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			<title><![CDATA[This is How You Play Heroes of Ruin for the 3DS]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This is How You Play &lt;em&gt;Heroes of Ruin&lt;/em&gt; for the 3DS" href="http://kotaku.com/heroes-of-ruin/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">heroesofruin</span></a></div -->					<div><a title="Click here to read This is How You Play &lt;em&gt;Heroes of Ruin&lt;/em&gt; for the 3DS" href="http://kotaku.com/5854390/this-is-how-you-play-heroes-of-ruin-for-the-3ds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This is How You Play &lt;em&gt;Heroes of Ruin&lt;/em&gt; for the 3DS" alt="Click here to read This is How You Play &lt;em&gt;Heroes of Ruin&lt;/em&gt; for the 3DS" src="http://cache.kotaku.com/assets/images/9/2011/10/small_6tofkl6wcuu.jpg"/>
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				<!-- videoId: 6tofKl6WCuU --><!-- /videoId: 6tofKl6WCuU --> There's not much incoming to the Nintendo 3DS that I'm truly excited about, but after watching more than six minutes of this developer walkthrough of Square Enix's <em>Heroes of Ruin</em>, the list might just get one title bigger.				<a href="http://kotaku.com/5854390/this-is-how-you-play-heroes-of-ruin-for-the-3ds" title="Click here to read more about This is How You Play Heroes of Ruin for the 3DS">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5854390/this-is-how-you-play-heroes-of-ruin-for-the-3ds]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5854390]]></guid>
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			<pubDate><![CDATA[Fri, 28 Oct 2011 17:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The 3DS Scores One of the Best-Selling PC Franchises of All Time]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The 3DS Scores One of the Best-Selling PC Franchises of All Time" href="http://kotaku.com/rollercoaster-tycoon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rollercoastertycoon</span></a></div -->					<div><a title="Click here to read The 3DS Scores One of the Best-Selling PC Franchises of All Time" href="http://kotaku.com/5838059/the-3ds-scores-one-of-the-best+selling-pc-franchises-of-all-time" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The 3DS Scores One of the Best-Selling PC Franchises of All Time" alt="Click here to read The 3DS Scores One of the Best-Selling PC Franchises of All Time" src="http://cache.kotaku.com/assets/images/9/2011/09/small_uhxcob_vclg.jpg"/>
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				<!-- videoId: uHXcoB_vCLg --><!-- /videoId: uHXcoB_vCLg --> Okay, it might not be one of the best-selling PC franchises that immediately comes to mind, the <em>RollerCoaster Tycoon</em> series has sold more than a million units worldwide, and next year it's coming to the 3DS.				<a href="http://kotaku.com/5838059/the-3ds-scores-one-of-the-best+selling-pc-franchises-of-all-time" title="Click here to read more about The 3DS Scores One of the Best-Selling PC Franchises of All Time">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 07 Sep 2011 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[In Case You Were Worried Heroes of Ruin Wouldn't Have Enough Shark Creatures, Rest Assured]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read In Case You Were Worried &lt;em&gt;Heroes of Ruin&lt;/em&gt; Wouldn't Have Enough Shark Creatures, Rest Assured" href="http://kotaku.com/heroes-of-ruin/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">heroesofruin</span></a></div -->					<div><a title="Click here to read In Case You Were Worried &lt;em&gt;Heroes of Ruin&lt;/em&gt; Wouldn't Have Enough Shark Creatures, Rest Assured" href="http://kotaku.com/5834900/in-case-you-were-worried-heroes-of-ruin-wouldnt-have-enough-shark-creatures-rest-assured" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read In Case You Were Worried &lt;em&gt;Heroes of Ruin&lt;/em&gt; Wouldn't Have Enough Shark Creatures, Rest Assured" alt="Click here to read In Case You Were Worried &lt;em&gt;Heroes of Ruin&lt;/em&gt; Wouldn't Have Enough Shark Creatures, Rest Assured" src="http://cache.kotaku.com/assets/images/9/2011/08/small_606405.jpg"/>
