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		<title><![CDATA[Kotaku: Namco Bandai]]></title>
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			<title><![CDATA[Kotaku: Namco Bandai]]></title>
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		<description><![CDATA[Kotaku posts tagged Namco Bandai]]></description>
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			<title><![CDATA[Ni No Kuni Comes West This Winter, Includes Japanese Vocals]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Ni No Kuni&lt;/em&gt; Comes West This Winter, Includes Japanese Vocals" href="http://kotaku.com/ni-no-kuni/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ninokuni</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Ni No Kuni&lt;/em&gt; Comes West This Winter, Includes Japanese Vocals" href="http://kotaku.com/5885530/ni-no-kuni-comes-west-this-winter" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Ni No Kuni&lt;/em&gt; Comes West This Winter, Includes Japanese Vocals" alt="Click here to read &lt;em&gt;Ni No Kuni&lt;/em&gt; Comes West This Winter, Includes Japanese Vocals" src="http://cache.kotaku.com/assets/images/9/2012/02/small_6b9fb7c2c5dfffac29186a62a3de4f49.jpg"/>
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				Namco Bandai will be releasing<a href="http://kotaku.com/ni-no-kuni/"> Level-5/Studio Ghibli collaboration<em> Ni No Kuni: Wrath of the White Witch</a></em> in North America sometime during "Winter 2012". For Europe, it's early 2013.				<a href="http://kotaku.com/5885530/ni-no-kuni-comes-west-this-winter" title="Click here to read more about Ni No Kuni Comes West This Winter, Includes Japanese Vocals">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ni no kuni]]></category>
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			<pubDate><![CDATA[Wed, 15 Feb 2012 19:47:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Star Trek Video Game Beams Down to the Surface in Early 2013]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Star Trek&lt;/em&gt; Video Game Beams Down to the Surface in Early 2013" href="http://kotaku.com/star-trek/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">startrek</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Star Trek&lt;/em&gt; Video Game Beams Down to the Surface in Early 2013" href="http://kotaku.com/5884053/star-trek-video-game-beams-down-to-the-surface-in-early-2013" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Star Trek&lt;/em&gt; Video Game Beams Down to the Surface in Early 2013" alt="Click here to read &lt;em&gt;Star Trek&lt;/em&gt; Video Game Beams Down to the Surface in Early 2013" src="http://cache.kotaku.com/assets/images/9/2012/02/small_522737f0e1e7e3dfc87bc96673d2fdee.jpg"/>
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				 That <a href="http://kotaku.com/5811135/star-trek-sets-its-phaser-for-thrill">shiny new Star Trek game</a> based off of J.J. Abrams' reboot of the sci-fi classic will be finally going into warp drive next year. Today it was announced that Namco Bandai&mdash;best known for <em>Pac-Man</em>, <em>SoulCalibur</em> and <em>Tekken</em> games&mdash;will be publishing the action/adventure game and that it'll be out in the first quarter of 2013, ahead of the expected release of <em>Star Trek 2</em> film.				<a href="http://kotaku.com/5884053/star-trek-video-game-beams-down-to-the-surface-in-early-2013" title="Click here to read more about Star Trek Video Game Beams Down to the Surface in Early 2013">More&nbsp;&raquo;</a>
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			<category><![CDATA[Star Trek]]></category>
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			<pubDate><![CDATA[Fri, 10 Feb 2012 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[SoulCalibur V Takes a Beating From Game Reviewers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;SoulCalibur V&lt;/em&gt; Takes a Beating From Game Reviewers" href="http://kotaku.com/soulcalibur/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">soulcalibur</span></a></div -->					<div><a title="Click here to read &lt;em&gt;SoulCalibur V&lt;/em&gt; Takes a Beating From Game Reviewers" href="http://kotaku.com/5881373/soulcalibur-v-takes-a-beating-from-game-reviewers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;SoulCalibur V&lt;/em&gt; Takes a Beating From Game Reviewers" alt="Click here to read &lt;em&gt;SoulCalibur V&lt;/em&gt; Takes a Beating From Game Reviewers" src="http://cache.kotaku.com/assets/images/9/2012/02/small_5ac41dbd48fe12434a565200bc98536c.jpg"/>
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				With the past couple of years dominated by <em>Street Fighter</em> and <em>Mortal Kombat</em>-style 2D fighters, it's nice to see the return of one of the big 3D fighting franchises. That is, unless you're a game reviewer. Then it's time to step into the critical ring.				<a href="http://kotaku.com/5881373/soulcalibur-v-takes-a-beating-from-game-reviewers" title="Click here to read more about SoulCalibur V Takes a Beating From Game Reviewers">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5881373/soulcalibur-v-takes-a-beating-from-game-reviewers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5881373]]></guid>
			<category><![CDATA[Soulcalibur]]></category>
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			<pubDate><![CDATA[Wed, 01 Feb 2012 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Soulcalibur V's Character Creator Is Capable of Terrible, Beautiful Things]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Soulcalibur V's&lt;/em&gt; Character Creator Is Capable of Terrible, Beautiful Things" href="http://kotaku.com/soul-calibur/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">soulcalibur</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Soulcalibur V's&lt;/em&gt; Character Creator Is Capable of Terrible, Beautiful Things" href="http://kotaku.com/5881070/soulcalibur-vs-character-creator-is-capable-of-terrible-beautiful-things" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Soulcalibur V's&lt;/em&gt; Character Creator Is Capable of Terrible, Beautiful Things" alt="Click here to read &lt;em&gt;Soulcalibur V's&lt;/em&gt; Character Creator Is Capable of Terrible, Beautiful Things" src="http://cache.kotaku.com/assets/images/9/2012/01/small_2f6d7c11595c293967841a4eca545e9a.jpg"/>
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				 <!-- videoId: v/982fe91e --><!-- /videoId: v/982fe91e --> When the editor-in-chief here asked me to do a video showcasing two of my beloved characters created on <em>Soulcalibur V</em>'s character creator, I was elated. I consider myself a connoisseur of character creation and customization, often spending way too much time than any person should on creating the most bizarre and ridiculous characters I possibly can.				<a href="http://kotaku.com/5881070/soulcalibur-vs-character-creator-is-capable-of-terrible-beautiful-things" title="Click here to read more about Soulcalibur V's Character Creator Is Capable of Terrible, Beautiful Things">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5881070/soulcalibur-vs-character-creator-is-capable-of-terrible-beautiful-things]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5881070]]></guid>
			<category><![CDATA[Soul Calibur]]></category>
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			<pubDate><![CDATA[Tue, 31 Jan 2012 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Nick Vannucci]]></dc:creator>
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			<title><![CDATA[SoulCalibur V : The  Kotaku Review]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;SoulCalibur V &lt;/em&gt;: The &lt;em&gt; Kotaku&lt;/em&gt; Review" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read &lt;em&gt;SoulCalibur V &lt;/em&gt;: The &lt;em&gt; Kotaku&lt;/em&gt; Review" href="http://kotaku.com/5880830/soulcalibur-v--the--kotaku-review" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;SoulCalibur V &lt;/em&gt;: The &lt;em&gt; Kotaku&lt;/em&gt; Review" alt="Click here to read &lt;em&gt;SoulCalibur V &lt;/em&gt;: The &lt;em&gt; Kotaku&lt;/em&gt; Review" src="http://cache.kotaku.com/assets/images/9/2012/01/small_afc2c1526f7ef1edb489c8e268874d32.jpg"/>
