<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:wfw="http://wellformedweb.org/CommentAPI/">
	<channel>
		<title><![CDATA[Kotaku: Mmorpgs]]></title>
		<image>
			<url>http://cache.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png</url>
			<title><![CDATA[Kotaku: Mmorpgs]]></title>
			<link>http://kotaku.com/tag/mmorpgs</link>
		</image>
		<link>http://kotaku.com/tag/mmorpgs</link>
		<atom:link rel="hub" href="http://gawker.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom" />
		<description><![CDATA[Kotaku posts tagged Mmorpgs]]></description>
		<item>
			<title><![CDATA[Jeffrey Steefel on LOTRO Expansion, MMO Culture]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Jeffrey Steefel on LOTRO Expansion, MMO Culture" href="http://kotaku.com/lotro/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lotro</span></a></div -->					<div><a title="Click here to read Jeffrey Steefel on LOTRO Expansion, MMO Culture" href="http://kotaku.com/5055878/jeffrey-steefel-on-lotro-expansion-mmo-culture" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Jeffrey Steefel on LOTRO Expansion, MMO Culture" alt="Click here to read Jeffrey Steefel on LOTRO Expansion, MMO Culture" src="http://cache.kotaku.com/assets/images/9/2008/09/lotrosnowthumb.jpg"/>
											</a></div>
									</div>
				 Rock, Paper, Shotgun has a nice interview up with Turbine producer Jeffrey Steefel, mostly centered on the <i>Lord of the Rings Online</i> forthcoming Mines of Moria expansion &mdash; also discussed are things like how Steefel perceives <i>LOTRO</i>'s performance, expansion features, and issues of designing for a license.  While <i>WoW</i> is wide open, not being tied to anything but itself, <i>LOTRO</i> has slightly more constraints in what can &mdash; or should &mdash; be done.  Steefel doesn't see this as a problem, however:				<a href="http://kotaku.com/5055878/jeffrey-steefel-on-lotro-expansion-mmo-culture" title="Click here to read more about Jeffrey Steefel on LOTRO Expansion, MMO Culture">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5055878/jeffrey-steefel-on-lotro-expansion-mmo-culture]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5055878]]></guid>
			<category><![CDATA[Lotro]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[licensing]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[Mmos]]></category>
			<category><![CDATA[Online Games]]></category>
			<category><![CDATA[WoW]]></category>
			<pubDate><![CDATA[Sat, 27 Sep 2008 15:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5055878&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[The Business of 'Avatar Rights']]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Business of 'Avatar Rights'" href="http://kotaku.com/virtual-worlds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">virtualworlds</span></a></div -->					<div><a title="Click here to read The Business of 'Avatar Rights'" href="http://kotaku.com/5052839/the-business-of-avatar-rights" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Business of 'Avatar Rights'" alt="Click here to read The Business of 'Avatar Rights'" src="http://cache.kotaku.com/assets/images/9/2008/09/wowavatarthumb.jpg"/>
											</a></div>
									</div>
				 The rights of 'avatars' &mdash; more to the point, the people who control them and their virtual assets &mdash; is an interesting and murky part of legal issues, EULAs, and player-company relations.  Court cases have been tried over 'illegal' seizing of assets, and with the amount of time (and money) that people pour into their online characters and assets, we can expect to see more and more real-world legal problems related to virtual issues.  But are companies on the ball?:				<a href="http://kotaku.com/5052839/the-business-of-avatar-rights" title="Click here to read more about The Business of 'Avatar Rights'">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5052839/the-business-of-avatar-rights]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5052839]]></guid>
			<category><![CDATA[Virtual worlds]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Law]]></category>
			<category><![CDATA[Lawsuits]]></category>
			<category><![CDATA[Legal]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[Mmos]]></category>
			<category><![CDATA[virtual property]]></category>
			<pubDate><![CDATA[Sun, 21 Sep 2008 17:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5052839&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Evolving MMOs: Changing Business Models]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Evolving MMOs: Changing Business Models" href="http://kotaku.com/business/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">business</span></a></div -->					<div><a title="Click here to read Evolving MMOs: Changing Business Models" href="http://kotaku.com/5052833/evolving-mmos-changing-business-models" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Evolving MMOs: Changing Business Models" alt="Click here to read Evolving MMOs: Changing Business Models" src="http://cache.kotaku.com/assets/images/9/2008/09/maplestorythumb.jpg"/>
											</a></div>
									</div>
				 Among everything else going on at the Austin GDC, an interesting panel took place on the issue of changing business models in MMOs &mdash; Free To Play has an easy to read, to the point summation of the panel, which included Robert Ferrari of Turbine (<i>LOTRO</i>), Hilmar Veigar Petursson of CCP (<i>EVE Online</i>), Nicolay Nickelsen of Funcom (<i>Age of Conan</i>), and Min Kim of Nexon (<i>MapleStory</i>).  Unsurprisingly, it included discussion of the revenue models &mdash; subscription versus free to play &mdash; as well as potential audiences:				<a href="http://kotaku.com/5052833/evolving-mmos-changing-business-models" title="Click here to read more about Evolving MMOs: Changing Business Models">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5052833/evolving-mmos-changing-business-models]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5052833]]></guid>
			<category><![CDATA[Business]]></category>
			<category><![CDATA[free to play]]></category>
			<category><![CDATA[Funcom]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Korea]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[Mmos]]></category>
			<category><![CDATA[nexon]]></category>
			<category><![CDATA[Turbine]]></category>
			<pubDate><![CDATA[Sun, 21 Sep 2008 16:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5052833&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[The MMO Showdown: CoH, WoW, and EVE]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The MMO Showdown: CoH, WoW, and EVE" href="http://kotaku.com/mmorpgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mmorpgs</span></a></div -->					<div><a title="Click here to read The MMO Showdown: CoH, WoW, and EVE" href="http://kotaku.com/5052800/the-mmo-showdown-coh-wow-and-eve" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The MMO Showdown: CoH, WoW, and EVE" alt="Click here to read The MMO Showdown: CoH, WoW, and EVE" src="http://cache.kotaku.com/assets/images/9/2008/09/eveonlinethumb.jpg"/>
											</a></div>
									</div>
				  'Tis the season for <a href="http://kotaku.com/5051524/">non-MMO players dipping their toes in the vast MMO waters</a>; the guys at Man vs. Horse have done a bang up look at <i>City of Heroes</i>, <i>EVE Online</i>, and the ubiquitous <i>WoW</i>.  It's always looking at veteran gamers coming to a new genre, and the series is a quick, funny, engaging read.  It's also given me an idea of what MMOs I <i>won't</i> be trying:				<a href="http://kotaku.com/5052800/the-mmo-showdown-coh-wow-and-eve" title="Click here to read more about The MMO Showdown: CoH, WoW, and EVE">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5052800/the-mmo-showdown-coh-wow-and-eve]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5052800]]></guid>
			<category><![CDATA[Mmorpgs]]></category>
			<category><![CDATA[coh]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Eve]]></category>
			<category><![CDATA[Mmos]]></category>
			<category><![CDATA[Pc Gaming]]></category>
			<category><![CDATA[WoW]]></category>
			<pubDate><![CDATA[Sun, 21 Sep 2008 12:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5052800&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Speaking of Loot: the Ancient Roots]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Speaking of Loot: the Ancient Roots" href="http://kotaku.com/mmorpgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mmorpgs</span></a></div -->					<div><a title="Click here to read Speaking of Loot: the Ancient Roots" href="http://kotaku.com/5049608/speaking-of-loot-the-ancient-roots" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Speaking of Loot: the Ancient Roots" alt="Click here to read Speaking of Loot: the Ancient Roots" src="http://cache.kotaku.com/assets/images/9/2008/09/achillesthumb.jpg"/>
											</a></div>
									</div>
				 Yesterday, we mentioned the fact that <a href="http://kotaku.com/5049501/">game designers often walk a fine line when figuring out how best to dangle a nice, looty carrot in front of their audience</a>; somewhat on the same subject (loot!), Roger Travis goes back to the <i>Iliad</i> and even further to illustrate some ancient roots of the same thing we see in modern MMOs: grinding, loot, and boss battles, oh my!  And really, even that squad you're running end game content with harkens back to an older group of 'heroes':				<a href="http://kotaku.com/5049608/speaking-of-loot-the-ancient-roots" title="Click here to read more about Speaking of Loot: the Ancient Roots">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5049608/speaking-of-loot-the-ancient-roots]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5049608]]></guid>
