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		<title><![CDATA[Kotaku: Ninja Gaiden]]></title>
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			<title><![CDATA[Kotaku: Ninja Gaiden]]></title>
			<link>http://kotaku.com/tag/ninja gaiden</link>
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		<description><![CDATA[Kotaku posts tagged Ninja Gaiden]]></description>
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			<title><![CDATA[Some of the Features in Ninja Gaiden Sigma Plus Are... Touching]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Some of the Features in &lt;em&gt;Ninja Gaiden Sigma Plus&lt;/em&gt; Are... Touching" href="http://kotaku.com/ninja-gaiden/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ninjagaiden</span></a></div -->					<div><a title="Click here to read Some of the Features in &lt;em&gt;Ninja Gaiden Sigma Plus&lt;/em&gt; Are... Touching" href="http://kotaku.com/5885702/some-of-the-features-in-ninja-gaiden-sigma-plus-are-touching" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Some of the Features in &lt;em&gt;Ninja Gaiden Sigma Plus&lt;/em&gt; Are... Touching" alt="Click here to read Some of the Features in &lt;em&gt;Ninja Gaiden Sigma Plus&lt;/em&gt; Are... Touching" src="http://cache.kotaku.com/assets/images/9/2012/02/small_082df0ca9d94df6eb4525c7bd79ecd54.jpg"/>
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				 <!-- videoId: v/2addf66f --><!-- /videoId: v/2addf66f --> We've been spending some time with <em>Ninja Gaiden Sigma Plus</em>, the Vita port of the PlayStation 3 action game that bears the same name.				<a href="http://kotaku.com/5885702/some-of-the-features-in-ninja-gaiden-sigma-plus-are-touching" title="Click here to read more about Some of the Features in Ninja Gaiden Sigma Plus Are... Touching">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5885702/some-of-the-features-in-ninja-gaiden-sigma-plus-are-touching]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5885702]]></guid>
			<category><![CDATA[Ninja Gaiden]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[ninja gaiden sigma]]></category>
			<category><![CDATA[Ninja Gaiden Sigma Plus]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[tweet]]></category>
			<pubDate><![CDATA[Thu, 16 Feb 2012 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Chris Person]]></dc:creator>
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			<title><![CDATA[How to Gut People: A Hands-on Preview of Ninja Gaiden 3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How to Gut People: A Hands-on Preview of &lt;em&gt;Ninja Gaiden 3&lt;/em&gt;" href="http://kotaku.com/ninja-gaiden/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ninjagaiden</span></a></div -->					<div><a title="Click here to read How to Gut People: A Hands-on Preview of &lt;em&gt;Ninja Gaiden 3&lt;/em&gt;" href="http://kotaku.com/5882735/how-to-gut-people-a-hands+on-preview-of-ninja-gaiden-3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How to Gut People: A Hands-on Preview of &lt;em&gt;Ninja Gaiden 3&lt;/em&gt;" alt="Click here to read How to Gut People: A Hands-on Preview of &lt;em&gt;Ninja Gaiden 3&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2012/02/small_d49447dc240b55ee98c1dabede6870a1.jpg"/>
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				<!-- videoId: v/badaf2b5 --><!-- /videoId: v/badaf2b5 --> I sat down with my katana and PS3 controller recently to play <em>Ninja Gaiden 3</em>. In addition to pausing the game every so often to act out my favorite moves, I put together this video showcasing what <em>Ninja Gaiden 3</em> has to offer. You'll see blood being flung off of a sword, an unsettling cutscene, and evidence of Ryu Hayabusa's love for birds of prey.				<a href="http://kotaku.com/5882735/how-to-gut-people-a-hands+on-preview-of-ninja-gaiden-3" title="Click here to read more about How to Gut People: A Hands-on Preview of Ninja Gaiden 3">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ninja Gaiden]]></category>
			<category><![CDATA[Ninja gaiden 3]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 06 Feb 2012 15:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Elyas Gorogo-Baker]]></dc:creator>
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			<title><![CDATA[From Ryu Hayabusa to Jeanne d'Arc, Everybody Fights in Warriors Orochi 3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read From Ryu Hayabusa to Jeanne d'Arc, Everybody Fights in &lt;em&gt;Warriors Orochi 3&lt;/em&gt;" href="http://kotaku.com/warriors-orochi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">warriorsorochi</span></a></div -->					<div><a title="Click here to read From Ryu Hayabusa to Jeanne d'Arc, Everybody Fights in &lt;em&gt;Warriors Orochi 3&lt;/em&gt;" href="http://kotaku.com/5878548/from-ryu-hayabusa-to-jeanne-darc-everybody-fights-in-warriors-orochi-3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read From Ryu Hayabusa to Jeanne d'Arc, Everybody Fights in &lt;em&gt;Warriors Orochi 3&lt;/em&gt;" alt="Click here to read From Ryu Hayabusa to Jeanne d'Arc, Everybody Fights in &lt;em&gt;Warriors Orochi 3&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2012/01/small_98c6dd7304f39cb45ea355ed43391e02.jpg"/>
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				The third installment of Tecmo Koei's Dynasty Warriors / Samurai Warriors hack-and-slash crossover is coming to North America on March 20, it's 120+ warrior roster padded with cameos from <em>Ninja Gaiden</em>, <em>Warriors: Legends of Troy</em>, <em>Bladestorm, Trinity: Souls of Zill O'll</em> and <em>Dead or Alive</em>.				<a href="http://kotaku.com/5878548/from-ryu-hayabusa-to-jeanne-darc-everybody-fights-in-warriors-orochi-3" title="Click here to read more about From Ryu Hayabusa to Jeanne d'Arc, Everybody Fights in Warriors Orochi 3">More&nbsp;&raquo;</a>
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			<category><![CDATA[warriors orochi]]></category>
			<category><![CDATA[Dynasty Warriors]]></category>
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			<category><![CDATA[Ninja Gaiden]]></category>
			<category><![CDATA[Playstation]]></category>
			<category><![CDATA[Release Date]]></category>
			<category><![CDATA[samurai warriors]]></category>
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			<category><![CDATA[Tecmo Koei]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Mon, 23 Jan 2012 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Here’s What You Get For Pre-Ordering Ninja Gaiden 3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here’s What You Get For Pre-Ordering &lt;em&gt;Ninja Gaiden 3&lt;/em&gt;" href="http://kotaku.com/ninja-gaiden/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ninjagaiden</span></a></div -->					<div><a title="Click here to read Here’s What You Get For Pre-Ordering &lt;em&gt;Ninja Gaiden 3&lt;/em&gt;" href="http://kotaku.com/5875525/heres-what-you-get-for-pre+ordering-ninja-gaiden-3/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Here’s What You Get For Pre-Ordering &lt;em&gt;Ninja Gaiden 3&lt;/em&gt;" alt="Click here to read Here’s What You Get For Pre-Ordering &lt;em&gt;Ninja Gaiden 3&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2012/01/small_9e4c86844feb91d24b582bfdfcbb6289.jpg"/>
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				 Details about <em>Ninja Gaiden 3</em>'s Collector's Edition came through a whole back but Tecmo's finally seen fit to show everyone what it looks like. <a href="http://kotaku.com/5868373/ninja-gaiden-3-cuts-its-way-to-retail-on-march-2012-pre+order-and-collectors-edition-details">As mentioned before</a>, you'll get a two-figure Duel of the Masked set and a downloadable demo from <em>Dead or Alive 5</em>, the upcoming entry in Tecmo's fighting game series. There's a soundtrack CD and art book in there, too.				<a href="http://kotaku.com/5875525/heres-what-you-get-for-pre+ordering-ninja-gaiden-3/gallery/" title="Click here to read more about Here’s What You Get For Pre-Ordering Ninja Gaiden 3">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5875525/heres-what-you-get-for-pre+ordering-ninja-gaiden-3/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5875525]]></guid>
			<category><![CDATA[Ninja Gaiden]]></category>
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			<category><![CDATA[Ninja gaiden 3]]></category>
			<category><![CDATA[Pre-Order]]></category>
			<pubDate><![CDATA[Thu, 12 Jan 2012 15:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5875525&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Get Ready to Turn Invisible and Disembowel Fools in Ninja Gaiden 3’s Multiplayer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Get Ready to Turn Invisible and Disembowel Fools in &lt;em&gt;Ninja Gaiden 3&lt;/em&gt;’s Multiplayer" href="http://kotaku.com/ninja-gaiden/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ninjagaiden</span></a></div -->					<div><a title="Click here to read Get Ready to Turn Invisible and Disembowel Fools in &lt;em&gt;Ninja Gaiden 3&lt;/em&gt;’s Multiplayer" href="http://kotaku.com/5875498/get-ready-to-turn-invisible-and-disembowel-fools-in-ninja-gaiden-3s-multiplayer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Get Ready to Turn Invisible and Disembowel Fools in &lt;em&gt;Ninja Gaiden 3&lt;/em&gt;’s Multiplayer" alt="Click here to read Get Ready to Turn Invisible and Disembowel Fools in &lt;em&gt;Ninja Gaiden 3&lt;/em&gt;’s Multiplayer" src="http://cache.kotaku.com/assets/images/9/2012/01/small_9d95e6b38f02e27d9eaec1d83ca69331.jpg"/>
