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		<title><![CDATA[Kotaku: Miyamoto]]></title>
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			<title><![CDATA[Kotaku: Miyamoto]]></title>
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		<description><![CDATA[Kotaku posts tagged Miyamoto]]></description>
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			<title><![CDATA[Shigeru Miyamoto Wants to Unite Inverted and Un-Inverted Gamers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shigeru Miyamoto Wants to Unite Inverted and Un-Inverted Gamers" href="http://kotaku.com/gyro-controls-to-the-rescue%21/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gyrocontrolstotherescue!</span></a></div -->					<div><a title="Click here to read Shigeru Miyamoto Wants to Unite Inverted and Un-Inverted Gamers" href="http://kotaku.com/5812366/shigeru-miyamoto-wants-to-unite-inverted-and-un+inverted-gamers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Shigeru Miyamoto Wants to Unite Inverted and Un-Inverted Gamers" alt="Click here to read Shigeru Miyamoto Wants to Unite Inverted and Un-Inverted Gamers" src="http://cache.kotaku.com/assets/images/9/2011/06/small_starfox3dscreen1_01.jpg"/>
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				During the same Nintendo developer roundtable where we were given <a href="http://kotaku.com/5812344/this-is-why-marios-tanuki-suit-used-to-fly-and-why-it-doesnt-anymore">a Tanooki suit history lesson</a>, Nintendo godfather Shigeru Miyamoto discussed the new control scheme for <em>Star Fox 64: 3D</em>, and how the they may have provided the solution for a long-standing source of stress for him.				<a href="http://kotaku.com/5812366/shigeru-miyamoto-wants-to-unite-inverted-and-un+inverted-gamers" title="Click here to read more about Shigeru Miyamoto Wants to Unite Inverted and Un-Inverted Gamers">More&nbsp;&raquo;</a>
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			<category><![CDATA[Gyro Controls to the Rescue!]]></category>
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			<pubDate><![CDATA[Thu, 16 Jun 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
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			<title><![CDATA[Miyamoto's Early Assignment: Create a Chair]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miyamoto's Early Assignment: Create a Chair" href="http://kotaku.com/interesting/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interesting</span></a></div -->					<div><a title="Click here to read Miyamoto's Early Assignment: Create a Chair" href="http://kotaku.com/5580915/miyamotos-early-assignment-create-a-chair" class="pp_image">
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				Shigeru Miyamoto's world class design reputation is within video games, but when he was a student he demonstrated his very adaptable creativity within other media. Such as chairs and coat hangers, according to a <em>Los Angeles Times</em> profile.				<a href="http://kotaku.com/5580915/miyamotos-early-assignment-create-a-chair" title="Click here to read more about Miyamoto's Early Assignment: Create a Chair">More&nbsp;&raquo;</a>
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			<category><![CDATA[Miyamoto]]></category>
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			<category><![CDATA[Shigeru Miyamoto]]></category>
			<pubDate><![CDATA[Tue, 06 Jul 2010 20:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Let's Guess Mario Creator's New Game!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Let's Guess Mario Creator's New Game!" href="http://kotaku.com/shigeru-miyamoto/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shigerumiyamoto</span></a></div -->					<div><a title="Click here to read Let's Guess Mario Creator's New Game!" href="http://kotaku.com/5577141/lets-guess-mario-creators-new-game" class="pp_image">
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				 Shigeru Miyamoto has created a plethora of game characters and games. Many of his ideas come from his hobbies. He has <a href="http://kotaku.com/5576979/report-mario-creator-wants-to-develop-an-all+new-character-get-pikmin-3-done-quickly">expressed</a> his desire in making an all-new character. That <i>could</i> mean an all new game. But what?				<a href="http://kotaku.com/5577141/lets-guess-mario-creators-new-game" title="Click here to read more about Let's Guess Mario Creator's New Game!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Shigeru Miyamoto]]></category>
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			<pubDate><![CDATA[Thu, 01 Jul 2010 05:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Miyamoto Makes One Hell Of An Entrance At Nintendo's E3 Presser]]></title>
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				  When Nintendo's Bill Trinen failed to master the new Legend of Zelda: Skyward Sword, Zelda creator Shigeru Miyamoto has no choice but to teleport in to help.				<a href="http://kotaku.com/5564110/miyamoto-makes-one-hell-of-an-entrance-at-nintendos-e3-presser" title="Click here to read more about Miyamoto Makes One Hell Of An Entrance At Nintendo's E3 Presser">More&nbsp;&raquo;</a>
