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		<title><![CDATA[Kotaku: Onimusha]]></title>
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			<title><![CDATA[Kotaku: Onimusha]]></title>
			<link>http://kotaku.com/tag/onimusha</link>
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		<description><![CDATA[Kotaku posts tagged Onimusha]]></description>
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			<title><![CDATA[Dead Rising Creator Keiji Inafune Hurt Himself. He'll Be Okay!]]></title>
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				Chalk this up as Japanese developer minutia, but <a href="http://kotaku.com/5802208/how-one-fistfight-influenced-a-lifetime-of-video-games">Keiji Inafune</a>, creator of <em>Dead Rising</em> and <em>Onimusha</em>, pulled a muscle in his calf while playing tennis. Recovery will take a month.				<a href="http://kotaku.com/5875076/dead-rising-creator-keiji-inafune-hurt-himself-hell-be-okay" title="Click here to read more about Dead Rising Creator Keiji Inafune Hurt Himself. He'll Be Okay!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5875076/dead-rising-creator-keiji-inafune-hurt-himself-hell-be-okay]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5875076]]></guid>
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			<pubDate><![CDATA[Wed, 11 Jan 2012 06:10:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[How One Fistfight Influenced a Lifetime of Video Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How One Fistfight Influenced a Lifetime of Video Games" href="http://kotaku.com/keiji-inafune/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">keijiinafune</span></a></div -->					<div><a title="Click here to read How One Fistfight Influenced a Lifetime of Video Games" href="http://kotaku.com/5802208/how-one-fistfight-influenced-a-lifetime-of-video-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How One Fistfight Influenced a Lifetime of Video Games" alt="Click here to read How One Fistfight Influenced a Lifetime of Video Games" src="http://cache.kotaku.com/assets/images/9/2011/05/small_keijiinafune_01.jpg"/>
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				 <strong>"I was all bloody,"</strong> Keiji Inafune said recently. The game developer, best known for titles like <em>Dead Rising</em> and <em>Mega-Man</em>, was recalling a time before he made video games, the time he was in junior high school, growing up in one of Japan's toughest areas and getting punched.				<a href="http://kotaku.com/5802208/how-one-fistfight-influenced-a-lifetime-of-video-games" title="Click here to read more about How One Fistfight Influenced a Lifetime of Video Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[keiji inafune]]></category>
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			<pubDate><![CDATA[Mon, 16 May 2011 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Capcom Explains How They Will Carry on Without Mega Man Creator]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom Explains How They Will Carry on Without Mega Man Creator" href="http://kotaku.com/keiji-inafune/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">keijiinafune</span></a></div -->					<div><a title="Click here to read Capcom Explains How They Will Carry on Without Mega Man Creator" href="http://kotaku.com/5676855/capcom-explains-how-they-will-carry-on-without-mega-man-creator" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Capcom Explains How They Will Carry on Without Mega Man Creator" alt="Click here to read Capcom Explains How They Will Carry on Without Mega Man Creator" src="http://cache.kotaku.com/assets/images/9/2010/10/small_500x_inafune2-w1000_01.jpg"/>
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				 Capcom spent the week and a half <a href="http://kotaku.com/5676403/mega-mans-creator-quits-capcom">following Mega Man creator Keiji Inafune's resignation </a>from the Japanese developer reassigning producers to his games and reorganizing the company, Capcom told Kotaku today.				<a href="http://kotaku.com/5676855/capcom-explains-how-they-will-carry-on-without-mega-man-creator" title="Click here to read more about Capcom Explains How They Will Carry on Without Mega Man Creator">More&nbsp;&raquo;</a>
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			<category><![CDATA[keiji inafune]]></category>
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			<pubDate><![CDATA[Fri, 29 Oct 2010 16:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Dead Rising Producer Hates His Job, He Wants To Retire]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Rising Producer Hates His Job, He Wants To Retire" href="http://kotaku.com/keiji-inafune/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">keijiinafune</span></a></div -->					<div><a title="Click here to read Dead Rising Producer Hates His Job, He Wants To Retire" href="http://kotaku.com/5661596/dead-rising-producer-hates-his-job-he-wants-to-retire" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dead Rising Producer Hates His Job, He Wants To Retire" alt="Click here to read Dead Rising Producer Hates His Job, He Wants To Retire" src="http://cache.kotaku.com/assets/images/9/2012/01/small_b9edc05fc7cc8ff73fe88759d6efd50a.jpg"/>
