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		<title><![CDATA[Kotaku: Mizuguchi]]></title>
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			<title><![CDATA[Kotaku: Mizuguchi]]></title>
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		<description><![CDATA[Kotaku posts tagged Mizuguchi]]></description>
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			<title><![CDATA[Miz: No Reason For Space Channel 5 Remake]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miz: No Reason For Space Channel 5 Remake" href="http://kotaku.com/space-channel-5/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spacechannel5</span></a></div -->					<div><a title="Click here to read Miz: No Reason For Space Channel 5 Remake" href="http://kotaku.com/5015720/miz-no-reason-for-space-channel-5-remake" class="pp_image">
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				Remakes are all the rage these days! Whether it's <em>literally </em>remaking a classic, or just putting out "reimaginings" of long-running franchises, we can't get enough of the good old stuff. By re-releasing Rez on XBLA, you'd think Q's Tetsuya Mizuguchi would be big on the idea of remaking <em>more </em>of his classic titles, right? Like...Space Channel 5, maybe? Sadly, he's not, telling Eurogamer there's no "really special reason to remake Space Channel 5 now". Reason being that Rez was an <em>experience</em>, which could be improved upon with HD graphics, 5:1, etc, while SC5 is "funny, like a comical TV show. I don't feel the need for much more resolution in that!". Oh dear. Just because YOU don't need to see Ulala in a higher resolution, Miz, doesn't man WE don't need to.				<a href="http://kotaku.com/5015720/miz-no-reason-for-space-channel-5-remake" title="Click here to read more about Miz: No Reason For Space Channel 5 Remake">More&nbsp;&raquo;</a>
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			<category><![CDATA[Space Channel 5]]></category>
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			<pubDate><![CDATA[Thu, 12 Jun 2008 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA["If I Have A Reason, I Will Remake Space Channel 5"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &quot;If I Have A Reason, I Will Remake Space Channel 5&quot;" href="http://kotaku.com/mizuguchi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mizuguchi</span></a></div -->					<div><a title="Click here to read &quot;If I Have A Reason, I Will Remake Space Channel 5&quot;" href="http://kotaku.com/348370/if-i-have-a-reason-i-will-remake-space-channel-5" class="pp_image">
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				 <i>Rez HD</i>? Can't wait. The game is getting released next week on Xbox Live Arcade. What does that mean for folks who don't own an Xbox 360? Tetsuya Mizuguchi (<i>Rez</i>, <i>Space Channel 5</i>, <i>Lumines</i>) says:				<a href="http://kotaku.com/348370/if-i-have-a-reason-i-will-remake-space-channel-5" title="Click here to read more about "If I Have A Reason, I Will Remake Space Channel 5"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 24 Jan 2008 03:30:34 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Yoko Ono and Mizuguchi Together. At Last!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Yoko Ono and Mizuguchi Together. At Last!" href="http://kotaku.com/music/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">music</span></a></div -->					<div><a title="Click here to read Yoko Ono and Mizuguchi Together. At Last!" href="http://kotaku.com/328955/yoko-ono-and-mizuguchi-together-at-last" class="pp_image">
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				 Yup, that's <i>Rez</i> creator Tetsuya Mizuguchi with Yoko Ono. Miz is hosting a two hour radio program called "<a href="http://www.j-wave.co.jp/johnlennon/index.htm">Imagine ~A Message from John and Yoko~</a>" on Friday, December 7th. That's a day before the anniversary of Lennon's assassination. Back in October, Mizuguchi met Ono in Iceland at the unveiling of Imagine Peace Tower. The tower, which Ono designed, will be lit every year between Lennon's birth on October 9th and his death on December 8th. Ringo Starr and Sean Lennon were also in attendance. Says Miz:				<a href="http://kotaku.com/328955/yoko-ono-and-mizuguchi-together-at-last" title="Click here to read more about Yoko Ono and Mizuguchi Together. At Last!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Music]]></category>
			<category><![CDATA[Lumines]]></category>
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			<category><![CDATA[Rez]]></category>
			<category><![CDATA[Yoko Ono]]></category>
			<pubDate><![CDATA[Mon, 03 Dec 2007 09:00:02 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Miz on Rez 2, Wii Space Channel and Al Gore]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miz on Rez 2, Wii Space Channel and Al Gore" href="http://kotaku.com/dish/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dish</span></a></div -->					<div><a title="Click here to read Miz on Rez 2, Wii Space Channel and Al Gore" href="http://kotaku.com/300824/miz-on-rez-2-wii-space-channel-and-al-gore" class="pp_image">
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				 While chatting with Tetsuya Mizuguchi, we touched on a variety of things. Things that matter. Like new <i>Rez</i>, more Ulala and Al Gore. What would be better than <i>Rez</i> remake? A <i>Rez</i> sequel. Miz didn't explicitly mention a totally new <i>Rez</i>, but did hint at his interest in doing a <i>Rez</i> sequel. So, why start off with the HD port?  				<a href="http://kotaku.com/300824/miz-on-rez-2-wii-space-channel-and-al-gore" title="Click here to read more about Miz on Rez 2, Wii Space Channel and Al Gore">More&nbsp;&raquo;</a>
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			<category><![CDATA[Dish]]></category>
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			<pubDate><![CDATA[Tue, 18 Sep 2007 07:00:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[What's It Like Working With Jacko? Ask Miz.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What's It Like Working With Jacko? Ask Miz." href="http://kotaku.com/mizuguchi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mizuguchi</span></a></div -->					<div><a title="Click here to read What's It Like Working With Jacko? Ask Miz." href="http://kotaku.com/234839/whats-it-like-working-with-jacko-ask-miz" class="pp_image">
