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		<title><![CDATA[Kotaku: Nintendo 64]]></title>
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			<title><![CDATA[Kotaku: Nintendo 64]]></title>
			<link>http://kotaku.com/tag/nintendo 64</link>
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		<link>http://kotaku.com/tag/nintendo 64</link>
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		<description><![CDATA[Kotaku posts tagged Nintendo 64]]></description>
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			<title><![CDATA[Why Conker Went From Cute to Crass]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Conker Went From Cute to Crass" href="http://kotaku.com/total-recall/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">totalrecall</span></a></div -->					<div><a title="Click here to read Why Conker Went From Cute to Crass" href="http://kotaku.com/5877380/why-conker-went-from-cute-to-crass" class="pp_image">
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				Rare's Conker used to be a nice little squirrel. He was cute, he had polite friends, and he was going to be starring in a very Nintendo platformer for a Nintendo console.				<a href="http://kotaku.com/5877380/why-conker-went-from-cute-to-crass" title="Click here to read more about Why Conker Went From Cute to Crass">More&nbsp;&raquo;</a>
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			<category><![CDATA[Total Recall]]></category>
			<category><![CDATA[Conker]]></category>
			<category><![CDATA[nintendo64]]></category>
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			<pubDate><![CDATA[Wed, 18 Jan 2012 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Here's a Christmas Classic Because Hey, Why Not]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here's a Christmas Classic Because Hey, Why Not" href="http://kotaku.com/merry-christmas/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">merrychristmas</span></a></div -->					<div><a title="Click here to read Here's a Christmas Classic Because Hey, Why Not" href="http://kotaku.com/5871055/heres-a-christmas-classic-because-hey-why-not" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Here's a Christmas Classic Because Hey, Why Not" alt="Click here to read Here's a Christmas Classic Because Hey, Why Not" src="http://cache.kotaku.com/assets/images/9/2011/12/small_7b2da4f16f258bcb87711905b231f8af.jpg"/>
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				<!-- videoId: pFlcqWQVVuU --><!-- /videoId: pFlcqWQVVuU --> If TBS can give us a 24-hour marathon of "A Christmas Story," then we'll wish you a Merry Christmas with video gaming's counterpart, the unforgettable boxing of a NINTENDO SIXTY-FOURRRRRRR! YES! YES!				<a href="http://kotaku.com/5871055/heres-a-christmas-classic-because-hey-why-not" title="Click here to read more about Here's a Christmas Classic Because Hey, Why Not">More&nbsp;&raquo;</a>
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			<category><![CDATA[merry christmas]]></category>
			<category><![CDATA[Kids]]></category>
			<category><![CDATA[N64]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Nintendo 64]]></category>
			<pubDate><![CDATA[Sun, 25 Dec 2011 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Transforming a Nintendo 64 Into a Portable]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Transforming a Nintendo 64 Into a Portable" href="http://kotaku.com/n64/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">n64</span></a></div -->					<div><a title="Click here to read Transforming a Nintendo 64 Into a Portable" href="http://kotaku.com/5856991/transforming-a-nintendo-64-into-a-portable" class="pp_image">
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				 There aren't instructions here, not unless you're really good at figuring out what's going on in a bunch of images. But it's still fascinating to watch a Nintendo 64 get picked apart and then pieced back together again as a portable.				<a href="http://kotaku.com/5856991/transforming-a-nintendo-64-into-a-portable" title="Click here to read more about Transforming a Nintendo 64 Into a Portable">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5856991/transforming-a-nintendo-64-into-a-portable]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5856991]]></guid>
			<category><![CDATA[N64]]></category>
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			<category><![CDATA[Wishful Thinking]]></category>
			<pubDate><![CDATA[Mon, 07 Nov 2011 17:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Separated at Birth? The 3DS' New Gimmick and James Bond's Weird Face]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Separated at Birth? The 3DS' New Gimmick and James Bond's Weird Face" href="http://kotaku.com/3ds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">3ds</span></a></div -->					<div><a title="Click here to read Separated at Birth? The 3DS' New Gimmick and James Bond's Weird Face" href="http://kotaku.com/5839849/separated-at-birth-the-3ds-new-gimmick-and-james-bonds-face" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Separated at Birth? The 3DS' New Gimmick and James Bond's Weird Face" alt="Click here to read Separated at Birth? The 3DS' New Gimmick and James Bond's Weird Face" src="http://cache.kotaku.com/assets/images/9/2011/09/small_ifyouseeitcircle.jpg"/>
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				Some people think that the 3DS' new second-circle-pad add-on is ugly. They mock it. <a href="http://kotaku.com/5839599/nintendos-ugly-3ds-circle-pad-add+on-priced-and-dated">They deride it</a>. But maybe the 3DS "slide pad" is a beautiful homage to one of history's greatest video game box-art optical illusions.				<a href="http://kotaku.com/5839849/separated-at-birth-the-3ds-new-gimmick-and-james-bonds-face" title="Click here to read more about Separated at Birth? The 3DS' New Gimmick and James Bond's Weird Face">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 13 Sep 2011 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[How Unusual Was The 3DS Price Cut?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Unusual Was The 3DS Price Cut?" href="http://kotaku.com/3ds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">3ds</span></a></div -->					<div><a title="Click here to read How Unusual Was The 3DS Price Cut?" href="http://kotaku.com/5825689/how-unusual-was-the-3ds-price-cut" class="pp_image">
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				Many people in the gaming community were taken aback by Nintendo's announcement last night that the 3DS would be dropping price <a href="http://kotaku.com/5825495/nintendo-3ds-gets-sudden-massive-price-drop?tag=3ds">from $250 to $170</a> only five months after its initial launch in America and after fewer than 900,000 units have sold in the U.S.				<a href="http://kotaku.com/5825689/how-unusual-was-the-3ds-price-cut" title="Click here to read more about How Unusual Was The 3DS Price Cut?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5825689/how-unusual-was-the-3ds-price-cut]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5825689]]></guid>
