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		<title><![CDATA[Kotaku: Neil Young]]></title>
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			<title><![CDATA[Kotaku: Neil Young]]></title>
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		<description><![CDATA[Kotaku posts tagged Neil Young]]></description>
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			<title><![CDATA[How Steven Spielberg's Ambitious Video Game Failed To Take Off]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Steven Spielberg's Ambitious Video Game Failed To Take Off" href="http://kotaku.com/lmno/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lmno</span></a></div -->					<div><a title="Click here to read How Steven Spielberg's Ambitious Video Game Failed To Take Off" href="http://kotaku.com/5680023/how-steven-spielbergs-ambitious-video-game-failed-to-take-off" class="pp_image">
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				Steven Spielberg once tried to make a video game known to most people only as "LMNO," an  ambitious project that would have explored the relationship between a secret agent and an alien-like creature named Eve had it not been <a href="http://kotaku.com/5661479/ea-cancels-steven-spielberg-game">canceled</a>&mdash;<a href="http://kotaku.com/5303184/further-confirmation-that-spielbergs-lmno-is-doa-%5Bupdate%5D">twice</a>.				<a href="http://kotaku.com/5680023/how-steven-spielbergs-ambitious-video-game-failed-to-take-off" title="Click here to read more about How Steven Spielberg's Ambitious Video Game Failed To Take Off">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 02 Nov 2010 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Warriors Of Rock Adds Eleven New Artists To Guitar Hero]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Warriors Of Rock Adds Eleven New Artists To Guitar Hero" href="http://kotaku.com/music/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">music</span></a></div -->					<div><a title="Click here to read Warriors Of Rock Adds Eleven New Artists To Guitar Hero" href="http://kotaku.com/5610571/warriors-of-rock-adds-eleven-new-artists-to-guitar-hero" class="pp_image">
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				 You might have seen them in other rhythm games, but Queensrÿche, Tesla, Neil Young, and eight other artists are making their Guitar Hero debut in Warriors of Rock this fall.				<a href="http://kotaku.com/5610571/warriors-of-rock-adds-eleven-new-artists-to-guitar-hero" title="Click here to read more about Warriors Of Rock Adds Eleven New Artists To Guitar Hero">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 11 Aug 2010 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Sega President Departs To Helm ngmoco's iPhone Network]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sega President Departs To Helm ngmoco's iPhone Network" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Sega President Departs To Helm ngmoco's iPhone Network" href="http://kotaku.com/5291575/sega-president-departs-to-helm-ngmocos-iphone-network" class="pp_image">
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				President and COO of Sega of America <a class="autolink" title="Click here to read more posts tagged SIMON JEFFERY" title="Click here to read more posts tagged SIMON JEFFERY" href="http://kotaku.com/tag/simon-jeffery/">Simon Jeffery</a> has left the house of Sonic, hitching his executive wagon to iPhone developer and publisher ngmoco&mdash;you know, the one former Electronic Arts exec <a class="autolink" title="Click here to read more posts tagged NEIL YOUNG" title="Click here to read more posts tagged NEIL YOUNG" href="http://kotaku.com/tag/neil-young/">Neil Young</a> co-founded in 2008.				<a href="http://kotaku.com/5291575/sega-president-departs-to-helm-ngmocos-iphone-network" title="Click here to read more about Sega President Departs To Helm ngmoco's iPhone Network">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 15 Jun 2009 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Hands On With iPhone Multiplayer Shooter LiveFire]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hands On With iPhone Multiplayer Shooter LiveFire" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read Hands On With iPhone Multiplayer Shooter LiveFire" href="http://kotaku.com/5196115/hands-on-with-iphone-multiplayer-shooter-livefire" class="pp_image">
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				 Ngmoco's LiveFire, a multiplayer first-person shooter designed from the ground up for the iPhone, is a valiant attempt to bring the fast-paced genre to the portable, but still needs quite a bit of work.				<a href="http://kotaku.com/5196115/hands-on-with-iphone-multiplayer-shooter-livefire" title="Click here to read more about Hands On With iPhone Multiplayer Shooter LiveFire">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 03 Apr 2009 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Awkward Moments At GDC: Neil Young Tuck in Your Shirt]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Awkward Moments At GDC: Neil Young Tuck in Your Shirt" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read Awkward Moments At GDC: Neil Young Tuck in Your Shirt" href="http://kotaku.com/5185463/awkward-moments-at-gdc-neil-young-tuck-in-your-shirt" class="pp_image">
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				 It was, by most accounts, a grand success.				<a href="http://kotaku.com/5185463/awkward-moments-at-gdc-neil-young-tuck-in-your-shirt" title="Click here to read more about Awkward Moments At GDC: Neil Young Tuck in Your Shirt">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 26 Mar 2009 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Lunch With Luminaries: Wright, Perry, Fargo,Young and Spector Chat]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lunch With Luminaries: Wright, Perry, Fargo,Young and Spector Chat" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read Lunch With Luminaries: Wright, Perry, Fargo,Young and Spector Chat" href="http://kotaku.com/5184205/lunch-with-luminaries-wright-perry-fargoyoung-and-spector-chat" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lunch With Luminaries: Wright, Perry, Fargo,Young and Spector Chat" alt="Click here to read Lunch With Luminaries: Wright, Perry, Fargo,Young and Spector Chat" src="http://cache.kotaku.com/assets/images/9/2009/03/plato.jpg"/>
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				A small group of journalists and developers were invited to sit in an informal lunch discussion with some of the biggest names in the gaming industry today.				<a href="http://kotaku.com/5184205/lunch-with-luminaries-wright-perry-fargoyoung-and-spector-chat" title="Click here to read more about Lunch With Luminaries: Wright, Perry, Fargo,Young and Spector Chat">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 25 Mar 2009 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Apple's Portable Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Apple's Portable Game" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read Apple's Portable Game" href="http://kotaku.com/5176878/apples-portable-game" class="pp_image">
