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		<title><![CDATA[Kotaku: Montreal]]></title>
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			<title><![CDATA[Kotaku: Montreal]]></title>
			<link>http://kotaku.com/tag/montreal</link>
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		<link>http://kotaku.com/tag/montreal</link>
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		<description><![CDATA[Kotaku posts tagged Montreal]]></description>
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			<title><![CDATA[Deus Ex Was, at One Stage, Meant To Be Even Bigger]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Deus Ex&lt;/em&gt; Was, at One Stage, Meant To Be Even Bigger" href="http://kotaku.com/deus-ex/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deusex</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Deus Ex&lt;/em&gt; Was, at One Stage, Meant To Be Even Bigger" href="http://kotaku.com/5837308/deus-ex-was-at-one-stage-meant-to-be-even-bigger" class="pp_image">
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				<em>Deus Ex: Human Revolution</em> is, by today's standards at least, <a href="http://kotaku.com/5836266/deus-ex-human-revolution-the-kotaku-review">a pretty big game</a>. It took me around 35 hours to finish it. But did you know at the planning stage it was meant to be even <em>bigger</em>?				<a href="http://kotaku.com/5837308/deus-ex-was-at-one-stage-meant-to-be-even-bigger" title="Click here to read more about Deus Ex Was, at One Stage, Meant To Be Even Bigger">More&nbsp;&raquo;</a>
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			<category><![CDATA[Montreal]]></category>
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			<pubDate><![CDATA[Mon, 05 Sep 2011 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Assassin's Creed Designer 'Did Everything He Needed to Do' Before Leaving]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Assassin's Creed&lt;/em&gt; Designer 'Did Everything He Needed to Do' Before Leaving" href="http://kotaku.com/ubisoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ubisoft</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Assassin's Creed&lt;/em&gt; Designer 'Did Everything He Needed to Do' Before Leaving" href="http://kotaku.com/5583965/assassins-creed-designer-did-everything-he-needed-to-do-before-leaving" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Assassin's Creed&lt;/em&gt; Designer 'Did Everything He Needed to Do' Before Leaving" alt="Click here to read &lt;em&gt;Assassin's Creed&lt;/em&gt; Designer 'Did Everything He Needed to Do' Before Leaving" src="http://cache.kotaku.com/assets/images/9/2012/02/small_2026f4cb3c607f795ddb69cc6656136d.jpg"/>
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				When Patrice Désilets, the former creative director of <em>Assassin's Creed</em>, <a href="http://kotaku.com/5561605/creative-boss-is-said-to-walk-out-on-assassins-creed">abruptly left the game</a>, it left the impression that he was unhappy with Ubisoft's plans to pump out another sequel so soon. Not true, says a friend and colleague.				<a href="http://kotaku.com/5583965/assassins-creed-designer-did-everything-he-needed-to-do-before-leaving" title="Click here to read more about Assassin's Creed Designer 'Did Everything He Needed to Do' Before Leaving">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ubisoft]]></category>
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			<category><![CDATA[Assassin's Creed: Brotherhood]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Jean-francois boivin]]></category>
			<category><![CDATA[Montreal]]></category>
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			<pubDate><![CDATA[Sat, 10 Jul 2010 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[THQ Promising Big-Name Signings (But Who Could They Be?)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read THQ Promising Big-Name Signings (But Who Could They Be?)" href="http://kotaku.com/thq/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thq</span></a></div -->					<div><a title="Click here to read THQ Promising Big-Name Signings (But Who Could They Be?)" href="http://kotaku.com/5577044/thq-promising-big+name-signings-but-who-could-they-be" class="pp_image">
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				Publisher THQ is going after the "core" market <em>hard</em>. In addition to an existing stable of talent like Relic (Company of Heroes), the publisher <a href="http://kotaku.com/5561355/ninja-gaiden-creators-reveals-devils-third-the-bloody-new-shooter-from-valhalla">has signed Dead or Alive creator Tomonobu Itagaki for a game</a>. So, who's next?				<a href="http://kotaku.com/5577044/thq-promising-big+name-signings-but-who-could-they-be" title="Click here to read more about THQ Promising Big-Name Signings (But Who Could They Be?)">More&nbsp;&raquo;</a>
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			<category><![CDATA[Thq]]></category>
			<category><![CDATA[Montreal]]></category>
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			<category><![CDATA[Platinum Games]]></category>
			<pubDate><![CDATA[Thu, 01 Jul 2010 02:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Creative Boss is Said to Walk Out on Assassin's Creed]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Creative Boss is Said to Walk Out on &lt;em&gt;Assassin's Creed&lt;/em&gt;" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Creative Boss is Said to Walk Out on &lt;em&gt;Assassin's Creed&lt;/em&gt;" href="http://kotaku.com/5561605/creative-boss-is-said-to-walk-out-on-assassins-creed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Creative Boss is Said to Walk Out on &lt;em&gt;Assassin's Creed&lt;/em&gt;" alt="Click here to read Creative Boss is Said to Walk Out on &lt;em&gt;Assassin's Creed&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2010/06/custom_1256598853919_1069084-assassins_creed_2_ezio_super.jpg"/>