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			<category><![CDATA[N64]]></category>
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			<category><![CDATA[Nintendo 64]]></category>
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			<category><![CDATA[Price Cut]]></category>
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			<pubDate><![CDATA[Thu, 28 Jul 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Max Abrams]]></dc:creator>
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			<title><![CDATA[You Can Win for Losing in Super Smash Bros.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You Can Win for Losing in &lt;em&gt;Super Smash Bros.&lt;/em&gt;" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read You Can Win for Losing in &lt;em&gt;Super Smash Bros.&lt;/em&gt;" href="http://kotaku.com/5821084/heres-how-you-win-at-losing-in-super-smash-bros" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read You Can Win for Losing in &lt;em&gt;Super Smash Bros.&lt;/em&gt;" alt="Click here to read You Can Win for Losing in &lt;em&gt;Super Smash Bros.&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/07/small_alse-d1x6ka.jpg"/>
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				<!-- videoId: aLSe-d1X6KA --><!-- /videoId: aLSe-d1X6KA --> From the creator of <a href="http://kotaku.com/5813509/fire-vs-dirt-vs-some-dudes-sisters-electric-hands">"Elemental Kombat"</a> comes this, a tale of cosmic justice delivered when some guy wins four in a row with Kirby in <em>Super Smash Bros</em> and starts douching it up. He totally had that coming.				<a href="http://kotaku.com/5821084/heres-how-you-win-at-losing-in-super-smash-bros" title="Click here to read more about You Can Win for Losing in Super Smash Bros.">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 13 Jul 2011 23:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA['Is Navi Annoying?' and Other Questions We Asked the Creators of The Legend of Zelda: Ocarina of Time]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'Is Navi Annoying?' and Other Questions We Asked the Creators of &lt;em&gt;The Legend of Zelda: Ocarina of Time&lt;/em&gt;" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read 'Is Navi Annoying?' and Other Questions We Asked the Creators of &lt;em&gt;The Legend of Zelda: Ocarina of Time&lt;/em&gt;" href="http://kotaku.com/5813181/is-navi-annoying-and-other-questions-we-asked-the-creators-of-the-legend-of-zelda-ocarina-of-time" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 'Is Navi Annoying?' and Other Questions We Asked the Creators of &lt;em&gt;The Legend of Zelda: Ocarina of Time&lt;/em&gt;" alt="Click here to read 'Is Navi Annoying?' and Other Questions We Asked the Creators of &lt;em&gt;The Legend of Zelda: Ocarina of Time&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/06/small_zelda_qa.jpg"/>
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				<em>Kotaku</em> recently asked eight questions of the chief creatives responsible for the Nintendo 3DS remake of <em>The Legend of Zelda: Ocarina of Time</em>, questions like "Why does Link auto-jump?" and "Do <em>you</em> think Navi is annoying?"				<a href="http://kotaku.com/5813181/is-navi-annoying-and-other-questions-we-asked-the-creators-of-the-legend-of-zelda-ocarina-of-time" title="Click here to read more about 'Is Navi Annoying?' and Other Questions We Asked the Creators of The Legend of Zelda: Ocarina of Time">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5813181/is-navi-annoying-and-other-questions-we-asked-the-creators-of-the-legend-of-zelda-ocarina-of-time]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5813181]]></guid>
			<category><![CDATA[Nintendo]]></category>
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			<category><![CDATA[eiji aonuma]]></category>
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			<category><![CDATA[Nintendo 3ds]]></category>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[The Legend Of Zelda]]></category>
			<category><![CDATA[The Legend of Zelda: Ocarina of Time]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Zelda]]></category>
			<pubDate><![CDATA[Fri, 17 Jun 2011 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Did They Improve The Legend of Zelda: The Ocarina of Time's Graphics Enough For You?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Did They Improve &lt;em&gt;The Legend of Zelda: The Ocarina of Time&lt;/em&gt;'s Graphics Enough For You?" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read Did They Improve &lt;em&gt;The Legend of Zelda: The Ocarina of Time&lt;/em&gt;'s Graphics Enough For You?" href="http://kotaku.com/5798098/did-they-improve-the-legend-of-zelda-the-ocarina-of-times-graphics-enough-for-you" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Did They Improve &lt;em&gt;The Legend of Zelda: The Ocarina of Time&lt;/em&gt;'s Graphics Enough For You?" alt="Click here to read Did They Improve &lt;em&gt;The Legend of Zelda: The Ocarina of Time&lt;/em&gt;'s Graphics Enough For You?" src="http://cache.kotaku.com/assets/images/9/2011/05/small_nr1pdox_gqe.jpg"/>
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				<!-- videoId: NR1pdOX_gQE --><!-- /videoId: NR1pdOX_gQE --> Here's a new trailer for the June-scheduled 3DS re-make of <em>The Legend of Zelda: The Ocarina of Time</em>. The graphics have been improved, though my memory already made them look as good as they appear in this new trailer.				<a href="http://kotaku.com/5798098/did-they-improve-the-legend-of-zelda-the-ocarina-of-times-graphics-enough-for-you" title="Click here to read more about Did They Improve The Legend of Zelda: The Ocarina of Time's Graphics Enough For You?">More&nbsp;&raquo;</a>
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			<category><![CDATA[the legend of zelda: The Ocarina of Time 3D]]></category>
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			<category><![CDATA[Zelda]]></category>
			<pubDate><![CDATA[Tue, 03 May 2011 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[To-Do In Early May: Watch Live Zelda Ocarina Concert On My Computer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read To-Do In Early May: Watch Live &lt;em&gt;Zelda&lt;/em&gt; Ocarina Concert On My Computer" href="http://kotaku.com/event/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">event</span></a></div -->					<div><a title="Click here to read To-Do In Early May: Watch Live &lt;em&gt;Zelda&lt;/em&gt; Ocarina Concert On My Computer" href="http://kotaku.com/5796834/to+do-in-early-may-watch-live-zelda-ocarina-concert-on-my-computer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read To-Do In Early May: Watch Live &lt;em&gt;Zelda&lt;/em&gt; Ocarina Concert On My Computer" alt="Click here to read To-Do In Early May: Watch Live &lt;em&gt;Zelda&lt;/em&gt; Ocarina Concert On My Computer" src="http://cache.kotaku.com/assets/images/9/2011/04/small_zeldaalbumcover_01.jpg"/>