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				 <em>Soul Calibur V</em>, like almost all fighting games nowadays, finds itself having to serve multiple purposes for a broad and fragmented user base. Fighting games demand investment if you're actually trying to excel at them. You've got to pick a character that speaks to you and then master enough moves to be competent and diverse. Nobody's just showing up to get beat down, after all, and winning ugly is worse than losing. <!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5880830/soulcalibur-v--the--kotaku-review" title="Click here to read more about SoulCalibur V : The  Kotaku Review">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 31 Jan 2012 12:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[Let's Get All Prettied Up for the SoulCalibur V Launch]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's Get All Prettied Up for the &lt;em&gt;SoulCalibur&lt;/em&gt; V Launch" href="http://kotaku.com/soulcalibur/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">soulcalibur</span></a></div -->					<div><a title="Click here to read Let's Get All Prettied Up for the &lt;em&gt;SoulCalibur&lt;/em&gt; V Launch" href="http://kotaku.com/5880824/lets-get-all-prettied-up-for-the-soulcalibur-v-launch" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Let's Get All Prettied Up for the &lt;em&gt;SoulCalibur&lt;/em&gt; V Launch" alt="Click here to read Let's Get All Prettied Up for the &lt;em&gt;SoulCalibur&lt;/em&gt; V Launch" src="http://cache.kotaku.com/assets/images/9/2012/01/small_b7b5d11de90eca19344020342447ed8c.jpg"/>
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				<!-- videoId: uo9YJx6dP6g --><!-- /videoId: uo9YJx6dP6g --> <em>SoulCalibur V</em> is in stores today across the U.S., where players are a lot less likely to dress up as a whip-wielding Ivy or Ezio Auditore de Firenze than the special gamers inhabiting the world of the <em>SoulCalibur V</em> launch trailer.				<a href="http://kotaku.com/5880824/lets-get-all-prettied-up-for-the-soulcalibur-v-launch" title="Click here to read more about Let's Get All Prettied Up for the SoulCalibur V Launch">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 31 Jan 2012 08:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[101 Seconds Of Soulcalibur V, Which Sure Seems Better Than IV]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 101 Seconds Of &lt;em&gt;Soulcalibur V&lt;/em&gt;, Which Sure Seems Better Than &lt;em&gt;IV&lt;/em&gt;" href="http://kotaku.com/soul-calibur/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">soulcalibur</span></a></div -->					<div><a title="Click here to read 101 Seconds Of &lt;em&gt;Soulcalibur V&lt;/em&gt;, Which Sure Seems Better Than &lt;em&gt;IV&lt;/em&gt;" href="http://kotaku.com/5880058/101-seconds-of-soulcalibur-v-which-sure-seems-better-than-iv" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 101 Seconds Of &lt;em&gt;Soulcalibur V&lt;/em&gt;, Which Sure Seems Better Than &lt;em&gt;IV&lt;/em&gt;" alt="Click here to read 101 Seconds Of &lt;em&gt;Soulcalibur V&lt;/em&gt;, Which Sure Seems Better Than &lt;em&gt;IV&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2012/01/small_19b1e076295c71457c9aec890845b1cf.jpg"/>
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				 <!-- videoId: v/f261809e --><!-- /videoId: v/f261809e --> I played a little bit of <em>Soulcalibur V</em> today. I recorded some of it, cut out all the parts where I lost horribly, and made this video for you to watch.  <!-- %JUMP:More &raquo;% -->				<a href="http://kotaku.com/5880058/101-seconds-of-soulcalibur-v-which-sure-seems-better-than-iv" title="Click here to read more about 101 Seconds Of Soulcalibur V, Which Sure Seems Better Than IV">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 27 Jan 2012 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Nick Vannucci]]></dc:creator>
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			<title><![CDATA[See How Armored Core V’s Multiplayer Will Change Mech Multiplayer in This Video]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read See How &lt;em&gt;Armored Core V&lt;/em&gt;’s Multiplayer Will Change Mech Multiplayer in This Video" href="http://kotaku.com/armored-core/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">armoredcore</span></a></div -->					<div><a title="Click here to read See How &lt;em&gt;Armored Core V&lt;/em&gt;’s Multiplayer Will Change Mech Multiplayer in This Video" href="http://kotaku.com/5879885/see-how-armored-core-vs-multiplayer-will-change-mech-multiplayer-in-this-video" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read See How &lt;em&gt;Armored Core V&lt;/em&gt;’s Multiplayer Will Change Mech Multiplayer in This Video" alt="Click here to read See How &lt;em&gt;Armored Core V&lt;/em&gt;’s Multiplayer Will Change Mech Multiplayer in This Video" src="http://cache.kotaku.com/assets/images/9/2012/01/small_8545a0951011842425eefe3581b7232e.jpg"/>
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				<!-- videoId: explore/kotaku/videos/2431 --><!-- /videoId: explore/kotaku/videos/2431 --> With <em>Dark Souls</em> already out in the world, dev studio From Software's moving from magic to science with the upcoming Armored Core V. This video runs through the basics of multiplayer and shows off the new Operator role in action. It looks like there's going to some tower defense elements in coming to <em>ACV</em>, when it comes out on March 20th.				<a href="http://kotaku.com/5879885/see-how-armored-core-vs-multiplayer-will-change-mech-multiplayer-in-this-video" title="Click here to read more about See How Armored Core V’s Multiplayer Will Change Mech Multiplayer in This Video">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5879885/see-how-armored-core-vs-multiplayer-will-change-mech-multiplayer-in-this-video]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5879885]]></guid>
			<category><![CDATA[armored core]]></category>
			<category><![CDATA[Armored core v]]></category>
			<category><![CDATA[from software]]></category>
			<category><![CDATA[Namco Bandai]]></category>
			<pubDate><![CDATA[Fri, 27 Jan 2012 10:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5879885&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Report: Namco Ignored Programmer's Mental Health. Programmer Committed Suicide.]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Report: Namco Ignored Programmer's Mental Health. Programmer Committed Suicide." href="http://kotaku.com/namco-bandai/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">namcobandai</span></a></div -->					<div><a title="Click here to read Report: Namco Ignored Programmer's Mental Health. Programmer Committed Suicide." href="http://kotaku.com/5879484/report-namco-ignores-programmers-mental-health-programmer-commits-suicide" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Report: Namco Ignored Programmer's Mental Health. Programmer Committed Suicide." alt="Click here to read Report: Namco Ignored Programmer's Mental Health. Programmer Committed Suicide." src="http://cache.kotaku.com/assets/images/9/2012/01/small_9e5d12cb32c765f81c0fa6b42e130de0.jpg"/>
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				Mr. N fell in love with Namco's space shooter <em>Xevious</em>. On his job application, Mr. N wrote that from the moment he played <em>Xevious</em> as a junior high school student, he knew he wanted to make games. And he knew Namco was the company for him.				<a href="http://kotaku.com/5879484/report-namco-ignores-programmers-mental-health-programmer-commits-suicide" title="Click here to read more about Report: Namco Ignored Programmer's Mental Health. Programmer Committed Suicide.">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5879484/report-namco-ignores-programmers-mental-health-programmer-commits-suicide]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5879484]]></guid>
			<category><![CDATA[Namco Bandai]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[Legal]]></category>
			<category><![CDATA[xevious]]></category>
			<pubDate><![CDATA[Thu, 26 Jan 2012 04:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5879484&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Namco Bandai Celebrates UK SoulCalibur V Launch With Fitness Classes]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Namco Bandai Celebrates UK &lt;em&gt;SoulCalibur V&lt;/em&gt; Launch With Fitness Classes" href="http://kotaku.com/soulcalibur/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">soulcalibur</span></a></div -->					<div><a title="Click here to read Namco Bandai Celebrates UK &lt;em&gt;SoulCalibur V&lt;/em&gt; Launch With Fitness Classes" href="http://kotaku.com/5879310/namco-bandai-celebrates-uk-soulcalibur-v-launch-with-fitness-classes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Namco Bandai Celebrates UK &lt;em&gt;SoulCalibur V&lt;/em&gt; Launch With Fitness Classes" alt="Click here to read Namco Bandai Celebrates UK &lt;em&gt;SoulCalibur V&lt;/em&gt; Launch With Fitness Classes" src="http://cache.kotaku.com/assets/images/9/2012/01/small_dbf8675ef64011b412ae7872d681491a.jpg"/>
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				Every Tuesday evening in February London fight game fans can step away from their game console and grab a little  fitness with Gymbox's <em>SoulCalibur V</em>: Swordsman Workout class. No, seriously.				<a href="http://kotaku.com/5879310/namco-bandai-celebrates-uk-soulcalibur-v-launch-with-fitness-classes" title="Click here to read more about Namco Bandai Celebrates UK SoulCalibur V Launch With Fitness Classes">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5879310/namco-bandai-celebrates-uk-soulcalibur-v-launch-with-fitness-classes]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5879310]]></guid>