			<category><![CDATA[Mmorpgs]]></category>
			<category><![CDATA[classics]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[History]]></category>
			<category><![CDATA[Literature]]></category>
			<pubDate><![CDATA[Sun, 14 Sep 2008 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5049608&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Asian MMO Players Love To Smoke And Grind]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Asian MMO Players Love To Smoke And Grind" href="http://kotaku.com/mmorpgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mmorpgs</span></a></div -->					<div><a title="Click here to read Asian MMO Players Love To Smoke And Grind" href="http://kotaku.com/5036547/asian-mmo-players-love-to-smoke-and-grind" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Asian MMO Players Love To Smoke And Grind" alt="Click here to read Asian MMO Players Love To Smoke And Grind" src="http://cache.kotaku.com/assets/images/9/2008/08/asiasmoke.jpg"/>
											</a></div>
									</div>
				 As a connoisseur of the MMO genre, I've often noticed that your average Chinese and Korean massively multiplayer online games tend to rely heavily on the mouse, often foregoing keyboard movement altogether in favor of the dreaded click-to-move system that I completely despise. So why do Asian MMO games lean so hard on the mouse?  Perfect World product manager Jon Belliss believes he's discovered the answer - smoking. 				<a href="http://kotaku.com/5036547/asian-mmo-players-love-to-smoke-and-grind" title="Click here to read more about Asian MMO Players Love To Smoke And Grind">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5036547/asian-mmo-players-love-to-smoke-and-grind]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5036547]]></guid>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[Bad Habits]]></category>
			<category><![CDATA[Asia]]></category>
			<category><![CDATA[News]]></category>
			<category><![CDATA[Perfect world international]]></category>
			<category><![CDATA[Smoking]]></category>
			<pubDate><![CDATA[Wed, 13 Aug 2008 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5036547&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Who's Winning the Gold Farming War?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Who's Winning the Gold Farming War?" href="http://kotaku.com/gold-farming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">goldfarming</span></a></div -->					<div><a title="Click here to read Who's Winning the Gold Farming War?" href="http://kotaku.com/381755/whos-winning-the-gold-farming-war" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Who's Winning the Gold Farming War?" alt="Click here to read Who's Winning the Gold Farming War?" src="http://cache.kotaku.com/assets/images/9/2008/04/small_gold-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2008/04/gold.jpg"></a> Steve at PlayNoEvil has some interesting analysis up on the current state of gold farming in MMORPGs (though he does admit that since hard stats are difficult to come by, "any analysis is more akin to reading tea leaves"); using data provided by <a href="http://www.mmobux.com/">mmobux</a>, he looks at the pricing trends to try and divine what might be going on in the wild world of selling gold:				<a href="http://kotaku.com/381755/whos-winning-the-gold-farming-war" title="Click here to read more about Who's Winning the Gold Farming War?">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/381755/whos-winning-the-gold-farming-war]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-381755]]></guid>
			<category><![CDATA[Gold Farming]]></category>
			<category><![CDATA[Analysis]]></category>
			<category><![CDATA[Economics]]></category>
			<category><![CDATA[mmobux]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<pubDate><![CDATA[Sat, 19 Apr 2008 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=381755&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[NCsoft Shuts Down Illegal Servers]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NCsoft Shuts Down Illegal Servers" href="http://kotaku.com/ncsoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ncsoft</span></a></div -->					<div><a title="Click here to read NCsoft Shuts Down Illegal Servers" href="http://kotaku.com/379151/ncsoft-shuts-down-illegal-servers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read NCsoft Shuts Down Illegal Servers" alt="Click here to read NCsoft Shuts Down Illegal Servers" src="http://cache.kotaku.com/assets/images/9/2008/04/small_lineageii-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2008/04/lineageii.jpg"></a> NCsoft is stepping up the battle against IP theft, in this case targeting illegal servers in eastern Europe (concentrating on Greece and Russia).  Last year, they successfully brought a suit against a Greek company who was profiting from the use of illegal <i>Lineage II</i> servers; they're continuing the global fight.  Full release after the jump.				<a href="http://kotaku.com/379151/ncsoft-shuts-down-illegal-servers" title="Click here to read more about NCsoft Shuts Down Illegal Servers">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/379151/ncsoft-shuts-down-illegal-servers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-379151]]></guid>
			<category><![CDATA[Ncsoft]]></category>
			<category><![CDATA[Crime]]></category>
			<category><![CDATA[Ip]]></category>
			<category><![CDATA[Lawsuits]]></category>
			<category><![CDATA[Lineage II]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<pubDate><![CDATA[Sun, 13 Apr 2008 12:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=379151&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Joe Ybarra on Stargate MMO, Free To Play, Licensing]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Joe Ybarra on Stargate MMO, Free To Play, Licensing" href="http://kotaku.com/stargate-worlds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">stargateworlds</span></a></div -->					<div><a title="Click here to read Joe Ybarra on Stargate MMO, Free To Play, Licensing" href="http://kotaku.com/373866/joe-ybarra-on-stargate-mmo-free-to-play-licensing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Joe Ybarra on Stargate MMO, Free To Play, Licensing" alt="Click here to read Joe Ybarra on Stargate MMO, Free To Play, Licensing" src="http://cache.kotaku.com/assets/images/9/2008/03/small_stargateworlds-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2008/03/stargateworlds.jpg"></a> It's hard to fault people for being really ambitious, and Joe Ybarra (producer of games ranging from <i>The Bard's Tale</i> to the <i>Matrix Online</i>, and now of <i>Stargate Worlds</i>) certainly sounds ambitious.  Ybarra talked to Gamasutra about the problems of licensing IP, the MMO industry today, where Cheyenne Mountain Entertainment is headed.  First, though, there's the <i>Stargate</i> MMO to worry about:				<a href="http://kotaku.com/373866/joe-ybarra-on-stargate-mmo-free-to-play-licensing" title="Click here to read more about Joe Ybarra on Stargate MMO, Free To Play, Licensing">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/373866/joe-ybarra-on-stargate-mmo-free-to-play-licensing]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-373866]]></guid>
			<category><![CDATA[Stargate Worlds]]></category>
			<category><![CDATA[Cheyenne Mountain]]></category>
			<category><![CDATA[free to play]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<pubDate><![CDATA[Sun, 30 Mar 2008 19:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=373866&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Blizzard Versus Glider: The Motions]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Blizzard Versus Glider: The Motions" href="http://kotaku.com/lawsuit/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lawsuit</span></a></div -->					<div><a title="Click here to read Blizzard Versus Glider: The Motions" href="http://kotaku.com/373770/blizzard-versus-glider-the-motions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Blizzard Versus Glider: The Motions" alt="Click here to read Blizzard Versus Glider: The Motions" src="http://cache.kotaku.com/assets/images/9/2008/03/small_blizzardmotions-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2008/03/blizzardmotions.jpg"></a> Last year, Blizzard decided to go after Glider (the botting program that lets you skip past the grind and get to the good stuff); Michael Donnelly, the guy behind Glider (who has apparently made nearly $2.8 million off of it) is fighting back, and now both sides have filed motions arguing their case. The summary judgment briefs and analysis have been making the rounds the past week or so:  Blizzard claims that Glider infringes on the EULA of <i>WoW</i> by copying portions of code and is pissing of <i>WoW</i> players (as well as gobbling up resources), while Glider is saying that grinding to level 70 is boooooring and they're just helping players get to the fun bits.  Both sides are seeking to be declared victorious without having to go through a protracted legal battle.  We'll see what happens and who comes out on top.				<a href="http://kotaku.com/373770/blizzard-versus-glider-the-motions" title="Click here to read more about Blizzard Versus Glider: The Motions">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/373770/blizzard-versus-glider-the-motions]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-373770]]></guid>
			<category><![CDATA[Lawsuit]]></category>
			<category><![CDATA[Blizzard]]></category>
			<category><![CDATA[Bots]]></category>
