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		<title><![CDATA[Kotaku: Op-ed]]></title>
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			<title><![CDATA[Kotaku: Op-ed]]></title>
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		<description><![CDATA[Kotaku posts tagged Op-ed]]></description>
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			<title><![CDATA[Sexism, Character Design, and the Role of Women in Created Worlds]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sexism, Character Design, and the Role of Women in Created Worlds" href="http://kotaku.com/opinion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">opinion</span></a></div -->					<div><a title="Click here to read Sexism, Character Design, and the Role of Women in Created Worlds" href="http://kotaku.com/5851800/the-tits-have-it-sexism-character-design-and-the-role-of-women-in-created-worlds" class="pp_image">
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				 There are many things I expect to see in a panel called <a href="http://nycc11.mapyourshow.com/5_0/sessions/sessiondetails.cfm?ScheduledSessionID=1AAACA">"East Meets West, Art Direction for a Worldwide Audience."</a> I expected to hear Isamu Kamikokuryo, the art director for <em>Final Fantasy XIII-2</em> discuss how Japanese artists focus on creating new worlds, Norse mythology and its influence on the game, and drawing inspiration from Cuba for some of the beautifully rendered backgrounds. I expected to hear Jonathan Jacques-Bellêtete, the art director of <em>Deus Ex: Human Revolution</em>, talk about influences like Andrew Loomis and <em>Metal Gear Solid</em>. I had hoped for an interesting back and forth between the two designers on how technology influences artistic development as well as what happens to geographic differences in artistic influences in our increasingly connected worlds.				<a href="http://kotaku.com/5851800/the-tits-have-it-sexism-character-design-and-the-role-of-women-in-created-worlds" title="Click here to read more about Sexism, Character Design, and the Role of Women in Created Worlds">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5851800/the-tits-have-it-sexism-character-design-and-the-role-of-women-in-created-worlds]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5851800]]></guid>
			<category><![CDATA[Opinion]]></category>
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			<pubDate><![CDATA[Thu, 20 Oct 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[latoya peterson]]></dc:creator>
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			<title><![CDATA[For Some, &quot;Gamer&quot; Still Means &quot;Social Outcast&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read For Some, &amp;quot;Gamer&amp;quot; Still Means &amp;quot;Social Outcast&amp;quot;" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read For Some, &amp;quot;Gamer&amp;quot; Still Means &amp;quot;Social Outcast&amp;quot;" href="http://kotaku.com/5824423/for-some-gamer-still-means-social-outcast" class="pp_image">
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				Anders Behring Breivik was <a href="http://kotaku.com/5824082/online-gaming-friends-of-oslo-suspect-say-he-couldnt-harm-a-fly">a likable loner</a>, a seemingly harmless Norwegian who masked his sudden disappearance from society to prepare for the biggest single-handed massacre in recent history with a modern affliction: Video game addiction.				<a href="http://kotaku.com/5824423/for-some-gamer-still-means-social-outcast" title="Click here to read more about For Some, &quot;Gamer&quot; Still Means &quot;Social Outcast&quot;">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 25 Jul 2011 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Somewhere Between Predator Drones and Battlefield Have We Lost Sight of the Horrors of War?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Somewhere Between Predator Drones and &lt;em&gt;Battlefield&lt;/em&gt; Have We Lost Sight of the Horrors of War?" href="http://kotaku.com/opinion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">opinion</span></a></div -->					<div><a title="Click here to read Somewhere Between Predator Drones and &lt;em&gt;Battlefield&lt;/em&gt; Have We Lost Sight of the Horrors of War?" href="http://kotaku.com/5816590/somewhere-between-predator-drones-and-battlefield-have-we-lost-sight-of-the-horrors-of-war" class="pp_image">