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				 In a recent interview, Capcom's Keiji Inafune (of Dead Rising and <a href="http://en.wikipedia.org/wiki/Onimusha">Onimusha</a> fame) talks about the impossible, doing the impossible and how that makes game developers grow as people. He also says he hates his job.				<a href="http://kotaku.com/5661596/dead-rising-producer-hates-his-job-he-wants-to-retire" title="Click here to read more about Dead Rising Producer Hates His Job, He Wants To Retire">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5661596/dead-rising-producer-hates-his-job-he-wants-to-retire]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5661596]]></guid>
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			<pubDate><![CDATA[Tue, 12 Oct 2010 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Capcom Can't Kick Its Pachi-Slot Habit]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom Can't Kick Its Pachi-Slot Habit" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Capcom Can't Kick Its Pachi-Slot Habit" href="http://kotaku.com/5484421/capcom-cant-kick-its-pachi+slot-habit" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Capcom Can't Kick Its Pachi-Slot Habit" alt="Click here to read Capcom Can't Kick Its Pachi-Slot Habit" src="http://cache.kotaku.com/assets/images/9/2010/03/d499deb51a19e4c05c.jpg"/>
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				 The streets of Tokyo's Shibuya are a battleground. For your money.				<a href="http://kotaku.com/5484421/capcom-cant-kick-its-pachi+slot-habit" title="Click here to read more about Capcom Can't Kick Its Pachi-Slot Habit">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5484421/capcom-cant-kick-its-pachi+slot-habit]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5484421]]></guid>
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			<pubDate><![CDATA[Wed, 03 Mar 2010 04:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Onimusha Series Bundled For Savings, Convenience]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Onimusha Series Bundled For Savings, Convenience" href="http://kotaku.com/onimusha/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">onimusha</span></a></div -->					<div><a title="Click here to read Onimusha Series Bundled For Savings, Convenience" href="http://kotaku.com/5103910/onimusha-series-bundled-for-savings-convenience" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Onimusha Series Bundled For Savings, Convenience" alt="Click here to read Onimusha Series Bundled For Savings, Convenience" src="http://cache.kotaku.com/assets/images/9/2008/12/onimushapack.jpg"/>
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				Games can be expensive. Christmas is coming. The world lurches towards economic oblivion. What's a product that covers all three of those bases? The Onimusha bundle, that's what!				<a href="http://kotaku.com/5103910/onimusha-series-bundled-for-savings-convenience" title="Click here to read more about Onimusha Series Bundled For Savings, Convenience">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5103910/onimusha-series-bundled-for-savings-convenience]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5103910]]></guid>
			<category><![CDATA[Onimusha]]></category>
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			<pubDate><![CDATA[Mon, 08 Dec 2008 03:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Onimusha Movie Delayed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Onimusha Movie Delayed" href="http://kotaku.com/onimusha/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">onimusha</span></a></div -->					<div><a title="Click here to read Onimusha Movie Delayed" href="http://kotaku.com/373222/onimusha-movie-delayed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Onimusha Movie Delayed" alt="Click here to read Onimusha Movie Delayed" src="http://cache.kotaku.com/assets/images/9/2008/03/small_gansmusha.jpg"/>
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				 Christophe Gans' <a href="http://kotaku.com/gaming/movies/onimusha-plot-revealed-shoehorns-in-some-white-folk-320176.php">Onimusha movie</a> is in a spot of bother. It's been put on indefinite hold thanks to, of all things, the death of Heath Ledger, which impacted on the schedule of producer Samuel Hadida, who was due to work with Ledger on a new Terry Gilliam movie. Because that's been stopped, Hadida had to delay the filming of Onimusha, which has now thrown out the calendars of the film's Japanese cast, who are now <em>all </em>too busy working on other stuff to get started on Onimusha. Series fans not put off by either the prospect of an adaptation or the fact Gans was handling it will no doubt be <em>crushed</em>. If, you know. Those people exist.				<a href="http://kotaku.com/373222/onimusha-movie-delayed" title="Click here to read more about Onimusha Movie Delayed">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/373222/onimusha-movie-delayed]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-373222]]></guid>
			<category><![CDATA[Onimusha]]></category>
			<category><![CDATA[Christophe Gans]]></category>
			<category><![CDATA[Cinema]]></category>
			<category><![CDATA[Film]]></category>
			<category><![CDATA[Movie]]></category>