			<category><![CDATA[Cheating]]></category>
			<category><![CDATA[Glider]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[WoW]]></category>
			<pubDate><![CDATA[Sat, 29 Mar 2008 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=373770&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Goodbye Gold Farmers, Hello Gold Frauders]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Goodbye Gold Farmers, Hello Gold Frauders" href="http://kotaku.com/crime/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">crime</span></a></div -->					<div><a title="Click here to read Goodbye Gold Farmers, Hello Gold Frauders" href="http://kotaku.com/360074/goodbye-gold-farmers-hello-gold-frauders" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Goodbye Gold Farmers, Hello Gold Frauders" alt="Click here to read Goodbye Gold Farmers, Hello Gold Frauders" src="http://cache.kotaku.com/assets/images/9/2008/02/small_coinage.jpg"/>
											</a></div>
									</div>
				  And you thought gold farming was bad.  Steve at PlayNoEvil has an interesting analysis up of the next wave of things MMO operators and players will have to worry about: gold frauders.  The number of stolen credit cards being used to pay for <i>WoW</i> accounts has led to the UK bank Halifax to <a href="http://www.theregister.co.uk/2008/02/15/halifax_blizzard_block/">block payments to Blizzard</a>, among a few other industry moves to try and deal with the ever-increasing problem of stolen credit cards, illicit RMT transactions, and other money-related issues.  What is the problem - and why?				<a href="http://kotaku.com/360074/goodbye-gold-farmers-hello-gold-frauders" title="Click here to read more about Goodbye Gold Farmers, Hello Gold Frauders">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/360074/goodbye-gold-farmers-hello-gold-frauders]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-360074]]></guid>
			<category><![CDATA[Crime]]></category>
			<category><![CDATA[Banking]]></category>
			<category><![CDATA[Fraud]]></category>
			<category><![CDATA[Gold Farming]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[Money]]></category>
			<pubDate><![CDATA[Sun, 24 Feb 2008 13:30:25 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=360074&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Chinese Game Industry Deals 'Paralyzed']]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Chinese Game Industry Deals 'Paralyzed'" href="http://kotaku.com/china/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">china</span></a></div -->					<div><a title="Click here to read Chinese Game Industry Deals 'Paralyzed'" href="http://kotaku.com/359998/chinese-game-industry-deals-paralyzed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Chinese Game Industry Deals 'Paralyzed'" alt="Click here to read Chinese Game Industry Deals 'Paralyzed'" src="http://cache.kotaku.com/assets/images/9/2008/02/small_yibaiyuan-thumb.jpeg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2008/02/yibaiyuan.jpeg"></a>  The Chinese game industry is hot hot hot, and money is burning a hole in the pocket of some of the big players like Shanda.  Unfortunately, the hot market has led to plenty of companies overvaluing their worth, and despite capital burning a hole in the collective pocket of the big companies, they're starting to realize that snapping up small companies for massive prices isn't the giant payoff they're looking for:				<a href="http://kotaku.com/359998/chinese-game-industry-deals-paralyzed" title="Click here to read more about Chinese Game Industry Deals 'Paralyzed'">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/359998/chinese-game-industry-deals-paralyzed]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-359998]]></guid>
			<category><![CDATA[China]]></category>
			<category><![CDATA[Acquisitions]]></category>
			<category><![CDATA[Business]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[Money]]></category>
			<category><![CDATA[Shanda]]></category>
			<pubDate><![CDATA[Sat, 23 Feb 2008 15:30:19 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=359998&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[China Launching 'Operation For Tomorrow' Crackdown]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read China Launching 'Operation For Tomorrow' Crackdown" href="http://kotaku.com/only-in-china/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">onlyinchina</span></a></div -->					<div><a title="Click here to read China Launching 'Operation For Tomorrow' Crackdown" href="http://kotaku.com/357390/china-launching-operation-for-tomorrow-crackdown" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read China Launching 'Operation For Tomorrow' Crackdown" alt="Click here to read China Launching 'Operation For Tomorrow' Crackdown" src="http://cache.kotaku.com/assets/images/9/2008/02/small_wangba-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2008/02/wangba.jpg"></a> What would modern China be without campaigns?  This one's lacking in a snappy name and related propaganda, but the government is gearing up to go after those hotbeds of moral decay, crime, and <i>WoW</i>: internet cafes.  Introducing "Operation for Tomorrow," targeting unlicensed websites, internet cafes, and porn.				<a href="http://kotaku.com/357390/china-launching-operation-for-tomorrow-crackdown" title="Click here to read more about China Launching 'Operation For Tomorrow' Crackdown">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/357390/china-launching-operation-for-tomorrow-crackdown]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-357390]]></guid>
			<category><![CDATA[only in china]]></category>
			<category><![CDATA[Crackdown]]></category>
			<category><![CDATA[Crime]]></category>
			<category><![CDATA[Government]]></category>
			<category><![CDATA[Illegal]]></category>
			<category><![CDATA[internet cafe]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<pubDate><![CDATA[Sun, 17 Feb 2008 14:30:23 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=357390&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Multiplayer Lessons of GDCs Past]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Multiplayer Lessons of GDCs Past" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read Multiplayer Lessons of GDCs Past" href="http://kotaku.com/357389/multiplayer-lessons-of-gdcs-past" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Multiplayer Lessons of GDCs Past" alt="Click here to read Multiplayer Lessons of GDCs Past" src="http://cache.kotaku.com/assets/images/9/2008/02/small_gdc08-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2008/02/gdc08.jpg"></a>  Danc at Lost Garden has a blast from the past up, in the form of a snip from a talk given by Dani Bunten Berry on good design elements for multiplayer games (all the way back in 1997).  It's quite a list, but just goes to show that a lot of good design elements are pretty timeless.				<a href="http://kotaku.com/357389/multiplayer-lessons-of-gdcs-past" title="Click here to read more about Multiplayer Lessons of GDCs Past">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/357389/multiplayer-lessons-of-gdcs-past]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-357389]]></guid>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Gdc]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[Mmos]]></category>
			<category><![CDATA[Multiplayer]]></category>
			<pubDate><![CDATA[Sun, 17 Feb 2008 13:30:46 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=357389&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[10 Reasons Free To Play Growth May Be Slow]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 10 Reasons Free To Play Growth May Be Slow" href="http://kotaku.com/free-to-play/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">freetoplay</span></a></div -->					<div><a title="Click here to read 10 Reasons Free To Play Growth May Be Slow" href="http://kotaku.com/351941/10-reasons-free-to-play-growth-may-be-slow" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 10 Reasons Free To Play Growth May Be Slow" alt="Click here to read 10 Reasons Free To Play Growth May Be Slow" src="http://cache.kotaku.com/assets/images/9/2008/02/small_nexonfree-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2008/02/nexonfree.jpg"></a>  Over at Free To Play, a list of ten potential reasons the free to play model may never take hold in the West like it has in Asia, or at least why it may take a long, long time.  It's an interesting roundup of a number of issues facing virtual worlds and some games more broadly (issues with RMT, bad ad campaigns, bad advergaming, etc.) - I'm always interested to see people's attitudes toward the free to play model, which is frequently met with much hostility.  One of the most pressing issues is the issue of an onslaught of repetitive MMORPG or virtual space clones:				<a href="http://kotaku.com/351941/10-reasons-free-to-play-growth-may-be-slow" title="Click here to read more about 10 Reasons Free To Play Growth May Be Slow">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/351941/10-reasons-free-to-play-growth-may-be-slow]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-351941]]></guid>
			<category><![CDATA[free to play]]></category>
			<category><![CDATA[Business]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[Virtual Worlds]]></category>
