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		<title><![CDATA[Kotaku: Millions]]></title>
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			<title><![CDATA[Kotaku: Millions]]></title>
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		<description><![CDATA[Kotaku posts tagged Millions]]></description>
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			<title><![CDATA[NCsoft Makes A Massively Multi-Million Dollar Donation To Japan Disaster Relief]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NCsoft Makes A Massively Multi-Million Dollar Donation To Japan Disaster Relief" href="http://kotaku.com/japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">japan</span></a></div -->					<div><a title="Click here to read NCsoft Makes A Massively Multi-Million Dollar Donation To Japan Disaster Relief" href="http://kotaku.com/5783131/ncsoft-makes-a-massively-multi+million-dollar-donation-to-japan-disaster-relief" class="pp_image">
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				 Amidst the flurry of game developers stepping up to offer aid to Japan in its time of crisis, Korean MMO developer NCsoft has pledged an amount equaling one month of the revenue of its Japanese arm - roughly 6.3 million dollars.				<a href="http://kotaku.com/5783131/ncsoft-makes-a-massively-multi+million-dollar-donation-to-japan-disaster-relief" title="Click here to read more about NCsoft Makes A Massively Multi-Million Dollar Donation To Japan Disaster Relief">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5783131/ncsoft-makes-a-massively-multi+million-dollar-donation-to-japan-disaster-relief]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5783131]]></guid>
			<category><![CDATA[Japan]]></category>
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			<pubDate><![CDATA[Fri, 18 Mar 2011 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Kinect Sees 2.5 Million Sales In 25 Days]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kinect Sees 2.5 Million Sales In 25 Days" href="http://kotaku.com/microsoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microsoft</span></a></div -->					<div><a title="Click here to read Kinect Sees 2.5 Million Sales In 25 Days" href="http://kotaku.com/5701671/kinect-sees-25-million-sales-in-25-days" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kinect Sees 2.5 Million Sales In 25 Days" alt="Click here to read Kinect Sees 2.5 Million Sales In 25 Days" src="http://cache.kotaku.com/assets/images/9/2011/11/small_45f2be35008c01a3844f1aacbf8f9db1.jpg"/>
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				 It took ten days for Microsoft's Kinect to hit <a href="http://kotaku.com/5690674/kinect-sees-a-million-sales-in-10-days">one million sales</a>. Now Microsoft reveals that the device has sold 2.5 million units in 25 days. This can only mean one thing: Someone is buying 100,000 Kinects a day.				<a href="http://kotaku.com/5701671/kinect-sees-25-million-sales-in-25-days" title="Click here to read more about Kinect Sees 2.5 Million Sales In 25 Days">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5701671/kinect-sees-25-million-sales-in-25-days]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5701671]]></guid>
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			<pubDate><![CDATA[Mon, 29 Nov 2010 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[More Than Two Million Felt The Need For Speed Demo]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read More Than Two Million Felt The Need For Speed Demo" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read More Than Two Million Felt The Need For Speed Demo" href="http://kotaku.com/5686701/more-than-two-million-felt-the-need-for-speed-demo" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read More Than Two Million Felt The Need For Speed Demo" alt="Click here to read More Than Two Million Felt The Need For Speed Demo" src="http://cache.kotaku.com/assets/images/9/2010/11/small_hotpursuit.jpg"/>
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				 A new Need for Speed: Hot Pursuit title is bound to get some attention, but more than two million downloads of the demo in two weeks? That's a huge number, and EA has more where that came from.				<a href="http://kotaku.com/5686701/more-than-two-million-felt-the-need-for-speed-demo" title="Click here to read more about More Than Two Million Felt The Need For Speed Demo">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5686701/more-than-two-million-felt-the-need-for-speed-demo]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5686701]]></guid>
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			<pubDate><![CDATA[Wed, 10 Nov 2010 15:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Fallout: New Vegas Makes Millions]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fallout: New Vegas Makes Millions" href="http://kotaku.com/sales/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sales</span></a></div -->					<div><a title="Click here to read Fallout: New Vegas Makes Millions" href="http://kotaku.com/5684440/five-million-fallout-new-vegas" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Fallout: New Vegas Makes Millions" alt="Click here to read Fallout: New Vegas Makes Millions" src="http://cache.kotaku.com/assets/images/9/2012/01/small_e6870c594714d4eca0b13101856b6132.jpg"/>
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				 Bethesda Softworks is calling Fallout: New Vegas' launch a success, with more than five million copies shipped since the game's release, with retailers calling for more. Now all they have to do is <a href="http://kotaku.com/5684137/comprehensive-fallout-new-vegas-patch-will-hopefully-fix-a-broken-game">fix it</a>.				<a href="http://kotaku.com/5684440/five-million-fallout-new-vegas" title="Click here to read more about Fallout: New Vegas Makes Millions">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 08 Nov 2010 12:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[30 Million Accounts And Other Impressive Steam Numbers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 30 Million Accounts And Other Impressive Steam Numbers" href="http://kotaku.com/by-the-numbers/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bythenumbers</span></a></div -->					<div><a title="Click here to read 30 Million Accounts And Other Impressive Steam Numbers" href="http://kotaku.com/5666690/30-million-accounts-and-other-impressive-steam-numbers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 30 Million Accounts And Other Impressive Steam Numbers" alt="Click here to read 30 Million Accounts And Other Impressive Steam Numbers" src="http://cache.kotaku.com/assets/images/9/2010/10/steam.jpg"/>
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				 What's Steam been doing in the nine months since Valve last released detailed statistics? Adding another five million users and more than 200 new games, for starters.				<a href="http://kotaku.com/5666690/30-million-accounts-and-other-impressive-steam-numbers" title="Click here to read more about 30 Million Accounts And Other Impressive Steam Numbers">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5666690/30-million-accounts-and-other-impressive-steam-numbers]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5666690]]></guid>
			<category><![CDATA[By the numbers]]></category>