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				<!-- videoId: LTBTDCUKKn8 --><!-- /videoId: LTBTDCUKKn8 -->  Ultra-violent. Fetishtically obsessed with gore. Single-player. These are the words that we've associated with Team Ninja's modern <em>Ninja Gaiden</em> games. But, the upcoming three-quel will change all of that. This trailer gives a long, bloody look at the competitive multiplayer component for Ryu Hayabusa's latest outing. Ninjas of all colors will be able to slash at each other when <em>Ninja Gaiden 3 </em>hits later this year.				<a href="http://kotaku.com/5875498/get-ready-to-turn-invisible-and-disembowel-fools-in-ninja-gaiden-3s-multiplayer" title="Click here to read more about Get Ready to Turn Invisible and Disembowel Fools in Ninja Gaiden 3’s Multiplayer">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ninja Gaiden]]></category>
			<category><![CDATA[Kotaku Core]]></category>
			<category><![CDATA[Ninja gaiden 3]]></category>
			<pubDate><![CDATA[Thu, 12 Jan 2012 11:15:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[Ninja Gaiden Sigma Plus Gets Motion and Touch Controls for Its PlayStation Vita Debut]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Ninja Gaiden Sigma Plus&lt;/em&gt; Gets Motion and Touch Controls for Its PlayStation Vita Debut" href="http://kotaku.com/ninja-gaiden/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ninjagaiden</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Ninja Gaiden Sigma Plus&lt;/em&gt; Gets Motion and Touch Controls for Its PlayStation Vita Debut" href="http://kotaku.com/5873722/ninja-gaiden-sigma-plus-gets-motion-and-touch-controls-for-the-playstation-vita-debut" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Ninja Gaiden Sigma Plus&lt;/em&gt; Gets Motion and Touch Controls for Its PlayStation Vita Debut" alt="Click here to read &lt;em&gt;Ninja Gaiden Sigma Plus&lt;/em&gt; Gets Motion and Touch Controls for Its PlayStation Vita Debut" src="http://cache.kotaku.com/assets/images/9/2012/01/small_ae916a10af588024c3307bd0cff1c378.jpg"/>
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				 <a href="http://kotaku.com/5870530/sony-announces-games-and-pricing-us-playstation-vita-launch">Sony's official rundown </a>of titles had <em>Ninja Gaiden Sigma Plus</em>  as a launch window game for PlayStation Vita but Tecmo Koei's announced today that the action title will be available on the same day as the new handheld.				<a href="http://kotaku.com/5873722/ninja-gaiden-sigma-plus-gets-motion-and-touch-controls-for-the-playstation-vita-debut" title="Click here to read more about Ninja Gaiden Sigma Plus Gets Motion and Touch Controls for Its PlayStation Vita Debut">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5873722/ninja-gaiden-sigma-plus-gets-motion-and-touch-controls-for-the-playstation-vita-debut]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5873722]]></guid>
			<category><![CDATA[Ninja Gaiden]]></category>
			<category><![CDATA[Ninja Gaiden Sigma Plus]]></category>
			<pubDate><![CDATA[Fri, 06 Jan 2012 13:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[Ninja Gaiden 3 Cuts Its Way to Retail on March 2012, Pre-Order and Collector’s Edition Details]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Cuts Its Way to Retail on March 2012, Pre-Order and Collector’s Edition Details" href="http://kotaku.com/ninja-gaiden/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ninjagaiden</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Cuts Its Way to Retail on March 2012, Pre-Order and Collector’s Edition Details" href="http://kotaku.com/5868373/ninja-gaiden-3-cuts-its-way-to-retail-on-march-2012-pre+order-and-collectors-edition-details" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Cuts Its Way to Retail on March 2012, Pre-Order and Collector’s Edition Details" alt="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Cuts Its Way to Retail on March 2012, Pre-Order and Collector’s Edition Details" src="http://cache.kotaku.com/assets/images/9/2011/12/small_7fbd1dc4b58c4650902083b24410f8c3.jpg"/>
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				 Ever since Team Ninja's been in charge of the modern-day <em>Ninja Gaiden</em> franchise, no character kills bad guys quite the way that Ryu Hayabusa does. Tecmo's been teasing out the specifics of his next outing for a bit and finally passed along word of when we'll be able to play as the viciously gifted shadow warrior.				<a href="http://kotaku.com/5868373/ninja-gaiden-3-cuts-its-way-to-retail-on-march-2012-pre+order-and-collectors-edition-details" title="Click here to read more about Ninja Gaiden 3 Cuts Its Way to Retail on March 2012, Pre-Order and Collector’s Edition Details">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5868373/ninja-gaiden-3-cuts-its-way-to-retail-on-march-2012-pre+order-and-collectors-edition-details]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5868373]]></guid>
			<category><![CDATA[Ninja Gaiden]]></category>
			<category><![CDATA[Ninja gaiden 3]]></category>
			<pubDate><![CDATA[Thu, 15 Dec 2011 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[What Do You Think of Ninja Gaiden III Multiplayer? Like or Hate it?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Do You Think of &lt;em&gt;Ninja Gaiden III&lt;/em&gt; Multiplayer? Like or Hate it?" href="http://kotaku.com/ninja-gaiden/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ninjagaiden</span></a></div -->					<div><a title="Click here to read What Do You Think of &lt;em&gt;Ninja Gaiden III&lt;/em&gt; Multiplayer? Like or Hate it?" href="http://kotaku.com/5866586/what-do-you-think-of-ninja-gaiden-iii-multiplayer-like-or-hate-it" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Do You Think of &lt;em&gt;Ninja Gaiden III&lt;/em&gt; Multiplayer? Like or Hate it?" alt="Click here to read What Do You Think of &lt;em&gt;Ninja Gaiden III&lt;/em&gt; Multiplayer? Like or Hate it?" src="http://cache.kotaku.com/assets/images/9/2011/12/small_45f241217d3a1143741230065ef80035.jpg"/>
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				<!-- videoId: XV7T_dtq6_I --><!-- /videoId: XV7T_dtq6_I --> When you think of action game <em>Ninja Gaiden</em>, the word "multiplayer" doesn't exactly leap to mind. Yet, here we are, a <em>Ninja Gaiden</en>&mdash;<em>Ninja Gaiden III</em>&mdash;with multiplayer. </em>				<a href="http://kotaku.com/5866586/what-do-you-think-of-ninja-gaiden-iii-multiplayer-like-or-hate-it" title="Click here to read more about What Do You Think of Ninja Gaiden III Multiplayer? Like or Hate it?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5866586/what-do-you-think-of-ninja-gaiden-iii-multiplayer-like-or-hate-it]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5866586]]></guid>
			<category><![CDATA[Ninja Gaiden]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[ninja Gaiden III]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Tecmo]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 09 Dec 2011 08:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5866586&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[These Ninja Gaiden III Screens Were Probably Really Pretty Before Someone Poured Blood All Over Them]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read These &lt;em&gt;Ninja Gaiden III&lt;/em&gt; Screens Were Probably Really Pretty Before Someone Poured Blood All Over Them" href="http://kotaku.com/ninja-gaiden/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ninjagaiden</span></a></div -->					<div><a title="Click here to read These &lt;em&gt;Ninja Gaiden III&lt;/em&gt; Screens Were Probably Really Pretty Before Someone Poured Blood All Over Them" href="http://kotaku.com/5860159/these-ninja-gaiden-iii-screens-were-probably-really-pretty-before-someone-poured-blood-all-over-them/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read These &lt;em&gt;Ninja Gaiden III&lt;/em&gt; Screens Were Probably Really Pretty Before Someone Poured Blood All Over Them" alt="Click here to read These &lt;em&gt;Ninja Gaiden III&lt;/em&gt; Screens Were Probably Really Pretty Before Someone Poured Blood All Over Them" src="http://cache.kotaku.com/assets/images/9/2011/11/small_7bd779f6f694663a07c6d115b0534472.jpg"/>