			<pubDate><![CDATA[Sat, 02 Feb 2008 17:30:38 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=351941&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[China Trying To Keep Out Foreign MMORPGs]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read China Trying To Keep Out Foreign MMORPGs" href="http://kotaku.com/only-in-china/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">onlyinchina</span></a></div -->					<div><a title="Click here to read China Trying To Keep Out Foreign MMORPGs" href="http://kotaku.com/349391/china-trying-to-keep-out-foreign-mmorpgs" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read China Trying To Keep Out Foreign MMORPGs" alt="Click here to read China Trying To Keep Out Foreign MMORPGs" src="http://cache.kotaku.com/assets/images/9/2008/01/small_GAPP-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2008/01/GAPP.jpg"></a>  It's no secret that foreign games, be they <i>WoW</i> or Korean imports, are wildly popular in China - thus, in a clear case of local protectionism, the General Administration of Press and Publication (GAPP) has instituted new regulations to keep out foreign game companies:				<a href="http://kotaku.com/349391/china-trying-to-keep-out-foreign-mmorpgs" title="Click here to read more about China Trying To Keep Out Foreign MMORPGs">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/349391/china-trying-to-keep-out-foreign-mmorpgs]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-349391]]></guid>
			<category><![CDATA[only in china]]></category>
			<category><![CDATA[gapp]]></category>
			<category><![CDATA[Law]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[Online Games]]></category>
			<pubDate><![CDATA[Sun, 27 Jan 2008 13:30:56 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=349391&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Chinese Government Cracking Down on Online Gaming]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Chinese Government Cracking Down on Online Gaming" href="http://kotaku.com/only-in-china/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">onlyinchina</span></a></div -->					<div><a title="Click here to read Chinese Government Cracking Down on Online Gaming" href="http://kotaku.com/346834/chinese-government-cracking-down-on-online-gaming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Chinese Government Cracking Down on Online Gaming" alt="Click here to read Chinese Government Cracking Down on Online Gaming" src="http://cache.kotaku.com/assets/images/9/2008/01/small_china-flag-thumb.gif"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2008/01/china-flag.gif"></a>  Despite governmental efforts to the contrary (gaming addiction 'bootcamps,' time-limiting systems and the like), China's gaming population just refuses to be fenced in.  The Chinese market is growing by leaps and bounds, which - unsurprisingly - is making the government just a wee bit skittish.  Due to rampant piracy, lack of game ratings, and more illegal internet cafés than you can shake a stick at, the government is worried over reports of rising numbers of gaming addicts (and what they see as a related rise in juvenile crime).  Will the fact that previous measures haven't exactly had the desired effects mean that the CCP is going to throw their hands up in defeat?  Of <i>course</i> not:				<a href="http://kotaku.com/346834/chinese-government-cracking-down-on-online-gaming" title="Click here to read more about Chinese Government Cracking Down on Online Gaming">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/346834/chinese-government-cracking-down-on-online-gaming]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-346834]]></guid>
			<category><![CDATA[only in china]]></category>
			<category><![CDATA[Ban]]></category>
			<category><![CDATA[Crackdown]]></category>
			<category><![CDATA[Government]]></category>
			<category><![CDATA[Internet Cafes]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<pubDate><![CDATA[Sat, 19 Jan 2008 12:30:38 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=346834&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Outspark Gets Lots of Funding, Talks Asian Games in the US]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Outspark Gets Lots of Funding, Talks Asian Games in the US" href="http://kotaku.com/outspark/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">outspark</span></a></div -->					<div><a title="Click here to read Outspark Gets Lots of Funding, Talks Asian Games in the US" href="http://kotaku.com/344137/outspark-gets-lots-of-funding-talks-asian-games-in-the-us" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Outspark Gets Lots of Funding, Talks Asian Games in the US" alt="Click here to read Outspark Gets Lots of Funding, Talks Asian Games in the US" src="http://cache.kotaku.com/assets/images/9/2008/01/small_outsparkfiesta-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2008/01/outsparkfiesta.jpg"></a>  Worlds in Motion has an interesting Q&A up with Susan Choe and Nick Foster of <a href="http://www.outspark.com/">Outspark</a>, a company that has imported games like <i>Fiesta</i> and <i>Secret of the Solstice</i> for US audiences.  Outspark has managed to secure $11 million USD in funding from various sources to "help PC-based online games find the same market in North America as they currently enjoy in Asia," and Choe and Foster talk about everything from importing Korean games wholesale, how they put together the project in the first place, and the carpal tunnel inducing process of picking what games to bring over:				<a href="http://kotaku.com/344137/outspark-gets-lots-of-funding-talks-asian-games-in-the-us" title="Click here to read more about Outspark Gets Lots of Funding, Talks Asian Games in the US">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/344137/outspark-gets-lots-of-funding-talks-asian-games-in-the-us]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-344137]]></guid>
			<category><![CDATA[outspark]]></category>
			<category><![CDATA[Asia]]></category>
			<category><![CDATA[Fiesta]]></category>
			<category><![CDATA[free to play]]></category>
			<category><![CDATA[Korea]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[secret of the solstice]]></category>
			<pubDate><![CDATA[Sat, 12 Jan 2008 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=344137&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[MMOs Following An Ancient Epic Tradition]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read MMOs Following An Ancient Epic Tradition" href="http://kotaku.com/mmorpgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mmorpgs</span></a></div -->					<div><a title="Click here to read MMOs Following An Ancient Epic Tradition" href="http://kotaku.com/341232/mmos-following-an-ancient-epic-tradition" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read MMOs Following An Ancient Epic Tradition" alt="Click here to read MMOs Following An Ancient Epic Tradition" src="http://cache.kotaku.com/assets/images/9/2008/01/small_aeneasblackfigure-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2008/01/aeneasblackfigure.jpg"></a>  Long, long ago, before I threw myself into my current path of East Asian specialist, I was a classicist-in-training with a focus on first century BC Roman lyric poetry.  So I read with interest a piece in the <i>Escapist</i> comparing modern MMOs with the epic forerunners of centuries past - the likes of the <i>Illiad</i>, <i>Odyssey</i>, and <i>Aeneid</i>, among others.  Anyone who's ever waded through any of the epic classics can relate to the formulaic nature of the stories - epithets abound (Aeneas is always faithful, Achilles is always swift-footed, Dawn is <i>always</i> rosy-fingered), structure is repetitive, stories are familiar.  The repetition isn't merely the mark of a lazy story teller (or game developer), oh no:				<a href="http://kotaku.com/341232/mmos-following-an-ancient-epic-tradition" title="Click here to read more about MMOs Following An Ancient Epic Tradition">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/341232/mmos-following-an-ancient-epic-tradition]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-341232]]></guid>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[Epic]]></category>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[narrative design]]></category>
			<pubDate><![CDATA[Sun, 06 Jan 2008 15:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=341232&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Zhengtu: Where RMT, Gold Farming and Gambling Reign Supreme]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Zhengtu: Where RMT, Gold Farming and Gambling Reign Supreme" href="http://kotaku.com/only-in-china/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">onlyinchina</span></a></div -->					<div><a title="Click here to read Zhengtu: Where RMT, Gold Farming and Gambling Reign Supreme" href="http://kotaku.com/338984/zhengtu-where-rmt-gold-farming-and-gambling-reign-supreme" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Zhengtu: Where RMT, Gold Farming and Gambling Reign Supreme" alt="Click here to read Zhengtu: Where RMT, Gold Farming and Gambling Reign Supreme" src="http://cache.kotaku.com/assets/images/9/2007/12/small_zhengtuonline.jpg"/>
											</a></div>
									</div>
				  I was thrilled to come across a most glorious article on Chinese MMORPGs (specifically, the wildly popular <i>Zhengtu Online</i>), translated to English from the original that appeared in the <i>Southern Weekly</i>.  As Steve at PlayNoEvil sums it up, "While wimpy Americans can whine about "cheating" in online games, quibble about Real Money Transactions (RMT), complain about gold farming, gripe about power-leveling, and otherwise aspire to a mythical "purity" of game play, the most popular game in China, ZT Online, from Giant Interactive has embraced all of these things.. and online gambling to boot."				<a href="http://kotaku.com/338984/zhengtu-where-rmt-gold-farming-and-gambling-reign-supreme" title="Click here to read more about Zhengtu: Where RMT, Gold Farming and Gambling Reign Supreme">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/338984/zhengtu-where-rmt-gold-farming-and-gambling-reign-supreme]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-338984]]></guid>
