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		<title><![CDATA[Kotaku: New York Times]]></title>
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			<title><![CDATA[Kotaku: New York Times]]></title>
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		<description><![CDATA[Kotaku posts tagged New York Times]]></description>
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			<title><![CDATA[The New York Times Offers Two Round-Ups, But Doesn't Name a Game of the Year (Yet)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;The New York Times&lt;/em&gt; Offers Two Round-Ups, But Doesn't Name a Game of the Year (Yet)" href="http://kotaku.com/other-peoples.-goty/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">otherpeoplesgoty</span></a></div -->					<div><a title="Click here to read &lt;em&gt;The New York Times&lt;/em&gt; Offers Two Round-Ups, But Doesn't Name a Game of the Year (Yet)" href="http://kotaku.com/5871229/the-new-york-times-offers-two-round+ups-but-doesnt-name-a-game-of-the-year" class="pp_image">
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				 The end of 2011 brings with it an implicit deadline for those inescapable year-end wrap-ups. Yet, the Paper of Record doesn't really pony up a traditional countdown-to-the-best  list.				<a href="http://kotaku.com/5871229/the-new-york-times-offers-two-round+ups-but-doesnt-name-a-game-of-the-year" title="Click here to read more about The New York Times Offers Two Round-Ups, But Doesn't Name a Game of the Year (Yet)">More&nbsp;&raquo;</a>
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			<category><![CDATA[Other Peoples' GOTY]]></category>
			<category><![CDATA[El shaddai]]></category>
			<category><![CDATA[New York Times]]></category>
			<pubDate><![CDATA[Tue, 27 Dec 2011 09:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[For Just $67,000, These Guys Will Make a Custom Video Game About Your Life]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read For Just $67,000, These Guys Will Make a Custom Video Game About Your Life" href="http://kotaku.com/amuse-me/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">amuseme</span></a></div -->					<div><a title="Click here to read For Just $67,000, These Guys Will Make a Custom Video Game About Your Life" href="http://kotaku.com/5861673/for-just-67000-these-guys-will-make-a-custom-video-game-about-your-life" class="pp_image">
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				Oftentimes it feels as though my life has video game-like qualities. Mind you, it wouldn't be a very <em>interesting</em> game, but I'd love to see my commute to the burrito shop or my time spent at a desk writing... about video games... rendered into a custom video game. Actually that might be a bit too meta, even for me.				<a href="http://kotaku.com/5861673/for-just-67000-these-guys-will-make-a-custom-video-game-about-your-life" title="Click here to read more about For Just $67,000, These Guys Will Make a Custom Video Game About Your Life">More&nbsp;&raquo;</a>
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			<category><![CDATA[You: the game]]></category>
			<pubDate><![CDATA[Mon, 21 Nov 2011 21:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
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			<title><![CDATA[A Candid Look Inside the Weird and Wonderful Minds Behind Dwarf Fortress]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Candid Look Inside the Weird and Wonderful Minds Behind &lt;em&gt;Dwarf Fortress&lt;/em&gt;" href="http://kotaku.com/dwarf-fortress/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dwarffortress</span></a></div -->					<div><a title="Click here to read A Candid Look Inside the Weird and Wonderful Minds Behind &lt;em&gt;Dwarf Fortress&lt;/em&gt;" href="http://kotaku.com/5824587/a-candid-look-inside-the-weird-and-wonderful-minds-behind-dwarf-fortress" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Candid Look Inside the Weird and Wonderful Minds Behind &lt;em&gt;Dwarf Fortress&lt;/em&gt;" alt="Click here to read A Candid Look Inside the Weird and Wonderful Minds Behind &lt;em&gt;Dwarf Fortress&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/07/small_adams.jpg"/>
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				 In a small two-bedroom apartment 20 in a strip mall of a town outside of Seattle, two brothers are hard at work crafting one of the most complex, convoluted, and difficult games ever created. Sometimes they code ASCII graphics. Other times they break out the crayons.				<a href="http://kotaku.com/5824587/a-candid-look-inside-the-weird-and-wonderful-minds-behind-dwarf-fortress" title="Click here to read more about A Candid Look Inside the Weird and Wonderful Minds Behind Dwarf Fortress">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 25 Jul 2011 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Balance the Budget The Game, Now With More Defense Cuts and Health Care Reform]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Balance the Budget The Game, Now With More Defense Cuts and Health Care Reform" href="http://kotaku.com/budget/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">budget</span></a></div -->					<div><a title="Click here to read Balance the Budget The Game, Now With More Defense Cuts and Health Care Reform" href="http://kotaku.com/5696126/balance-the-budget-the-game-now-with-more-defense-cuts-and-health-care-reform" class="pp_image">
