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		<title><![CDATA[Kotaku: Missile Command]]></title>
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			<title><![CDATA[Kotaku: Missile Command]]></title>
			<link>http://kotaku.com/tag/missile command</link>
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		<link>http://kotaku.com/tag/missile command</link>
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		<description><![CDATA[Kotaku posts tagged Missile Command]]></description>
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			<title><![CDATA[Missile Command Movie Ready To Blast Off]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Missile Command Movie Ready To Blast Off" href="http://kotaku.com/hollywood/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hollywood</span></a></div -->					<div><a title="Click here to read Missile Command Movie Ready To Blast Off" href="http://kotaku.com/5731393/missile-command-movie-ready-to-blast-off" class="pp_image">
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				 Remember Missile Command? The 30-year-old game in which players...command missiles lurches forward towards the silver screen.				<a href="http://kotaku.com/5731393/missile-command-movie-ready-to-blast-off" title="Click here to read more about Missile Command Movie Ready To Blast Off">More&nbsp;&raquo;</a>
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			<category><![CDATA[Hollywood]]></category>
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			<category><![CDATA[Oddities]]></category>
			<category><![CDATA[Retro]]></category>
			<pubDate><![CDATA[Wed, 12 Jan 2011 04:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Is This Where Missile Command Goes To Die?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is This Where Missile Command Goes To Die?" href="http://kotaku.com/arcade/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">arcade</span></a></div -->					<div><a title="Click here to read Is This Where Missile Command Goes To Die?" href="http://kotaku.com/5611090/is-this-where-missile-command-goes-to-die" class="pp_image">
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				There is nothing more tragic in the world of arcades than a disused classic cabinet sitting in some forgotten place as a glorified table.				<a href="http://kotaku.com/5611090/is-this-where-missile-command-goes-to-die" title="Click here to read more about Is This Where Missile Command Goes To Die?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Arcade]]></category>
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			<pubDate><![CDATA[Fri, 13 Aug 2010 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Missile Command Turns 30, Gets Remixed For Multiplayer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Missile Command Turns 30, Gets Remixed For Multiplayer" href="http://kotaku.com/hot-flashes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hotflashes</span></a></div -->					<div><a title="Click here to read Missile Command Turns 30, Gets Remixed For Multiplayer" href="http://kotaku.com/5480316/missile-command-turns-30-gets-remixed-for-multiplayer" class="pp_image">
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				Atari is celebrating the 30th anniversary of Missile Command this year, offering up one more playable version of the venerable city defense twitch game, this time online and totally free.				<a href="http://kotaku.com/5480316/missile-command-turns-30-gets-remixed-for-multiplayer" title="Click here to read more about Missile Command Turns 30, Gets Remixed For Multiplayer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 25 Feb 2010 18:40:47 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Atari's Missile Command Bound For The Big Screen?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Atari's Missile Command Bound For The Big Screen?" href="http://kotaku.com/movies/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">movies</span></a></div -->					<div><a title="Click here to read Atari's Missile Command Bound For The Big Screen?" href="http://kotaku.com/5476071/ataris-missile-command-bound-for-the-big-screen" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Atari's Missile Command Bound For The Big Screen?" alt="Click here to read Atari's Missile Command Bound For The Big Screen?" src="http://cache.kotaku.com/assets/images/9/2010/02/missile_command_movie.jpg"/>
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				Missile Command rights holder Atari is banking on Hollywood's creatively bankrupt studios to warm to a movie based on the 30-year-old trackball game in which missiles are commanded and cities are saved.				<a href="http://kotaku.com/5476071/ataris-missile-command-bound-for-the-big-screen" title="Click here to read more about Atari's Missile Command Bound For The Big Screen?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5476071/ataris-missile-command-bound-for-the-big-screen]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5476071]]></guid>
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			<pubDate><![CDATA[Fri, 19 Feb 2010 19:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Torture In Video Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Torture In Video Games" href="http://kotaku.com/editorial/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">editorial</span></a></div -->					<div><a title="Click here to read Torture In Video Games" href="http://kotaku.com/5353873/torture-in-video-games" class="pp_image">
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				At PAX, I had the good fortune to catch Bethesda's Brink demo. While there was a lot of cool stuff in the game <a href="http://kotaku.com/tag/brink/">worth blogging about</a>, what stuck with me was the use of torture in the game.				<a href="http://kotaku.com/5353873/torture-in-video-games" title="Click here to read more about Torture In Video Games">More&nbsp;&raquo;</a>
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			<category><![CDATA[Metal Gear Solid]]></category>
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			<pubDate><![CDATA[Thu, 10 Sep 2009 20:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Missile Command Up Skirt]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Missile Command Up Skirt" href="http://kotaku.com/screengrab/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">screengrab</span></a></div -->					<div><a title="Click here to read Missile Command Up Skirt" href="http://kotaku.com/5214580/missile-command-up-skirt" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Missile Command Up Skirt" alt="Click here to read Missile Command Up Skirt" src="http://cache.kotaku.com/assets/images/9/2009/04/custom_1239889608105_mc1.jpg"/>
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				 As seen on Flickr. [<a href="http://www.flickr.com/photos/lenore-m/3445486695/in/photostream/">Pic</a>]				<a href="http://kotaku.com/5214580/missile-command-up-skirt" title="Click here to read more about Missile Command Up Skirt">More&nbsp;&raquo;</a>