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				 I must admit I haven't been paying too much attention to n-Space's 3DS strategy role-playing game <em>Heroes of Ruin</em>, which is exactly the opening the sharks and shark-by-products of the game's Coral Tombs were waiting for.				<a href="http://kotaku.com/5834900/in-case-you-were-worried-heroes-of-ruin-wouldnt-have-enough-shark-creatures-rest-assured" title="Click here to read more about In Case You Were Worried Heroes of Ruin Wouldn't Have Enough Shark Creatures, Rest Assured">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 26 Aug 2011 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Heroes of Ruin Is Rich With Ideas, Shorter on Atmosphere]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Heroes of Ruin&lt;/em&gt; Is Rich With Ideas, Shorter on Atmosphere" href="http://kotaku.com/hands-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Heroes of Ruin&lt;/em&gt; Is Rich With Ideas, Shorter on Atmosphere" href="http://kotaku.com/5810486/heroes-of-ruin-is-rich-with-ideas-short-on-atmosphere" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Heroes of Ruin&lt;/em&gt; Is Rich With Ideas, Shorter on Atmosphere" alt="Click here to read &lt;em&gt;Heroes of Ruin&lt;/em&gt; Is Rich With Ideas, Shorter on Atmosphere" src="http://cache.kotaku.com/assets/images/9/2011/06/small_heroes_splash.jpg"/>
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				<em>Heroes of Ruin</em> is a deft, well-implemented multiplayer-RPG&mdash;but right now it's lacking in distinctive character. The title, published by Square Enix and developed by n-Space, the team behind the GameCube action-adventure title <em>Geist</em>, is due to launch on the Nintendo 3DS in early 2012. So far, <a href="http://kotaku.com/5806907/square-enix-making-social-game-for-the-nintendo-3ds">our exposure to the <em>Heroes</em></a> has mostly been limited to some evocative concept art and a catalog of features meant to exploit the capabilities of the platform's StreetPass and WiFi functionality.				<a href="http://kotaku.com/5810486/heroes-of-ruin-is-rich-with-ideas-short-on-atmosphere" title="Click here to read more about Heroes of Ruin Is Rich With Ideas, Shorter on Atmosphere">More&nbsp;&raquo;</a>
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			<category><![CDATA[Hands On]]></category>
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			<pubDate><![CDATA[Mon, 13 Jun 2011 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Drew Cohen]]></dc:creator>
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			<title><![CDATA[The Wii Jaws Game is for Kids, the 3DS One Isn't]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Wii &lt;em&gt;Jaws&lt;/em&gt; Game is for Kids, the 3DS One Isn't" href="http://kotaku.com/3ds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">3ds</span></a></div -->					<div><a title="Click here to read The Wii &lt;em&gt;Jaws&lt;/em&gt; Game is for Kids, the 3DS One Isn't" href="http://kotaku.com/5811515/the-wii-jaws-game-is-for-kids-the-3ds-one-isnt" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Wii &lt;em&gt;Jaws&lt;/em&gt; Game is for Kids, the 3DS One Isn't" alt="Click here to read The Wii &lt;em&gt;Jaws&lt;/em&gt; Game is for Kids, the 3DS One Isn't" src="http://cache.kotaku.com/assets/images/9/2011/06/small_jaws_ultpred_3ds_box_shot_rp.jpg"/>
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				This fall's <em>Jaws: Ultimate Predator</em> will be released on the Wii and 3DS and, in it, you'll play as a shark. No surprise there.  That's how it worked in 2007's <em>Jaws Unleashed</em>.				<a href="http://kotaku.com/5811515/the-wii-jaws-game-is-for-kids-the-3ds-one-isnt" title="Click here to read more about The Wii Jaws Game is for Kids, the 3DS One Isn't">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 13 Jun 2011 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[What is Square Enix's Heroes of Ruin for Nintendo 3DS?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What is Square Enix's &lt;em&gt;Heroes of Ruin&lt;/em&gt; for Nintendo 3DS?" href="http://kotaku.com/oops/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">oops</span></a></div -->					<div><a title="Click here to read What is Square Enix's &lt;em&gt;Heroes of Ruin&lt;/em&gt; for Nintendo 3DS?" href="http://kotaku.com/5806351/what-is-square-enixs-heroes-of-ruin-for-nintendo-3ds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What is Square Enix's &lt;em&gt;Heroes of Ruin&lt;/em&gt; for Nintendo 3DS?" alt="Click here to read What is Square Enix's &lt;em&gt;Heroes of Ruin&lt;/em&gt; for Nintendo 3DS?" src="http://cache.kotaku.com/assets/images/9/2011/05/small_heroes_of_ruin.jpg"/>