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			<pubDate><![CDATA[Mon, 18 Oct 2010 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Two Years Later, World Of Warcraft Hits The Twelve Million Mark]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Two Years Later, World Of Warcraft Hits The Twelve Million Mark" href="http://kotaku.com/blizzard/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">blizzard</span></a></div -->					<div><a title="Click here to read Two Years Later, World Of Warcraft Hits The Twelve Million Mark" href="http://kotaku.com/5658087/two-years-later-world-of-warcraft-hits-the-twelve-million-mark" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Two Years Later, World Of Warcraft Hits The Twelve Million Mark" alt="Click here to read Two Years Later, World Of Warcraft Hits The Twelve Million Mark" src="http://cache.kotaku.com/assets/images/9/2012/01/small_bf7aa4789ac42d7eb673bc2bd8ffff30.jpg"/>
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				 In October of 2008, Blizzard proudly counted<a href="http://kotaku.com/5069825/world-of-warcraft-goes-up-to-elevenmillion"> 11 million World of Warcraft subscribers</a> worldwide. In December 2008 the number <a href="http://kotaku.com/5116617/wow-reaches-115-millionwait-were-counting-halves-now">jumped to 11.5</a>. Now Blizzard updates the count to 12 million, 22 months later. What took so long?				<a href="http://kotaku.com/5658087/two-years-later-world-of-warcraft-hits-the-twelve-million-mark" title="Click here to read more about Two Years Later, World Of Warcraft Hits The Twelve Million Mark">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 07 Oct 2010 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Need For Speed World Goes Free]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Need For Speed World Goes Free" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read Need For Speed World Goes Free" href="http://kotaku.com/5634259/need-for-speed-world-goes-free" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Need For Speed World Goes Free" alt="Click here to read Need For Speed World Goes Free" src="http://cache.kotaku.com/assets/images/9/2011/11/small_06f4a8244a42378fead9eed84a3d4a8d.jpg"/>
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				 More than a million users have signed up to drive around in massively multiplayer online racer Need for Speed World, and EA shows its appreciation by removing level restrictions for non-paying customers, making all current and future content free-to-play.				<a href="http://kotaku.com/5634259/need-for-speed-world-goes-free" title="Click here to read more about Need For Speed World Goes Free">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 09 Sep 2010 17:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[StarCraft II Did Not Cost $100 Million To Make]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read StarCraft II Did Not Cost $100 Million To Make" href="http://kotaku.com/blizzard/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">blizzard</span></a></div -->					<div><a title="Click here to read StarCraft II Did Not Cost $100 Million To Make" href="http://kotaku.com/5594862/starcraft-ii-did-not-cost-100-million-to-make" class="pp_image">
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				 Last week we reported on a Wall Street Journal article that tagged the development cost of StarCraft II at more than $100 million. According to Blizzard, it was a case of right price, wrong game.				<a href="http://kotaku.com/5594862/starcraft-ii-did-not-cost-100-million-to-make" title="Click here to read more about StarCraft II Did Not Cost $100 Million To Make">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 23 Jul 2010 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Red Dead Redemption Sells Many Millions]]></title>
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				According to Take-Two Interactive <a href="http://ir.take2games.com/releasedetail.cfm?ReleaseID=477523">second quarter financial results</a>, Rockstar's <strong><a href="http://kotaku.com/tag/reddeadredemption/">Red Dead Redemption</a></strong> has sold more than 5 million copies since the game's May 18 release. Hold onto your copy, as new downloadable content will be coming out through the fall.				<a href="http://kotaku.com/5558541/red-dead-redemption-sells-many-millions" title="Click here to read more about Red Dead Redemption Sells Many Millions">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 08 Jun 2010 16:42:01 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[A Million Players Flock To Dungeons & Dragons Online, Seeking Freedom]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Million Players Flock To Dungeons &amp; Dragons Online, Seeking Freedom" href="http://kotaku.com/turbine/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">turbine</span></a></div -->					<div><a title="Click here to read A Million Players Flock To Dungeons &amp; Dragons Online, Seeking Freedom" href="http://kotaku.com/5481290/a-million-players-flock-to-dungeons--dragons-online-seeking-freedom" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Million Players Flock To Dungeons &amp; Dragons Online, Seeking Freedom" alt="Click here to read A Million Players Flock To Dungeons &amp; Dragons Online, Seeking Freedom" src="http://cache.kotaku.com/assets/images/9/2010/02/ddo.jpg"/>
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				 Proving once again that people really enjoy free games, Turbine announces that more than a million new players have joined Dungeons & Dragons Online: Eberron Unlimited since its re-launch as a free-to-play game last September.				<a href="http://kotaku.com/5481290/a-million-players-flock-to-dungeons--dragons-online-seeking-freedom" title="Click here to read more about A Million Players Flock To Dungeons & Dragons Online, Seeking Freedom">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5481290/a-million-players-flock-to-dungeons--dragons-online-seeking-freedom]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5481290]]></guid>
			<category><![CDATA[Turbine]]></category>
			<category><![CDATA[Dungeons & Dragons Online: Eberron Unlimited]]></category>
			<category><![CDATA[Free-To-Play]]></category>
			<category><![CDATA[millions]]></category>
			<category><![CDATA[Mmorpg]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Fri, 26 Feb 2010 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5481290&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Mario & Sonic Winter Games Sells Six Million]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mario &amp; Sonic Winter Games Sells Six Million" href="http://kotaku.com/big-numbers/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bignumbers</span></a></div -->					<div><a title="Click here to read Mario &amp; Sonic Winter Games Sells Six Million" href="http://kotaku.com/5474937/mario--sonic-winter-games-sells-six-million" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mario &amp; Sonic Winter Games Sells Six Million" alt="Click here to read Mario &amp; Sonic Winter Games Sells Six Million" src="http://cache.kotaku.com/assets/images/9/2010/02/mariosonic_02.jpg"/>