			<category><![CDATA[Soulcalibur]]></category>
			<category><![CDATA[Exercise]]></category>
			<category><![CDATA[Gymbox]]></category>
			<category><![CDATA[London]]></category>
			<category><![CDATA[Namco Bandai]]></category>
			<category><![CDATA[Soulcalibur v]]></category>
			<category><![CDATA[Uk]]></category>
			<category><![CDATA[westfield]]></category>
			<pubDate><![CDATA[Wed, 25 Jan 2012 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5879310&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Soulcalibur is $12 on the iPhone, and That's On Sale]]></title>
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				Namco Bandai has released a <a href="http://kotaku.com/5876623/soulcalibur-battles-its-way-to-the-iphone">port of the original <em>Soulcalibur</em></a> on <a href="http://itunes.apple.com/us/app/soulcalibur/id481958471?mt=8">iTunes</a>, but the $12 price tag might drive some folks away. I say get it now before the release sale ends and it jumps to $15. Plactice mode!				<a href="http://kotaku.com/5877464/soulcalibur-is-12-on-the-iphone-and-thats-on-sale" title="Click here to read more about Soulcalibur is $12 on the iPhone, and That's On Sale">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5877464/soulcalibur-is-12-on-the-iphone-and-thats-on-sale]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5877464]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[ios]]></category>
			<category><![CDATA[ipad]]></category>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[Namco Bandai]]></category>
			<category><![CDATA[Soulcalibur]]></category>
			<pubDate><![CDATA[Thu, 19 Jan 2012 08:15:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5877464&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Come for SoulCalibur V's Story, Stay For the Screenshots]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Come for &lt;em&gt;SoulCalibur V&lt;/em&gt;'s Story, Stay For the Screenshots" href="http://kotaku.com/soulcalibur/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">soulcalibur</span></a></div -->					<div><a title="Click here to read Come for &lt;em&gt;SoulCalibur V&lt;/em&gt;'s Story, Stay For the Screenshots" href="http://kotaku.com/5877113/come-for-soulcalibur-vs-story-stay-for-the-screenshots/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Come for &lt;em&gt;SoulCalibur V&lt;/em&gt;'s Story, Stay For the Screenshots" alt="Click here to read Come for &lt;em&gt;SoulCalibur V&lt;/em&gt;'s Story, Stay For the Screenshots" src="http://cache.kotaku.com/assets/images/9/2012/01/small_4d03ea07eb86cc0987f1e66ea18d5e17.jpg"/>
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				<!-- videoId: xBXvQgBDMNE --><!-- /videoId: xBXvQgBDMNE --> With 17 years separating <em>SoulCalibur V</em> from <em>SoulCalibur IV</em>, Project Soul has near two decades' worth of explaining to do. Could this be the most story-driven <em>SoulCalibur</em> yet?				<a href="http://kotaku.com/5877113/come-for-soulcalibur-vs-story-stay-for-the-screenshots/gallery/" title="Click here to read more about Come for SoulCalibur V's Story, Stay For the Screenshots">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5877113/come-for-soulcalibur-vs-story-stay-for-the-screenshots/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5877113]]></guid>
			<category><![CDATA[Soulcalibur]]></category>
			<category><![CDATA[Gallery]]></category>
			<category><![CDATA[Kotaku Core]]></category>
			<category><![CDATA[Namco Bandai]]></category>
			<category><![CDATA[Playstation]]></category>
			<category><![CDATA[Soulcalibur v]]></category>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Wed, 18 Jan 2012 08:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5877113&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Soulcalibur Battles Its Way to the iPhone]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Soulcalibur&lt;/em&gt; Battles Its Way to the iPhone" href="http://kotaku.com/soulcalibur/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">soulcalibur</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Soulcalibur&lt;/em&gt; Battles Its Way to the iPhone" href="http://kotaku.com/5876623/soulcalibur-battles-its-way-to-the-iphone" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Soulcalibur&lt;/em&gt; Battles Its Way to the iPhone" alt="Click here to read &lt;em&gt;Soulcalibur&lt;/em&gt; Battles Its Way to the iPhone" src="http://cache.kotaku.com/assets/images/9/2012/01/small_61a97767fb15c4ab0fd7b52bdcf68bcd.jpg"/>
											</a></div>
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				With the success popular 2D fighting franchises like <em>Street Fighter</em> and <em>The King of Fighters</em> have had on the iPhone, iPad, and iPod Touch, it was only a matter of time before Namco Bandai got in on the action with 3D fighter <em>Soulcalibur</em>, due out for iOS January 19.				<a href="http://kotaku.com/5876623/soulcalibur-battles-its-way-to-the-iphone" title="Click here to read more about Soulcalibur Battles Its Way to the iPhone">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5876623/soulcalibur-battles-its-way-to-the-iphone]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5876623]]></guid>
			<category><![CDATA[Soulcalibur]]></category>
			<category><![CDATA[ios]]></category>
			<category><![CDATA[ipad]]></category>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[Namco Bandai]]></category>
			<pubDate><![CDATA[Mon, 16 Jan 2012 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5876623&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Dark Souls PC Petition Has Namco Bandai's Attention]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The &lt;em&gt;Dark Souls&lt;/em&gt; PC Petition Has Namco Bandai's Attention" href="http://kotaku.com/dark-souls/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">darksouls</span></a></div -->					<div><a title="Click here to read The &lt;em&gt;Dark Souls&lt;/em&gt; PC Petition Has Namco Bandai's Attention" href="http://kotaku.com/5875833/the-dark-souls-pc-petition-has-namco-bandais-attention" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The &lt;em&gt;Dark Souls&lt;/em&gt; PC Petition Has Namco Bandai's Attention" alt="Click here to read The &lt;em&gt;Dark Souls&lt;/em&gt; PC Petition Has Namco Bandai's Attention" src="http://cache.kotaku.com/assets/images/9/2012/01/small_7f476ba2404e4a900bd55db85562992a.jpg"/>
											</a></div>
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				Internet petitions are normally as effective in bringing about a desired result as closing your eyes and wishing really hard, but with more than 66.000 signatures accrued in just one week the petition for Namco Bandai to release uber-challenging dungeon crawler <em>Dark Souls</em> on PC seems to have gotten the company's attention.				<a href="http://kotaku.com/5875833/the-dark-souls-pc-petition-has-namco-bandais-attention" title="Click here to read more about The Dark Souls PC Petition Has Namco Bandai's Attention">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5875833/the-dark-souls-pc-petition-has-namco-bandais-attention]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5875833]]></guid>
			<category><![CDATA[Dark souls]]></category>
			<category><![CDATA[Kotaku Core]]></category>
			<category><![CDATA[Namco Bandai]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Petition]]></category>
			<pubDate><![CDATA[Fri, 13 Jan 2012 12:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5875833&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Armored Core V Gets a Release Date]]></title>
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				From Software's upcoming Mech-buster <em>Armored Core V</em> has a release date&mdash;it'll be landing in stores on March 20th for Xbox 360 and PlayStation 3. Apparently, it's not really the fifth title in the series, it's the fourteenth. Fancy that. Check out a trailer for the game <a href="http://kotaku.com/5832098/this-trailer-is-armored-to-the-core?tag=armoredcore">here</a>.				<a href="http://kotaku.com/5875635/armored-core-v-gets-a-release-date" title="Click here to read more about Armored Core V Gets a Release Date">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5875635/armored-core-v-gets-a-release-date]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5875635]]></guid>
			<category><![CDATA[Blip]]></category>
			<category><![CDATA[armored core]]></category>
			<category><![CDATA[Armored core v]]></category>
			<category><![CDATA[from software]]></category>
			<category><![CDATA[Kotaku Core]]></category>
			<category><![CDATA[Namco Bandai]]></category>
