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		<title><![CDATA[Kotaku: Nagoshi]]></title>
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			<title><![CDATA[Kotaku: Nagoshi]]></title>
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		<description><![CDATA[Kotaku posts tagged Nagoshi]]></description>
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			<title><![CDATA[Yakuza 3 Demo Out On Feb 19]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yakuza 3 Demo Out On Feb 19" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read Yakuza 3 Demo Out On Feb 19" href="http://kotaku.com/5155591/yakuza-3-demo-out-on-feb-19" class="pp_image">
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				<a class="autolink" title="Click here to read more posts tagged RYU GA GOTOKU 3" title="Click here to read more posts tagged RYU GA GOTOKU 3" href="http://kotaku.com/tag/ryu-ga-gotoku-3/">Ryu Ga Gotoku 3</a> looks <em>great</em>. Blue Sega skies, <a href="http://kotaku.com/5130036/mold-some-lady-into-a-sweat-mopping-bar-hostess">hostesses</a>, <a href="http://kotaku.com/5129857/yakuza-3-will-punch-kick-punch-you-in-the-face">fisticuffs </a>and <a href="http://kotaku.com/5154768/ridiculously-tanned-game-designer-on-tanning">tanning salons</a>? Yes. <em>Please</em>. Alas, <a href="http://kotaku.com/5132680/sega-currently-does-not-know-yakuza-franchises-future-for-north-america">a Western release may never happen</a>, so this demo might be as close as you get.				<a href="http://kotaku.com/5155591/yakuza-3-demo-out-on-feb-19" title="Click here to read more about Yakuza 3 Demo Out On Feb 19">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 18 Feb 2009 09:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Yakuza 2 Gets American Release Date]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yakuza 2 Gets American Release Date" href="http://kotaku.com/yakuza-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">yakuza2</span></a></div -->					<div><a title="Click here to read Yakuza 2 Gets American Release Date" href="http://kotaku.com/5025685/yakuza-2-gets-american-release-date" class="pp_image">
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				Good times! Sega's announced today a release date for Yakuza 2 in the US. Yes, we know, it came out in Japan in 2006, but let's try and look on the bright side for once, eh? It'll be out on September 9 (Europe, you get it on September 28), and instead of trying to get the likes of Michael Madsen back into the recording studio, the sequel will just be sticking to the Japanese voice actors, with English subtitles provided.				<a href="http://kotaku.com/5025685/yakuza-2-gets-american-release-date" title="Click here to read more about Yakuza 2 Gets American Release Date">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 16 Jul 2008 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Nagoshi Watch: Still So Very Brown]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nagoshi Watch: Still So Very Brown" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Nagoshi Watch: Still So Very Brown" href="http://kotaku.com/351451/nagoshi-watch-still-so-very-brown" class="pp_image">
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				 Wowzers! SEGA game designer and fashion <i>something</i> <a href="http://kotaku.com/tag/nagoshi/">Toshihiro Nagoshi</a> appeared at Tokyo retailer Ma-ya in a promotional event for the upcoming <i>Ryu ga Gotoku Kenzan!</i>. The fame <i>Monkey Ball</i> creator answered questions about his upcoming PS3 exclusive <i>Ryu ga Gotoku Kenzan!</i> (aka <i>Yakuza 3</i>), posed for cell phone pictures, autographed cell phones and looked very, very brown. Bonus points for Nagoshi's coordinating his hair, jacket and skin. 				<a href="http://kotaku.com/351451/nagoshi-watch-still-so-very-brown" title="Click here to read more about Nagoshi Watch: Still So Very Brown">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 01 Feb 2008 01:00:20 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Did 17th Century Japanese Doms Wear This?]]></title>
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				 MAKES NO SENSE. Those familiar with <a href="http://kotaku.com/gaming/double-nagoshi-face/yakuza-3-planned-yakuza-2-thinking-about-301713.php">Toshihiro Nagoshi</a> and his skin will not be shocked. The third installment in the series features what looks like a dominatrix in red leather clothes. In "Waterfall Training," the main character can get new skills if he is able to overcome his shameful desires. It's based on button pushing, so it actually more timing based than actually repression sure urges. Though, what's up with the gal's get-up? This PS3 exclusive is set in the 1605 Kyoto &mdash; no way they had shiny vinyl back then!				<a href="http://kotaku.com/316123/did-17th-century-japanese-doms-wear-this" title="Click here to read more about Did 17th Century Japanese Doms Wear This?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 29 Oct 2007 09:00:39 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Yakuza 3 "Planned," Yakuza 2 "Thinking About"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yakuza 3 &quot;Planned,&quot; Yakuza 2 &quot;Thinking About&quot;" href="http://kotaku.com/double-nagoshi-face/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">doublenagoshiface</span></a></div -->					<div><a title="Click here to read Yakuza 3 &quot;Planned,&quot; Yakuza 2 &quot;Thinking About&quot;" href="http://kotaku.com/301713/yakuza-3-planned-yakuza-2-thinking-about" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Yakuza 3 &quot;Planned,&quot; Yakuza 2 &quot;Thinking About&quot;" alt="Click here to read Yakuza 3 &quot;Planned,&quot; Yakuza 2 &quot;Thinking About&quot;" src="http://cache.kotaku.com/assets/images/9/2007/09/small_doublenagoshiface.jpg"/>