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				Tetsuya Mizuguchi, the man behind <i>Rez</i> and <i>Lumines</i>, talks with <i>The Guardian</i>'s Alek Krotoski. Miz, like usual, is a good interview with much to say about music, clubbing and those evil <i>Lumines Live</i>  micro-transactions. And he offers this back story on working with The King of Pop:				<a href="http://kotaku.com/234839/whats-it-like-working-with-jacko-ask-miz" title="Click here to read more about What's It Like Working With Jacko? Ask Miz.">More&nbsp;&raquo;</a>
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			<category><![CDATA[Michael Jackson]]></category>
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			<category><![CDATA[Space Channel 5]]></category>
			<pubDate><![CDATA[Fri, 09 Feb 2007 01:00:44 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Clips: Lumines II For Japan To Get Japanese Reggae Tune]]></title>
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While the American version of <i>Lumines II</i> featured the likes of Beck, Gwen Stefani and New Order, the Japanese release looks set to have totally different tunes. The game's creator Q Entertainment just announced that Japanese reggae band <a href="http://en.wikipedia.org/wiki/Def_Tech">Def Tech</a> will be lending it its tune "KONOMAMA" to the game. Never thought of it before, but Def Tech's music should vide well will <i>Lumines</i> puzzling. Hit the jump for the band's smash hit tune "My Way," which won't appear in the game but is still kewl. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/229528/clips-lumines-ii-for-japan-to-get-japanese-reggae-tune" title="Click here to read more about Clips: Lumines II For Japan To Get Japanese Reggae Tune">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 18 Jan 2007 10:22:27 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Kotaku Stalku: I Finally Touch Mizuguchi]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kotaku Stalku: I Finally Touch Mizuguchi" href="http://kotaku.com/rez/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rez</span></a></div -->					<div><a title="Click here to read Kotaku Stalku: I Finally Touch Mizuguchi" href="http://kotaku.com/221405/kotaku-stalku-i-finally-touch-mizuguchi" class="pp_image">
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				Not sure if you recall, but I was supposed to attend the Spike VGAs this weekend. What follows is the harrowing, should've-been-posted-on-Livejournal tale of my brief flirtation with a video game award show.				<a href="http://kotaku.com/221405/kotaku-stalku-i-finally-touch-mizuguchi" title="Click here to read more about Kotaku Stalku: I Finally Touch Mizuguchi">More&nbsp;&raquo;</a>
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			<category><![CDATA[Rez]]></category>
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			<pubDate><![CDATA[Tue, 12 Dec 2006 23:40:42 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Microsoft Getting the Message on Crap Lumines Live!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft Getting the Message on Crap Lumines Live!" href="http://kotaku.com/lumines/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lumines</span></a></div -->					<div><a title="Click here to read Microsoft Getting the Message on Crap Lumines Live!" href="http://kotaku.com/209332/microsoft-getting-the-message-on-crap-lumines-live" class="pp_image">
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      Finally downloaded <i>Lumines Live!</i>, and it was pretty much like the version on my PSP, but bigger. Thing is, the game on my UMD is a full game, not a crippled download&mdash;this all, ironically, has given the PSP and UMD the best press it has had in months!				<a href="http://kotaku.com/209332/microsoft-getting-the-message-on-crap-lumines-live" title="Click here to read more about Microsoft Getting the Message on Crap Lumines Live!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Lumines]]></category>
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			<pubDate><![CDATA[Mon, 23 Oct 2006 06:22:52 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Miz Defends Crap Lumines Micro-Transactions]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miz Defends Crap Lumines Micro-Transactions" href="http://kotaku.com/mizuguchi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mizuguchi</span></a></div -->					<div><a title="Click here to read Miz Defends Crap Lumines Micro-Transactions" href="http://kotaku.com/208647/miz-defends-crap-lumines-micro+transactions" class="pp_image">
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      Late last night, I was all raring to download <i>Lumines Live!</i> So much so that I stayed up late, waiting for the Xbox Live maintenance to wrap up. It did, but not in Japan, where I can home.				<a href="http://kotaku.com/208647/miz-defends-crap-lumines-micro+transactions" title="Click here to read more about Miz Defends Crap Lumines Micro-Transactions">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Xbox Live]]></category>
			<pubDate><![CDATA[Thu, 19 Oct 2006 07:22:45 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=208647&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Lumines Live! Achievements, Cue Puzzle Salivating]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lumines Live! Achievements, Cue Puzzle Salivating" href="http://kotaku.com/xbox-live/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xboxlive</span></a></div -->					<div><a title="Click here to read Lumines Live! Achievements, Cue Puzzle Salivating" href="http://kotaku.com/207692/lumines-live-achievements-cue-puzzle-salivating" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lumines Live! Achievements, Cue Puzzle Salivating" alt="Click here to read Lumines Live! Achievements, Cue Puzzle Salivating" src="http://cache.kotaku.com/assets/images/9/2006/10/small_lumines_live.jpg"/>
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        <div class="FloatHack"></div>
    

      
      The release of Lumines Live! for Xbox Live looms every closer, now that we have the list of achievements. While the release date is still TBD according to the official Lumines Live! Web site, gamers can look forward to going through the following motions for a total of 200 Gamer Points.				<a href="http://kotaku.com/207692/lumines-live-achievements-cue-puzzle-salivating" title="Click here to read more about Lumines Live! Achievements, Cue Puzzle Salivating">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/207692/lumines-live-achievements-cue-puzzle-salivating]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-207692]]></guid>