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				Game Informer is reporting that Patrice Désilets, the creative director for Ubisoft's <em>Assassin's Creed</em>, may have left his job just as the publisher is speeding the sequelization of the very successful franchise.				<a href="http://kotaku.com/5561605/creative-boss-is-said-to-walk-out-on-assassins-creed" title="Click here to read more about Creative Boss is Said to Walk Out on Assassin's Creed">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5561605/creative-boss-is-said-to-walk-out-on-assassins-creed]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5561605]]></guid>
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			<pubDate><![CDATA[Fri, 11 Jun 2010 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Warner's New Montréal Studio to Make D.C. Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Warner's New Montréal Studio to Make D.C. Games" href="http://kotaku.com/industry/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">industry</span></a></div -->					<div><a title="Click here to read Warner's New Montréal Studio to Make D.C. Games" href="http://kotaku.com/5499432/warners-new-montreal-studio-to-make-dc-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Warner's New Montréal Studio to Make D.C. Games" alt="Click here to read Warner's New Montréal Studio to Make D.C. Games" src="http://cache.kotaku.com/assets/images/9/2010/03/custom_1269296257439_dc_logo.jpg"/>
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				A report says Warner Bros. Interactive Entertainment, the publisher behind <em>Scribblenauts</em> and <em>F.E.A.R. 2</em>, will open a studio in Montréal to focus on developing games based on the Warner-owned D.C. Comics franchises.				<a href="http://kotaku.com/5499432/warners-new-montreal-studio-to-make-dc-games" title="Click here to read more about Warner's New Montréal Studio to Make D.C. Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 22 Mar 2010 18:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[THQ Makes A Move Into Montreal]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read THQ Makes A Move Into Montreal" href="http://kotaku.com/new-developments/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">newdevelopments</span></a></div -->					<div><a title="Click here to read THQ Makes A Move Into Montreal" href="http://kotaku.com/5418343/thq-makes-a-move-into-montreal" class="pp_image">
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				 The game industry job market in Quebec gets another shot in the arm today, as THQ announces plans to open a massive development studio in Montreal, with plans to create more than 400 new jobs over the next five years.				<a href="http://kotaku.com/5418343/thq-makes-a-move-into-montreal" title="Click here to read more about THQ Makes A Move Into Montreal">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5418343/thq-makes-a-move-into-montreal]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5418343]]></guid>
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			<category><![CDATA[Paradigm entertainment]]></category>
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			<category><![CDATA[Thq]]></category>
			<pubDate><![CDATA[Thu, 03 Dec 2009 16:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Funcom Brings The Fun To Montreal]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Funcom Brings The Fun To Montreal" href="http://kotaku.com/new-developments/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">newdevelopments</span></a></div -->					<div><a title="Click here to read Funcom Brings The Fun To Montreal" href="http://kotaku.com/5350429/funcom-brings-the-fun-to-montreal" class="pp_image">
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				 Incentive programs, an excellent talent pool, and that famous Canadian hospitality has MMO developer Funcom setting up a new development house in Montreal.				<a href="http://kotaku.com/5350429/funcom-brings-the-fun-to-montreal" title="Click here to read more about Funcom Brings The Fun To Montreal">More&nbsp;&raquo;</a>
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			<category><![CDATA[Age Of Conan]]></category>
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			<category><![CDATA[the secret world]]></category>
			<pubDate><![CDATA[Tue, 01 Sep 2009 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Video Game Voice Actor Released From Hospital, Returns Home]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Video Game Voice Actor Released From Hospital, Returns Home" href="http://kotaku.com/michael-rudder/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">michaelrudder</span></a></div -->					<div><a title="Click here to read Video Game Voice Actor Released From Hospital, Returns Home" href="http://kotaku.com/5113250/video-game-voice-actor-released-from-hospital-returns-home" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Video Game Voice Actor Released From Hospital, Returns Home" alt="Click here to read Video Game Voice Actor Released From Hospital, Returns Home" src="http://cache.kotaku.com/assets/images/9/2008/12/rudder-mumbai-081130_01.jpg"/>
