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		<title><![CDATA[Kotaku: Motion Control]]></title>
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			<title><![CDATA[Kotaku: Motion Control]]></title>
			<link>http://kotaku.com/tag/motion control</link>
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		<link>http://kotaku.com/tag/motion control</link>
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		<description><![CDATA[Kotaku posts tagged Motion Control]]></description>
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			<title><![CDATA[The Future of Sports Doesn't Seem Set in Motion]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Future of Sports Doesn't Seem Set in Motion" href="http://kotaku.com/stick-jockey/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">stickjockey</span></a></div -->					<div><a title="Click here to read The Future of Sports Doesn't Seem Set in Motion" href="http://kotaku.com/5817731/the-future-of-sports-doesnt-seem-set-in-motion" class="pp_image">
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				I have this silly daydream of a Kinect-enabled baseball game. In it, you can call for your runner to steal by going through the signals of a third-base coach. Then touch the cap, touch the belt, touch the letters, indicator, sign, corners of the mouth, batter-up fists, clap, let's go.				<a href="http://kotaku.com/5817731/the-future-of-sports-doesnt-seem-set-in-motion" title="Click here to read more about The Future of Sports Doesn't Seem Set in Motion">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5817731/the-future-of-sports-doesnt-seem-set-in-motion]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5817731]]></guid>
			<category><![CDATA[Stick jockey]]></category>
			<category><![CDATA[2K Sports]]></category>
			<category><![CDATA[EA Sports]]></category>
			<category><![CDATA[Kinect]]></category>
			<category><![CDATA[motion control]]></category>
			<category><![CDATA[move]]></category>
			<category><![CDATA[playstation move]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sports]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Sat, 02 Jul 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Here's How You Handle Looking and Turning in a Motion-Control FPS]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Here's How You Handle Looking and Turning in a Motion-Control FPS" href="http://kotaku.com/look-what-we-have-here/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lookwhatwehavehere</span></a></div -->					<div><a title="Click here to read Here's How You Handle Looking and Turning in a Motion-Control FPS" href="http://kotaku.com/5797334/heres-how-you-handle-looking-and-turning-in-a-motion+control-fps" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Here's How You Handle Looking and Turning in a Motion-Control FPS" alt="Click here to read Here's How You Handle Looking and Turning in a Motion-Control FPS" src="http://cache.kotaku.com/assets/images/9/2011/04/small_xphxb3kamgc.jpg"/>
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				<!-- videoId: XpHXb3kaMGc --><!-- /videoId: XpHXb3kaMGc --> Head- and eye-tracking will be the next big breakthrough in motion-controlled gaming. <a href="http://kotaku.com/#!forza4/5785173"><em>Forza Motorsport 4</em> will deliver it via Kinect</a>. But for first-person shooters, we're still stuck controlling our look with our arms, an act as unnatural as it is inconvenient. Some University of Texas students have whipped up a solution for that.				<a href="http://kotaku.com/5797334/heres-how-you-handle-looking-and-turning-in-a-motion+control-fps" title="Click here to read more about Here's How You Handle Looking and Turning in a Motion-Control FPS">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5797334/heres-how-you-handle-looking-and-turning-in-a-motion+control-fps]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5797334]]></guid>
			<category><![CDATA[Look what we have here]]></category>
			<category><![CDATA[Development]]></category>
			<category><![CDATA[Fps]]></category>
			<category><![CDATA[motion control]]></category>
			<category><![CDATA[pico projector]]></category>
			<category><![CDATA[Prototype]]></category>
			<category><![CDATA[Technology]]></category>
			<category><![CDATA[Texas]]></category>
			<category><![CDATA[university of texas]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Sat, 30 Apr 2011 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[SOCOM 4 Strategically Releases $150 Full Deployment Edition]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SOCOM 4 Strategically Releases $150 Full Deployment Edition" href="http://kotaku.com/motion-control/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">motioncontrol</span></a></div -->					<div><a title="Click here to read SOCOM 4 Strategically Releases $150 Full Deployment Edition" href="http://kotaku.com/5770383/socom-4-strategically-releases-150-full-deployment-edition" class="pp_image">
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				 Sony gives SOCOM fans a chance to gear up for the new age of motion-controlled shooters with the $150 Full Deployment Edition of SOCOM 4. What's inside?				<a href="http://kotaku.com/5770383/socom-4-strategically-releases-150-full-deployment-edition" title="Click here to read more about SOCOM 4 Strategically Releases $150 Full Deployment Edition">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5770383/socom-4-strategically-releases-150-full-deployment-edition]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5770383]]></guid>
			<category><![CDATA[motion control]]></category>
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			<category><![CDATA[Zipper Interactive]]></category>
			<pubDate><![CDATA[Fri, 25 Feb 2011 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Quake's Oddest Controller Is Made Of Mouse, Keyboard And Masking Tape]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Quake's Oddest Controller Is Made Of Mouse, Keyboard And Masking Tape" href="http://kotaku.com/innovation/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">innovation</span></a></div -->					<div><a title="Click here to read Quake's Oddest Controller Is Made Of Mouse, Keyboard And Masking Tape" href="http://kotaku.com/5761162/quakes-oddest-controller-is-made-of-mouse-keyboard-and-masking-tape" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Quake's Oddest Controller Is Made Of Mouse, Keyboard And Masking Tape" alt="Click here to read Quake's Oddest Controller Is Made Of Mouse, Keyboard And Masking Tape" src="http://cache.kotaku.com/assets/images/9/2011/02/small_quakecontroller.jpg"/>
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				 <!-- videoId: 9CYrlHry0dw --><!-- /videoId: 9CYrlHry0dw --> In 2006, before Kinect and maybe even before Wii, gamer Niel de la Rouviere decided to make a motion-controller for Quake III.  He says he was bored; I say that Niel de la Rouviere, armed with masking tape, was efficient.				<a href="http://kotaku.com/5761162/quakes-oddest-controller-is-made-of-mouse-keyboard-and-masking-tape" title="Click here to read more about Quake's Oddest Controller Is Made Of Mouse, Keyboard And Masking Tape">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5761162/quakes-oddest-controller-is-made-of-mouse-keyboard-and-masking-tape]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5761162]]></guid>
			<category><![CDATA[Innovation]]></category>
			<category><![CDATA[motion control]]></category>
			<category><![CDATA[PC]]></category>
			<category><![CDATA[quake III arena]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Tue, 15 Feb 2011 15:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5761162&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Timelapse Video Of A New Year's Spent Gaming Wildly]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Timelapse Video Of A New Year's Spent Gaming Wildly" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Timelapse Video Of A New Year's Spent Gaming Wildly" href="http://kotaku.com/5723420/timelapse-video-of-a-new-years-spent-gaming-wildly" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Timelapse Video Of A New Year's Spent Gaming Wildly" alt="Click here to read Timelapse Video Of A New Year's Spent Gaming Wildly" src="http://cache.kotaku.com/assets/images/9/2011/01/small_18364161.jpg"/>
