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		<title><![CDATA[Kotaku: Motion Sensing]]></title>
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			<title><![CDATA[Kotaku: Motion Sensing]]></title>
			<link>http://kotaku.com/tag/motion sensing</link>
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		<link>http://kotaku.com/tag/motion sensing</link>
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		<description><![CDATA[Kotaku posts tagged Motion Sensing]]></description>
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			<title><![CDATA[Stix - A Wiimote For Your PC]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Stix - A Wiimote For Your PC" href="http://kotaku.com/motion-sensing/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">motionsensing</span></a></div -->					<div><a title="Click here to read Stix - A Wiimote For Your PC" href="http://kotaku.com/5021025/stix-+-a-wiimote-for-your-pc" class="pp_image">
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				 This August PC gamers can briefly jump on the motion sensing bandwagon before shrugging and going back to keyboard and mouse control with a new line of vaguely Wiimote-looking controllers from GoLive2. Called Stix, the press release calls them motion-sensing touch-screen controllers, though the lack of an actual screen makes me think they meant touch-sensitive.				<a href="http://kotaku.com/5021025/stix-+-a-wiimote-for-your-pc" title="Click here to read more about Stix - A Wiimote For Your PC">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5021025/stix-+-a-wiimote-for-your-pc]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5021025]]></guid>
			<category><![CDATA[Motion Sensing]]></category>
			<category><![CDATA[PC Peripherals]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[Stix]]></category>
			<pubDate><![CDATA[Tue, 01 Jul 2008 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[360 Motion Sensing Arrives, Crickets Sing]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 360 Motion Sensing Arrives, Crickets Sing" href="http://kotaku.com/dry-those-tears/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">drythosetears</span></a></div -->					<div><a title="Click here to read 360 Motion Sensing Arrives, Crickets Sing" href="http://kotaku.com/269705/360-motion-sensing-arrives-crickets-sing" class="pp_image">
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				Finally, Xbox 360 owners, our day has come. The most shocking drawback of Microsoft's system - aside from the whole dying within minutes of warranty expiration thing -  has finally been addressed. Thanks to Talismoon's Tiltboard, 360 users can know that PlayStation 3 owners have known all along...				<a href="http://kotaku.com/269705/360-motion-sensing-arrives-crickets-sing" title="Click here to read more about 360 Motion Sensing Arrives, Crickets Sing">More&nbsp;&raquo;</a>
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			<category><![CDATA[dry those tears]]></category>
			<category><![CDATA[Mod]]></category>
			<category><![CDATA[Motion Sensing]]></category>
			<category><![CDATA[Technology]]></category>
			<category><![CDATA[tilt]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 18 Jun 2007 12:20:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[DDR Gets Its Groove On]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read DDR Gets Its Groove On" href="http://kotaku.com/motion-sensing/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">motionsensing</span></a></div -->					<div><a title="Click here to read DDR Gets Its Groove On" href="http://kotaku.com/268637/ddr-gets-its-groove-on" class="pp_image">
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				At a recent health and fitness exhibition in Japan, Konami introduced <i>GROOVE MOTION DDR</i>. It's based off the company's <i>Dance Dance Revolution</i> game, but includes six programs like yoga and martial arts-style exercises. While a <i>DDR</i>-type mat is used, <i>GROOVE MOTION</i> differs in that a motion sensor belt is worn. It calculates individual data like calories counted and "score." This title most likely won't find its way into Japanese arcades, but rather, into Konami's own fitness clubs. Yes, there are Konami fitness clubs &mdash; hence the exercise games. Makes sense! <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/268637/ddr-gets-its-groove-on" title="Click here to read more about DDR Gets Its Groove On">More&nbsp;&raquo;</a>
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			<category><![CDATA[Motion Sensing]]></category>
			<category><![CDATA[Dance Dance Revolution]]></category>
			<category><![CDATA[Ddr]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[Konami]]></category>
			<category><![CDATA[Only in Japan]]></category>
			<pubDate><![CDATA[Thu, 14 Jun 2007 00:00:43 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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