			<pubDate><![CDATA[Fri, 28 Mar 2008 00:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Bashcraft Numero 2, Inafune Numero 3 (Does Not Compute)]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bashcraft Numero 2, Inafune Numero 3 (Does Not Compute)" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Bashcraft Numero 2, Inafune Numero 3 (Does Not Compute)" href="http://kotaku.com/355777/bashcraft-numero-2-inafune-numero-3-does-not-compute" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bashcraft Numero 2, Inafune Numero 3 (Does Not Compute)" alt="Click here to read Bashcraft Numero 2, Inafune Numero 3 (Does Not Compute)" src="http://cache.kotaku.com/assets/images/9/2008/02/small_inafunehasasword.jpg"/>
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				 Earlier, I appeared on the <a href="http://kotaku.com/342449/capcom-promises-to-fix-hot-dogs-if-we-fix-spelling"><i>Bionic Commando</i> podcast</a> and rambled on about pointless things and got in an argument with some Capcom dude. Good times. The official word from Capcom is that the podcast I appeared on is the second most downloaded <i>BC</i> podcast. The first is where the team discussed <i>Bionic Commando Rearmed</i>, the second was me droning on and on and the third was when <i>Mega Man</i> creator Keiji Inafune showed up. Hello craziness! That just makes no sense whatsoever. So please, do humanity a <i>huge</i> favor and go download the crap outta the Inafune podcast. That guy made <i>Dead Rising</i> and <i>Onimusha</i>, I sit at home in my underwear and misspell words all day. He has insight into the gaming industry and should be second! Not me, dammit! 				<a href="http://kotaku.com/355777/bashcraft-numero-2-inafune-numero-3-does-not-compute" title="Click here to read more about Bashcraft Numero 2, Inafune Numero 3 (Does Not Compute)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/355777/bashcraft-numero-2-inafune-numero-3-does-not-compute]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-355777]]></guid>
			<category><![CDATA[Capcom]]></category>
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			<pubDate><![CDATA[Tue, 12 Feb 2008 23:00:33 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Udon To Issue Flood Of Capcom Comics In 2008]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Udon To Issue Flood Of Capcom Comics In 2008" href="http://kotaku.com/udon-entertainment/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">udonentertainment</span></a></div -->					<div><a title="Click here to read Udon To Issue Flood Of Capcom Comics In 2008" href="http://kotaku.com/332613/udon-to-issue-flood-of-capcom-comics-in-2008" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Udon To Issue Flood Of Capcom Comics In 2008" alt="Click here to read Udon To Issue Flood Of Capcom Comics In 2008" src="http://cache.kotaku.com/assets/images/9/2012/01/69f453fb1561c59a967b8f0aff4edc29.jpg"/>
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				With the original <em>Street Fighter</em> now twenty years long in the tooth and Capcom planning to issue <em>Street Fighter IV</em> and <em>Super Street Fighter II Turbo HD Remix</em>, Udon Entertainment is capitalizing on the license in a big way in 2008. It's planning on issuing no less than three new Street Fighter comic book lines next year, including <em>Street Fighter II Turbo</em>, <em>Street Fighter Legends: Chun-Li</em> and <em>Street Fighter III: New Generation</em>. Details on the involved artists, plus teaser artwork shots have been added to the publisher's official blog.				<a href="http://kotaku.com/332613/udon-to-issue-flood-of-capcom-comics-in-2008" title="Click here to read more about Udon To Issue Flood Of Capcom Comics In 2008">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/332613/udon-to-issue-flood-of-capcom-comics-in-2008]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-332613]]></guid>
			<category><![CDATA[udon entertainment]]></category>
			<category><![CDATA[Capcom]]></category>
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			<category><![CDATA[Comics]]></category>
			<category><![CDATA[Darkstalkers]]></category>
			<category><![CDATA[Onimusha]]></category>
			<category><![CDATA[Street Fighter]]></category>
			<pubDate><![CDATA[Tue, 11 Dec 2007 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Onimusha Plot Revealed, Shoehorns In Some White Folk]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Onimusha Plot Revealed, Shoehorns In Some White Folk" href="http://kotaku.com/movies/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">movies</span></a></div -->					<div><a title="Click here to read Onimusha Plot Revealed, Shoehorns In Some White Folk" href="http://kotaku.com/320176/onimusha-plot-revealed-shoehorns-in-some-white-folk" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Onimusha Plot Revealed, Shoehorns In Some White Folk" alt="Click here to read Onimusha Plot Revealed, Shoehorns In Some White Folk" src="http://cache.kotaku.com/assets/images/9/2007/11/small_onimusha_plot.jpg"/>
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				Video game film adaptations are generally poorly received, but the upcoming Hollywood transformation of Capcom's <em>Onimusha</em> seemed to be on the right track. When the production announced the wise casting of Takeshi Kaneshiro as lead demon slayer in Christophe Gans adaptation, I wondered "When's some clueless executive going to come around and fuck this thing up the right way?" Well, we may have an answer. The upcoming plot of <em>Onimusha</em> the movie has been revealed.				<a href="http://kotaku.com/320176/onimusha-plot-revealed-shoehorns-in-some-white-folk" title="Click here to read more about Onimusha Plot Revealed, Shoehorns In Some White Folk">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/320176/onimusha-plot-revealed-shoehorns-in-some-white-folk]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-320176]]></guid>
