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		<title><![CDATA[Kotaku: Myst]]></title>
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			<title><![CDATA[Kotaku: Myst]]></title>
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		<link>http://kotaku.com/tag/myst</link>
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		<description><![CDATA[Kotaku posts tagged Myst]]></description>
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			<title><![CDATA[Myst Re-Release Headed for 3DS in March]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Myst&lt;/em&gt; Re-Release Headed for 3DS in March" href="http://kotaku.com/myst/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">myst</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Myst&lt;/em&gt; Re-Release Headed for 3DS in March" href="http://kotaku.com/5872027/mystre+release-headed-for-3ds-in-march" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Myst&lt;/em&gt; Re-Release Headed for 3DS in March" alt="Click here to read &lt;em&gt;Myst&lt;/em&gt; Re-Release Headed for 3DS in March" src="http://cache.kotaku.com/assets/images/9/2011/12/small_dedf8c413fdcec0ceafff8cfbc22d38d.jpg"/>
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				The super-old collection of HyperCard stacks <em>Myst</em> will be published as <em>Myst 3D</em> on the 3DS, with a release date scheduled for March 27.				<a href="http://kotaku.com/5872027/mystre+release-headed-for-3ds-in-march" title="Click here to read more about Myst Re-Release Headed for 3DS in March">More&nbsp;&raquo;</a>
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			<category><![CDATA[Myst]]></category>
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			<category><![CDATA[Hoplite research]]></category>
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			<category><![CDATA[Nintendo]]></category>
			<pubDate><![CDATA[Fri, 30 Dec 2011 03:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[The Smithsonian Has Picked the Games of Its Art of Video Games Exhibit]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Smithsonian Has Picked the Games of Its &lt;em&gt;Art of Video Games&lt;/em&gt; Exhibit" href="http://kotaku.com/smithsonian/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">smithsonian</span></a></div -->					<div><a title="Click here to read The Smithsonian Has Picked the Games of Its &lt;em&gt;Art of Video Games&lt;/em&gt; Exhibit" href="http://kotaku.com/5799017/the-smithsonian-has-picked-the-games-of-its-art-of-video-games-exhibit" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Smithsonian Has Picked the Games of Its &lt;em&gt;Art of Video Games&lt;/em&gt; Exhibit" alt="Click here to read The Smithsonian Has Picked the Games of Its &lt;em&gt;Art of Video Games&lt;/em&gt; Exhibit" src="http://cache.kotaku.com/assets/images/9/2011/05/small_me2smithsonian.jpg"/>
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				The Smithsonian American Art Museum revealed the winners of its public vote to decide what games will be featured in their exhibit, <em>The Art of Video Games</em>, today. The exhibit creates a visual history of the evolution of gaming from its humble beginnings through the present. The vote, which took place between February and April, helped to pick the majority of the exhibit, with only a few iconic selections guaranteed entry.				<a href="http://kotaku.com/5799017/the-smithsonian-has-picked-the-games-of-its-art-of-video-games-exhibit" title="Click here to read more about The Smithsonian Has Picked the Games of Its Art of Video Games Exhibit">More&nbsp;&raquo;</a>
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			<category><![CDATA[Smithsonian]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[exhibition]]></category>
			<category><![CDATA[Genesis]]></category>
			<category><![CDATA[Mario]]></category>
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			<category><![CDATA[Snes]]></category>
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			<category><![CDATA[The Art Of Video Games]]></category>
			<category><![CDATA[tim schaffer]]></category>
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			<category><![CDATA[Zelda]]></category>
			<pubDate><![CDATA[Thu, 05 May 2011 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
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			<title><![CDATA[It's Like System Shock, Only Without The Evil Green Lady]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's Like System Shock, Only Without The Evil Green Lady" href="http://kotaku.com/pc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pc</span></a></div -->					<div><a title="Click here to read It's Like System Shock, Only Without The Evil Green Lady" href="http://kotaku.com/5711053/its-like-system-shock-only-without-the-evil-green-lady" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read It's Like System Shock, Only Without The Evil Green Lady" alt="Click here to read It's Like System Shock, Only Without The Evil Green Lady" src="http://cache.kotaku.com/assets/images/9/2010/12/small_prom.jpg"/>
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				Prominence is a first-person game with no shooting. Just clicking, and problem solving, and wandering around the deserted corridors of a science-fiction facility.				<a href="http://kotaku.com/5711053/its-like-system-shock-only-without-the-evil-green-lady" title="Click here to read more about It's Like System Shock, Only Without The Evil Green Lady">More&nbsp;&raquo;</a>