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				The next chapter in the story of dark Japanese hero Ryu Hayabusa will take a look at the man beneath the mask; a man that struggles internally over every life he takes. I'm guessing that's after he showers off the gore.				<a href="http://kotaku.com/5860159/these-ninja-gaiden-iii-screens-were-probably-really-pretty-before-someone-poured-blood-all-over-them/gallery/" title="Click here to read more about These Ninja Gaiden III Screens Were Probably Really Pretty Before Someone Poured Blood All Over Them">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5860159/these-ninja-gaiden-iii-screens-were-probably-really-pretty-before-someone-poured-blood-all-over-them/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5860159]]></guid>
			<category><![CDATA[Ninja Gaiden]]></category>
			<category><![CDATA[ninja Gaiden III]]></category>
			<category><![CDATA[Playstation]]></category>
			<category><![CDATA[Team Ninja]]></category>
			<category><![CDATA[Tecmo Koei]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Wed, 16 Nov 2011 14:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5860159&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[After Ninja Gaiden 3's 'Consequences,' Ryu Will Never Be The Same]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read After &lt;em&gt;Ninja Gaiden 3&lt;/em&gt;'s 'Consequences,' Ryu Will Never Be The Same" href="http://kotaku.com/ninja-gaiden/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ninjagaiden</span></a></div -->					<div><a title="Click here to read After &lt;em&gt;Ninja Gaiden 3&lt;/em&gt;'s 'Consequences,' Ryu Will Never Be The Same" href="http://kotaku.com/5840297/after-ninja-gaiden-3s-consequences-ryu-will-never-be-the-same/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read After &lt;em&gt;Ninja Gaiden 3&lt;/em&gt;'s 'Consequences,' Ryu Will Never Be The Same" alt="Click here to read After &lt;em&gt;Ninja Gaiden 3&lt;/em&gt;'s 'Consequences,' Ryu Will Never Be The Same" src="http://cache.kotaku.com/assets/images/9/2011/09/small_s8cmuaxojmo.jpg"/>
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				<!-- videoId: s8Cmuaxojmo --><!-- /videoId: s8Cmuaxojmo --> Look, if you don't want to be on the receiving end of Ryu Hayabusa's Dragon Sword, don't join an anti-ninja mercenary force, "mate." That said, it looks like even the star of <em><a href="http://kotaku.com/ninjagaiden3">Ninja Gaiden 3</a></em> is dealing with the psychological impact of spilling so much blood from katana-fodder of past <em>Ninja Gaiden</em> games.				<a href="http://kotaku.com/5840297/after-ninja-gaiden-3s-consequences-ryu-will-never-be-the-same/gallery/" title="Click here to read more about After Ninja Gaiden 3's 'Consequences,' Ryu Will Never Be The Same">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5840297/after-ninja-gaiden-3s-consequences-ryu-will-never-be-the-same/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5840297]]></guid>
			<category><![CDATA[Ninja Gaiden]]></category>
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			<category><![CDATA[Tecmo Koei]]></category>
			<category><![CDATA[Tgs2011]]></category>
			<category><![CDATA[Tokyo Game Show]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 14 Sep 2011 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5840297&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ninja Gaiden 3 Could Be the Hardest PlayStation Move Game Ever]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Could Be the Hardest PlayStation Move Game Ever" href="http://kotaku.com/ninja-gaiden/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ninjagaiden</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Could Be the Hardest PlayStation Move Game Ever" href="http://kotaku.com/5831346/ninja-gaiden-3-could-be-the-hardest-playstation-move-game-ever" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Could Be the Hardest PlayStation Move Game Ever" alt="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Could Be the Hardest PlayStation Move Game Ever" src="http://cache.kotaku.com/assets/images/9/2011/08/small___e3_scs_020.jpg"/>
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				 Today at Gamescom in Germany, Tecmo's Team Ninja revealed that <em>Ninja Gaiden 3</em> was getting physical with the PlayStation Move, finally allowing the player and Ryu to commiserate over how difficult it is to slash at enemies for hours on end.				<a href="http://kotaku.com/5831346/ninja-gaiden-3-could-be-the-hardest-playstation-move-game-ever" title="Click here to read more about Ninja Gaiden 3 Could Be the Hardest PlayStation Move Game Ever">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5831346/ninja-gaiden-3-could-be-the-hardest-playstation-move-game-ever]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5831346]]></guid>
			<category><![CDATA[Ninja Gaiden]]></category>
			<category><![CDATA[Gamescom]]></category>
			<category><![CDATA[move]]></category>
			<category><![CDATA[Ninja gaiden 3]]></category>
			<category><![CDATA[Playstation]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Team Ninja]]></category>
			<category><![CDATA[Tecmo]]></category>
			<pubDate><![CDATA[Tue, 16 Aug 2011 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5831346&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[We Must Teach Younger Gamers the True Meaning of Ninja]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read We Must Teach Younger Gamers the True Meaning of Ninja" href="http://kotaku.com/speak-up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read We Must Teach Younger Gamers the True Meaning of Ninja" href="http://kotaku.com/5822174/we-must-teach-younger-gamers-the-true-meaning-of-ninja" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read We Must Teach Younger Gamers the True Meaning of Ninja" alt="Click here to read We Must Teach Younger Gamers the True Meaning of Ninja" src="http://cache.kotaku.com/assets/images/9/2011/07/small_trueninja.jpg"/>
											</a></div>
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				 <em>Commenter <a href="http://kotaku.com/speakup/forum?comment=40980962">Kevwood112</a> worries that we as a community may have lost sight of what it means to be a ninja, which should be a good thing, as you aren't supposed to see them anyway. Let's Speak Up about it. </em>				<a href="http://kotaku.com/5822174/we-must-teach-younger-gamers-the-true-meaning-of-ninja" title="Click here to read more about We Must Teach Younger Gamers the True Meaning of Ninja">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5822174/we-must-teach-younger-gamers-the-true-meaning-of-ninja]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5822174]]></guid>
			<category><![CDATA[Speak Up On Kotaku]]></category>
			<category><![CDATA[American Ninja]]></category>
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			<category><![CDATA[Republished]]></category>
			<category><![CDATA[Ryu]]></category>
			<category><![CDATA[Shinobi]]></category>
			<category><![CDATA[speak up]]></category>
			<category><![CDATA[tenchu]]></category>
			<pubDate><![CDATA[Mon, 18 Jul 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5822174&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Being Terrible at Video Games Makes Surprisingly Great Television]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Being Terrible at Video Games Makes Surprisingly Great Television" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read Being Terrible at Video Games Makes Surprisingly Great Television" href="http://kotaku.com/5822134/being-terrible-at-video-games-makes-surprisingly-great-television" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Being Terrible at Video Games Makes Surprisingly Great Television" alt="Click here to read Being Terrible at Video Games Makes Surprisingly Great Television" src="http://cache.kotaku.com/assets/images/9/2011/07/small_gamecenterlarge.jpg"/>
											</a></div>
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				 People don't tune into Japanese television show <em>Retro Game Master</em> to watch Shinya Arino whip through video games effortlessly. They tune in to watch him fail, and fail, and fail, and perhaps to finally, painfully succeed.				<a href="http://kotaku.com/5822134/being-terrible-at-video-games-makes-surprisingly-great-television" title="Click here to read more about Being Terrible at Video Games Makes Surprisingly Great Television">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5822134/being-terrible-at-video-games-makes-surprisingly-great-television]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5822134]]></guid>
			<category><![CDATA[Well Played]]></category>
			<category><![CDATA[Fb]]></category>
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			<category><![CDATA[Retro game master]]></category>