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				Heather in St. Louis appears to be obsessed with playing the ocarina. She's got a hit <a href="http://www.youtube.com/user/Heathersocarina#p/u/144/jKrhPHSuy4Q">YouTube channel</a> full of dozens of videos of her playing <em>Zelda</em> songs, along with <em>Donkey Kong</em> songs, <em>Final Fantasy</em> songs, and even a Nelly song. (She manages to have a different ocarina in just about every other one of these videos.)				<a href="http://kotaku.com/5796834/to+do-in-early-may-watch-live-zelda-ocarina-concert-on-my-computer" title="Click here to read more about To-Do In Early May: Watch Live Zelda Ocarina Concert On My Computer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5796834/to+do-in-early-may-watch-live-zelda-ocarina-concert-on-my-computer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5796834]]></guid>
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			<pubDate><![CDATA[Thu, 28 Apr 2011 18:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Nintendo, Let's Have Great Metroid & Zelda 25th Anniversaries]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo, Let's Have Great Metroid &amp; Zelda 25th Anniversaries" href="http://kotaku.com/requests/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">requests</span></a></div -->					<div><a title="Click here to read Nintendo, Let's Have Great Metroid &amp; Zelda 25th Anniversaries" href="http://kotaku.com/5746213/nintendo-lets-have-great-metroid--zelda-25th-anniversaries" class="pp_image">
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				On September 13, 2010, Nintendo celebrated the 25th anniversary of Super Mario Bros. In 2011, two of its other great adventures, Nintendo Entertainment System games Metroid and The Legend of Zelda reach the same milestone. We should celebrate, Nintendo.				<a href="http://kotaku.com/5746213/nintendo-lets-have-great-metroid--zelda-25th-anniversaries" title="Click here to read more about Nintendo, Let's Have Great Metroid & Zelda 25th Anniversaries">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 28 Jan 2011 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The Manly Art Of Posing With Video Game Systems]]></title>
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				I've never posed with a video game system. I doubt you have either. But the top men in video games do that any time there's new gaming hardware to show off. How cool can you look posing with plastic?				<a href="http://kotaku.com/5746177/the-manly-art-of-posing-with-video-game-systems/gallery/" title="Click here to read more about The Manly Art Of Posing With Video Game Systems">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5746177/the-manly-art-of-posing-with-video-game-systems/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5746177]]></guid>
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			<pubDate><![CDATA[Fri, 28 Jan 2011 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Very Short And Entirely Fictional Movie About Nintendo 64 Cheat Codes]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Very Short And Entirely Fictional Movie About Nintendo 64 Cheat Codes" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read The Very Short And Entirely Fictional Movie About Nintendo 64 Cheat Codes" href="http://kotaku.com/5740058/the-very-short-and-entirely-fictional-movie-about-nintendo-64-cheat-codes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Very Short And Entirely Fictional Movie About Nintendo 64 Cheat Codes" alt="Click here to read The Very Short And Entirely Fictional Movie About Nintendo 64 Cheat Codes" src="http://cache.kotaku.com/assets/images/9/2011/11/small_39544ae46839d39bdd1279ae0677f60c.jpg"/>
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				<!-- videoId: 18910030 --><!-- /videoId: 18910030 --> In this short film, the Nintendo 64 controller is so amazing it can input cheat codes that do the dishes and upgrade the N64 to an ... Xbox 360? Then a guy in a V for Vendetta mask shows up.				<a href="http://kotaku.com/5740058/the-very-short-and-entirely-fictional-movie-about-nintendo-64-cheat-codes" title="Click here to read more about The Very Short And Entirely Fictional Movie About Nintendo 64 Cheat Codes">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5740058/the-very-short-and-entirely-fictional-movie-about-nintendo-64-cheat-codes]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5740058]]></guid>
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			<pubDate><![CDATA[Fri, 21 Jan 2011 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Star Fox For Nintendo 3DS 'Ups The Star Fox Mania']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Star Fox For Nintendo 3DS 'Ups The Star Fox Mania'" href="http://kotaku.com/3ds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">3ds</span></a></div -->					<div><a title="Click here to read Star Fox For Nintendo 3DS 'Ups The Star Fox Mania'" href="http://kotaku.com/5739128/star-fox-for-nintendo-3ds-ups-the-star-fox-mania" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Star Fox For Nintendo 3DS 'Ups The Star Fox Mania'" alt="Click here to read Star Fox For Nintendo 3DS 'Ups The Star Fox Mania'" src="http://cache.kotaku.com/assets/images/9/2011/11/small_18b10d47b72e1b31faf361c5af3d2ddb.jpg"/>
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				There's a new old Star Fox coming to the Nintendo 3DS, a remake of the Nintendo 64 classic that, according to Nintendo, "ups the Star Fox mania" with a pair of new features, seemingly designed for Star Fox <em>maniacs</em>.				<a href="http://kotaku.com/5739128/star-fox-for-nintendo-3ds-ups-the-star-fox-mania" title="Click here to read more about Star Fox For Nintendo 3DS 'Ups The Star Fox Mania'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5739128/star-fox-for-nintendo-3ds-ups-the-star-fox-mania]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5739128]]></guid>
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			<pubDate><![CDATA[Thu, 20 Jan 2011 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Let's See If Superman 64 Really Is The Worst Game Of All Time]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's See If Superman 64 Really Is The Worst Game Of All Time" href="http://kotaku.com/bad-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">badgames</span></a></div -->					<div><a title="Click here to read Let's See If Superman 64 Really Is The Worst Game Of All Time" href="http://kotaku.com/5736742/lets-see-if-superman-64-really-is-the-worst-game-of-all-time" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Let's See If Superman 64 Really Is The Worst Game Of All Time" alt="Click here to read Let's See If Superman 64 Really Is The Worst Game Of All Time" src="http://cache.kotaku.com/assets/images/9/2012/01/small_ca3029358b8c69b393a80a7646619fd3.jpg"/>
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				<!-- videoId: E7PlY_7TSJA --><!-- /videoId: E7PlY_7TSJA --> Some people say Superman 64 is the worst video game ever made, but why trust them? One brave man is doing the YouTube equivalent of flying faster than a speeding bullet. He's playing the game for us to watch.				<a href="http://kotaku.com/5736742/lets-see-if-superman-64-really-is-the-worst-game-of-all-time" title="Click here to read more about Let's See If Superman 64 Really Is The Worst Game Of All Time">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5736742/lets-see-if-superman-64-really-is-the-worst-game-of-all-time]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5736742]]></guid>
