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		<title><![CDATA[Kotaku: Microtransactions]]></title>
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			<title><![CDATA[Kotaku: Microtransactions]]></title>
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		<description><![CDATA[Kotaku posts tagged Microtransactions]]></description>
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			<title><![CDATA[Dragonvale Captured My Heart and My Wallet in 2011]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Dragonvale&lt;/em&gt; Captured My Heart and My Wallet in 2011" href="http://kotaku.com/gaming-app-of-the-day/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamingappoftheday</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Dragonvale&lt;/em&gt; Captured My Heart and My Wallet in 2011" href="http://kotaku.com/5871255/how-dragonvale-captured-my-heart-and-at-least-50-from-my-wallet" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Dragonvale&lt;/em&gt; Captured My Heart and My Wallet in 2011" alt="Click here to read &lt;em&gt;Dragonvale&lt;/em&gt; Captured My Heart and My Wallet in 2011" src="http://cache.kotaku.com/assets/images/9/2011/12/small_fd5e6e2d95fa327d229aac03d5f6073c.jpg"/>
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				 I never should have downloaded a free iOS game about breeding cute and colorful dragons; it was a tremendously bad idea on my part.				<a href="http://kotaku.com/5871255/how-dragonvale-captured-my-heart-and-at-least-50-from-my-wallet" title="Click here to read more about Dragonvale Captured My Heart and My Wallet in 2011">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5871255/how-dragonvale-captured-my-heart-and-at-least-50-from-my-wallet]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5871255]]></guid>
			<category><![CDATA[Gaming app of the day]]></category>
			<category><![CDATA[backflip studios]]></category>
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			<category><![CDATA[ios]]></category>
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			<pubDate><![CDATA[Tue, 27 Dec 2011 09:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[D.C. Universe Online Adds Microtransaction Support]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;D.C. Universe Online&lt;/em&gt; Adds Microtransaction Support" href="http://kotaku.com/mmo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mmo</span></a></div -->					<div><a title="Click here to read &lt;em&gt;D.C. Universe Online&lt;/em&gt; Adds Microtransaction Support" href="http://kotaku.com/5817310/dc-universe-online-adds-microtransaction-support" class="pp_image">
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				<em>D.C. Universe Online</em> has launched something called the "DCUO Marketplace," and while its shelves are pretty bare, what it could portend down the line is worth paying attention, if not cash.				<a href="http://kotaku.com/5817310/dc-universe-online-adds-microtransaction-support" title="Click here to read more about D.C. Universe Online Adds Microtransaction Support">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5817310/dc-universe-online-adds-microtransaction-support]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5817310]]></guid>
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			<pubDate><![CDATA[Thu, 30 Jun 2011 23:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[New Features Aren't All Free in NCAA Football 12]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Features Aren't All Free in &lt;em&gt;NCAA Football 12&lt;/em&gt;" href="http://kotaku.com/microtransactions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microtransactions</span></a></div -->					<div><a title="Click here to read New Features Aren't All Free in &lt;em&gt;NCAA Football 12&lt;/em&gt;" href="http://kotaku.com/5805720/new-features-arent-all-free-in-ncaa-12" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New Features Aren't All Free in &lt;em&gt;NCAA Football 12&lt;/em&gt;" alt="Click here to read New Features Aren't All Free in &lt;em&gt;NCAA Football 12&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/05/small_ncaafb12_ng_scrn_alabama5_bmp_jpgcopy.jpg"/>
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				There may not be any optimal time to tell gamers about all the microtransactions and DLC for which they can expect to pay extra in an upcoming release. But the official reveal of a game's main features - the stuff folks expect to come with the $59.99 retail price - would probably be the least optimal.				<a href="http://kotaku.com/5805720/new-features-arent-all-free-in-ncaa-12" title="Click here to read more about New Features Aren't All Free in NCAA Football 12">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5805720/new-features-arent-all-free-in-ncaa-12]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5805720]]></guid>
			<category><![CDATA[Microtransactions]]></category>
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			<pubDate><![CDATA[Wed, 25 May 2011 22:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Nickels, Dimes, Pennants, Pennies or Points, Sports Gamers Still Get Value]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nickels, Dimes, Pennants, Pennies or Points, Sports Gamers Still Get Value" href="http://kotaku.com/stick-jockey/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">stickjockey</span></a></div -->					<div><a title="Click here to read Nickels, Dimes, Pennants, Pennies or Points, Sports Gamers Still Get Value" href="http://kotaku.com/5781394/nickels-dimes-pennants-pennies-or-points-sports-gamers-still-get-value" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nickels, Dimes, Pennants, Pennies or Points, Sports Gamers Still Get Value" alt="Click here to read Nickels, Dimes, Pennants, Pennies or Points, Sports Gamers Still Get Value" src="http://cache.kotaku.com/assets/images/9/2011/03/small_sticksplash.jpg"/>