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				 If you folks really want Sega to stop making fluffy Sonic games that don't revolve around simply running fast, it would help if you didn't buy six million copies of Mario & Sonic at the Olympic Winter Games. Just sayin'.				<a href="http://kotaku.com/5474937/mario--sonic-winter-games-sells-six-million" title="Click here to read more about Mario & Sonic Winter Games Sells Six Million">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5474937/mario--sonic-winter-games-sells-six-million]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5474937]]></guid>
			<category><![CDATA[Big Numbers]]></category>
			<category><![CDATA[dammit]]></category>
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			<category><![CDATA[Mario & Sonic at the Winter Olympic Games]]></category>
			<category><![CDATA[millions]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Sega]]></category>
			<category><![CDATA[Sonic]]></category>
			<pubDate><![CDATA[Thu, 18 Feb 2010 17:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5474937&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Free Realms Celebrates 8 Million Players]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Free Realms Celebrates 8 Million Players" href="http://kotaku.com/milestones/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">milestones</span></a></div -->					<div><a title="Click here to read Free Realms Celebrates 8 Million Players" href="http://kotaku.com/5466743/free-realms-celebrates-8-million-players" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Free Realms Celebrates 8 Million Players" alt="Click here to read Free Realms Celebrates 8 Million Players" src="http://cache.kotaku.com/assets/images/9/2010/02/free-relams.jpg"/>
											</a></div>
									</div>
				 It's been awhile since we checked in with the player population of the free-to-play, family-friendly MMO Free Realms, and Sony Online Entertainment snuck in more than five million additional users while we weren't looking.				<a href="http://kotaku.com/5466743/free-realms-celebrates-8-million-players" title="Click here to read more about Free Realms Celebrates 8 Million Players">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5466743/free-realms-celebrates-8-million-players]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5466743]]></guid>
			<category><![CDATA[milestones]]></category>
			<category><![CDATA[family-friendly]]></category>
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			<category><![CDATA[millions]]></category>
			<category><![CDATA[Mmo]]></category>
			<category><![CDATA[Soe]]></category>
			<category><![CDATA[Sony Online Entertainment]]></category>
			<pubDate><![CDATA[Mon, 08 Feb 2010 11:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5466743&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[EA Brings Hell To The Super Bowl]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Brings Hell To The Super Bowl" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read EA Brings Hell To The Super Bowl" href="http://kotaku.com/5461323/ea-brings-hell-to-the-super-bowl" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Brings Hell To The Super Bowl" alt="Click here to read EA Brings Hell To The Super Bowl" src="http://cache.kotaku.com/assets/images/9/2010/02/inferno.jpg"/>
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				 EA is dropping a huge portion of the <a class="autolink" title="Click here to read more posts tagged #dantesinferno" title="Click here to read more posts tagged #dantesinferno" href="http://kotaku.com/tag/dantesinferno/">Dante's Inferno</a> advertising budget this Sunday with the company's first Super Bowl commercial, hoping to capture the massive cross-section of football fans familiar with the work of Dante Alighieri.				<a href="http://kotaku.com/5461323/ea-brings-hell-to-the-super-bowl" title="Click here to read more about EA Brings Hell To The Super Bowl">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5461323/ea-brings-hell-to-the-super-bowl]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5461323]]></guid>
			<category><![CDATA[Ea]]></category>
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			<category><![CDATA[Football]]></category>
			<category><![CDATA[millions]]></category>
			<category><![CDATA[Super Bowl XLIV]]></category>
			<pubDate><![CDATA[Mon, 01 Feb 2010 12:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Forza 3 Drives A Million Sales]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Forza 3 Drives A Million Sales" href="http://kotaku.com/millions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">millions</span></a></div -->					<div><a title="Click here to read Forza 3 Drives A Million Sales" href="http://kotaku.com/5421726/forza-3-drives-a-million-sales" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Forza 3 Drives A Million Sales" alt="Click here to read Forza 3 Drives A Million Sales" src="http://cache.kotaku.com/assets/images/9/2009/12/forza3.jpg"/>
											</a></div>
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				 <a class="autolink" title="Click here to read more posts tagged #forzamotorsport3" title="Click here to read more posts tagged #forzamotorsport3" href="http://kotaku.com/tag/forzamotorsport3/">Forza Motorsport 3</a> has sold more than a million units worldwide, and <a class="autolink" title="Click here to read more posts tagged #turn10" title="Click here to read more posts tagged #turn10" href="http://kotaku.com/tag/turn10/">Turn 10</a> celebrates by selling you even more in the form of the Hot Holidays car pack.				<a href="http://kotaku.com/5421726/forza-3-drives-a-million-sales" title="Click here to read more about Forza 3 Drives A Million Sales">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5421726/forza-3-drives-a-million-sales]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5421726]]></guid>
			<category><![CDATA[millions]]></category>
			<category><![CDATA[Dlc]]></category>
			<category><![CDATA[Forza 3]]></category>
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			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Sales]]></category>
			<category><![CDATA[turn 10]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 08 Dec 2009 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5421726&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Star Wars Galaxies Fans Generate 3 Million Works Of Fan Fiction]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Star Wars Galaxies Fans Generate 3 Million Works Of Fan Fiction" href="http://kotaku.com/sony-online-entertainment/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">sonyonlineentertainment</span></a></div -->					<div><a title="Click here to read Star Wars Galaxies Fans Generate 3 Million Works Of Fan Fiction" href="http://kotaku.com/5409501/star-wars-galaxies-fans-generate-3-million-works-of-fan-fiction" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Star Wars Galaxies Fans Generate 3 Million Works Of Fan Fiction" alt="Click here to read Star Wars Galaxies Fans Generate 3 Million Works Of Fan Fiction" src="http://cache.kotaku.com/assets/images/9/2009/11/swg.jpg"/>
											</a></div>
									</div>