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				Well, it's so far (officially) unannounced, but quick mention of <em>Heroes of Ruin</em> and a single piece of artwork from the game appeared on the developer's <a href="http://www.facebook.com/nSpaceInc">Facebook</a> page earlier today. That developer would be Orlando-based n-Space.				<a href="http://kotaku.com/5806351/what-is-square-enixs-heroes-of-ruin-for-nintendo-3ds" title="Click here to read more about What is Square Enix's Heroes of Ruin for Nintendo 3DS?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 27 May 2011 18:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Call of Duty DS Studio Says They're Not Closing]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Call of Duty DS Studio Says They're Not Closing" href="http://kotaku.com/nothing-personnel/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nothingpersonnel</span></a></div -->					<div><a title="Click here to read Call of Duty DS Studio Says They're Not Closing" href="http://kotaku.com/5660352/call-of-duty-ds-studio-says-theyre-not-closing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Call of Duty DS Studio Says They're Not Closing" alt="Click here to read Call of Duty DS Studio Says They're Not Closing" src="http://cache.kotaku.com/assets/images/9/2010/10/cod_ds.jpg"/>
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				"n-Space is down, but definitely not out," says the studio's CEO, Dan O'Leary, addressing <a href="http://kotaku.com/5659586/rumor-geist-call-of-duty-ds-developer-n+space-shuts-down">rumors</a> that the developer of Call of Duty: Black Ops' DS version has closed its doors.				<a href="http://kotaku.com/5660352/call-of-duty-ds-studio-says-theyre-not-closing" title="Click here to read more about Call of Duty DS Studio Says They're Not Closing">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 10 Oct 2010 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Rumor: Geist, Call of Duty DS Developer n-Space Shuts Down]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: Geist, Call of Duty DS Developer n-Space Shuts Down" href="http://kotaku.com/nothing-personnel/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nothingpersonnel</span></a></div -->					<div><a title="Click here to read Rumor: Geist, Call of Duty DS Developer n-Space Shuts Down" href="http://kotaku.com/5659586/rumor-geist-call-of-duty-ds-developer-n+space-shuts-down" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rumor: Geist, Call of Duty DS Developer n-Space Shuts Down" alt="Click here to read Rumor: Geist, Call of Duty DS Developer n-Space Shuts Down" src="http://cache.kotaku.com/assets/images/9/2010/10/cod_ds.jpg"/>
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				n-Space, the Orlando based studio behind GameCube title Geist and the Nintendo DS versions of numerous Call of Duty and James Bond games, is reported to have closed its doors earlier today.				<a href="http://kotaku.com/5659586/rumor-geist-call-of-duty-ds-developer-n+space-shuts-down" title="Click here to read more about Rumor: Geist, Call of Duty DS Developer n-Space Shuts Down">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5659586/rumor-geist-call-of-duty-ds-developer-n+space-shuts-down]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5659586]]></guid>
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			<pubDate><![CDATA[Fri, 08 Oct 2010 22:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Hands Cramping On with Call of Duty: Black Ops DS]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hands Cramping On with Call of Duty: Black Ops DS" href="http://kotaku.com/call-of-duty%7c-black-ops/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">callofdutyblackops</span></a></div -->					<div><a title="Click here to read Hands Cramping On with Call of Duty: Black Ops DS" href="http://kotaku.com/5622482/hands-cramping-on-with-call-of-duty-black-ops-ds/gallery/" class="pp_image">
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				The developer behind the portable version of gaming titan Call of Duty: Black Ops doesn't have an enviable task.				<a href="http://kotaku.com/5622482/hands-cramping-on-with-call-of-duty-black-ops-ds/gallery/" title="Click here to read more about Hands Cramping On with Call of Duty: Black Ops DS">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5622482/hands-cramping-on-with-call-of-duty-black-ops-ds/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5622482]]></guid>
			<category><![CDATA[Call of duty: black ops]]></category>
			<category><![CDATA[Activision]]></category>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 26 Aug 2010 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Geist Developer n-Space Cuts Back]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Geist Developer n-Space Cuts Back" href="http://kotaku.com/nothing-personnel/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nothingpersonnel</span></a></div -->					<div><a title="Click here to read Geist Developer n-Space Cuts Back" href="http://kotaku.com/5612520/developer-n+space-cuts-back" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Geist Developer n-Space Cuts Back" alt="Click here to read Geist Developer n-Space Cuts Back" src="http://cache.kotaku.com/assets/images/9/2010/08/tron_evolution_wii.jpg"/>