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			<pubDate><![CDATA[Tue, 18 Jan 2011 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[GoldenEye 007 Then Vs. Now: How Far Bond Has Come]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GoldenEye 007 Then Vs. Now: How Far Bond Has Come" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read GoldenEye 007 Then Vs. Now: How Far Bond Has Come" href="http://kotaku.com/5686028/goldeneye-007-then-vs-now-how-far-bond-has-come" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GoldenEye 007 Then Vs. Now: How Far Bond Has Come" alt="Click here to read GoldenEye 007 Then Vs. Now: How Far Bond Has Come" src="http://cache.kotaku.com/assets/images/9/2011/11/small_14be7a3d8e03f6058bd876ea9adb908c.jpg"/>
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				<!-- videoId: UBJhhHXGmrY --><!-- /videoId: UBJhhHXGmrY --> <a href="http://kotaku.com/tag/goldeneye/">GoldenEye 007</a> for the Wii may feature a new James Bond and all-new graphics, but as this comparison video shows, Activision's remake of the 1997 Nintendo 64 game stays impressively true to its source material.				<a href="http://kotaku.com/5686028/goldeneye-007-then-vs-now-how-far-bond-has-come" title="Click here to read more about GoldenEye 007 Then Vs. Now: How Far Bond Has Come">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5686028/goldeneye-007-then-vs-now-how-far-bond-has-come]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5686028]]></guid>
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			<pubDate><![CDATA[Tue, 09 Nov 2010 22:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The People Who Made GoldenEye Were Almost Purchased By The People Who Are Making GoldenEye]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The People Who Made GoldenEye Were Almost Purchased By The People Who Are Making GoldenEye" href="http://kotaku.com/what-if/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">whatif</span></a></div -->					<div><a title="Click here to read The People Who Made GoldenEye Were Almost Purchased By The People Who Are Making GoldenEye" href="http://kotaku.com/5674849/the-people-who-made-goldeneye-were-almost-purchased-by-the-people-who-are-making-goldeneye" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The People Who Made GoldenEye Were Almost Purchased By The People Who Are Making GoldenEye" alt="Click here to read The People Who Made GoldenEye Were Almost Purchased By The People Who Are Making GoldenEye" src="http://cache.kotaku.com/assets/images/9/2010/10/small_n64facility1_01.jpg"/>
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				Rare owned by Activision? Could have been!				<a href="http://kotaku.com/5674849/the-people-who-made-goldeneye-were-almost-purchased-by-the-people-who-are-making-goldeneye" title="Click here to read more about The People Who Made GoldenEye Were Almost Purchased By The People Who Are Making GoldenEye">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5674849/the-people-who-made-goldeneye-were-almost-purchased-by-the-people-who-are-making-goldeneye]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5674849]]></guid>
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			<pubDate><![CDATA[Wed, 27 Oct 2010 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[He Obviously Has Control Issues]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read He Obviously Has Control Issues" href="http://kotaku.com/gameface/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameface</span></a></div -->					<div><a title="Click here to read He Obviously Has Control Issues" href="http://kotaku.com/5649042/he-obviously-has-control-issues" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read He Obviously Has Control Issues" alt="Click here to read He Obviously Has Control Issues" src="http://cache.kotaku.com/assets/images/9/2010/09/controlissues.jpg"/>
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				 The subject of photographer <a href="http://www.jasonmichaelsmith.com/blog/nintendo-time.html">Jason Michael Smith's Nintendo Time!</a> series might need some<a href="http://kotaku.com/5645178/shes-in-complete-control"> controller wearing tips</a>.				<a href="http://kotaku.com/5649042/he-obviously-has-control-issues" title="Click here to read more about He Obviously Has Control Issues">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 27 Sep 2010 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[She's In Complete Control]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read She's In Complete Control" href="http://kotaku.com/gameface/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameface</span></a></div -->					<div><a title="Click here to read She's In Complete Control" href="http://kotaku.com/5645178/shes-in-complete-control" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read She's In Complete Control" alt="Click here to read She's In Complete Control" src="http://cache.kotaku.com/assets/images/9/2012/01/small_2b4c6d837e6fd8830ded7f9668e5a7f5.jpg"/>
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				 <em>Toronto-area model and psychedelic artist<a href="http://blackfeatheredcrown.deviantart.com/"> blackfeatheredcrown</a> shows her devotion to Nintendo in a very appealing fashion. Catch <a href="http://www.flickr.com/photos/blackfeatheredcrown/4997931805/in/photostream/">the whole set</a> on her Flickr page.</em>				<a href="http://kotaku.com/5645178/shes-in-complete-control" title="Click here to read more about She's In Complete Control">More&nbsp;&raquo;</a>
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			<category><![CDATA[Gameface]]></category>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Wed, 22 Sep 2010 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Haunting Of A Majora's Mask Cartridge]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Haunting Of A Majora's Mask Cartridge" href="http://kotaku.com/boo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">boo</span></a></div -->					<div><a title="Click here to read The Haunting Of A Majora's Mask Cartridge" href="http://kotaku.com/5635521/the-haunting-of-a-majoras-mask-cartridge" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Haunting Of A Majora's Mask Cartridge" alt="Click here to read The Haunting Of A Majora's Mask Cartridge" src="http://cache.kotaku.com/assets/images/9/2011/11/small_7384f9d911d060e673677bfc589b91d8.jpg"/>
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				So there was this guy, and he bought a Majora's Mask cartridge from a creepy old guy, and it had wicked scary glitches in it, like Link would burst into flame while the Song of Healing played backward, and ...				<a href="http://kotaku.com/5635521/the-haunting-of-a-majoras-mask-cartridge" title="Click here to read more about The Haunting Of A Majora's Mask Cartridge">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5635521/the-haunting-of-a-majoras-mask-cartridge]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5635521]]></guid>
