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		<title><![CDATA[Kotaku: Newsgames]]></title>
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			<title><![CDATA[Kotaku: Newsgames]]></title>
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		<description><![CDATA[Kotaku posts tagged Newsgames]]></description>
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			<title><![CDATA[The Death of Muammar Gaddafi Makes News Today, Video Game Next Tuesday]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Death of Muammar Gaddafi Makes News Today, Video Game Next Tuesday" href="http://kotaku.com/news-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">newsgames</span></a></div -->					<div><a title="Click here to read The Death of Muammar Gaddafi Makes News Today, Video Game Next Tuesday" href="http://kotaku.com/5851864/the-death-of-muammar-gaddafi-makes-news-today-video-game-next-tuesday" class="pp_image">
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				 The early reports, and later confirmation, of Muammar Gaddafi's death at the hands of Libyan rebels flashed on news channels, websites, Facebook and Twitter this morning. And by next week people will be playing the computer game version of the death.				<a href="http://kotaku.com/5851864/the-death-of-muammar-gaddafi-makes-news-today-video-game-next-tuesday" title="Click here to read more about The Death of Muammar Gaddafi Makes News Today, Video Game Next Tuesday">More&nbsp;&raquo;</a>
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			<category><![CDATA[News games]]></category>
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			<category><![CDATA[kuma games]]></category>
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			<category><![CDATA[Muammar Gaddafi]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 20 Oct 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Why Debates About Video Games Aren't Really About Video Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Debates About Video Games Aren't Really About Video Games" href="http://kotaku.com/guest-editorial/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">guesteditorial</span></a></div -->					<div><a title="Click here to read Why Debates About Video Games Aren't Really About Video Games" href="http://kotaku.com/5826559/why-debates-about-video-games-arent-about-video-games" class="pp_image">
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				After the Supreme Court announced its <a href="http://kotaku.com/5795472/video-games-defeat-california-in-supreme-court-battle-over-violent-video-games?tag=scotus">decision</a> regarding a California law that would have imposed state limitations on children's access to certain video games, a deluge of reactions flooded the Internet. A <a href="http://www.google.com/search?jfkl=true&hl=en&q=supreme+court+video+games&sa=N&tbs=nws:1,ar:1#q=%22supreme+court%22+video+games&hl=en&safe=off&sa=X&ei=NeswTpzVBeXz0gG05Pj0Cw&ved=0CBgQpwUoCw&source=lnt&tbs=cdr:1%2Ccd_min%3A7%2F1%2F2011%2Ccd_max%3A7%2F31%2F2011&tbm=nws&bav=on.2,or.r_gc.r_pw.&fp=5b5062d95ba88f25&biw=1227&bih=715">Google News search</a> shows the variety of opinions, which range from <a href="http://search.japantimes.co.jp/cgi-bin/nc20110706ba.html">celebration of video games' affirmed first amendment rights</a> to <a href="http://www.kansascity.com/2011/07/05/2996707/gamer-ruling-a-win-for-violence.html">lamentations of the victory of violence and gore</a>.				<a href="http://kotaku.com/5826559/why-debates-about-video-games-arent-about-video-games" title="Click here to read more about Why Debates About Video Games Aren't Really About Video Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[Guest editorial]]></category>
			<category><![CDATA[Al Gore]]></category>
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			<category><![CDATA[newsgames]]></category>
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			<pubDate><![CDATA[Mon, 01 Aug 2011 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Ian Bogost]]></dc:creator>
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			<title><![CDATA[Heel, Rogue Ron Paul Supporters!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Heel, Rogue Ron Paul Supporters!" href="http://kotaku.com/politics/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">politics</span></a></div -->					<div><a title="Click here to read Heel, Rogue Ron Paul Supporters!" href="http://kotaku.com/321905/heel-rogue-ron-paul-supporters" class="pp_image">