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				n-Space, the video game studio responsible for creating some of the smaller versions of the industry's biggest games, confirmed to Kotaku that it had laid off 25% of its approximately 100 employees, citing a "momentary reduced demand."				<a href="http://kotaku.com/5612520/developer-n+space-cuts-back" title="Click here to read more about Geist Developer n-Space Cuts Back">More&nbsp;&raquo;</a>
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			<category><![CDATA[Nothing personnel]]></category>
			<category><![CDATA[Dan o'leary]]></category>
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			<category><![CDATA[Nintendo DS]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Fri, 13 Aug 2010 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Call Of Duty: Black Ops DS Declassified]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Call Of Duty: Black Ops DS Declassified" href="http://kotaku.com/ds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ds</span></a></div -->					<div><a title="Click here to read Call Of Duty: Black Ops DS Declassified" href="http://kotaku.com/5598799/call-of-duty-black-ops-ds-declassified/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Call Of Duty: Black Ops DS Declassified" alt="Click here to read Call Of Duty: Black Ops DS Declassified" src="http://cache.kotaku.com/assets/images/9/2010/07/blackops.jpg"/>
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				Developer n-Space returns to the Call of Duty franchise this November with a portable companion to Black Ops on the Nintendo DS, complete with helicopters, stealth jets, and six-player online multiplayer.				<a href="http://kotaku.com/5598799/call-of-duty-black-ops-ds-declassified/gallery/" title="Click here to read more about Call Of Duty: Black Ops DS Declassified">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5598799/call-of-duty-black-ops-ds-declassified/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5598799]]></guid>
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			<pubDate><![CDATA[Wed, 28 Jul 2010 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Report: Activision Sets Up Third Call Of Duty Team]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Report: Activision Sets Up Third Call Of Duty Team" href="http://kotaku.com/activision/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">activision</span></a></div -->					<div><a title="Click here to read Report: Activision Sets Up Third Call Of Duty Team" href="http://kotaku.com/5407646/report-activision-sets-up-third-call-of-duty-team" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Report: Activision Sets Up Third Call Of Duty Team" alt="Click here to read Report: Activision Sets Up Third Call Of Duty Team" src="http://cache.kotaku.com/assets/images/9/2011/11/small_409ebafb7dad4703888f8cfec9452c37.jpg"/>
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				Having two teams dedicated to annual output of Activision's Call of Duty franchise may not be enough for the publisher. A report from the <a href="http://www.latimes.com/business/la-fi-ct-duty18-2009nov18,0,5238209.story">LA Times</a> says that a third team is now tasked with Call of Duty development duties.				<a href="http://kotaku.com/5407646/report-activision-sets-up-third-call-of-duty-team" title="Click here to read more about Report: Activision Sets Up Third Call Of Duty Team">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5407646/report-activision-sets-up-third-call-of-duty-team]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5407646]]></guid>
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			<category><![CDATA[treyarch]]></category>
			<pubDate><![CDATA[Wed, 18 Nov 2009 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Modern Warfare: Mobilized Coming to DS]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Modern Warfare: Mobilized Coming to DS" href="http://kotaku.com/ds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ds</span></a></div -->					<div><a title="Click here to read Modern Warfare: Mobilized Coming to DS" href="http://kotaku.com/5328758/modern-warfare-mobilized-coming-to-ds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Modern Warfare: Mobilized Coming to DS" alt="Click here to read Modern Warfare: Mobilized Coming to DS" src="http://cache.kotaku.com/assets/images/9/2009/08/custom_1249305684270_modern-warfare-2.jpg"/>