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				 <i>Ryu Ga Gotoku</i> arrived on Western shores as the dubbed <i>Yakuza</i>. PS2 title <i>Ryu Ga Gotoku 2</i> didn't. Now with the third <i>Ryu Ga Gotoku</i>, a period game, is slated for PS3s next Spring, the question remains: Will North America and PAL territories see a release? Will it get a PS2 or PSP release? Says SEGA fashion plate-slash-game producer Toshihiro Nagoshi:				<a href="http://kotaku.com/301713/yakuza-3-planned-yakuza-2-thinking-about" title="Click here to read more about Yakuza 3 "Planned," Yakuza 2 "Thinking About"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 20 Sep 2007 02:00:04 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Download The Ryu Ga Gotoku Movie Trailer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Download The Ryu Ga Gotoku Movie Trailer" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Download The Ryu Ga Gotoku Movie Trailer" href="http://kotaku.com/226231/download-the-ryu-ga-gotoku-movie-trailer" class="pp_image">
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				The folks at Twitch have updated to let us know a <a href="http://www.gomorrahy.com/images/ryuu_gekijou-ban_ts.mov">downloadable version of the teaser trailer</a> for Takashi Miike's film adaptation of the Sega title Ryu Ga Gotoku (aka Yakuza in the West) is now available. For those of you turned away by the embedded trailer at the official site, now's your chance to enjoy it in all its Quicktime glory.				<a href="http://kotaku.com/226231/download-the-ryu-ga-gotoku-movie-trailer" title="Click here to read more about Download The Ryu Ga Gotoku Movie Trailer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 04 Jan 2007 19:20:07 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Yakuza 2 Stuff To Make You Look Tough]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yakuza 2 Stuff To Make You Look Tough" href="http://kotaku.com/yakuza-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">yakuza2</span></a></div -->					<div><a title="Click here to read Yakuza 2 Stuff To Make You Look Tough" href="http://kotaku.com/217585/yakuza-2-stuff-to-make-you-look-tough" class="pp_image">
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      Sega stuff you can't get from a game you can't play. While <i>Yakuza</i> met a horrible dubbing fate, it's doubtful that Sega will give the game's PS2 sequel (called <i>Ryu Ga Gotoku 2</i>) the same drubbing for an US/Euro release. To get Japanese gamers ready for the title's December 7th domestic release, various stores retailers across the country are holding lottery type events to give away neat freebies like this jacket, which I'd actually wear anywhere except Japan. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/217585/yakuza-2-stuff-to-make-you-look-tough" title="Click here to read more about Yakuza 2 Stuff To Make You Look Tough">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 28 Nov 2006 15:22:39 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Feature: Nagoshi, Japanese Porn and Sega's Silence]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Feature: Nagoshi, Japanese Porn and Sega's Silence" href="http://kotaku.com/top/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">top</span></a></div -->					<div><a title="Click here to read Feature: Nagoshi, Japanese Porn and Sega's Silence" href="http://kotaku.com/209290/feature-nagoshi-japanese-porn-and-segas-silence" class="pp_image">
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				<b>by Brian Ashcraft</b>				<a href="http://kotaku.com/209290/feature-nagoshi-japanese-porn-and-segas-silence" title="Click here to read more about Feature: Nagoshi, Japanese Porn and Sega's Silence">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 23 Oct 2006 13:45:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[First Japanese Wii Box Art?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read First Japanese Wii Box Art?" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read First Japanese Wii Box Art?" href="http://kotaku.com/205390/first-japanese-wii-box-art" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read First Japanese Wii Box Art?" alt="Click here to read First Japanese Wii Box Art?" src="http://cache.kotaku.com/assets/images/9/2006/10/small_supermonkeyballwiijapan.jpg"/>
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      We've seen the <a href="http://www.kotaku.com/gaming/wii/confirmed-wii-box-art-bonanza-203810.php">North American</a>, but where's the Japanese Wii box art? A-squint-and-you'll-miss-it <i>Super Monkey Ball</i> image popped up on Sega's site, and *surprise*, it's all pink and written in Japanese. Granted the Japanese title is different and various box art for games is not really news, but I'm actually a little surprised. I guess all the other early Wii games might have different art, save for <i>Cars</i>, which will look EXACTLY the same. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/205390/first-japanese-wii-box-art" title="Click here to read more about First Japanese Wii Box Art?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 05 Oct 2006 10:20:39 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Watch Yakuza Flick... Subtitled!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Watch Yakuza Flick... Subtitled!" href="http://kotaku.com/ryu-ga-gotoku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ryugagotoku</span></a></div -->					<div><a title="Click here to read Watch Yakuza Flick... Subtitled!" href="http://kotaku.com/194516/watch-yakuza-flick-subtitled" class="pp_image">