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				A few months ago, my studio <a href="http://www.persuasivegames.com">Persuasive Games</a> made a simple newsgame for CNN, which they published as <i>Presidential Pong</i>. For those of you unfamiliar with the genre, newsgames are a simple type of political game akin to the editorial cartoon.				<a href="http://kotaku.com/321905/heel-rogue-ron-paul-supporters" title="Click here to read more about Heel, Rogue Ron Paul Supporters!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Cnn]]></category>
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			<category><![CDATA[ron paul]]></category>
			<category><![CDATA[Serious Games]]></category>
			<pubDate><![CDATA[Tue, 13 Nov 2007 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[bogost]]></dc:creator>
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			<title><![CDATA[Ian Bogost Doesn't (Really) Care About Industry Criticism]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ian Bogost Doesn't (Really) Care About Industry Criticism" href="http://kotaku.com/so-what-if-it.s-boring%3f/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sowhatifitsboring?</span></a></div -->					<div><a title="Click here to read Ian Bogost Doesn't (Really) Care About Industry Criticism" href="http://kotaku.com/286132/ian-bogost-doesnt-really-care-about-industry-criticism" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ian Bogost Doesn't (Really) Care About Industry Criticism" alt="Click here to read Ian Bogost Doesn't (Really) Care About Industry Criticism" src="http://cache.kotaku.com/assets/images/9/2007/08/small_stone_city-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/08/stone_city.jpg"></a>  Ian Bogost is the guy behind a lot of newsgames and training games - and has managed to attract enough attention thanks to some high profile partnerships that he'll be appearing on Comedy Central's <i>The Colbert Report</i> this coming Tuesday.  He's also come under some hefty criticism from people both inside and outside the gaming industry - most recently, in a Slate article titled (in part) <a href="http://kotaku.com/gaming/edutainment-_-or-not/world-of-borecraft-the-problem-with-serious-games-273950.php">World of Borecraft</a>.  Bogost has already responded to the Slate article, but he digs a little deeper in a new Gamasutra piece that explains his reasoning for just not really caring what the more traditional forces in industry think.  Namely, games aren't some monolithic construct that are either/or: either fun <i>or</i> educational, either fun <i>or</i> a total snoozefest, and dammit, there's room for all of them.				<a href="http://kotaku.com/286132/ian-bogost-doesnt-really-care-about-industry-criticism" title="Click here to read more about Ian Bogost Doesn't (Really) Care About Industry Criticism">More&nbsp;&raquo;</a>
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			<category><![CDATA[so what if it's boring?]]></category>
			<category><![CDATA[Bogost]]></category>
			<category><![CDATA[Edutainment]]></category>
			<category><![CDATA[newsgames]]></category>
			<pubDate><![CDATA[Sun, 05 Aug 2007 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Make Game, Win Money, Change Health Care]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Make Game, Win Money, Change Health Care" href="http://kotaku.com/contests/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">contests</span></a></div -->					<div><a title="Click here to read Make Game, Win Money, Change Health Care" href="http://kotaku.com/283632/make-game-win-money-change-health-care" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Make Game, Win Money, Change Health Care" alt="Click here to read Make Game, Win Money, Change Health Care" src="http://cache.kotaku.com/assets/images/9/2007/07/small_changemakerscontest-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/07/changemakerscontest.jpg"></a> A rather lofty order for a video game, but Changemakers and the Robert Wood Johnson Foundation are sponsoring a competition and putting up prize money ($15,000 in total) to see who can present a game that will make an impact on health or health care - that doesn't just mean newsgames or the like with varying degrees of interesting content, but even games a la Dance Dance Revolution that (surprise!) turned out to be a novel way to get couch potatoes moving.				<a href="http://kotaku.com/283632/make-game-win-money-change-health-care" title="Click here to read more about Make Game, Win Money, Change Health Care">More&nbsp;&raquo;</a>
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			<category><![CDATA[Contests]]></category>
			<category><![CDATA[Health Care]]></category>