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				 After years of being a punch line among hardcore gamers, Apple has <a href="http://kotaku.com/tag/review/iphone/">gotten serious about gaming</a>, they just happened to use a cell phone and not a computer to do it.				<a href="http://kotaku.com/5176878/apples-portable-game" title="Click here to read more about Apple's Portable Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 20 Mar 2009 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Neil Young Launches iPhone Games Company]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Neil Young Launches iPhone Games Company" href="http://kotaku.com/neil-young/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">neilyoung</span></a></div -->					<div><a title="Click here to read Neil Young Launches iPhone Games Company" href="http://kotaku.com/5020694/neil-young-launches-iphone-games-company" class="pp_image">
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				Electronic Arts Los Angeles studio head Neil Young <a href="http://kotaku.com/5017786/electronic-arts-veteran-neil-young-quits">recently announced he'd be leaving EA</a> to embark on a new project - we now know what it is he'll be doing. Young's new endeavor, <a href="http://www.ngmoco.com/ngmoco.html">ng: moco</a>, will focus on publishing games for the iPhone, and Kotaku spoke to Young all about his big plans, and reflected on his 11-year career with EA.				<a href="http://kotaku.com/5020694/neil-young-launches-iphone-games-company" title="Click here to read more about Neil Young Launches iPhone Games Company">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 30 Jun 2008 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[EA: Best Of Luck To Former EALA Head Young In Amicable Parting]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA: Best Of Luck To Former EALA Head Young In Amicable Parting" href="http://kotaku.com/electronic-arts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">electronicarts</span></a></div -->					<div><a title="Click here to read EA: Best Of Luck To Former EALA Head Young In Amicable Parting" href="http://kotaku.com/5018070/ea-best-of-luck-to-former-eala-head-young-in-amicable-parting" class="pp_image">
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Electronic Arts is sending Neil Young off with well wishes, the company told Kotaku today. EA's VP of corporate communications Jeff Brown said that the EA Los Angeles studio head and Blueprint division leader's <a href="http://kotaku.com/5017786/electronic-arts-veteran-neil-young-quits">recent departure</a> was known ahead of time and was wholly amicable.				<a href="http://kotaku.com/5018070/ea-best-of-luck-to-former-eala-head-young-in-amicable-parting" title="Click here to read more about EA: Best Of Luck To Former EALA Head Young In Amicable Parting">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 19 Jun 2008 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Electronic Arts Veteran Neil Young Quits]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Electronic Arts Veteran Neil Young Quits" href="http://kotaku.com/disturbance-in-the-workforce/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">disturbanceintheworkforce</span></a></div -->					<div><a title="Click here to read Electronic Arts Veteran Neil Young Quits" href="http://kotaku.com/5017786/electronic-arts-veteran-neil-young-quits" class="pp_image">
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				According to an internal email forwarded to Newsweek's Level Up, long time Electronic Arts fixture Neil Young&mdash;pictured contemplating something&mdash;has left the company. Young had been at EA for over a decade, heading up EA's Los Angeles studio and, prior to leaving, the EA Blueprint division. The EA Blueprint endeavor was an attempt by the mega-publisher to create lower cost content with smaller teams based on original intellectual property.				<a href="http://kotaku.com/5017786/electronic-arts-veteran-neil-young-quits" title="Click here to read more about Electronic Arts Veteran Neil Young Quits">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 18 Jun 2008 21:30:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[E306 Videos: Shigeru, Moore and Young]]></title>
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				Just in case you missed it, here's a wrap-up of some of the better video interviews we did during E3. The interviews include Shigeru Miyamoto talking about DS/Wii connectivity and how the 360 can succeed in Japan; Peter Moore talking about the PS3 price and innovation; EA's Neil Young talking about video games as art and the company's plans with Spielberg; and a look at the man behind Wario Ware. <i>&mdash;Brian Crecente</i> 				<a href="http://kotaku.com/175263/e306-videos-shigeru-moore-and-young" title="Click here to read more about E306 Videos: Shigeru, Moore and Young">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 22 May 2006 08:07:47 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Video E306: Neil Young Talks C&C and Evoking Emotions]]></title>
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				In part two of my interview with EA LA studio head Neil Young we get into a discussion about narratives in video games and just how close Electronic Arts has come to evoking emotion through a game, the difficulties of developing for a beloved franchise like Command and Conquer and the chances of EA making another Generals game. II'll be posting part three a bit later tonight. 				<a href="http://kotaku.com/174546/video-e306-neil-young-talks-cc-and-evoking-emotions" title="Click here to read more about Video E306: Neil Young Talks C&C and Evoking Emotions">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 17 May 2006 20:00:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Video E306: Neil Young Talks Spielberg and Wii]]></title>
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				The head of Electronic Arts LA studio, Neil Young, was kind enough to take the time to sit down with me at E3 this year to talk about the future of EA and the industry. Forgive my voice, I had pretty much lost it at this point in the show. We uploaded our video interview in three parts. Part one deals with Electronic Arts take on the Wii's unique controller and if it will effect the way they develop games, EA's approach to movie to game adaptation and the developer's work with Steven Spielberg. I'll be posting parts two and three a bit later tonight. <i>&mdash;Brian Crecente</i> 				<a href="http://kotaku.com/174544/video-e306-neil-young-talks-spielberg-and-wii" title="Click here to read more about Video E306: Neil Young Talks Spielberg and Wii">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 17 May 2006 19:29:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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