			<category><![CDATA[Boo]]></category>
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			<category><![CDATA[urban legends]]></category>
			<pubDate><![CDATA[Sat, 11 Sep 2010 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[What Wii Party And Mario Party Have In Common]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Wii Party And Mario Party Have In Common" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read What Wii Party And Mario Party Have In Common" href="http://kotaku.com/5621293/what-wii-party-and-mario-party-have-in-common" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Wii Party And Mario Party Have In Common" alt="Click here to read What Wii Party And Mario Party Have In Common" src="http://cache.kotaku.com/assets/images/9/2010/08/mario_party_8_sales.jpg"/>
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				 Mario Party games, those party games featuring...Mario, aren't actually made by Nintendo. They are made by Hudson Soft. And it's no wonder they are similar to the newly released Wii Party.				<a href="http://kotaku.com/5621293/what-wii-party-and-mario-party-have-in-common" title="Click here to read more about What Wii Party And Mario Party Have In Common">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5621293/what-wii-party-and-mario-party-have-in-common]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5621293]]></guid>
			<category><![CDATA[Nintendo]]></category>
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			<pubDate><![CDATA[Wed, 25 Aug 2010 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Summer Video Game Movie, Banjo Kazooie]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Summer Video Game Movie, Banjo Kazooie" href="http://kotaku.com/summer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">summer</span></a></div -->					<div><a title="Click here to read Summer Video Game Movie, Banjo Kazooie" href="http://kotaku.com/5594950/summer-video-game-movie-banjo-kazooie" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Summer Video Game Movie, Banjo Kazooie" alt="Click here to read Summer Video Game Movie, Banjo Kazooie" src="http://cache.kotaku.com/assets/images/9/2010/07/ixpnpemrnik.jpg"/>
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				<!-- videoId: iXPnPEmRnik --><!-- /videoId: iXPnPEmRnik --> Even if you owned a Nintendo 64 and loved playing Banjo Kazooie as I did, you may not think of Rare's bear-and-bird action game as a summer game. One wonderful part of it was.				<a href="http://kotaku.com/5594950/summer-video-game-movie-banjo-kazooie" title="Click here to read more about Summer Video Game Movie, Banjo Kazooie">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 23 Jul 2010 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[A Very Special Cameo]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Very Special Cameo" href="http://kotaku.com/alpha-protocol/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">alphaprotocol</span></a></div -->					<div><a title="Click here to read A Very Special Cameo" href="http://kotaku.com/5544365/a-very-special-cameo" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Very Special Cameo" alt="Click here to read A Very Special Cameo" src="http://cache.kotaku.com/assets/images/9/2012/01/small_296327f1816bfd962bd274e13481e173.jpg"/>
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				 Alpha Protocol is a spy game that SEGA is publishing. Know what I spy?				<a href="http://kotaku.com/5544365/a-very-special-cameo" title="Click here to read more about A Very Special Cameo">More&nbsp;&raquo;</a>
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			<category><![CDATA[Alpha Protocol]]></category>
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			<pubDate><![CDATA[Fri, 21 May 2010 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Hoth in Video Games: A Thirty-Year Battle]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hoth in Video Games: A Thirty-Year Battle" href="http://kotaku.com/star-wars/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">starwars</span></a></div -->					<div><a title="Click here to read Hoth in Video Games: A Thirty-Year Battle" href="http://kotaku.com/5542853/hoth-in-video-games-a-thirty+year-battle" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hoth in Video Games: A Thirty-Year Battle" alt="Click here to read Hoth in Video Games: A Thirty-Year Battle" src="http://cache.kotaku.com/assets/images/9/2012/01/small_b30d5f896d209f98d58fe29a4f3f12a2.jpg"/>
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				On the 30th anniversary of the release of The Empire Strikes Back, let's take a look at video games' favorite scene from that movie: the battle of Hoth. Developers have been trying for almost a full 30 years to get it right.				<a href="http://kotaku.com/5542853/hoth-in-video-games-a-thirty+year-battle" title="Click here to read more about Hoth in Video Games: A Thirty-Year Battle">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5542853/hoth-in-video-games-a-thirty+year-battle]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5542853]]></guid>
			<category><![CDATA[Star Wars]]></category>
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			<pubDate><![CDATA[Fri, 21 May 2010 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[If We Had DLC a Decade Ago]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read If We Had DLC a Decade Ago" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read If We Had DLC a Decade Ago" href="http://kotaku.com/5536671/if-we-had-dlc-a-decade-ago" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read If We Had DLC a Decade Ago" alt="Click here to read If We Had DLC a Decade Ago" src="http://cache.kotaku.com/assets/images/9/2012/02/small_b3d924dbcd7c224316ffebfae3a5e4c3.jpg"/>
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				<em>Actually, we did. They were called "unlockables" and, after playing the game a lot, you got them for free. <a href="http://www.reddit.com/r/gaming/comments/c2txx/what_if_dlc_existed_when_we_were_growing_up_pic/">Seen via Reddit.</a></em>				<a href="http://kotaku.com/5536671/if-we-had-dlc-a-decade-ago" title="Click here to read more about If We Had DLC a Decade Ago">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5536671/if-we-had-dlc-a-decade-ago]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5536671]]></guid>
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			<pubDate><![CDATA[Tue, 11 May 2010 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Slaps to the Death — and Stop Looking at My Screen!]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Slaps to the Death — and Stop Looking at My Screen!" href="http://kotaku.com/spoof/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spoof</span></a></div -->					<div><a title="Click here to read Slaps to the Death — and Stop Looking at My Screen!" href="http://kotaku.com/5530225/slaps-to-the-death---and-stop-looking-at-my-screen" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Slaps to the Death — and Stop Looking at My Screen!" alt="Click here to read Slaps to the Death — and Stop Looking at My Screen!" src="http://cache.kotaku.com/assets/images/9/2010/05/licensetoslap.jpg"/>