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				<!-- videoId: 18364161 --><!-- /videoId: 18364161 --> This video by Vimeo user David Ghent shows what it looks like when New Year's (Eve?) is mixed with alcohol, Xbox 360 Kinect motion gaming and some PlayStation Move &mdash; all in a room that's not that big.				<a href="http://kotaku.com/5723420/timelapse-video-of-a-new-years-spent-gaming-wildly" title="Click here to read more about Timelapse Video Of A New Year's Spent Gaming Wildly">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5723420/timelapse-video-of-a-new-years-spent-gaming-wildly]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5723420]]></guid>
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			<category><![CDATA[Kinect]]></category>
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			<category><![CDATA[move]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 03 Jan 2011 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[How Many PlayStation Moves Has Sony Moved?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Many PlayStation Moves Has Sony Moved?" href="http://kotaku.com/sony/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sony</span></a></div -->					<div><a title="Click here to read How Many PlayStation Moves Has Sony Moved?" href="http://kotaku.com/5702215/how-many-playstation-moves-has-sony-moved" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How Many PlayStation Moves Has Sony Moved?" alt="Click here to read How Many PlayStation Moves Has Sony Moved?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_143fca7b1ecdf58e9de1875b62247588.jpg"/>
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				 Yesterday Microsoft posted an impressive <a href="http://kotaku.com/5701671/kinect-sees-25-million-sales-in-25-days">2.5 million Kinect</a> units sold worldwide since the device went on sale earlier this month. Today Sony comes back with even more impressive numbers for the PlayStation Move, albeit over an extended period of time.				<a href="http://kotaku.com/5702215/how-many-playstation-moves-has-sony-moved" title="Click here to read more about How Many PlayStation Moves Has Sony Moved?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5702215/how-many-playstation-moves-has-sony-moved]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5702215]]></guid>
			<category><![CDATA[Sony]]></category>
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			<category><![CDATA[move]]></category>
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			<category><![CDATA[Sales]]></category>
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			<category><![CDATA[worldwide]]></category>
			<pubDate><![CDATA[Tue, 30 Nov 2010 11:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Kevin Butler, Also VP Of Kinect Snark?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kevin Butler, Also VP Of Kinect Snark?" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Kevin Butler, Also VP Of Kinect Snark?" href="http://kotaku.com/5634361/kevin-butler-also-vp-of-kinect-snark" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kevin Butler, Also VP Of Kinect Snark?" alt="Click here to read Kevin Butler, Also VP Of Kinect Snark?" src="http://cache.kotaku.com/assets/images/9/2012/01/small_97b20806ae367d995beae86c4ae11953.jpg"/>
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				<!-- videoId: h6sTiyeQ2bI --><!-- /videoId: h6sTiyeQ2bI --> The PS3 is good for motion gaming and "sitting gaming," everyone's fave fake exec says in his latest ad, published today. Is that a dig at Kinect's capacity to <a href="http://kotaku.com/5565777/xbox-kinect-does-not-play-well-with-couch-potatoes">recognize people gaming from their couch?</a>				<a href="http://kotaku.com/5634361/kevin-butler-also-vp-of-kinect-snark" title="Click here to read more about Kevin Butler, Also VP Of Kinect Snark?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5634361/kevin-butler-also-vp-of-kinect-snark]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5634361]]></guid>
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			<category><![CDATA[Kinect]]></category>
			<category><![CDATA[motion control]]></category>
			<category><![CDATA[move]]></category>
			<category><![CDATA[playstation move]]></category>
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			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Thu, 09 Sep 2010 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Bad Aim Doesn't Bedevil PlayStation Move, Not This Time]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bad Aim Doesn't Bedevil PlayStation Move, Not This Time" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read Bad Aim Doesn't Bedevil PlayStation Move, Not This Time" href="http://kotaku.com/5583521/bad-aim-doesnt-bedevil-playstation-move-at-least-this-time" class="pp_image">
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				The PlayStation Move, like a Wii Remote bolstered by Motion Plus is supposed to tolerate people who stop pointing the controller at the TV. I accidentally completed a successful test of that yesterday.				<a href="http://kotaku.com/5583521/bad-aim-doesnt-bedevil-playstation-move-at-least-this-time" title="Click here to read more about Bad Aim Doesn't Bedevil PlayStation Move, Not This Time">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5583521/bad-aim-doesnt-bedevil-playstation-move-at-least-this-time]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5583521]]></guid>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[motion control]]></category>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[Racquet Sports]]></category>
			<pubDate><![CDATA[Fri, 09 Jul 2010 15:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Sony: Hardcore Gamers &quot;Look Down Their Nose&quot; at Motion Control]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony: Hardcore Gamers &amp;quot;Look Down Their Nose&amp;quot; at Motion Control" href="http://kotaku.com/motion-control/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">motioncontrol</span></a></div -->					<div><a title="Click here to read Sony: Hardcore Gamers &amp;quot;Look Down Their Nose&amp;quot; at Motion Control" href="http://kotaku.com/5508894/sony-hardcore-gamers-look-down-their-nose-at-motion-control" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony: Hardcore Gamers &amp;quot;Look Down Their Nose&amp;quot; at Motion Control" alt="Click here to read Sony: Hardcore Gamers &amp;quot;Look Down Their Nose&amp;quot; at Motion Control" src="http://cache.kotaku.com/assets/images/9/2010/04/custom_1270327182977_500x_move4.jpg"/>
											</a></div>
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				But, said Sony's top marketing officer, they look down their nose at <em>Nintendo's</em> motion control, and that's why the PlayStation Move is on the scene - to make this kind of thing cool for the core.				<a href="http://kotaku.com/5508894/sony-hardcore-gamers-look-down-their-nose-at-motion-control" title="Click here to read more about Sony: Hardcore Gamers &quot;Look Down Their Nose&quot; at Motion Control">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5508894/sony-hardcore-gamers-look-down-their-nose-at-motion-control]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5508894]]></guid>
			<category><![CDATA[motion control]]></category>
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			<category><![CDATA[Peter Dille]]></category>
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			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Sat, 03 Apr 2010 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5508894&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Power Behind Project Natal: PrimeSense]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Power Behind Project Natal: PrimeSense" href="http://kotaku.com/technology/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">technology</span></a></div -->					<div><a title="Click here to read The Power Behind Project Natal: PrimeSense" href="http://kotaku.com/5506525/the-power-behind-project-natal-primesense" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Power Behind Project Natal: PrimeSense" alt="Click here to read The Power Behind Project Natal: PrimeSense" src="http://cache.kotaku.com/assets/images/9/2011/11/small_b7d1f74912c597129d66b3464bdcd6f6.jpg"/>
											</a></div>
									</div>