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				 With the United States' budget projected to hit a $418 billion shortfall by 2015 and a $1.3 trillion shortfall by 2030, the New York Times knows something has to be done. So they made a game.				<a href="http://kotaku.com/5696126/balance-the-budget-the-game-now-with-more-defense-cuts-and-health-care-reform" title="Click here to read more about Balance the Budget The Game, Now With More Defense Cuts and Health Care Reform">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5696126/balance-the-budget-the-game-now-with-more-defense-cuts-and-health-care-reform]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5696126]]></guid>
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			<pubDate><![CDATA[Mon, 22 Nov 2010 09:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Could Apple's Tablet Use Natal-Like Technology?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Could Apple's Tablet Use Natal-Like Technology?" href="http://kotaku.com/islate/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">islate</span></a></div -->					<div><a title="Click here to read Could Apple's Tablet Use Natal-Like Technology?" href="http://kotaku.com/5456902/could-apples-tablet-use-natal+like-technology" class="pp_image">
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				The most intriguing thing about Apple's rumored tablet isn't its form factor or potential to reinvigorate print media, it's the one piece of information no one seems to know: How will we interact with it.				<a href="http://kotaku.com/5456902/could-apples-tablet-use-natal+like-technology" title="Click here to read more about Could Apple's Tablet Use Natal-Like Technology?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 26 Jan 2010 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[It's Bad When The New Yorker Trolls You Over a Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's Bad When The New Yorker Trolls You Over a Game" href="http://kotaku.com/shouts-%26-murmurs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shoutsmurmurs</span></a></div -->					<div><a title="Click here to read It's Bad When The New Yorker Trolls You Over a Game" href="http://kotaku.com/5378804/its-bad-when-the-new-yorker-trolls-you-over-a-game" class="pp_image">
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				This actually ran a month ago, but, forgive me, my subscription lapsed, for a lack of houseguests to impress with my reading material. (I also canceled my subscription to "Large Penis-Havers' Quarterly" since I haven't gone on a date lately.)				<a href="http://kotaku.com/5378804/its-bad-when-the-new-yorker-trolls-you-over-a-game" title="Click here to read more about It's Bad When The New Yorker Trolls You Over a Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 10 Oct 2009 19:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[New York Times Profiles Guitar Hero Wünderkind]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New York Times Profiles Guitar Hero Wünderkind" href="http://kotaku.com/guitar-hero/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">guitarhero</span></a></div -->					<div><a title="Click here to read New York Times Profiles Guitar Hero Wünderkind" href="http://kotaku.com/5035211/new-york-times-profiles-guitar-hero-wunderkind" class="pp_image">
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				Chris Chike, whose <a href="http://www.youtube.com/watch?v=S5GpRJItqjw">100 percent effort on "Through the Fire and the Flames" </a> back in June earned him celebrity status and consultant to peripherals-maker Ant Commandos, is profiled in today's New York Times.				<a href="http://kotaku.com/5035211/new-york-times-profiles-guitar-hero-wunderkind" title="Click here to read more about New York Times Profiles Guitar Hero Wünderkind">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 10 Aug 2008 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[The New York Times Analyzes the (Bitter) Core]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The New York Times Analyzes the (Bitter) Core" href="http://kotaku.com/new-york-times/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">newyorktimes</span></a></div -->					<div><a title="Click here to read The New York Times Analyzes the (Bitter) Core" href="http://kotaku.com/5029545/the-new-york-times-analyzes-the-bitter-core" class="pp_image">
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				We've chewed this topic to death, but it's always interesting to know how others see you. And The New York Times' Seth Schiesel comes up with a rather solid analogy to describe the backlash to the parade of dross we saw in Nintendo's E3 presser (and, to a lesser extent, others.)				<a href="http://kotaku.com/5029545/the-new-york-times-analyzes-the-bitter-core" title="Click here to read more about The New York Times Analyzes the (Bitter) Core">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 26 Jul 2008 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[MGS4 (and Leigh!) in the New York Times]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read MGS4 (and Leigh!) in the New York Times" href="http://kotaku.com/mgs-4/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mgs4</span></a></div -->					<div><a title="Click here to read MGS4 (and Leigh!) in the New York Times" href="http://kotaku.com/5018661/mgs4-and-leigh-in-the-new-york-times" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read MGS4 (and Leigh!) in the New York Times" alt="Click here to read MGS4 (and Leigh!) in the New York Times" src="http://cache.kotaku.com/assets/images/9/2011/11/7856bd2d6983d4844a2b5d5c750410db.jpg"/>