				 In just over a month since the release of <a class="autolink" title="Click here to read more posts tagged #starwarsgalaxies" title="Click here to read more posts tagged #starwarsgalaxies" href="http://kotaku.com/tag/starwarsgalaxies/">Star Wars Galaxies</a> <a class="autolink" title="Click here to read more posts tagged #chroniclemaster" title="Click here to read more posts tagged #chroniclemaster" href="http://kotaku.com/tag/chroniclemaster/">Chronicle Master</a> mission creation tool, fans have created more than three million pieces of interactive Star Wars fiction.				<a href="http://kotaku.com/5409501/star-wars-galaxies-fans-generate-3-million-works-of-fan-fiction" title="Click here to read more about Star Wars Galaxies Fans Generate 3 Million Works Of Fan Fiction">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5409501/star-wars-galaxies-fans-generate-3-million-works-of-fan-fiction]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5409501]]></guid>
			<category><![CDATA[Sony Online Entertainment]]></category>
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			<category><![CDATA[PC]]></category>
			<category><![CDATA[Star Wars Galaxies]]></category>
			<pubDate><![CDATA[Fri, 20 Nov 2009 15:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5409501&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[A Million Facebook Users Like Guitar Hero]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Million Facebook Users Like Guitar Hero" href="http://kotaku.com/activision/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">activision</span></a></div -->					<div><a title="Click here to read A Million Facebook Users Like Guitar Hero" href="http://kotaku.com/5389974/a-million-facebook-users-like-guitar-hero" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Million Facebook Users Like Guitar Hero" alt="Click here to read A Million Facebook Users Like Guitar Hero" src="http://cache.kotaku.com/assets/images/9/2009/10/guitarfan_02.jpg"/>
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									</div>
				 Facebook users have been clicking on the "Become a Fan" button on Activision's <a class="autolink" title="Click here to read more posts tagged #guitarhero" title="Click here to read more posts tagged #guitarhero" href="http://kotaku.com/tag/guitarhero/">Guitar Hero</a> page like crazy, making it the first video game franchise to gather more than a million Facebook fans.				<a href="http://kotaku.com/5389974/a-million-facebook-users-like-guitar-hero" title="Click here to read more about A Million Facebook Users Like Guitar Hero">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5389974/a-million-facebook-users-like-guitar-hero]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5389974]]></guid>
			<category><![CDATA[Activision]]></category>
			<category><![CDATA[Community]]></category>
			<category><![CDATA[Facebook]]></category>
			<category><![CDATA[Guitar Hero]]></category>
			<category><![CDATA[millions]]></category>
			<pubDate><![CDATA[Mon, 26 Oct 2009 10:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5389974&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Battlefield Heroes Two Million Strong And Updating]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Battlefield Heroes Two Million Strong And Updating" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read Battlefield Heroes Two Million Strong And Updating" href="http://kotaku.com/5367717/battlefield-heroes-two-million-strong-and-updating" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Battlefield Heroes Two Million Strong And Updating" alt="Click here to read Battlefield Heroes Two Million Strong And Updating" src="http://cache.kotaku.com/assets/images/9/2009/09/bfh.jpg"/>
											</a></div>
									</div>
				 More than 2 million players have signed up free-to-play online shooter <a class="autolink" title="Click here to read more posts tagged BATTLEFIELD HEROES" title="Click here to read more posts tagged BATTLEFIELD HEROES" href="http://kotaku.com/tag/battlefield-heroes/">Battlefield Heroes</a>, and EA celebrates with the free "<a class="autolink" title="Click here to read more posts tagged HEROES OF THE FALL" title="Click here to read more posts tagged HEROES OF THE FALL" href="http://kotaku.com/tag/heroes-of-the-fall/">Heroes of the Fall</a>" game update, complete with a new map in stylish fall colors.				<a href="http://kotaku.com/5367717/battlefield-heroes-two-million-strong-and-updating" title="Click here to read more about Battlefield Heroes Two Million Strong And Updating">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5367717/battlefield-heroes-two-million-strong-and-updating]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5367717]]></guid>
			<category><![CDATA[Ea]]></category>
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			<category><![CDATA[Heroes of the Fall]]></category>
			<category><![CDATA[millions]]></category>
			<category><![CDATA[Update]]></category>
			<pubDate><![CDATA[Fri, 25 Sep 2009 10:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5367717&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[3 Million Enlist In Combat Arms]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 3 Million Enlist In Combat Arms" href="http://kotaku.com/nexon-america/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nexonamerica</span></a></div -->					<div><a title="Click here to read 3 Million Enlist In Combat Arms" href="http://kotaku.com/5360171/3-million-enlist-in-combat-arms" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 3 Million Enlist In Combat Arms" alt="Click here to read 3 Million Enlist In Combat Arms" src="http://cache.kotaku.com/assets/images/9/2009/09/comabtarms.jpg"/>
											</a></div>
									</div>
				 <a class="autolink" title="Click here to read more posts tagged NEXON AMERICA" title="Click here to read more posts tagged NEXON AMERICA" href="http://kotaku.com/tag/nexon-america/">Nexon America</a> is growing in leaps and bounds, and its greatly due to the success of <a class="autolink" title="Click here to read more posts tagged COMBAT ARMS" title="Click here to read more posts tagged COMBAT ARMS" href="http://kotaku.com/tag/combat-arms/">Combat Arms</a>, the free-to-play online multiplayer FPS, which recently surpassed the three million registered user mark.				<a href="http://kotaku.com/5360171/3-million-enlist-in-combat-arms" title="Click here to read more about 3 Million Enlist In Combat Arms">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5360171/3-million-enlist-in-combat-arms]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5360171]]></guid>
			<category><![CDATA[Nexon America]]></category>
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			<category><![CDATA[millions]]></category>
			<category><![CDATA[Multiplayer]]></category>
			<category><![CDATA[Online]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Tue, 15 Sep 2009 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[IRS: Second Life Saves Taxpayers Millions]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read IRS: Second Life Saves Taxpayers Millions" href="http://kotaku.com/virtual-worlds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">virtualworlds</span></a></div -->					<div><a title="Click here to read IRS: Second Life Saves Taxpayers Millions" href="http://kotaku.com/5337538/irs-second-life-saves-taxpayers-millions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read IRS: Second Life Saves Taxpayers Millions" alt="Click here to read IRS: Second Life Saves Taxpayers Millions" src="http://cache.kotaku.com/assets/images/9/2009/08/irsl.jpg"/>
