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		<title><![CDATA[Kotaku: Opinions]]></title>
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			<title><![CDATA[Kotaku: Opinions]]></title>
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		<description><![CDATA[Kotaku posts tagged Opinions]]></description>
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			<title><![CDATA[Should Video Game Retailers Screen Their Employees for Fanboyism?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Should Video Game Retailers Screen Their Employees for Fanboyism?" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read Should Video Game Retailers Screen Their Employees for Fanboyism?" href="http://kotaku.com/5799297/should-video-game-retailers-screen-their-employees-for-fanboyism" class="pp_image">
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				 <em>Should video game store employees be allowed to let their personal preferences influence which products they suggest? That's the question commenter <a href="http://kotaku.com/#!speakup/forum?comment=38976752:38976752">Uncle Jesse</a> asks in today's Speak Up on Kotaku. </em>				<a href="http://kotaku.com/5799297/should-video-game-retailers-screen-their-employees-for-fanboyism" title="Click here to read more about Should Video Game Retailers Screen Their Employees for Fanboyism?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 06 May 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[A Shameless Argument For Video Game Nudity]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Shameless Argument For Video Game Nudity" href="http://kotaku.com/opinions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">opinions</span></a></div -->					<div><a title="Click here to read A Shameless Argument For Video Game Nudity" href="http://kotaku.com/375646/a-shameless-argument-for-video-game-nudity" class="pp_image">
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				The folks over at Loot Ninja have posted an open, earnest request for developers to pay attention to certain...details in design. Namely jubblies. Naked ones.				<a href="http://kotaku.com/375646/a-shameless-argument-for-video-game-nudity" title="Click here to read more about A Shameless Argument For Video Game Nudity">More&nbsp;&raquo;</a>
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			<category><![CDATA[Nudity]]></category>
			<pubDate><![CDATA[Thu, 03 Apr 2008 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Console RTSs Are Good For The Genre]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Console RTSs Are Good For The Genre" href="http://kotaku.com/opinions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">opinions</span></a></div -->					<div><a title="Click here to read Console RTSs Are Good For The Genre" href="http://kotaku.com/362466/console-rtss-are-good-for-the-genre" class="pp_image">
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				Petroglyph's Creative Director Adam Isgreen is an RTS veteran, having worked on loads of Command & Conquers and, more recently, Universe at War. But he isn't worried that RTS titles making their way to consoles will in some way dilute the experience. In fact, he believes just the opposite:<blockquote>...you could look at the transition of RTS from PC to console as "dumbing down" of the genre, but really that's completely inaccurate.  The evolution of RTS from PC to console is all about re-discovering the core fun of the genre while stripping away the redundancy, over-complication, and bloat that has been attaching itself to RTS games over the years.</blockquote>He continues:				<a href="http://kotaku.com/362466/console-rtss-are-good-for-the-genre" title="Click here to read more about Console RTSs Are Good For The Genre">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 29 Feb 2008 14:40:41 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Variety Not That Impressed By Super Mario Galaxy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Variety Not That Impressed By Super Mario Galaxy" href="http://kotaku.com/reviews/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">reviews</span></a></div -->					<div><a title="Click here to read Variety Not That Impressed By Super Mario Galaxy" href="http://kotaku.com/322758/variety-not-that-impressed-by-super-mario-galaxy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Variety Not That Impressed By Super Mario Galaxy" alt="Click here to read Variety Not That Impressed By Super Mario Galaxy" src="http://cache.kotaku.com/assets/images/9/2007/11/small_super_mario_galaxy_variety.jpg"/>
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				Everyone agrees that <em>Super Mario Galaxy</em> is the best thing since the invention of the Goomba, right? Our <a href="http://kotaku.com/gaming/roundup/frankenreview-super-mario-galaxy-wii-322453.php">Frankenreview</a> of the Wii game is stuffed to capacity with praise. The current Metacritic review score hovers around 98, otherwise known as "universal acclaim." But one reviewer, Ben Fritz of Variety, isn't sold on the game. His review is positive at times, but surprisingly scathing and harshly critical of Nintendo's hardware. Variety writes that "<em>'Galaxy'</em> makes poor use of the Wii's motion-sensing controls and the graphics simply aren't up to par with what players can now find on the Playstation 3 or Xbox 360." Eep!				<a href="http://kotaku.com/322758/variety-not-that-impressed-by-super-mario-galaxy" title="Click here to read more about Variety Not That Impressed By Super Mario Galaxy">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 14 Nov 2007 20:20:08 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[An Open Letter To Ashcraft, Re: PLAYSTATION]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read An Open Letter To Ashcraft, Re: PLAYSTATION" href="http://kotaku.com/playstation-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstation3</span></a></div -->					<div><a title="Click here to read An Open Letter To Ashcraft, Re: PLAYSTATION" href="http://kotaku.com/197558/an-open-letter-to-ashcraft-re-playstation" class="pp_image">
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      Dear Brian,				<a href="http://kotaku.com/197558/an-open-letter-to-ashcraft-re-playstation" title="Click here to read more about An Open Letter To Ashcraft, Re: PLAYSTATION">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 30 Aug 2006 09:40:09 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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