			<pubDate><![CDATA[Thu, 12 Jan 2012 18:15:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kirk Hamilton]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5875635&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Namco Bandai Is Making *GASP* a New Game (Please Wait!)]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Namco Bandai Is Making *GASP* a New Game (Please Wait!)" href="http://kotaku.com/japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">japan</span></a></div -->					<div><a title="Click here to read Namco Bandai Is Making *GASP* a New Game (Please Wait!)" href="http://kotaku.com/5875065/namco-bandai-is-making-gasp-a-new-game-please-wait" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Namco Bandai Is Making *GASP* a New Game (Please Wait!)" alt="Click here to read Namco Bandai Is Making *GASP* a New Game (Please Wait!)" src="http://cache.kotaku.com/assets/images/9/2012/01/small_b7afd96733c5a95eec5187592466d260.jpg"/>
											</a></div>
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				Shoemakers make shoes. Carmakers make cars. And video game makers? They make video games.				<a href="http://kotaku.com/5875065/namco-bandai-is-making-gasp-a-new-game-please-wait" title="Click here to read more about Namco Bandai Is Making *GASP* a New Game (Please Wait!)">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5875065/namco-bandai-is-making-gasp-a-new-game-please-wait]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5875065]]></guid>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[Famitsu]]></category>
			<category><![CDATA[Kotakucore]]></category>
			<category><![CDATA[Namco Bandai]]></category>
			<pubDate><![CDATA[Wed, 11 Jan 2012 05:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5875065&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Petition for PC Dark Souls Actually has Legs; Will Namco Listen?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Petition for PC &lt;em&gt;Dark Souls&lt;/em&gt; Actually has Legs; Will Namco Listen?" href="http://kotaku.com/dark-souls/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">darksouls</span></a></div -->					<div><a title="Click here to read Petition for PC &lt;em&gt;Dark Souls&lt;/em&gt; Actually has Legs; Will Namco Listen?" href="http://kotaku.com/5874097/petition-for-pc-dark-souls-actually-has-legs-will-namco-listen" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Petition for PC &lt;em&gt;Dark Souls&lt;/em&gt; Actually has Legs; Will Namco Listen?" alt="Click here to read Petition for PC &lt;em&gt;Dark Souls&lt;/em&gt; Actually has Legs; Will Namco Listen?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_b70baa0cb1cdfcdd49e46f7b8477cbf3.jpg"/>
											</a></div>
									</div>
				"Internet petitions" rank right up there with<a href="http://kotaku.com/5874005/please-stop-sending-me-links-to-zillion+dollar-xbox-live-dlc"> "zillion dollar Xbox Live DLC"</a> on my list of favorite subjects. We could spend all day writing about them, and they're still worth the paper they are printed on*. That said, a drive to get <em>Dark Souls</em> ported to the PC has traction, thanks to a Namco Bandai representative's comment to the community.				<a href="http://kotaku.com/5874097/petition-for-pc-dark-souls-actually-has-legs-will-namco-listen" title="Click here to read more about Petition for PC Dark Souls Actually has Legs; Will Namco Listen?">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5874097/petition-for-pc-dark-souls-actually-has-legs-will-namco-listen]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5874097]]></guid>
			<category><![CDATA[Dark souls]]></category>
			<category><![CDATA[Namco Bandai]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Petition]]></category>
			<pubDate><![CDATA[Sun, 08 Jan 2012 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5874097&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Soulcalibur V Poster is as Subtle as Giant Boobs In the Face Can Be]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Soulcalibur V&lt;/em&gt; Poster is as Subtle as Giant Boobs In the Face Can Be" href="http://kotaku.com/soulcalibur/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">soulcalibur</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Soulcalibur V&lt;/em&gt; Poster is as Subtle as Giant Boobs In the Face Can Be" href="http://kotaku.com/5873592/soulcalibur-v-poster-is-as-subtle-as-giant-boobs-in-the-face-can-be" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Soulcalibur V&lt;/em&gt; Poster is as Subtle as Giant Boobs In the Face Can Be" alt="Click here to read &lt;em&gt;Soulcalibur V&lt;/em&gt; Poster is as Subtle as Giant Boobs In the Face Can Be" src="http://cache.kotaku.com/assets/images/9/2012/01/small_dd43f054567ab271543b9fb711be9116.jpg"/>
											</a></div>
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				This, I kid you not, is a poster advertising the upcoming <em>Soulcalibur V</em> in Japan. Stay classy, Namco Bandai.				<a href="http://kotaku.com/5873592/soulcalibur-v-poster-is-as-subtle-as-giant-boobs-in-the-face-can-be" title="Click here to read more about Soulcalibur V Poster is as Subtle as Giant Boobs In the Face Can Be">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5873592/soulcalibur-v-poster-is-as-subtle-as-giant-boobs-in-the-face-can-be]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5873592]]></guid>
			<category><![CDATA[Soulcalibur]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[Namco Bandai]]></category>
			<category><![CDATA[Soulcalibur v]]></category>
			<pubDate><![CDATA[Fri, 06 Jan 2012 02:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5873592&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Bison, Ling Xiaoyu Are In Street Fighter x Tekken]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bison, Ling Xiaoyu Are In &lt;em&gt;Street Fighter x Tekken&lt;/em&gt;" href="http://kotaku.com/street-fighter/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">streetfighter</span></a></div -->					<div><a title="Click here to read Bison, Ling Xiaoyu Are In &lt;em&gt;Street Fighter x Tekken&lt;/em&gt;" href="http://kotaku.com/5872380/bison-ling-xiaoyu-are-in-street-fighter-x-tekken" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bison, Ling Xiaoyu Are In &lt;em&gt;Street Fighter x Tekken&lt;/em&gt;" alt="Click here to read Bison, Ling Xiaoyu Are In &lt;em&gt;Street Fighter x Tekken&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2012/01/small_dd192e14d2f10d607be6a04b1d09ae1a.jpg"/>
											</a></div>
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				This screenshot, posted on <em>Street Fighter x Tekken's</em> Xbox Marketplace website, accidentally (?) reveals two new characters for the crossover title.				<a href="http://kotaku.com/5872380/bison-ling-xiaoyu-are-in-street-fighter-x-tekken" title="Click here to read more about Bison, Ling Xiaoyu Are In Street Fighter x Tekken">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5872380/bison-ling-xiaoyu-are-in-street-fighter-x-tekken]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5872380]]></guid>
			<category><![CDATA[Street Fighter]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Namco Bandai]]></category>
			<category><![CDATA[Street fighter x tekken]]></category>
			<pubDate><![CDATA[Mon, 02 Jan 2012 04:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5872380&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Asuka Leads a Girls' Fight Out in This Street Fighter X Tekken Trailer]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Asuka Leads a Girls' Fight Out in This &lt;em&gt;Street Fighter X Tekken&lt;/em&gt; Trailer" href="http://kotaku.com/street-fighter/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">streetfighter</span></a></div -->					<div><a title="Click here to read Asuka Leads a Girls' Fight Out in This &lt;em&gt;Street Fighter X Tekken&lt;/em&gt; Trailer" href="http://kotaku.com/5870639/asuka-leads-a-girls-fight-out-in-this-street-fighter-x-tekken-trailer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Asuka Leads a Girls' Fight Out in This &lt;em&gt;Street Fighter X Tekken&lt;/em&gt; Trailer" alt="Click here to read Asuka Leads a Girls' Fight Out in This &lt;em&gt;Street Fighter X Tekken&lt;/em&gt; Trailer" src="http://cache.kotaku.com/assets/images/9/2011/12/small_9368242056f661296f208050211af156.jpg"/>
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				<!-- videoId: kyRCLa-3KoI --><!-- /videoId: kyRCLa-3KoI --> What do you get when you mix Chun-Li and Cammy of <em>Street Fighter</em> with <em>Lili</em> and Asuka of<em> Tekken</em>? I don't know, some sort of giant woman creature with eight arms and legs? Spider-Woman? Forget it; it was a stupid question. Just watch the video.				<a href="http://kotaku.com/5870639/asuka-leads-a-girls-fight-out-in-this-street-fighter-x-tekken-trailer" title="Click here to read more about Asuka Leads a Girls' Fight Out in This Street Fighter X Tekken Trailer">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5870639/asuka-leads-a-girls-fight-out-in-this-street-fighter-x-tekken-trailer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5870639]]></guid>
			<category><![CDATA[Street Fighter]]></category>
			<category><![CDATA[Asuka]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Namco Bandai]]></category>
			<category><![CDATA[Playstation]]></category>