			<category><![CDATA[only in china]]></category>
			<category><![CDATA[Gambling]]></category>
			<category><![CDATA[Gold Farming]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[RMT]]></category>
			<category><![CDATA[zhengtu]]></category>
			<pubDate><![CDATA[Sun, 30 Dec 2007 12:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=338984&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[2007 - the Year of 'Accessible' Games?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 2007 - the Year of 'Accessible' Games?" href="http://kotaku.com/year-end/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">yearend</span></a></div -->					<div><a title="Click here to read 2007 - the Year of 'Accessible' Games?" href="http://kotaku.com/337122/2007-+-the-year-of-accessible-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 2007 - the Year of 'Accessible' Games?" alt="Click here to read 2007 - the Year of 'Accessible' Games?" src="http://cache.kotaku.com/assets/images/9/2007/12/small_lewii-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2007/12/lewii.jpg"></a>  Leigh Alexander has an interesting '07 wrap up of sorts that's not a top 10 list, but a look at some of the major trends in gaming this year - which can be summed up in the word 'accessibility,' which she defines as many different things.  Making the 'entry barrier' to console gaming low with the Wii; allowing people to play in bite sized chunks instead of hours-long grinds; the line between the gamer and the non-gamer is becoming increasingly slim (maybe?):				<a href="http://kotaku.com/337122/2007-+-the-year-of-accessible-games" title="Click here to read more about 2007 - the Year of 'Accessible' Games?">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/337122/2007-+-the-year-of-accessible-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-337122]]></guid>
			<category><![CDATA[year end]]></category>
			<category><![CDATA[Accessibility]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Sun, 23 Dec 2007 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=337122&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Play MMOs, Learn A Second Language]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Play MMOs, Learn A Second Language" href="http://kotaku.com/education/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">education</span></a></div -->					<div><a title="Click here to read Play MMOs, Learn A Second Language" href="http://kotaku.com/318617/play-mmos-learn-a-second-language" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Play MMOs, Learn A Second Language" alt="Click here to read Play MMOs, Learn A Second Language" src="http://cache.kotaku.com/assets/images/9/2007/11/small_wowchina-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2007/11/wowchina.jpg"></a>  While perusing <a href="http://www.gamesetwatch.com/2007/11/gamesetmicrolinks_weekend_gigabit.php">GameSetWatch</a>, I hop skipped my way through a couple of blogs and found myself at a very interesting article in <i>T.H.E. Journal</i> on using MMORPGs in educational contexts, specifically on their use in second language acquisition.  And here I've been doing it the old fashioned way all these years!  It's a lengthy article, but worth a read through - author John K. Waters talks about a number of studies and approaches to the topic, but all of them are focused on use <i>WoW</i> and its ilk for educational purposes:				<a href="http://kotaku.com/318617/play-mmos-learn-a-second-language" title="Click here to read more about Play MMOs, Learn A Second Language">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/318617/play-mmos-learn-a-second-language]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-318617]]></guid>
			<category><![CDATA[Education]]></category>
			<category><![CDATA[Asia]]></category>
			<category><![CDATA[Blizzard]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[Serious Games]]></category>
			<category><![CDATA[Teaching]]></category>
			<category><![CDATA[Warcraft]]></category>
			<pubDate><![CDATA[Sun, 04 Nov 2007 13:30:30 EST]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=318617&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[World of Evecraft?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read World of Evecraft?" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read World of Evecraft?" href="http://kotaku.com/313220/world-of-evecraft" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read World of Evecraft?" alt="Click here to read World of Evecraft?" src="http://cache.kotaku.com/assets/images/9/2007/10/small_evecraft-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2007/10/evecraft.jpg"></a>  Jim Rossignol has some thoughts up over at Rock, Paper, Shotgun on MMO design - a study in why, despite <i>WoW</i> being <i>WoW</i> and 'the' MMORPG in a lot of ways, <i>EVE Online</i> is potentially a better base for future MMO designs.  Not in terms of creating a better "PvP-heavy spaceship-centric world," but by applying some of their design principles to games with more mass appeal?  The two concepts that Rossignol picks out as being vast improvements over the <i>WoW</i>  model are no levels (collecting skills, not level grinding, becomes the object) and money - not XP - would become the driving force in a game.  There are some interesting thoughts, but lest you think it's an <i>EVE</i> love fest, he cautions:				<a href="http://kotaku.com/313220/world-of-evecraft" title="Click here to read more about World of Evecraft?">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/313220/world-of-evecraft]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-313220]]></guid>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Eve Online]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[Warcraft]]></category>
			<pubDate><![CDATA[Sat, 20 Oct 2007 22:00:40 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=313220&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[CDC Games Sues South Korean Company]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read CDC Games Sues South Korean Company" href="http://kotaku.com/lawsuits/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lawsuits</span></a></div -->					<div><a title="Click here to read CDC Games Sues South Korean Company" href="http://kotaku.com/313170/cdc-games-sues-south-korean-company" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read CDC Games Sues South Korean Company" alt="Click here to read CDC Games Sues South Korean Company" src="http://cache.kotaku.com/assets/images/9/2007/10/small_yulgangsnap1-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2007/10/yulgangsnap1.jpg"></a>  Well, the Chinese gaming world is certainly turning into a sue-happy place as of late: CDC Games, the same company that has launched an assault on piracy, is now suing South Korean-based MGame Corporation in both South Korea <i>and</i> Hong Kong.  Earlier this week, CDC leveled charges at MGame of providing really crappy tech support for <i>Yulgang</i>, a popular MMORPG, and failing to back up CDC in their quest to end piracy; after filing those suits in Hong Kong, CDC moved on to South Korean courts, alleging MGame breached a contract and failed to provide financial data.  While MGame hasn't commented on these charges, CDC notes that MGame has terminated their contract with the company, citing non-payment (oops):				<a href="http://kotaku.com/313170/cdc-games-sues-south-korean-company" title="Click here to read more about CDC Games Sues South Korean Company">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/313170/cdc-games-sues-south-korean-company]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-313170]]></guid>
			<category><![CDATA[Lawsuits]]></category>
			<category><![CDATA[Cdc]]></category>
			<category><![CDATA[China]]></category>
			<category><![CDATA[mgame]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[yulgang]]></category>
			<pubDate><![CDATA[Sat, 20 Oct 2007 16:00:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=313170&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Beijing Perfect World's Video Contest Winners]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Beijing Perfect World's Video Contest Winners" href="http://kotaku.com/only-in-china/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">onlyinchina</span></a></div -->					<div><a title="Click here to read Beijing Perfect World's Video Contest Winners" href="http://kotaku.com/313168/beijing-perfect-worlds-video-contest-winners" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Beijing Perfect World's Video Contest Winners" alt="Click here to read Beijing Perfect World's Video Contest Winners" src="http://cache.kotaku.com/assets/images/9/2007/10/small_wanmei_thumb-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2007/10/wanmei_thumb.jpg"></a> Beijing Perfect World, one of Mainland China's biggest players in the online games market, ran a contest for gamers to put together movies showcasing their idea of 'a perfect world.'  The interesting thing is that the winning video actually got aired on China Central Television (the national TV network, better known for all sorts of fantastically dramatic Chinese soap operas - at least, that's what <i>I</i> fondly remember it for).  I took a look at several of the prize-winning videos - some of them are obviously more game-related than others - and it's good for quite a bit of entertainment.  True to BPW form, the press release is a gem in its own right.  Take a look at the winning videos <a href="http://hot.ku6.com/world2/">here</a> and find the full release after the jump.				<a href="http://kotaku.com/313168/beijing-perfect-worlds-video-contest-winners" title="Click here to read more about Beijing Perfect World's Video Contest Winners">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/313168/beijing-perfect-worlds-video-contest-winners]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-313168]]></guid>