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				  The <i>New York Times</i> tackles <i>MGS 4</i> in brief &mdash; discussing both the story ('What does it <i>mean</i>?') and people's reactions to the game, including a couple of choice quotes from our very own Leigh Alexander.  Several other game writers weigh in on <i>MGS 4</i>'s story and execution:				<a href="http://kotaku.com/5018661/mgs4-and-leigh-in-the-new-york-times" title="Click here to read more about MGS4 (and Leigh!) in the New York Times">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 22 Jun 2008 17:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Nintendo: Full DS Games Not Coming to Wii After All]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo: Full DS Games Not Coming to Wii After All" href="http://kotaku.com/correctionpalooza/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">correctionpalooza</span></a></div -->					<div><a title="Click here to read Nintendo: Full DS Games Not Coming to Wii After All" href="http://kotaku.com/340135/nintendo-full-ds-games-not-coming-to-wii-after-all" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/01/correx.JPG"></a>Wow, it hasn't been a good week for the New York Times.				<a href="http://kotaku.com/340135/nintendo-full-ds-games-not-coming-to-wii-after-all" title="Click here to read more about Nintendo: Full DS Games Not Coming to Wii After All">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 04 Jan 2008 12:43:04 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[New York Times' Back-Handed Games of the Year]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New York Times' Back-Handed Games of the Year" href="http://kotaku.com/goty/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">goty</span></a></div -->					<div><a title="Click here to read New York Times' Back-Handed Games of the Year" href="http://kotaku.com/337286/new-york-times-back+handed-games-of-the-year" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New York Times' Back-Handed Games of the Year" alt="Click here to read New York Times' Back-Handed Games of the Year" src="http://cache.kotaku.com/assets/images/9/2007/12/small_23schi190.2.jpg"/>
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				When the New York Times' Seth Schiesel delivered this year's video game awards in the paper, they arrived on the back of his hand. While some of the awards, like best newcomer for BioShock and Best Adaptation of an Adored Intellectual Property for The Lord of the Rings Online, are pretty straight forward and complimentary, most of them come with more than a little slap down. 				<a href="http://kotaku.com/337286/new-york-times-back+handed-games-of-the-year" title="Click here to read more about New York Times' Back-Handed Games of the Year">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 24 Dec 2007 13:00:53 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[New York Times Doesn't Know From Video Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New York Times Doesn't Know From Video Games" href="http://kotaku.com/lol/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lol</span></a></div -->					<div><a title="Click here to read New York Times Doesn't Know From Video Games" href="http://kotaku.com/328791/new-york-times-doesnt-know-from-video-games" class="pp_image">
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				It's nice to feel smug and superior when comparing one's knowledge to that of New York Times reporters. Unfortunately, it's only for the geekiest of reasons, as we're feeling quite high and mighty taking comfort in the knowledge that our understanding of video games and console technology far outweighs that of the Times.				<a href="http://kotaku.com/328791/new-york-times-doesnt-know-from-video-games" title="Click here to read more about New York Times Doesn't Know From Video Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 30 Nov 2007 20:40:41 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Can Print Gaming Media Survive? Maybe.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Can Print Gaming Media Survive? Maybe." href="http://kotaku.com/ziff-davis/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ziffdavis</span></a></div -->					<div><a title="Click here to read Can Print Gaming Media Survive? Maybe." href="http://kotaku.com/321769/can-print-gaming-media-survive-maybe" class="pp_image">