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				 The Internal Revenue Service isn't all about taking your money. It's also about saving you money by foregoing NASCAR sponsorships in favor of a virtual presence in <a class="autolink" title="Click here to read more posts tagged SECOND LIFE" title="Click here to read more posts tagged SECOND LIFE" href="http://kotaku.com/tag/second-life/">Second Life</a>.				<a href="http://kotaku.com/5337538/irs-second-life-saves-taxpayers-millions" title="Click here to read more about IRS: Second Life Saves Taxpayers Millions">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 14 Aug 2009 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Xbox 360: More Than 30 Million Served]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Xbox 360: More Than 30 Million Served" href="http://kotaku.com/big-numbers/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bignumbers</span></a></div -->					<div><a title="Click here to read Xbox 360: More Than 30 Million Served" href="http://kotaku.com/5271910/xbox-360-more-than-30-million-served" class="pp_image">
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				 Microsoft has announced that global sales of the <a class="autolink" title="Click here to read more posts tagged XBOX 360" title="Click here to read more posts tagged XBOX 360" href="http://kotaku.com/tag/xbox-360/">Xbox 360</a> have now surpassed the 30 million mark, with the <a class="autolink" title="Click here to read more posts tagged XBOX LIVE" title="Click here to read more posts tagged XBOX LIVE" href="http://kotaku.com/tag/xbox-live/">Xbox Live</a> community swelling to 20 million active members, all swearing at each other.				<a href="http://kotaku.com/5271910/xbox-360-more-than-30-million-served" title="Click here to read more about Xbox 360: More Than 30 Million Served">More&nbsp;&raquo;</a>
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			<category><![CDATA[Big Numbers]]></category>
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			<pubDate><![CDATA[Thu, 28 May 2009 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Cooking Mama Sells Four Million...Domestically]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Cooking Mama Sells Four Million...Domestically" href="http://kotaku.com/majesco/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">majesco</span></a></div -->					<div><a title="Click here to read Cooking Mama Sells Four Million...Domestically" href="http://kotaku.com/5249025/cooking-mama-sells-four-milliondomestically" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Cooking Mama Sells Four Million...Domestically" alt="Click here to read Cooking Mama Sells Four Million...Domestically" src="http://cache.kotaku.com/assets/images/9/2009/05/cookingmama.jpg"/>
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				 Majesco proudly announces that the mini-game powered <a class="autolink" title="Click here to read more posts tagged COOKING MAMA" title="Click here to read more posts tagged COOKING MAMA" href="http://kotaku.com/tag/cooking-mama/">Cooking Mama</a> series has sold more than 4 million units domestically. How else would a cooking franchise sell?				<a href="http://kotaku.com/5249025/cooking-mama-sells-four-milliondomestically" title="Click here to read more about Cooking Mama Sells Four Million...Domestically">More&nbsp;&raquo;</a>
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			<category><![CDATA[millions]]></category>
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			<pubDate><![CDATA[Mon, 11 May 2009 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[WoW Reaches 11.5 Million...Wait, We're Counting Halves Now?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read WoW Reaches 11.5 Million...Wait, We're Counting Halves Now?" href="http://kotaku.com/milestone-stepping-stones/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">milestonesteppingstones</span></a></div -->					<div><a title="Click here to read WoW Reaches 11.5 Million...Wait, We're Counting Halves Now?" href="http://kotaku.com/5116617/wow-reaches-115-millionwait-were-counting-halves-now" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read WoW Reaches 11.5 Million...Wait, We're Counting Halves Now?" alt="Click here to read WoW Reaches 11.5 Million...Wait, We're Counting Halves Now?" src="http://cache.kotaku.com/assets/images/9/2008/12/persians.jpg"/>
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				 Two months after announcing <a href="http://kotaku.com/5069825/world-of-warcraft-goes-up-to-elevenmillion">the jump to 11 million subscribers</a>, Blizzard has decided to start incrementing its milestones, announcing that the tally is now up to 11.5.				<a href="http://kotaku.com/5116617/wow-reaches-115-millionwait-were-counting-halves-now" title="Click here to read more about WoW Reaches 11.5 Million...Wait, We're Counting Halves Now?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5116617/wow-reaches-115-millionwait-were-counting-halves-now]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5116617]]></guid>
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			<pubDate><![CDATA[Tue, 23 Dec 2008 10:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Motorstorm: Pacific Rift Storms Past A Million Sold]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Motorstorm: Pacific Rift Storms Past A Million Sold" href="http://kotaku.com/motorstorm%7c-pacific-rift/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">motorstormpacificrift</span></a></div -->					<div><a title="Click here to read Motorstorm: Pacific Rift Storms Past A Million Sold" href="http://kotaku.com/5105352/motorstorm-pacific-rift-storms-past-a-million-sold" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Motorstorm: Pacific Rift Storms Past A Million Sold" alt="Click here to read Motorstorm: Pacific Rift Storms Past A Million Sold" src="http://cache.kotaku.com/assets/images/9/2008/12/motorstorm.jpg"/>
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				 Despite failing to set fire to retail sales chart, Sony Worldwide Studios reveals that MotorstormL: Pacific Rift has still managed to move over a million copies since launch.				<a href="http://kotaku.com/5105352/motorstorm-pacific-rift-storms-past-a-million-sold" title="Click here to read more about Motorstorm: Pacific Rift Storms Past A Million Sold">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 09 Dec 2008 10:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Fallout 3 Moves 4.7 Million Copies]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fallout 3 Moves 4.7 Million Copies" href="http://kotaku.com/fallout-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fallout3</span></a></div -->					<div><a title="Click here to read Fallout 3 Moves 4.7 Million Copies" href="http://kotaku.com/5078237/fallout-3-moves-47-million-copies" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Fallout 3 Moves 4.7 Million Copies" alt="Click here to read Fallout 3 Moves 4.7 Million Copies" src="http://cache.kotaku.com/assets/images/9/2008/11/vaultboy.jpg"/>