			<category><![CDATA[Xbox Live]]></category>
			<category><![CDATA[acheivements]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Mizuguchi]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Sun, 15 Oct 2006 14:24:19 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=207692&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Lumines Creator Talks, Wears Pink Shirt]]></title>
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In this 17 minute interview from September (but posted today), <i>Lumines</i> creator Tetsuya Mizuguchi talks music, sequels and <i>Pong</i>. And all in a pink shirt!  <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/207594/lumines-creator-talks-wears-pink-shirt" title="Click here to read more about Lumines Creator Talks, Wears Pink Shirt">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/207594/lumines-creator-talks-wears-pink-shirt]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-207594]]></guid>
			<category><![CDATA[Mizuguchi]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[lumines II]]></category>
			<category><![CDATA[miz]]></category>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<pubDate><![CDATA[Fri, 13 Oct 2006 20:20:54 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=207594&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Miz Playing Lumines II]]></title>
			<description>
			<![CDATA[
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Swedish game site Spelbeber shot this video of <i>Lumines</i> luminary Tetsuya Mizuguchi playing <i>Lumines II</i> at Nordic Game 06. Here, Miz shows never-before-seen tracks. Very cool, even if <i>Lumines II</i> still looks like, well, <i>Lumines</i>. <span class="byline">Brian Ashcraft</span>				<a href="http://kotaku.com/201765/miz-playing-lumines-ii" title="Click here to read more about Miz Playing Lumines II">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/201765/miz-playing-lumines-ii]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-201765]]></guid>
			<category><![CDATA[Mizuguchi]]></category>
			<category><![CDATA[Coolness]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[lumines II]]></category>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Sony]]></category>
			<category><![CDATA[Sweden]]></category>
			<pubDate><![CDATA[Tue, 19 Sep 2006 19:40:13 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=201765&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Meteos Going Online]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Meteos Going Online" href="http://kotaku.com/mizuguchi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mizuguchi</span></a></div -->					<div><a title="Click here to read Meteos Going Online" href="http://kotaku.com/200226/meteos-going-online" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Meteos Going Online" alt="Click here to read Meteos Going Online" src="http://cache.kotaku.com/assets/images/9/2006/09/small_meteosonline.jpg"/>
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      Tetsuya Mizuguchi's Q Entertainment is moving into the online realm. The good folks at <a href="http://www.gizmodo.jp/">Gizmodo Japan</a> just kicked a press release our way, announcing <a href="http://www.meteosonline.jp/"><i>Meteos Online</i></a> and <i>Angel Love Online</i>. Previously appearing on the Nintendo DS, <i>Meteos</i>  was described by Mizuguchi as a "mutli-tasking puzzle game." The online version will a six-player mode as well as extra content not featured on the DS version. <a href="http://www.angelloveonline.jp/"><i>Angel Love Online</i></a> is a Taiwanese-produced MMORPG, and there are plans to do an online beta test in China. <span class="byline">Brian Ashcraft</span>				<a href="http://kotaku.com/200226/meteos-going-online" title="Click here to read more about Meteos Going Online">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/200226/meteos-going-online]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-200226]]></guid>
			<category><![CDATA[Mizuguchi]]></category>
			<category><![CDATA[China]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[Meteos]]></category>
			<category><![CDATA[Online]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Taiwan]]></category>
			<pubDate><![CDATA[Wed, 13 Sep 2006 12:22:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=200226&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Miz's New Purdy Music]]></title>
			<description>
			<![CDATA[
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In <i>Lumines</i>, the music matters. A lot. Game site 1Up has a peak at the sequel's soundtrack with this track called "Heavenly Star." While the video was inspired by A-ha's "Take On Me" music vid and was designed by Japanese visual artist Glamoove, the song is sung by the Genki Rockets and was co-penned by game creator Tetsuya Mizuguchi. This must be twenty colors of coolness. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/200260/mizs-new-purdy-music" title="Click here to read more about Miz's New Purdy Music">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/200260/mizs-new-purdy-music]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-200260]]></guid>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Lumines 2]]></category>
			<category><![CDATA[lumines II]]></category>
			<category><![CDATA[Mizuguchi]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<pubDate><![CDATA[Wed, 13 Sep 2006 10:23:06 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=200260&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Funky Shirt To Game & Dance In]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Funky Shirt To Game &amp; Dance In" href="http://kotaku.com/every-extend-extra/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">everyextendextra</span></a></div -->					<div><a title="Click here to read Funky Shirt To Game &amp; Dance In" href="http://kotaku.com/193517/funky-shirt-to-game--dance-in" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Funky Shirt To Game &amp; Dance In" alt="Click here to read Funky Shirt To Game &amp; Dance In" src="http://cache.kotaku.com/assets/images/9/2006/08/small_everyextendshirt.jpg"/>