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				With online video game news coming from powerhouses like IGN, 1UP and Gamespot, can old fashioned glossy print media survive? How can once-monthly publications compete with up to the minute news sources, say, for instance Kotaku, and established gaming media updating throughout the day? That's the focus of the New York Times look at print publishers Ziff Davis Media and Future US, both of whom publish not only on paper, but online as well.				<a href="http://kotaku.com/321769/can-print-gaming-media-survive-maybe" title="Click here to read more about Can Print Gaming Media Survive? Maybe.">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 12 Nov 2007 19:20:42 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Does Brain Age Actually Work? No, Apparently.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Does Brain Age Actually Work? No, Apparently." href="http://kotaku.com/new-york-times/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">newyorktimes</span></a></div -->					<div><a title="Click here to read Does Brain Age Actually Work? No, Apparently." href="http://kotaku.com/320764/does-brain-age-actually-work-no-apparently" class="pp_image">
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				 Last year was all about the <i>Brain Age</i>. That title took Japan by storm and <i>drove</i> DS sales in the region. Consumers wanted to exercise their brains. Math problems and saying the word "blue" seemed like the answer. Or is it? An opinion piece over in <i>The New York Times</i> points out that those types of games are "inspired by science" and not actually proven by it. <i>Brain Age</i> and the like train users to be go at very specific tasks. Instead, brain power is actually improved by exercise. From the article:				<a href="http://kotaku.com/320764/does-brain-age-actually-work-no-apparently" title="Click here to read more about Does Brain Age Actually Work? No, Apparently.">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 09 Nov 2007 04:00:49 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Iraq Vet Writes Of His Return Home, Return To Gaming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Iraq Vet Writes Of His Return Home, Return To Gaming" href="http://kotaku.com/america.s-army/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">americasarmy</span></a></div -->					<div><a title="Click here to read Iraq Vet Writes Of His Return Home, Return To Gaming" href="http://kotaku.com/314129/iraq-vet-writes-of-his-return-home-return-to-gaming" class="pp_image">
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				The New York Times has been running a series of opinion pieces under the "Home Fires" banner, in which U.S. military veterans of the Iraq War write of returning to their lives after serving overseas. While some lean toward the intense, including contributions from a soldier blinded in a roadside bomb attack and one from a vet who responded to a bloody police station bombing, the most recent from former Marine Jeffrey D. Barnett writes simply of his love of gaming. It's not filled with earth-shattering revelations or the unique insight that only a Marine hardened by battle can provide, it's simply a thoughtful, down to earth op-ed from a rational gamer, one who just happens to be a foreign war vet.				<a href="http://kotaku.com/314129/iraq-vet-writes-of-his-return-home-return-to-gaming" title="Click here to read more about Iraq Vet Writes Of His Return Home, Return To Gaming">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/314129/iraq-vet-writes-of-his-return-home-return-to-gaming]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-314129]]></guid>
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			<pubDate><![CDATA[Tue, 23 Oct 2007 21:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The New York Times Gets Into the Game Publishing Act]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The New York Times Gets Into the Game Publishing Act" href="http://kotaku.com/newsgames/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">newsgames</span></a></div -->					<div><a title="Click here to read The New York Times Gets Into the Game Publishing Act" href="http://kotaku.com/263790/the-new-york-times-gets-into-the-game-publishing-act" class="pp_image">
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				The NYT and Persuasive Games have a new relationship, and Times Select subscribers can now get access to 'newsgames' via NYT's editorial pages.  While several newsgames have been getting press in recent months, this marks a first for newsgames really going mainstream.  The first game published is called "Food Import Folly," with obvious ties to the current tainted imported Chinese goods headlines.  				<a href="http://kotaku.com/263790/the-new-york-times-gets-into-the-game-publishing-act" title="Click here to read more about The New York Times Gets Into the Game Publishing Act">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 26 May 2007 11:47:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Sony: Wii "Impulse Buy", NYT: It Radiates Fun!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony: Wii &quot;Impulse Buy&quot;, NYT: It Radiates Fun!" href="http://kotaku.com/new-york-times/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">newyorktimes</span></a></div -->					<div><a title="Click here to read Sony: Wii &quot;Impulse Buy&quot;, NYT: It Radiates Fun!" href="http://kotaku.com/233015/sony-wii-impulse-buy-nyt-it-radiates-fun" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony: Wii &quot;Impulse Buy&quot;, NYT: It Radiates Fun!" alt="Click here to read Sony: Wii &quot;Impulse Buy&quot;, NYT: It Radiates Fun!" src="http://cache.kotaku.com/assets/images/9/2007/01/small_crusty_wii.jpg"/>