				 You've heard all about Project Natal, but Microsoft's 3D motion controller solution  would have fallen completely flat if not for PrimeSense's 3D sensing technology. What is PrimeSense?				<a href="http://kotaku.com/5506525/the-power-behind-project-natal-primesense" title="Click here to read more about The Power Behind Project Natal: PrimeSense">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5506525/the-power-behind-project-natal-primesense]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5506525]]></guid>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 31 Mar 2010 14:00:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[EA Sports: Motion Controlled Soccer 'Isn't Particularly Authentic']]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Sports: Motion Controlled Soccer 'Isn't Particularly Authentic'" href="http://kotaku.com/ea-sports/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">easports</span></a></div -->					<div><a title="Click here to read EA Sports: Motion Controlled Soccer 'Isn't Particularly Authentic'" href="http://kotaku.com/5504822/ea-sports-motion-controlled-soccer-isnt-particularly-authentic" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Sports: Motion Controlled Soccer 'Isn't Particularly Authentic'" alt="Click here to read EA Sports: Motion Controlled Soccer 'Isn't Particularly Authentic'" src="http://cache.kotaku.com/assets/images/9/2010/03/custom_1269900624716_fifa10natalmove.jpg"/>
											</a></div>
									</div>
				EA Sports doesn't sound enthusiastic about integrating Project Natal or PlayStation Move motion control into its <em>FIFA</em> series, with the game's producer saying the soccer experience they can supply for such a game "isn't particularly authentic."				<a href="http://kotaku.com/5504822/ea-sports-motion-controlled-soccer-isnt-particularly-authentic" title="Click here to read more about EA Sports: Motion Controlled Soccer 'Isn't Particularly Authentic'">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5504822/ea-sports-motion-controlled-soccer-isnt-particularly-authentic]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5504822]]></guid>
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			<pubDate><![CDATA[Mon, 29 Mar 2010 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5504822&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Possibilities, Surprises And Limits of Playstation's Move According to The Inventor]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Possibilities, Surprises And Limits of Playstation's Move According to The Inventor" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read The Possibilities, Surprises And Limits of Playstation's Move According to The Inventor" href="http://kotaku.com/5502008/the-possibilities-surprises-and-limits-of-playstations-move-according-to-the-inventor" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Possibilities, Surprises And Limits of Playstation's Move According to The Inventor" alt="Click here to read The Possibilities, Surprises And Limits of Playstation's Move According to The Inventor" src="http://cache.kotaku.com/assets/images/9/2012/01/small_f788a6e322cfb9b9926bb700ec656260.jpg"/>
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									</div>
				The PlayStation Move thrives in darkness, could enable a new kind of Greek god game, has 10 hours of battery life, a mystery port and a simple innovation that could be profound.				<a href="http://kotaku.com/5502008/the-possibilities-surprises-and-limits-of-playstations-move-according-to-the-inventor" title="Click here to read more about The Possibilities, Surprises And Limits of Playstation's Move According to The Inventor">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5502008/the-possibilities-surprises-and-limits-of-playstations-move-according-to-the-inventor]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5502008]]></guid>
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			<pubDate><![CDATA[Fri, 26 Mar 2010 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[The Time Is Right For A Lightsaber Video Game]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Time Is Right For A Lightsaber Video Game" href="http://kotaku.com/lightsabers/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lightsabers</span></a></div -->					<div><a title="Click here to read The Time Is Right For A Lightsaber Video Game" href="http://kotaku.com/5502003/the-time-is-right-for-a-lightsaber-video-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Time Is Right For A Lightsaber Video Game" alt="Click here to read The Time Is Right For A Lightsaber Video Game" src="http://cache.kotaku.com/assets/images/9/2012/01/small_fe5c4c457cdb0b90173a4f8430084aa4.jpg"/>
											</a></div>
									</div>
				The man behind the most advanced video game swordplay available today says the time is now right &mdash; and the technology is now good enough &mdash; for a motion-controlled Star Wars lightsaber video game.				<a href="http://kotaku.com/5502003/the-time-is-right-for-a-lightsaber-video-game" title="Click here to read more about The Time Is Right For A Lightsaber Video Game">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5502003/the-time-is-right-for-a-lightsaber-video-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5502003]]></guid>
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			<pubDate><![CDATA[Thu, 25 Mar 2010 13:40:13 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[PlayStation Move's Minority Report Controls In Action]]></title>
			<description>
			<![CDATA[
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				 Two new demos of PlayStation Move, shot by us today, show some of the coolest things that Sony's Move motion controllers can do. Two weeks ago, we saw Move control games. Today, Move moved windows and made the Eiffel Tower.				<a href="http://kotaku.com/5500300/playstation-moves-minority-report-controls-in-action" title="Click here to read more about PlayStation Move's Minority Report Controls In Action">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5500300/playstation-moves-minority-report-controls-in-action]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5500300]]></guid>
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			<pubDate><![CDATA[Tue, 23 Mar 2010 16:00:49 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5500300&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Red Steel 2 Review: If Only 2006 Was This Good]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Red Steel 2 Review: If Only 2006 Was This Good" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Red Steel 2 Review: If Only 2006 Was This Good" href="http://kotaku.com/5500030/red-steel-2-review-if-only-2006-was-this-good" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Red Steel 2 Review: If Only 2006 Was This Good" alt="Click here to read Red Steel 2 Review: If Only 2006 Was This Good" src="http://cache.kotaku.com/assets/images/9/2012/01/small_493f3999d5f4d1061b86966f4cb0d463.jpg"/>
											</a></div>
									</div>
				A skeptical world might not see video games as essential. But we can point to many games that feel worthy of this planet. Games about eating mushrooms, arranging falling blocks, saving the world. However: A first-person shooter with motion-based swordplay?				<a href="http://kotaku.com/5500030/red-steel-2-review-if-only-2006-was-this-good" title="Click here to read more about Red Steel 2 Review: If Only 2006 Was This Good">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5500030/red-steel-2-review-if-only-2006-was-this-good]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5500030]]></guid>
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			<pubDate><![CDATA[Tue, 23 Mar 2010 12:20:48 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5500030&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Toy Story 3, Brunswick Pro Bowling Like To PlayStation Move It]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Toy Story 3, Brunswick Pro Bowling Like To PlayStation Move It" href="http://kotaku.com/playstation-move/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstationmove</span></a></div -->					<div><a title="Click here to read Toy Story 3, Brunswick Pro Bowling Like To PlayStation Move It" href="http://kotaku.com/5495599/toy-story-3-brunswick-pro-bowling-like-to-playstation-move-it" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Toy Story 3, Brunswick Pro Bowling Like To PlayStation Move It" alt="Click here to read Toy Story 3, Brunswick Pro Bowling Like To PlayStation Move It" src="http://cache.kotaku.com/assets/images/9/2010/03/tpystory.jpg"/>
											</a></div>
									</div>