			<category><![CDATA[Movies]]></category>
			<category><![CDATA[Christophe Gans]]></category>
			<category><![CDATA[Hollywood]]></category>
			<category><![CDATA[Onimusha]]></category>
			<category><![CDATA[Silent Hill]]></category>
			<pubDate><![CDATA[Wed, 07 Nov 2007 18:20:15 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Mega Man's Inafune In NYC Today]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mega Man's Inafune In NYC Today" href="http://kotaku.com/reminder/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">reminder</span></a></div -->					<div><a title="Click here to read Mega Man's Inafune In NYC Today" href="http://kotaku.com/286843/mega-mans-inafune-in-nyc-today" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mega Man's Inafune In NYC Today" alt="Click here to read Mega Man's Inafune In NYC Today" src="http://cache.kotaku.com/assets/images/9/2007/08/small_inafunenyc.jpg"/>
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				<a href="http://kotaku.com/gaming/sign-man/inafune-to-make-nyc-appearance-for-mega-manniversary-276536.php">As we told you back in early July</a>, Creator of some of the most recognizable characters in video game history Keiji Inafune will be hitting up the GameStop on Broadway and 33rd from 5 to 8pm for an official autograph session celebrating the 20th anniversary of Mega Man. As Inafune is the producer for the Onimusha series and Dead Rising, creator of the Mega Man series, and a graphic designer for Street Fighter you are sure to have something on hand to have him scribble on, and if not there will be limited-edition retro t-shirts and special posters on hand. Plus I am sure GameStop will be happy to sell you any number of overpriced used Capcom games or the just released store-exclusive Mega Man Star Force: Dragon for the DS before bugging you to reserve something. A small price to pay for a brush with gaming greatness.				<a href="http://kotaku.com/286843/mega-mans-inafune-in-nyc-today" title="Click here to read more about Mega Man's Inafune In NYC Today">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/286843/mega-mans-inafune-in-nyc-today]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-286843]]></guid>
			<category><![CDATA[Reminder]]></category>
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			<category><![CDATA[GameStop]]></category>
			<category><![CDATA[keiji inafune]]></category>
			<category><![CDATA[Lost Planet]]></category>
			<category><![CDATA[Mega Man]]></category>
			<category><![CDATA[NYC]]></category>
			<category><![CDATA[Onimusha]]></category>
			<pubDate><![CDATA[Tue, 07 Aug 2007 12:20:14 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Capcom Gets Steamy]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom Gets Steamy" href="http://kotaku.com/hot-under-the-collar/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hotunderthecollar</span></a></div -->					<div><a title="Click here to read Capcom Gets Steamy" href="http://kotaku.com/267992/capcom-gets-steamy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Capcom Gets Steamy" alt="Click here to read Capcom Gets Steamy" src="http://cache.kotaku.com/assets/images/9/2007/06/small_capcomsteam.jpg"/>
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				Valve Corporation's broadband Steam digital content delivery platform welcomes Capcom. A first for Japanese developers, the company will bring PC versions of <i>Lost Planet: Extreme Condition</i>, <i>Onimusha 3</i>, <i>Devil May Cry 3: Special Edition</i>, <i>Super Puzzle Fighter II Turbo HD Remix</i> and future PC games. Yes, Capcom's making more! Says Valve's Gabe Newell:				<a href="http://kotaku.com/267992/capcom-gets-steamy" title="Click here to read more about Capcom Gets Steamy">More&nbsp;&raquo;</a>
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			<category><![CDATA[hot under the collar]]></category>
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			<category><![CDATA[Steam]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Tue, 12 Jun 2007 07:00:23 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=267992&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Onimusha Film Gets A Demon Slayer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Onimusha Film Gets A Demon Slayer" href="http://kotaku.com/casting-samanosuke/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">castingsamanosuke</span></a></div -->					<div><a title="Click here to read Onimusha Film Gets A Demon Slayer" href="http://kotaku.com/265758/onimusha-film-gets-a-demon-slayer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Onimusha Film Gets A Demon Slayer" alt="Click here to read Onimusha Film Gets A Demon Slayer" src="http://cache.kotaku.com/assets/images/9/2007/06/small_kaneshiro_225.jpg"/>