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      To promote Sega's crime blockbuster <i>Ryu Ga Gotoku</i> (retitled "Yakuza"), Osaka-born filmmaker Takashi Miike (<i>Ichi the Killer</i>, <i>Audition</i>) was roped into create a short 40-minute "prequel" that was sold in Japan. The film's been broken up into four segments and is airing on Sega Europe's <i>Yakuza</i> site. The movie is subtitled, leaving me still puzzled why the game is not. The game, in all its dubbed glory, drops September 5th. <span class="byline">Brian Ashcraft</span>				<a href="http://kotaku.com/194516/watch-yakuza-flick-subtitled" title="Click here to read more about Watch Yakuza Flick... Subtitled!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 16 Aug 2006 10:22:33 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Yakuza Voice Cast Announced... We Are Shaking]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yakuza Voice Cast Announced... We Are Shaking" href="http://kotaku.com/ryu-ga-gotoku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ryugagotoku</span></a></div -->					<div><a title="Click here to read Yakuza Voice Cast Announced... We Are Shaking" href="http://kotaku.com/181462/yakuza-voice-cast-announced-we-are-shaking" class="pp_image">
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				Sega's stayed true to its insanity and is moving forward with its dub of <i>Ryu Ga Gotoku</i> (US title: <i>Yakuza</i>). The game was made by <a href="http://www.kotaku.com/gaming/nagoshi/from-monkey-to-yakuza-the-transmigration-of-toshihiro-nagoshi-179608.php">Toshihiro "I Love Tanning Salons" Nagoshi</a> and features some crackling Yak dialogue. That of course is going to be replaced with tough-sound American English. Scary!				<a href="http://kotaku.com/181462/yakuza-voice-cast-announced-we-are-shaking" title="Click here to read more about Yakuza Voice Cast Announced... We Are Shaking">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 16 Jun 2006 23:22:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[From Monkey to Yakuza: The Transmigration of Toshihiro Nagoshi]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read From Monkey to Yakuza: The Transmigration of Toshihiro Nagoshi" href="http://kotaku.com/nagoshi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nagoshi</span></a></div -->					<div><a title="Click here to read From Monkey to Yakuza: The Transmigration of Toshihiro Nagoshi" href="http://kotaku.com/179608/from-monkey-to-yakuza-the-transmigration-of-toshihiro-nagoshi" class="pp_image">
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      Frame Zero: <a href="http://cube.ign.com/articles/095/095349p1.html">IGN</a> interview, dated May 30th, 2001. So full of light and laughter. This man knows only of monkeys and balls.				<a href="http://kotaku.com/179608/from-monkey-to-yakuza-the-transmigration-of-toshihiro-nagoshi" title="Click here to read more about From Monkey to Yakuza: The Transmigration of Toshihiro Nagoshi">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 09 Jun 2006 12:19:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Joel]]></dc:creator>
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			<title><![CDATA[Mizuguchi on Super Monkey Ball Creator's Insane Make-Over]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mizuguchi on Super Monkey Ball Creator's Insane Make-Over" href="http://kotaku.com/e306/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e306</span></a></div -->					<div><a title="Click here to read Mizuguchi on Super Monkey Ball Creator's Insane Make-Over" href="http://kotaku.com/179511/mizuguchi-on-super-monkey-ball-creators-insane-make+over" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mizuguchi on Super Monkey Ball Creator's Insane Make-Over" alt="Click here to read Mizuguchi on Super Monkey Ball Creator's Insane Make-Over" src="http://cache.kotaku.com/assets/images/9/2006/06/small_nagoshileather.jpg"/>
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				The biggest mystery at E3, the thing that got everyone talking was not the Wii or the PS3. Rather, it was what the hell happened to <a href="http://www.kotaku.com/gaming/e306/e306-yakuza-director-on-goofy-english-localization-173252.php">Toshihiro Nagoshi</a>'s skin. Somewhere between bringing us classics like <i>Super Monkey Ball</i> and <i>Ryu Ga Gotoku</i> (<i>Yakuza</i>), the acclaimed designer got locked in a tanning booth. In the center of the Earth. For years. 				<a href="http://kotaku.com/179511/mizuguchi-on-super-monkey-ball-creators-insane-make+over" title="Click here to read more about Mizuguchi on Super Monkey Ball Creator's Insane Make-Over">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 09 Jun 2006 10:22:48 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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