			<category><![CDATA[only in china]]></category>
			<category><![CDATA[beijing perfect world]]></category>
			<category><![CDATA[China]]></category>
			<category><![CDATA[Contest]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<pubDate><![CDATA[Sat, 20 Oct 2007 12:00:45 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=313168&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[What About the Losers? Virtual Worlds and Player Loss]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What About the Losers? Virtual Worlds and Player Loss" href="http://kotaku.com/mmorpgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mmorpgs</span></a></div -->					<div><a title="Click here to read What About the Losers? Virtual Worlds and Player Loss" href="http://kotaku.com/310605/what-about-the-losers-virtual-worlds-and-player-loss" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What About the Losers? Virtual Worlds and Player Loss" alt="Click here to read What About the Losers? Virtual Worlds and Player Loss" src="http://cache.kotaku.com/assets/images/9/2007/10/small_eveonline-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2007/10/eveonline.jpg"></a>  There's an interesting piece up at Terra Nova ruminating on the question of winners and losers in PvP-based games, taking a close look at <i>EVE-Online</i> in particular.  Losses can be minimal in a lot PvP games, but the losses can be much harsher in games like <i>EVE-Online</i> - but Nate Combs says that the game has fostered a culture that 'recycles losers' (in a positive way) and helps retain players:				<a href="http://kotaku.com/310605/what-about-the-losers-virtual-worlds-and-player-loss" title="Click here to read more about What About the Losers? Virtual Worlds and Player Loss">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/310605/what-about-the-losers-virtual-worlds-and-player-loss]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-310605]]></guid>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[eve-online]]></category>
			<pubDate><![CDATA[Sun, 14 Oct 2007 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=310605&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA['A Certain Level of Abstraction' - Game Design and the Abstract]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'A Certain Level of Abstraction' - Game Design and the Abstract" href="http://kotaku.com/academia/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">academia</span></a></div -->					<div><a title="Click here to read 'A Certain Level of Abstraction' - Game Design and the Abstract" href="http://kotaku.com/310604/a-certain-level-of-abstraction-+-game-design-and-the-abstract" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 'A Certain Level of Abstraction' - Game Design and the Abstract" alt="Click here to read 'A Certain Level of Abstraction' - Game Design and the Abstract" src="http://cache.kotaku.com/assets/images/9/2007/10/small_jesperjuulabstraction-thumb.gif"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2007/10/jesperjuulabstraction.gif"></a>  If your life seems to be lacking a certain academic something, Jesper Juul of <a href="http://www.jesperjuul.net/ludologist/">The Ludologist</a> (among other things) has posted his conference paper from the September Digital Games Research Association international conference in Tokyo.  I admit that since I'm backlogged in slogging through lots of other academic reading, I haven't had time to take a close look at it, but how bad could a paper that covers <i>Cooking Mama</i>, <i>Karate Champ</i>, <i>StarCraft</i> and <i>Dead Or Alive 4</i> be?				<a href="http://kotaku.com/310604/a-certain-level-of-abstraction-+-game-design-and-the-abstract" title="Click here to read more about 'A Certain Level of Abstraction' - Game Design and the Abstract">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/310604/a-certain-level-of-abstraction-+-game-design-and-the-abstract]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-310604]]></guid>
			<category><![CDATA[Academia]]></category>
			<category><![CDATA[Casual Games]]></category>
			<category><![CDATA[digra]]></category>
			<category><![CDATA[jesper juul]]></category>
			<category><![CDATA[ludology]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[papers]]></category>
			<pubDate><![CDATA[Sun, 14 Oct 2007 13:30:13 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=310604&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Even Shangri-La Is Mad For Warcraft]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Even Shangri-La Is Mad For Warcraft" href="http://kotaku.com/china/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">china</span></a></div -->					<div><a title="Click here to read Even Shangri-La Is Mad For Warcraft" href="http://kotaku.com/310565/even-shangri+la-is-mad-for-warcraft" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Even Shangri-La Is Mad For Warcraft" alt="Click here to read Even Shangri-La Is Mad For Warcraft" src="http://cache.kotaku.com/assets/images/9/2007/10/small_xianggelila.jpg"/>
											</a></div>
									</div>
				 This week's "The China Angle," Gamasutra's roundup on what's going on in the wild, wild world of the Mainland Chinese market, leaves behind the urban areas we typically associate with internet cafes and too much time spent with <i>WoW</i> and heads to Yunnan Province, more specifically Shangri-La County (formerly known as Zhongdian County).  Despite not having a Starbucks or a McDonald's, the area is relatively wealthy, making it easy to swallow the hourly fees to pay <i>WoW</i> - in China, it's less a matter of geography and more a matter of finances: 				<a href="http://kotaku.com/310565/even-shangri+la-is-mad-for-warcraft" title="Click here to read more about Even Shangri-La Is Mad For Warcraft">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/310565/even-shangri+la-is-mad-for-warcraft]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-310565]]></guid>
			<category><![CDATA[China]]></category>
			<category><![CDATA[Blizzard]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[Warcraft]]></category>
			<pubDate><![CDATA[Sat, 13 Oct 2007 15:30:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=310565&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Regulating China: 'Crackdown or Censorship'?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Regulating China: 'Crackdown or Censorship'?" href="http://kotaku.com/only-in-china/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">onlyinchina</span></a></div -->					<div><a title="Click here to read Regulating China: 'Crackdown or Censorship'?" href="http://kotaku.com/305004/regulating-china-crackdown-or-censorship" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Regulating China: 'Crackdown or Censorship'?" alt="Click here to read Regulating China: 'Crackdown or Censorship'?" src="http://cache.kotaku.com/assets/images/9/2007/09/small_red_star_over_china.jpg"/>
											</a></div>
									</div>
				  It's been a tough year for China's gaming world: intellectual property disputes, internet addiction boot camps, new government regulations, cafes and companies ignoring those new regulations, all punctuated by the occasional death-by-marathon-gaming.  NBC has a roundup of this year's events, and brings up the broader issue of government censorship under the guise of keeping tempting materials out of the hands of minors and/or people who are going to game for 3 days straight, then drop dead of a heart attack:				<a href="http://kotaku.com/305004/regulating-china-crackdown-or-censorship" title="Click here to read more about Regulating China: 'Crackdown or Censorship'?">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/305004/regulating-china-crackdown-or-censorship]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-305004]]></guid>
			<category><![CDATA[only in china]]></category>
			<category><![CDATA[Censorship]]></category>
			<category><![CDATA[Law]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[Regulation]]></category>
			<category><![CDATA[WoW]]></category>