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			<category><![CDATA[The Legend of Zelda: Skyward Sword]]></category>
			<pubDate><![CDATA[Tue, 15 Jun 2010 12:38:21 EDT]]></pubDate>
			<dc:creator><![CDATA[Team Kotaku]]></dc:creator>
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			<title><![CDATA[Miyamoto, Asked Why Peach Isn't Playable, Looks to Skirt Issue]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miyamoto, Asked Why Peach Isn't Playable, Looks to Skirt Issue" href="http://kotaku.com/miyamoto/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">miyamoto</span></a></div -->					<div><a title="Click here to read Miyamoto, Asked Why Peach Isn't Playable, Looks to Skirt Issue" href="http://kotaku.com/5384278/miyamoto-asked-why-peach-isnt-playable-looks-to-skirt-issue" class="pp_image">
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				Oh, the eminent Nintendo designer still answered the question directly. He just said that Peach's flowing gown would have required different programming to incorporate her as a playable character in New Super Mario Bros. Wii. See? Get it? "Skirt issue?"				<a href="http://kotaku.com/5384278/miyamoto-asked-why-peach-isnt-playable-looks-to-skirt-issue" title="Click here to read more about Miyamoto, Asked Why Peach Isn't Playable, Looks to Skirt Issue">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 18 Oct 2009 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Miyamoto's Wii Measure]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miyamoto's Wii Measure" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read Miyamoto's Wii Measure" href="http://kotaku.com/5383764/miyamotos-wii-measure" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Miyamoto's Wii Measure" alt="Click here to read Miyamoto's Wii Measure" src="http://cache.kotaku.com/assets/images/9/2009/10/wiimeasure.jpg"/>
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				<em>Kotaku reader <a href="http://kotaku.com/people/phnord/">phNord's</a> concept based on <a href="http://kotaku.com/5381876/miyamotos-secret-hobby-measuring-stuff">Shigeru Miyamoto's recently confessed fetish.</a></em>				<a href="http://kotaku.com/5383764/miyamotos-wii-measure" title="Click here to read more about Miyamoto's Wii Measure">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 16 Oct 2009 22:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[N'Gai Croal Breaks the News to Miyamoto that Mario is Dead]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read N'Gai Croal Breaks the News to Miyamoto that Mario is Dead" href="http://kotaku.com/awkwarrrrrd/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">awkwarrrrrd</span></a></div -->					<div><a title="Click here to read N'Gai Croal Breaks the News to Miyamoto that Mario is Dead" href="http://kotaku.com/5382881/ngai-croal-breaks-the-news-to-miyamoto-that-mario-is-dead" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read N'Gai Croal Breaks the News to Miyamoto that Mario is Dead" alt="Click here to read N'Gai Croal Breaks the News to Miyamoto that Mario is Dead" src="http://cache.kotaku.com/assets/images/9/2012/01/small_1af5ff02e6e68ef33bb1c2bd8123b4e5.jpg"/>
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				N'Gai Croal, the former games writer for Newsweek (and friend of this site) floored Mario's creator with news that one of the famed video-game character's live-action, uh, actors <a href="http://kotaku.com/5381520/live+action-mario-dead-at-76">had died recently.</a>				<a href="http://kotaku.com/5382881/ngai-croal-breaks-the-news-to-miyamoto-that-mario-is-dead" title="Click here to read more about N'Gai Croal Breaks the News to Miyamoto that Mario is Dead">More&nbsp;&raquo;</a>
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			<category><![CDATA[Shigeru Miyamoto]]></category>
			<pubDate><![CDATA[Fri, 16 Oct 2009 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Nintendo's E3 Promises, One Year Later]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo's E3 Promises, One Year Later" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Nintendo's E3 Promises, One Year Later" href="http://kotaku.com/5261412/nintendos-e3-promises-one-year-later" class="pp_image">
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				Nintendo promised to keep the world smiling at last year's E3. The company made a few other predictions too, emphasis on "a few"...				<a href="http://kotaku.com/5261412/nintendos-e3-promises-one-year-later" title="Click here to read more about Nintendo's E3 Promises, One Year Later">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 19 May 2009 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Miyamoto Confirms New Mario, Zelda, Pikmin Projects]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miyamoto Confirms New Mario, Zelda, Pikmin Projects" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Miyamoto Confirms New Mario, Zelda, Pikmin Projects" href="http://kotaku.com/5029215/miyamoto-confirms-new-mario-zelda-pikmin-projects" class="pp_image">
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				Relax. Nintendo has not forgotten you. Making new titles for the traditional fanbase just takes time, says Shigeru Miyamoto, speaking to the Telegraph recently in an interview.