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				 The latest DS-version of Modern Warfare will include multiplayer and horde modes, Activision announced today.				<a href="http://kotaku.com/5328758/modern-warfare-mobilized-coming-to-ds" title="Click here to read more about Modern Warfare: Mobilized Coming to DS">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5328758/modern-warfare-mobilized-coming-to-ds]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5328758]]></guid>
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			<pubDate><![CDATA[Mon, 03 Aug 2009 09:21:56 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Mourn The Mature Wii Horror Game 'Winter,' You May Never Play it]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mourn The Mature Wii Horror Game 'Winter,' You May Never Play it" href="http://kotaku.com/n_space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nspace</span></a></div -->					<div><a title="Click here to read Mourn The Mature Wii Horror Game 'Winter,' You May Never Play it" href="http://kotaku.com/5136520/mourn-the-mature-wii-horror-game-winter-you-may-never-play-it" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mourn The Mature Wii Horror Game 'Winter,' You May Never Play it" alt="Click here to read Mourn The Mature Wii Horror Game 'Winter,' You May Never Play it" src="http://cache.kotaku.com/assets/images/9/2009/01/winter_wii.jpg"/>
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				Bemoaning the lack of mature, long-session games on the Wii? Then you might want to avoid looking at n-Space's aborted <em>Winter</em>, a survival horror game for the Wii that will, quite possibly, never be released.				<a href="http://kotaku.com/5136520/mourn-the-mature-wii-horror-game-winter-you-may-never-play-it" title="Click here to read more about Mourn The Mature Wii Horror Game 'Winter,' You May Never Play it">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5136520/mourn-the-mature-wii-horror-game-winter-you-may-never-play-it]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5136520]]></guid>
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			<category><![CDATA[Winter]]></category>
			<pubDate><![CDATA[Wed, 21 Jan 2009 20:20:41 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[n-Space Co-founder, President Erick S. Dyke Dies]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read n-Space Co-founder, President Erick S. Dyke Dies" href="http://kotaku.com/deaths/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deaths</span></a></div -->					<div><a title="Click here to read n-Space Co-founder, President Erick S. Dyke Dies" href="http://kotaku.com/5084480/n+space-co+founder-president-erick-s-dyke-dies" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read n-Space Co-founder, President Erick S. Dyke Dies" alt="Click here to read n-Space Co-founder, President Erick S. Dyke Dies" src="http://cache.kotaku.com/assets/images/9/2008/11/eric_s_dyke.jpg"/>
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				Erick S. Dyke, co-founder and president of the Orlando, Florida-based developer n-Space passed away earlier this week, succumbing to cancer. Dyke founded the company with partner Dan O’Leary, serving as president for 14 years. Developer n-Space was responsible for titles like the upcoming <em>Marvel Ultimate Alliance 2: Fusion</em>, <em>Geist</em> for the GameCube, and <em>Tiger Shark</em> for the PC, as well as <em>Call of Duty</em> and <em>Star Wars</em> titles for the Nintendo DS.				<a href="http://kotaku.com/5084480/n+space-co+founder-president-erick-s-dyke-dies" title="Click here to read more about n-Space Co-founder, President Erick S. Dyke Dies">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5084480/n+space-co+founder-president-erick-s-dyke-dies]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5084480]]></guid>
			<category><![CDATA[Deaths]]></category>
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			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Wed, 12 Nov 2008 17:30:50 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Call of Duty: World at War – None Dare Call It Call of Duty 5]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Call of Duty: World at War – None Dare Call It Call of Duty 5" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read Call of Duty: World at War – None Dare Call It Call of Duty 5" href="http://kotaku.com/5060674/call-of-duty-world-at-war--none-dare-call-it-call-of-duty-5/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Call of Duty: World at War – None Dare Call It Call of Duty 5" alt="Click here to read Call of Duty: World at War – None Dare Call It Call of Duty 5" src="http://cache.kotaku.com/assets/images/9/2008/10/custom_1223497977975_Pel---Fire-One_.jpg"/>
