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		<title><![CDATA[Kotaku: Mike Capps]]></title>
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			<title><![CDATA[Kotaku: Mike Capps]]></title>
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		<description><![CDATA[Kotaku posts tagged Mike Capps]]></description>
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			<title><![CDATA[Bulletstorm Didn't Make Money, But it Was Worth It]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Bulletstorm&lt;/em&gt; Didn't Make Money, But it Was Worth It" href="http://kotaku.com/bulletstorm/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">bulletstorm</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Bulletstorm&lt;/em&gt; Didn't Make Money, But it Was Worth It" href="http://kotaku.com/5823810/bulletstorm-didnt-make-money-but-it-was-worth-it" class="pp_image">
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				Mike Capps, president of <em>Gears of War</em> development studio, doesn't regret <em>Bulletstorm</em>. That game got a lot of hype&mdash;and some<a href="http://kotaku.com/5757307/the-doctor-who-said-video-games-cause-rape-explains-what-she-meant?tag=bulletstorm"> extraordinarily odd press coverage</a>&mdash;when it was released earlier this year. It was an odd first-person shooter that was vulgar in tone and creative in execution, rewarding players for, well, being creative in how they executed kills in the game&mdash;more points, for example, if you shotgunned a guy into a giant space cactus.				<a href="http://kotaku.com/5823810/bulletstorm-didnt-make-money-but-it-was-worth-it" title="Click here to read more about Bulletstorm Didn't Make Money, But it Was Worth It">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 22 Jul 2011 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
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			<title><![CDATA[Bulletstorm Gives Us One Epic Shower Scene]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bulletstorm Gives Us One Epic Shower Scene" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Bulletstorm Gives Us One Epic Shower Scene" href="http://kotaku.com/5723614/bulletstorm-gives-us-one-epic-shower-scene" class="pp_image">
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				<!-- videoId: explore/kotaku/videos/1214 --><!-- /videoId: explore/kotaku/videos/1214 -->  I don't know how you should feel about seeing Epic Games president Mike Capps in the shower. I'm still trying to figure out how I should feel about a game that urges me to preorder by calling me "dick tits."				<a href="http://kotaku.com/5723614/bulletstorm-gives-us-one-epic-shower-scene" title="Click here to read more about Bulletstorm Gives Us One Epic Shower Scene">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 03 Jan 2011 15:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Project Sword Is Epic's First Unreal Engine iPhone Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Project Sword Is Epic's First Unreal Engine iPhone Game" href="http://kotaku.com/iphone/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">iphone</span></a></div -->					<div><a title="Click here to read Project Sword Is Epic's First Unreal Engine iPhone Game" href="http://kotaku.com/5627603/project-sword-is-epics-first-unreal-engine-iphone-game" class="pp_image">
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				Gears of War and Unreal Tournament creators Epic Games will bring competitive multiplayer sword-based combat, powered by its Unreal Engine, to the iPhone later this year with slash-em-up Project Sword.				<a href="http://kotaku.com/5627603/project-sword-is-epics-first-unreal-engine-iphone-game" title="Click here to read more about Project Sword Is Epic's First Unreal Engine iPhone Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 01 Sep 2010 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Epic Games Expands To Tokyo, Teases "Secret Plans" For Studio]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Games Expands To Tokyo, Teases &quot;Secret Plans&quot; For Studio" href="http://kotaku.com/tgs09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tgs09</span></a></div -->					<div><a title="Click here to read Epic Games Expands To Tokyo, Teases &quot;Secret Plans&quot; For Studio" href="http://kotaku.com/5367444/epic-games-expands-to-tokyo-teases-secret-plans-for-studio" class="pp_image">