				 Sony has updated its official PlayStation Move page with a couple of new games taking advantage of the PlayStation 3's upcoming motion controller, Toy Story 2 and Brunswick Pro Bowling. I hope those wrist straps are sturdy.				<a href="http://kotaku.com/5495599/toy-story-3-brunswick-pro-bowling-like-to-playstation-move-it" title="Click here to read more about Toy Story 3, Brunswick Pro Bowling Like To PlayStation Move It">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5495599/toy-story-3-brunswick-pro-bowling-like-to-playstation-move-it]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5495599]]></guid>
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			<pubDate><![CDATA[Wed, 17 Mar 2010 13:20:33 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Motion Fighter: Putting Science Back Into the Sweet Science]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Motion Fighter: Putting Science Back Into the Sweet Science" href="http://kotaku.com/gdc/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc</span></a></div -->					<div><a title="Click here to read Motion Fighter: Putting Science Back Into the Sweet Science" href="http://kotaku.com/5491150/motion-fighter-putting-science-back-into-the-sweet-science" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Motion Fighter: Putting Science Back Into the Sweet Science" alt="Click here to read Motion Fighter: Putting Science Back Into the Sweet Science" src="http://cache.kotaku.com/assets/images/9/2010/03/gdc06-800.jpg"/>
											</a></div>
									</div>
				 Viewed in the hands of someone who helped make or market the game, the Playstation 3's motion controlled Motion Fighter <a href="http://kotaku.com/5490555/boxing-with-the-playstation-move">looks like the sort of thing everyone will want to play and watch be played.</a> But once it was in my hands things changed, drastically.				<a href="http://kotaku.com/5491150/motion-fighter-putting-science-back-into-the-sweet-science" title="Click here to read more about Motion Fighter: Putting Science Back Into the Sweet Science">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5491150/motion-fighter-putting-science-back-into-the-sweet-science]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5491150]]></guid>
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			<pubDate><![CDATA[Thu, 11 Mar 2010 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Sony Motion Control Support Confirmed for Tiger Woods Title]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Motion Control Support Confirmed for Tiger Woods Title" href="http://kotaku.com/motion-control/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">motioncontrol</span></a></div -->					<div><a title="Click here to read Sony Motion Control Support Confirmed for Tiger Woods Title" href="http://kotaku.com/5489689/sony-motion-control-support-confirmed-for-tiger-woods-title" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony Motion Control Support Confirmed for Tiger Woods Title" alt="Click here to read Sony Motion Control Support Confirmed for Tiger Woods Title" src="http://cache.kotaku.com/assets/images/9/2010/03/custom_1268189686895_tigw11_ng_scrn_online_team_play_1_bmp_jpgcopy.jpg"/>
											</a></div>
									</div>
				The next edition of Tiger Woods PGA Tour will support the PlayStation "Arc" motion controller, though it's not due for release until fall. So the game isn't technically an Arc launch title, but still one supporting Arc at launch.				<a href="http://kotaku.com/5489689/sony-motion-control-support-confirmed-for-tiger-woods-title" title="Click here to read more about Sony Motion Control Support Confirmed for Tiger Woods Title">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5489689/sony-motion-control-support-confirmed-for-tiger-woods-title]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5489689]]></guid>
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			<category><![CDATA[Tiger woods pga tour 11]]></category>
			<pubDate><![CDATA[Tue, 09 Mar 2010 22:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Motion Control in Gaming: Rationalizing a New Dissonance]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Motion Control in Gaming: Rationalizing a New Dissonance" href="http://kotaku.com/well-played/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wellplayed</span></a></div -->					<div><a title="Click here to read Motion Control in Gaming: Rationalizing a New Dissonance" href="http://kotaku.com/5476603/motion-control-in-gaming-rationalizing-a-new-dissonance" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Motion Control in Gaming: Rationalizing a New Dissonance" alt="Click here to read Motion Control in Gaming: Rationalizing a New Dissonance" src="http://cache.kotaku.com/assets/images/9/2010/02/custom_1266849966866_milo.jpg"/>
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				<a href="http://www.businessweek.com/technology/content/nov2006/tc20061116_750580.htm"> Everything changed in 2001</a>, the year Nintendo decided that the future of gaming didn't lay in faster processors and photorealistic images, but in interaction.				<a href="http://kotaku.com/5476603/motion-control-in-gaming-rationalizing-a-new-dissonance" title="Click here to read more about Motion Control in Gaming: Rationalizing a New Dissonance">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5476603/motion-control-in-gaming-rationalizing-a-new-dissonance]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5476603]]></guid>
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			<pubDate><![CDATA[Mon, 22 Feb 2010 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[EA Sports Says No 3D Games In the Works]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Sports Says No 3D Games In the Works" href="http://kotaku.com/3d/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">3d</span></a></div -->					<div><a title="Click here to read EA Sports Says No 3D Games In the Works" href="http://kotaku.com/5460011/ea-sports-says-no-3d-games-in-the-works" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Sports Says No 3D Games In the Works" alt="Click here to read EA Sports Says No 3D Games In the Works" src="http://cache.kotaku.com/assets/images/9/2010/01/custom_1264806694295_moore.jpg"/>
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				<a class="autolink" title="Click here to read more posts tagged #easports" title="Click here to read more posts tagged #easports" href="http://kotaku.com/tag/easports/">EA Sports</a> boss <a class="autolink" title="Click here to read more posts tagged #petermoore" title="Click here to read more posts tagged #petermoore" href="http://kotaku.com/tag/petermoore/">Peter Moore</a> says he's keeping a close eye on 3D gaming, but while it's a new priority for Sony it's not yet one for his division.				<a href="http://kotaku.com/5460011/ea-sports-says-no-3d-games-in-the-works" title="Click here to read more about EA Sports Says No 3D Games In the Works">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5460011/ea-sports-says-no-3d-games-in-the-works]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5460011]]></guid>
			<category><![CDATA[3D]]></category>
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			<pubDate><![CDATA[Fri, 29 Jan 2010 18:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Sony Delays Launch Of PS3 Motion Controller]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Delays Launch Of PS3 Motion Controller" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read Sony Delays Launch Of PS3 Motion Controller" href="http://kotaku.com/5452456/sony-delays-launch-of-ps3-motion-controller" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony Delays Launch Of PS3 Motion Controller" alt="Click here to read Sony Delays Launch Of PS3 Motion Controller" src="http://cache.kotaku.com/assets/images/9/2012/01/small_5f7f62365776507356c066b19448fd89.jpg"/>
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				Sony has just announced that its motion control peripheral for the PlayStation 3 will not, as originally planned, <a href="http://kotaku.com/5344688/sonys-motion-controller-will-be-out-spring-2010">be shipping in Spring 2010</a>.				<a href="http://kotaku.com/5452456/sony-delays-launch-of-ps3-motion-controller" title="Click here to read more about Sony Delays Launch Of PS3 Motion Controller">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5452456/sony-delays-launch-of-ps3-motion-controller]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5452456]]></guid>
