"The most important piece that we're adding is a change to our technology around our LiveUpdate system," wrote Sean O'Brien, the game's executive producer. "This is the first step in our plans for NBA Live 14. Many of the changes in this update are things you won't actually see—technology additions that will pave the way for the additions to come. This will allow us to update and add content such as gameplay tuning, new animations, audio and visual assets directly to you as they become available."
That's not to say nothing was changed. "We've tuned shooting so that nailing the timing for a jump shot is a bit easier, as well as cutting down the number of blocked jumpers on the perimeter," O'Brien said. And those were indeed huge problems in the game at release. Further, they've fixed the bug that caused the crowd to go completely silent in the "Big Moments" mode—where players attempt to re-create performances that happened recently in the league.
Those were the only two specific improvements to gameplay mentioned. There are many other issues to tackle in a fundamentally unpolished game. This update is apparently going to smooth the delivery of those fixes, again, sometime later.
"I'm sure you're also looking for an update on some of the bigger projects we told you last month we'd deliver—improving the way the game teaches the controls and on-boards new users, and more visual improvements," O'Brien wrote. If they're patching in a full tutorial, well, better late than never, of course. Still it's more ammo for those who decry publishers who put out busted games and finish their work while people are buying them—something nearly everyone in annual sports publishing is guilty of these days.
"Rest assured there is still more to come, and we'll have more info to share in the coming weeks," O'Brien said. Let's hope they give people more than an IOU next time.