Said Miyamoto:
<blockquote>"Making these 'traditional' games is what I am best at. Because games of that nature take upwards of two or three years to make, we always have to keep the teams working on those projects going. At any given time, the team could be five to ten people, or it could be 50-plus. People are always switching in and out of those teams.</blockquote>				<a href="http://kotaku.com/5029215/miyamoto-confirms-new-mario-zelda-pikmin-projects" title="Click here to read more about Miyamoto Confirms New Mario, Zelda, Pikmin Projects">More&nbsp;&raquo;</a>
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			<category><![CDATA[Zelda]]></category>
			<pubDate><![CDATA[Fri, 25 Jul 2008 19:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Miyamoto Happy To Report Minimal Wii Fit "Incidents"]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miyamoto Happy To Report Minimal Wii Fit &quot;Incidents&quot;" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Miyamoto Happy To Report Minimal Wii Fit &quot;Incidents&quot;" href="http://kotaku.com/382577/miyamoto-happy-to-report-minimal-wii-fit-incidents" class="pp_image">
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				In a recent interview with MTV, Nintendo's Shigeru Miyamoto was asked whether or not he'd been worried about the public falling from Balance Boards (leading to what would inevitably be more cracked televisions, this time ala head). And according to Miyamotos response, those Balance Boards are every bit as safe as we'd expect a 1/2-inch platform to be. <blockquote>I am happy to say that with so many out there, we have had relatively few incidents.</blockquote><em>Relatively</em> few incidents? That's just open ended enough to fill my head with hilarious Balance Board injuries for the remainder of the day. Cue the Yakety Sax. 				<a href="http://kotaku.com/382577/miyamoto-happy-to-report-minimal-wii-fit-incidents" title="Click here to read more about Miyamoto Happy To Report Minimal Wii Fit "Incidents"">More&nbsp;&raquo;</a>
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			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[balance board]]></category>
			<category><![CDATA[Miyamoto]]></category>
			<category><![CDATA[Shigeru Miyamoto]]></category>
			<category><![CDATA[Wii Fit]]></category>
			<pubDate><![CDATA[Tue, 22 Apr 2008 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Wii Fit: Not Actually Intended To Make You Fit]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wii Fit: Not Actually Intended To Make You Fit" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Wii Fit: Not Actually Intended To Make You Fit" href="http://kotaku.com/356513/wii-fit-not-actually-intended-to-make-you-fit" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Wii Fit: Not Actually Intended To Make You Fit" alt="Click here to read Wii Fit: Not Actually Intended To Make You Fit" src="http://cache.kotaku.com/assets/images/9/2008/02/small_Wii-Fit-1.jpg"/>
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				Many of us already suspected that Wii Fit couldn't make us fit, but now you can add Nintendo as a name on that list of skeptics. Because during a recent interview on Nintendo's own site, Miyamoto spilled the beans that, no, Wii Fit is not a recommended replacement to your triathlon training...or even a walk around the block:<blockquote> I don't think Wii Fit's purpose is to make you fit; what it's actually aiming to do is make you aware of your body.</blockquote>He continues:				<a href="http://kotaku.com/356513/wii-fit-not-actually-intended-to-make-you-fit" title="Click here to read more about Wii Fit: Not Actually Intended To Make You Fit">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/356513/wii-fit-not-actually-intended-to-make-you-fit]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-356513]]></guid>
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			<category><![CDATA[Wii Fit]]></category>
			<pubDate><![CDATA[Thu, 14 Feb 2008 12:40:38 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Miyamoto Gives Increasingly Cryptic Feedback]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miyamoto Gives Increasingly Cryptic Feedback" href="http://kotaku.com/design/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">design</span></a></div -->					<div><a title="Click here to read Miyamoto Gives Increasingly Cryptic Feedback" href="http://kotaku.com/329742/miyamoto-gives-increasingly-cryptic-feedback" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Miyamoto Gives Increasingly Cryptic Feedback" alt="Click here to read Miyamoto Gives Increasingly Cryptic Feedback" src="http://cache.kotaku.com/assets/images/9/2007/12/small_crecmiyosamll.jpg"/>
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				So what's it like to work with Nintendo's tiny titan Shigeru Miyamoto? Super Mario Galaxy director Yoshiaki Koizumi talked about the experience at length with GameLife's Chris Kohler. You should read the entire interview, really, because Nintendoites usually keep pretty tight lipped about the design process. But here's a spot I found interesting from within the interview in which Koizumi talks about Miyamoto's  feedback.<blockquote> Mario has a creator, Miyamoto, and you have to consider Mr. Miyamoto's thoughts when you're making a Mario game. But we share thoughts back and forth first for quite a long time. And once I start to outline some really broad strokes about where we're going with the game, then I can get a little more feedback from Miyamoto. Then, getting a version together, I have to go to Miyamoto as soon as possible as we can get more feedback.</blockquote>The process continues...				<a href="http://kotaku.com/329742/miyamoto-gives-increasingly-cryptic-feedback" title="Click here to read more about Miyamoto Gives Increasingly Cryptic Feedback">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/329742/miyamoto-gives-increasingly-cryptic-feedback]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-329742]]></guid>
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			<category><![CDATA[Super Mario Galaxy]]></category>