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			<pubDate><![CDATA[Wed, 20 Jan 2010 01:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Capcom's Natal Title: Will Appeal to Core, Won't be Launch]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Capcom's Natal Title: Will Appeal to Core, Won't be Launch" href="http://kotaku.com/project-natal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">projectnatal</span></a></div -->					<div><a title="Click here to read Capcom's Natal Title: Will Appeal to Core, Won't be Launch" href="http://kotaku.com/5446695/capcoms-natal-title-will-appeal-to-core-wont-be-launch" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Capcom's Natal Title: Will Appeal to Core, Won't be Launch" alt="Click here to read Capcom's Natal Title: Will Appeal to Core, Won't be Launch" src="http://cache.kotaku.com/assets/images/9/2010/01/custom_1253923488088_project-natal1.jpg"/>
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				Capcom's first sortie with <a class="autolink" title="Click here to read more posts tagged #projectnatal" title="Click here to read more posts tagged #projectnatal" href="http://kotaku.com/tag/projectnatal/">Project Natal</a> will be "a brand focus ... perhaps a brand we haven't seen in a while," according to senior exec Christian Svensson, who was expectedly coy when pressed for specifics.				<a href="http://kotaku.com/5446695/capcoms-natal-title-will-appeal-to-core-wont-be-launch" title="Click here to read more about Capcom's Natal Title: Will Appeal to Core, Won't be Launch">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5446695/capcoms-natal-title-will-appeal-to-core-wont-be-launch]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5446695]]></guid>
			<category><![CDATA[Project Natal]]></category>
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			<pubDate><![CDATA[Tue, 12 Jan 2010 21:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[The Next Generation Of Blowing At A Game To Control It]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Next Generation Of Blowing At A Game To Control It" href="http://kotaku.com/ces-10/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ces10</span></a></div -->					<div><a title="Click here to read The Next Generation Of Blowing At A Game To Control It" href="http://kotaku.com/5445624/the-next-generation-of-blowing-at-a-game-to-control-it" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Next Generation Of Blowing At A Game To Control It" alt="Click here to read The Next Generation Of Blowing At A Game To Control It" src="http://cache.kotaku.com/assets/images/9/2010/01/custom_1263240793395_sensawaft.jpg"/>
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				If Wii MotionPlus or Microsoft's <a class="autolink" title="Click here to read more posts tagged #projectnatal" title="Click here to read more posts tagged #projectnatal" href="http://kotaku.com/tag/projectnatal/">Project Natal</a> are the next generations of video game <a class="autolink" title="Click here to read more posts tagged #motioncontrol" title="Click here to read more posts tagged #motioncontrol" href="http://kotaku.com/tag/motioncontrol/">motion control</a>, what, you may wonder, is the next generation of controlling a video game by blowing your breath at it?				<a href="http://kotaku.com/5445624/the-next-generation-of-blowing-at-a-game-to-control-it" title="Click here to read more about The Next Generation Of Blowing At A Game To Control It">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5445624/the-next-generation-of-blowing-at-a-game-to-control-it]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5445624]]></guid>
			<category><![CDATA[ces 10]]></category>
			<category><![CDATA[Breath control]]></category>
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			<category><![CDATA[Project Natal]]></category>
			<pubDate><![CDATA[Mon, 11 Jan 2010 15:00:32 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Razer, Sixense To Demonstrate Motion-Controlled Left 4 Dead 2]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Razer, Sixense To Demonstrate Motion-Controlled Left 4 Dead 2" href="http://kotaku.com/ces-10/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ces10</span></a></div -->					<div><a title="Click here to read Razer, Sixense To Demonstrate Motion-Controlled Left 4 Dead 2" href="http://kotaku.com/5442910/razer-sixense-to-demonstrate-motion+controlled-left-4-dead-2" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Razer, Sixense To Demonstrate Motion-Controlled Left 4 Dead 2" alt="Click here to read Razer, Sixense To Demonstrate Motion-Controlled Left 4 Dead 2" src="http://cache.kotaku.com/assets/images/9/2010/01/500x_l4d2_achievements.jpg"/>
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				<a class="autolink" title="Click here to read more posts tagged #left4dead2" title="Click here to read more posts tagged #left4dead2" href="http://kotaku.com/tag/left4dead2/">Left 4 Dead 2</a>, not being a Wii game, hasn't been playable by many people with motion controls. But PC peripheral maker Razer and motion-control company Sixense are teaming up at CES to bring <a class="autolink" title="Click here to read more posts tagged #motioncontrol" title="Click here to read more posts tagged #motioncontrol" href="http://kotaku.com/tag/motioncontrol/">motion control</a> to the PC's finest.				<a href="http://kotaku.com/5442910/razer-sixense-to-demonstrate-motion+controlled-left-4-dead-2" title="Click here to read more about Razer, Sixense To Demonstrate Motion-Controlled Left 4 Dead 2">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5442910/razer-sixense-to-demonstrate-motion+controlled-left-4-dead-2]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5442910]]></guid>
			<category><![CDATA[ces 10]]></category>
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			<pubDate><![CDATA[Thu, 07 Jan 2010 16:20:10 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Motion Control on a New DS — How Might That Work?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Motion Control on a New DS — How Might That Work?" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Motion Control on a New DS — How Might That Work?" href="http://kotaku.com/5442055/motion-control-on-a-new-ds---how-might-that-work" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Motion Control on a New DS — How Might That Work?" alt="Click here to read Motion Control on a New DS — How Might That Work?" src="http://cache.kotaku.com/assets/images/9/2010/01/custom_1262825177988_nintendo_dsi_504.jpg"/>
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				An <a href="http://kotaku.com/5441242/report-new-zelda-out-by-end-of-2010-first-ds-successor-details">oblique reference to a DS successor</a> helped turn <a class="autolink" title="Click here to read more posts tagged #satoruiwata" title="Click here to read more posts tagged #satoruiwata" href="http://kotaku.com/tag/satoruiwata/">Satoru Iwata</a>'s interview with Japan's leading newspaper into a full-on bombshell. Specifically, the Nintendo chief said such a device must be enabled for <a class="autolink" title="Click here to read more posts tagged #motioncontrol" title="Click here to read more posts tagged #motioncontrol" href="http://kotaku.com/tag/motioncontrol/">motion control</a>. What could they be working on?				<a href="http://kotaku.com/5442055/motion-control-on-a-new-ds---how-might-that-work" title="Click here to read more about Motion Control on a New DS — How Might That Work?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5442055/motion-control-on-a-new-ds---how-might-that-work]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5442055]]></guid>
			<category><![CDATA[Nintendo]]></category>
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			<category><![CDATA[motion control]]></category>
			<category><![CDATA[Satoru Iwata]]></category>
			<category><![CDATA[Shigeru Miyamoto]]></category>
			<pubDate><![CDATA[Wed, 06 Jan 2010 21:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[We Played A Wii Game Without A Wii Controller]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read We Played A Wii Game Without A Wii Controller" href="http://kotaku.com/ubisoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubisoft</span></a></div -->					<div><a title="Click here to read We Played A Wii Game Without A Wii Controller" href="http://kotaku.com/5423301/we-played-a-wii-game-without-a-wii-controller" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read We Played A Wii Game Without A Wii Controller" alt="Click here to read We Played A Wii Game Without A Wii Controller" src="http://cache.kotaku.com/assets/images/9/2011/11/small_66060b0bb5960b7dcb0d62052e9c1938.jpg"/>