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			<category><![CDATA[Prominence]]></category>
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			<pubDate><![CDATA[Fri, 10 Dec 2010 04:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[This Guy Can Finish Myst Faster Than I Can Make A Cup Of Tea]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read This Guy Can Finish Myst Faster Than I Can Make A Cup Of Tea" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read This Guy Can Finish Myst Faster Than I Can Make A Cup Of Tea" href="http://kotaku.com/5695947/this-guy-can-finish-myst-faster-than-i-can-make-a-cup-of-tea" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read This Guy Can Finish Myst Faster Than I Can Make A Cup Of Tea" alt="Click here to read This Guy Can Finish Myst Faster Than I Can Make A Cup Of Tea" src="http://cache.kotaku.com/assets/images/9/2012/01/small_14e68632a09cae1e9e2e4669163949da.jpg"/>
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				I can't remember if I ever even finished PC adventure game Myst. There was just so much sitting, and thinking, and doing <em>nothing</em>. This guy, he's finished Myst. And he's done it in under two minutes.				<a href="http://kotaku.com/5695947/this-guy-can-finish-myst-faster-than-i-can-make-a-cup-of-tea" title="Click here to read more about This Guy Can Finish Myst Faster Than I Can Make A Cup Of Tea">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5695947/this-guy-can-finish-myst-faster-than-i-can-make-a-cup-of-tea]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5695947]]></guid>
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			<pubDate><![CDATA[Mon, 22 Nov 2010 05:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Myst May Be Coming To A Theater Near You]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Myst May Be Coming To A Theater Near You" href="http://kotaku.com/hollywood/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hollywood</span></a></div -->					<div><a title="Click here to read Myst May Be Coming To A Theater Near You" href="http://kotaku.com/5652603/myst-may-be-coming-to-a-theater-near-you" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Myst May Be Coming To A Theater Near You" alt="Click here to read Myst May Be Coming To A Theater Near You" src="http://cache.kotaku.com/assets/images/9/2010/09/myst_movie.jpg"/>
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				Puzzling adventure game <a href="http://kotaku.com/tag/myst">Myst</a>, the best way to show off your bad-ass new CD-ROM drive in 1993, may be the next video game to get a big screen adaptation.				<a href="http://kotaku.com/5652603/myst-may-be-coming-to-a-theater-near-you" title="Click here to read more about Myst May Be Coming To A Theater Near You">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5652603/myst-may-be-coming-to-a-theater-near-you]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5652603]]></guid>
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			<category><![CDATA[riven]]></category>
			<pubDate><![CDATA[Thu, 30 Sep 2010 20:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Myst Online: Uru Live Lives Again]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Myst Online: Uru Live Lives Again" href="http://kotaku.com/relaunch/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">relaunch</span></a></div -->					<div><a title="Click here to read Myst Online: Uru Live Lives Again" href="http://kotaku.com/5467004/myst-online-uru-live-lives-again" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Myst Online: Uru Live Lives Again" alt="Click here to read Myst Online: Uru Live Lives Again" src="http://cache.kotaku.com/assets/images/9/2010/02/mystonline.jpg"/>
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				 Two years after operator GameTap shut the servers down, Myst Online: Uru Live is back in action and free to play, thanks to original developer Cyan Worlds.				<a href="http://kotaku.com/5467004/myst-online-uru-live-lives-again" title="Click here to read more about Myst Online: Uru Live Lives Again">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5467004/myst-online-uru-live-lives-again]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5467004]]></guid>
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			<category><![CDATA[Myst]]></category>
			<category><![CDATA[myst online: uru live]]></category>
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			<pubDate><![CDATA[Mon, 08 Feb 2010 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[GoG.com Brings Myst Back To The Masses]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GoG.com Brings Myst Back To The Masses" href="http://kotaku.com/classics/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">classics</span></a></div -->					<div><a title="Click here to read GoG.com Brings Myst Back To The Masses" href="http://kotaku.com/5418148/gogcom-brings-myst-back-to-the-masses" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GoG.com Brings Myst Back To The Masses" alt="Click here to read GoG.com Brings Myst Back To The Masses" src="http://cache.kotaku.com/assets/images/9/2009/12/myst.jpg"/>