			<category><![CDATA[Yoshiaki Koizumi]]></category>
			<pubDate><![CDATA[Tue, 04 Dec 2007 14:00:09 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Miyamoto, Top Male of 2007 According To Men]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miyamoto, Top Male of 2007 According To Men" href="http://kotaku.com/poll/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">poll</span></a></div -->					<div><a title="Click here to read Miyamoto, Top Male of 2007 According To Men" href="http://kotaku.com/314172/miyamoto-top-male-of-2007-according-to-men" class="pp_image">
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				In case you didn't believe that Miyamoto was a top man, readers of AskMen.com have validated the rumor. According to a major reader poll, Miyamoto ranks number 19 out of a total of 49 top men. Apparently his work on the innovative new wireless Wavebird controller tipped the scales in his direction. 				<a href="http://kotaku.com/314172/miyamoto-top-male-of-2007-according-to-men" title="Click here to read more about Miyamoto, Top Male of 2007 According To Men">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 23 Oct 2007 16:00:35 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[More Sonic-in-Super-Smash-Bros. Proof?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More Sonic-in-Super-Smash-Bros. Proof?" href="http://kotaku.com/the-plot-thickens/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">theplotthickens</span></a></div -->					<div><a title="Click here to read More Sonic-in-Super-Smash-Bros. Proof?" href="http://kotaku.com/288664/more-sonic+in+super+smash+bros-proof" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read More Sonic-in-Super-Smash-Bros. Proof?" alt="Click here to read More Sonic-in-Super-Smash-Bros. Proof?" src="http://cache.kotaku.com/assets/images/9/2012/02/03113541f34a7e49e4341f3717bd6f25.jpg"/>
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				 Last week, Gamestop pics surfaced, showing Sonic on a <i>Super Smash Bros. Brawl</i> <a href="http://news.filefront.com/sonic-appearing-in-smash-bros-brawl/">mock-up cover</a>. This week? Kotakuite Cody sends up an ad from a Canadian Best Buy that shows Sonic standing between Wario, Samus, Kirby and Link. Is this a marketing foul-up? Is Nintendo sitting on a big announcement and totally forgot to check their fliers? Got me! Though, with Sonic and Mario now making games together, I wouldn't rule this out just yet &mdash; especially with Nintendo's Shigeru Miyamoto and <i>Smash Bros.</i> Masahiro Sakurai <a href="http://games.slashdot.org/article.pl?sid=06/08/20/0531202&from=rss">saying</a> that Sonic was the character fans want most.				<a href="http://kotaku.com/288664/more-sonic+in+super+smash+bros-proof" title="Click here to read more about More Sonic-in-Super-Smash-Bros. Proof?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 13 Aug 2007 02:00:25 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Miyamoto Not Digging Haze's Drugs]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miyamoto Not Digging Haze's Drugs" href="http://kotaku.com/mushroom-kingdom-hypocrisy/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mushroomkingdomhypocrisy</span></a></div -->					<div><a title="Click here to read Miyamoto Not Digging Haze's Drugs" href="http://kotaku.com/285738/miyamoto-not-digging-hazes-drugs" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Miyamoto Not Digging Haze's Drugs" alt="Click here to read Miyamoto Not Digging Haze's Drugs" src="http://cache.kotaku.com/assets/images/9/2007/08/small_drugs540.jpg"/>
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Haze is one of the titles that really benefited from their E3 showing, getting a lot of positive buzz at the show. But Miyamoto wasn't digging it, as pointed out in this month's Edge magazine:<blockquote>"Cliffy B dropped by to see Haze...He liked the drugs and the violence. Mr. Miyamoto dropped by to see Haze  - and he didn't.</blockquote>If it makes the Haze crew feel any better, they should just remember that if Miyamoto were making drug-heavy FPSs, they'd all be out of work. Violent, drug-heavy sidescrollers where magical mushrooms can cause hallucinations of super powers&mdash;that's Miyamoto's territory. 				<a href="http://kotaku.com/285738/miyamoto-not-digging-hazes-drugs" title="Click here to read more about Miyamoto Not Digging Haze's Drugs">More&nbsp;&raquo;</a>
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			<category><![CDATA[mushroom kingdom hypocrisy]]></category>
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			<pubDate><![CDATA[Fri, 03 Aug 2007 15:20:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Mario Family Figure Set Signed by Miyamoto on eBay]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mario Family Figure Set Signed by Miyamoto on eBay" href="http://kotaku.com/for-your-figurine-shelf/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">foryourfigurineshelf</span></a></div -->					<div><a title="Click here to read Mario Family Figure Set Signed by Miyamoto on eBay" href="http://kotaku.com/281121/mario-family-figure-set-signed-by-miyamoto-on-ebay" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mario Family Figure Set Signed by Miyamoto on eBay" alt="Click here to read Mario Family Figure Set Signed by Miyamoto on eBay" src="http://cache.kotaku.com/assets/images/9/2007/07/small_fa6e_1.JPG"/>
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				Here's a nice little find for you Nintendo collectors, especially for those of you who like MIB. Well, technically I suppose the MIB has been ruined by the signature of the genius Miyamoto, but what are you gonna do? This is a boxed set of Nintendo figurines gotten from Japan's awesome Club Nintendo and signed by miyaoto himself complete with little quotes for each of the characters. The set in this form is not available in the U.S. (although you can get the individual ones at the Nintendo World Store) and of course the signature makes it ultra rare. At the time of the writing of this article, there were six bids bring the price up to a reasonable $46 although the reserve has not been met yet. If you want this precious, precious Nintendo treasure for your very own, you have until July 25.				<a href="http://kotaku.com/281121/mario-family-figure-set-signed-by-miyamoto-on-ebay" title="Click here to read more about Mario Family Figure Set Signed by Miyamoto on eBay">More&nbsp;&raquo;</a>