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				 The nice folks at Bethesda Softworks are just about as pleased as punch with the launch of Fallout 3, to the point where they've decided to cut loose with a press release just to let everyone known how well things are going. Released just last Tuesday for the PlayStation 3, Xbox 360, and Games for Windows platform, Bethesda has shipped an estimated 4.7 million copies of the game to retail outlets all across North America and the UK, representing retail sales of more than $300 million - that's a million times the amount of money I have in my bank account right now. Of course those are shipping numbers, but the sales have been flowing quite nicely as well. 				<a href="http://kotaku.com/5078237/fallout-3-moves-47-million-copies" title="Click here to read more about Fallout 3 Moves 4.7 Million Copies">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 06 Nov 2008 10:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[World Of Warcraft Goes Up To Eleven...Million]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read World Of Warcraft Goes Up To Eleven...Million" href="http://kotaku.com/world-of-warcraft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">worldofwarcraft</span></a></div -->					<div><a title="Click here to read World Of Warcraft Goes Up To Eleven...Million" href="http://kotaku.com/5069825/world-of-warcraft-goes-up-to-elevenmillion" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read World Of Warcraft Goes Up To Eleven...Million" alt="Click here to read World Of Warcraft Goes Up To Eleven...Million" src="http://cache.kotaku.com/assets/images/9/2008/10/upto11.png"/>
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				 You know how when you and your friends get into arguments over which MMO is the best, and they pull out the old "World of Warcraft has 10 million subscribers" argument? Prepare for them to get even more insufferably obnoxious as Blizzard tacks on another million to their bragging totals. With the launch of the game's third expansion imminent, the company reports that worldwide subscribership has broken the 11 million mark.				<a href="http://kotaku.com/5069825/world-of-warcraft-goes-up-to-elevenmillion" title="Click here to read more about World Of Warcraft Goes Up To Eleven...Million">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5069825/world-of-warcraft-goes-up-to-elevenmillion]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5069825]]></guid>
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			<pubDate><![CDATA[Tue, 28 Oct 2008 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[One Million Concurrent WoW Players In China]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read One Million Concurrent WoW Players In China" href="http://kotaku.com/world-of-warcraft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">worldofwarcraft</span></a></div -->					<div><a title="Click here to read One Million Concurrent WoW Players In China" href="http://kotaku.com/379047/one-million-concurrent-wow-players-in-china" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read One Million Concurrent WoW Players In China" alt="Click here to read One Million Concurrent WoW Players In China" src="http://cache.kotaku.com/assets/images/9/2008/04/small_wowchina.jpg"/>
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				 The9 Limited, the operators of World of Warcraft in China, has announced that they recently achieved a peak of one million players online at the same time. That's not the fudgy sort of numbers you get for subscribers either - that is one million World of Warcraft accounts online and playing at one time. That's the biggest number they've seen since the game launched there back in 2005. Of course there are 1.3 billion or so people living in China, so a million is just a drop in a bucket, but that's a very big drop in a absolutely gigantic bucket. To put things in perspective, if a million people stood on your head, your skull would be completely crushed. Them's skull-crushing numbers right there, and before you go blaming gold farming, keep in mind that these are Chinese servers, not people accessing servers outside of the country, so nya. 				<a href="http://kotaku.com/379047/one-million-concurrent-wow-players-in-china" title="Click here to read more about One Million Concurrent WoW Players In China">More&nbsp;&raquo;</a>
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			<category><![CDATA[The9]]></category>
			<pubDate><![CDATA[Fri, 11 Apr 2008 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Mario & Sonic Sells Five Million]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mario &amp; Sonic Sells Five Million" href="http://kotaku.com/big-numbers/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bignumbers</span></a></div -->					<div><a title="Click here to read Mario &amp; Sonic Sells Five Million" href="http://kotaku.com/364061/mario--sonic-sells-five-million" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mario &amp; Sonic Sells Five Million" alt="Click here to read Mario &amp; Sonic Sells Five Million" src="http://cache.kotaku.com/assets/images/9/2008/03/small_mariosonicfoul.jpg"/>
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				 Looks like Sega's Masanao Maeda underestimated the power of Sonic and Mario in the same game. <a href="http://kotaku.com/gaming/tgs07/sega-predicts-4-million-for-mario-and-sonic-302294.php">Back at TGS last year</a> he claimed that Mario & Sonic At The Olympic Games would sell four million copies, matching the sales of the original Sonic the Hedgehog on the Sega Genesis. Expectation met, and neatly surpassed. In three months the title has sold over five million copies worldwide as gamers flocked to the store in droves to witness what sort of train wreck occurs when you let Sega screw around with both their own characters and Nintendo's, while parents bought up copies because it was the most kid friendly game they could find without Billy Ray Cyrus's daughter on the front cover.   Since they mention both in the press release, I am assuming this covers both the DS and Wii versions of the game, but they're equally mediocre so I'll allow it. Congratulations Sega for proving once again that a game can sell based on characters alone.				<a href="http://kotaku.com/364061/mario--sonic-sells-five-million" title="Click here to read more about Mario & Sonic Sells Five Million">More&nbsp;&raquo;</a>
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			<category><![CDATA[Big Numbers]]></category>
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			<category><![CDATA[Sega]]></category>
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			<pubDate><![CDATA[Wed, 05 Mar 2008 10:40:06 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Ubisoft Pwns Bratz Producers For $13 Million]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubisoft Pwns Bratz Producers For $13 Million" href="http://kotaku.com/legal-battles/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">legalbattles</span></a></div -->					<div><a title="Click here to read Ubisoft Pwns Bratz Producers For $13 Million" href="http://kotaku.com/355386/ubisoft-pwns-bratz-producers-for-13-million" class="pp_image">