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				 Predator drones and other high-tech weaponry are turning war into video games and making the use of military force a more, perhaps too, palatable option, an Aljazeera op-ed piece argues.				<a href="http://kotaku.com/5816590/somewhere-between-predator-drones-and-battlefield-have-we-lost-sight-of-the-horrors-of-war" title="Click here to read more about Somewhere Between Predator Drones and Battlefield Have We Lost Sight of the Horrors of War?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 29 Jun 2011 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Kotick, Riccitiello, Levine and More Praise Supreme Court Victory]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kotick, Riccitiello, Levine and More Praise Supreme Court Victory" href="http://kotaku.com/reaction/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">reaction</span></a></div -->					<div><a title="Click here to read Kotick, Riccitiello, Levine and More Praise Supreme Court Victory" href="http://kotaku.com/5815921/kotick-riccitiello-levine-and-more-praise-supreme-court-victory" class="pp_image">
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				This morning the U.S. Supreme Court put to rest, perhaps finally, the debate over not only whether video games are protected speech, but whether they are art.				<a href="http://kotaku.com/5815921/kotick-riccitiello-levine-and-more-praise-supreme-court-victory" title="Click here to read more about Kotick, Riccitiello, Levine and More Praise Supreme Court Victory">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 27 Jun 2011 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The Problem With Releasing Duke Nukem Forever After All These Years...]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Problem With Releasing &lt;em&gt;Duke Nukem Forever&lt;/em&gt; After All These Years..." href="http://kotaku.com/op-ed/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">oped</span></a></div -->					<div><a title="Click here to read The Problem With Releasing &lt;em&gt;Duke Nukem Forever&lt;/em&gt; After All These Years..." href="http://kotaku.com/5812816/maybe-gearbox-shouldnt-have-released-duke-nukem-forever" class="pp_image">
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				I've finished <em>Duke Nukem Forever</em>. There are a lot of things wrong with it, which I'll get to next week in my review. One thing I want to talk about today, though, has as much to do with the game as it has the game's publishers.				<a href="http://kotaku.com/5812816/maybe-gearbox-shouldnt-have-released-duke-nukem-forever" title="Click here to read more about The Problem With Releasing Duke Nukem Forever After All These Years...">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 17 Jun 2011 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Wii U Might Be Too Little, Too Late]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Wii U Might Be Too Little, Too Late" href="http://kotaku.com/op_ed/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">oped</span></a></div -->					<div><a title="Click here to read The Wii U Might Be Too Little, Too Late" href="http://kotaku.com/5810238/the-wii-u-might-be-too-little-too-late" class="pp_image">
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				In 2005, Nintendo showed off the controller for its then-upcoming home console at the Tokyo Game Show. The console was still codenamed the Revolution, and the motion controller was nothing short of just that. The debut blew people's minds. You could feel it in the room.				<a href="http://kotaku.com/5810238/the-wii-u-might-be-too-little-too-late" title="Click here to read more about The Wii U Might Be Too Little, Too Late">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 09 Jun 2011 05:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Guest Editorial: A First Amendment Call to Arms]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Guest Editorial: A First Amendment Call to Arms" href="http://kotaku.com/first-amendment/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">firstamendment</span></a></div -->					<div><a title="Click here to read Guest Editorial: A First Amendment Call to Arms" href="http://kotaku.com/5667564/guest-editorial-a-first-amendment-call-to-arms" class="pp_image">
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				 Video gamers across the country are anxiously awaiting November 2 when the U.S. Supreme Court will hear oral arguments in a case close to our hearts.				<a href="http://kotaku.com/5667564/guest-editorial-a-first-amendment-call-to-arms" title="Click here to read more about Guest Editorial: A First Amendment Call to Arms">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 19 Oct 2010 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael D. Gallagher]]></dc:creator>
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			<title><![CDATA[Airman Defends Military's Video Game Sales Ban]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Airman Defends Military's Video Game Sales Ban" href="http://kotaku.com/pro/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pro</span></a></div -->					<div><a title="Click here to read Airman Defends Military's Video Game Sales Ban" href="http://kotaku.com/5629429/airman-defends-militarys-video-game-sales-ban" class="pp_image">