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			<category><![CDATA[Yoshi]]></category>
			<pubDate><![CDATA[Sun, 22 Jul 2007 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[AP Interrupts Our Miyamoto Interview]]></title>
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								<a href="http://kotaku.com/280811/ap-interrupts-our-miyamoto-interview" title="Click here to read more about AP Interrupts Our Miyamoto Interview">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/280811/ap-interrupts-our-miyamoto-interview]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-280811]]></guid>
			<category><![CDATA[just doing our job]]></category>
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			<pubDate><![CDATA[Fri, 20 Jul 2007 15:00:12 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[The Miyamoto Interview Collection, Part 7]]></title>
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				<br   />				<a href="http://kotaku.com/278187/the-miyamoto-interview-collection-part-7" title="Click here to read more about The Miyamoto Interview Collection, Part 7">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 14 Jul 2007 17:00:42 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[The Miyamoto Interview Collection, Part 5]]></title>
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				<br   />				<a href="http://kotaku.com/278018/the-miyamoto-interview-collection-part-5" title="Click here to read more about The Miyamoto Interview Collection, Part 5">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 14 Jul 2007 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[All The Miyamoto You Missed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read All The Miyamoto You Missed" href="http://kotaku.com/kotakutalku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kotakutalku</span></a></div -->					<div><a title="Click here to read All The Miyamoto You Missed" href="http://kotaku.com/278299/all-the-miyamoto-you-missed" class="pp_image">
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				Here's a handy cheat-sheet for viewing our six-part Miyamoto video interview. We covered everything from the death of E3 and his retirement, to the future of the Wii and DS.				<a href="http://kotaku.com/278299/all-the-miyamoto-you-missed" title="Click here to read more about All The Miyamoto You Missed">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 13 Jul 2007 14:38:28 EDT]]></pubDate>
			<dc:creator><![CDATA[Noah Robischon]]></dc:creator>
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			<title><![CDATA[The Miyamoto Interview Collection, Part 6]]></title>
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								<a href="http://kotaku.com/278019/the-miyamoto-interview-collection-part-6" title="Click here to read more about The Miyamoto Interview Collection, Part 6">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/278019/the-miyamoto-interview-collection-part-6]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-278019]]></guid>
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			<pubDate><![CDATA[Fri, 13 Jul 2007 05:53:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=278019&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Miyamoto Interview Collection, Part 4]]></title>
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								<a href="http://kotaku.com/278017/the-miyamoto-interview-collection-part-4" title="Click here to read more about The Miyamoto Interview Collection, Part 4">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/278017/the-miyamoto-interview-collection-part-4]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-278017]]></guid>
			<category><![CDATA[Part 4]]></category>
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			<pubDate><![CDATA[Fri, 13 Jul 2007 00:49:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=278017&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Miyamoto Interview Collection, Part 3]]></title>
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								<a href="http://kotaku.com/278014/the-miyamoto-interview-collection-part-3" title="Click here to read more about The Miyamoto Interview Collection, Part 3">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 12 Jul 2007 23:34:30 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[The Miyamoto Interview Collection, Part 2]]></title>
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				<br   />				<a href="http://kotaku.com/278010/the-miyamoto-interview-collection-part-2" title="Click here to read more about The Miyamoto Interview Collection, Part 2">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/278010/the-miyamoto-interview-collection-part-2]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-278010]]></guid>
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			<pubDate><![CDATA[Thu, 12 Jul 2007 22:26:48 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=278010&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Miyamoto On Death Before Retirement, Part 1]]></title>
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								<a href="http://kotaku.com/277937/miyamoto-on-death-before-retirement-part-1" title="Click here to read more about Miyamoto On Death Before Retirement, Part 1">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/277937/miyamoto-on-death-before-retirement-part-1]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-277937]]></guid>
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			<category><![CDATA[Top]]></category>
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			<pubDate><![CDATA[Thu, 12 Jul 2007 18:45:44 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Phantom Hourglass Kanji Function In Action]]></title>