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				Honorable people agreeing to the terms of a duel to the death. As this spoof shows, and as any one who's ever played <em>Goldeneye</em> knows, the negotiations take forever, and the outcome is well more ridiculous than suspenseful.				<a href="http://kotaku.com/5530225/slaps-to-the-death---and-stop-looking-at-my-screen" title="Click here to read more about Slaps to the Death — and Stop Looking at My Screen!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5530225/slaps-to-the-death---and-stop-looking-at-my-screen]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5530225]]></guid>
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			<pubDate><![CDATA[Mon, 03 May 2010 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA['Gold N’ Fly' Combines Nintendo 64 James Bond Classic With Jay-Z, Nas, T.I.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'Gold N’ Fly' Combines Nintendo 64 James Bond Classic With Jay-Z, Nas, T.I." href="http://kotaku.com/music/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">music</span></a></div -->					<div><a title="Click here to read 'Gold N’ Fly' Combines Nintendo 64 James Bond Classic With Jay-Z, Nas, T.I." href="http://kotaku.com/5528294/gold-n-fly-combines-nintendo-64-james-bond-classic-with-jay+z-nas-ti" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 'Gold N’ Fly' Combines Nintendo 64 James Bond Classic With Jay-Z, Nas, T.I." alt="Click here to read 'Gold N’ Fly' Combines Nintendo 64 James Bond Classic With Jay-Z, Nas, T.I." src="http://cache.kotaku.com/assets/images/9/2011/11/small_5af5732a475355022888361ad2199856.jpg"/>
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				The 13 year wait is over. New York rap producer Alex Kresovich has merged the music of 1997 Nintendo 64 James Bond classic GoldenEye 007 with big-time rappers' rap lyrics.				<a href="http://kotaku.com/5528294/gold-n-fly-combines-nintendo-64-james-bond-classic-with-jay+z-nas-ti" title="Click here to read more about 'Gold N’ Fly' Combines Nintendo 64 James Bond Classic With Jay-Z, Nas, T.I.">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5528294/gold-n-fly-combines-nintendo-64-james-bond-classic-with-jay+z-nas-ti]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5528294]]></guid>
			<category><![CDATA[Music]]></category>
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			<pubDate><![CDATA[Fri, 30 Apr 2010 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Prettiest Custom Nintendo 64 You'll See Today]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Prettiest Custom Nintendo 64 You'll See Today" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read The Prettiest Custom Nintendo 64 You'll See Today" href="http://kotaku.com/5524988/the-prettiest-custom-nintendo-64-youll-see-today" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Prettiest Custom Nintendo 64 You'll See Today" alt="Click here to read The Prettiest Custom Nintendo 64 You'll See Today" src="http://cache.kotaku.com/assets/images/9/2010/04/cath_kidston_n64.jpg"/>
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				<em>Or at least the most feminine and flowery, as hand painted by Kotaku tipster <a href="http://j-wragg.blogspot.com/2010/01/oh-you-pretty-thing.html">James</a>, who describes his creation as <a href="http://www.cathkidston.co.uk/t-about.aspx">Cath Kidston</a>-inspired and for his girlfriend, not his grandmother.</em>				<a href="http://kotaku.com/5524988/the-prettiest-custom-nintendo-64-youll-see-today" title="Click here to read more about The Prettiest Custom Nintendo 64 You'll See Today">More&nbsp;&raquo;</a>
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			<category><![CDATA[Nintendo 64]]></category>
			<pubDate><![CDATA[Mon, 26 Apr 2010 23:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[With The Help of Friends, Blind Man Beats Legend of Zelda]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read With The Help of Friends, Blind Man Beats Legend of Zelda" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read With The Help of Friends, Blind Man Beats Legend of Zelda" href="http://kotaku.com/5484361/with-the-help-of-friends-blind-man-beats-legend-of-zelda" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read With The Help of Friends, Blind Man Beats Legend of Zelda" alt="Click here to read With The Help of Friends, Blind Man Beats Legend of Zelda" src="http://cache.kotaku.com/assets/images/9/2012/01/small_a3d8d3335b5f226d2eb987296049e955.jpg"/>
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				 If you thought finishing The Legend of Zelda: Ocarina of Time was difficult, imagine doing it blind.				<a href="http://kotaku.com/5484361/with-the-help-of-friends-blind-man-beats-legend-of-zelda" title="Click here to read more about With The Help of Friends, Blind Man Beats Legend of Zelda">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5484361/with-the-help-of-friends-blind-man-beats-legend-of-zelda]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5484361]]></guid>
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			<category><![CDATA[The Legend of Zelda: Ocarina of Time]]></category>
			<pubDate><![CDATA[Wed, 03 Mar 2010 02:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Perfect Dark XBLA Could Get More New Maps, Weapons]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Perfect Dark XBLA Could Get More New Maps, Weapons" href="http://kotaku.com/x10/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">x10</span></a></div -->					<div><a title="Click here to read Perfect Dark XBLA Could Get More New Maps, Weapons" href="http://kotaku.com/5470627/perfect-dark-xbla-could-get-more-new-maps-weapons" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Perfect Dark XBLA Could Get More New Maps, Weapons" alt="Click here to read Perfect Dark XBLA Could Get More New Maps, Weapons" src="http://cache.kotaku.com/assets/images/9/2012/01/small_9d70668bdf9219d14c6348ead64e3568.jpg"/>
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				The Xbox Live Arcade remake of classic Nintendo 64 shooter Perfect Dark sings on the Xbox 360, mixing the game's original geometry with high-definition graphics and a silky frame rate without tinkering with the unique controls.				<a href="http://kotaku.com/5470627/perfect-dark-xbla-could-get-more-new-maps-weapons" title="Click here to read more about Perfect Dark XBLA Could Get More New Maps, Weapons">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5470627/perfect-dark-xbla-could-get-more-new-maps-weapons]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5470627]]></guid>