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				&gt;It didn't take long after MLB 11 The Show's release for everyone to notice its microtransactions menu and give it a good public flogging. While I don't claim that these things are in anyone's interest other than the publisher's, gamers do a fantastic job of making this out to be a more odious threat than it really is.				<a href="http://kotaku.com/5781394/nickels-dimes-pennants-pennies-or-points-sports-gamers-still-get-value" title="Click here to read more about Nickels, Dimes, Pennants, Pennies or Points, Sports Gamers Still Get Value">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5781394/nickels-dimes-pennants-pennies-or-points-sports-gamers-still-get-value]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5781394]]></guid>
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			<pubDate><![CDATA[Sat, 12 Mar 2011 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Call Of Duty For China Is Free To Play]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Call Of Duty For China Is Free To Play" href="http://kotaku.com/activision/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">activision</span></a></div -->					<div><a title="Click here to read Call Of Duty For China Is Free To Play" href="http://kotaku.com/5756370/call-of-duty-for-china-is-free-to-play" class="pp_image">
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				The people who publish <a href="http://kotaku.com/tag/callofduty">Call of Duty</a> have been talking about their <a href="http://kotaku.com/#!5484026/activisions-new-plans-for-call-of-duty-include-new-developer-new-genres">plans</a> to bring more players into the online multiplayer fold, specifically targeting Asian players. Today, Activision finally divulged some details on its Chinese Call of Duty plans.				<a href="http://kotaku.com/5756370/call-of-duty-for-china-is-free-to-play" title="Click here to read more about Call Of Duty For China Is Free To Play">More&nbsp;&raquo;</a>
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			<category><![CDATA[only in china]]></category>
			<pubDate><![CDATA[Wed, 09 Feb 2011 17:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[NHL 11 Will Sell You 93 156 Different Powerups]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NHL 11 Will Sell You &lt;s&gt;93&lt;/s&gt; 156 Different Powerups" href="http://kotaku.com/microtransactions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microtransactions</span></a></div -->					<div><a title="Click here to read NHL 11 Will Sell You &lt;s&gt;93&lt;/s&gt; 156 Different Powerups" href="http://kotaku.com/5606823/nhl-11-will-sell-you-93-different-powerups" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read NHL 11 Will Sell You &lt;s&gt;93&lt;/s&gt; 156 Different Powerups" alt="Click here to read NHL 11 Will Sell You &lt;s&gt;93&lt;/s&gt; 156 Different Powerups" src="http://cache.kotaku.com/assets/images/9/2011/11/small_e9f934df7cf81dc1e46d113662050d76.jpg"/>
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				Sharp-eyed DLC watchers today spotted the month-early upload of more than 90 player attribute enhancements for NHL 11, offering three tiers of created-player boosts ranging from 80 to 160 Microsoft points. <strong>Update:</strong> There are now 156 boosts on Xbox Live.				<a href="http://kotaku.com/5606823/nhl-11-will-sell-you-93-different-powerups" title="Click here to read more about NHL 11 Will Sell You 93 156 Different Powerups">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5606823/nhl-11-will-sell-you-93-different-powerups]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5606823]]></guid>
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			<pubDate><![CDATA[Fri, 06 Aug 2010 21:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Buy Yourself A Better City Of Heroes Mutant]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Buy Yourself A Better City Of Heroes Mutant" href="http://kotaku.com/ncsoft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ncsoft</span></a></div -->					<div><a title="Click here to read Buy Yourself A Better City Of Heroes Mutant" href="http://kotaku.com/5571925/buy-yourself-a-better-city-of-heroes-mutant" class="pp_image">
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				 If you've ever wished your City of Heroes mutant character could mutate just a little bit more, now's your chance, as Paragon Studios unleashes Super Booster V: Mutant on the NCsoft online store.				<a href="http://kotaku.com/5571925/buy-yourself-a-better-city-of-heroes-mutant" title="Click here to read more about Buy Yourself A Better City Of Heroes Mutant">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 24 Jun 2010 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Madden 11 Scouts Your Online Games — and Sells Others the Report]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Madden 11&lt;/em&gt; Scouts Your Online Games — and Sells Others the Report" href="http://kotaku.com/madden/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">madden</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Madden 11&lt;/em&gt; Scouts Your Online Games — and Sells Others the Report" href="http://kotaku.com/5552878/madden-11-scouts-your-online-games-+-and-sells-others-the-report" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Madden 11&lt;/em&gt; Scouts Your Online Games — and Sells Others the Report" alt="Click here to read &lt;em&gt;Madden 11&lt;/em&gt; Scouts Your Online Games — and Sells Others the Report" src="http://cache.kotaku.com/assets/images/9/2011/11/small_custom_1275433309121_vg_maddenscouting_3_576.jpg"/>