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				 First off, I am an active duty Air Force member.				<a href="http://kotaku.com/5629429/airman-defends-militarys-video-game-sales-ban" title="Click here to read more about Airman Defends Military's Video Game Sales Ban">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 03 Sep 2010 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Ken Johnston]]></dc:creator>
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			<title><![CDATA[Army Vet Insulted By Military's Video Game Sales Ban]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Army Vet Insulted By Military's Video Game Sales Ban" href="http://kotaku.com/con/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">con</span></a></div -->					<div><a title="Click here to read Army Vet Insulted By Military's Video Game Sales Ban" href="http://kotaku.com/5628960/an-ex+soldiers-take-on-the-militarys-medal-of-honor-decision" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Army Vet Insulted By Military's Video Game Sales Ban" alt="Click here to read Army Vet Insulted By Military's Video Game Sales Ban" src="http://cache.kotaku.com/assets/images/9/2012/01/small_9aadda1c36830701223ecf1e3f886775.jpg"/>
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				 It's amazing, even years after getting out of the Army, how much it colors your everyday life.				<a href="http://kotaku.com/5628960/an-ex+soldiers-take-on-the-militarys-medal-of-honor-decision" title="Click here to read more about Army Vet Insulted By Military's Video Game Sales Ban">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 03 Sep 2010 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Lucas Siegel]]></dc:creator>
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			<title><![CDATA[Imagination and The Secret History of Video Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Imagination and The Secret History of Video Games" href="http://kotaku.com/republished/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">republished</span></a></div -->					<div><a title="Click here to read Imagination and The Secret History of Video Games" href="http://kotaku.com/5540743/imagination-and-the-secret-history-of-video-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Imagination and The Secret History of Video Games" alt="Click here to read Imagination and The Secret History of Video Games" src="http://cache.kotaku.com/assets/images/9/2011/11/small_bb1fc20f11e11aa5cff22309cfecc72d.jpg"/>
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				 To be a gamer in the 80s and early 90s required a special kind of perseverance, especially if you were a computer owner.				<a href="http://kotaku.com/5540743/imagination-and-the-secret-history-of-video-games" title="Click here to read more about Imagination and The Secret History of Video Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 18 May 2010 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Tristan Donovan]]></dc:creator>
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			<title><![CDATA[Video Games Aren't Killing Laser Tag, They Can Coexist]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Games Aren't Killing Laser Tag, They Can Coexist" href="http://kotaku.com/republished/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">republished</span></a></div -->					<div><a title="Click here to read Video Games Aren't Killing Laser Tag, They Can Coexist" href="http://kotaku.com/5539756/video-games-arent-killing-laser-tag-they-can-coexist" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Video Games Aren't Killing Laser Tag, They Can Coexist" alt="Click here to read Video Games Aren't Killing Laser Tag, They Can Coexist" src="http://cache.kotaku.com/assets/images/9/2010/05/last.jpg"/>
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				 As a 25-year player of Laser Tag and a manager of the busiest Laser Tag arena on the planet, I took some exception to <a href="http://kotaku.com/5535041/halo-reach-laser-tag-and-the-law-of-convenience">the idea that Laser Tag is obsolete as entertainment because it's not convenient</a>.				<a href="http://kotaku.com/5539756/video-games-arent-killing-laser-tag-they-can-coexist" title="Click here to read more about Video Games Aren't Killing Laser Tag, They Can Coexist">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 15 May 2010 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Jason Bock]]></dc:creator>
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			<title><![CDATA[Video Games and the Philosophy of Art]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Games and the Philosophy of Art" href="http://kotaku.com/guest-editorial/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">guesteditorial</span></a></div -->					<div><a title="Click here to read Video Games and the Philosophy of Art" href="http://kotaku.com/5527281/video-games-and-the-philosophy-of-art" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Video Games and the Philosophy of Art" alt="Click here to read Video Games and the Philosophy of Art" src="http://cache.kotaku.com/assets/images/9/2011/11/small_9819c626c538ff7f5894c40812d6cb9b.jpg"/>