			<category><![CDATA[Shinya arino]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Mon, 18 Jul 2011 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5822134&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Retro Game Master Episode 1: Ninja Gaiden]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Retro Game Master&lt;/em&gt; Episode 1: &lt;em&gt;Ninja Gaiden&lt;/em&gt;" href="http://kotaku.com/retro-game-master/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">retrogamemaster</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Retro Game Master&lt;/em&gt; Episode 1: &lt;em&gt;Ninja Gaiden&lt;/em&gt;" href="http://kotaku.com/5814938/episode-1-ninja-gaiden" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Retro Game Master&lt;/em&gt; Episode 1: &lt;em&gt;Ninja Gaiden&lt;/em&gt;" alt="Click here to read &lt;em&gt;Retro Game Master&lt;/em&gt; Episode 1: &lt;em&gt;Ninja Gaiden&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/06/small_ninja_gaiden.jpg"/>
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				 <!-- videoId: explore/gawkerusa/videos/1 --><!-- /videoId: explore/gawkerusa/videos/1 --> In this first episode of <em>Retro Game Master</em>, our hero, Shinya Arino, faces off against grueling Nintendo Entertainment System game <em>Ninja Gaiden</em>.				<a href="http://kotaku.com/5814938/episode-1-ninja-gaiden" title="Click here to read more about Retro Game Master Episode 1: Ninja Gaiden">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5814938/episode-1-ninja-gaiden]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5814938]]></guid>
			<category><![CDATA[Retro game master]]></category>
			<category><![CDATA[Famicom]]></category>
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			<category><![CDATA[Nes]]></category>
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			<category><![CDATA[rgm]]></category>
			<category><![CDATA[TV]]></category>
			<pubDate><![CDATA[Fri, 24 Jun 2011 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5814938&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Go Watch The Season Premiere of Retro Game Master Now!]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Go Watch The Season Premiere of &lt;em&gt;Retro Game Master&lt;/em&gt; Now!" href="http://kotaku.com/rgm/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rgm</span></a></div -->					<div><a title="Click here to read Go Watch The Season Premiere of &lt;em&gt;Retro Game Master&lt;/em&gt; Now!" href="http://kotaku.com/5815012/go-watch-last-nights-season-premiere-of-retro-game-master-now" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Go Watch The Season Premiere of &lt;em&gt;Retro Game Master&lt;/em&gt; Now!" alt="Click here to read Go Watch The Season Premiere of &lt;em&gt;Retro Game Master&lt;/em&gt; Now!" src="http://cache.kotaku.com/assets/images/9/2012/01/small_0e0ac86893982b20416f0ea8f7f781a4.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1627/ --><!-- /videoId: explore/kotaku/videos/1627/ --> Last night, after a little issue with Viddler, we aired the premiere episode of <em>Retro Game Master</em>.				<a href="http://kotaku.com/5815012/go-watch-last-nights-season-premiere-of-retro-game-master-now" title="Click here to read more about Go Watch The Season Premiere of Retro Game Master Now!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5815012/go-watch-last-nights-season-premiere-of-retro-game-master-now]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5815012]]></guid>
			<category><![CDATA[rgm]]></category>
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			<category><![CDATA[Shinya arino]]></category>
			<category><![CDATA[The kacho]]></category>
			<pubDate><![CDATA[Fri, 24 Jun 2011 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5815012&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ninja Gaiden 3 Wonders 'What Does It Feel Like To Kill A Man?']]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Wonders 'What Does It Feel Like To Kill A Man?'" href="http://kotaku.com/e3-2011/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32011</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Wonders 'What Does It Feel Like To Kill A Man?'" href="http://kotaku.com/5811577/ninja-gaiden-3-wonders-what-does-it-feel-like-to-kill-a-man" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Wonders 'What Does It Feel Like To Kill A Man?'" alt="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; Wonders 'What Does It Feel Like To Kill A Man?'" src="http://cache.kotaku.com/assets/images/9/2011/06/small_ryu_splash.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1613 --><!-- /videoId: explore/kotaku/videos/1613 --> I've never killed a man. Team Ninja leader Yosuke Hayashi says he's never killed anyone either. Despite that inexperience, he is confident that his next game, <em>Ninja Gaiden 3</em>, accurately explores what it means to stick a Japanese sword into another man's body and extinguish his life force.				<a href="http://kotaku.com/5811577/ninja-gaiden-3-wonders-what-does-it-feel-like-to-kill-a-man" title="Click here to read more about Ninja Gaiden 3 Wonders 'What Does It Feel Like To Kill A Man?'">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5811577/ninja-gaiden-3-wonders-what-does-it-feel-like-to-kill-a-man]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5811577]]></guid>
			<category><![CDATA[e3 2011]]></category>
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			<category><![CDATA[Impressions]]></category>
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			<category><![CDATA[Yosuke Hayashi]]></category>
			<pubDate><![CDATA[Tue, 14 Jun 2011 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5811577&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Man Behind Ninja Gaiden, Dead or Alive and Devil's Third Reveals His Favorite Retro Games]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Man Behind &lt;em&gt;Ninja Gaiden&lt;/em&gt;, &lt;em&gt;Dead or Alive&lt;/em&gt; and &lt;em&gt;Devil's Third&lt;/em&gt; Reveals His Favorite Retro Games" href="http://kotaku.com/e3-2011/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32011</span></a></div -->					<div><a title="Click here to read The Man Behind &lt;em&gt;Ninja Gaiden&lt;/em&gt;, &lt;em&gt;Dead or Alive&lt;/em&gt; and &lt;em&gt;Devil's Third&lt;/em&gt; Reveals His Favorite Retro Games" href="http://kotaku.com/5810951/the-man-behind-ninja-gaiden-dead-or-alive-and-devils-third-reveals-his-favorite-retro-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Man Behind &lt;em&gt;Ninja Gaiden&lt;/em&gt;, &lt;em&gt;Dead or Alive&lt;/em&gt; and &lt;em&gt;Devil's Third&lt;/em&gt; Reveals His Favorite Retro Games" alt="Click here to read The Man Behind &lt;em&gt;Ninja Gaiden&lt;/em&gt;, &lt;em&gt;Dead or Alive&lt;/em&gt; and &lt;em&gt;Devil's Third&lt;/em&gt; Reveals His Favorite Retro Games" src="http://cache.kotaku.com/assets/images/9/2011/06/small_purple_heart.jpg"/>
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				The creative force previously behind Tecmo's <em>Ninja Gaiden</em> and <em>Dead or Alive</em> series, now on the upcoming <em><a href="http://kotaku.com/devilsthird">Devil's Third</a></em>, Tomonobu Itagaki, says he has wanted to make games since he was a teenager. He just didn't want to make <em>video</em> games.				<a href="http://kotaku.com/5810951/the-man-behind-ninja-gaiden-dead-or-alive-and-devils-third-reveals-his-favorite-retro-games" title="Click here to read more about The Man Behind Ninja Gaiden, Dead or Alive and Devil's Third Reveals His Favorite Retro Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5810951/the-man-behind-ninja-gaiden-dead-or-alive-and-devils-third-reveals-his-favorite-retro-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5810951]]></guid>
			<category><![CDATA[e3 2011]]></category>
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			<category><![CDATA[tomonobu itagaki]]></category>
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			<category><![CDATA[War]]></category>
			<pubDate><![CDATA[Mon, 13 Jun 2011 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5810951&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ninja Gaiden 3 for Wii U Gets Dragon Sword-style Touchscreen Controls]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; for Wii U Gets &lt;em&gt;Dragon Sword&lt;/em&gt;-style Touchscreen Controls" href="http://kotaku.com/e3-2011/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32011</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; for Wii U Gets &lt;em&gt;Dragon Sword&lt;/em&gt;-style Touchscreen Controls" href="http://kotaku.com/5810475/ninja-gaiden-3-for-wii-u-gets-dragon-sword+style-touchscreen-controls" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; for Wii U Gets &lt;em&gt;Dragon Sword&lt;/em&gt;-style Touchscreen Controls" alt="Click here to read &lt;em&gt;Ninja Gaiden 3&lt;/em&gt; for Wii U Gets &lt;em&gt;Dragon Sword&lt;/em&gt;-style Touchscreen Controls" src="http://cache.kotaku.com/assets/images/9/2011/06/small_ninja_gaiden_3_razors_edge.jpg"/>