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      To mark the sale of Tetsuya Mizuguchi's techno shooter <a href="http://www.everyextendextra.com/"><i>Every Extend Extra</i></a>, Japanese clothes retailer Beams is selling this shirt. Beams is known for its high quality, hipster duds and has done game shirts in the past for the Xbox 360 and even Rez! The US $45 tee was designed by in-house shirt maker Tsuyoshi Kusano, who also whipped up the game's logo. Trippy! <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/193517/funky-shirt-to-game--dance-in" title="Click here to read more about Funky Shirt To Game & Dance In">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/193517/funky-shirt-to-game--dance-in]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-193517]]></guid>
			<category><![CDATA[Every Extend Extra]]></category>
			<category><![CDATA[Clothes]]></category>
			<category><![CDATA[Coolness]]></category>
			<category><![CDATA[Mizuguchi]]></category>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Rez]]></category>
			<category><![CDATA[T-shirt]]></category>
			<pubDate><![CDATA[Fri, 11 Aug 2006 06:22:35 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=193517&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Go Deep Inside With Q Entertainment]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Go Deep Inside With Q Entertainment" href="http://kotaku.com/psp/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psp</span></a></div -->					<div><a title="Click here to read Go Deep Inside With Q Entertainment" href="http://kotaku.com/190762/go-deep-inside-with-q-entertainment" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Go Deep Inside With Q Entertainment" alt="Click here to read Go Deep Inside With Q Entertainment" src="http://cache.kotaku.com/assets/images/9/2006/07/eee_1up_q_entertainment.jpg"/>
											</a></div>
									</div>
				I'm pretty pissed at the rest of the Kotaku staff right now. The whole week went by with not a single link to the excellent in-depth feature 1UP's James Mielke published on the past, present, and future of Q Entertainment. 				<a href="http://kotaku.com/190762/go-deep-inside-with-q-entertainment" title="Click here to read more about Go Deep Inside With Q Entertainment">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/190762/go-deep-inside-with-q-entertainment]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-190762]]></guid>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[Gunpey]]></category>
			<category><![CDATA[Mizuguchi]]></category>
			<category><![CDATA[Ninety-nine Nights]]></category>
			<category><![CDATA[Q Entertainment]]></category>
			<category><![CDATA[Rez]]></category>
			<pubDate><![CDATA[Sun, 30 Jul 2006 15:44:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=190762&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Mizuguchi's Pimped-Out Kicks]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mizuguchi's Pimped-Out Kicks" href="http://kotaku.com/mizuguchi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mizuguchi</span></a></div -->					<div><a title="Click here to read Mizuguchi's Pimped-Out Kicks" href="http://kotaku.com/189852/mizuguchis-pimped+out-kicks" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mizuguchi's Pimped-Out Kicks" alt="Click here to read Mizuguchi's Pimped-Out Kicks" src="http://cache.kotaku.com/assets/images/9/2006/07/mizsneakes.jpg"/>
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      You're a big, powerful game designer with smash hits under your belt. What to do for funsies? Well, if you are Tetsuya Mizuguchi, you commission Nike to make one-of-a-kind sneakers with rainbows and rhinestones patterned after your PSP puzzler <i>Lumines</i>.  But, if you're <i>DoA</i>'s Tomonobu Itagaki, you <a href="http://www.kotaku.com/gaming/xbox-360/dead-or-alive-crafted-under-a-booze-haze-185092.php">drink</a>. A lot. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/189852/mizuguchis-pimped+out-kicks" title="Click here to read more about Mizuguchi's Pimped-Out Kicks">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/189852/mizuguchis-pimped+out-kicks]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-189852]]></guid>
			<category><![CDATA[Mizuguchi]]></category>
			<category><![CDATA[Clothes]]></category>
			<category><![CDATA[Fashion]]></category>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Nike]]></category>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Sneakers]]></category>
			<pubDate><![CDATA[Wed, 26 Jul 2006 15:20:39 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=189852&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Thank Miz for the Rez Sex Toy]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Thank Miz for the Rez Sex Toy" href="http://kotaku.com/sega/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sega</span></a></div -->					<div><a title="Click here to read Thank Miz for the Rez Sex Toy" href="http://kotaku.com/189836/thank-miz-for-the-rez-sex-toy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Thank Miz for the Rez Sex Toy" alt="Click here to read Thank Miz for the Rez Sex Toy" src="http://cache.kotaku.com/assets/images/9/2006/07/rezvibebox.jpg"/>
											</a></div>
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      Back in 2002, Tetsuya Mizuguchi's <i>Rez</i> caused quite a stir when the game was packaged with a "<a href="http://hotwired.lycos.com/wired/archive/11.05/play.html?pg=6">trance vibrator</a>." And even a bigger stir when 1Up's <a href="http://www.gamegirladvance.com/archives/2002/10/26/sex_in_games_rezvibrator.html">Jane Pinckard</a> explained exactly what it does. Just like with electric toothbrushes, getting off wasn't the original point confesses creator Mizuguchi:				<a href="http://kotaku.com/189836/thank-miz-for-the-rez-sex-toy" title="Click here to read more about Thank Miz for the Rez Sex Toy">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/189836/thank-miz-for-the-rez-sex-toy]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-189836]]></guid>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[1Up]]></category>
			<category><![CDATA[Dreamcast]]></category>
			<category><![CDATA[Mizuguchi]]></category>
			<category><![CDATA[Ps2]]></category>
			<category><![CDATA[Sex]]></category>