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				Roger Ebert's recent comments about video games and their potential as art, and especially the immense stir the comments caused on discussion forums all over the internet, shows the intrinsic interest in the question of whether video games are art.				<a href="http://kotaku.com/5527281/video-games-and-the-philosophy-of-art" title="Click here to read more about Video Games and the Philosophy of Art">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 29 Apr 2010 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[grant tavinor]]></dc:creator>
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			<title><![CDATA[Ron Jeremy: Sex, Not Violence, Is Beautiful and Natural]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ron Jeremy: Sex, Not Violence, Is Beautiful and Natural" href="http://kotaku.com/op_ed/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">oped</span></a></div -->					<div><a title="Click here to read Ron Jeremy: Sex, Not Violence, Is Beautiful and Natural" href="http://kotaku.com/5466746/ron-jeremy-sex-not-violence-is-beautiful-and-natural" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ron Jeremy: Sex, Not Violence, Is Beautiful and Natural" alt="Click here to read Ron Jeremy: Sex, Not Violence, Is Beautiful and Natural" src="http://cache.kotaku.com/assets/images/9/2012/01/small_fc45dfd50187be9ffc330081d3301fb0.jpg"/>
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				 At the CES show in Las Vegas in January, I was debating Craig Gross, a pastor at the XXX Church, about the merits of porn.				<a href="http://kotaku.com/5466746/ron-jeremy-sex-not-violence-is-beautiful-and-natural" title="Click here to read more about Ron Jeremy: Sex, Not Violence, Is Beautiful and Natural">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5466746/ron-jeremy-sex-not-violence-is-beautiful-and-natural]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5466746]]></guid>
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			<pubDate><![CDATA[Tue, 09 Feb 2010 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Ron Jeremy]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5466746&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[&quot;Mass Affect&quot; - BioWare's Upcoming Hipster RPG]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &amp;quot;Mass Affect&amp;quot; - BioWare's Upcoming Hipster RPG" href="http://kotaku.com/republished/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">republished</span></a></div -->					<div><a title="Click here to read &amp;quot;Mass Affect&amp;quot; - BioWare's Upcoming Hipster RPG" href="http://kotaku.com/5462542/mass-affect-+-biowares-upcoming-hipster-rpg" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &amp;quot;Mass Affect&amp;quot; - BioWare's Upcoming Hipster RPG" alt="Click here to read &amp;quot;Mass Affect&amp;quot; - BioWare's Upcoming Hipster RPG" src="http://cache.kotaku.com/assets/images/9/2012/01/small_9a174e4c4f7590d5978bb0092e1d646d.jpg"/>
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				 <em>Composer, bandleader, jazz instructor, gamer and writer Kirk Hamilton takes a little time out of his busy day to walk us through an "undiscovered" BioWare pitch for a never-announced role-playing game.</em>				<a href="http://kotaku.com/5462542/mass-affect-+-biowares-upcoming-hipster-rpg" title="Click here to read more about &quot;Mass Affect&quot; - BioWare's Upcoming Hipster RPG">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5462542/mass-affect-+-biowares-upcoming-hipster-rpg]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5462542]]></guid>
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			<pubDate><![CDATA[Wed, 03 Feb 2010 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[Cred vs. Influence (or Killing our Soul)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Cred vs. Influence (or Killing our Soul)" href="http://kotaku.com/republished/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">republished</span></a></div -->					<div><a title="Click here to read Cred vs. Influence (or Killing our Soul)" href="http://kotaku.com/5446669/cred-vs-influence-or-killing-our-soul" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Cred vs. Influence (or Killing our Soul)" alt="Click here to read Cred vs. Influence (or Killing our Soul)" src="http://cache.kotaku.com/assets/images/9/2010/01/john.jpg"/>
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				 <em>Artist, writer, game designer; the biggest feather in Brenda Brathwaite's cap, in my book, is that she had a hand in creating some of the Wizardry games. </em>				<a href="http://kotaku.com/5446669/cred-vs-influence-or-killing-our-soul" title="Click here to read more about Cred vs. Influence (or Killing our Soul)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5446669/cred-vs-influence-or-killing-our-soul]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5446669]]></guid>