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				Team Ninja is bringing super ninja Ryu Hayabusa to Nintendo's new console, <a href="http://kotaku.com/wiiu">Wii U</a>, with <em>Ninja Gaiden 3: Razor's Edge</em>. Its the more unique version of <em>Ninja Gaiden 3</em>, thanks to the addition of (optional) touchscreen controls.				<a href="http://kotaku.com/5810475/ninja-gaiden-3-for-wii-u-gets-dragon-sword+style-touchscreen-controls" title="Click here to read more about Ninja Gaiden 3 for Wii U Gets Dragon Sword-style Touchscreen Controls">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5810475/ninja-gaiden-3-for-wii-u-gets-dragon-sword+style-touchscreen-controls]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5810475]]></guid>
			<category><![CDATA[e3 2011]]></category>
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			<category><![CDATA[Yosuke Hayashi]]></category>
			<pubDate><![CDATA[Thu, 09 Jun 2011 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5810475&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[What's Wrong With Giant Breasts And Ninja Skills?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What's Wrong With Giant Breasts And Ninja Skills?" href="http://kotaku.com/speak_up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read What's Wrong With Giant Breasts And Ninja Skills?" href="http://kotaku.com/5782490/whats-wrong-with-giant-breasts-and-ninja-skills" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What's Wrong With Giant Breasts And Ninja Skills?" alt="Click here to read What's Wrong With Giant Breasts And Ninja Skills?" src="http://cache.kotaku.com/assets/images/9/2011/03/small_ninja.jpg"/>
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				 <em>In today's Speak-Up on Kotaku commenter <a href="http://kotaku.com/#!speakup/forum?comment=37679174:37679174">CuttySark</a> wonders why portraying women and men video games as physically or mentally superior is such a bad thing. </em>				<a href="http://kotaku.com/5782490/whats-wrong-with-giant-breasts-and-ninja-skills" title="Click here to read more about What's Wrong With Giant Breasts And Ninja Skills?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5782490/whats-wrong-with-giant-breasts-and-ninja-skills]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5782490]]></guid>
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			<pubDate><![CDATA[Wed, 16 Mar 2011 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5782490&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[&quot;Nobody's running around like a chicken with their heads off&quot; In Japan]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &amp;quot;Nobody's running around like a chicken with their heads off&amp;quot; In Japan" href="http://kotaku.com/japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">japan</span></a></div -->					<div><a title="Click here to read &amp;quot;Nobody's running around like a chicken with their heads off&amp;quot; In Japan" href="http://kotaku.com/5781601/game-developers-still-feeling-the-aftershocks-of-japans-earthquake" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &amp;quot;Nobody's running around like a chicken with their heads off&amp;quot; In Japan" alt="Click here to read &amp;quot;Nobody's running around like a chicken with their heads off&amp;quot; In Japan" src="http://cache.kotaku.com/assets/images/9/2011/03/small_talkingstock.jpg"/>
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				 Last Friday afternoon, an earthquake with a magnitude of 9.0 rocked north-east Japan. Minutes later, the coastline was hit with a tsunami, leaving death and destruction in its wake.				<a href="http://kotaku.com/5781601/game-developers-still-feeling-the-aftershocks-of-japans-earthquake" title="Click here to read more about &quot;Nobody's running around like a chicken with their heads off&quot; In Japan">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5781601/game-developers-still-feeling-the-aftershocks-of-japans-earthquake]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5781601]]></guid>
			<category><![CDATA[Japan]]></category>
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			<category><![CDATA[Grasshopper]]></category>
			<category><![CDATA[matt alt]]></category>
			<category><![CDATA[Ninja Gaiden]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Mon, 14 Mar 2011 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5781601&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Nothing Says Kicking Ass Like A Ninja With...A Dance Pad]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nothing Says Kicking Ass Like A Ninja With...A Dance Pad" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read Nothing Says Kicking Ass Like A Ninja With...A Dance Pad" href="http://kotaku.com/5775319/nothing-says-ninja-likea-dance-pad" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nothing Says Kicking Ass Like A Ninja With...A Dance Pad" alt="Click here to read Nothing Says Kicking Ass Like A Ninja With...A Dance Pad" src="http://cache.kotaku.com/assets/images/9/2011/03/cdbwwfrfw4q.jpg"/>
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				<!-- videoId: CDBWwFrFW4Q --><!-- /videoId: CDBWwFrFW4Q --> Beating Ninja Gaiden on the Nintendo Entertainment System takes about an hour. That's with a controller. How long does it take with a dance pad? Well, apparently it takes over eight months.				<a href="http://kotaku.com/5775319/nothing-says-ninja-likea-dance-pad" title="Click here to read more about Nothing Says Kicking Ass Like A Ninja With...A Dance Pad">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5775319/nothing-says-ninja-likea-dance-pad]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5775319]]></guid>
			<category><![CDATA[Video]]></category>
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			<category><![CDATA[Retro]]></category>
			<pubDate><![CDATA[Thu, 03 Mar 2011 06:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5775319&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ninja Gaiden Developers Have A New Vision]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ninja Gaiden Developers Have A New Vision" href="http://kotaku.com/team-ninja/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">teamninja</span></a></div -->					<div><a title="Click here to read Ninja Gaiden Developers Have A New Vision" href="http://kotaku.com/5646246/ninja-gaiden-developers-have-a-new-vision" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ninja Gaiden Developers Have A New Vision" alt="Click here to read Ninja Gaiden Developers Have A New Vision" src="http://cache.kotaku.com/assets/images/9/2012/01/small_6e24e24f9ede12f002472bc28bd2a0e3.jpg"/>
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				Ninja Gaiden 3 <a href="http://kotaku.com/5638775/team-ninja-reveals-its-next-games-ninja-gaiden-3-ni+oh">is coming</a>, under the direction of Yosuke Hayashi, a Team Ninja veteran who now heads the Japanese development studio responsible for that series and the latest Metroid. His team has a vision. This is it:				<a href="http://kotaku.com/5646246/ninja-gaiden-developers-have-a-new-vision" title="Click here to read more about Ninja Gaiden Developers Have A New Vision">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5646246/ninja-gaiden-developers-have-a-new-vision]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5646246]]></guid>
			<category><![CDATA[Team Ninja]]></category>
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			<pubDate><![CDATA[Thu, 23 Sep 2010 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5646246&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[From Tokyo, The Games Keep Blurring Together]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read From Tokyo, The Games Keep Blurring Together" href="http://kotaku.com/tgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs</span></a></div -->					<div><a title="Click here to read From Tokyo, The Games Keep Blurring Together" href="http://kotaku.com/5644962/from-tokyo-the-games-keep-blurring-together" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read From Tokyo, The Games Keep Blurring Together" alt="Click here to read From Tokyo, The Games Keep Blurring Together" src="http://cache.kotaku.com/assets/images/9/2010/09/500x_d03.jpg"/>
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				Can you recall the difference between Project Dark, Project Draco and Codename D? Can you tell your Shadows of the Damned from your Rise of Nightmares? We are past Tokyo Game Show 2010, but we are not past the confusion.				<a href="http://kotaku.com/5644962/from-tokyo-the-games-keep-blurring-together" title="Click here to read more about From Tokyo, The Games Keep Blurring Together">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5644962/from-tokyo-the-games-keep-blurring-together]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5644962]]></guid>