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				Picture tennis on the Wii, but without a Remote. You could say it's like Microsoft's Project Natal, but the surprise new Wii game that pulls this off is actually borrowing an approach from Sony's EyeToy. Kotaku swung through it yesterday.				<a href="http://kotaku.com/5423301/we-played-a-wii-game-without-a-wii-controller" title="Click here to read more about We Played A Wii Game Without A Wii Controller">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5423301/we-played-a-wii-game-without-a-wii-controller]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5423301]]></guid>
			<category><![CDATA[Ubisoft]]></category>
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			<category><![CDATA[Original]]></category>
			<category><![CDATA[Racquet Sports]]></category>
			<pubDate><![CDATA[Thu, 10 Dec 2009 16:00:44 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[A Reason To Exclude Motion Controls From Your Flying Game]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Reason To Exclude Motion Controls From Your Flying Game" href="http://kotaku.com/motion-control/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">motioncontrol</span></a></div -->					<div><a title="Click here to read A Reason To Exclude Motion Controls From Your Flying Game" href="http://kotaku.com/5386148/a-reason-to-exclude-motion-controls-from-your-flying-game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Reason To Exclude Motion Controls From Your Flying Game" alt="Click here to read A Reason To Exclude Motion Controls From Your Flying Game" src="http://cache.kotaku.com/assets/images/9/2009/10/custom_1256076370322_DVBetter.jpg"/>
											</a></div>
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				Chatting with the producer of Capcom's jet-pack shooter <a class="autolink" title="Click here to read more posts tagged #darkvoid" title="Click here to read more posts tagged #darkvoid" href="http://kotaku.com/tag/darkvoid/">Dark Void</a> today, I learned that Sixaxis was not a control option for the game. Why not? "False positives."				<a href="http://kotaku.com/5386148/a-reason-to-exclude-motion-controls-from-your-flying-game" title="Click here to read more about A Reason To Exclude Motion Controls From Your Flying Game">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5386148/a-reason-to-exclude-motion-controls-from-your-flying-game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5386148]]></guid>
			<category><![CDATA[motion control]]></category>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Dark Void]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 20 Oct 2009 19:00:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5386148&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[How Do You Want Your RE5? Tell Capcom]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Do You Want Your RE5? Tell Capcom" href="http://kotaku.com/capcom/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">capcom</span></a></div -->					<div><a title="Click here to read How Do You Want Your RE5? Tell Capcom" href="http://kotaku.com/5374934/how-do-you-want-your-re5-tell-capcom" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How Do You Want Your RE5? Tell Capcom" alt="Click here to read How Do You Want Your RE5? Tell Capcom" src="http://cache.kotaku.com/assets/images/9/2009/10/custom_1254793819697_2225888328_70f0a8ef27.jpg"/>
											</a></div>
									</div>
				Recap: a "<a class="autolink" title="Click here to read more posts tagged RESIDENT EVIL 5" title="Click here to read more posts tagged RESIDENT EVIL 5" href="http://kotaku.com/tag/resident-evil-5/">Resident Evil 5</a> Alternative Edition," <a href="http://publish.kotaku.com/ged/5367763">was announced two weeks ago at TGS</a>. But that's a Japanese version. The North American edition is not finalized. And so Capcom is asking: Should it be digital or physical?				<a href="http://kotaku.com/5374934/how-do-you-want-your-re5-tell-capcom" title="Click here to read more about How Do You Want Your RE5? Tell Capcom">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5374934/how-do-you-want-your-re5-tell-capcom]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5374934]]></guid>
			<category><![CDATA[Capcom]]></category>
			<category><![CDATA[Dlc]]></category>
			<category><![CDATA[Japan]]></category>
			<category><![CDATA[motion control]]></category>
			<category><![CDATA[North America]]></category>
			<category><![CDATA[Poll]]></category>
			<category><![CDATA[Resident Evil 5]]></category>
			<pubDate><![CDATA[Mon, 05 Oct 2009 22:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5374934&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Approval Ratings: No Motivation for Motion Control]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Approval Ratings: No Motivation for Motion Control" href="http://kotaku.com/polls/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">polls</span></a></div -->					<div><a title="Click here to read Approval Ratings: No Motivation for Motion Control" href="http://kotaku.com/5372487/approval-ratings-no-motivation-for-motion-control" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Approval Ratings: No Motivation for Motion Control" alt="Click here to read Approval Ratings: No Motivation for Motion Control" src="http://cache.kotaku.com/assets/images/9/2009/10/approval.jpg"/>
											</a></div>
									</div>
				This past weekend's <a class="autolink" title="Click here to read more posts tagged APPROVAL RATINGS" title="Click here to read more posts tagged APPROVAL RATINGS" href="http://kotaku.com/tag/approval-ratings/">Approval Ratings</a> sought to measure your attitude toward the PSPgo, which launched this week, and also <a class="autolink" title="Click here to read more posts tagged MOTION CONTROL" title="Click here to read more posts tagged MOTION CONTROL" href="http://kotaku.com/tag/motion-control/">motion control</a> systems, which have been much in the news lately. You're not going for either in strong numbers.				<a href="http://kotaku.com/5372487/approval-ratings-no-motivation-for-motion-control" title="Click here to read more about Approval Ratings: No Motivation for Motion Control">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5372487/approval-ratings-no-motivation-for-motion-control]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5372487]]></guid>
			<category><![CDATA[Polls]]></category>
			<category><![CDATA[Approval Ratings]]></category>
			<category><![CDATA[Halo 3: odst]]></category>
			<category><![CDATA[motion control]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Scribblenauts]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 01 Oct 2009 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5372487&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Kotaku Approval Ratings: Issues of the Day]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kotaku Approval Ratings: Issues of the Day" href="http://kotaku.com/polls/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">polls</span></a></div -->					<div><a title="Click here to read Kotaku Approval Ratings: Issues of the Day" href="http://kotaku.com/5367931/kotaku-approval-ratings-issues-of-the-day" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kotaku Approval Ratings: Issues of the Day" alt="Click here to read Kotaku Approval Ratings: Issues of the Day" src="http://cache.kotaku.com/assets/images/9/2009/09/approval.jpg"/>
											</a></div>
									</div>
				After a week's hiatus, Kotaku <a class="autolink" title="Click here to read more posts tagged APPROVAL RATINGS" title="Click here to read more posts tagged APPROVAL RATINGS" href="http://kotaku.com/tag/approval-ratings/">Approval Ratings</a> has returned to measure your opinions on certain games, concepts and controversies involved in the news over the past two weeks.				<a href="http://kotaku.com/5367931/kotaku-approval-ratings-issues-of-the-day" title="Click here to read more about Kotaku Approval Ratings: Issues of the Day">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5367931/kotaku-approval-ratings-issues-of-the-day]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5367931]]></guid>
			<category><![CDATA[Polls]]></category>
			<category><![CDATA[Approval Ratings]]></category>