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				Having played The Conduit right before my hands on time with Call of Duty: World at War on the Wii, I had the sudden and intense conviction that all shooters on the Wii had to be pretty, crisp and intuitive.				<a href="http://kotaku.com/5060674/call-of-duty-world-at-war--none-dare-call-it-call-of-duty-5/gallery/" title="Click here to read more about Call of Duty: World at War – None Dare Call It Call of Duty 5">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5060674/call-of-duty-world-at-war--none-dare-call-it-call-of-duty-5/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5060674]]></guid>
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			<pubDate><![CDATA[Wed, 08 Oct 2008 19:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Nintendo Has "No Plans" For More Western Talent]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo Has &quot;No Plans&quot; For More Western Talent" href="http://kotaku.com/george-harrison/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">georgeharrison</span></a></div -->					<div><a title="Click here to read Nintendo Has &quot;No Plans&quot; For More Western Talent" href="http://kotaku.com/328250/nintendo-has-no-plans-for-more-western-talent" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo Has &quot;No Plans&quot; For More Western Talent" alt="Click here to read Nintendo Has &quot;No Plans&quot; For More Western Talent" src="http://cache.kotaku.com/assets/images/9/2007/11/small_geist_225.jpg"/>
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				Game|Life's Chris Kohler recently sat down with Nintendo senior VP George Harrison to chat about the current state of Western development on the Wii and Nintendo DS. Harrison told Game|Life that he was unaware of any plans to bring in developers beyond those already working on Nintendo published software. Nintendo's more recent notable efforts from the West include Retro Studios' <em>Metroid Prime 3: Corruption</em> and <em>Mario Strikers Charged</em>. While those games, and their respective series, have performed quite well, as Kohler points out, N-Space's <em>Geist</em> for the Gamecube was a critical disaster for the company.				<a href="http://kotaku.com/328250/nintendo-has-no-plans-for-more-western-talent" title="Click here to read more about Nintendo Has "No Plans" For More Western Talent">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/328250/nintendo-has-no-plans-for-more-western-talent]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-328250]]></guid>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Thu, 29 Nov 2007 19:20:04 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[N-Space Working on Revolution Title]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read N-Space Working on Revolution Title" href="http://kotaku.com/n_space/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nspace</span></a></div -->					<div><a title="Click here to read N-Space Working on Revolution Title" href="http://kotaku.com/155988/n+space-working-on-revolution-title" class="pp_image">
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				<a href="http://www.kotaku.com/gaming/GeistBoxart.jpg"></a>An article in the <a href="http://www.orlandosentinel.com/business/orl-cfbclarke2006feb20,0,4786432.column?coll=orl-business-headlines"><cite>Orlando Sentinel</cite></a> mentions that N-Space, the company behind <i>Geist</i> is working on a title for Nintendo's Revolution. The article mentions that N-Space is expanding both its workforce and its office space. Hopefully N-Space's unannounced Revolution project will have some details leaked in May. 				<a href="http://kotaku.com/155988/n+space-working-on-revolution-title" title="Click here to read more about N-Space Working on Revolution Title">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/155988/n+space-working-on-revolution-title]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-155988]]></guid>
			<category><![CDATA[N-space]]></category>
			<category><![CDATA[Gaming]]></category>
			<category><![CDATA[Geist]]></category>
			<category><![CDATA[Nintendo Revolution]]></category>
			<pubDate><![CDATA[Tue, 21 Feb 2006 11:40:01 EST]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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