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			<pubDate><![CDATA[Wed, 22 Sep 2010 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5644962&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Wait For Ninja Gaiden Creator's Next, Devil's Third, Is A Long One]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Wait For Ninja Gaiden Creator's Next, Devil's Third, Is A Long One" href="http://kotaku.com/thq/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thq</span></a></div -->					<div><a title="Click here to read The Wait For Ninja Gaiden Creator's Next, Devil's Third, Is A Long One" href="http://kotaku.com/5608639/the-wait-for-ninja-gaiden-creators-next-devils-third-is-a-long-one" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Wait For Ninja Gaiden Creator's Next, Devil's Third, Is A Long One" alt="Click here to read The Wait For Ninja Gaiden Creator's Next, Devil's Third, Is A Long One" src="http://cache.kotaku.com/assets/images/9/2010/08/devils_third_logo.jpg"/>
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				We got a look at Tomonobu Itagaki and Valhalla Game Studios' next title, <a href="http://kotaku.com/tag/devilsthird">Devil's Third</a>, earlier this year, but we won't actually play it for a long, long time.				<a href="http://kotaku.com/5608639/the-wait-for-ninja-gaiden-creators-next-devils-third-is-a-long-one" title="Click here to read more about The Wait For Ninja Gaiden Creator's Next, Devil's Third, Is A Long One">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 09 Aug 2010 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Guy Who Makes Hard Games Would Like To Apologize]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Guy Who Makes Hard Games Would Like To Apologize" href="http://kotaku.com/tomonobu-itagaki/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tomonobuitagaki</span></a></div -->					<div><a title="Click here to read Guy Who Makes Hard Games Would Like To Apologize" href="http://kotaku.com/5604144/guy-who-makes-hard-games-would-like-to-apologize" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Guy Who Makes Hard Games Would Like To Apologize" alt="Click here to read Guy Who Makes Hard Games Would Like To Apologize" src="http://cache.kotaku.com/assets/images/9/2012/01/small_0b049ca00e9693eeb1d6f07808ee956b.jpg"/>
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				 Tomonobu Itagaki, the cigarette smokin' and hard drinkin' game designer behind Dead or Alive and Ninja Gaiden, has something to say. He would like to say he's sorry.				<a href="http://kotaku.com/5604144/guy-who-makes-hard-games-would-like-to-apologize" title="Click here to read more about Guy Who Makes Hard Games Would Like To Apologize">More&nbsp;&raquo;</a>
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			<category><![CDATA[tomonobu itagaki]]></category>
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			<pubDate><![CDATA[Wed, 04 Aug 2010 08:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Friendly Reminder: Super Mario Bros. Crossover Now Featuring Ninja Gaiden]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Friendly Reminder: &lt;em&gt;Super Mario Bros. Crossover&lt;/em&gt; Now Featuring &lt;em&gt;Ninja Gaiden&lt;/em&gt;" href="http://kotaku.com/hot-flashes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hotflashes</span></a></div -->					<div><a title="Click here to read Friendly Reminder: &lt;em&gt;Super Mario Bros. Crossover&lt;/em&gt; Now Featuring &lt;em&gt;Ninja Gaiden&lt;/em&gt;" href="http://kotaku.com/5573202/friendly-reminder-super-mario-bros-crossover-now-featuring-ninja-gaiden" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Friendly Reminder: &lt;em&gt;Super Mario Bros. Crossover&lt;/em&gt; Now Featuring &lt;em&gt;Ninja Gaiden&lt;/em&gt;" alt="Click here to read Friendly Reminder: &lt;em&gt;Super Mario Bros. Crossover&lt;/em&gt; Now Featuring &lt;em&gt;Ninja Gaiden&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2012/02/small_8ada8bdb8063e8a4369dc3c8c6d5c17e.jpg"/>
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				As promised, Jay Pavlina has delivered Ryu Hayabusa from the NES <em>Ninja Gaiden</em> as the seventh playable character in the flash sensation <em>Super Mario Bros. Crossover</em>. Other character-specific abilities have been included in the game's 1.1 update.				<a href="http://kotaku.com/5573202/friendly-reminder-super-mario-bros-crossover-now-featuring-ninja-gaiden" title="Click here to read more about Friendly Reminder: Super Mario Bros. Crossover Now Featuring Ninja Gaiden">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5573202/friendly-reminder-super-mario-bros-crossover-now-featuring-ninja-gaiden]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5573202]]></guid>
			<category><![CDATA[hot flashes]]></category>
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			<category><![CDATA[Mega Man]]></category>
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			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Nostalgia]]></category>
			<category><![CDATA[Retro]]></category>
			<category><![CDATA[Super Mario Bros.]]></category>
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			<category><![CDATA[The Legend Of Zelda]]></category>
			<pubDate><![CDATA[Fri, 25 Jun 2010 20:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[In Praise Of Sticky Friction]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read In Praise Of Sticky Friction" href="http://kotaku.com/column/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">column</span></a></div -->					<div><a title="Click here to read In Praise Of Sticky Friction" href="http://kotaku.com/5558166/in-praise-of-sticky-friction" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read In Praise Of Sticky Friction" alt="Click here to read In Praise Of Sticky Friction" src="http://cache.kotaku.com/assets/images/9/2012/01/small_b80efb752754480af7627dd404caf595.jpg"/>
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								<a href="http://kotaku.com/5558166/in-praise-of-sticky-friction" title="Click here to read more about In Praise Of Sticky Friction">More&nbsp;&raquo;</a>
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			<category><![CDATA[Column]]></category>
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			<category><![CDATA[tim rogers]]></category>
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			<pubDate><![CDATA[Tue, 08 Jun 2010 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Tim Rogers]]></dc:creator>
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			<title><![CDATA[Dead Or Alive Creator Reveals New Game At E3]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dead Or Alive Creator Reveals New Game At E3" href="http://kotaku.com/e3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e3</span></a></div -->					<div><a title="Click here to read Dead Or Alive Creator Reveals New Game At E3" href="http://kotaku.com/5558308/dead-or-alive-creator-reveals-new-game-at-e3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dead Or Alive Creator Reveals New Game At E3" alt="Click here to read Dead Or Alive Creator Reveals New Game At E3" src="http://cache.kotaku.com/assets/images/9/2010/06/340x_itagaki_thumbs.jpg"/>
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				 Tomonobu Itagaki, former head of Tecmo's Team Ninja and creator of the Dead or Alive and 3D Ninja Gaiden series is gearing up to reveal his next big project at E3 2010 next week. Will breast physics be involved?				<a href="http://kotaku.com/5558308/dead-or-alive-creator-reveals-new-game-at-e3" title="Click here to read more about Dead Or Alive Creator Reveals New Game At E3">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5558308/dead-or-alive-creator-reveals-new-game-at-e3]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5558308]]></guid>
			<category><![CDATA[E3]]></category>
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			<pubDate><![CDATA[Tue, 08 Jun 2010 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5558308&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[A New Challenger Enters Super Mario Bros. Crossover]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A New Challenger Enters Super Mario Bros. Crossover" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read A New Challenger Enters Super Mario Bros. Crossover" href="http://kotaku.com/5547349/a-new-challenger-enters-super-mario-bros-crossover" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A New Challenger Enters Super Mario Bros. Crossover" alt="Click here to read A New Challenger Enters Super Mario Bros. Crossover" src="http://cache.kotaku.com/assets/images/9/2012/01/small_e17101c05c53a5c340756fc62393b5fe.jpg"/>
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				<!-- videoId: Zdr95SSgm2g --><!-- /videoId: Zdr95SSgm2g --> A deadly assassin stalks the back alleys of the Mushroom Kingdom, as Exploding Rabbit adds a new challenger to popular Flash game mash-up Super Mario Bros. Crossover. Those poor Goombas will never see it coming.				<a href="http://kotaku.com/5547349/a-new-challenger-enters-super-mario-bros-crossover" title="Click here to read more about A New Challenger Enters Super Mario Bros. Crossover">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5547349/a-new-challenger-enters-super-mario-bros-crossover]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5547349]]></guid>