			<category><![CDATA[Street fighter x tekken]]></category>
			<category><![CDATA[Tekken]]></category>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Thu, 22 Dec 2011 18:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5870639&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Touch My Katamari Finally Changes Katamari Damacy]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Touch My Katamari&lt;/em&gt; Finally Changes &lt;em&gt;Katamari Damacy&lt;/em&gt;" href="http://kotaku.com/katamari-damacy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">katamaridamacy</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Touch My Katamari&lt;/em&gt; Finally Changes &lt;em&gt;Katamari Damacy&lt;/em&gt;" href="http://kotaku.com/5866355/touch-my-katamari-finally-changes-katamari-damacy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Touch My Katamari&lt;/em&gt; Finally Changes &lt;em&gt;Katamari Damacy&lt;/em&gt;" alt="Click here to read &lt;em&gt;Touch My Katamari&lt;/em&gt; Finally Changes &lt;em&gt;Katamari Damacy&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/12/small_9e528d035a0b97415f8146719edca1c2.jpg"/>
						<span class="play_icon"></span>					</a></div>
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				 <!-- videoId: explore/kotaku/videos/2315 --><!-- /videoId: explore/kotaku/videos/2315 --> Once upon a time, Namco's <em>Katamari Damacy</em> was the freshest of games.  You controlled a little green guy who rolled up stuff to make a bigger and bigger ball that could roll up bigger and bigger stuff.				<a href="http://kotaku.com/5866355/touch-my-katamari-finally-changes-katamari-damacy" title="Click here to read more about Touch My Katamari Finally Changes Katamari Damacy">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5866355/touch-my-katamari-finally-changes-katamari-damacy]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5866355]]></guid>
			<category><![CDATA[Katamari Damacy]]></category>
			<category><![CDATA[Fb]]></category>
			<category><![CDATA[Namco Bandai]]></category>
			<category><![CDATA[Ps vita]]></category>
			<category><![CDATA[Touch my katamari]]></category>
			<category><![CDATA[tweet]]></category>
			<category><![CDATA[vita]]></category>
			<pubDate><![CDATA[Thu, 08 Dec 2011 15:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5866355&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ridge Racer DLC Sucks. Namco Ready To Rip You Off.]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Ridge Racer&lt;/em&gt; DLC Sucks. Namco Ready To Rip You Off." href="http://kotaku.com/ridge-racer/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ridgeracer</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Ridge Racer&lt;/em&gt; DLC Sucks. Namco Ready To Rip You Off." href="http://kotaku.com/5863299/ridge-racer-dlc-sucks-namco-ready-to-rip-you-off" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Ridge Racer&lt;/em&gt; DLC Sucks. Namco Ready To Rip You Off." alt="Click here to read &lt;em&gt;Ridge Racer&lt;/em&gt; DLC Sucks. Namco Ready To Rip You Off." src="http://cache.kotaku.com/assets/images/9/2011/11/small_5d14564b313f8e7b183e59d80cd02af8.jpg"/>
											</a></div>
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				 Thought it was stupid and awful that Namco Bandai was releasing <em>Ridge Racer</em> with <a href="http://kotaku.com/5862459/ridge-racer-has-only-three-tracks-30fps-no-thanks">only three tracks</a>? Wait until you hear what the DLC is.				<a href="http://kotaku.com/5863299/ridge-racer-dlc-sucks-namco-ready-to-rip-you-off" title="Click here to read more about Ridge Racer DLC Sucks. Namco Ready To Rip You Off.">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5863299/ridge-racer-dlc-sucks-namco-ready-to-rip-you-off]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5863299]]></guid>
			<category><![CDATA[Ridge Racer]]></category>
			<category><![CDATA[Bandai]]></category>
			<category><![CDATA[Namco]]></category>
			<category><![CDATA[Namco Bandai]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Ps vita]]></category>
			<category><![CDATA[vita]]></category>
			<pubDate><![CDATA[Tue, 29 Nov 2011 04:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5863299&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Let's Overdose on Plastic Figures, M'Kay?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's Overdose on Plastic Figures, M'Kay?" href="http://kotaku.com/toys/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toys</span></a></div -->					<div><a title="Click here to read Let's Overdose on Plastic Figures, M'Kay?" href="http://kotaku.com/5862575/lets-overdose-on-plastic-figures-mkay/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Let's Overdose on Plastic Figures, M'Kay?" alt="Click here to read Let's Overdose on Plastic Figures, M'Kay?" src="http://cache.kotaku.com/assets/images/9/2011/11/small_285a8d256acb0f23a1773861aa4e6a42.jpg"/>
											</a></div>
									</div>
				Starting today, the Tamashii Nation 2011 figure event kicked off in Akihabara. Wrapping up on Nov. 27, the event showcases upcoming plastic figurines.				<a href="http://kotaku.com/5862575/lets-overdose-on-plastic-figures-mkay/gallery/" title="Click here to read more about Let's Overdose on Plastic Figures, M'Kay?">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5862575/lets-overdose-on-plastic-figures-mkay/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5862575]]></guid>
			<category><![CDATA[Toys]]></category>
			<category><![CDATA[Dragonball]]></category>
			<category><![CDATA[Gundam]]></category>
			<category><![CDATA[Namco Bandai]]></category>
			<category><![CDATA[one piece]]></category>
			<category><![CDATA[Senran kagura]]></category>
			<category><![CDATA[Tamashii nation]]></category>
			<pubDate><![CDATA[Fri, 25 Nov 2011 23:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5862575&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ridge Racer Has Only Three Tracks? 30FPS? No Thanks!]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Ridge Racer&lt;/em&gt; Has Only Three Tracks? 30FPS? No Thanks!" href="http://kotaku.com/vita/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">vita</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Ridge Racer&lt;/em&gt; Has Only Three Tracks? 30FPS? No Thanks!" href="http://kotaku.com/5862459/ridge-racer-has-only-three-tracks-30fps-no-thanks" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Ridge Racer&lt;/em&gt; Has Only Three Tracks? 30FPS? No Thanks!" alt="Click here to read &lt;em&gt;Ridge Racer&lt;/em&gt; Has Only Three Tracks? 30FPS? No Thanks!" src="http://cache.kotaku.com/assets/images/9/2011/11/small_5d14564b313f8e7b183e59d80cd02af8.jpg"/>
											</a></div>
									</div>
				I like <em>Ridge Racer</em>. It's a guilty pleasure. And I was actually thinking of getting the next game. That is, until I heard what madness Namco Bandai is pulling.				<a href="http://kotaku.com/5862459/ridge-racer-has-only-three-tracks-30fps-no-thanks" title="Click here to read more about Ridge Racer Has Only Three Tracks? 30FPS? No Thanks!">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5862459/ridge-racer-has-only-three-tracks-30fps-no-thanks]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5862459]]></guid>
			<category><![CDATA[vita]]></category>
			<category><![CDATA[Namco]]></category>
			<category><![CDATA[Namco Bandai]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Ps vita]]></category>
			<category><![CDATA[Ridge Racer]]></category>
			<pubDate><![CDATA[Thu, 24 Nov 2011 07:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5862459&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Was This Inevitable? The Tales Studio Is Dead]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Was This Inevitable? The Tales Studio Is Dead" href="http://kotaku.com/tales/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tales</span></a></div -->					<div><a title="Click here to read Was This Inevitable? The Tales Studio Is Dead" href="http://kotaku.com/5861361/was-this-inevitable-the-tales-studio-is-dead" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Was This Inevitable? The Tales Studio Is Dead" alt="Click here to read Was This Inevitable? The Tales Studio Is Dead" src="http://cache.kotaku.com/assets/images/9/2011/11/small_cd596f4a02774d00e8f16c87f62aa033.jpg"/>
											</a></div>
									</div>
				Last summer, Tales producer Makoto Yoshizumi <a href="http://kotaku.com/5568531/end-of-story-for-tails-studio">obliquely tweeted</a>, "Meetings and conferences, sleepiness and struggle, it was a day of live or die." That day has come. The Tales Studio is no more.				<a href="http://kotaku.com/5861361/was-this-inevitable-the-tales-studio-is-dead" title="Click here to read more about Was This Inevitable? The Tales Studio Is Dead">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5861361/was-this-inevitable-the-tales-studio-is-dead]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5861361]]></guid>