			<category><![CDATA[Halo 3: odst]]></category>
			<category><![CDATA[motion control]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Project Natal]]></category>
			<category><![CDATA[PspGo]]></category>
			<category><![CDATA[Scribblenauts]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Wii MotionPlus]]></category>
			<pubDate><![CDATA[Sat, 26 Sep 2009 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5367931&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[How Sony Motion Control Figures into LittleBigPlanet]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Sony Motion Control Figures into LittleBigPlanet" href="http://kotaku.com/motion-control/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">motioncontrol</span></a></div -->					<div><a title="Click here to read How Sony Motion Control Figures into LittleBigPlanet" href="http://kotaku.com/5368455/how-sony-motion-control-figures-into-littlebigplanet" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How Sony Motion Control Figures into LittleBigPlanet" alt="Click here to read How Sony Motion Control Figures into LittleBigPlanet" src="http://cache.kotaku.com/assets/images/9/2009/09/FeAHhUF7qSM_01.jpg"/>
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				 In this five minute video, Sony's new <a class="autolink" title="Click here to read more posts tagged MOTION CONTROL" title="Click here to read more posts tagged MOTION CONTROL" href="http://kotaku.com/tag/motion-control/">motion control</a> wand is used in a cooperative mode of LittleBigPlanet. One player handles Sackboy with a Dualshock, while another manipulates objects to help him complete his tour through the level.				<a href="http://kotaku.com/5368455/how-sony-motion-control-figures-into-littlebigplanet" title="Click here to read more about How Sony Motion Control Figures into LittleBigPlanet">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5368455/how-sony-motion-control-figures-into-littlebigplanet]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5368455]]></guid>
			<category><![CDATA[motion control]]></category>
			<category><![CDATA[littlebigplanet]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[Tgs]]></category>
			<category><![CDATA[Tgs 09]]></category>
			<pubDate><![CDATA[Sat, 26 Sep 2009 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5368455&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Video of Resident Evil 5 Using PS3 Motion Controls]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video of Resident Evil 5 Using PS3 Motion Controls" href="http://kotaku.com/ps3-motion-controller/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3motioncontroller</span></a></div -->					<div><a title="Click here to read Video of Resident Evil 5 Using PS3 Motion Controls" href="http://kotaku.com/5367763/video-of-resident-evil-5-using-ps3-motion-controls" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Video of Resident Evil 5 Using PS3 Motion Controls" alt="Click here to read Video of Resident Evil 5 Using PS3 Motion Controls" src="http://cache.kotaku.com/assets/images/9/2009/09/NgDV48JbYXw.jpg"/>
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				 Sony Computer Entertainment Japan's TGS presser <a href="http://kotaku.com/5366518/resident-evil-5-littlebigplanet-to-support-ps3-motion-controller">revealed that the "Resident Evil 5: Director's Cut"</a> will employ the Sony motion controller now under development. Here is video of that announcement, and the controller being used with the game.				<a href="http://kotaku.com/5367763/video-of-resident-evil-5-using-ps3-motion-controls" title="Click here to read more about Video of Resident Evil 5 Using PS3 Motion Controls">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5367763/video-of-resident-evil-5-using-ps3-motion-controls]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5367763]]></guid>
			<category><![CDATA[ps3 motion controller]]></category>
			<category><![CDATA[motion control]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Resident Evil 5]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Fri, 25 Sep 2009 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5367763&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Putting Up Airballs — and Making Them — in NBA 2K10]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Putting Up Airballs — and Making Them — in NBA 2K10" href="http://kotaku.com/nba-2k10/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nba2k10</span></a></div -->					<div><a title="Click here to read Putting Up Airballs — and Making Them — in NBA 2K10" href="http://kotaku.com/5365413/putting-up-airballs---and-making-them---in-nba-2k10" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Putting Up Airballs — and Making Them — in NBA 2K10" alt="Click here to read Putting Up Airballs — and Making Them — in NBA 2K10" src="http://cache.kotaku.com/assets/images/9/2009/09/Kotaku-NBA2K10Trailer118-539.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				 <a class="autolink" title="Click here to read more posts tagged 2K SPORTS" title="Click here to read more posts tagged 2K SPORTS" href="http://kotaku.com/tag/2k-sports/">2K Sports</a>' NBA game, like its NHL counterpart, comes to the Wii for the first time with this year's edition. This trailer gives a look at the motion controls which, for the most part, seem reasonably intuitive.				<a href="http://kotaku.com/5365413/putting-up-airballs---and-making-them---in-nba-2k10" title="Click here to read more about Putting Up Airballs — and Making Them — in NBA 2K10">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5365413/putting-up-airballs---and-making-them---in-nba-2k10]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5365413]]></guid>
			<category><![CDATA[Nba 2k10]]></category>
			<category><![CDATA[2K Sports]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Media]]></category>
			<category><![CDATA[motion control]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Sports]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Tue, 22 Sep 2009 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5365413&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[RedOctane Chief Says Natal 'Likely' for Guitar Hero]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read RedOctane Chief Says Natal 'Likely' for Guitar Hero" href="http://kotaku.com/project-natal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">projectnatal</span></a></div -->					<div><a title="Click here to read RedOctane Chief Says Natal 'Likely' for Guitar Hero" href="http://kotaku.com/5364574/redoctane-chief-says-natal-likely-for-guitar-hero" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read RedOctane Chief Says Natal 'Likely' for Guitar Hero" alt="Click here to read RedOctane Chief Says Natal 'Likely' for Guitar Hero" src="http://cache.kotaku.com/assets/images/9/2009/09/custom_1253576238127_Activision-Looking-At-Project-Natal-Sony-Motion-For-Guitar-Hero.jpg"/>
											</a></div>
									</div>
				When last we heard about Natal, and the possibility of air guitaring <a class="autolink" title="Click here to read more posts tagged GUITAR HERO" title="Click here to read more posts tagged GUITAR HERO" href="http://kotaku.com/tag/guitar-hero/">Guitar Hero</a>, a<a href="http://kotaku.com/5333507/guitar-hero-devs-interested-in-natal-motionplus"> Neversoft producer said they were 'interested.'</a> If they're not, RedOctane is. Their president just upgraded the Natal/Guitar Hero connection to "likely."				<a href="http://kotaku.com/5364574/redoctane-chief-says-natal-likely-for-guitar-hero" title="Click here to read more about RedOctane Chief Says Natal 'Likely' for Guitar Hero">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5364574/redoctane-chief-says-natal-likely-for-guitar-hero]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5364574]]></guid>
			<category><![CDATA[Project Natal]]></category>
			<category><![CDATA[Guitar Hero]]></category>
			<category><![CDATA[motion control]]></category>
			<category><![CDATA[Redoctane]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 21 Sep 2009 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5364574&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Producer: Halo Natal will be Done 'When It Makes Sense']]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Producer: Halo Natal will be Done 'When It Makes Sense'" href="http://kotaku.com/natal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">natal</span></a></div -->					<div><a title="Click here to read Producer: Halo Natal will be Done 'When It Makes Sense'" href="http://kotaku.com/5357778/producer-halo-natal-will-be-done-when-it-makes-sense" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Producer: Halo Natal will be Done 'When It Makes Sense'" alt="Click here to read Producer: Halo Natal will be Done 'When It Makes Sense'" src="http://cache.kotaku.com/assets/images/9/2009/09/odst_natal.jpg"/>