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			<pubDate><![CDATA[Fri, 12 Feb 2010 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[This Guy Has All The Nintendo 64s You Could Ever Want (But Why?)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Guy Has All The Nintendo 64s You Could Ever Want (But Why?)" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read This Guy Has All The Nintendo 64s You Could Ever Want (But Why?)" href="http://kotaku.com/5330979/this-guy-has-all-the-nintendo-64s-you-could-ever-want-but-why" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Guy Has All The Nintendo 64s You Could Ever Want (But Why?)" alt="Click here to read This Guy Has All The Nintendo 64s You Could Ever Want (But Why?)" src="http://cache.kotaku.com/assets/images/9/2012/01/small_126563ff11ce362674fe1f033baf0324.jpg"/>
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				 <i>As seen on <a href="http://venezianijournal.tumblr.com/post/156459874/randomly-found-a-picture-of-every-nintendo">The Veneziani Journal</a>.</i>				<a href="http://kotaku.com/5330979/this-guy-has-all-the-nintendo-64s-you-could-ever-want-but-why" title="Click here to read more about This Guy Has All The Nintendo 64s You Could Ever Want (But Why?)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5330979/this-guy-has-all-the-nintendo-64s-you-could-ever-want-but-why]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5330979]]></guid>
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			<category><![CDATA[Retro]]></category>
			<pubDate><![CDATA[Thu, 06 Aug 2009 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5330979&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Master Photoshop The Legend of Zelda Way]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Master Photoshop The Legend of Zelda Way" href="http://kotaku.com/tutorials/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tutorials</span></a></div -->					<div><a title="Click here to read Master Photoshop The Legend of Zelda Way" href="http://kotaku.com/5310354/master-photoshop-the-legend-of-zelda-way" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Master Photoshop The Legend of Zelda Way" alt="Click here to read Master Photoshop The Legend of Zelda Way" src="http://cache.kotaku.com/assets/images/9/2012/01/small_da83c5dc6cfde87b48717f6775f89b38.jpg"/>
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				Despite more than a decade of futzing about with Adobe Photoshop, my digital painting skills are considerably amateur. Creating something like David Cousens' <em>The Legend of Zelda: Majora's Mask</em> piece above is beyond my skills... or is it?!				<a href="http://kotaku.com/5310354/master-photoshop-the-legend-of-zelda-way" title="Click here to read more about Master Photoshop The Legend of Zelda Way">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5310354/master-photoshop-the-legend-of-zelda-way]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5310354]]></guid>
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			<category><![CDATA[Zelda]]></category>
			<pubDate><![CDATA[Wed, 08 Jul 2009 16:40:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Old Is New: Nintendo Released A Bio Sensor A Decade Ago]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Old Is New: Nintendo Released A Bio Sensor A Decade Ago" href="http://kotaku.com/wii-vitality-sensor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiivitalitysensor</span></a></div -->					<div><a title="Click here to read Old Is New: Nintendo Released A Bio Sensor A Decade Ago" href="http://kotaku.com/5283866/old-is-new-nintendo-released-a-bio-sensor-a-decade-ago" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Old Is New: Nintendo Released A Bio Sensor A Decade Ago" alt="Click here to read Old Is New: Nintendo Released A Bio Sensor A Decade Ago" src="http://cache.kotaku.com/assets/images/9/2011/11/small_03959a1943ed4c8124ec12fc5b4ba4a9.jpg"/>
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				The <a href="http://kotaku.com/5276350/wii-vitality-sensor-gets-smoothly-fingered">Wii Vitality Sensor</a> tracks a players pulse while playing. A novel Nintendo idea &mdash; or is it?				<a href="http://kotaku.com/5283866/old-is-new-nintendo-released-a-bio-sensor-a-decade-ago" title="Click here to read more about Old Is New: Nintendo Released A Bio Sensor A Decade Ago">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5283866/old-is-new-nintendo-released-a-bio-sensor-a-decade-ago]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5283866]]></guid>
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			<pubDate><![CDATA[Tue, 09 Jun 2009 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Perfect Dark XBLA Looks Sharp, No Expansion Pak Required]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Perfect Dark XBLA Looks Sharp, No Expansion Pak Required" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Perfect Dark XBLA Looks Sharp, No Expansion Pak Required" href="http://kotaku.com/5280795/perfect-dark-xbla-looks-sharp-no-expansion-pak-required" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Perfect Dark XBLA Looks Sharp, No Expansion Pak Required" alt="Click here to read Perfect Dark XBLA Looks Sharp, No Expansion Pak Required" src="http://cache.kotaku.com/assets/images/9/2011/11/small_c32848ae0280671fec217c76a1f1b475.jpg"/>
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				Rare's Nintendo 64 first-person shooter <em>Perfect Dark</em> is coming to Xbox Live Arcade later this year. Winter, says Microsoft. This is what it looks like.				<a href="http://kotaku.com/5280795/perfect-dark-xbla-looks-sharp-no-expansion-pak-required" title="Click here to read more about Perfect Dark XBLA Looks Sharp, No Expansion Pak Required">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5280795/perfect-dark-xbla-looks-sharp-no-expansion-pak-required]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5280795]]></guid>
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			<pubDate><![CDATA[Sat, 06 Jun 2009 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[When Team Fortress 2 Meets Super Smash Bros...]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read When Team Fortress 2 Meets Super Smash Bros..." href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read When Team Fortress 2 Meets Super Smash Bros..." href="http://kotaku.com/5250896/when-team-fortress-2-meets-super-smash-bros" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read When Team Fortress 2 Meets Super Smash Bros..." alt="Click here to read When Team Fortress 2 Meets Super Smash Bros..." src="http://cache.kotaku.com/assets/images/9/2012/02/small_b8a728ef59707e1df46a7ba8d1117abf.jpg"/>
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				<!-- videoId: 9bbH632PSpw --><!-- /videoId: 9bbH632PSpw --> ...things turn out remarkably well. This mash up of <em>Team Fortress 2</em> classes and the original intro for Nintendo 64 fighter <em>Super Smash Bros.</em> is a near-perfect shot-by-shot recreation created in Garry's Mod.				<a href="http://kotaku.com/5250896/when-team-fortress-2-meets-super-smash-bros" title="Click here to read more about When Team Fortress 2 Meets Super Smash Bros...">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5250896/when-team-fortress-2-meets-super-smash-bros]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5250896]]></guid>