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			<pubDate><![CDATA[Sun, 29 Jul 2007 15:30:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Who Said Games Had To Be Fun?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Who Said Games Had To Be Fun?" href="http://kotaku.com/serious-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">seriousgames</span></a></div -->					<div><a title="Click here to read Who Said Games Had To Be Fun?" href="http://kotaku.com/274045/who-said-games-had-to-be-fun" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Who Said Games Had To Be Fun?" alt="Click here to read Who Said Games Had To Be Fun?" src="http://cache.kotaku.com/assets/images/9/2007/07/small_peacemakerscreen-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/07/peacemakerscreen.jpg"></a> In a stark counterpoint to the Slate editorial entitled 'World of Borecraft,' Gamasutra has their own feature - this one on the rise of serious games and how video games don't <i>have</i> to be fun, at least not if they fall into the 'serious games' category.  Talking with some heavy hitters in the serious game development world, they touch on a number of topics - including the sometimes scathing criticism from other parties in the more mainstream gaming worlds and the fact that serious games desperately need a 'success story' to prove their value, since they "mostly grab headlines and have little real impact."  				<a href="http://kotaku.com/274045/who-said-games-had-to-be-fun" title="Click here to read more about Who Said Games Had To Be Fun?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Serious Games]]></category>
			<category><![CDATA[newsgames]]></category>
			<category><![CDATA[persuasive games]]></category>
			<pubDate><![CDATA[Sun, 01 Jul 2007 15:30:45 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA['World of Borecraft': The Problem With Serious Games?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'World of Borecraft': The Problem With Serious Games?" href="http://kotaku.com/edutainment-_-or-not/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">edutainmentornot</span></a></div -->					<div><a title="Click here to read 'World of Borecraft': The Problem With Serious Games?" href="http://kotaku.com/273950/world-of-borecraft-the-problem-with-serious-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 'World of Borecraft': The Problem With Serious Games?" alt="Click here to read 'World of Borecraft': The Problem With Serious Games?" src="http://cache.kotaku.com/assets/images/9/2007/06/small_stonecity-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/06/stonecity.jpg"></a>Slate has a fun (and scathing) article up on 'the problem with serious games' - with companies like Persuasive Games getting quite a lot of press recently, newsgames and 'serious games' have also been getting an increasing amount of press.  The problem, Justin Peters says, is that "making games educational is like dumping Velveeta on broccoli. Liberal deployment of the word <i>blaster</i> can't hide the fact that you're choking down something that's supposed to be good for you."  Peters concedes there are games like <i>Civilization</i> - fun <i>and</i> educational.				<a href="http://kotaku.com/273950/world-of-borecraft-the-problem-with-serious-games" title="Click here to read more about 'World of Borecraft': The Problem With Serious Games?">More&nbsp;&raquo;</a>
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			<category><![CDATA[edutainment - or not]]></category>
			<category><![CDATA[newsgames]]></category>
			<category><![CDATA[Serious Games]]></category>
			<pubDate><![CDATA[Sat, 30 Jun 2007 13:30:35 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Play the Gerrymandering Game!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Play the Gerrymandering Game!" href="http://kotaku.com/politics/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">politics</span></a></div -->					<div><a title="Click here to read Play the Gerrymandering Game!" href="http://kotaku.com/269585/play-the-gerrymandering-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Play the Gerrymandering Game!" alt="Click here to read Play the Gerrymandering Game!" src="http://cache.kotaku.com/assets/images/9/2007/06/small_gerrymandering-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/06/gerrymandering.jpg"></a>Via GamePolitics, yet another entry into the world of newsgames/edutainment (I hate that word) - this time on the oh-so-thrilling, yet vitally important issue of redistricting (called, creatively enough, <a href="http://www.redistrictinggame.com/"><i>The ReDistricting Game</i></a>).  Well, it's not just politically aware, internet-enabled citizens who are finding out the level of thought that goes into "creative" redistricting; it "was recently shown to members of Congress by Rep. John Tanner (D-TN). Tanner realizes that his colleagues are unlikely to be swayed from the practice, which is less politely known as gerrymandering."				<a href="http://kotaku.com/269585/play-the-gerrymandering-game" title="Click here to read more about Play the Gerrymandering Game!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Politics]]></category>