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			<category><![CDATA[Wizardy]]></category>
			<pubDate><![CDATA[Wed, 13 Jan 2010 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brenda Brathwaite]]></dc:creator>
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			<title><![CDATA[Columbine Author on Winnenden Shooting]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Columbine Author on Winnenden Shooting" href="http://kotaku.com/republished/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">republished</span></a></div -->					<div><a title="Click here to read Columbine Author on Winnenden Shooting" href="http://kotaku.com/5176862/columbine-author-on-winnenden-shooting" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Columbine Author on Winnenden Shooting" alt="Click here to read Columbine Author on Winnenden Shooting" src="http://cache.kotaku.com/assets/images/9/2009/03/custom_1237558597932_columb.JPG"/>
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				 Almost ten years ago, I was on the grass at Clement Park adjacent Columbine High School covering what would become the world's most iconic school shooting.				<a href="http://kotaku.com/5176862/columbine-author-on-winnenden-shooting" title="Click here to read more about Columbine Author on Winnenden Shooting">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 20 Mar 2009 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Jeff Kass]]></dc:creator>
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			<title><![CDATA[Games Are A 'Backward-Looking Medium']]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Games Are A 'Backward-Looking Medium'" href="http://kotaku.com/narrative-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">narrativedesign</span></a></div -->					<div><a title="Click here to read Games Are A 'Backward-Looking Medium'" href="http://kotaku.com/307885/games-are-a-backward+looking-medium" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Games Are A 'Backward-Looking Medium'" alt="Click here to read Games Are A 'Backward-Looking Medium'" src="http://cache.kotaku.com/assets/images/9/2007/10/small_halopenciloped-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/10/halopenciloped.jpg"></a>  It's nothing that hasn't been noted in a million blog posts over the years, but in an <a href="http://www.nytimes.com/2007/09/28/opinion/28radosh.html">op-ed piece in the <i>New York Times</i></a>, Daniel Radosh is saying it again.  Too much emphasis on graphics, not enough emphasis on narrative - and sometimes those purty cut scenes can be a hindrance to a satisfying game experience  (Radosh points to <i>Halo 3</i> as an example, picking up on something our very own Crecente pointed out in <a href="http://kotaku.com/gaming/feature/halo-3-review-300345.php">his review of Halo 3</a>).				<a href="http://kotaku.com/307885/games-are-a-backward+looking-medium" title="Click here to read more about Games Are A 'Backward-Looking Medium'">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 06 Oct 2007 15:30:54 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[How Companies Can Avoid Countdowns]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Companies Can Avoid Countdowns" href="http://kotaku.com/op-ed/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">oped</span></a></div -->					<div><a title="Click here to read How Companies Can Avoid Countdowns" href="http://kotaku.com/266232/how-companies-can-avoid-countdowns" class="pp_image">
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				For a generation of marketers raised on TV and print, the internet is a gray nebulous. What works in traditional media? Getting as many eyes on a new product as possible &mdash; that creates buzz. But since the internet doesn't have "Prime Time" per se and is powered by a series of sites (not channels or publishers), focusing those eyes all at one time and one place poses a challenge online.				<a href="http://kotaku.com/266232/how-companies-can-avoid-countdowns" title="Click here to read more about How Companies Can Avoid Countdowns">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 06 Jun 2007 02:00:35 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Op Ed: SmartBomb Author on Va Tech Shooting]]></title>
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				<strong>By Heather Chaplin</strong>				<a href="http://kotaku.com/253949/op-ed-smartbomb-author-on-va-tech-shooting" title="Click here to read more about Op Ed: SmartBomb Author on Va Tech Shooting">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 20 Apr 2007 13:00:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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