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				Michael Rudder, voice actor for video games such as <em>Prince of Persia</em> and <em>Splinter Cell</em>, was finally released from an Indian hospital yesterday after being shot during a terrorist attack in Mumbai last month.				<a href="http://kotaku.com/5113250/video-game-voice-actor-released-from-hospital-returns-home" title="Click here to read more about Video Game Voice Actor Released From Hospital, Returns Home">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5113250/video-game-voice-actor-released-from-hospital-returns-home]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5113250]]></guid>
			<category><![CDATA[Michael Rudder]]></category>
			<category><![CDATA[Montreal]]></category>
			<category><![CDATA[Mumbai]]></category>
			<pubDate><![CDATA[Thu, 18 Dec 2008 19:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Jim Reilly]]></dc:creator>
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			<title><![CDATA[Weird Artistic Timewaster of the Day: Passage]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Weird Artistic Timewaster of the Day: Passage" href="http://kotaku.com/timewaster/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">timewaster</span></a></div -->					<div><a title="Click here to read Weird Artistic Timewaster of the Day: Passage" href="http://kotaku.com/328926/weird-artistic-timewaster-of-the-day-passage" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Weird Artistic Timewaster of the Day: Passage" alt="Click here to read Weird Artistic Timewaster of the Day: Passage" src="http://cache.kotaku.com/assets/images/9/2012/01/4321463f1eb1c4d9fc7d8169bb05df26.png"/>
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				 We mentioned Kokoromi's <a href="http://www.kokoromi.org/projects/gamma256">Gamma 256 event</a> a while back, run during the Montreal International Games Festival.  Ian Bogost (over at <a href="http://www.watercoolergames.org/archives/000865.shtml">Water Cooler Games</a>) gave a nod to one of the game entries for the contest (which encouraged the smallest/most irregular aspect ratio, with the caveat that resolution could not exceed 256X256) called <i>Passage</i>, a sweet <i>memento mori</i> game that's one of those loose, free, and arty little diversions.  There are Mac, Windows, and Linux versions over the the <a href="http://hcsoftware.sourceforge.net/passage/">Passage site</a>, and even a note from Jason Rohrer to read after you play the game.  It's a weird little game, but sweet, and worth spending a couple of minutes with.  But weird.  Just remember you can move in all directions.				<a href="http://kotaku.com/328926/weird-artistic-timewaster-of-the-day-passage" title="Click here to read more about Weird Artistic Timewaster of the Day: Passage">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ian Bogost]]></category>
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			<pubDate><![CDATA[Sun, 02 Dec 2007 17:00:25 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Design Contest: Gamma 256]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Design Contest: Gamma 256" href="http://kotaku.com/contest/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">contest</span></a></div -->					<div><a title="Click here to read Design Contest: Gamma 256" href="http://kotaku.com/293462/design-contest-gamma-256" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Design Contest: Gamma 256" alt="Click here to read Design Contest: Gamma 256" src="http://cache.kotaku.com/assets/images/9/2007/08/small_gamma256-thumb.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/08/gamma256.jpg"></a>  For those of you with a hankering to design a game with as low a resolution as you can manage, the Kokoromi collective has the challenge for you: design a simple, pick-up-and-play game that has a resolution no greater than 256 X 256.  Entries close 1 November, and the winning game will be fêted during the Gamma 256 party at the Montreal International Game Summit on 28 November.  The guidelines are after the jump.				<a href="http://kotaku.com/293462/design-contest-gamma-256" title="Click here to read more about Design Contest: Gamma 256">More&nbsp;&raquo;</a>
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			<category><![CDATA[Montreal]]></category>
			<pubDate><![CDATA[Sun, 26 Aug 2007 17:30:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Mario Graffiti In Montreal]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mario Graffiti In Montreal" href="http://kotaku.com/even-more-graffiti%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">evenmoregraffiti!</span></a></div -->					<div><a title="Click here to read Mario Graffiti In Montreal" href="http://kotaku.com/271654/mario-graffiti-in-montreal" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mario Graffiti In Montreal" alt="Click here to read Mario Graffiti In Montreal" src="http://cache.kotaku.com/assets/images/9/2007/06/small_mariomontreal.jpg"/>
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				'Radical Edward' sent on these photos he took in Montreal of a whole big wall of Mario-themed graffiti with a rather wicked sense of humor.  Princess Peach with a baby carriage and 'Luigé Vuitton', indeed.				<a href="http://kotaku.com/271654/mario-graffiti-in-montreal" title="Click here to read more about Mario Graffiti In Montreal">More&nbsp;&raquo;</a>
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			<category><![CDATA[even more graffiti!]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[Mario]]></category>
			<category><![CDATA[Montreal]]></category>
			<category><![CDATA[Nintendo]]></category>