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				<center>  </center><a href="http://kotaku.com/gaming/now-you-can-read/phantom-hourglass-helps-kanji-impared-272200.php">Yesterday</a>, we mentioned that <i>The Legend of Zelda: Phantom Hourglass</i> phonetic furigana characters were put above the kanji so younger players (and students of Japanese) would know how to read the dialogue. Shigeru Miyamoto said he was hoping to make the game more interactive for children and so that anyone could easily play. The above clip of the function in action was taken from an Nintendo conducted <a href="http://touch-ds.jp/mfs/zelda_ph/interview.html">interview</a> with Miyamoto. Such a simple, yet clean and clever function. <span class="byline">Brian Ashcraft</span> 

				<a href="http://kotaku.com/273050/phantom-hourglass-kanji-function-in-action" title="Click here to read more about Phantom Hourglass Kanji Function In Action">More&nbsp;&raquo;</a>
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			<category><![CDATA[learn to read]]></category>
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			<category><![CDATA[Shigeru Miyamoto]]></category>
			<category><![CDATA[the legend of zelda: phantom princess]]></category>
			<pubDate><![CDATA[Thu, 28 Jun 2007 07:00:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Miyamoto Talks Nintendo's View On Network Play]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miyamoto Talks Nintendo's View On Network Play" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Miyamoto Talks Nintendo's View On Network Play" href="http://kotaku.com/249106/miyamoto-talks-nintendos-view-on-network-play" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Miyamoto Talks Nintendo's View On Network Play" alt="Click here to read Miyamoto Talks Nintendo's View On Network Play" src="http://cache.kotaku.com/assets/images/9/2007/04/small_miyamotostabbing.jpg"/>
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				The rap on Nintendo: Polished games, innovative hardware, internet hater. In a recent interview with Shigeru Miyamoto (guy's everywhere these days!), the Mario creator says not so! Nintendo is interested in providing a high quality online, networked experience. But, it's just not the way we <strike>want</strike> have come to expect. It's <i>different</i>. Miyamoto explains:				<a href="http://kotaku.com/249106/miyamoto-talks-nintendos-view-on-network-play" title="Click here to read more about Miyamoto Talks Nintendo's View On Network Play">More&nbsp;&raquo;</a>
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			<category><![CDATA[Nintendo]]></category>
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			<pubDate><![CDATA[Tue, 03 Apr 2007 06:00:23 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Miyamoto's Insight: No Crappy Bench Warmers]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miyamoto's Insight: No Crappy Bench Warmers" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Miyamoto's Insight: No Crappy Bench Warmers" href="http://kotaku.com/248760/miyamotos-insight-no-crappy-bench-warmers" class="pp_image">
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				Hey third party developers! Shigeru Miyamoto has some advice for ya: Don't put your crappy teams to work on Nintendo games. Put your best ones &mdash; he top of the litter, the cream of the crop. Heck, that's what Nintendo does, so you should too. Miyamoto offers this:				<a href="http://kotaku.com/248760/miyamotos-insight-no-crappy-bench-warmers" title="Click here to read more about Miyamoto's Insight: No Crappy Bench Warmers">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 02 Apr 2007 08:00:43 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[One-Handed Mario, Miis Coming To Twilight Princess?]]></title>
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				<center>   </center>

What's way funnier than creating Miis? Putting them in games! From a MTV interview at GDC with Shigeru Miyamoto:				<a href="http://kotaku.com/243981/one+handed-mario-miis-coming-to-twilight-princess" title="Click here to read more about One-Handed Mario, Miis Coming To Twilight Princess?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/243981/one+handed-mario-miis-coming-to-twilight-princess]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-243981]]></guid>
			<category><![CDATA[Miyamoto]]></category>
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			<category><![CDATA[Zelda]]></category>
			<pubDate><![CDATA[Wed, 14 Mar 2007 00:00:37 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Clip: Mega64's GDC Mario Skit]]></title>
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				Wednesday night at the Game Developer's Choice awards marked the closest I have ever come to peeing myself in public since I was five, and Mega64 is to blame. Shown as interstitials to give host Tim Schafer (who himself was hilarious) time to take his ritalin, the series of bits they showed ran from eh to pretty damn funny, and then this one showed up. <center></center>				<a href="http://kotaku.com/243483/clip-mega64s-gdc-mario-skit" title="Click here to read more about Clip: Mega64's GDC Mario Skit">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 12 Mar 2007 16:20:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Clip: Game Jew Serenades Miyamoto]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Clip: Game Jew Serenades Miyamoto" href="http://kotaku.com/shigeru/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">shigeru</span></a></div -->					<div><a title="Click here to read Clip: Game Jew Serenades Miyamoto" href="http://kotaku.com/243467/clip-game-jew-serenades-miyamoto" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Clip: Game Jew Serenades Miyamoto" alt="Click here to read Clip: Game Jew Serenades Miyamoto" src="http://cache.kotaku.com/assets/images/9/2007/03/small_gamejewmiyamoto.jpg"/>
