Ditch Those Cut Scenes!

Get our top stories

follow kotaku

Ditch Those Cut Scenes!

pauljenkins.jpg

Big time comic and game scribe Paul Jenkins, who adapted comic book The Darkness for cross-platform gaming, hates on cut-scenes. His two cents:

We should ... try to get rid of those movie-style cut scenes because they force you to interact differently with a game you've previously been playing — turning it into a film, rather than a videogame.

Then what the heck would Square Enix do? Personally, excessive cut scenes don't bother me because I can take a break. Long load screens, now those do bother me. Jenkins explains how the developers were tackling that with The Darkness:

...one of the ideas to overcome the problems of load screens was to have a character delivering a monologue to hide the fact the game was loading a new level. The monologues are important because they move the story along in what would normally be dead time for most games. I think all developers should be working to get rid of load screens.

Clever use of what is usually dead time in games.

Jenkins Hates Cut Scenes [Spong]

Contact Brian Ashcraft:
Follow not movies on Kotaku
The Gamer's Guide
More Stories…