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      The New York Times is reporting that the Nintendo Wii has "upset the order of the video game world" leading them to claim that the only console seaworthy of navigating the <a href="http://www.kotaku.com/gaming/blue-ocean/">Blue Ocean</a> is leading the PLAYSTATION 3 in buzz and sales. Even moms love it!				<a href="http://kotaku.com/233015/sony-wii-impulse-buy-nyt-it-radiates-fun" title="Click here to read more about Sony: Wii "Impulse Buy", NYT: It Radiates Fun!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 31 Jan 2007 18:20:08 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[NYT Picks 360 As "The Superior Machine"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NYT Picks 360 As &quot;The Superior Machine&quot;" href="http://kotaku.com/new-york-times/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">newyorktimes</span></a></div -->					<div><a title="Click here to read NYT Picks 360 As &quot;The Superior Machine&quot;" href="http://kotaku.com/219943/nyt-picks-360-as-the-superior-machine" class="pp_image">
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      For now, Microsoft! Don't get too cocky. It's no secret that the New York Times is <a href="http://www.kotaku.com/gaming/ps3/the-new-york-times-hates-ps3-too-216186.php">not a huge fan</a> of Sony's monolith of a console, the PlayStation 3, but the NYT is breaking it down for the vacillating console crowd why they should pick up an Xbox 360 this holiday season.				<a href="http://kotaku.com/219943/nyt-picks-360-as-the-superior-machine" title="Click here to read more about NYT Picks 360 As "The Superior Machine"">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/219943/nyt-picks-360-as-the-superior-machine]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-219943]]></guid>
			<category><![CDATA[New York Times]]></category>
			<category><![CDATA[Console Wars]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 06 Dec 2006 19:40:33 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=219943&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The New York Times Hates PS3, Too]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The New York Times Hates PS3, Too" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read The New York Times Hates PS3, Too" href="http://kotaku.com/216186/the-new-york-times-hates-ps3-too" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The New York Times Hates PS3, Too" alt="Click here to read The New York Times Hates PS3, Too" src="http://cache.kotaku.com/assets/images/9/2006/11/small_psstore.jpg"/>
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        <div class="FloatHack"></div>
    

      
      While Sony fanboys and eBay scalpers are in L-U-V-love with their shiny piano black PlayStation 3's, it seems the New York Times just isn't feelin' it.				<a href="http://kotaku.com/216186/the-new-york-times-hates-ps3-too" title="Click here to read more about The New York Times Hates PS3, Too">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/216186/the-new-york-times-hates-ps3-too]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-216186]]></guid>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[haters]]></category>
			<category><![CDATA[New York Times]]></category>
			<pubDate><![CDATA[Mon, 20 Nov 2006 19:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=216186&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[New York Times Claims Will Wright To Be Our Da Vinci]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New York Times Claims Will Wright To Be Our Da Vinci" href="http://kotaku.com/will-wright/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">willwright</span></a></div -->					<div><a title="Click here to read New York Times Claims Will Wright To Be Our Da Vinci" href="http://kotaku.com/206442/new-york-times-claims-will-wright-to-be-our-da-vinci" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New York Times Claims Will Wright To Be Our Da Vinci" alt="Click here to read New York Times Claims Will Wright To Be Our Da Vinci" src="http://cache.kotaku.com/assets/images/9/2006/10/2006_03_21_wired.jpg"/>
											</a></div>
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				This New York Times piece on <em>Spore</em> starts out well enough: a more fascinating than plausible theory that our generation will be known for the "long zoom" shot: a gradual pull back from micro to macro and back again which, according to writer Steven Johnson, will define us as fixed perspective defined the Renaissance. Fine, fine, whatever.				<a href="http://kotaku.com/206442/new-york-times-claims-will-wright-to-be-our-da-vinci" title="Click here to read more about New York Times Claims Will Wright To Be Our Da Vinci">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/206442/new-york-times-claims-will-wright-to-be-our-da-vinci]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-206442]]></guid>
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			<category><![CDATA[long zoom]]></category>
			<category><![CDATA[New York Times]]></category>
			<category><![CDATA[Sims]]></category>
			<category><![CDATA[Spore]]></category>