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				Director Christophe Gans is bringing Capcom's Onimusha to the big screen with filming scheduled to kick off early next year. While Gans' adaptation of Silent Hill received mixed reviews for its take on Konami's horror franchise, it seems his Onimusha flick is off to a good start. According to Ain't It Cool News, Gans spilled some casting-related beans to French site DVDrama, putting actor Takeshi Kaneshiro in the role of lead demon slayer Samanosuke.				<a href="http://kotaku.com/265758/onimusha-film-gets-a-demon-slayer" title="Click here to read more about Onimusha Film Gets A Demon Slayer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/265758/onimusha-film-gets-a-demon-slayer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-265758]]></guid>
			<category><![CDATA[casting samanosuke]]></category>
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			<category><![CDATA[Onimusha]]></category>
			<category><![CDATA[Silent Hill]]></category>
			<pubDate><![CDATA[Mon, 04 Jun 2007 17:20:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=265758&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Onimusha Film Production Dates Slated]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Onimusha Film Production Dates Slated" href="http://kotaku.com/a-wrap/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">awrap</span></a></div -->					<div><a title="Click here to read Onimusha Film Production Dates Slated" href="http://kotaku.com/262320/onimusha-film-production-dates-slated" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Onimusha Film Production Dates Slated" alt="Click here to read Onimusha Film Production Dates Slated" src="http://cache.kotaku.com/assets/images/9/2007/05/small_ganspic.jpg"/>
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				Capcom's sword-swinging series <i>Onimusha</i> is getting the big screen treatment with <i>Silent Hill</i> director Christophe Gans at the helm. Production of the US $70 million film will begin in China starting next February. Says Gans:				<a href="http://kotaku.com/262320/onimusha-film-production-dates-slated" title="Click here to read more about Onimusha Film Production Dates Slated">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/262320/onimusha-film-production-dates-slated]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-262320]]></guid>
			<category><![CDATA[a wrap]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[China]]></category>
			<category><![CDATA[Christophe Gans]]></category>
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			<pubDate><![CDATA[Tue, 22 May 2007 00:00:32 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Capcom Goes Hollywood]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom Goes Hollywood" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read Capcom Goes Hollywood" href="http://kotaku.com/225165/capcom-goes-hollywood" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Capcom Goes Hollywood" alt="Click here to read Capcom Goes Hollywood" src="http://cache.kotaku.com/assets/images/9/2006/12/small_cammy_street_fighter.jpg"/>
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				Following the success of the two released Resident Evil films and a new Street Fighter flick featuring Chun Li in the works, Capcom is looking to its other franchises to expand its presence in Hollywood. The Hollywood Reporter talked to new senior VP of licensing Germaine Gioia about where Capcom will look to expand on its movie licensing.				<a href="http://kotaku.com/225165/capcom-goes-hollywood" title="Click here to read more about Capcom Goes Hollywood">More&nbsp;&raquo;</a>
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			<category><![CDATA[Street Fighter]]></category>
			<pubDate><![CDATA[Fri, 29 Dec 2006 20:30:38 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Silent Hill Director To Adapt Another Game Flick]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Silent Hill Director To Adapt Another Game Flick" href="http://kotaku.com/hollywood/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hollywood</span></a></div -->					<div><a title="Click here to read Silent Hill Director To Adapt Another Game Flick" href="http://kotaku.com/169621/silent-hill-director-to-adapt-another-game-flick" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Silent Hill Director To Adapt Another Game Flick" alt="Click here to read Silent Hill Director To Adapt Another Game Flick" src="http://cache.kotaku.com/assets/images/9/2006/04/takeshiandjean.jpg"/>
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				French filmmaker <a href="http://en.wikipedia.org/wiki/Christophe_Gans">Christophe Gans</a> is ready to try his hand at another adaptation by bringing Capcom's PS2 samurai warrior series <a href="http://en.wikipedia.org/wiki/Onimusha"><i>Onimusha</i></a> to the silver screen. He was previously slated to direct <i>Bob Morane</i> and <i>Rahan</i>. These projects have been cancelled. <a href="http://www.capcom.com/oni3_intro.html">Jean Reno</a> (<i>The Professional</i>) and <a href="http://www.lovehkfilm.com/people/kaneshiro_takeshi.htm">Takeshi Kaneshiro</a> (<i>Chungking Express</i>) signing on could spell global hit.  				<a href="http://kotaku.com/169621/silent-hill-director-to-adapt-another-game-flick" title="Click here to read more about Silent Hill Director To Adapt Another Game Flick">More&nbsp;&raquo;</a>
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			<category><![CDATA[Silent Hill]]></category>
			<pubDate><![CDATA[Wed, 26 Apr 2006 12:22:14 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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