											</a></div>
									</div>
				For those wondering if Microsoft's <a class="autolink" title="Click here to read more posts tagged PROJECT NATAL" title="Click here to read more posts tagged PROJECT NATAL" href="http://kotaku.com/tag/project-natal/">Project Natal</a> <a class="autolink" title="Click here to read more posts tagged MOTION CONTROL" title="Click here to read more posts tagged MOTION CONTROL" href="http://kotaku.com/tag/motion-control/">motion control</a> automatically means they're working on Natal-enabled Halo titles, <a class="autolink" title="Click here to read more posts tagged HALO 3: ODST" title="Click here to read more posts tagged HALO 3: ODST" href="http://kotaku.com/tag/halo-3%7c-odst/">Halo 3: ODST</a> producer's says, not necessarily. "We are committing to only doing it when it makes sense," Alex Cutting told VideoGamer.com.				<a href="http://kotaku.com/5357778/producer-halo-natal-will-be-done-when-it-makes-sense" title="Click here to read more about Producer: Halo Natal will be Done 'When It Makes Sense'">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5357778/producer-halo-natal-will-be-done-when-it-makes-sense]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5357778]]></guid>
			<category><![CDATA[Natal]]></category>
			<category><![CDATA[Halo]]></category>
			<category><![CDATA[Halo 3: odst]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[microsoft game studios]]></category>
			<category><![CDATA[motion control]]></category>
			<category><![CDATA[Project Natal]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 11 Sep 2009 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5357778&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sony's Motion Controller Explained — The Sequel]]></title>
			<description>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony's Motion Controller Explained — The Sequel" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read Sony's Motion Controller Explained — The Sequel" href="http://kotaku.com/5355086/sonys-motion-controller-explained---the-sequel" class="pp_image">
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				In a 7-minute video chat, Anton Mikhailov of Sony Computer Entertainment America takes us on another tour of the PlayStation Motion Controller, whose prototype he reveals was assembled from some spare parts bought up at a Home Depot.				<a href="http://kotaku.com/5355086/sonys-motion-controller-explained---the-sequel" title="Click here to read more about Sony's Motion Controller Explained — The Sequel">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 08 Sep 2009 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Sony Offers "Behind The Scenes" Look At PS3 Motion Control R&D]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Offers &quot;Behind The Scenes&quot; Look At PS3 Motion Control R&amp;D" href="http://kotaku.com/playstation-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">playstation3</span></a></div -->					<div><a title="Click here to read Sony Offers &quot;Behind The Scenes&quot; Look At PS3 Motion Control R&amp;D" href="http://kotaku.com/5348212/sony-offers-behind-the-scenes-look-at-ps3-motion-control-rd" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony Offers &quot;Behind The Scenes&quot; Look At PS3 Motion Control R&amp;D" alt="Click here to read Sony Offers &quot;Behind The Scenes&quot; Look At PS3 Motion Control R&amp;D" src="http://cache.kotaku.com/assets/images/9/2009/08/motion_controller.jpg"/>
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				The still un-sexily named <a class="autolink" title="Click here to read more posts tagged PLAYSTATION 3" title="Click here to read more posts tagged PLAYSTATION 3" href="http://kotaku.com/tag/playstation-3/">PlayStation 3</a> motion controller may have a feature or two you don't yet know about. Thankfully, the PlayStation blog and creator of things neat Dr. <a class="autolink" title="Click here to read more posts tagged RICHARD MARKS" title="Click here to read more posts tagged RICHARD MARKS" href="http://kotaku.com/tag/richard-marks/">Richard Marks</a> are here to inform you.				<a href="http://kotaku.com/5348212/sony-offers-behind-the-scenes-look-at-ps3-motion-control-rd" title="Click here to read more about Sony Offers "Behind The Scenes" Look At PS3 Motion Control R&D">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 28 Aug 2009 20:40:07 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[New PS3 Motion Controller Demo Shows New "Games"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New PS3 Motion Controller Demo Shows New &quot;Games&quot;" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read New PS3 Motion Controller Demo Shows New &quot;Games&quot;" href="http://kotaku.com/5340342/new-ps3-motion-controller-demo-shows-new-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New PS3 Motion Controller Demo Shows New &quot;Games&quot;" alt="Click here to read New PS3 Motion Controller Demo Shows New &quot;Games&quot;" src="http://cache.kotaku.com/assets/images/9/2009/08/54363.jpg"/>
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				<br clear="all" /> As part of Sony's <a href="http://kotaku.com/5339926/sony-2009-gamescom-presser-liveblog-spectacular">Gamescom press conference earlier today</a>, the company showed off some new footage of its motion controller.				<a href="http://kotaku.com/5340342/new-ps3-motion-controller-demo-shows-new-games" title="Click here to read more about New PS3 Motion Controller Demo Shows New "Games"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 18 Aug 2009 21:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[33 Months Of Motion Control, The Wii's Hidden Struggle]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 33 Months Of Motion Control, The Wii's Hidden Struggle" href="http://kotaku.com/opinion/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">opinion</span></a></div -->					<div><a title="Click here to read 33 Months Of Motion Control, The Wii's Hidden Struggle" href="http://kotaku.com/5317991/33-months-of-motion-control-the-wiis-hidden-struggle" class="pp_image">
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				The Wii Revolution has succeeded. Everyone knows this. What was once doubted and mocked now dominates and broadly entertains. But a major Wii struggle, made relevant again by the pending release of Wii Sports Resort, has hidden in plain sight.				<a href="http://kotaku.com/5317991/33-months-of-motion-control-the-wiis-hidden-struggle" title="Click here to read more about 33 Months Of Motion Control, The Wii's Hidden Struggle">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 19 Jul 2009 14:00:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Sony's New Motion Controller Tracks &quot;True 3D&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony's New Motion Controller Tracks &amp;quot;True 3D&amp;quot;" href="http://kotaku.com/motion-control/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">motioncontrol</span></a></div -->					<div><a title="Click here to read Sony's New Motion Controller Tracks &amp;quot;True 3D&amp;quot;" href="http://kotaku.com/5315918/sonys-new-motion-controller-tracks-true-3d" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sony's New Motion Controller Tracks &amp;quot;True 3D&amp;quot;" alt="Click here to read Sony's New Motion Controller Tracks &amp;quot;True 3D&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2012/02/small_7621be072785718c0198c393f0aa41af.jpg"/>
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				Today in Brighton, UK at conference Develop 2009, Sony has shown off its new PS3 motion controller, which was first debuted at this year's E3 in Los Angeles (pictured).				<a href="http://kotaku.com/5315918/sonys-new-motion-controller-tracks-true-3d" title="Click here to read more about Sony's New Motion Controller Tracks &quot;True 3D&quot;">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 16 Jul 2009 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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