			<pubDate><![CDATA[Wed, 26 Jul 2006 12:22:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=189836&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[BoA Hot, But Not Hot Enough for Lumines II]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BoA Hot, But Not Hot Enough for Lumines II" href="http://kotaku.com/boa/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">boa</span></a></div -->					<div><a title="Click here to read BoA Hot, But Not Hot Enough for Lumines II" href="http://kotaku.com/188531/boa-hot-but-not-hot-enough-for-lumines-ii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read BoA Hot, But Not Hot Enough for Lumines II" alt="Click here to read BoA Hot, But Not Hot Enough for Lumines II" src="http://cache.kotaku.com/assets/images/9/2006/07/small_boapic.jpg"/>
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      Big-in-Japan Korean pop princess <a href="http://www.avexnet.or.jp/boa/index.html">BoA</a> apparently didn't make the final cut for <i>Lumines II</i> reports game site Siliconera. At E3, the songstress's tunes appeared on the floor demo for hip designer Tetsuya Mizuguchi's latest puzzler. Logic tells us that her music should find its way into the finished product, but Buena Vista Games PR says this isn't going to happen. As the US version and the Japanese version could be different, there is a chance BoA could still make an appearance. She's a logical choice as the singer appeared on Mizuguchi's <i>Ninety-Nine Nights</i> for the Xbox 360. And we all remember how that turned out. <span class="byline">Brian Ashcraft</span>				<a href="http://kotaku.com/188531/boa-hot-but-not-hot-enough-for-lumines-ii" title="Click here to read more about BoA Hot, But Not Hot Enough for Lumines II">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/188531/boa-hot-but-not-hot-enough-for-lumines-ii]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-188531]]></guid>
			<category><![CDATA[Boa]]></category>
			<category><![CDATA[Buena Vista Games]]></category>
			<category><![CDATA[lumines II]]></category>
			<category><![CDATA[Mizuguchi]]></category>
			<category><![CDATA[Music]]></category>
			<category><![CDATA[N3]]></category>
			<category><![CDATA[Ninety-nine Nights]]></category>
			<category><![CDATA[PSP]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Thu, 20 Jul 2006 09:24:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Famous Folks Appearing on Lumines II]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Famous Folks Appearing on Lumines II" href="http://kotaku.com/music/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">music</span></a></div -->					<div><a title="Click here to read Famous Folks Appearing on Lumines II" href="http://kotaku.com/187002/famous-folks-appearing-on-lumines-ii" class="pp_image">
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				While the first <i>Lumines</i> featured the hypnotic groves of Japanese band Mondo Grosso, the sequel will get some "pretty big names" says creator Tetsuya Mizuguchi. Those artists will be revealed in the upcoming weeks, but my money's on the likes of Fatboy Slim or the Chemical Brothers as Mizuguchi's a big fan of both acts. And those guys could use a boost. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/187002/famous-folks-appearing-on-lumines-ii" title="Click here to read more about Famous Folks Appearing on Lumines II">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 13 Jul 2006 14:22:26 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Mizuguchi Gets "Deep"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mizuguchi Gets &quot;Deep&quot;" href="http://kotaku.com/mizuguchi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mizuguchi</span></a></div -->					<div><a title="Click here to read Mizuguchi Gets &quot;Deep&quot;" href="http://kotaku.com/186942/mizuguchi-gets-deep" class="pp_image">
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				The question isn't what inspires <i>Lumines</i> creator Tetsuya Mizuguchi, but what doesn't inspire him? Giving a speech at the Develop Conference in England, Mizuguchi stated:				<a href="http://kotaku.com/186942/mizuguchi-gets-deep" title="Click here to read more about Mizuguchi Gets "Deep"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 13 Jul 2006 02:22:38 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Miz and Q Reveal More Portable Puzzle Ports]]></title>
			<description>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miz and Q Reveal More Portable Puzzle Ports" href="http://kotaku.com/psp/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">psp</span></a></div -->					<div><a title="Click here to read Miz and Q Reveal More Portable Puzzle Ports" href="http://kotaku.com/185998/miz-and-q-reveal-more-portable-puzzle-ports" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Miz and Q Reveal More Portable Puzzle Ports" alt="Click here to read Miz and Q Reveal More Portable Puzzle Ports" src="http://cache.kotaku.com/assets/images/9/2006/07/small_gunpey-r_screen.gif"/>
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				Tetsuya Mizuguchi, producer of <em>Lumines</em> and <em>Rez</em>, will act as executive producer for the DS and PSP remakes of <em>Gunpey</em>. Originally released for Bandai's Wonderswan, we can expect <em>Gunpey-R</em> (the R is for Rebirth!) to hit some time in late 2006/early 2007. In the standard Miz fashion, the audio-visual presentation will be a major focus for the puzzle titles&mdash;both will feature the same gameplay, but noticeably different graphical styles and user interfaces.				<a href="http://kotaku.com/185998/miz-and-q-reveal-more-portable-puzzle-ports" title="Click here to read more about Miz and Q Reveal More Portable Puzzle Ports">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 08 Jul 2006 19:23:37 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Mizuguchi on Super Monkey Ball Creator's Insane Make-Over]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mizuguchi on Super Monkey Ball Creator's Insane Make-Over" href="http://kotaku.com/e306/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e306</span></a></div -->					<div><a title="Click here to read Mizuguchi on Super Monkey Ball Creator's Insane Make-Over" href="http://kotaku.com/179511/mizuguchi-on-super-monkey-ball-creators-insane-make+over" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mizuguchi on Super Monkey Ball Creator's Insane Make-Over" alt="Click here to read Mizuguchi on Super Monkey Ball Creator's Insane Make-Over" src="http://cache.kotaku.com/assets/images/9/2006/06/small_nagoshileather.jpg"/>
