass.  Puzzle Quest took home Downloadable Game of the Year, justifying all of those long hours I spent playing the damn game on the DS, PSP, and finally via Xbox Live Arcade. Along with the game awards, the night saw former Sony Computer Entertainment president Ken Kutaragi given the Lifetime Achievement Award and Blizzard president and CEO Mike Morhaime entered into the Academy of Interactive Arts & Sciences Hall of Fame. Congratulations to all of the winners - we were so very surprised. No really! Hit the jump for the full list of winners.				<a href="http://kotaku.com/354210/orange-box-cod4-bioshock-dominate-aias-awards" title="Click here to read more about Orange Box, COD4, BioShock Dominate AIAS Awards">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 08 Feb 2008 10:40:32 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Double Feature To Make You Laugh, Then Make You Hate Us]]></title>
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				This Saving Private Ryan clip has immortalized the D-Day invasion. Well...it had. And then some guys got a hold of Team Fortress 2 sound files and gave a...slightly different meaning to it all. So you weren't offended at all? OK, great. In that case hit the jump for another fan-made film-gone-game. 				<a href="http://kotaku.com/332482/double-feature-to-make-you-laugh-then-make-you-hate-us" title="Click here to read more about Double Feature To Make You Laugh, Then Make You Hate Us">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 11 Dec 2007 14:40:23 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Valve Updates Source SDK: Prepares for Mods]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Valve Updates Source SDK: Prepares for Mods" href="http://kotaku.com/orange-box/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">orangebox</span></a></div -->					<div><a title="Click here to read Valve Updates Source SDK: Prepares for Mods" href="http://kotaku.com/321239/valve-updates-source-sdk-prepares-for-mods" class="pp_image">
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				 In this week's Steam update, Valve has revealed they have updated the Source SDK for games included in The Orange Box. This means modders will now be able to easily create new maps and content for their favorite games including Half-Life 2, Portal and Team Fortress 2. You can access the SDK through the "Tools" tab in your friendly neighborhood Steam client. If they like your mod enough, you may even find it featured on the Steam site. Good luck and happy modding!				<a href="http://kotaku.com/321239/valve-updates-source-sdk-prepares-for-mods" title="Click here to read more about Valve Updates Source SDK: Prepares for Mods">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 10 Nov 2007 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Bioshock Vs. Portal, A Matter of Choice]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bioshock Vs. Portal, A Matter of Choice" href="http://kotaku.com/criticism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">criticism</span></a></div -->					<div><a title="Click here to read Bioshock Vs. Portal, A Matter of Choice" href="http://kotaku.com/320458/bioshock-vs-portal-a-matter-of-choice" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bioshock Vs. Portal, A Matter of Choice" alt="Click here to read Bioshock Vs. Portal, A Matter of Choice" src="http://cache.kotaku.com/assets/images/9/2007/11/small_Portal_Screen04.jpg"/>
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				Since complaining that <a href="http://kotaku.com/gaming/reviews/video-game-reviews-are-broken-please-fix-315469.php">video game review are broken</a>, I've gotten a lot of questions along the lines of, "Well, what do you like then?" One weekly criticism I can't get enough of is Leigh Alexander's Aberrant Gamer. Like any good critic, Alexander explores all of those feelings we had while experiencing a game that we otherwise might not verbalize (or fully appreciate), combing through the content for themes, subtext and symbolism. 				<a href="http://kotaku.com/320458/bioshock-vs-portal-a-matter-of-choice" title="Click here to read more about Bioshock Vs. Portal, A Matter of Choice">More&nbsp;&raquo;</a>
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			<category><![CDATA[Criticism]]></category>
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			<category><![CDATA[orange box]]></category>
			<category><![CDATA[Portal]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Thu, 08 Nov 2007 12:40:54 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Spike 2007 VGA Nominees Announced]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Spike 2007 VGA Nominees Announced" href="http://kotaku.com/awards/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">awards</span></a></div -->					<div><a title="Click here to read Spike 2007 VGA Nominees Announced" href="http://kotaku.com/320768/spike-2007-vga-nominees-announced" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Spike 2007 VGA Nominees Announced" alt="Click here to read Spike 2007 VGA Nominees Announced" src="http://cache.kotaku.com/assets/images/9/2007/11/small_kotaku_spikeVGA.jpg"/>
