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		<title><![CDATA[Kotaku: N]]></title>
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			<title><![CDATA[Kotaku: N]]></title>
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		<description><![CDATA[Kotaku posts tagged N]]></description>
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			<title><![CDATA[Super Meat Boy Is Tougher Than N+]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Super Meat Boy Is Tougher Than N+" href="http://kotaku.com/difficulty/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">difficulty</span></a></div -->					<div><a title="Click here to read Super Meat Boy Is Tougher Than N+" href="http://kotaku.com/5716095/super-meat-boy-is-tougher-than-n%252B" class="pp_image">
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				Science has not told us whether notoriously hard video game Super Meat Boy is tougher than notoriously hard N+. So we must rely on a second-best method.				<a href="http://kotaku.com/5716095/super-meat-boy-is-tougher-than-n%252B" title="Click here to read more about Super Meat Boy Is Tougher Than N+">More&nbsp;&raquo;</a>
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			<category><![CDATA[Difficulty]]></category>
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			<category><![CDATA[Super Meat Boy]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 22 Dec 2010 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Office Yeti Sounds Like The Best Office Yeti Puzzle Sim Ever]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Office Yeti Sounds Like The Best Office Yeti Puzzle Sim Ever" href="http://kotaku.com/metanet/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metanet</span></a></div -->					<div><a title="Click here to read Office Yeti Sounds Like The Best Office Yeti Puzzle Sim Ever" href="http://kotaku.com/5357707/office-yeti-sounds-like-the-best-office-yeti-puzzle-sim-ever" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Office Yeti Sounds Like The Best Office Yeti Puzzle Sim Ever" alt="Click here to read Office Yeti Sounds Like The Best Office Yeti Puzzle Sim Ever" src="http://cache.kotaku.com/assets/images/9/2009/09/office_yeti_logo.jpg"/>
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				N+ developers Metanet software have announced their next project will be the intriguingly titled <a class="autolink" title="Click here to read more posts tagged OFFICE YETI" title="Click here to read more posts tagged OFFICE YETI" href="http://kotaku.com/tag/office-yeti/">Office Yeti</a>. OK, it's actually their next next project since Metanet has already announced Robotology, but shown very little of it. So what's an Office Yeti?				<a href="http://kotaku.com/5357707/office-yeti-sounds-like-the-best-office-yeti-puzzle-sim-ever" title="Click here to read more about Office Yeti Sounds Like The Best Office Yeti Puzzle Sim Ever">More&nbsp;&raquo;</a>
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			<category><![CDATA[metanet]]></category>
			<category><![CDATA[N+]]></category>
			<category><![CDATA[Office yeti]]></category>
			<pubDate><![CDATA[Fri, 11 Sep 2009 18:20:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[N+ Gets XBLA DLC Deluge]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read N+ Gets XBLA DLC Deluge" href="http://kotaku.com/n/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">n</span></a></div -->					<div><a title="Click here to read N+ Gets XBLA DLC Deluge" href="http://kotaku.com/5047033/n%252B-gets-xbla-dlc-deluge" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read N+ Gets XBLA DLC Deluge" alt="Click here to read N+ Gets XBLA DLC Deluge" src="http://cache.kotaku.com/assets/images/9/2008/09/nplus1.jpg"/>
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				The XBLA incarnation of cult Ninja platformer N+ is due to receive another healthy dollop of DLC.				<a href="http://kotaku.com/5047033/n%252B-gets-xbla-dlc-deluge" title="Click here to read more about N+ Gets XBLA DLC Deluge">More&nbsp;&raquo;</a>
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			<category><![CDATA[n]]></category>
			<category><![CDATA[Dlc]]></category>
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			<category><![CDATA[N+]]></category>
			<category><![CDATA[N-Plus]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Xbla]]></category>
			<pubDate><![CDATA[Mon, 08 Sep 2008 20:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[Atari: Witchers, RPGs, Cooks, and ... Deer Hunters]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Atari: Witchers, RPGs, Cooks, and ... Deer Hunters" href="http://kotaku.com/atari/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">atari</span></a></div -->					<div><a title="Click here to read Atari: Witchers, RPGs, Cooks, and ... Deer Hunters" href="http://kotaku.com/5026324/atari-witchers-rpgs-cooks-and--deer-hunters" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Atari: Witchers, RPGs, Cooks, and ... Deer Hunters" alt="Click here to read Atari: Witchers, RPGs, Cooks, and ... Deer Hunters" src="http://cache.kotaku.com/assets/images/9/2008/07/thewitcherthumb.jpg"/>
