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		<title><![CDATA[Kotaku: Multiplayer Fps]]></title>
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			<title><![CDATA[Kotaku: Multiplayer Fps]]></title>
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		<description><![CDATA[Kotaku posts tagged Multiplayer Fps]]></description>
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			<title><![CDATA[The Evolution of the Team Multiplayer FPS]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Evolution of the Team Multiplayer FPS" href="http://kotaku.com/multiplayer-fps/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">multiplayerfps</span></a></div -->					<div><a title="Click here to read The Evolution of the Team Multiplayer FPS" href="http://kotaku.com/379208/the-evolution-of-the-team-multiplayer-fps" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/04/quake.jpg"></a>According to one writer, seven games parented the genre of the multiplayer FPS. Halo and Call of Duty: Not on it. Ed Borden reasons they did not add gameplay innovations, merely perfected the themes. That's up for discussion (and why I'm posting it, of course), but a fair point.				<a href="http://kotaku.com/379208/the-evolution-of-the-team-multiplayer-fps" title="Click here to read more about The Evolution of the Team Multiplayer FPS">More&nbsp;&raquo;</a>
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			<category><![CDATA[multiplayer FPS]]></category>
			<category><![CDATA[Battlefield]]></category>
			<category><![CDATA[Battlezone]]></category>
			<category><![CDATA[Counterstrike]]></category>
			<category><![CDATA[Development]]></category>
			<category><![CDATA[Doom]]></category>
			<category><![CDATA[Quake]]></category>
			<category><![CDATA[Tribes]]></category>
			<category><![CDATA[Unreal Tournament]]></category>
			<pubDate><![CDATA[Sun, 13 Apr 2008 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[ogood]]></dc:creator>
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