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			<pubDate><![CDATA[Tue, 12 May 2009 16:00:04 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5250896&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Perfect Dark Teased On Xbox LIVE]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Perfect Dark Teased On Xbox LIVE" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Perfect Dark Teased On Xbox LIVE" href="http://kotaku.com/5206174/perfect-dark-teased-on-xbox-live" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Perfect Dark Teased On Xbox LIVE" alt="Click here to read Perfect Dark Teased On Xbox LIVE" src="http://cache.kotaku.com/assets/images/9/2011/11/small_darklive.jpg"/>
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				This screenshot from developer Rare shows what appears to be an icon for its Nintendo 64 first-person-shooter <i>Perfect Dark</i> in an Xbox LIVE folder.				<a href="http://kotaku.com/5206174/perfect-dark-teased-on-xbox-live" title="Click here to read more about Perfect Dark Teased On Xbox LIVE">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5206174/perfect-dark-teased-on-xbox-live]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5206174]]></guid>
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			<pubDate><![CDATA[Thu, 09 Apr 2009 22:00:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5206174&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Edge Recounts Nintendo's Dark Times]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Edge Recounts Nintendo's Dark Times" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Edge Recounts Nintendo's Dark Times" href="http://kotaku.com/5201436/edge-recounts-nintendos-dark-times" class="pp_image">
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				Nintendo may be the console king of the mountain, thanks to its runaway success with the Wii and Nintendo DS. But it wasn't always so, as Edge Online explores.				<a href="http://kotaku.com/5201436/edge-recounts-nintendos-dark-times" title="Click here to read more about Edge Recounts Nintendo's Dark Times">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 07 Apr 2009 02:00:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Japanese Gamers Invent New Way To Play Super Mario 64]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Japanese Gamers Invent New Way To Play Super Mario 64" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Japanese Gamers Invent New Way To Play Super Mario 64" href="http://kotaku.com/5161778/japanese-gamers-invent-new-way-to-play-super-mario-64" class="pp_image">
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				<!-- videoId: AHqzWSL639c --><!-- /videoId: AHqzWSL639c --> A pair of <em>Mario 64</em> enthusiasts have reinterpreted the rules of <em>Super Mario 64</em>, resulting in a clever and at times hilarious way to play the Nintendo 64 classic&mdash;in short, avoid the 1UP mushroom.				<a href="http://kotaku.com/5161778/japanese-gamers-invent-new-way-to-play-super-mario-64" title="Click here to read more about Japanese Gamers Invent New Way To Play Super Mario 64">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 27 Feb 2009 18:20:18 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Study: Video Game Physiques Give Guys Body Image Issues, Too]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Study: Video Game Physiques Give Guys Body Image Issues, Too" href="http://kotaku.com/serious-scientific-study-and-stuff/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">seriousscientificstudyandstuff</span></a></div -->					<div><a title="Click here to read Study: Video Game Physiques Give Guys Body Image Issues, Too" href="http://kotaku.com/5119122/study-video-game-physiques-give-guys-body-image-issues-too" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Study: Video Game Physiques Give Guys Body Image Issues, Too" alt="Click here to read Study: Video Game Physiques Give Guys Body Image Issues, Too" src="http://cache.kotaku.com/assets/images/9/2008/12/custom_1230416972294_belly-full-of-beer.jpg"/>
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				Playing as super buffed up hunky dudes can make men insecure, according to a Kansas State study. But read on, if these stories are correct, this piece of scholarship has some serious problems.				<a href="http://kotaku.com/5119122/study-video-game-physiques-give-guys-body-image-issues-too" title="Click here to read more about Study: Video Game Physiques Give Guys Body Image Issues, Too">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 27 Dec 2008 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[This Retro Nintendo 64 Game Ad Is NSFW Maximum Risky!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Retro Nintendo 64 Game Ad Is NSFW Maximum Risky!" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read This Retro Nintendo 64 Game Ad Is NSFW Maximum Risky!" href="http://kotaku.com/5070813/this-retro-nintendo-64-game-ad-is-nsfw-maximum-risky" class="pp_image">
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				With the family friendly route Nintendo has taken the last couple of years, it's easy to forget games like <strike>Nintendo</strike> Rare published, Rare developed, Nintendo 64 exclusive <i>Conker's Bad Fur Day</i>. This post is a reminder. The M-rated game with its raunchy humor had M-rated ads, appearing in places like <i>Playboy</i>. 

Check out the late night cable TV spot after the jump. It's MAXIMUM RISKY stuff, <i>Diddy Kong Racing</i> this ain't.				<a href="http://kotaku.com/5070813/this-retro-nintendo-64-game-ad-is-nsfw-maximum-risky" title="Click here to read more about This Retro Nintendo 64 Game Ad Is NSFW Maximum Risky!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 30 Oct 2008 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[What to Give the Perfect Dark-Obsessed Gamer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What to Give the Perfect Dark-Obsessed Gamer" href="http://kotaku.com/mods/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mods</span></a></div -->					<div><a title="Click here to read What to Give the Perfect Dark-Obsessed Gamer" href="http://kotaku.com/381862/what-to-give-the-perfect-dark+obsessed-gamer" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/04/DSC00148.JPG"></a>A laptop sentry gun, of course. Or, well, a lot of pipes and electrical tape, and scrap metal shaped into the notorious weapon. Reader Thomas Masheder and his pal regularly play Perfect Dark for N64 to this day. And when his pal turned 25, Thomas went off to the hardware store in search of parts to build his gun.				<a href="http://kotaku.com/381862/what-to-give-the-perfect-dark+obsessed-gamer" title="Click here to read more about What to Give the Perfect Dark-Obsessed Gamer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 20 Apr 2008 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[ogood]]></dc:creator>
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