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				The biggest mystery at E3, the thing that got everyone talking was not the Wii or the PS3. Rather, it was what the hell happened to <a href="http://www.kotaku.com/gaming/e306/e306-yakuza-director-on-goofy-english-localization-173252.php">Toshihiro Nagoshi</a>'s skin. Somewhere between bringing us classics like <i>Super Monkey Ball</i> and <i>Ryu Ga Gotoku</i> (<i>Yakuza</i>), the acclaimed designer got locked in a tanning booth. In the center of the Earth. For years. 				<a href="http://kotaku.com/179511/mizuguchi-on-super-monkey-ball-creators-insane-make+over" title="Click here to read more about Mizuguchi on Super Monkey Ball Creator's Insane Make-Over">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 09 Jun 2006 10:22:48 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Ninety-Nine Nights Wakes Up in American Stores]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ninety-Nine Nights Wakes Up in American Stores" href="http://kotaku.com/n3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">n3</span></a></div -->					<div><a title="Click here to read Ninety-Nine Nights Wakes Up in American Stores" href="http://kotaku.com/179176/ninety+nine-nights-wakes-up-in-american-stores" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ninety-Nine Nights Wakes Up in American Stores" alt="Click here to read Ninety-Nine Nights Wakes Up in American Stores" src="http://cache.kotaku.com/assets/images/9/2006/06/small_mizuguchiinkorea.jpg"/>
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				The Xbox 360-only RPG <i>Ninety-Nine Nights</i> will drop in American stores this August reports AOL Joystiq's sweet-smelling Alan Rose. The game is the spawn of <i>Lumines</i> luminary Tetsuya Mizuguchi and <a href="http://en.wikipedia.org/wiki/Kingdom_Under_Fire"><i>Kingdom Under Fire</i></a> dude Sang Youn Lee. EB Games is listing the title for August 15th, so go ahead and pre-order your copy of repackaged <a href="http://en.wikipedia.org/wiki/Dynasty_Warriors"><i>Dynasty Warriors</i></a> today! <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/179176/ninety+nine-nights-wakes-up-in-american-stores" title="Click here to read more about Ninety-Nine Nights Wakes Up in American Stores">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 08 Jun 2006 01:22:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Ninety-Nine Nights Snow Globe]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ninety-Nine Nights Snow Globe" href="http://kotaku.com/n3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">n3</span></a></div -->					<div><a title="Click here to read Ninety-Nine Nights Snow Globe" href="http://kotaku.com/177844/ninety+nine-nights-snow-globe" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ninety-Nine Nights Snow Globe" alt="Click here to read Ninety-Nine Nights Snow Globe" src="http://cache.kotaku.com/assets/images/9/2006/06/N3snow.jpg"/>
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      Hong Kong game blog Genie the FlammableWheel Alpha (you cannot make up such goodness) sends word of a special <i>Ninety-Nine Nights</i> pre-order present for the Chinese market, I assume. Nothing quite says next-gen Xbox 360 RPG gaming like a <i>NN3</i> snow-globe. Nothing quite says anything like a snow-globe now does it? Save for Genie the FlammableWheel Alpha. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/177844/ninety+nine-nights-snow-globe" title="Click here to read more about Ninety-Nine Nights Snow Globe">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 02 Jun 2006 03:21:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Mizuguchi Ponders More Rez]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mizuguchi Ponders More &lt;i&gt;Rez&lt;/i&gt;" href="http://kotaku.com/mizuguchi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mizuguchi</span></a></div -->					<div><a title="Click here to read Mizuguchi Ponders More &lt;i&gt;Rez&lt;/i&gt;" href="http://kotaku.com/174301/mizuguchi-ponders-more-rez" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mizuguchi Ponders More &lt;i&gt;Rez&lt;/i&gt;" alt="Click here to read Mizuguchi Ponders More &lt;i&gt;Rez&lt;/i&gt;" src="http://cache.kotaku.com/assets/images/9/2006/05/mizuguchiluminespic.jpg"/>
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Legendary game creator Testuya Mizuguchi (<i>Lumines</i>, <i>Meteos</i>) tells news site Eurogamer he's considering making sequels to two of his most famous games. When asked if he's up for <i>Rez 2</i>, he said:				<a href="http://kotaku.com/174301/mizuguchi-ponders-more-rez" title="Click here to read more about Mizuguchi Ponders More Rez">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 17 May 2006 14:20:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[E306: Nintendo Power-Ups L.A. Nightlife]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read E306: Nintendo Power-Ups L.A. Nightlife" href="http://kotaku.com/top/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">top</span></a></div -->					<div><a title="Click here to read E306: Nintendo Power-Ups L.A. Nightlife" href="http://kotaku.com/172715/e306-nintendo-power+ups-la-nightlife" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read E306: Nintendo Power-Ups L.A. Nightlife" alt="Click here to read E306: Nintendo Power-Ups L.A. Nightlife" src="http://cache.kotaku.com/assets/images/9/2006/05/nintendoicescultpureupclose.JPG"/>
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      Three-thousand people crammed into <a href="http://www.thehighlandsla.com/">the Highlands</a> above Hollywood Boulevard for the Nintendo party. Gaming's royalty gathered to check out hip-hop act the Black Eyed Peas, down free booze and gobble up finger food. Doors opened at 6:00 pm and by 7:30, the event was in full-force.  Mario-maker Shigeru Miyamoto, <i>Metal Gear Solid</i>'s Hideo Kojima,  <i>Lumines</i> luminary Tetsuya Mizuguchi, <i>Super Monkey Ball</i> trainer Toshiro Nagoshi and <i>Killer 7</i> hitman Goichi Suda all were in attendance. The *literally* coolest thing? A large Ninty ice sculpture with a funnel through which the bartender poured stoop-inducing firewater. Guests received completely Nintendo noise-making keychains. Some guest received more of these keychains than other guests. Relatively sober slideshow after the jump. 				<a href="http://kotaku.com/172715/e306-nintendo-power+ups-la-nightlife" title="Click here to read more about E306: Nintendo Power-Ups L.A. Nightlife">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 10 May 2006 04:15:18 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Lumines 2 & Every Extend Extra Puzzling Screens]]></title>