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				<a class="autolink" title="Click here to read more posts tagged EPIC GAMES" title="Click here to read more posts tagged EPIC GAMES" href="http://kotaku.com/tag/epic-games/">Epic Games</a> president <a class="autolink" title="Click here to read more posts tagged MIKE CAPPS" title="Click here to read more posts tagged MIKE CAPPS" href="http://kotaku.com/tag/mike-capps/">Mike Capps</a> announced at his <a class="autolink" title="Click here to read more posts tagged TOKYO GAME SHOW" title="Click here to read more posts tagged TOKYO GAME SHOW" href="http://kotaku.com/tag/tokyo-game-show/">Tokyo Game Show</a> panel today that the <a class="autolink" title="Click here to read more posts tagged GEARS OF WAR" title="Click here to read more posts tagged GEARS OF WAR" href="http://kotaku.com/tag/gears-of-war/">Gears of War</a> and Unreal Engine developer is expanding its empire into Japan. It may also have grander plans for Epic Games Japan.				<a href="http://kotaku.com/5367444/epic-games-expands-to-tokyo-teases-secret-plans-for-studio" title="Click here to read more about Epic Games Expands To Tokyo, Teases "Secret Plans" For Studio">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 25 Sep 2009 01:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[How'd You Like Your Game Ending to Be DLC?]]></title>
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				Downloadable content as a weapon against second-hand resales is, nothing new, but Epic's Mike Capps has heard other ideas for how it can be used with devastating effect. If you hated the idea of <a href="http://kotaku.com/378089/why-the-bad-company-win-isnt-a-win-at-all">DLC weapons in Bad Company</a>, well, you're really going to hate this.				<a href="http://kotaku.com/5082290/howd-you-like-your-game-ending-to-be-dlc" title="Click here to read more about How'd You Like Your Game Ending to Be DLC?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 10 Nov 2008 17:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Epic Prez Says Xbox Winning Online Battle With "Cool Stuff"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Prez Says Xbox Winning Online Battle With &quot;Cool Stuff&quot;" href="http://kotaku.com/epic-games/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">epicgames</span></a></div -->					<div><a title="Click here to read Epic Prez Says Xbox Winning Online Battle With &quot;Cool Stuff&quot;" href="http://kotaku.com/5075208/epic-prez-says-xbox-winning-online-battle-with-cool-stuff" class="pp_image">
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				Epic Games president and connoisseur of "cool stuff" Mike Capps believes that Microsoft is winning the battle for online dominance, partly because of the soon-to-launch New Xbox Experience. Capps tells <a href="http://www.gamesindustry.biz/articles/epic-microsoft-is-winning-online-battle">GamesIndustry.biz</a> that the Xbox 360's expansion of the "Live presence" and, in particular, the streaming of Netflix content are what's putting Microsoft in the "winning" position.				<a href="http://kotaku.com/5075208/epic-prez-says-xbox-winning-online-battle-with-cool-stuff" title="Click here to read more about Epic Prez Says Xbox Winning Online Battle With "Cool Stuff"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 03 Nov 2008 19:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Epic Boss: Lower Scores for PC GoW are "bullshit"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Boss: Lower Scores for PC GoW are &quot;bullshit&quot;" href="http://kotaku.com/gears-of-war/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gearsofwar</span></a></div -->					<div><a title="Click here to read Epic Boss: Lower Scores for PC GoW are &quot;bullshit&quot;" href="http://kotaku.com/5035111/epic-boss-lower-scores-for-pc-gow-are-bullshit" class="pp_image">
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				A month later, E3 quotes, comments and tidbits are still coming out in dribs and drabs. Here's one: Outspoken Epic honcho Mike Capps, in a lengthy video interview elsewhere, is a bit pissed at the fact reviewers hated on Gears of War for the PC.				<a href="http://kotaku.com/5035111/epic-boss-lower-scores-for-pc-gow-are-bullshit" title="Click here to read more about Epic Boss: Lower Scores for PC GoW are "bullshit"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 09 Aug 2008 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Epic Games Exploring New IPs Through Comic Books]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Games Exploring New IPs Through Comic Books" href="http://kotaku.com/casual-gaming/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">casualgaming</span></a></div -->					<div><a title="Click here to read Epic Games Exploring New IPs Through Comic Books" href="http://kotaku.com/5030646/epic-games-exploring-new-ips-through-comic-books" class="pp_image">