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				3:55 PM, the LA Convention Center.  Everyone is tired, and you can see the media room starting to slow down &mdash; people wander by with exhausted expressions on their faces, looking at their watches and lighting up when they realize there's not much left in the day.  Even Crecente has passed the point of being totally with it, pausing in the middle of sentences to stare off into space.  I shuffle off to check out Atari's E3 offerings, and am met with a surprisingly cheerful staff who point me in the direction of caffeine.  I am not caffeinated enough to face a spiel on <i>Deer Hunter Tournament</i>, so I'm sat down to await a demonstration of <i>The Witcher: Enhanced Edition</i>.  I hear something about transport options from the person enthusiastically imbibing what the <i>Deer Hunter</i> guy is saying &mdash; 'Oh <i>cool</i>, so you're planning on having like, ATVs and stuff?' &mdash; and am glad I'm parked in front of <i>The Witcher</i> instead of one screen over.   More impressions and details after the jump:				<a href="http://kotaku.com/5026324/atari-witchers-rpgs-cooks-and--deer-hunters" title="Click here to read more about Atari: Witchers, RPGs, Cooks, and ... Deer Hunters">More&nbsp;&raquo;</a>
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			<category><![CDATA[Atari]]></category>
			<category><![CDATA[E308]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[N+]]></category>
			<category><![CDATA[Neverwinter Nights 2]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Pc rpg]]></category>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Rpg]]></category>
			<category><![CDATA[Storm of Zehir]]></category>
			<category><![CDATA[The Witcher]]></category>
			<category><![CDATA[What's cooking]]></category>
			<pubDate><![CDATA[Thu, 17 Jul 2008 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Hands On with N+]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hands On with N+" href="http://kotaku.com/n/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">n</span></a></div -->					<div><a title="Click here to read Hands On with N+" href="http://kotaku.com/5018405/hands-on-with-n%252B" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hands On with N+" alt="Click here to read Hands On with N+" src="http://cache.kotaku.com/assets/images/9/2008/06/88/56/small_1afba74a8d81ba719f928edccc470f97.jpg"/>
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				Lately we are seeing more and more online flash games making the leap to consoles and handhelds. The newest addition to that roster is N+, an updated version of a little Ninja action/platformer game called N that took the interwebs by storm last year. The gameplay is simple and addicting. Guide your stealthy Ninja through mazes of obstacles, grabbing gold along the way until you eventually make your way to the exit. Now, Developer Silverbirch Studios is set to bring the title to the PSP and DS with new levels and new game modes. 				<a href="http://kotaku.com/5018405/hands-on-with-n%252B" title="Click here to read more about Hands On with N+">More&nbsp;&raquo;</a>
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			<category><![CDATA[n]]></category>
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			<category><![CDATA[Flash]]></category>
			<category><![CDATA[N+]]></category>
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			<category><![CDATA[silverbirch studios]]></category>
			<pubDate><![CDATA[Fri, 20 Jun 2008 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Flynn De Marco]]></dc:creator>
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			<title><![CDATA[Metanet Ponders Animation, Sells Merchandise]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metanet Ponders Animation, Sells Merchandise" href="http://kotaku.com/sprite-issues/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spriteissues</span></a></div -->					<div><a title="Click here to read Metanet Ponders Animation, Sells Merchandise" href="http://kotaku.com/392067/metanet-ponders-animation-sells-merchandise" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metanet Ponders Animation, Sells Merchandise" alt="Click here to read Metanet Ponders Animation, Sells Merchandise" src="http://cache.kotaku.com/assets/images/9/2008/05/small_il_430xN.26819057-thumb.jpg"/>
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				Metanet, developers of XBLA's <i>N+</i>, are hard at work on their next title, <i>Robotology</i>, and have been openly discussing their development hurdles at their blog, a refreshing level of transparency on the process. Central to their difficulties right now seems to be moving past sprites to animation in the 2D setting:				<a href="http://kotaku.com/392067/metanet-ponders-animation-sells-merchandise" title="Click here to read more about Metanet Ponders Animation, Sells Merchandise">More&nbsp;&raquo;</a>
