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		<title><![CDATA[Kotaku: Ninjatown]]></title>
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			<title><![CDATA[Kotaku: Ninjatown]]></title>
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		<description><![CDATA[Kotaku posts tagged Ninjatown]]></description>
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			<title><![CDATA[Ninjatown Impressions]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ninjatown Impressions" href="http://kotaku.com/ninjatown/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ninjatown</span></a></div -->					<div><a title="Click here to read Ninjatown Impressions" href="http://kotaku.com/5059296/ninjatown-impressions" class="pp_image">
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				No, Crecente didn't go to Ninjatown over the weekend. <a href="http://kotaku.com/5058839/super-big-lets-tgs-round+up">He's in Tokyo covering TGS.</a>  But if he <em>did</em> go to Ninjatown, this is probably what he would look like.  I say it's pretty spot on, actually. He even has that confused look on his face he gets every time I talk to him.  Someone (I think it was Fahey) claimed the hair underneath his arms with actually armpit hair, and not part of the hair from his head.  So what's this have to do with anything? I don't know. But what I do know is I finally got to <em>play</em> Ninjatown for the DS. I mean, I've seriously been waiting at least a year to play this damn thing. And after spending the whole weekend with it, I have to say it's pretty good.				<a href="http://kotaku.com/5059296/ninjatown-impressions" title="Click here to read more about Ninjatown Impressions">More&nbsp;&raquo;</a>
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			<category><![CDATA[ninjatown]]></category>
			<category><![CDATA[Shawn Smith]]></category>
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			<category><![CDATA[southpeak]]></category>
			<pubDate><![CDATA[Mon, 06 Oct 2008 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Jim Reilly]]></dc:creator>
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			<title><![CDATA[Ninjatown Invades New York City]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ninjatown Invades New York City" href="http://kotaku.com/ninjatown/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ninjatown</span></a></div -->					<div><a title="Click here to read Ninjatown Invades New York City" href="http://kotaku.com/5059288/ninjatown-invades-new-york-city/gallery/" class="pp_image">
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				<a href="http://www.myplasticheart.com/">My Plastic Heart</a>, a small, yet <strike>expensive</strike> exquisite toy store in lower Manhattan, was overrun by a large band of ninjas late friday night. Not only was the store overflowing with Ninjatown plushies and original artwork from creator Shawn Smith, the developers from Venan Entertainment were on hand to demo a preview build of the game.   I got a chance to talk to the team a bit about the game's development, what it was like working with Shawnimal himself, and their thoughts on the new DSi.				<a href="http://kotaku.com/5059288/ninjatown-invades-new-york-city/gallery/" title="Click here to read more about Ninjatown Invades New York City">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 06 Oct 2008 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Jim Reilly]]></dc:creator>
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			<title><![CDATA[Gallery: Ninjatown DS Screens]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gallery: Ninjatown DS Screens" href="http://kotaku.com/ninjatown/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ninjatown</span></a></div -->					<div><a title="Click here to read Gallery: Ninjatown DS Screens" href="http://kotaku.com/5051952/gallery-ninjatown-ds-screens/gallery/" class="pp_image">
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				Leigh was quite impressed by Southpeak's new DS strategy game <a href="http://kotaku.com/5017744/my-trip-to-ninjatown">Ninjatown</a>, when she got a preview back in June.				<a href="http://kotaku.com/5051952/gallery-ninjatown-ds-screens/gallery/" title="Click here to read more about Gallery: Ninjatown DS Screens">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 18 Sep 2008 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[SouthPeak's E3 Line Up - Brave Choices]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SouthPeak's E3 Line Up - Brave Choices" href="http://kotaku.com/line-up/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lineup</span></a></div -->					<div><a title="Click here to read SouthPeak's E3 Line Up - Brave Choices" href="http://kotaku.com/5023739/southpeaks-e3-line-up-+-brave-choices" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read SouthPeak's E3 Line Up - Brave Choices" alt="Click here to read SouthPeak's E3 Line Up - Brave Choices" src="http://cache.kotaku.com/assets/images/9/2008/07/cd/cd/cdcd7663f89cafd158fe9bf53a645506.jpg"/>