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				 <a class="autolink" title="Click here to read more posts tagged #goodoldgames" title="Click here to read more posts tagged #goodoldgames" href="http://kotaku.com/tag/goodoldgames/">Good Old Games</a>, the DRM-free digital download service for classic PC games, teams up with <a class="autolink" title="Click here to read more posts tagged #cyanworlds" title="Click here to read more posts tagged #cyanworlds" href="http://kotaku.com/tag/cyanworlds/">Cyan Worlds</a> to bring classic adventure game series Myst back into service.				<a href="http://kotaku.com/5418148/gogcom-brings-myst-back-to-the-masses" title="Click here to read more about GoG.com Brings Myst Back To The Masses">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 03 Dec 2009 12:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Myst Finally Makes North American PSP]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Myst Finally Makes North American PSP" href="http://kotaku.com/playstation-network/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstationnetwork</span></a></div -->					<div><a title="Click here to read Myst Finally Makes North American PSP" href="http://kotaku.com/5313570/myst-finally-makes-north-american-psp" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Myst Finally Makes North American PSP" alt="Click here to read Myst Finally Makes North American PSP" src="http://cache.kotaku.com/assets/images/9/2009/07/myst_02.jpg"/>
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				 Cyan World's classic adventure game is finally coming to North American PlayStation Portables this week, with Hoplite Research confirming a July 17th release of the game on the <a class="autolink" title="Click here to read more posts tagged PLAYSTATION NETWORK" title="Click here to read more posts tagged PLAYSTATION NETWORK" href="http://kotaku.com/tag/playstation-network/">PlayStation Network</a>.				<a href="http://kotaku.com/5313570/myst-finally-makes-north-american-psp" title="Click here to read more about Myst Finally Makes North American PSP">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5313570/myst-finally-makes-north-american-psp]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5313570]]></guid>
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			<pubDate><![CDATA[Mon, 13 Jul 2009 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Myst Is On The iPhone Right Now (And Big For An iPhone Game)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Myst Is On The iPhone Right Now (And Big For An iPhone Game)" href="http://kotaku.com/myst/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">myst</span></a></div -->					<div><a title="Click here to read Myst Is On The iPhone Right Now (And Big For An iPhone Game)" href="http://kotaku.com/5238707/myst-is-on-the-iphone-right-now-and-big-for-an-iphone-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Myst Is On The iPhone Right Now (And Big For An iPhone Game)" alt="Click here to read Myst Is On The iPhone Right Now (And Big For An iPhone Game)" src="http://cache.kotaku.com/assets/images/9/2009/05/mystphone.jpg"/>
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				The iPhone port of <i>Myst</i> has gone live. The game is priced at US$5.99, and the download size is extra large.				<a href="http://kotaku.com/5238707/myst-is-on-the-iphone-right-now-and-big-for-an-iphone-game" title="Click here to read more about Myst Is On The iPhone Right Now (And Big For An iPhone Game)">More&nbsp;&raquo;</a>
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			<category><![CDATA[Myst]]></category>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Mon, 04 May 2009 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Myst Online Released as Open Source]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Myst Online Released as Open Source" href="http://kotaku.com/myst/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">myst</span></a></div -->					<div><a title="Click here to read Myst Online Released as Open Source" href="http://kotaku.com/5109660/myst-online-released-as-open-source" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Myst Online Released as Open Source" alt="Click here to read Myst Online Released as Open Source" src="http://cache.kotaku.com/assets/images/9/2008/12/custom_1229281195752_myst_awesome_01.jpg"/>
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				Cyan Worlds will fully open source all of Myst Online URU Live, essentially casting its lot with fans and other MMO players to grow and sustain this game.				<a href="http://kotaku.com/5109660/myst-online-released-as-open-source" title="Click here to read more about Myst Online Released as Open Source">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5109660/myst-online-released-as-open-source]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5109660]]></guid>
			<category><![CDATA[Myst]]></category>
			<category><![CDATA[cyan worlds]]></category>
			<category><![CDATA[Mmo]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Sun, 14 Dec 2008 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Myst Coming To The iPhone]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Myst Coming To The iPhone" href="http://kotaku.com/myst/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">myst</span></a></div -->					<div><a title="Click here to read Myst Coming To The iPhone" href="http://kotaku.com/5040298/myst-coming-to-the-iphone" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Myst Coming To The iPhone" alt="Click here to read Myst Coming To The iPhone" src="http://cache.kotaku.com/assets/images/9/2008/08/Myst-library_and_ship.jpg"/>