			<category><![CDATA[Tales]]></category>
			<category><![CDATA[Japan]]></category>
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			<category><![CDATA[Namco Bandai]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Mon, 21 Nov 2011 09:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The Most Elaborate PS3 Game Manual Ever Made]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Most Elaborate PS3 Game Manual Ever Made" href="http://kotaku.com/ni-no-kuni/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ninokuni</span></a></div -->					<div><a title="Click here to read The Most Elaborate PS3 Game Manual Ever Made" href="http://kotaku.com/5860711/the-most-elaborate-ps3-game-manual-ever-made/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Most Elaborate PS3 Game Manual Ever Made" alt="Click here to read The Most Elaborate PS3 Game Manual Ever Made" src="http://cache.kotaku.com/assets/images/9/2011/11/small_4f0a791d5b7dbe863b71540e8a2de7cc.jpg"/>
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				When <em>Ni No Kuni </em>was released on DS last year, it shipped in<a href="http://kotaku.com/5063027/studio-ghiblilevel-5-game-box-gives-other-game-boxes-the-finger"> just about the coolest box ever</a>, which housed an extravagant spell book. Well, early adopters of the PS3 version, at least in Japan, will get the same book.				<a href="http://kotaku.com/5860711/the-most-elaborate-ps3-game-manual-ever-made/gallery/" title="Click here to read more about The Most Elaborate PS3 Game Manual Ever Made">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ni no kuni]]></category>
			<category><![CDATA[Level-5]]></category>
			<category><![CDATA[Namco Bandai]]></category>
			<category><![CDATA[PS3]]></category>
			<pubDate><![CDATA[Fri, 18 Nov 2011 02:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5860711&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[You Know Cervantes, Yoshimitsu, and Aeon; Who is Soulcalibur V's Xiba?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read You Know Cervantes, Yoshimitsu, and Aeon; Who is &lt;em&gt;Soulcalibur V&lt;/em&gt;'s Xiba?" href="http://kotaku.com/soulcalibur/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">soulcalibur</span></a></div -->					<div><a title="Click here to read You Know Cervantes, Yoshimitsu, and Aeon; Who is &lt;em&gt;Soulcalibur V&lt;/em&gt;'s Xiba?" href="http://kotaku.com/5860600/you-know-cervantes-yoshimitsu-and-aeon-who-is-soulcalibur-vs-xiba/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read You Know Cervantes, Yoshimitsu, and Aeon; Who is &lt;em&gt;Soulcalibur V&lt;/em&gt;'s Xiba?" alt="Click here to read You Know Cervantes, Yoshimitsu, and Aeon; Who is &lt;em&gt;Soulcalibur V&lt;/em&gt;'s Xiba?" src="http://cache.kotaku.com/assets/images/9/2011/11/small_750ac59fdcc335b31523bff72940bb4d.jpg"/>
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Kilik fans rejoice! While there's still no word whether or not the big K will be back for round five, new character Xiba sounds suspiciously like the early concept art for the famed staff wielder. See how monkeyboy handles his rod in this latest batch of <em>Soulcalibur V</em> screenshots, along with a few more familiar faces.				<a href="http://kotaku.com/5860600/you-know-cervantes-yoshimitsu-and-aeon-who-is-soulcalibur-vs-xiba/gallery/" title="Click here to read more about You Know Cervantes, Yoshimitsu, and Aeon; Who is Soulcalibur V's Xiba?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5860600/you-know-cervantes-yoshimitsu-and-aeon-who-is-soulcalibur-vs-xiba/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5860600]]></guid>
			<category><![CDATA[Soulcalibur]]></category>
			<category><![CDATA[Gallery]]></category>
			<category><![CDATA[Kilik]]></category>
			<category><![CDATA[Namco Bandai]]></category>
			<category><![CDATA[Playstation]]></category>
			<category><![CDATA[Soulcalibur v]]></category>
			<category><![CDATA[Xbox]]></category>
			<category><![CDATA[Xiba]]></category>
			<pubDate><![CDATA[Thu, 17 Nov 2011 15:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5860600&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Character Creation Is Back and Better Than Ever in Soulcalibur V]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Character Creation Is Back and Better Than Ever in &lt;em&gt;Soulcalibur V&lt;/em&gt;" href="http://kotaku.com/soulcalibur/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">soulcalibur</span></a></div -->					<div><a title="Click here to read Character Creation Is Back and Better Than Ever in &lt;em&gt;Soulcalibur V&lt;/em&gt;" href="http://kotaku.com/5855767/character-creation-is-back-and-better-than-ever-in-soulcalibur-v/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Character Creation Is Back and Better Than Ever in &lt;em&gt;Soulcalibur V&lt;/em&gt;" alt="Click here to read Character Creation Is Back and Better Than Ever in &lt;em&gt;Soulcalibur V&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/11/small_lxpylo-ysqm_02.jpg"/>
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				<!-- videoId: LxPYLO-YsQM --><!-- /videoId: LxPYLO-YsQM --> My favorite feature of <em>Soulcalibur IV</em> was the ability to create my own custom characters and see how they fare on the stage of history. Judging by this trailer and these new screens, it'll probably be my favorite feature of<em> Soulcalibur V</em> as well.				<a href="http://kotaku.com/5855767/character-creation-is-back-and-better-than-ever-in-soulcalibur-v/gallery/" title="Click here to read more about Character Creation Is Back and Better Than Ever in Soulcalibur V">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5855767/character-creation-is-back-and-better-than-ever-in-soulcalibur-v/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5855767]]></guid>
			<category><![CDATA[Soulcalibur]]></category>
			<category><![CDATA[character creation]]></category>
			<category><![CDATA[Gallery]]></category>
			<category><![CDATA[Namco Bandai]]></category>
			<category><![CDATA[Playstation]]></category>
			<category><![CDATA[Project soul]]></category>
			<category><![CDATA[Soulcalibur v]]></category>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Wed, 02 Nov 2011 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5855767&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sixteen Minutes of Soulcalibur V Action Starring Xianghua's Daughter]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sixteen Minutes of &lt;em&gt;Soulcalibur V&lt;/em&gt; Action Starring Xianghua's Daughter" href="http://kotaku.com/soulcalibur/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">soulcalibur</span></a></div -->					<div><a title="Click here to read Sixteen Minutes of &lt;em&gt;Soulcalibur V&lt;/em&gt; Action Starring Xianghua's Daughter" href="http://kotaku.com/5853968/sixteen-minutes-soulcalibur-v-action-starring-xianghuas-daughter" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sixteen Minutes of &lt;em&gt;Soulcalibur V&lt;/em&gt; Action Starring Xianghua's Daughter" alt="Click here to read Sixteen Minutes of &lt;em&gt;Soulcalibur V&lt;/em&gt; Action Starring Xianghua's Daughter" src="http://cache.kotaku.com/assets/images/9/2011/10/small_wdrtj3dkwu8.jpg"/>
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				<!-- videoId: wDRtJ3DkWU8 --><!-- /videoId: wDRtJ3DkWU8 --> Why I am upset over this video of new<em> Soulcalibur V</em> character Leixia being played during Paris Game Week?				<a href="http://kotaku.com/5853968/sixteen-minutes-soulcalibur-v-action-starring-xianghuas-daughter" title="Click here to read more about Sixteen Minutes of Soulcalibur V Action Starring Xianghua's Daughter">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5853968/sixteen-minutes-soulcalibur-v-action-starring-xianghuas-daughter]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5853968]]></guid>
			<category><![CDATA[Soulcalibur]]></category>
			<category><![CDATA[Coulcalibur V]]></category>
			<category><![CDATA[Leixia]]></category>
			<category><![CDATA[Namco Bandai]]></category>
			<category><![CDATA[Playstation]]></category>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Thu, 27 Oct 2011 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5853968&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Why Not Play Dark Souls In a Coffin]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why Not Play &lt;em&gt;Dark Souls&lt;/em&gt; In a Coffin" href="http://kotaku.com/dark-souls/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">darksouls</span></a></div -->					<div><a title="Click here to read Why Not Play &lt;em&gt;Dark Souls&lt;/em&gt; In a Coffin" href="http://kotaku.com/5853765/why-not-play-dark-souls-in-a-coffin/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Why Not Play &lt;em&gt;Dark Souls&lt;/em&gt; In a Coffin" alt="Click here to read Why Not Play &lt;em&gt;Dark Souls&lt;/em&gt; In a Coffin" src="http://cache.kotaku.com/assets/images/9/2011/10/small_top_15.jpg"/>