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				The Spike TV Videogame Awards are coming up on December 9. Over at Spike.com they've posted the list of this year's nominees, decided on by a panel that includes Kotaku's own Brian Crecente and this week's guest editor Geoff Keighley. For Game of the Year, the nominees are Orange Box, Mass Effect, BioShock and Halo 3.  Check out all the other nominees over on the <a href="http://www.ifilm.com/show/23733">official site</a>.				<a href="http://kotaku.com/320768/spike-2007-vga-nominees-announced" title="Click here to read more about Spike 2007 VGA Nominees Announced">More&nbsp;&raquo;</a>
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			<category><![CDATA[Awards]]></category>
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			<category><![CDATA[Mass Effect]]></category>
			<category><![CDATA[orange box]]></category>
			<category><![CDATA[Spike]]></category>
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			<category><![CDATA[Video Game Awards]]></category>
			<pubDate><![CDATA[Thu, 08 Nov 2007 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[geoff]]></dc:creator>
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			<title><![CDATA[The Cake Goes To Portal's Commentary]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Cake Goes To Portal's Commentary" href="http://kotaku.com/commentary/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">commentary</span></a></div -->					<div><a title="Click here to read The Cake Goes To Portal's Commentary" href="http://kotaku.com/320124/the-cake-goes-to-portals-commentary" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Cake Goes To Portal's Commentary" alt="Click here to read The Cake Goes To Portal's Commentary" src="http://cache.kotaku.com/assets/images/9/2007/11/small_cakefl3.jpg"/>
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				The best part of Orange Box's Portal is, without a doubt, playing it. But the optional developer commentary comes in a close second. For those of you who've played the game but not taken the time to walk through the levels and click on the cleanly-interfaced word bubbles, we urge you to. Consider it the equivalent of a DVD commentary, but with the directors explaining how they subtly manipulated your perception instead of some actor's coke habit. You'll feel like the luckiest lab rat in town. But Portal got us wondering, why don't more games include commentaries? 				<a href="http://kotaku.com/320124/the-cake-goes-to-portals-commentary" title="Click here to read more about The Cake Goes To Portal's Commentary">More&nbsp;&raquo;</a>
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			<category><![CDATA[Commentary]]></category>
			<category><![CDATA[360]]></category>
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			<category><![CDATA[Microsoft]]></category>
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			<category><![CDATA[Portal]]></category>
			<category><![CDATA[Valve]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 07 Nov 2007 15:40:22 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Xbox 360 Orange Box Update]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Xbox 360 Orange Box Update" href="http://kotaku.com/update/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">update</span></a></div -->					<div><a title="Click here to read Xbox 360 Orange Box Update" href="http://kotaku.com/315864/xbox-360-orange-box-update" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Xbox 360 Orange Box Update" alt="Click here to read Xbox 360 Orange Box Update" src="http://cache.kotaku.com/assets/images/9/2007/10/small_TF2team.jpg"/>
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				 A late night missive from Valve informs us that there is a major update for the recently released Orange Box for the 360. The update is mainly for Team Fortress 2 and includes the following changes.				<a href="http://kotaku.com/315864/xbox-360-orange-box-update" title="Click here to read more about Xbox 360 Orange Box Update">More&nbsp;&raquo;</a>
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			<category><![CDATA[Update]]></category>
			<category><![CDATA[orange box]]></category>
			<category><![CDATA[team fortress 3]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Sat, 27 Oct 2007 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=315864&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Half-Life 2 Episode 2 Manchester United Nil]]></title>
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				<center>  </center> This week, The Escapist's fast-talking resident-cranky pants Yahtzee Croshaw reviews three games: <i>Half-Life 2: Episode Two</i>, <i>Team Fortress 2</i> and <i>Portal</i>. He actually adores one of them. Before you watch, guesses in the comment section! 				<a href="http://kotaku.com/312210/half+life-2-episode-2-manchester-united-nil" title="Click here to read more about Half-Life 2 Episode 2 Manchester United Nil">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/312210/half+life-2-episode-2-manchester-united-nil]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-312210]]></guid>
			<category><![CDATA[Clip]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Half-Life 2]]></category>