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				MGA Entertainment, the owners of the <s>Underage Slutz</s> Bratz brand of toys just discovered the hard way not to try and jerk Ubisoft around, to the tune of $13.4 million. Back in 2002 MGA and Ubisoft entered into an agreement to produce games based on the popular toy line. In 2003, overwhelmed by the massive, inexplicable success of the toys, MGA sought to force a renegotiation by terminating the original contract groundlessly, calling into question every aspect of Ubisoft's handling of the license in the process. Ubisoft wouldn't back down, MGA sued, and Ubi countersued for breach of contract. The Greenberg Glusker law firm stepped up to bat for Ubisoft. <blockquote>"Our relationship with Ubisoft went far beyond the normal lawyer-client relationship," said Smith, who chairs Greenberg Glusker's Litigation Group and who was lead counsel in the matter. "We effectively became an extension of our client, learning everything about Ubisoft's business from its most senior management."</blockquote>The results? An arbitrator ruled in favor of Ubisoft, of course, with MGA ordered to pay $13.2 million in lost profits, attorney's fees, and interest. All of MGA's claims were rejected. See kids? That's what happens when you act like bratz. 				<a href="http://kotaku.com/355386/ubisoft-pwns-bratz-producers-for-13-million" title="Click here to read more about Ubisoft Pwns Bratz Producers For $13 Million">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 12 Feb 2008 10:40:12 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Halo 3 Makes $300 Million, Console Sales Double]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Halo 3 Makes $300 Million, Console Sales Double" href="http://kotaku.com/this-is-madness/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">thisismadness</span></a></div -->					<div><a title="Click here to read Halo 3 Makes $300 Million, Console Sales Double" href="http://kotaku.com/307016/halo-3-makes-300-million-console-sales-double" class="pp_image">
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				The first week of Halo 3 has passed, and as Kotaku editors recover from various jaunts around the globe and begin playing each other in earnest, Microsoft makes with the impressive statistics, giving us something to tell you people in between rounds. After announcing $170 million in sales in just the U.S. alone on launch day, the end of the week tally has risen to an impressive $300 million worldwide, with the game topping the charts just about everywhere that you find charts. Even estimating a modest average of $90 per game, that's over 3 million copies sold - with over 2.7 million Xbox Live members having played online so far for a total of 40 million hours. The effect on console sales has also been amazing, with initial reports showing double the weekly worldwide average of 360s sold.  That's insane...so insane that I took the above picture of myself in Second Life to commemorate the occasion. Ponder its greatness, and then calm your pounding heart with a lovely Microsoft press release after the jump. 				<a href="http://kotaku.com/307016/halo-3-makes-300-million-console-sales-double" title="Click here to read more about Halo 3 Makes $300 Million, Console Sales Double">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 04 Oct 2007 10:40:14 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Nintendo DS - Over 50 Million Served]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo DS - Over 50 Million Served" href="http://kotaku.com/it-prints-money/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">itprintsmoney</span></a></div -->					<div><a title="Click here to read Nintendo DS - Over 50 Million Served" href="http://kotaku.com/305504/nintendo-ds-+-over-50-million-served" class="pp_image">
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I remember back when Nintendo first announced the DS. How we laughed and jeered. Two screens? What a stupid idea! Well now that stupid idea has been proven not so stupid over 50 million times. Selling a hundred times better than your average hotcake, Nintendo's handheld gamble has paid off big time. In contrast, it took them 11 years to sell 100 million Gameboys, so as PC World points out, the DS should easily surpass that if momentum continues. Huge numbers, but it still means that only .07% of the world population owns a Nintendo DS, so pick up the pace, slackers! Bossangoa needs their Pokemon! 				<a href="http://kotaku.com/305504/nintendo-ds-+-over-50-million-served" title="Click here to read more about Nintendo DS - Over 50 Million Served">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 01 Oct 2007 10:20:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Biggest Entertainment Launch In History]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Biggest Entertainment Launch In History" href="http://kotaku.com/halo-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">halo3</span></a></div -->					<div><a title="Click here to read The Biggest Entertainment Launch In History" href="http://kotaku.com/304144/the-biggest-entertainment-launch-in-history" class="pp_image">
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				Why does Halo 3 get so much coverage? For every one of you who complains about it there are a thousand more people buying it, that's why. According to a rather celebratory press release from Microsoft, Halo 3 is now officially the biggest entertainment launch in history, bringing in over $170 million in the U.S. alone during the first day of availability, beating out even the biggest movie opening day totals. Over a million players logged into Xbox live during the first 20 hours of release, and nearly all of them have killed me at least once at this point. Retailers are understandably overjoyed.<blockquote>Bob McKenzie, Senior Vice President of Merchandising for GameStop Corp commented that, "With consumer demand for Halo 3 and related products, we expect it to be the biggest video game title generator in GameStop's history."</blockquote>So that's why you see so many Halo 3 posts. Now we just have to wonder where we go from here. What can top the insanity surrounding Halo 3's launch? We should ponder this while we hit the jump to read Microsoft loving itself. 				<a href="http://kotaku.com/304144/the-biggest-entertainment-launch-in-history" title="Click here to read more about The Biggest Entertainment Launch In History">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 26 Sep 2007 18:00:10 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Sega Predicts 4 Million For Mario and Sonic]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sega Predicts 4 Million For Mario and Sonic" href="http://kotaku.com/tgs07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs07</span></a></div -->					<div><a title="Click here to read Sega Predicts 4 Million For Mario and Sonic" href="http://kotaku.com/302294/sega-predicts-4-million-for-mario-and-sonic" class="pp_image">
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				Sega is counting on the Wii rekindling of a 16-year old rivalry will match the sales of the first shot fired in the Mario VS Sonic war back in 1991. The original Sonic The Hedgehog sold 4 million copies, and Sega's Masanao Maeda says Mario and Sonic at the Olympic games will do the same. The corporate director at Sega's gaming unit made the statement at the Tokyo Games Show yesterday. Considering the number of Wii systems already in gamers' hands and the fact that this is one title that people will buy to see Sonic and Mario in the same place no matter how good or bad it turns out to be, I'd have to say that it's a realistic goal. Hell, Sonic Heroes alone sold a million copies in Europe, and it completely sucked. If that many people will buy crap with Sonic's name on it, adding Mario to the mix should get them 4 million easy.				<a href="http://kotaku.com/302294/sega-predicts-4-million-for-mario-and-sonic" title="Click here to read more about Sega Predicts 4 Million For Mario and Sonic">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 21 Sep 2007 10:30:14 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Guild Wars Sells 4 Million]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Guild Wars Sells 4 Million" href="http://kotaku.com/go-figure/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gofigure</span></a></div -->					<div><a title="Click here to read Guild Wars Sells 4 Million" href="http://kotaku.com/291733/guild-wars-sells-4-million" class="pp_image">