			<category><![CDATA[newsgames]]></category>
			<pubDate><![CDATA[Sun, 17 Jun 2007 16:30:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Tabloid Games Are Newsgames, Too?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Tabloid Games Are Newsgames, Too?" href="http://kotaku.com/newsgames/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">newsgames</span></a></div -->					<div><a title="Click here to read Tabloid Games Are Newsgames, Too?" href="http://kotaku.com/267541/tabloid-games-are-newsgames-too" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Tabloid Games Are Newsgames, Too?" alt="Click here to read Tabloid Games Are Newsgames, Too?" src="http://cache.kotaku.com/assets/images/9/2007/06/small_tabloid-6-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/06/tabloid-6.jpg"></a>With the press that 'newsgames' have been getting lately, it's no surprise that people are starting to look at 'tabloid games,' too.  Newsgames or not?  Are they the virtual equivalent of <i>The National Enquirer</i>?  Can you really put a 'Paris Hilton is going to jail!'-themed game on the same level as any of the recent games tackling problems like a global oil crisis, peace in the Middle East, or importing contaminated food?  Over at Gameology, they have this to say:				<a href="http://kotaku.com/267541/tabloid-games-are-newsgames-too" title="Click here to read more about Tabloid Games Are Newsgames, Too?">More&nbsp;&raquo;</a>
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			<category><![CDATA[newsgames]]></category>
			<pubDate><![CDATA[Sun, 10 Jun 2007 14:30:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[The New York Times Gets Into the Game Publishing Act]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The New York Times Gets Into the Game Publishing Act" href="http://kotaku.com/newsgames/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">newsgames</span></a></div -->					<div><a title="Click here to read The New York Times Gets Into the Game Publishing Act" href="http://kotaku.com/263790/the-new-york-times-gets-into-the-game-publishing-act" class="pp_image">
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				The NYT and Persuasive Games have a new relationship, and Times Select subscribers can now get access to 'newsgames' via NYT's editorial pages.  While several newsgames have been getting press in recent months, this marks a first for newsgames really going mainstream.  The first game published is called "Food Import Folly," with obvious ties to the current tainted imported Chinese goods headlines.  				<a href="http://kotaku.com/263790/the-new-york-times-gets-into-the-game-publishing-act" title="Click here to read more about The New York Times Gets Into the Game Publishing Act">More&nbsp;&raquo;</a>
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			<category><![CDATA[New York Times]]></category>
			<category><![CDATA[Publishing]]></category>
			<pubDate><![CDATA[Sat, 26 May 2007 11:47:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=263790&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Persuasive Games Takes on Farming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Persuasive Games Takes on Farming" href="http://kotaku.com/newsgames/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">newsgames</span></a></div -->					<div><a title="Click here to read Persuasive Games Takes on Farming" href="http://kotaku.com/217992/persuasive-games-takes-on-farming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Persuasive Games Takes on Farming" alt="Click here to read Persuasive Games Takes on Farming" src="http://cache.kotaku.com/assets/images/9/2006/11/small_agri.bmp"/>
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      Ian Bogost writes that his studio, Persuasive Games, just released their latest newsgame, Bacteria Salad.				<a href="http://kotaku.com/217992/persuasive-games-takes-on-farming" title="Click here to read more about Persuasive Games Takes on Farming">More&nbsp;&raquo;</a>
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			<category><![CDATA[newsgames]]></category>
			<category><![CDATA[Ian Bogost]]></category>
			<category><![CDATA[persuasive games]]></category>
			<category><![CDATA[Serious Games]]></category>
			<category><![CDATA[watercooler Games]]></category>
			<pubDate><![CDATA[Wed, 29 Nov 2006 14:00:12 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=217992&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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