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				Game Jew edges into stalking territory at the Game Developers Conference, following Shigeru Miyamoto around GDC until he corners him outside his room at the Video Games Live concert and follows him down the hall singing. Miyamoto, two  words: Restraining Order. Just kidding, anyone who sings about my balls is A-OK in my book. <span class="byline">Brian Crecente</span>				<a href="http://kotaku.com/243467/clip-game-jew-serenades-miyamoto" title="Click here to read more about Clip: Game Jew Serenades Miyamoto">More&nbsp;&raquo;</a>
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			<category><![CDATA[Miyamoto]]></category>
			<pubDate><![CDATA[Mon, 12 Mar 2007 11:25:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[RPGamer Staff Slain By Pointy-Haired Protagonist]]></title>
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				Tragedy struck today, as the entire staff at RPGamer.com were hunted down and slain by a young man with an oversized sword, who witnesses have identified as "a spiky-haired amnesiac with a mysterious past." The suspect is said to be dressed in a colorful outfit with sleeves and pant legs of seemingly random length, accented by impractical bits of armor. 				<a href="http://kotaku.com/229918/rpgamer-staff-slain-by-pointy+haired-protagonist" title="Click here to read more about RPGamer Staff Slain By Pointy-Haired Protagonist">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/229918/rpgamer-staff-slain-by-pointy+haired-protagonist]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-229918]]></guid>
			<category><![CDATA[not funny]]></category>
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			<pubDate><![CDATA[Fri, 19 Jan 2007 12:40:28 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[It's Official, Iwata's Impact Bigger Than Kutaragi's]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's Official, Iwata's Impact Bigger Than Kutaragi's" href="http://kotaku.com/business/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">business</span></a></div -->					<div><a title="Click here to read It's Official, Iwata's Impact Bigger Than Kutaragi's" href="http://kotaku.com/225572/its-official-iwatas-impact-bigger-than-kutaragis" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read It's Official, Iwata's Impact Bigger Than Kutaragi's" alt="Click here to read It's Official, Iwata's Impact Bigger Than Kutaragi's" src="http://cache.kotaku.com/assets/images/9/2007/01/small_kutaragips3pointing.jpg"/>
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      And not by that much, too! <i>Famitsu</i> has passed out its Japanese industry awards to individuals who had the biggest impact last year. Nintendo president Satoru Iwata came in first with 201 votes, followed by Sony's Ken Kutaragi with 181 votes. In next, <i>Blue Dragon</i> creator Hironobu Sakaguchi received 126 votes. Nintendo's resident genius Shigeru Miyamoto and <i>Metal Gear</i> mastermind Hideo Kojima rounded out the top five with 41 and 33 votes respectively. Sure, laugh at Kutaragi, but he is a force to be reckoned with in gaming. (A kooky, bat-shit insane one, but a force nonetheless!) <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/225572/its-official-iwatas-impact-bigger-than-kutaragis" title="Click here to read more about It's Official, Iwata's Impact Bigger Than Kutaragi's">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 03 Jan 2007 07:22:46 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Miiyamoto Revisited]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miiyamoto Revisited" href="http://kotaku.com/original/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">original</span></a></div -->					<div><a title="Click here to read Miiyamoto Revisited" href="http://kotaku.com/223022/miiyamoto-revisited" class="pp_image">
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				A couple weeks ago I told you all about a <a href="http://www.kotaku.com/gaming/miyamoto/pirated-miyamoto-painting-on-ebay-219753.php">Miyamoto mii painting that had been put up on eBay</a>, mainly because for some inexplicable reason the auction included a picture of Crecente. I even put down a bid in order to get the auction started off right for the hopeful young artist. 				<a href="http://kotaku.com/223022/miiyamoto-revisited" title="Click here to read more about Miiyamoto Revisited">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 19 Dec 2006 16:40:36 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Pirated Miyamoto Painting on eBay]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Pirated Miyamoto Painting on eBay" href="http://kotaku.com/miyamoto/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">miyamoto</span></a></div -->					<div><a title="Click here to read Pirated Miyamoto Painting on eBay" href="http://kotaku.com/219753/pirated-miyamoto-painting-on-ebay" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Pirated Miyamoto Painting on eBay" alt="Click here to read Pirated Miyamoto Painting on eBay" src="http://cache.kotaku.com/assets/images/9/2006/12/small_wiimotopaint.jpg"/>
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      eBayers obviously have no shame whatsoever. Chris E. sent us a link to his auction featuring hand-painted artwork of Nintendo's Miyamoto as a Mii. It's not Picasso, but it's not a bad rendition of Ninty's wonder boy at all. In fact, despite my misgivings, I put a bid down on it. Would look great in my computer room, AKA the only room in the house I am allowed to decorate. 				<a href="http://kotaku.com/219753/pirated-miyamoto-painting-on-ebay" title="Click here to read more about Pirated Miyamoto Painting on eBay">More&nbsp;&raquo;</a>
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			<category><![CDATA[mii]]></category>