			<pubDate><![CDATA[Sun, 30 Sep 2007 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=305004&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA['The Image of the Undercity' - Games, Architecture, and Space]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 'The Image of the Undercity' - Games, Architecture, and Space" href="http://kotaku.com/game-design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamedesign</span></a></div -->					<div><a title="Click here to read 'The Image of the Undercity' - Games, Architecture, and Space" href="http://kotaku.com/295838/the-image-of-the-undercity-+-games-architecture-and-space" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 'The Image of the Undercity' - Games, Architecture, and Space" alt="Click here to read 'The Image of the Undercity' - Games, Architecture, and Space" src="http://cache.kotaku.com/assets/images/9/2007/09/small_Undercity-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2007/09/Undercity.jpg"></a>  An <a href="http://terranova.blogs.com/terra_nova/2007/08/the-image-of-th.html">entry at Terra Nova</a> links to a rather <a href="http://www.users.on.net/~georgia88/files/Architecture,%20Space%20and%20Gameplay%20-%20Georgia%20Leigh%20McGregor.pdf">lengthy paper on architecture, space, and gameplay</a> in <i>WoW</i> and <i>Battle for Middle Earth 2</i>.  The paper is well worth a read through, but the Terra Nova entry has some choice quotes pulled out for those short on time.  The paper concerns itself with how two different games use their spatial organization and architecture - both in terms of <i>buildings</i> and the fundamental design of a game world - to impact play experiences:				<a href="http://kotaku.com/295838/the-image-of-the-undercity-+-games-architecture-and-space" title="Click here to read more about 'The Image of the Undercity' - Games, Architecture, and Space">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/295838/the-image-of-the-undercity-+-games-architecture-and-space]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-295838]]></guid>
			<category><![CDATA[Game Design]]></category>
			<category><![CDATA[Architecture]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[WoW]]></category>
			<pubDate><![CDATA[Sun, 02 Sep 2007 13:30:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=295838&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Scientists Studying Warcraft Plague]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Scientists Studying Warcraft Plague" href="http://kotaku.com/ashes%2c-ashes%2c-we-all-fall-down/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ashesashesweallfalldown</span></a></div -->					<div><a title="Click here to read Scientists Studying Warcraft Plague" href="http://kotaku.com/293459/scientists-studying-warcraft-plague" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Scientists Studying Warcraft Plague" alt="Click here to read Scientists Studying Warcraft Plague" src="http://cache.kotaku.com/assets/images/9/2007/08/small_bubonicplague-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2007/08/bubonicplague.jpg"></a>  A couple of sources (notably <a href="http://www.wonderlandblog.com/wonderland/2007/08/the-lancet-uses.html">Wonderland</a> and <a href="http://gamepolitics.com/2007/08/21/wow-outbreak-studied-by-pandemic-researchers/">GamePolitics</a>) have taken note that a forthcoming paper in <i>The Lancet Infectious Diseases</i> will be taking a look at the <i>World of Warcraft</i> 'Corrupted Blood' plague of 2005.  Their purpose?  To see how virtual models of epidemics can help real-world research - and they got the perfect case in the WoW plague.  Eric Lofgren (Rutgers University) and Nina Fefferman (Tufts University), the two researchers who worked on the paper, say in their abstract:				<a href="http://kotaku.com/293459/scientists-studying-warcraft-plague" title="Click here to read more about Scientists Studying Warcraft Plague">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/293459/scientists-studying-warcraft-plague]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-293459]]></guid>
			<category><![CDATA[ashes, ashes, we all fall down]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[plagues]]></category>
			<category><![CDATA[Research]]></category>
			<category><![CDATA[Science]]></category>
			<category><![CDATA[WoW]]></category>
			<pubDate><![CDATA[Sun, 26 Aug 2007 12:00:31 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=293459&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Shanda's Co-Founder on 'Hard Choices']]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shanda's Co-Founder on 'Hard Choices'" href="http://kotaku.com/shanda/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shanda</span></a></div -->					<div><a title="Click here to read Shanda's Co-Founder on 'Hard Choices'" href="http://kotaku.com/293442/shandas-co+founder-on-hard-choices" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Shanda's Co-Founder on 'Hard Choices'" alt="Click here to read Shanda's Co-Founder on 'Hard Choices'" src="http://cache.kotaku.com/assets/images/9/2007/08/small_shandamagicalland-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2007/08/shandamagicalland.jpg"></a>  Shanda is one of China's biggest game operators and while they've been doing well recently (really, really well), they didn't hit their stride for a few years.   Chen Tianqiao, former real estate executive and co-founder of Shanda, talked with the <i>Wall Street Journal</i> about what it took to get Shanda off the ground and turn it into one of the dominant companies in the Chinese gaming market (we'll ignore the lawsuits regarding copyright infringement):				<a href="http://kotaku.com/293442/shandas-co+founder-on-hard-choices" title="Click here to read more about Shanda's Co-Founder on 'Hard Choices'">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/293442/shandas-co+founder-on-hard-choices]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-293442]]></guid>
			<category><![CDATA[Shanda]]></category>
			<category><![CDATA[China]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<pubDate><![CDATA[Sat, 25 Aug 2007 15:30:09 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=293442&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[China's CDC Games To Expand Globally]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read China's CDC Games To Expand Globally" href="http://kotaku.com/china/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">china</span></a></div -->					<div><a title="Click here to read China's CDC Games To Expand Globally" href="http://kotaku.com/293430/chinas-cdc-games-to-expand-globally" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read China's CDC Games To Expand Globally" alt="Click here to read China's CDC Games To Expand Globally" src="http://cache.kotaku.com/assets/images/9/2007/08/small_yulgang-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://kotaku.com/assets/resources/2007/08/yulgang.jpg"></a>  Further ensuring that Western gamers will have a hard time escaping the sometimes cool, frequently criticized glut of games coming out of China and other points East, CDC Games - operating 13 games in China - is making plans to expand to the rest of the world through the creation of a new creatively-named subsidiary, CDC Games International (that would be 'CGI' for short).  Apparently trying to fast-track their way to global success, they plan to launch some of their free-to-play offerings in the Japanese and North American markets later this year.				<a href="http://kotaku.com/293430/chinas-cdc-games-to-expand-globally" title="Click here to read more about China's CDC Games To Expand Globally">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/293430/chinas-cdc-games-to-expand-globally]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-293430]]></guid>
			<category><![CDATA[China]]></category>
			<category><![CDATA[Cdc]]></category>
			<category><![CDATA[free to play]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<pubDate><![CDATA[Sat, 25 Aug 2007 14:30:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=293430&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Online Gaming to Get In-Game Advertising?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Online Gaming to Get In-Game Advertising?" href="http://kotaku.com/blame-google/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">blamegoogle</span></a></div -->					<div><a title="Click here to read Online Gaming to Get In-Game Advertising?" href="http://kotaku.com/260125/online-gaming-to-get-in+game-advertising" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Online Gaming to Get In-Game Advertising?" alt="Click here to read Online Gaming to Get In-Game Advertising?" src="http://cache.kotaku.com/assets/images/9/2007/05/small_google.gif"/>
											</a></div>
									</div>
				
<a href="http://technology.guardian.co.uk/news/story/0,,2078061,00.html">The Guardian Unlimited reported on Saturday</a> that Google has "drawn up plans to compile psychological profiles of millions by covertly monitoring the way they play online games". In English, it means that the search engine has registered a new patent that can spy on us. After gathering months of online behavioral patterns, Google could try to make this information available to their advertising overlords for a small fee. 				<a href="http://kotaku.com/260125/online-gaming-to-get-in+game-advertising" title="Click here to read more about Online Gaming to Get In-Game Advertising?">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/260125/online-gaming-to-get-in+game-advertising]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-260125]]></guid>
			<category><![CDATA[Blame google]]></category>
			<category><![CDATA[Google]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[yucky sucky, hit that mouse!]]></category>
			<pubDate><![CDATA[Mon, 14 May 2007 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kim Phu]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=260125&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[What Are You Playing This Weekend?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Are You Playing This Weekend?" href="http://kotaku.com/weekend-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">weekendgaming</span></a></div -->					<div><a title="Click here to read What Are You Playing This Weekend?" href="http://kotaku.com/209157/what-are-you-playing-this-weekend" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Are You Playing This Weekend?" alt="Click here to read What Are You Playing This Weekend?" src="http://cache.kotaku.com/assets/images/9/2006/10/wow_burning_crusade.jpg"/>