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								<a href="http://kotaku.com/171486/lumines-2--every-extend-extra-puzzling-screens" title="Click here to read more about Lumines 2 & Every Extend Extra Puzzling Screens">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/171486/lumines-2--every-extend-extra-puzzling-screens]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-171486]]></guid>
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			<pubDate><![CDATA[Thu, 04 May 2006 09:21:37 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Japanese AV Actress Bags Ninety-Nine Nights]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Japanese AV Actress Bags Ninety-Nine Nights" href="http://kotaku.com/ninety_nine-nights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ninetyninenights</span></a></div -->					<div><a title="Click here to read Japanese AV Actress Bags Ninety-Nine Nights" href="http://kotaku.com/169285/japanese-av-actress-bags-ninety+nine-nights" class="pp_image">
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				Take it as a good sign. Japan's geekiest adult video actress Ann Namba bought <i>Ninety-Nine Nights</i>, even name dropping Mizuguchi. "I'm so glad I bought it," she blogs as a glimmer of hope flashes in the eyes of Peter Moore. The *literally* hardcore actress-come-gamer has already impressed many by previously <a href="http://www.kotaku.com/gaming/ds-lite/japanese-adult-video-actress-bags-a-ds-lite-161503.php">lining up</a> for a DS Lite, gushing over <i>Final Fantasy 12</i> and doing others unmentionables. 				<a href="http://kotaku.com/169285/japanese-av-actress-bags-ninety+nine-nights" title="Click here to read more about Japanese AV Actress Bags Ninety-Nine Nights">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 24 Apr 2006 21:38:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Ninety-Nine Nights Shirts, Coffee Cups And Other Crap]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ninety-Nine Nights Shirts, Coffee Cups And Other Crap" href="http://kotaku.com/ninety_nine-nights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ninetyninenights</span></a></div -->					<div><a title="Click here to read Ninety-Nine Nights Shirts, Coffee Cups And Other Crap" href="http://kotaku.com/169046/ninety+nine-nights-shirts-coffee-cups-and-other-crap" class="pp_image">
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				So Mizuguchi's RPG <i>Ninety-Nine Nights</i> just launched in Japan, and MSoft has licensed <i>N3</i> tees, mugs and bags. Guys, shouldn't we be more focused on selling actual games? 				<a href="http://kotaku.com/169046/ninety+nine-nights-shirts-coffee-cups-and-other-crap" title="Click here to read more about Ninety-Nine Nights Shirts, Coffee Cups And Other Crap">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 24 Apr 2006 17:22:40 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Mizuguchi & Ninety-Nine Nights Cosplay Event]]></title>
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								<a href="http://kotaku.com/169128/mizuguchi--ninety+nine-nights-cosplay-event" title="Click here to read more about Mizuguchi & Ninety-Nine Nights Cosplay Event">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 24 Apr 2006 11:22:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[99 Nights On The Original Xbox... D'oh!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 99 Nights On The Original Xbox... D'oh!" href="http://kotaku.com/top/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">top</span></a></div -->					<div><a title="Click here to read 99 Nights On The Original Xbox... D'oh!" href="http://kotaku.com/168748/99-nights-on-the-original-xbox-doh" class="pp_image">
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				<i>Lumines</i> creator Tetsuya Mizuguchi's high profile Xbox 360 RPG <a href="http://www.n3-game.jp/n3_flash.html"><i>Ninety-Nine Nights</i></a> just went on sale here in Japan. Television ads and in-displays (see above) are leading the big marketing push. When I spoke to <a href="http://www.kotaku.com/gaming/mizuguchi/lumines-luminary-chats-it-up-131008.php">Mizuguchi</a> last year, he seemed genuinely excited about the game. Too bad this anonymous retailer (<a href="http://www.yodobashi.com/enjoy/more/index/index.html">Yodobashi Camera</a> in Osaka) doesn't share the same excitement. The posters and flat screen look hot; the original Xbox housed in a green case ain't. Microsoft, deploy the PR goons and <i>quick</i>!				<a href="http://kotaku.com/168748/99-nights-on-the-original-xbox-doh" title="Click here to read more about 99 Nights On The Original Xbox... D'oh!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 21 Apr 2006 12:20:37 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Ninety-Nine Nights: The Cell Phone Version]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ninety-Nine Nights: The Cell Phone Version" href="http://kotaku.com/ninety_nine-nights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ninetyninenights</span></a></div -->					<div><a title="Click here to read Ninety-Nine Nights: The Cell Phone Version" href="http://kotaku.com/164854/ninety+nine-nights-the-cell-phone-version" class="pp_image">
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				Microsoft Japan is launching a mobile content site for the upcoming RPG <i>Ninety-Nine Nights</i>, which goes on sale April 20th. Fans can sign up at the Vodafone site for 315 yen (approx. US $2.80) and download keitai wallpaper, ringtones and read the adventure novel. How exciting.				<a href="http://kotaku.com/164854/ninety+nine-nights-the-cell-phone-version" title="Click here to read more about Ninety-Nine Nights: The Cell Phone Version">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 04 Apr 2006 11:22:26 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Ninety-Nine Nights Coming to America]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ninety-Nine Nights Coming to America" href="http://kotaku.com/ninety_nine-nights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ninetyninenights</span></a></div -->					<div><a title="Click here to read Ninety-Nine Nights Coming to America" href="http://kotaku.com/162664/ninety+nine-nights-coming-to-america" class="pp_image">