			<category><![CDATA[Pirates]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Wed, 06 Dec 2006 13:40:47 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Miyamoto: "I Wanted Wii To Cost $100"]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Miyamoto: &quot;I Wanted Wii To Cost $100&quot;" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Miyamoto: &quot;I Wanted Wii To Cost $100&quot;" href="http://kotaku.com/215349/miyamoto-i-wanted-wii-to-cost-100" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Miyamoto: &quot;I Wanted Wii To Cost $100&quot;" alt="Click here to read Miyamoto: &quot;I Wanted Wii To Cost $100&quot;" src="http://cache.kotaku.com/assets/images/9/2006/11/small_crecmiyo.jpg"/>
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      The suits at Business Week sat down with chief fun-gineer Shigeru Miyamoto and designer Ken'ichiro Ashida to talk about how the Wii came to be. Contained within is some very interesting insight into the design process, the philosophy, and the alternate universe "Revolution" we could have been playing this holiday.				<a href="http://kotaku.com/215349/miyamoto-i-wanted-wii-to-cost-100" title="Click here to read more about Miyamoto: "I Wanted Wii To Cost $100"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 16 Nov 2006 18:00:13 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=215349&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Don't Beat the Pikmin Pinata]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Don't Beat the Pikmin Pinata" href="http://kotaku.com/pikmin/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pikmin</span></a></div -->					<div><a title="Click here to read Don't Beat the Pikmin Pinata" href="http://kotaku.com/198389/dont-beat-the-pikmin-pinata" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Don't Beat the Pikmin Pinata" alt="Click here to read Don't Beat the Pikmin Pinata" src="http://cache.kotaku.com/assets/images/9/2006/09/small_DSCF2093.JPG"/>
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      Nothing says birthday fun like smashing papier-mache. So thought Kotaku reader JL who made this <a href="http://en.wikipedia.org/wiki/Pikmin"><i>Pikmin</i></a> pinata for his 8 year-old party. Says JL:				<a href="http://kotaku.com/198389/dont-beat-the-pikmin-pinata" title="Click here to read more about Don't Beat the Pikmin Pinata">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 05 Sep 2006 08:22:07 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[GameCube Games Remade for Wii?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GameCube Games Remade for Wii?" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read GameCube Games Remade for Wii?" href="http://kotaku.com/195969/gamecube-games-remade-for-wii" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GameCube Games Remade for Wii?" alt="Click here to read GameCube Games Remade for Wii?" src="http://cache.kotaku.com/assets/images/9/2006/08/small_wiimakes.jpg"/>
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      Yes, there might be Wii-makes. Nintendo's Shigeru Miyamoto gave a whooper of an interview to Japan's Nintendo Dream magazine. Miyamoto says:				<a href="http://kotaku.com/195969/gamecube-games-remade-for-wii" title="Click here to read more about GameCube Games Remade for Wii?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 23 Aug 2006 03:22:05 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Depressing Marriage Outfits for Zelda]]></title>
			<description>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Depressing Marriage Outfits for Zelda" href="http://kotaku.com/top/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">top</span></a></div -->					<div><a title="Click here to read Depressing Marriage Outfits for Zelda" href="http://kotaku.com/195747/depressing-marriage-outfits-for-zelda" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Depressing Marriage Outfits for Zelda" alt="Click here to read Depressing Marriage Outfits for Zelda" src="http://cache.kotaku.com/assets/images/9/2006/08/small_DSCF5661.JPG"/>
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      If and when Zelda marries Link, it's good to know this Japanese clothing store has given the princess her own bridal collection. Though, while  probably inspired by F. Scott Fitzgerald's batshit insane wife <a href="http://www.zeldafitzgerald.com/fitzgeralds/index.asp">Zelda</a> (whose name Miyamoto borrowed) and not the Nintendo game, these outfits don't exactly scream "marry me." <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/195747/depressing-marriage-outfits-for-zelda" title="Click here to read more about Depressing Marriage Outfits for Zelda">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 22 Aug 2006 12:20:41 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Gaze at the Miyamoto Chibi-Robo Drawing! Do It!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gaze at the Miyamoto Chibi-Robo Drawing! Do It!" href="http://kotaku.com/miyamoto/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">miyamoto</span></a></div -->					<div><a title="Click here to read Gaze at the Miyamoto Chibi-Robo Drawing! Do It!" href="http://kotaku.com/192012/gaze-at-the-miyamoto-chibi+robo-drawing-do-it" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Gaze at the Miyamoto Chibi-Robo Drawing! Do It!" alt="Click here to read Gaze at the Miyamoto Chibi-Robo Drawing! Do It!" src="http://cache.kotaku.com/assets/images/9/2006/08/chibirobomiyamotodrawing.jpg"/>
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				While Wired's Chris Kohler was recently in Japan, "doin' his thang," he swung by game creator <a href="http://www.skiptokyo.com/">Skip</a>&mdash;the good people that brought us the GameCube's wonderwork <i>Chibi-Robo</i>. While snooping around the office, looking for shit to steal, Kohler happened across this truly lovely <i>Chibi-Robo</i> drawing done by Mario creator Shigeru Miyamoto. Cool find, indeed! Kohler then built his own <i>Chibi-Robo</i> shrine at his pad in San Fran. No, really. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/192012/gaze-at-the-miyamoto-chibi+robo-drawing-do-it" title="Click here to read more about Gaze at the Miyamoto Chibi-Robo Drawing! Do It!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 04 Aug 2006 07:22:49 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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