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				Mike Capps, el presidente of Epic Games, recently spoke at the Casual Connect conference in Seattle, saying that his company had lost some of its "nimbleness" as a blockbuster producing studio. With massive titles like <em>Gears of War</em> and <em>Unreal Tournament</em> on its plate, its looking to explore new franchises on the cheap, specifically through comic books.				<a href="http://kotaku.com/5030646/epic-games-exploring-new-ips-through-comic-books" title="Click here to read more about Epic Games Exploring New IPs Through Comic Books">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 29 Jul 2008 20:00:22 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Epic Preps Unreal Engine 4 For &quot;Next Console Generation&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic Preps Unreal Engine 4 For &amp;quot;Next Console Generation&amp;quot;" href="http://kotaku.com/unreal/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">unreal</span></a></div -->					<div><a title="Click here to read Epic Preps Unreal Engine 4 For &amp;quot;Next Console Generation&amp;quot;" href="http://kotaku.com/5028606/epic-preps-unreal-engine-4-for-next-console-generation" class="pp_image">
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				Epic president Mike Capps guesses the next console generation will begin anywhere between 2012 and 2018 &mdash; and when it does, Unreal Engine 4 will be already waiting for it. At least, that's what Capps told an audience Microsoft's Gamefest 2008 in Seattle this week, according to a Gamasutra report.				<a href="http://kotaku.com/5028606/epic-preps-unreal-engine-4-for-next-console-generation" title="Click here to read more about Epic Preps Unreal Engine 4 For &quot;Next Console Generation&quot;">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 24 Jul 2008 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Why The Chainsaw Gun Exists (Boring Edition)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Why The Chainsaw Gun Exists (Boring Edition)" href="http://kotaku.com/gears-of-war/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gearsofwar</span></a></div -->					<div><a title="Click here to read Why The Chainsaw Gun Exists (Boring Edition)" href="http://kotaku.com/381958/why-the-chainsaw-gun-exists-boring-edition" class="pp_image">
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				 Gun plus chainsaw? There must be more to that than simply "looks cool." There is! Epics president Mike Capps says while he was originally against the idea, he told a Comic Con panel:				<a href="http://kotaku.com/381958/why-the-chainsaw-gun-exists-boring-edition" title="Click here to read more about Why The Chainsaw Gun Exists (Boring Edition)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 21 Apr 2008 09:00:27 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Epic's Mike Capps Reiterates Hate on Wii]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Epic's Mike Capps Reiterates Hate on Wii" href="http://kotaku.com/wii-hate/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wiihate</span></a></div -->					<div><a title="Click here to read Epic's Mike Capps Reiterates Hate on Wii" href="http://kotaku.com/381844/epics-mike-capps-reiterates-hate-on-wii" class="pp_image">
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				<a href="http://kotaku.com/assets/resources/2008/04/wiihate.jpg"></a>In an interview with IGN Saturday at the New York Comic-Con, the Epic Games president Mike Capps lays down the law: No Wii game is ever forthcoming from his company. The reason? "We go forward, not back." Apparently the Wii is not next-gen to him.				<a href="http://kotaku.com/381844/epics-mike-capps-reiterates-hate-on-wii" title="Click here to read more about Epic's Mike Capps Reiterates Hate on Wii">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 20 Apr 2008 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[ogood]]></dc:creator>
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			<title><![CDATA[Gears of War Almost Ditched Multiplayer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Gears of War Almost Ditched Multiplayer" href="http://kotaku.com/mr-good-ideas/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mrgoodideas</span></a></div -->					<div><a title="Click here to read Gears of War Almost Ditched Multiplayer" href="http://kotaku.com/316236/gears-of-war-almost-ditched-multiplayer" class="pp_image">
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				Mike Capps, President of Epic Games, revealed two horrible judgments that he almost made regarding Gears of War. The first regarded multiplayer:<blockquote>I was going to cut multiplayer from Gears because I thought it wasn't coming together fast enough...The day before E3 I'm like "no guys, it's not pulling together". And they made it, they pulled it together, and then we won every award.</blockquote>But maybe Gears multiplayer is only good <em>because</em> he almost cut it. Oohh, deep, we know. But Capps had another opinion that was just plain wrong. 				<a href="http://kotaku.com/316236/gears-of-war-almost-ditched-multiplayer" title="Click here to read more about Gears of War Almost Ditched Multiplayer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 29 Oct 2007 14:20:28 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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