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		<title><![CDATA[Kotaku: Narbacular Drop]]></title>
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			<title><![CDATA[Kotaku: Narbacular Drop]]></title>
			<link>http://kotaku.com/tag/narbacular drop</link>
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		<description><![CDATA[Kotaku posts tagged Narbacular Drop]]></description>
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			<title><![CDATA[One of the Main Brains Behind Portal Explains Her New Idea]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read One of the Main Brains Behind &lt;em&gt;Portal&lt;/em&gt; Explains Her New Idea" href="http://kotaku.com/quantum-conundrum/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">quantumconundrum</span></a></div -->					<div><a title="Click here to read One of the Main Brains Behind &lt;em&gt;Portal&lt;/em&gt; Explains Her New Idea" href="http://kotaku.com/5835633/one-of-the-main-brains-behind-portal-explains-her-new-idea" class="pp_image">
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				<!-- videoId: 0vnFop8AUCo --><!-- /videoId: 0vnFop8AUCo -->  This is <em>Quantum Conundrum</em>, the first-person puzzle game coming out early next year from a development team led by Kim Swift. She's someone who has earned my gaming trust, since she was a senior member of the team that made <em>Narbacular Drop</em> and the more famous game it was turned into, <em>Portal</em>				<a href="http://kotaku.com/5835633/one-of-the-main-brains-behind-portal-explains-her-new-idea" title="Click here to read more about One of the Main Brains Behind Portal Explains Her New Idea">More&nbsp;&raquo;</a>
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			<category><![CDATA[Quantum Conundrum]]></category>
			<category><![CDATA[airtight games]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[kim swift]]></category>
			<category><![CDATA[narbacular drop]]></category>
			<category><![CDATA[Pax]]></category>
			<category><![CDATA[pax 2011]]></category>
			<category><![CDATA[Portal]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[psn]]></category>
			<category><![CDATA[tweet]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Fri, 02 Sep 2011 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Get Narbacular Drop In Your Prey!]]></title>
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If you're excited for Valve's <em>Portal</em> and wish there was more <em>Narbacular Drop</em> in your <em>Prey</em> <em>now</em>, some intrepid 3D Realms forum modders have modded make-your-own-portals into the popular Human Head Studios game... a game which, as you might remember, accurately models what it might be like to be shrunk down to microscopic size and walk around inside of a woman's cervix. <span class="byline">Florian Eckhardt</span>				<a href="http://kotaku.com/189315/get-narbacular-drop-in-your-prey" title="Click here to read more about Get Narbacular Drop In Your Prey!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Prey]]></category>
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			<category><![CDATA[Human Head Studios]]></category>
			<category><![CDATA[Mod]]></category>
			<category><![CDATA[narbacular drop]]></category>
			<category><![CDATA[Portal]]></category>
			<category><![CDATA[Valve]]></category>
			<pubDate><![CDATA[Mon, 24 Jul 2006 10:40:12 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
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