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			<pubDate><![CDATA[Tue, 25 May 2010 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Are These The Ten Hardest Games?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Are These The Ten Hardest Games?" href="http://kotaku.com/culture/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">culture</span></a></div -->					<div><a title="Click here to read Are These The Ten Hardest Games?" href="http://kotaku.com/5540444/are-these-the-ten-hardest-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Are These The Ten Hardest Games?" alt="Click here to read Are These The Ten Hardest Games?" src="http://cache.kotaku.com/assets/images/9/2011/11/small_29676f93e5df091f3bb96e6681627e6e.jpg"/>
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				 "Hard" in gaming is relative. What I might think is easy, you might think is not. What you might consider a piece of cake, I may find impossible.				<a href="http://kotaku.com/5540444/are-these-the-ten-hardest-games" title="Click here to read more about Are These The Ten Hardest Games?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 17 May 2010 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Super Mario Crossover Creator Cut Luigi, Bionic Commando, More]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Super Mario Crossover Creator Cut Luigi, Bionic Commando, More" href="http://kotaku.com/nostalgia/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nostalgia</span></a></div -->					<div><a title="Click here to read Super Mario Crossover Creator Cut Luigi, Bionic Commando, More" href="http://kotaku.com/5529811/super-mario-crossover-creator-cut-luigi-bionic-commando-more" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Super Mario Crossover Creator Cut Luigi, Bionic Commando, More" alt="Click here to read Super Mario Crossover Creator Cut Luigi, Bionic Commando, More" src="http://cache.kotaku.com/assets/images/9/2012/02/small_d50e0e3e0cfbb5ceee54c62736083e40.jpg"/>
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				Jay Pavlina recently released a <a href="http://kotaku.com/5526401/play-super-mario-bros-as-mega-man-link-samus-and-more">sensation of a video game</a>, a remix called Super Mario Bros. Crossover that allows gamers to play Super Mario Bros. as the heroes of Mega Man, Metroid and Castlevania. Other legends almost made it in.				<a href="http://kotaku.com/5529811/super-mario-crossover-creator-cut-luigi-bionic-commando-more" title="Click here to read more about Super Mario Crossover Creator Cut Luigi, Bionic Commando, More">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5529811/super-mario-crossover-creator-cut-luigi-bionic-commando-more]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5529811]]></guid>
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			<pubDate><![CDATA[Mon, 03 May 2010 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Tecmo Thinks It's Making Games That Appeal To Women Now]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tecmo Thinks It's Making Games That Appeal To Women Now" href="http://kotaku.com/tecmo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tecmo</span></a></div -->					<div><a title="Click here to read Tecmo Thinks It's Making Games That Appeal To Women Now" href="http://kotaku.com/5458985/tecmo-thinks-its-making-games-that-appeal-to-women-now" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tecmo Thinks It's Making Games That Appeal To Women Now" alt="Click here to read Tecmo Thinks It's Making Games That Appeal To Women Now" src="http://cache.kotaku.com/assets/images/9/2010/01/tecmo_qt.jpg"/>
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				You may not think off Tecmo as a company that's targeting the fairer sex with much of its line-up, but <a class="autolink" title="Click here to read more posts tagged #quantumtheory" title="Click here to read more posts tagged #quantumtheory" href="http://kotaku.com/tag/quantumtheory/">Quantum Theory</a> producer Yasuo Egawa says that is exactly what the publisher has been doing for the past few years.				<a href="http://kotaku.com/5458985/tecmo-thinks-its-making-games-that-appeal-to-women-now" title="Click here to read more about Tecmo Thinks It's Making Games That Appeal To Women Now">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5458985/tecmo-thinks-its-making-games-that-appeal-to-women-now]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5458985]]></guid>
			<category><![CDATA[Tecmo]]></category>
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			<category><![CDATA[Quantum theory]]></category>
			<pubDate><![CDATA[Fri, 29 Jan 2010 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The Nintendo Download: And The 500th Downloadable Wii Game Is...]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Nintendo Download: And The 500th Downloadable Wii Game Is..." href="http://kotaku.com/downloadables/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">downloadables</span></a></div -->					<div><a title="Click here to read The Nintendo Download: And The 500th Downloadable Wii Game Is..." href="http://kotaku.com/5431181/the-nintendo-download-and-the-500th-downloadable-wii-game-is" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Nintendo Download: And The 500th Downloadable Wii Game Is..." alt="Click here to read The Nintendo Download: And The 500th Downloadable Wii Game Is..." src="http://cache.kotaku.com/assets/images/9/2012/01/small_c05af1345f6552e4eb1d79a278e216b9.jpg"/>
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				 What game could Nintendo have possibly chosen as the 500th downloadable title for the Wii? It would have to be something super, yet smashing at the same time. The mind boggles!				<a href="http://kotaku.com/5431181/the-nintendo-download-and-the-500th-downloadable-wii-game-is" title="Click here to read more about The Nintendo Download: And The 500th Downloadable Wii Game Is...">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5431181/the-nintendo-download-and-the-500th-downloadable-wii-game-is]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5431181]]></guid>
			<category><![CDATA[Downloadables]]></category>
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			<category><![CDATA[Nintendo]]></category>
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			<category><![CDATA[Virtual Console]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[wiiware]]></category>
			<pubDate><![CDATA[Mon, 21 Dec 2009 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Itagaki Talks Missiles, Tecmo And Sixaxis Bounce]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Itagaki Talks Missiles, Tecmo And Sixaxis Bounce" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read Itagaki Talks Missiles, Tecmo And Sixaxis Bounce" href="http://kotaku.com/5364952/itagaki-talks-missiles-tecmo-and-sixaxis-bounce" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Itagaki Talks Missiles, Tecmo And Sixaxis Bounce" alt="Click here to read Itagaki Talks Missiles, Tecmo And Sixaxis Bounce" src="http://cache.kotaku.com/assets/images/9/2012/02/small_d875cea6bf719243733ef1256bf97a9a.jpg"/>
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				 The Tokyo Game Show is days away and just before it kicked off, we had a chance to catch up with former Team Ninja lead ninja Tomonobu Itagaki &mdash; designer of Ninja Gaiden and Dead or Alive.				<a href="http://kotaku.com/5364952/itagaki-talks-missiles-tecmo-and-sixaxis-bounce" title="Click here to read more about Itagaki Talks Missiles, Tecmo And Sixaxis Bounce">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5364952/itagaki-talks-missiles-tecmo-and-sixaxis-bounce]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5364952]]></guid>
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			<category><![CDATA[tomonobu itagaki]]></category>
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			<pubDate><![CDATA[Tue, 22 Sep 2009 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Tecmo Adding Ninja Gaiden, Rygar To Virtual Console Arcade]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tecmo Adding Ninja Gaiden, Rygar To Virtual Console Arcade" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Tecmo Adding Ninja Gaiden, Rygar To Virtual Console Arcade" href="http://kotaku.com/5337549/tecmo-adding-ninja-gaiden-rygar-to-virtual-console-arcade" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tecmo Adding Ninja Gaiden, Rygar To Virtual Console Arcade" alt="Click here to read Tecmo Adding Ninja Gaiden, Rygar To Virtual Console Arcade" src="http://cache.kotaku.com/assets/images/9/2009/08/ninja_gaiden_arcade.jpg"/>