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			<category><![CDATA[Sprite Issues]]></category>
			<category><![CDATA[Etsy]]></category>
			<category><![CDATA[metanet]]></category>
			<category><![CDATA[N+]]></category>
			<pubDate><![CDATA[Tue, 20 May 2008 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[N+ Devs Clear Up Live Arcade Shit Talk]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read N+ Devs Clear Up Live Arcade Shit Talk" href="http://kotaku.com/metanet/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metanet</span></a></div -->					<div><a title="Click here to read N+ Devs Clear Up Live Arcade Shit Talk" href="http://kotaku.com/371566/n%252B-devs-clear-up-live-arcade-shit-talk" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read N+ Devs Clear Up Live Arcade Shit Talk" alt="Click here to read N+ Devs Clear Up Live Arcade Shit Talk" src="http://cache.kotaku.com/assets/images/9/2008/03/small_n_semi_apology.jpg"/>
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				The guys at Metanet are begging the internet to stop, they want to get off. After comments from a Game Developers Conference interview with Gamasutra made their way online, <a href="http://kotaku.com/370985/n%252B-developers-talk-shit-on-xbox-live-arcade">comments</a> that slammed the crap, shit and liquid feces clogging the plumbing that is Xbox Live Arcade, people got various things bunched up, rubbed raw and in a tizzy. The N+ team wants to couch those complaints, writing on their official blog, "We didn't intend to provoke outrage, we simply spoke candidly." Add to that some tenderness about royalties being cut for Live Arcade development and people can get understandably testy.				<a href="http://kotaku.com/371566/n%252B-devs-clear-up-live-arcade-shit-talk" title="Click here to read more about N+ Devs Clear Up Live Arcade Shit Talk">More&nbsp;&raquo;</a>
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			<category><![CDATA[metanet]]></category>
			<category><![CDATA[N+]]></category>
			<category><![CDATA[Xbla]]></category>
			<category><![CDATA[Xbox Live Arcade]]></category>
			<pubDate><![CDATA[Mon, 24 Mar 2008 20:20:11 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[N+ Developers Talk "Shit" On Xbox Live Arcade]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read N+ Developers Talk &quot;Shit&quot; On Xbox Live Arcade" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read N+ Developers Talk &quot;Shit&quot; On Xbox Live Arcade" href="http://kotaku.com/370985/n%252B-developers-talk-shit-on-xbox-live-arcade" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read N+ Developers Talk &quot;Shit&quot; On Xbox Live Arcade" alt="Click here to read N+ Developers Talk &quot;Shit&quot; On Xbox Live Arcade" src="http://cache.kotaku.com/assets/images/9/2008/03/small_bliss_island.jpg"/>
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				We may know who that "anonymous" developer, the one who recently <a href="http://kotaku.com/368126/wiiware-devs-xbox-live-arcade-is-full-of-shit">said that Xbox Live Arcade was "full of shit,"</a> is now. The frequent poo talk from a recently published Gamasutra interview from the <em>N+</em> developers, who are surprisingly frank about their experience with Microsoft and the Live Arcade certification process, makes us suspect that they could be the ones (if not one of many) unhappy with what's available on the service.				<a href="http://kotaku.com/370985/n%252B-developers-talk-shit-on-xbox-live-arcade" title="Click here to read more about N+ Developers Talk "Shit" On Xbox Live Arcade">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/370985/n%252B-developers-talk-shit-on-xbox-live-arcade]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-370985]]></guid>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[N+]]></category>
			<category><![CDATA[Xbla]]></category>
			<pubDate><![CDATA[Fri, 21 Mar 2008 21:20:15 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The Legend of Zelda Remade In N+]]></title>
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				Well, not the <em>entire thing</em>. That would be madness. While we fully expect some group of nutjobs to pick up the slack, recreating the entirety of the original <em>Legend of Zelda</em> in two-tone gray, the current <em>N+</em> user created stab at <em>Zelda</em>-nostalgia is a perfect sampling of glorious obsession. Kudos for making it difficult-looking to boot. Via <a href="http://www.gamesetwatch.com/2008/03/gamesetlinks_blackwell_i_presume.php">GameSetWatch</a>.				<a href="http://kotaku.com/370435/the-legend-of-zelda-remade-in-n%252B" title="Click here to read more about The Legend of Zelda Remade In N+">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/370435/the-legend-of-zelda-remade-in-n%252B]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-370435]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[N+]]></category>
			<category><![CDATA[The Legend Of Zelda]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Zelda]]></category>