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				 SouthPeak Games has revealed their line up for E3 2008, where they'll be showing a wide variety of games in all shapes and sizes. Most prominent is their just announced reinvention of the Brave series, which started with Brave: The Search for Spirit Dancer on the PS2. Brave: A Warrior's Tale for the Xbox 360, PSP, and Wii has a now elderly Brave telling tales of his youth, with a new character named Courage who uses Brave's wisdom to stop a current-day threat. Meanwhile Brave: Shaman’s Challenge for the DS is a platforming tale starring Brave himself. 				<a href="http://kotaku.com/5023739/southpeaks-e3-line-up-+-brave-choices" title="Click here to read more about SouthPeak's E3 Line Up - Brave Choices">More&nbsp;&raquo;</a>
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			<category><![CDATA[line up]]></category>
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			<category><![CDATA[brave: A warriors's Tale]]></category>
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			<category><![CDATA[ninjatown]]></category>
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			<pubDate><![CDATA[Thu, 10 Jul 2008 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[SouthPeak Scores $12.9 Million In Funding, Plans More Two Worlds]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SouthPeak Scores $12.9 Million In Funding, Plans More Two Worlds" href="http://kotaku.com/southpeak/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">southpeak</span></a></div -->					<div><a title="Click here to read SouthPeak Scores $12.9 Million In Funding, Plans More Two Worlds" href="http://kotaku.com/5018001/southpeak-scores-129-million-in-funding-plans-more-two-worlds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read SouthPeak Scores $12.9 Million In Funding, Plans More Two Worlds" alt="Click here to read SouthPeak Scores $12.9 Million In Funding, Plans More Two Worlds" src="http://cache.kotaku.com/assets/images/9/2008/06/e3/62/small_e362bf41c0472d066e7db9a4e0c859cf.jpg"/>
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				VentureBeat reports today that publisher SouthPeak (I was just there yesterday<a href="http://kotaku.com/5017744/my-trip-to-ninjatown"> seeing <i>Ninjatown</i></a>) has picked up $12.9 million in private investments. It's worth pointing out, as Dean Takahashi does in his story on the financing, that rarely do console and PC video game publishers pick up venture capital - most VC dollars these days are going to more nouveau-media stuff like online games, social networks, virtual worlds and so-called "Web 2.0."				<a href="http://kotaku.com/5018001/southpeak-scores-129-million-in-funding-plans-more-two-worlds" title="Click here to read more about SouthPeak Scores $12.9 Million In Funding, Plans More Two Worlds">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 19 Jun 2008 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[My Trip To Ninjatown]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read My Trip To Ninjatown" href="http://kotaku.com/ninjatown/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ninjatown</span></a></div -->					<div><a title="Click here to read My Trip To Ninjatown" href="http://kotaku.com/5017744/my-trip-to-ninjatown" class="pp_image">
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This artwork by Shawnimals toy line creator Shawn Smith adorned one full wall at the PR office where I went to check out Southpeak's upcoming <i>Ninjatown</i> strategy title for DS. The game's based off of Smith's cute little ninja characters and quirky designs, and it's slated for an October release.				<a href="http://kotaku.com/5017744/my-trip-to-ninjatown" title="Click here to read more about My Trip To Ninjatown">More&nbsp;&raquo;</a>
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			<category><![CDATA[ninjatown]]></category>
			<category><![CDATA[Preview]]></category>
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			<category><![CDATA[Nintendo DS]]></category>
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			<pubDate><![CDATA[Wed, 18 Jun 2008 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Truly Great Ninja Poop]]></title>
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				<center>   </center> Southpeak Interactive describes <i>Ninjatown</i> as "a quirky but intensely addictive strategy title." It'll be on dispaly at the Leipzig Games Convention, and the game will be out first quarter 2008. I don't care if it's Wednesday, this clip is the cutest thing you will see all week. Mark my words. 

				<a href="http://kotaku.com/291989/truly-great-ninja-poop" title="Click here to read more about Truly Great Ninja Poop">More&nbsp;&raquo;</a>
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			<category><![CDATA[Clip]]></category>
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			<category><![CDATA[Ninjas]]></category>
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			<category><![CDATA[ninjatown ds]]></category>
			<pubDate><![CDATA[Wed, 22 Aug 2007 03:30:41 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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