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				There's something to be said for a free MMO.  Generally bad things, really, but not so much in the case of Guild Wars. NCsoft has just announced that the 2 year-old fantasy MMO has just surpassed the four million sold mark. No telling what the figures are on how many of those players bought the game, played it for a month and then quit like I ended up doing, but impressive numbers nonetheless. Just ask GameStop's <s>Doug</s> Bob McKenzie.<blockquote>"Four million units sold is an impressive number and demonstrates that Guild Wars is a proven franchise," said Bob McKenzie, Senior Vice President of Merchandising, GameStop Corporation. "The Guild Wars franchise delivers an outstanding gaming experience and is clearly an important part of our PC games offerings."</blockquote>You know what this means. Guild Wars standees for every store! Huzzah! 				<a href="http://kotaku.com/291733/guild-wars-sells-4-million" title="Click here to read more about Guild Wars Sells 4 Million">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 21 Aug 2007 15:00:56 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Windows Vista Sells 20 Million]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Windows Vista Sells 20 Million" href="http://kotaku.com/vista/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">vista</span></a></div -->					<div><a title="Click here to read Windows Vista Sells 20 Million" href="http://kotaku.com/247396/windows-vista-sells-20-million" class="pp_image">
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				They keep telling us it's a game platform, so we'll keep on telling you about it. Microsoft has announced sales for the first month after Vista's consumer launch on January 30th have topped 20 million copies. The number includes copies purchased by companies like Dell to preinstall in systems (like my stupid notebook), upgrades purchased by impulsive individuals thinking it would change the way they game (me, and slowly), and packages shipped to retail outlets (not yet, but the box is awfully shiny.) 				<a href="http://kotaku.com/247396/windows-vista-sells-20-million" title="Click here to read more about Windows Vista Sells 20 Million">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 27 Mar 2007 12:20:14 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Burning Crusade Shatters Sales Records]]></title>
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				In news that should come as no surprise to anyone, Blizzard has announced that their Burning Crusade expansion pack has become the fastest selling PC game ever in North America and Europe. Within the first 24 hours of release, nearly 2.4 million copies were sold around the world, with close to 1.2 million sold in North America and over 1.1 million sold in Europe. By the end of launch day 1.7 million accounts had already been upgraded.				<a href="http://kotaku.com/230685/burning-crusade-shatters-sales-records" title="Click here to read more about Burning Crusade Shatters Sales Records">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 23 Jan 2007 13:40:30 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[DS Sells 10 Million in Europe]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read DS Sells 10 Million in Europe" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read DS Sells 10 Million in Europe" href="http://kotaku.com/230398/ds-sells-10-million-in-europe" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read DS Sells 10 Million in Europe" alt="Click here to read DS Sells 10 Million in Europe" src="http://cache.kotaku.com/assets/images/9/2007/01/small_dsliteeurope.jpg"/>
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        <div class="FloatHack"></div>
    

      
      Ah yes, our little folding friend the DS. When it was first announced the concept was met with widespread ridicule, but it has shown them all, answering back with record-breaking sales. Nintendo has announced that the DS (both the original and the Lite) has sold over 10 million units in Europe since the handheld was released back in March of 2005. That's over 14,000 sold a day, becoming the fastest console in European history to hit the 10 million mark. The numbers are actual sell-thru to customers even, so this isn't one of those shipping announcements I'm so fond of. Nice! 				<a href="http://kotaku.com/230398/ds-sells-10-million-in-europe" title="Click here to read more about DS Sells 10 Million in Europe">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 22 Jan 2007 12:40:14 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Gears of War Sells 3 Million]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gears of War Sells 3 Million" href="http://kotaku.com/gears-of-war/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gearsofwar</span></a></div -->					<div><a title="Click here to read Gears of War Sells 3 Million" href="http://kotaku.com/230002/gears-of-war-sells-3-million" class="pp_image">
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				It was only a little over a month ago that we reported on <a href="http://www.kotaku.com/gaming/gears-of-war/gears-of-war-sells-2-million-copies-222103.php">Gears of War sales reaching 2 million</a> worldwide, and now Microsoft has officially announced yet another million copies to add to the tally. That's something like 40,000+ copies of the game sold a day. 				<a href="http://kotaku.com/230002/gears-of-war-sells-3-million" title="Click here to read more about Gears of War Sells 3 Million">More&nbsp;&raquo;</a>
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			<category><![CDATA[Gears Of War]]></category>
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			<pubDate><![CDATA[Fri, 19 Jan 2007 13:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Guild Wars Holiday Draws Massive Numbers]]></title>
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				NCSoft has announced that their annual Guild Wars holiday event, the Wintersday Festival, has been an overwhelming success this year, drawing players in record numbers. Countless players have spent their days questing for either gods Grenth or Dwayna, participating in snowball fights, delivering gifts to children or just enjoying all the amazingly cool loot the holidays always bring. Since the event began players have logged over 20 million hours of gameplay pursuing their own particular brand of holiday cheer. Who'd have though MMO players could spend so much time playing?				<a href="http://kotaku.com/227060/guild-wars-holiday-draws-massive-numbers" title="Click here to read more about Guild Wars Holiday Draws Massive Numbers">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 08 Jan 2007 16:40:09 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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