			<pubDate><![CDATA[Thu, 20 Mar 2008 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[What Are You Playing This Weekend?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Are You Playing This Weekend?" href="http://kotaku.com/lazy-sundays/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lazysundays</span></a></div -->					<div><a title="Click here to read What Are You Playing This Weekend?" href="http://kotaku.com/362504/what-are-you-playing-this-weekend" class="pp_image">
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				Well, you know what I won't be playing this weekend? <em>Grand Theft Auto IV</em>. But I will be playing some <em>Grand Theft Auto: Vice City</em>, a game I've never completed, just for laughs. Of course, there will be hot tears of pain streaming down my cheeks while I mow down pedestrians to the musical stylings of A Flock Of Seagulls, but there may be a giggle or chortle at some point.				<a href="http://kotaku.com/362504/what-are-you-playing-this-weekend" title="Click here to read more about What Are You Playing This Weekend?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Lazy Sundays]]></category>
			<category><![CDATA[Grand Theft Auto]]></category>
			<category><![CDATA[N+]]></category>
			<category><![CDATA[What Are You Playing This Weekend?]]></category>
			<pubDate><![CDATA[Fri, 29 Feb 2008 16:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[N+ A Triumph For Tiny Ninja]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read N+ A Triumph For Tiny Ninja" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read N+ A Triumph For Tiny Ninja" href="http://kotaku.com/361020/n%252B-a-triumph-for-tiny-ninja" class="pp_image">
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				When I first heard that Metanet's minimalist ninja game N was going to be released on Xbox Live Arcade as N+, I have to say I was skeptical.  An excellent free game for the PC, why would I want to spend my hard-earned monies on a game that uses a mere fraction of the power of my Xbox 360, filling up my widescreen TV with a game that looks like it could have been made 15 years ago?  The answer, in short, is that it completely kicks ass. N+ is gaming distilled down to its component elements.  You have a door, switches, and obstacles. Your job is to get to the door.  Simple.  The single player is as fun (and as frustrating) on the 360 as it was on the PC, but where N+ really shines is in the multiplayer.  				<a href="http://kotaku.com/361020/n%252B-a-triumph-for-tiny-ninja" title="Click here to read more about N+ A Triumph For Tiny Ninja">More&nbsp;&raquo;</a>
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			<category><![CDATA[Impressions]]></category>
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			<pubDate><![CDATA[Tue, 26 Feb 2008 16:20:02 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[N+ Hits XBLA This Wednesday]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read N+ Hits XBLA This Wednesday" href="http://kotaku.com/live-arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">livearcade</span></a></div -->					<div><a title="Click here to read N+ Hits XBLA This Wednesday" href="http://kotaku.com/357567/n%252B-hits-xbla-this-wednesday" class="pp_image">
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				For those of you not wanting to wait until April for the handheld versions of the tiny ninja game that has Crecente tearing out <a href="http://kotaku.com/356093/n%252B-psp-impressions">hunks of his long, flowing hair</a>, get yourself to an Xbox 360 this Wednesday as the classic PC flash game N makes its way onto Xbox Live Arcade as N+. With 450 levels that are sure to test even the most serene ninja's patience, a built-in level editor for creating your own challenges, and online multiplayer in both co-op and competitive flavors, N+ is surely worth 800 of your hard-earned fictional units of Microsoft currency. Not convinced? Try the free PC game over at <a href="http://www.harveycartel.org/metanet/downloads.html">Metanet's downloads page</a> for a taste of what's in store for you this Wednesday. 				<a href="http://kotaku.com/357567/n%252B-hits-xbla-this-wednesday" title="Click here to read more about N+ Hits XBLA This Wednesday">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 18 Feb 2008 10:20:58 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[N+ PSP Impressions]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read N+ PSP Impressions" href="http://kotaku.com/playstation-portable/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstationportable</span></a></div -->					<div><a title="Click here to read N+ PSP Impressions" href="http://kotaku.com/356093/n%252B-psp-impressions" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/02/n%2Bpsp.JPG"></a>N+ for the Playstation Portable is every bit as fun, fluid and frustrating as the original, a game that could quite easily become the one title I carry around with me whenever I take long trips, if it weren't for its ability to make me shout out, every time I play the game, a mix of vulgarities so shockingly diverse it even surprises me.				<a href="http://kotaku.com/356093/n%252B-psp-impressions" title="Click here to read more about N+ PSP Impressions">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 13 Feb 2008 16:11:44 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[N+ Looks Perfectly Maddening]]></title>