			<pubDate><![CDATA[Tue, 10 Oct 2006 11:40:14 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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			<title><![CDATA[NYT on Agenda Gaming]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NYT on Agenda Gaming" href="http://kotaku.com/new-york-times/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">newyorktimes</span></a></div -->					<div><a title="Click here to read NYT on Agenda Gaming" href="http://kotaku.com/189229/nyt-on-agenda-gaming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read NYT on Agenda Gaming" alt="Click here to read NYT on Agenda Gaming" src="http://cache.kotaku.com/assets/images/9/2006/07/small_clivet.gif"/>
											</a></div>
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        <div class="FloatHack"></div>
    

      I admit it, I have a bit of a man-crush on Clive Thompson. But who wouldn't? He gets to write about video games for the likes of Wired Magazine and the Grey Lady and also churns out thoughtful introspective gaming pieces on his <a href=" http://www.collisiondetection.net/">personal blog</a>. He's like the Lester Bangs of video gaming.				<a href="http://kotaku.com/189229/nyt-on-agenda-gaming" title="Click here to read more about NYT on Agenda Gaming">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/189229/nyt-on-agenda-gaming]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-189229]]></guid>
			<category><![CDATA[New York Times]]></category>
			<category><![CDATA[Agenda Gaming]]></category>
			<category><![CDATA[Serious Gaming]]></category>
			<category><![CDATA[Wall Street Journal]]></category>
			<category><![CDATA[Wired Magazine]]></category>
			<pubDate><![CDATA[Sun, 23 Jul 2006 12:35:51 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=189229&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[PC Gaming Finally Hits Mainstream, Says New York Times]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PC Gaming Finally Hits Mainstream, Says New York Times" href="http://kotaku.com/new-york-times/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">newyorktimes</span></a></div -->					<div><a title="Click here to read PC Gaming Finally Hits Mainstream, Says New York Times" href="http://kotaku.com/188237/pc-gaming-finally-hits-mainstream-says-new-york-times" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read PC Gaming Finally Hits Mainstream, Says New York Times" alt="Click here to read PC Gaming Finally Hits Mainstream, Says New York Times" src="http://cache.kotaku.com/assets/images/9/2006/07/small_nytlogo379x64.gif"/>
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      Or alternately, "New York Times Finally Hits 21st Century".				<a href="http://kotaku.com/188237/pc-gaming-finally-hits-mainstream-says-new-york-times" title="Click here to read more about PC Gaming Finally Hits Mainstream, Says New York Times">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/188237/pc-gaming-finally-hits-mainstream-says-new-york-times]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-188237]]></guid>
			<category><![CDATA[New York Times]]></category>
			<category><![CDATA[Grandma]]></category>
			<category><![CDATA[Microsoft]]></category>
			<pubDate><![CDATA[Tue, 18 Jul 2006 21:20:34 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=188237&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[New York Times on The Sims]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New York Times on The Sims" href="http://kotaku.com/sims/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sims</span></a></div -->					<div><a title="Click here to read New York Times on The Sims" href="http://kotaku.com/172202/new-york-times-on-the-sims" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New York Times on The Sims" alt="Click here to read New York Times on The Sims" src="http://cache.kotaku.com/assets/images/9/2006/05/sims-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://www.kotaku.com/images/2006/05/sims.jpg"></a>Ever been in one of those conversations where the person you're talking to mentions that they enjoy bicycling? Sensing a connection, you immediately start talking about your ten-speed. But your conversational partner only sneers at you with contempt, then lifts up a calf with a muscular buttock firmly imprinted into the back and confidently announces he or she just won the Tour de France.				<a href="http://kotaku.com/172202/new-york-times-on-the-sims" title="Click here to read more about New York Times on The Sims">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/172202/new-york-times-on-the-sims]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-172202]]></guid>
			<category><![CDATA[Sims]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[New York Times]]></category>
			<category><![CDATA[Obvious]]></category>