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				New ESRB ratings indicate that Tecmo is planning to inject some life into the incredibly dull Wii <a class="autolink" title="Click here to read more posts tagged VIRTUAL CONSOLE" title="Click here to read more posts tagged VIRTUAL CONSOLE" href="http://kotaku.com/tag/virtual-console/">Virtual Console</a> Arcade lineup, with new ratings for <em><a class="autolink" title="Click here to read more posts tagged NINJA GAIDEN" title="Click here to read more posts tagged NINJA GAIDEN" href="http://kotaku.com/tag/ninja-gaiden/">Ninja Gaiden</a></em>, <em>Solomon's Key</em> and <em>Rygar</em>.				<a href="http://kotaku.com/5337549/tecmo-adding-ninja-gaiden-rygar-to-virtual-console-arcade" title="Click here to read more about Tecmo Adding Ninja Gaiden, Rygar To Virtual Console Arcade">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5337549/tecmo-adding-ninja-gaiden-rygar-to-virtual-console-arcade]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5337549]]></guid>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Ninja Gaiden]]></category>
			<category><![CDATA[Tecmo Bowl]]></category>
			<category><![CDATA[Virtual Console]]></category>
			<category><![CDATA[Virtual Console Arcade]]></category>
			<pubDate><![CDATA[Fri, 14 Aug 2009 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Tecmo Koei Interested in Sony Motion Controllers]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tecmo Koei Interested in Sony Motion Controllers" href="http://kotaku.com/tecmo-koei/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tecmokoei</span></a></div -->					<div><a title="Click here to read Tecmo Koei Interested in Sony Motion Controllers" href="http://kotaku.com/5331884/tecmo-koei-interested-in-sony-motion-controllers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tecmo Koei Interested in Sony Motion Controllers" alt="Click here to read Tecmo Koei Interested in Sony Motion Controllers" src="http://cache.kotaku.com/assets/images/9/2009/08/Ninja_Gaiden.jpg"/>
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				 Pencil Koei Tecmo's name in for a company that is interested in Sony's new motion controller that was introduced at this year's E3.				<a href="http://kotaku.com/5331884/tecmo-koei-interested-in-sony-motion-controllers" title="Click here to read more about Tecmo Koei Interested in Sony Motion Controllers">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5331884/tecmo-koei-interested-in-sony-motion-controllers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5331884]]></guid>
			<category><![CDATA[Tecmo Koei]]></category>
			<category><![CDATA[News]]></category>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Fri, 07 Aug 2009 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5331884&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Father Knows Best: The Best and Worst Fathers in Video Games]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Father Knows Best: The Best and Worst Fathers in Video Games" href="http://kotaku.com/feature/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">feature</span></a></div -->					<div><a title="Click here to read Father Knows Best: The Best and Worst Fathers in Video Games" href="http://kotaku.com/5297186/father-knows-best-the-best-and-worst-fathers-in-video-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Father Knows Best: The Best and Worst Fathers in Video Games" alt="Click here to read Father Knows Best: The Best and Worst Fathers in Video Games" src="http://cache.kotaku.com/assets/images/9/2011/11/small_23c9e253a4d1f6727839e14d6977f91d.jpg"/>
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				Fathers are easy to find in video games. When they're not antagonizing their offspring or killed off in the first level, they often serve as our main characters' major motivation.				<a href="http://kotaku.com/5297186/father-knows-best-the-best-and-worst-fathers-in-video-games" title="Click here to read more about Father Knows Best: The Best and Worst Fathers in Video Games">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5297186/father-knows-best-the-best-and-worst-fathers-in-video-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5297186]]></guid>
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			<pubDate><![CDATA[Sun, 21 Jun 2009 02:08:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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		<item>
			<title><![CDATA[What Tecmo Used To Do To Easy Games....]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Tecmo Used To Do To Easy Games...." href="http://kotaku.com/tecmo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tecmo</span></a></div -->					<div><a title="Click here to read What Tecmo Used To Do To Easy Games...." href="http://kotaku.com/5294864/what-tecmo-used-to-do-to-easy-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Tecmo Used To Do To Easy Games...." alt="Click here to read What Tecmo Used To Do To Easy Games...." src="http://cache.kotaku.com/assets/images/9/2012/02/small_912743e9648e5ab8242d8c228550a80a.jpg"/>
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				Back in the day, games used to be hard &mdash; especially Tecmo's games. Before difficulty options became standard, Tecmo was making the most impossible games it could. What did Tecmo do to <i>easy</i> titles it developed?				<a href="http://kotaku.com/5294864/what-tecmo-used-to-do-to-easy-games" title="Click here to read more about What Tecmo Used To Do To Easy Games....">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5294864/what-tecmo-used-to-do-to-easy-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5294864]]></guid>
			<category><![CDATA[Tecmo]]></category>
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			<category><![CDATA[Retro]]></category>
			<pubDate><![CDATA[Thu, 18 Jun 2009 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Koei Tecmo Working On Corporate Cross Over Game]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Koei Tecmo Working On Corporate Cross Over Game" href="http://kotaku.com/boobs-musou/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">boobsmusou</span></a></div -->					<div><a title="Click here to read Koei Tecmo Working On Corporate Cross Over Game" href="http://kotaku.com/5294552/koei-tecmo-working-on-corporate-cross-over-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Koei Tecmo Working On Corporate Cross Over Game" alt="Click here to read Koei Tecmo Working On Corporate Cross Over Game" src="http://cache.kotaku.com/assets/images/9/2009/06/volleyball_musou.jpg"/>
											</a></div>
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				Japanese game makers Koei and Tecmo have merged, officially forming <a class="autolink" title="Click here to read more posts tagged KOEI TECMO" title="Click here to read more posts tagged KOEI TECMO" href="http://kotaku.com/tag/koei-tecmo/">Koei Tecmo</a> Holdings as of this April. But does that mean their games will merge as well?				<a href="http://kotaku.com/5294552/koei-tecmo-working-on-corporate-cross-over-game" title="Click here to read more about Koei Tecmo Working On Corporate Cross Over Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5294552/koei-tecmo-working-on-corporate-cross-over-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5294552]]></guid>
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			<pubDate><![CDATA[Thu, 18 Jun 2009 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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		<item>
			<title><![CDATA[Ex-Team Ninja Lead Itagaki Speaks About What's Next]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ex-Team Ninja Lead Itagaki Speaks About What's Next" href="http://kotaku.com/tokyo-vikings/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tokyovikings</span></a></div -->					<div><a title="Click here to read Ex-Team Ninja Lead Itagaki Speaks About What's Next" href="http://kotaku.com/5271007/ex+team-ninja-lead-itagaki-speaks-about-whats-next" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ex-Team Ninja Lead Itagaki Speaks About What's Next" alt="Click here to read Ex-Team Ninja Lead Itagaki Speaks About What's Next" src="http://cache.kotaku.com/assets/images/9/2011/11/small_155793219fc8377c75180ca00ab9403a.jpg"/>
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				Former Team Ninja lead Tomonobu Itagaki is in the catbird's seat, having moved on from Tecmo and on to things not <em>Ninja Gaiden</em> or <em>Dead Or Alive</em> related. It's even better for us.				<a href="http://kotaku.com/5271007/ex+team-ninja-lead-itagaki-speaks-about-whats-next" title="Click here to read more about Ex-Team Ninja Lead Itagaki Speaks About What's Next">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5271007/ex+team-ninja-lead-itagaki-speaks-about-whats-next]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5271007]]></guid>
			<category><![CDATA[Tokyo vikings]]></category>
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			<category><![CDATA[tomonobu itagaki]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 26 May 2009 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5271007&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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