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		<title><![CDATA[Kotaku: Nintendo Media Summit 2008]]></title>
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			<title><![CDATA[Kotaku: Nintendo Media Summit 2008]]></title>
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		<description><![CDATA[Kotaku posts tagged Nintendo Media Summit 2008]]></description>
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			<title><![CDATA[Big, Ugly Nintendo Roundup]]></title>
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				For two whole days, Nintendo fed on my soul - and I, in turn, fed on your eye sockets with the following impressions and haphazard news stories:				<a href="http://kotaku.com/5060903/big-ugly-nintendo-roundup" title="Click here to read more about Big, Ugly Nintendo Roundup">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 09 Oct 2008 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Call of Duty: World at War – None Dare Call It Call of Duty 5]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Call of Duty: World at War – None Dare Call It Call of Duty 5" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read Call of Duty: World at War – None Dare Call It Call of Duty 5" href="http://kotaku.com/5060674/call-of-duty-world-at-war--none-dare-call-it-call-of-duty-5/gallery/" class="pp_image">
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				Having played The Conduit right before my hands on time with Call of Duty: World at War on the Wii, I had the sudden and intense conviction that all shooters on the Wii had to be pretty, crisp and intuitive.				<a href="http://kotaku.com/5060674/call-of-duty-world-at-war--none-dare-call-it-call-of-duty-5/gallery/" title="Click here to read more about Call of Duty: World at War – None Dare Call It Call of Duty 5">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 08 Oct 2008 19:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Tetris Party – Old Dogs Can Learn New Tricks]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tetris Party – Old Dogs Can Learn New Tricks" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read Tetris Party – Old Dogs Can Learn New Tricks" href="http://kotaku.com/5060681/tetris-party--old-dogs-can-learn-new-tricks/gallery/" class="pp_image">
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				I honestly thought Tetris was one of the few things in the world that would never change. Blocks fall, the music gets faster, and sooner or later, you screw up and put that Z piece where you should have used a T piece. Nostalgia is the lifeblood of the game; so no matter how many evolutions a Nintendo handheld system goes through, I’m always going to re-buy Tetris because it’s Tetris.				<a href="http://kotaku.com/5060681/tetris-party--old-dogs-can-learn-new-tricks/gallery/" title="Click here to read more about Tetris Party – Old Dogs Can Learn New Tricks">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 08 Oct 2008 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Cave Story - Everything That's Old Is New Again]]></title>
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				Cave Story evokes nostalgia, which is weird, considering that the game is only four years old. The pixilated graphics and action/adventure style of gameplay are supposed to remind you of a simpler time when the only ways to go were left, right, up or down – and you started your quest with just one gun and three hearts. 				<a href="http://kotaku.com/5060673/cave-story-+-everything-thats-old-is-new-again/gallery/" title="Click here to read more about Cave Story - Everything That's Old Is New Again">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 08 Oct 2008 18:00:00 EDT]]></pubDate>
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			<title><![CDATA[Fire Emblem: Shadow Dragon – Not a Looker, But She’s Got Heart]]></title>
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				Fire Emblem on the Famicom is not a game that aged well in terms of graphics. But as a beacon of everything right and good about tactical/strategy role-playing games, it’s still second to none. Forget Radiant Dawn on the Wii; the DS is where this series belongs. 				<a href="http://kotaku.com/5060671/fire-emblem-shadow-dragon--not-a-looker-but-shes-got-heart/gallery/" title="Click here to read more about Fire Emblem: Shadow Dragon – Not a Looker, But She’s Got Heart">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 08 Oct 2008 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Dead Rising: Chop Till You Drop Makes Me Sad]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Rising: Chop Till You Drop Makes Me Sad" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read Dead Rising: Chop Till You Drop Makes Me Sad" href="http://kotaku.com/5060665/dead-rising-chop-till-you-drop-makes-me-sad/gallery/" class="pp_image">
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				First, it uses the word “till” instead of the abbreviation ‘til. Technically, both are correct, but when I see “till” I think “plowing fields.” So… you’ve got to chop up your zombies before you plow them? 				<a href="http://kotaku.com/5060665/dead-rising-chop-till-you-drop-makes-me-sad/gallery/" title="Click here to read more about Dead Rising: Chop Till You Drop Makes Me Sad">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 08 Oct 2008 16:00:00 EDT]]></pubDate>
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			<title><![CDATA[Boingz: The Game Where You Play As A Condom]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Boingz: The Game Where You Play As A Condom" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read Boingz: The Game Where You Play As A Condom" href="http://kotaku.com/5059736/boingz-the-game-where-you-play-as-a-condom/gallery/" class="pp_image">
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				Condoms. Seriously, that’s what the Boingz look like: jelly-filled condoms.				<a href="http://kotaku.com/5059736/boingz-the-game-where-you-play-as-a-condom/gallery/" title="Click here to read more about Boingz: The Game Where You Play As A Condom">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 06 Oct 2008 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[The Conduit – Still Going Strong]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Conduit – Still Going Strong" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read The Conduit – Still Going Strong" href="http://kotaku.com/5059734/the-conduit--still-going-strong/gallery/" class="pp_image">
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				<a href="http://kotaku.com/5044031/pax-hands+on-the-conduit">Last time</a> we checked in with High Voltage at PAX, they had only just gotten their hands on Wii MotionPlus. So I wasn’t too surprised to see that there really wasn’t much being done with it at the Nintendo Media Summit – but my proverbial socks were knocked off when I saw how much they’d done with the graphics in that short amount of time.				<a href="http://kotaku.com/5059734/the-conduit--still-going-strong/gallery/" title="Click here to read more about The Conduit – Still Going Strong">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 06 Oct 2008 21:00:00 EDT]]></pubDate>
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			<title><![CDATA[MadWorld Still Not Playable (in the US, at least)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read MadWorld Still Not Playable (in the US, at least)" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read MadWorld Still Not Playable (in the US, at least)" href="http://kotaku.com/5059718/madworld-still-not-playable-in-the-us-at-least/gallery/" class="pp_image">
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				Sega is going to sit on this game ‘til it hatches. We’ve seen screen shots, we have videos; and if anyone can give me an accurate count of times “black and white and red all over” has been used to describe MadWorld, I’ll send you a cookie.				<a href="http://kotaku.com/5059718/madworld-still-not-playable-in-the-us-at-least/gallery/" title="Click here to read more about MadWorld Still Not Playable (in the US, at least)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 06 Oct 2008 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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