			<pubDate><![CDATA[Mon, 08 May 2006 13:20:28 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=172202&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[LucasArts Developing Darth Vader Game]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read LucasArts Developing Darth Vader Game" href="http://kotaku.com/star-wars/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">starwars</span></a></div -->					<div><a title="Click here to read LucasArts Developing Darth Vader Game" href="http://kotaku.com/167625/lucasarts-developing-darth-vader-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read LucasArts Developing Darth Vader Game" alt="Click here to read LucasArts Developing Darth Vader Game" src="http://cache.kotaku.com/assets/images/9/2006/04/small_lucasartheads-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://www.kotaku.com/images/2006/04/lucasartheads.jpg"></a>The New York Times looks at the LucasArts revival in a technology story that ran today. Laura M. Holson writes that George Lucas decided in 2004 to reinvigorate their ailing game development arm and strive to make that branch one of the top five game developers in the world.				<a href="http://kotaku.com/167625/lucasarts-developing-darth-vader-game" title="Click here to read more about LucasArts Developing Darth Vader Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/167625/lucasarts-developing-darth-vader-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-167625]]></guid>
			<category><![CDATA[Star Wars]]></category>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Lucasarts]]></category>
			<category><![CDATA[New York Times]]></category>
			<category><![CDATA[The Godfather]]></category>
			<pubDate><![CDATA[Mon, 17 Apr 2006 10:06:40 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=167625&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Solo Gaming Returns]]></title>
			<description>
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				Seth Schiesel takes a look at The Elder Scrolls IV: Oblivion and how it trumpets the return, if even just briefly, of thoroughly enjoyable and totally immersive single-player gaming in his latest piece for the New York Times.				<a href="http://kotaku.com/163742/solo-gaming-returns" title="Click here to read more about Solo Gaming Returns">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/163742/solo-gaming-returns]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-163742]]></guid>
			<category><![CDATA[Oblivion]]></category>
			<category><![CDATA[New York Times]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Single Player]]></category>
			<category><![CDATA[World of Warcraft]]></category>
			<pubDate><![CDATA[Wed, 29 Mar 2006 16:00:13 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=163742&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Mainstream Media React to PS3 Delay]]></title>
			<description>
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				Some of the big papers around the country (and the AP) ran interesting reaction stories to the Playstation 3 delay today.				<a href="http://kotaku.com/161026/mainstream-media-react-to-ps3-delay" title="Click here to read more about Mainstream Media React to PS3 Delay">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/161026/mainstream-media-react-to-ps3-delay]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-161026]]></guid>
			<category><![CDATA[Media]]></category>
			<category><![CDATA[Ap]]></category>
			<category><![CDATA[Free Play]]></category>
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			<category><![CDATA[New York Times]]></category>
			<category><![CDATA[Rocky Mountain News]]></category>
			<category><![CDATA[San Jose Mercury News]]></category>
			<category><![CDATA[Washington Post]]></category>
			<pubDate><![CDATA[Thu, 16 Mar 2006 13:58:10 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=161026&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Warriors Come Out to Play]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;i&gt;The Warriors&lt;/i&gt; Come Out to Play" href="http://kotaku.com/the-warriors/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thewarriors</span></a></div -->					<div><a title="Click here to read &lt;i&gt;The Warriors&lt;/i&gt; Come Out to Play" href="http://kotaku.com/131633/the-warriors-come-out-to-play" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;i&gt;The Warriors&lt;/i&gt; Come Out to Play" alt="Click here to read &lt;i&gt;The Warriors&lt;/i&gt; Come Out to Play" src="http://cache.kotaku.com/assets/images/9/2005/10/warriorsrun-thumb.jpg"/>
											</a></div>
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				<a href="http://www.kotaku.com/gaming/images/warriorsrun.jpg"></a><i>The Warriors</i> hit the streets today and <i>The New York Times</i> has an interview with the brothers behind Rockstar to talk about it. The Houser brothers describe the game's brawls as <i>Double Dragon</i> with more power and tout the game's ability to have mass rumbles that you can interact with. For Seth Schiesel's part, he seems impressed, saying that the game manages to be both simple to pick up and deep enough to keep you around playing. The story goes on to touch on the brother's background, how they came to found Rockstar and why they are so good at turning American culture into gaming mayhem.				<a href="http://kotaku.com/131633/the-warriors-come-out-to-play" title="Click here to read more about The Warriors Come Out to Play">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/131633/the-warriors-come-out-to-play]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-131633]]></guid>
			<category><![CDATA[The Warriors]]></category>
			<category><![CDATA[New York Times]]></category>
			<category><![CDATA[Rockstar]]></category>
			<pubDate><![CDATA[Tue, 18 Oct 2005 12:00:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=131633&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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