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				In its day <em>Myst</em> was a great looking curiosity.  It drew the eye and &mdash; when it first appeared &mdash; was pretty much guaranteed to attract a crowd of people who would marvel that such a thing was even possible.  Ultimately, it was revealed as being a little style-over-substance.				<a href="http://kotaku.com/5040298/myst-coming-to-the-iphone" title="Click here to read more about Myst Coming To The iPhone">More&nbsp;&raquo;</a>
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			<category><![CDATA[Myst]]></category>
			<category><![CDATA[Apple]]></category>
			<category><![CDATA[cyan]]></category>
			<category><![CDATA[Imyst]]></category>
			<category><![CDATA[iPhone]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Thu, 21 Aug 2008 20:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[GameTap: Myst Pass-Back Benefits Fans]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GameTap: Myst Pass-Back Benefits Fans" href="http://kotaku.com/uru-live/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">urulive</span></a></div -->					<div><a title="Click here to read GameTap: Myst Pass-Back Benefits Fans" href="http://kotaku.com/5021143/gametap-myst-pass+back-benefits-fans" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GameTap: Myst Pass-Back Benefits Fans" alt="Click here to read GameTap: Myst Pass-Back Benefits Fans" src="http://cache.kotaku.com/assets/images/9/2008/07/4d/a2/4da241db76192e372c950ab8376344b1.jpg"/>
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				As we reported earlier, the latest twist in the long and difficult life of <i>Myst Online: Uru Live</i> now sees the game <a href="http://kotaku.com/5021098/gametap-passes-myst-online-back-to-cyan">handed back to its creators</a>, Cyan Worlds, who said they'll relaunch the game later this year. The reason for GameTap surrendering the project? The company says it's just better for the fans.				<a href="http://kotaku.com/5021143/gametap-myst-pass+back-benefits-fans" title="Click here to read more about GameTap: Myst Pass-Back Benefits Fans">More&nbsp;&raquo;</a>
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			<category><![CDATA[uru live]]></category>
			<category><![CDATA[Gametap]]></category>
			<category><![CDATA[Myst]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 01 Jul 2008 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[GameTap Passes Myst Online Back To Cyan]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GameTap Passes Myst Online Back To Cyan" href="http://kotaku.com/myst-online/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mystonline</span></a></div -->					<div><a title="Click here to read GameTap Passes Myst Online Back To Cyan" href="http://kotaku.com/5021098/gametap-passes-myst-online-back-to-cyan" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GameTap Passes Myst Online Back To Cyan" alt="Click here to read GameTap Passes Myst Online Back To Cyan" src="http://cache.kotaku.com/assets/images/9/2008/07/f3/3d/f33d4c0de32fb0a6827bf67e29d14a88.jpg"/>
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				 Myst Online: Uru Live has had somewhat of a difficult life. The online multiplayer component of Uru: Ages Beyond Myst never made it out of the beta testing phase before being canceled in 2004. Then in 2006, Turner Broadcasting's GameTap service revived Uru Live, officially launching the game in February 2007 only to <a href="http://kotaku.com/352566/myst-online-dries-up">discontinue operation</a> a year later. Now GameTap has given the publishing rights for the game back to Myst creators Cyan Worlds, who plan to relaunch Myst Online later this year. 				<a href="http://kotaku.com/5021098/gametap-passes-myst-online-back-to-cyan" title="Click here to read more about GameTap Passes Myst Online Back To Cyan">More&nbsp;&raquo;</a>
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			<category><![CDATA[myst online]]></category>
			<category><![CDATA[Back From The Dead]]></category>
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			<category><![CDATA[News]]></category>
			<category><![CDATA[uru live]]></category>
			<pubDate><![CDATA[Tue, 01 Jul 2008 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Matt Damon Wanted Myst-Like Bourne Game]]></title>
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				 Today's special update isn't just a special update, it's a Matt Damon special update. Yesterday, we brought word that <a href="http://kotaku.com/384985/matt-damon-ok-with-movie-violence-not-ok-with-game-violence">according to MTV</a> Matt Damon had walked out of negotiations to appear in the <i>Bourne</i> game, believing it was too violent. Or something! MTV now brings word that Matt Damon never explicitly stated he was against the violence, but just seemed disinterested in the project. According to Damon:				<a href="http://kotaku.com/385950/matt-damon-wanted-myst+like-bourne-game" title="Click here to read more about Matt Damon Wanted Myst-Like Bourne Game">More&nbsp;&raquo;</a>