			<pubDate><![CDATA[Sat, 23 Jun 2007 16:30:11 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=271654&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Assassin's Creed Hits This Nov]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Assassin's Creed Hits This Nov" href="http://kotaku.com/breaking/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">breaking</span></a></div -->					<div><a title="Click here to read Assassin's Creed Hits This Nov" href="http://kotaku.com/266779/assassins-creed-hits-this-nov" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Assassin's Creed Hits This Nov" alt="Click here to read Assassin's Creed Hits This Nov" src="http://cache.kotaku.com/assets/images/9/2011/11/103332065285ff5f5618b89388109023.jpg"/>
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				<a href="http://kotaku.com/assets/resources/2007/06/creed1.jpg"></a>It's finally official: Assassin's Creed will be hitting both the PC, Playstation 3 and Xbox 360 worldwide this November.				<a href="http://kotaku.com/266779/assassins-creed-hits-this-nov" title="Click here to read more about Assassin's Creed Hits This Nov">More&nbsp;&raquo;</a>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 07 Jun 2007 12:42:07 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=266779&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Montreal Gunman Played Super Columbine Massacre]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Montreal Gunman Played Super Columbine Massacre" href="http://kotaku.com/kimveer-gill/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kimveergill</span></a></div -->					<div><a title="Click here to read Montreal Gunman Played Super Columbine Massacre" href="http://kotaku.com/200593/montreal-gunman-played-super-columbine-massacre" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Montreal Gunman Played Super Columbine Massacre" alt="Click here to read Montreal Gunman Played Super Columbine Massacre" src="http://cache.kotaku.com/assets/images/9/2006/09/torsuntop.jpg"/>
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      It's a pretty distressing day for gaming. First, <a href="http://www.kotaku.com/gaming/crime/philadelphia-man-kills-baby-over-video-game-200561.php">Tyrone Spellman</a> beat a 17 month old child to death when she knocked over his console. And now, news reports indicate that Kimveer Gill &mdash; the gunman responsible for yesterday's Montreal shooting spree &mdash; was influenced by the home-brew game <a href="http://www.kotaku.com/gaming/top/creator-of-columbine-game-talks-174052.php">Super Columbine Massacre</a>.				<a href="http://kotaku.com/200593/montreal-gunman-played-super-columbine-massacre" title="Click here to read more about Montreal Gunman Played Super Columbine Massacre">More&nbsp;&raquo;</a>
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			<category><![CDATA[kimveer gill]]></category>
			<category><![CDATA[catcher in the rye]]></category>
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			<category><![CDATA[mark david chapman]]></category>
			<category><![CDATA[Montreal]]></category>
			<category><![CDATA[Murder]]></category>
			<category><![CDATA[super columbine massacre]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Thu, 14 Sep 2006 13:40:26 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
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			<title><![CDATA[EA Vs. Ubi: An Employee's Persective]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Vs. Ubi: An Employee's Persective" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read EA Vs. Ubi: An Employee's Persective" href="http://kotaku.com/152051/ea-vs-ubi-an-employees-persective" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Vs. Ubi: An Employee's Persective" alt="Click here to read EA Vs. Ubi: An Employee's Persective" src="http://cache.kotaku.com/assets/images/9/2006/02/ubimont.jpg"/>
											</a></div>
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				<a href="http://www.kotaku.com/gaming/gossip/fact-ea-gets-nasty-with-ubi-151938.php">The letter</a> sent from the top dog at EA Montreal to the head cheese at Ubi Montreal, has stirred a lot of emotions inside both companies.				<a href="http://kotaku.com/152051/ea-vs-ubi-an-employees-persective" title="Click here to read more about EA Vs. Ubi: An Employee's Persective">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/152051/ea-vs-ubi-an-employees-persective]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-152051]]></guid>
			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Business]]></category>
			<category><![CDATA[Montreal]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Wed, 01 Feb 2006 14:00:30 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=152051&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Fact: EA Gets Nasty with Ubi]]></title>
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				PrimoTech got their hands on a letter written by Alain Tescan, GM of EA Montreal, to Martin Tremblay, the top cheese at Ubisoft Montreal.				<a href="http://kotaku.com/151938/fact-ea-gets-nasty-with-ubi" title="Click here to read more about Fact: EA Gets Nasty with Ubi">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/151938/fact-ea-gets-nasty-with-ubi]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-151938]]></guid>
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			<pubDate><![CDATA[Wed, 01 Feb 2006 10:00:13 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=151938&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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