			<category><![CDATA[orange box]]></category>
			<category><![CDATA[Portal]]></category>
			<pubDate><![CDATA[Thu, 18 Oct 2007 05:00:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=312210&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Frankenreview, Team Fortress 2 (PC)]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Frankenreview, Team Fortress 2 (PC)" href="http://kotaku.com/roundup/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">roundup</span></a></div -->					<div><a title="Click here to read Frankenreview, Team Fortress 2 (PC)" href="http://kotaku.com/309553/frankenreview-team-fortress-2-pc" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Frankenreview, Team Fortress 2 (PC)" alt="Click here to read Frankenreview, Team Fortress 2 (PC)" src="http://cache.kotaku.com/assets/images/9/2007/10/small_Team_Fortress_2j.jpg"/>
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				The Orange Box must be one of the best values in AAA gaming of all time. But despite the ingenuity of Portal and the anticipation of Half-Life Episode 2, there's one game that's been glove handled with such immense amounts of creativity and love that it can actually overshadow an immensely powerful showing from Valve: Team Fortress 2. 				<a href="http://kotaku.com/309553/frankenreview-team-fortress-2-pc" title="Click here to read more about Frankenreview, Team Fortress 2 (PC)">More&nbsp;&raquo;</a>
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			<category><![CDATA[Roundup]]></category>
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			<category><![CDATA[PC]]></category>
			<category><![CDATA[Team Fortress]]></category>
			<category><![CDATA[Team Fortress 2]]></category>
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			<category><![CDATA[the orange box]]></category>
			<category><![CDATA[Valve]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 11 Oct 2007 14:00:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Meet The Demoman]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Meet The Demoman" href="http://kotaku.com/team-fortress-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">teamfortress2</span></a></div -->					<div><a title="Click here to read Meet The Demoman" href="http://kotaku.com/308573/meet-the-demoman" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Meet The Demoman" alt="Click here to read Meet The Demoman" src="http://cache.kotaku.com/assets/images/9/2007/10/small_demoman.jpg"/>
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				<a href="http://www.gamestop.com/product.asp?cookie%5Ftest=1&product_id=200198"><center></center></a>Number four in the increasingly entertaining series of character introduction videos for Team Fortress 2 is up at GameStop of all places, and while it may not be quite as entertaining as the Engineer, Soldier, or Heavy clips, I've a feeling Meet the Demoman will have gamers around the world shouting "I'm a black, Scottish cyclops!" for years to come. That, or "Prancing aboot with your head full of eyeballs." Right now it looks like GameStop is the only place to catch the vid, as I'm not seeing it anywhere in my oddly present Steam application. Thanks to Anthony for first pointing it out, as I generally only use the retailer's site to gather inaccurate release dates. 				<a href="http://kotaku.com/308573/meet-the-demoman" title="Click here to read more about Meet The Demoman">More&nbsp;&raquo;</a>
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			<category><![CDATA[Team Fortress 2]]></category>
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			<category><![CDATA[Steam]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 09 Oct 2007 10:20:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Orange Box is Achievement Heaven (or Hell)]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Orange Box is Achievement Heaven (or Hell)" href="http://kotaku.com/unlocked/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unlocked</span></a></div -->					<div><a title="Click here to read Orange Box is Achievement Heaven (or Hell)" href="http://kotaku.com/298614/orange-box-is-achievement-heaven-or-hell" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Orange Box is Achievement Heaven (or Hell)" alt="Click here to read Orange Box is Achievement Heaven (or Hell)" src="http://cache.kotaku.com/assets/images/9/2007/09/small_Achievements.png"/>
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				Valve's upcoming Orange Box is making quite an achievement in the realm of achievements by offering 99 different...achievements...totaling the standard 1000 points. It's the most achievements offered by an Xbox 360 game in the entire history of mankind. Even dating back to times when amino acid swamps were converging to build proteins&mdash;before we even had "life" as we know it&mdash;nobody put 99 achievements in a game. 				<a href="http://kotaku.com/298614/orange-box-is-achievement-heaven-or-hell" title="Click here to read more about Orange Box is Achievement Heaven (or Hell)">More&nbsp;&raquo;</a>
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			<category><![CDATA[unlocked]]></category>