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			<category><![CDATA[Hollywood]]></category>
			<category><![CDATA[Bourne]]></category>
			<category><![CDATA[Matt Damon]]></category>
			<category><![CDATA[Myst]]></category>
			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Thu, 01 May 2008 04:00:33 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Myst Coming to the DS]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Myst Coming to the DS" href="http://kotaku.com/the-calendar-says-2007%2c-but%27%27%27/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thecalendarsays2007but</span></a></div -->					<div><a title="Click here to read Myst Coming to the DS" href="http://kotaku.com/266776/myst-coming-to-the-ds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Myst Coming to the DS" alt="Click here to read Myst Coming to the DS" src="http://cache.kotaku.com/assets/images/9/2007/06/small_pack_jpg_jpgcopy.jpg"/>
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Ah, I'm remembering the 90s all over again. Tapered jeans and striped GAP T-shirts. I guess much hasn't changed. That mus be why Myst is coming out for the DS. All that you loved then about Myst can now be played again as it has been rewritten for the Nintedo handheld and will be released in November. New sounds, effects, and video clips have been added in to the game as well as a new Rime Age to explore. It's supposed to be a "Truly a Mass Market Franchise targeting Women and Men", but what else would it be for? Puppies and babies? <span class="byline">Kim Phu</span>				<a href="http://kotaku.com/266776/myst-coming-to-the-ds" title="Click here to read more about Myst Coming to the DS">More&nbsp;&raquo;</a>
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			<category><![CDATA[The Calendar says 2007, but...]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[Myst]]></category>
			<category><![CDATA[Nintendo]]></category>
			<pubDate><![CDATA[Thu, 07 Jun 2007 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kim Phu]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=266776&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Slate's Slant On Videogame Violence]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Slate's Slant On Videogame Violence" href="http://kotaku.com/get-a-learn-on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">getalearnon</span></a></div -->					<div><a title="Click here to read Slate's Slant On Videogame Violence" href="http://kotaku.com/256542/slates-slant-on-videogame-violence" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Slate's Slant On Videogame Violence" alt="Click here to read Slate's Slant On Videogame Violence" src="http://cache.kotaku.com/assets/images/9/2007/04/small_slate_game_violence.jpg"/>
											</a></div>
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				Feeling out of touch on the videogame violence issue? There are plenty of fans of the art form who are quick to defend violent games, albeit from personal and anecdotal experience, that violent videogames do not a violent person make. But some research indicates otherwise.				<a href="http://kotaku.com/256542/slates-slant-on-videogame-violence" title="Click here to read more about Slate's Slant On Videogame Violence">More&nbsp;&raquo;</a>
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			<category><![CDATA[get a learn on]]></category>
			<category><![CDATA[Myst]]></category>
			<category><![CDATA[Slate]]></category>
			<category><![CDATA[Violence]]></category>
			<category><![CDATA[Wolfenstein]]></category>
			<pubDate><![CDATA[Mon, 30 Apr 2007 21:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[GameTap Explores Myst History]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GameTap Explores Myst History" href="http://kotaku.com/myst/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">myst</span></a></div -->					<div><a title="Click here to read GameTap Explores Myst History" href="http://kotaku.com/236094/gametap-explores-myst-history" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GameTap Explores Myst History" alt="Click here to read GameTap Explores Myst History" src="http://cache.kotaku.com/assets/images/9/2007/02/small_mysturulive.jpg"/>
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				In honor of the release (finally) of Myst Online: Uru Live on the 15th of this month, GameTap has issued a press release of sorts, but instead of simply announcing the game and following it with ten paragraphs of 'About ...', they decided to actually be informative and deliver a concise history of the Myst franchise by year. I've become fascinated by press releases since I started here at Kotaku, and this is one of the better ones I've come across. Classy. Even better when you imagine the beginning to <em>Falco's Rock Me Amadeus</em> while you read it.  <span class="byline">Michael Fahey</span>				<a href="http://kotaku.com/236094/gametap-explores-myst-history" title="Click here to read more about GameTap Explores Myst History">More&nbsp;&raquo;</a>
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			<category><![CDATA[Myst]]></category>
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			<category><![CDATA[PC]]></category>
			<category><![CDATA[uru live]]></category>