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				 <em>N+</em> may ultimately lead to my PSP being smashed against the wall in frustration, but that can't stop the frothing demand I feel when I see the former Flash game in action. It may have been a bit too gussied up during the conversion, but <em>N+</em> will definitely find its way into my PlayStation Portable and my Xbox 360 whenever Atari gets around to releasing it.				<a href="http://kotaku.com/336542/n%252B-looks-perfectly-maddening" title="Click here to read more about N+ Looks Perfectly Maddening">More&nbsp;&raquo;</a>
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			<category><![CDATA[Clips]]></category>
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			<category><![CDATA[metanet software]]></category>
			<category><![CDATA[N+]]></category>
			<category><![CDATA[silverbirch studios]]></category>
			<pubDate><![CDATA[Thu, 20 Dec 2007 22:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Mutant Storm Empire Your XBLA Halloween Treat]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mutant Storm Empire Your XBLA Halloween Treat" href="http://kotaku.com/xbox-live-arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlivearcade</span></a></div -->					<div><a title="Click here to read Mutant Storm Empire Your XBLA Halloween Treat" href="http://kotaku.com/316521/mutant-storm-empire-your-xbla-halloween-treat" class="pp_image">
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				If the thought of another arcade-style shooter coming to the digital distribution network of your choice hasn't set your eyes to rolling, you may be <em>thrilled</em> to learn that <em>Mutant Storm Empire</em>, the sequel to <em>Mutant Storm Reloaded</em>, is this week's Xbox Live Arcade game. It hits Xbox 360s on Halloween, leaning more toward sci-fi than this week's horrific Virtual Console update. It's 800 Microsoft Points, features online co-op and hits at 9 AM GMT.				<a href="http://kotaku.com/316521/mutant-storm-empire-your-xbla-halloween-treat" title="Click here to read more about Mutant Storm Empire Your XBLA Halloween Treat">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 29 Oct 2007 19:40:05 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[N+ Level Design Contest]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read N+ Level Design Contest" href="http://kotaku.com/how-hard-could-it-be%3f/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">howhardcoulditbe?</span></a></div -->					<div><a title="Click here to read N+ Level Design Contest" href="http://kotaku.com/265667/n%252B-level-design-contest" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read N+ Level Design Contest" alt="Click here to read N+ Level Design Contest" src="http://cache.kotaku.com/assets/images/9/2007/06/small_sublimeninja.gif"/>
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				In conjunction with the announcement of ninja puzzler N+ for the DS and PSP in addition to Xbox Live, Metanet is giving you a chance to get a head start on the community content creation with SUBLIME, the Submit Unique and Brilliant Levels in to Metanet Event! 				<a href="http://kotaku.com/265667/n%252B-level-design-contest" title="Click here to read more about N+ Level Design Contest">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 04 Jun 2007 15:20:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[N+ Slinking Stealthily Towards DS, PSP]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read N+ Slinking Stealthily Towards DS, PSP" href="http://kotaku.com/pocket-ninja/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pocketninja</span></a></div -->					<div><a title="Click here to read N+ Slinking Stealthily Towards DS, PSP" href="http://kotaku.com/265633/n%252B-slinking-stealthily-towards-ds-psp" class="pp_image">
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				The tiniest ninja just got tinier. The game that proved once and for all that true ninja don't need polygons to kick ass is making the flying death leap from the PC to handheld consoles, as Atari announces N+ for the PSP and Nintendo DS. N is a popular flash game created by Metanet Software that distills the ninja experience to its purest form...jumping around. gathering gold, and killer robots. 				<a href="http://kotaku.com/265633/n%252B-slinking-stealthily-towards-ds-psp" title="Click here to read more about N+ Slinking Stealthily Towards DS, PSP">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 04 Jun 2007 11:20:51 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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