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			<category><![CDATA[Oddities]]></category>
			<pubDate><![CDATA[Thu, 16 Apr 2009 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Atari Classics Land On iPhone]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Atari Classics Land On iPhone" href="http://kotaku.com/atari/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">atari</span></a></div -->					<div><a title="Click here to read Atari Classics Land On iPhone" href="http://kotaku.com/5054069/atari-classics-land-on-iphone" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Atari Classics Land On iPhone" alt="Click here to read Atari Classics Land On iPhone" src="http://cache.kotaku.com/assets/images/9/2008/09/missilecommand.jpg"/>
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				 Ah, so this is why Atari went and <a href="http://kotaku.com/5051964/atari-going-after-iphone-breakout-clones">attacked the developers of iPhone Breakout clones</a>. Nothing sucks more than having to compete against better versions of your own product. Up now on the Apps Store are brand new versions of Atari classics Super Breakout and Missile Command, both redone with an added Xbox Live Arcade-style glossy finish. The missile command, seen above, looks particularly nice.  Super Breakout, on the other hand, looks like Super Breakout, which basically amounts to all the cool clone versions Atari put a stop to without all the nifty bits that made them cool. Both games support two players as well as streaming your own music while you play. 				<a href="http://kotaku.com/5054069/atari-classics-land-on-iphone" title="Click here to read more about Atari Classics Land On iPhone">More&nbsp;&raquo;</a>
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			<category><![CDATA[Atari]]></category>
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			<category><![CDATA[Missile Command]]></category>
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			<category><![CDATA[Super Breakout]]></category>
			<pubDate><![CDATA[Wed, 24 Sep 2008 10:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[An Awesome Interview With Missile Command's Mr. Awesome]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read An Awesome Interview With Missile Command's Mr. Awesome" href="http://kotaku.com/king-of-kong/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kingofkong</span></a></div -->					<div><a title="Click here to read An Awesome Interview With Missile Command's Mr. Awesome" href="http://kotaku.com/5021714/an-awesome-interview-with-missile-commands-mr-awesome" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read An Awesome Interview With Missile Command's Mr. Awesome" alt="Click here to read An Awesome Interview With Missile Command's Mr. Awesome" src="http://cache.kotaku.com/assets/images/9/2008/07/b2/ac/b2ac41981f1556bbdaf7331d42cc677e.jpg"/>
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				You can keep your "good v evil" motif from King of Kong, for <em>me</em>, the film's highlight was the appropriately-named Mr. Awesome (aka Roy Schildt). Becase, yes, he was/is <em>awesome</em>. As such, this interview with the man behind the legend - over at The -Minus World - is essential reading. Because if you <em>don't</em> read it, you'll miss stuff like this:				<a href="http://kotaku.com/5021714/an-awesome-interview-with-missile-commands-mr-awesome" title="Click here to read more about An Awesome Interview With Missile Command's Mr. Awesome">More&nbsp;&raquo;</a>
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			<category><![CDATA[Roy Schidt]]></category>
			<pubDate><![CDATA[Thu, 03 Jul 2008 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Retro Sabotage's 20th Edition: Missile Command]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Retro Sabotage's 20th Edition: Missile Command" href="http://kotaku.com/retro-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">retrogaming</span></a></div -->					<div><a title="Click here to read Retro Sabotage's 20th Edition: Missile Command" href="http://kotaku.com/5016475/retro-sabotages-20th-edition-missile-command" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Retro Sabotage's 20th Edition: Missile Command" alt="Click here to read Retro Sabotage's 20th Edition: Missile Command" src="http://cache.kotaku.com/assets/images/9/2008/06/eb/2e/small_eb2ec637908fcb339dfe0c52aaf015f5.jpg"/>
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				Our disturbed friends at Retro Sabotage are all suspender-popping about their 20th sabotage since the site launched shortly before New Year's Eve. Remember, these are flash games that play normally (or close to it) before something goes horribly, comically wrong and beyond your control.				<a href="http://kotaku.com/5016475/retro-sabotages-20th-edition-missile-command" title="Click here to read more about Retro Sabotage's 20th Edition: Missile Command">More&nbsp;&raquo;</a>
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			<category><![CDATA[Retro Gaming]]></category>
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			<category><![CDATA[Nostalgia]]></category>
			<pubDate><![CDATA[Sat, 14 Jun 2008 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Missile Command Targets Xbox Live]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Missile Command Targets Xbox Live" href="http://kotaku.com/live-arcade-wednesday/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">livearcadewednesday</span></a></div -->					<div><a title="Click here to read Missile Command Targets Xbox Live" href="http://kotaku.com/274339/missile-command-targets-xbox-live" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2007/07/missilecommand.jpg"></a>Celebrate the Fourth of July holiday by taking a trip down memory lane with Missile Command, available on Live Arcade this Wednesday for the relatively low price of 400 Microsoft points. Mind you, this isn't just any Missile Command, but an revamped version updated with full 3D graphics, updated music and sounds, and two player co-op play locally or over Xbox Live. 				<a href="http://kotaku.com/274339/missile-command-targets-xbox-live" title="Click here to read more about Missile Command Targets Xbox Live">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/274339/missile-command-targets-xbox-live]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-274339]]></guid>
			<category><![CDATA[live arcade wednesday]]></category>
			<category><![CDATA[Classic]]></category>
			<category><![CDATA[Live Arcade]]></category>
			<category><![CDATA[Missile Command]]></category>
			<category><![CDATA[Retro]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 02 Jul 2007 15:20:02 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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