			<pubDate><![CDATA[Tue, 13 Feb 2007 12:20:28 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Uru Live Alive]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Uru Live Alive" href="http://kotaku.com/uru/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">uru</span></a></div -->					<div><a title="Click here to read Uru Live Alive" href="http://kotaku.com/206667/uru-live-alive" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Uru Live Alive" alt="Click here to read Uru Live Alive" src="http://cache.kotaku.com/assets/images/9/2006/10/small_urulive.jpg"/>
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        <div class="FloatHack"></div>
    

      
      GameTap has launched a 500-player beta of Uru Live, which could be loosely referred to as Myst Online.  The game originally launched several years ago, immediately tanking in February 2004 due to lack of funds, and leaving behind a small but heartbroken fanbase.				<a href="http://kotaku.com/206667/uru-live-alive" title="Click here to read more about Uru Live Alive">More&nbsp;&raquo;</a>
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			<category><![CDATA[until uru]]></category>
			<category><![CDATA[uru live]]></category>
			<pubDate><![CDATA[Tue, 10 Oct 2006 20:40:53 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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			<title><![CDATA[Uru Live Relaunch May Allow You to Make Your Own Mysts]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Uru Live Relaunch May Allow You to Make Your Own Mysts" href="http://kotaku.com/myst/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">myst</span></a></div -->					<div><a title="Click here to read Uru Live Relaunch May Allow You to Make Your Own Mysts" href="http://kotaku.com/204344/uru-live-relaunch-may-allow-you-to-make-your-own-mysts" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Uru Live Relaunch May Allow You to Make Your Own Mysts" alt="Click here to read Uru Live Relaunch May Allow You to Make Your Own Mysts" src="http://cache.kotaku.com/assets/images/9/2006/09/small_UruBanner-thumb.jpg"/>
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      Myst III was the first time I actually started to dig the whole Myst <i>thing</i>, as the static graphics before then were just too oppressive.  Since Exile I haven't bothered with the Myst universe but that may be about to change.				<a href="http://kotaku.com/204344/uru-live-relaunch-may-allow-you-to-make-your-own-mysts" title="Click here to read more about Uru Live Relaunch May Allow You to Make Your Own Mysts">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/204344/uru-live-relaunch-may-allow-you-to-make-your-own-mysts]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-204344]]></guid>
			<category><![CDATA[Myst]]></category>
			<category><![CDATA[ages beyond myst]]></category>
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			<category><![CDATA[uru]]></category>
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			<pubDate><![CDATA[Fri, 29 Sep 2006 18:20:56 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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			<title><![CDATA[Bad Game Designer, No Twinkie]]></title>
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				Gamasutra has the 7th edition of Bad Game Designer, No Twinkie! up at last, and it's a good 'un.  The onset has the most concise explanation of repetitive game design mistakes I've ever read:				<a href="http://kotaku.com/186337/bad-game-designer-no-twinkie" title="Click here to read more about Bad Game Designer, No Twinkie">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 10 Jul 2006 21:20:48 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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			<title><![CDATA[First Myst PSP Screens]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read First Myst PSP Screens" href="http://kotaku.com/psp/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psp</span></a></div -->					<div><a title="Click here to read First Myst PSP Screens" href="http://kotaku.com/154874/first-myst-psp-screens" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read First Myst PSP Screens" alt="Click here to read First Myst PSP Screens" src="http://cache.kotaku.com/assets/images/9/2006/02/mystboxart-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/mystboxart.jpg"></a>Even more than a year after launch, there have been few titles that take advantage of the PSP's strengths. The upcoming portable port <a href="http://en.wikipedia.org/wiki/Myst"><i>Myst</i></a> should change that. While considered boring by some, the smash hit P.C. game was something you could spend hours in, wondering around, admiring the landscape and getting lost. Sony's portable, with its slick speakers and screen, suits this type of play. The game will go on sale April 20th in Japan. No official word about other countries, but an international release seems likely. Screens after the jump.				<a href="http://kotaku.com/154874/first-myst-psp-screens" title="Click here to read more about First Myst PSP Screens">More&nbsp;&raquo;</a>
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			<category><![CDATA[Pc Gaming]]></category>
			<pubDate><![CDATA[Wed, 15 Feb 2006 10:21:21 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=154874&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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