											</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      
      Never say whining doesn't pay off. After I griped yesterday about how Blizzard didn't send me, Florian Eckhardt for god's sakes, a <em>Burning Crusade</em> beta key... guess who got one? That's right. It wasn't God. It wasn't you. It was me. Many thanks to the anonymous Blizzard employee who took pity on me. And, while I'm at it, I'd really like to just bless the entire concept of favoritism in whatever ideal Platonic form it inhabits in the metaphysical realm.				<a href="http://kotaku.com/209157/what-are-you-playing-this-weekend" title="Click here to read more about What Are You Playing This Weekend?">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/209157/what-are-you-playing-this-weekend]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-209157]]></guid>
			<category><![CDATA[Weekend Gaming]]></category>
			<category><![CDATA["burning]]></category>
			<category><![CDATA[Blizzard]]></category>
			<category><![CDATA[crusade']]></category>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[What Are You Playing This Weekend?]]></category>
			<category><![CDATA[World of Warcraft]]></category>
			<pubDate><![CDATA[Fri, 20 Oct 2006 16:40:19 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=209157&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[World of Warcraft Finally Gets A Decent Group Finder]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read World of Warcraft Finally Gets A Decent Group Finder" href="http://kotaku.com/mmorpgs/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mmorpgs</span></a></div -->					<div><a title="Click here to read World of Warcraft Finally Gets A Decent Group Finder" href="http://kotaku.com/208163/world-of-warcraft-finally-gets-a-decent-group-finder" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read World of Warcraft Finally Gets A Decent Group Finder" alt="Click here to read World of Warcraft Finally Gets A Decent Group Finder" src="http://cache.kotaku.com/assets/images/9/2006/10/lfg3.jpg"/>
											</a></div>
									</div>
				You can tell the current obsessions of Kotaku writers by whatever subject they slavishly follow. For Crecente? It's <em>Hello Kitty Island Adventure</em>. Ashcraft? Spelling console names in Capital Letters. Eliza, of course, posts mostly about Playboy editorials she disagrees with. And me? <em>World of Warcraft</em>. 				<a href="http://kotaku.com/208163/world-of-warcraft-finally-gets-a-decent-group-finder" title="Click here to read more about World of Warcraft Finally Gets A Decent Group Finder">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/208163/world-of-warcraft-finally-gets-a-decent-group-finder]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-208163]]></guid>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[Blizzard]]></category>
			<category><![CDATA[Burning Crusade]]></category>
			<category><![CDATA[Expansion]]></category>
			<category><![CDATA[groups]]></category>
			<category><![CDATA[World of Warcraft]]></category>
			<pubDate><![CDATA[Tue, 17 Oct 2006 14:40:29 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=208163&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[World of Chalkcraft]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read World of Chalkcraft" href="http://kotaku.com/blizzard/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">blizzard</span></a></div -->					<div><a title="Click here to read World of Chalkcraft" href="http://kotaku.com/206119/world-of-chalkcraft" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read World of Chalkcraft" alt="Click here to read World of Chalkcraft" src="http://cache.kotaku.com/assets/images/9/2006/10/wowchalk-jenniferjeanlee47.jpg"/>
											</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      
      Yesterday, I spent about 10 hours leveling up my undead rogue from 41 to 43. Today, I am filled with self-loathing. During that period, each muscular cell surrounded itself with 8 protecting cells of a cottage cheese like substance. Under the strain of my expanding rotundity, my chair broke into kindling, and was quickly replaced with a make-shift chair of my own devising made up of beer cans filled with my own urine. 				<a href="http://kotaku.com/206119/world-of-chalkcraft" title="Click here to read more about World of Chalkcraft">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/206119/world-of-chalkcraft]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-206119]]></guid>
			<category><![CDATA[Blizzard]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[chalk]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[World of Warcraft]]></category>
			<pubDate><![CDATA[Mon, 09 Oct 2006 09:00:29 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=206119&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[World of Warcraft Meets South Park: The Complete Episode]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
									</div>
				<div><!-- videoId: http://www.dailymotion.com/swf/5rOxslf53tCFV3hDk --><!-- /videoId: http://www.dailymotion.com/swf/5rOxslf53tCFV3hDk --><br   /></div>				<a href="http://kotaku.com/205493/world-of-warcraft-meets-south-park-the-complete-episode" title="Click here to read more about World of Warcraft Meets South Park: The Complete Episode">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/205493/world-of-warcraft-meets-south-park-the-complete-episode]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-205493]]></guid>
			<category><![CDATA[South Park]]></category>
			<category><![CDATA[Blizzard]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[World of Warcraft]]></category>
			<pubDate><![CDATA[Thu, 05 Oct 2006 13:40:44 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=205493&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Massive Intergalactic Conflict Starts In Eve Online]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Massive Intergalactic Conflict Starts In Eve Online" href="http://kotaku.com/eve-online/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">eveonline</span></a></div -->					<div><a title="Click here to read Massive Intergalactic Conflict Starts In Eve Online" href="http://kotaku.com/204528/massive-intergalactic-conflict-starts-in-eve-online" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Massive Intergalactic Conflict Starts In Eve Online" alt="Click here to read Massive Intergalactic Conflict Starts In Eve Online" src="http://cache.kotaku.com/assets/images/9/2006/10/eve.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      
      Something interesting is happening in Eve Online, the massive space MMORPG: the largest alliances in the game, Band of Brothers and Ascendant Frontier, have declared war on each other, sucking 9,000 players into the game's first truly massive PvP conflict. Huge battles are taking place for entire systems. And all in a game I once declared the world's prettiest spreadsheet.				<a href="http://kotaku.com/204528/massive-intergalactic-conflict-starts-in-eve-online" title="Click here to read more about Massive Intergalactic Conflict Starts In Eve Online">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/204528/massive-intergalactic-conflict-starts-in-eve-online]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-204528]]></guid>
			<category><![CDATA[Eve Online]]></category>
			<category><![CDATA[ascendant frontier]]></category>
			<category><![CDATA[band of brothers]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[doomsday weapon]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[Pvp]]></category>
			<category><![CDATA[space sims]]></category>
			<pubDate><![CDATA[Mon, 02 Oct 2006 11:40:30 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=204528&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Burning Crusade Goes Closed Beta]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Burning Crusade Goes Closed Beta" href="http://kotaku.com/beta/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">beta</span></a></div -->					<div><a title="Click here to read Burning Crusade Goes Closed Beta" href="http://kotaku.com/204122/burning-crusade-goes-closed-beta" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Burning Crusade Goes Closed Beta" alt="Click here to read Burning Crusade Goes Closed Beta" src="http://cache.kotaku.com/assets/images/9/2006/09/Female_Blood_Elf.sized-thumb.jpg"/>
											</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      
      I've promised myself that as soon as <em>Burning Crusade</em> comes out, I'm going to reunite my guild made up entirely of undead rogues with Cthulhuesque names ("...and the Holograms") and waste my entire winter playing a game that has never filled me with anything besides self-contempt.				<a href="http://kotaku.com/204122/burning-crusade-goes-closed-beta" title="Click here to read more about Burning Crusade Goes Closed Beta">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/204122/burning-crusade-goes-closed-beta]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-204122]]></guid>
			<category><![CDATA[Beta]]></category>
			<category><![CDATA[Blizzard]]></category>
			<category><![CDATA[Expansions]]></category>
			<category><![CDATA[MMORPGs]]></category>
			<category><![CDATA[The Burning Crusade]]></category>
			<category><![CDATA[World of Warcraft]]></category>
			<pubDate><![CDATA[Fri, 29 Sep 2006 06:52:22 EDT]]></pubDate>
			<dc:creator><![CDATA[kotaku.com]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=204122&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
	</channel>
</rss>