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				You end up spending a lot of your time in<em> Dark Souls</em> dying. Being stabbed, burned, crushed, bludgeoned, whatever. So this custom rig for the game, built out of a <em>coffin</em>, seems wonderfully apt.				<a href="http://kotaku.com/5853765/why-not-play-dark-souls-in-a-coffin/gallery/" title="Click here to read more about Why Not Play Dark Souls In a Coffin">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5853765/why-not-play-dark-souls-in-a-coffin/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5853765]]></guid>
			<category><![CDATA[Dark souls]]></category>
			<category><![CDATA[Australia]]></category>
			<category><![CDATA[Namco Bandai]]></category>
			<pubDate><![CDATA[Thu, 27 Oct 2011 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5853765&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Nintendo Defeated. Japan Crowns a New Game Sales King.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Defeated. Japan Crowns a New Game Sales King." href="http://kotaku.com/japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">japan</span></a></div -->					<div><a title="Click here to read Nintendo Defeated. Japan Crowns a New Game Sales King." href="http://kotaku.com/5853430/nintendo-defeated-japan-crowns-a-new-game-king" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo Defeated. Japan Crowns a New Game Sales King." alt="Click here to read Nintendo Defeated. Japan Crowns a New Game Sales King." src="http://cache.kotaku.com/assets/images/9/2011/10/small_relax.jpg"/>
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				This year isn't over. There are still months to go. But according to <em>Famitsu</em> publisher, Nintendo didn't own the first six months of this year. Other years, sure, but not this one.				<a href="http://kotaku.com/5853430/nintendo-defeated-japan-crowns-a-new-game-king" title="Click here to read more about Nintendo Defeated. Japan Crowns a New Game Sales King.">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5853430/nintendo-defeated-japan-crowns-a-new-game-king]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5853430]]></guid>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[Appic]]></category>
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			<category><![CDATA[Nintendo]]></category>
			<pubDate><![CDATA[Wed, 26 Oct 2011 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5853430&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The New Gameplay Trailer for Inversion Makes Things Topsy-Turvy]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The New Gameplay Trailer for &lt;em&gt;Inversion&lt;/em&gt; Makes Things Topsy-Turvy" href="http://kotaku.com/inversion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">inversion</span></a></div -->					<div><a title="Click here to read The New Gameplay Trailer for &lt;em&gt;Inversion&lt;/em&gt; Makes Things Topsy-Turvy" href="http://kotaku.com/5852793/the-new-gameplay-trailer-for-inversion-makes-things-topsy+turvy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The New Gameplay Trailer for &lt;em&gt;Inversion&lt;/em&gt; Makes Things Topsy-Turvy" alt="Click here to read The New Gameplay Trailer for &lt;em&gt;Inversion&lt;/em&gt; Makes Things Topsy-Turvy" src="http://cache.kotaku.com/assets/images/9/2011/10/small_explore_kotaku_videos_2123.jpg"/>
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				<!-- videoId: explore/kotaku/videos/2123 --><!-- /videoId: explore/kotaku/videos/2123 --> I'm the kind of guy who'll always give games that muck with the core precepts of spacetime at least a gander. Rewinding and freezing time, opening up wormholes and otherwise bending the forces of the universe spices up otherwise ordinary gameplay. That's the thinking behind Namco Bandai's upcoming shooter Inversion, which lets you <a href="http://kotaku.com/5809674/inversion-will-turn-your-mind-upside+down">reverse gravity to flip enemies out of cover</a> and create <a href="http://kotaku.com/5819346/this-grenade-toss-is-unrealistic-and-great">absurd grenade throws</a>. Until then, let's hope all that gravity tomfoolery doesn't have the same effects as it does in <a href="http://www.amazon.com/Slapstick-Lonesome-No-More-Novel/dp/0385334230?tag=gmgamzn-20"><em>Slapstick, or Lonesome No More!</em></a>, the novel by late literary great Kurt Vonnegut:				<a href="http://kotaku.com/5852793/the-new-gameplay-trailer-for-inversion-makes-things-topsy+turvy" title="Click here to read more about The New Gameplay Trailer for Inversion Makes Things Topsy-Turvy">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5852793/the-new-gameplay-trailer-for-inversion-makes-things-topsy+turvy]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5852793]]></guid>
			<category><![CDATA[Inversion]]></category>
			<category><![CDATA[Namco Bandai]]></category>
			<pubDate><![CDATA[Mon, 24 Oct 2011 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5852793&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Yup, Ezio is in Soulcalibur V]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yup, Ezio is in &lt;em&gt;Soulcalibur V&lt;/em&gt;" href="http://kotaku.com/soulcalibur/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">soulcalibur</span></a></div -->					<div><a title="Click here to read Yup, Ezio is in &lt;em&gt;Soulcalibur V&lt;/em&gt;" href="http://kotaku.com/5851997/yup-ezio-is-in-soulcalibur-v" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Yup, Ezio is in &lt;em&gt;Soulcalibur V&lt;/em&gt;" alt="Click here to read Yup, Ezio is in &lt;em&gt;Soulcalibur V&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/10/small_dbvdxtouvii.jpg"/>
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				<!-- videoId: dBVdXToUvII --><!-- /videoId: dBVdXToUvII --> That'll teach me <a href="http://kotaku.com/5850793/is-assassins-creeds-ezio-in-soulcalibur-v">to doubt</a>!				<a href="http://kotaku.com/5851997/yup-ezio-is-in-soulcalibur-v" title="Click here to read more about Yup, Ezio is in Soulcalibur V">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5851997/yup-ezio-is-in-soulcalibur-v]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5851997]]></guid>
			<category><![CDATA[Soulcalibur]]></category>
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			<category><![CDATA[Soulcalibur v]]></category>
			<pubDate><![CDATA[Fri, 21 Oct 2011 01:45:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5851997&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Father of PlayStation Gets to Launch a Game on PlayStation Vita in February]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Father of PlayStation Gets to Launch a Game on PlayStation Vita in February" href="http://kotaku.com/ken-kutaragi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kenkutaragi</span></a></div -->					<div><a title="Click here to read Father of PlayStation Gets to Launch a Game on PlayStation Vita in February" href="http://kotaku.com/5851785/father-of-playstation-gets-to-launch-a-game-on-playstation-vita-in-february" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Father of PlayStation Gets to Launch a Game on PlayStation Vita in February" alt="Click here to read Father of PlayStation Gets to Launch a Game on PlayStation Vita in February" src="http://cache.kotaku.com/assets/images/9/2011/10/small_ridgeracer1.jpg"/>
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				We got <em>Nintendogs + Cats</em>, <em>Pilotwings Resort</em> and a few more for the launch of the Nintendo 3DS earlier this year. We got <em>Lumines</em>, an <em>Ape Escape</em> and more in 2005 for the launch of the PlayStation Portable.				<a href="http://kotaku.com/5851785/father-of-playstation-gets-to-launch-a-game-on-playstation-vita-in-february" title="Click here to read more about Father of PlayStation Gets to Launch a Game on PlayStation Vita in February">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5851785/father-of-playstation-gets-to-launch-a-game-on-playstation-vita-in-february]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5851785]]></guid>
			<category><![CDATA[Ken Kutaragi]]></category>
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			<category><![CDATA[vita]]></category>
			<pubDate><![CDATA[Thu, 20 Oct 2011 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5851785&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Hardest Version of Dark Souls Yet]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Hardest Version of &lt;em&gt;Dark Souls&lt;/em&gt; Yet" href="http://kotaku.com/dark-souls/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">darksouls</span></a></div -->					<div><a title="Click here to read The Hardest Version of &lt;em&gt;Dark Souls&lt;/em&gt; Yet" href="http://kotaku.com/5851384/the-hardest-version-of-dark-souls-yet" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Hardest Version of &lt;em&gt;Dark Souls&lt;/em&gt; Yet" alt="Click here to read The Hardest Version of &lt;em&gt;Dark Souls&lt;/em&gt; Yet" src="http://cache.kotaku.com/assets/images/9/2011/10/small_ggtcqp5rzew.jpg"/>