			<category><![CDATA[Achievements]]></category>
			<category><![CDATA[Live]]></category>
			<category><![CDATA[orange box]]></category>
			<category><![CDATA[Valve]]></category>
			<category><![CDATA[Xbox Live]]></category>
			<pubDate><![CDATA[Tue, 11 Sep 2007 12:40:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=298614&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Orange Box PS3 Delay Not Because of PS3, Really!]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Orange Box PS3 Delay Not Because of PS3, Really!" href="http://kotaku.com/delays/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">delays</span></a></div -->					<div><a title="Click here to read Orange Box PS3 Delay Not Because of PS3, Really!" href="http://kotaku.com/297489/orange-box-ps3-delay-not-because-of-ps3-really" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Orange Box PS3 Delay Not Because of PS3, Really!" alt="Click here to read Orange Box PS3 Delay Not Because of PS3, Really!" src="http://cache.kotaku.com/assets/images/9/2007/09/small_Orange Boat.jpg"/>
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				We told you yesterday that Valve's Orange Box would <a href="http://kotaku.com/gaming/playstation-3/ps3-owners-will-wait-longer-for-half+life-2-orange-box-296864.php">see a delay</a> on the PS3 platform. But Valve wants to make sure everyone knows that's it's not the hardware, oh no. It's a commuting thing. While PC and Xbox 360 work is done by the core team in the states, the PS3 version is handled by an EA UK group. And that's like, thousands of miles away. Maybe tens of thousands. Maybe millions. No one knows for sure. So it takes longer. Especially when all communication is transfered by letters being transported by boats. Old ones. With sails. And masts. And poop decks. 				<a href="http://kotaku.com/297489/orange-box-ps3-delay-not-because-of-ps3-really" title="Click here to read more about Orange Box PS3 Delay Not Because of PS3, Really!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/297489/orange-box-ps3-delay-not-because-of-ps3-really]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-297489]]></guid>
			<category><![CDATA[Delays]]></category>
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			<category><![CDATA[Sony]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Fri, 07 Sep 2007 14:40:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Valve Bans BioShock]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Valve Bans BioShock" href="http://kotaku.com/fps-shocker%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fpsshocker!</span></a></div -->					<div><a title="Click here to read Valve Bans BioShock" href="http://kotaku.com/294409/valve-bans-bioshock" class="pp_image">
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				In a bizarre turn of events, Half-Life developer Valve has hopped on the violent game banning bandwagon, targeting 2K Games sometimes troubled masterpiece BioShock. In an interview with ComputerAndVideogames.com, the so outspoken we've mentioned him twice today Gabe Newell sheds some light on the situation.				<a href="http://kotaku.com/294409/valve-bans-bioshock" title="Click here to read more about Valve Bans BioShock">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 28 Aug 2007 18:35:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Half Life Orange Box Dated]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Half Life Orange Box Dated" href="http://kotaku.com/orange-is-the-new-black/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">orangeisthenewblack</span></a></div -->					<div><a title="Click here to read Half Life Orange Box Dated" href="http://kotaku.com/269258/half-life-orange-box-dated" class="pp_image">
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				<a href="http://www.kotaku.com/gaming/straw-meet-camels-back/ps3-getting-half+life-2-orange-box-late-263053.php">Did some one say delayed?</a> We meant grossly tardy. McWhertor (NOT PACHTER) made the call that Valve would bring out the Orange Box even if there were rumors that it would be delayed. October 9th is the date to watch for Valve's release of Half Life 2's Orange Box. EA will be distributing the game at $59.99 ($49.99 for the PC). The Black Box is a thing of past, folks. It's all about orange. <span class="byline">Kim Phu</span>				<a href="http://kotaku.com/269258/half-life-orange-box-dated" title="Click here to read more about Half Life Orange Box Dated">More&nbsp;&raquo;</a>
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			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Fri, 15 Jun 2007 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kim Phu]]></dc:creator>
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			<title><![CDATA[EA Confirms Black Box, Orange Box for fall]]></title>
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								<a href="http://kotaku.com/234719/ea-confirms-black-box-orange-box-for-fall" title="Click here to read more about EA Confirms Black Box, Orange Box for fall">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 07 Feb 2007 16:00:38 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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