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				Gaming guru <a href="http://www.wired.com/wired/archive/14.04/gurus.html">Tetsuya Mizuguchi</a>'s Japanese/Korean RPG co-production for the Xbox 360 <i>Ninety-Nine Nights</i> will be getting an English localization and a US release towards the end of the year. No word on a final release date. 				<a href="http://kotaku.com/162664/ninety+nine-nights-coming-to-america" title="Click here to read more about Ninety-Nine Nights Coming to America">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 24 Mar 2006 07:22:11 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Mizuguchi Ropes in Pop Singer for RPG]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mizuguchi Ropes in Pop Singer for RPG" href="http://kotaku.com/music/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">music</span></a></div -->					<div><a title="Click here to read Mizuguchi Ropes in Pop Singer for RPG" href="http://kotaku.com/153989/mizuguchi-ropes-in-pop-singer-for-rpg" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mizuguchi Ropes in Pop Singer for RPG" alt="Click here to read Mizuguchi Ropes in Pop Singer for RPG" src="http://cache.kotaku.com/assets/images/9/2006/02/BoAN3-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/BoAN3.jpg"></a>Korean-born songstress <a href="http://en.wikipedia.org/wiki/BoA">BoA</a> will be singing the theme song for the upcoming <i>Ninety-Nine Nights</i>. The previously released tune, <i>Valenti</i>, was a smash in Japan, where BoA's one of the country's biggest popstars. Using a Korean that sings in Japanese for the title track on a Korea/Japan co-produced game? Smart Mizuguchi, smart.				<a href="http://kotaku.com/153989/mizuguchi-ropes-in-pop-singer-for-rpg" title="Click here to read more about Mizuguchi Ropes in Pop Singer for RPG">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 10 Feb 2006 08:23:40 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Ninety-Nine Nights Dated in Japan]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;cite&gt;Ninety-Nine Nights&lt;/cite&gt; Dated in Japan" href="http://kotaku.com/ninety_nine-nights/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ninetyninenights</span></a></div -->					<div><a title="Click here to read &lt;cite&gt;Ninety-Nine Nights&lt;/cite&gt; Dated in Japan" href="http://kotaku.com/151972/ninety+nine-nights-dated-in-japan" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;cite&gt;Ninety-Nine Nights&lt;/cite&gt; Dated in Japan" alt="Click here to read &lt;cite&gt;Ninety-Nine Nights&lt;/cite&gt; Dated in Japan" src="http://cache.kotaku.com/assets/images/9/2006/02/n3fighting-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/n3fighting.jpg"></a>Tetsuya Mizuguchi's <a href="http://xbox360.ign.com/articles/613/613350p1.html">"Multi Angled Scenario"</a>, Korean co-produced, orc smashing fantasy title <cite>Ninety Nine Nights</cite> has gotten dated in Japan. The story centers on a powerful stone that brings fear into the work and leads to 99 nights. Hence, the title. Daylight returns on the hundredth day. When I talked to Mizuguchi at TGS, he seemed genuinely excited about this title and about how players could change from one to character to another. The Xbox 360 title looks to breathe life into the limping console, which hasn't gotten the warmest of welcomes in the Land of the Rising Sun. Game drops here in Japan April 20th. 				<a href="http://kotaku.com/151972/ninety+nine-nights-dated-in-japan" title="Click here to read more about Ninety-Nine Nights Dated in Japan">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 01 Feb 2006 14:22:57 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Lumines Luminary Chats It Up]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;i&gt;Lumines&lt;/I&gt; Luminary Chats It Up" href="http://kotaku.com/mizuguchi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mizuguchi</span></a></div -->					<div><a title="Click here to read &lt;i&gt;Lumines&lt;/I&gt; Luminary Chats It Up" href="http://kotaku.com/131008/lumines-luminary-chats-it-up" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;i&gt;Lumines&lt;/I&gt; Luminary Chats It Up" alt="Click here to read &lt;i&gt;Lumines&lt;/I&gt; Luminary Chats It Up" src="http://cache.kotaku.com/assets/images/9/2005/10/Tetsuya Mizuguchi-thumb.jpg"/>
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				<a href="http://www.kotaku.com/gaming/Tetsuya%20Mizuguchi.jpg"></a><a href="http://games.kikizo.com/features/tetsuya_mizuguchi_iv_oct05_p1.asp">Kikizo</a> talked with <i>Lumines</I> creator Tetsuya Mizuguchi about his past, the present and what's next for him and his team. Mizguchi says there will be a <i>Lumines</I> sequel but he has not decided which platform the electro-puzzler will be going to. 				<a href="http://kotaku.com/131008/lumines-luminary-chats-it-up" title="Click here to read more about Lumines Luminary Chats It Up">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 14 Oct 2005 11:40:41 EDT]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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			<title><![CDATA[Mizuguchi Making More Puzzle Fusion]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mizuguchi Making More Puzzle Fusion" href="http://kotaku.com/lumines/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lumines</span></a></div -->					<div><a title="Click here to read Mizuguchi Making More Puzzle Fusion" href="http://kotaku.com/125576/mizuguchi-making-more-puzzle-fusion" class="pp_image">
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				Tetsuya Mizuguchi, the man behind the magical <i>Lumines</I> and <i>Meteos</I>, is about to pull another rabbit out of his hat. His trick is our treat. Mizuguchi announced on his <a href="http://mizuguchi.biz/">blog</a> that he will be unveiling a new title at TGS.  				<a href="http://kotaku.com/125576/mizuguchi-making-more-puzzle-fusion" title="Click here to read more about Mizuguchi Making More Puzzle Fusion">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/125576/mizuguchi-making-more-puzzle-fusion]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-125576]]></guid>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[Mizuguchi]]></category>
			<pubDate><![CDATA[Wed, 14 Sep 2005 15:09:54 EDT]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
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