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				<!-- videoId: ggTcqp5RzEw --><!-- /videoId: ggTcqp5RzEw --> <em>Dark Souls</em> has <a href="http://kotaku.com/5848347/dark-souls-the-kotaku-review?tag=darksouls">a <em>bit</em> of a reputation</a> for being a difficult game.				<a href="http://kotaku.com/5851384/the-hardest-version-of-dark-souls-yet" title="Click here to read more about The Hardest Version of Dark Souls Yet">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5851384/the-hardest-version-of-dark-souls-yet]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5851384]]></guid>
			<category><![CDATA[Dark souls]]></category>
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			<pubDate><![CDATA[Thu, 20 Oct 2011 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Matthew Buzzi]]></dc:creator>
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			<title><![CDATA[Is Assassin's Creed's Ezio In Soulcalibur V?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is &lt;em&gt;Assassin's Creed's&lt;/em&gt; Ezio In &lt;em&gt;Soulcalibur V?&lt;/em&gt;" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Is &lt;em&gt;Assassin's Creed's&lt;/em&gt; Ezio In &lt;em&gt;Soulcalibur V?&lt;/em&gt;" href="http://kotaku.com/5850793/is-assassins-creeds-ezio-in-soulcalibur-v" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is &lt;em&gt;Assassin's Creed's&lt;/em&gt; Ezio In &lt;em&gt;Soulcalibur V?&lt;/em&gt;" alt="Click here to read Is &lt;em&gt;Assassin's Creed's&lt;/em&gt; Ezio In &lt;em&gt;Soulcalibur V?&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/10/small_eziosc.jpg"/>
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				So we'd be led to believe, going by this single screenshot. Just the one. No video. Taken at a reportedly recent <em>Soulcalibur V </em>press event.				<a href="http://kotaku.com/5850793/is-assassins-creeds-ezio-in-soulcalibur-v" title="Click here to read more about Is Assassin's Creed's Ezio In Soulcalibur V?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5850793/is-assassins-creeds-ezio-in-soulcalibur-v]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5850793]]></guid>
			<category><![CDATA[Rumor]]></category>
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			<category><![CDATA[Soulcalibur v]]></category>
			<pubDate><![CDATA[Tue, 18 Oct 2011 05:45:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5850793&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Namco Bandai Bringing Ni no Kuni to the West]]></title>
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				According to <em>Ni no Kuni</em> developer Level-5, Namco Bandai will be publishing the PS3 version <a href="http://kotaku.com/5840958/ni-no-kuni-is-coming-to-america">coming to North America and Europe next year</a>. [<a href="http://twitter.com/#!/LEVEL5_IA/status/125046359316369410">@LEVEL5_IA</a>]				<a href="http://kotaku.com/5850081/namco-bandai-bringing-ni-no-kuni-to-the-west" title="Click here to read more about Namco Bandai Bringing Ni no Kuni to the West">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5850081/namco-bandai-bringing-ni-no-kuni-to-the-west]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5850081]]></guid>
			<category><![CDATA[Ni no kuni]]></category>
			<category><![CDATA[Level-5]]></category>
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			<category><![CDATA[PS3]]></category>
			<pubDate><![CDATA[Sat, 15 Oct 2011 00:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5850081&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[A Look At the Official, Comprehensive, 385-Page Dark Souls Strategy Guide]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Look At the Official, Comprehensive, 385-Page &lt;em&gt;Dark Souls&lt;/em&gt; Strategy Guide" href="http://kotaku.com/dark-souls/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">darksouls</span></a></div -->					<div><a title="Click here to read A Look At the Official, Comprehensive, 385-Page &lt;em&gt;Dark Souls&lt;/em&gt; Strategy Guide" href="http://kotaku.com/5847748/a-look-at-the-official-comprehensive-385+page-dark-souls-strategy-guide" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Look At the Official, Comprehensive, 385-Page &lt;em&gt;Dark Souls&lt;/em&gt; Strategy Guide" alt="Click here to read A Look At the Official, Comprehensive, 385-Page &lt;em&gt;Dark Souls&lt;/em&gt; Strategy Guide" src="http://cache.kotaku.com/assets/images/9/2011/10/small_explore_kotaku_videos_2083.jpg"/>
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				<!-- videoId: explore/kotaku/videos/2083 --><!-- /videoId: explore/kotaku/videos/2083 --> Last week, I purchased my very first strategy guide. Don't judge me! It's one of the best: Future Press' <em>Dark Souls: The Official Guide</em>, a massive, hardcover book that delves into every single little detail of this wonderfully complex and esoteric role-playing game.				<a href="http://kotaku.com/5847748/a-look-at-the-official-comprehensive-385+page-dark-souls-strategy-guide" title="Click here to read more about A Look At the Official, Comprehensive, 385-Page Dark Souls Strategy Guide">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5847748/a-look-at-the-official-comprehensive-385+page-dark-souls-strategy-guide]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5847748]]></guid>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 14 Oct 2011 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Should You Buy Ace Combat: Assault Horizon? Yes.]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Should You Buy &lt;em&gt;Ace Combat: Assault Horizon&lt;/em&gt;? &lt;strong&gt;Yes.&lt;/strong&gt;" href="http://kotaku.com/gut-check/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gutcheck</span></a></div -->					<div><a title="Click here to read Should You Buy &lt;em&gt;Ace Combat: Assault Horizon&lt;/em&gt;? &lt;strong&gt;Yes.&lt;/strong&gt;" href="http://kotaku.com/5849684/should-you-buy-ace-combat-assault-horizon-yes" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Should You Buy &lt;em&gt;Ace Combat: Assault Horizon&lt;/em&gt;? &lt;strong&gt;Yes.&lt;/strong&gt;" alt="Click here to read Should You Buy &lt;em&gt;Ace Combat: Assault Horizon&lt;/em&gt;? &lt;strong&gt;Yes.&lt;/strong&gt;" src="http://cache.kotaku.com/assets/images/9/2011/10/small_acecombatgutcheck.png"/>
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				Namco Bandai's <em>Ace Combat: Assault Horizon</em> is out there ready to be purchased, or rented, and played. But should you invest the time and money? Since I'm the only one playing, here's my split personality Gut Check:				<a href="http://kotaku.com/5849684/should-you-buy-ace-combat-assault-horizon-yes" title="Click here to read more about Should You Buy Ace Combat: Assault Horizon? Yes.">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5849684/should-you-buy-ace-combat-assault-horizon-yes]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5849684]]></guid>
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			<pubDate><![CDATA[Thu, 13 Oct 2011 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5849684&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Ace Combat: Assault Horizon Review Scores Steadily Gain Altitude]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Ace Combat: Assault Horizon&lt;/em&gt; Review Scores Steadily Gain Altitude" href="http://kotaku.com/ace-combat/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">acecombat</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Ace Combat: Assault Horizon&lt;/em&gt; Review Scores Steadily Gain Altitude" href="http://kotaku.com/5849298/ace-combat-assault-horizon-review-scores-steadily-gain-altitude" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Ace Combat: Assault Horizon&lt;/em&gt; Review Scores Steadily Gain Altitude" alt="Click here to read &lt;em&gt;Ace Combat: Assault Horizon&lt;/em&gt; Review Scores Steadily Gain Altitude" src="http://cache.kotaku.com/assets/images/9/2011/10/small_acecombatfrankentoip.jpg"/>
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				For nearly two decades fans of arcade-simulation jet combat have found safe haven in Namco Bandai's <em>Ace Combat</em> series, so the developers decided to change everything. Yay?				<a href="http://kotaku.com/5849298/ace-combat-assault-horizon-review-scores-steadily-gain-altitude" title="Click here to read more about Ace Combat: Assault Horizon Review Scores Steadily Gain Altitude">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5849298/ace-combat-assault-horizon-review-scores-steadily-gain-altitude]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5849298]]></guid>
			<category><![CDATA[Ace Combat]]></category>
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			<pubDate><![CDATA[Wed, 12 Oct 2011 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5849298&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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