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				<em>Madden NFL 11</em> will log every play you call online, building a book on your tendencies that will available, in-game, to any multiplayer opponent. While the reports can be earned or unlocked, they can also be bought for cash.				<a href="http://kotaku.com/5552878/madden-11-scouts-your-online-games-+-and-sells-others-the-report" title="Click here to read more about Madden 11 Scouts Your Online Games — and Sells Others the Report">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 01 Jun 2010 19:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Facebook, Farmville Reach Truce on Virtual Currency]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Facebook, &lt;em&gt;Farmville&lt;/em&gt; Reach Truce on Virtual Currency" href="http://kotaku.com/farmville/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">farmville</span></a></div -->					<div><a title="Click here to read Facebook, &lt;em&gt;Farmville&lt;/em&gt; Reach Truce on Virtual Currency" href="http://kotaku.com/5541960/facebook-farmville-reach-truce-on-virtual-currency" class="pp_image">
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				The maker of Farmville, <a href="http://kotaku.com/5536051/farmville-maker-is-hemorrhaging-players">shedding users by the millions</a>, got a jolt of good news on Tuesday when the game's parent company reached an agreement with Facebook, settling a standoff over the handling of virtual currency transactions.				<a href="http://kotaku.com/5541960/facebook-farmville-reach-truce-on-virtual-currency" title="Click here to read more about Facebook, Farmville Reach Truce on Virtual Currency">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 18 May 2010 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[The Federation Can Get You Ferengi And Klingons Wholesale]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Federation Can Get You Ferengi And Klingons Wholesale" href="http://kotaku.com/microtransactions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microtransactions</span></a></div -->					<div><a title="Click here to read The Federation Can Get You Ferengi And Klingons Wholesale" href="http://kotaku.com/5462440/the-federation-can-get-you-ferengi-and-klingons-wholesale" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Federation Can Get You Ferengi And Klingons Wholesale" alt="Click here to read The Federation Can Get You Ferengi And Klingons Wholesale" src="http://cache.kotaku.com/assets/images/9/2010/02/cstore.jpg"/>
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				 The United Federation of Planets in the time of <a class="autolink" title="Click here to read more posts tagged #startrekonline" title="Click here to read more posts tagged #startrekonline" href="http://kotaku.com/tag/startrekonline/">Star Trek Online</a> isn't beyond adding the odd Ferengi or Klingon, as long as the price is right. How much would you pay for the privilege?				<a href="http://kotaku.com/5462440/the-federation-can-get-you-ferengi-and-klingons-wholesale" title="Click here to read more about The Federation Can Get You Ferengi And Klingons Wholesale">More&nbsp;&raquo;</a>
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			<category><![CDATA[Star Trek Online]]></category>
			<pubDate><![CDATA[Tue, 02 Feb 2010 14:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Home Produces Sodium]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Home Produces Sodium" href="http://kotaku.com/game-announce/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gameannounce</span></a></div -->					<div><a title="Click here to read Home Produces Sodium" href="http://kotaku.com/5428426/home-produces-sodium" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Home Produces Sodium" alt="Click here to read Home Produces Sodium" src="http://cache.kotaku.com/assets/images/9/2009/12/custom_1261024654066_salt_shooter_game_image.jpg"/>
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				<a class="autolink" title="Click here to read more posts tagged #playstationhome" title="Click here to read more posts tagged #playstationhome" href="http://kotaku.com/tag/playstationhome/">PlayStation Home</a> is moving its social network toward the gaming space by releasing a real, honest-to-god video game through Home. Meet Sodium, "an arcade shooter in an MMO wrapper."				<a href="http://kotaku.com/5428426/home-produces-sodium" title="Click here to read more about Home Produces Sodium">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 17 Dec 2009 02:01:00 EST]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
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			<title><![CDATA[Sleuths Dig Up Microtransaction Language in Old Republic TOS]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sleuths Dig Up Microtransaction Language in Old Republic TOS" href="http://kotaku.com/star-wars%7c-the-old-republic/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">starwarstheoldrepublic</span></a></div -->					<div><a title="Click here to read Sleuths Dig Up Microtransaction Language in Old Republic TOS" href="http://kotaku.com/5372503/sleuths-dig-up-microtransaction-language-in-old-republic-tos" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sleuths Dig Up Microtransaction Language in Old Republic TOS" alt="Click here to read Sleuths Dig Up Microtransaction Language in Old Republic TOS" src="http://cache.kotaku.com/assets/images/9/2009/10/custom_1254448109112_3969727840_157d3400f1_o.jpg"/>
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				The terms of service agreement for <a class="autolink" title="Click here to read more posts tagged STAR WARS: THE OLD REPUBLIC" title="Click here to read more posts tagged STAR WARS: THE OLD REPUBLIC" href="http://kotaku.com/tag/star-wars%7c-the-old-republic/">Star Wars: The Old Republic</a>, included in its recently announced Game Testing program, mention both "points" and a "game store," possibly tipping off plans for microtransactions.				<a href="http://kotaku.com/5372503/sleuths-dig-up-microtransaction-language-in-old-republic-tos" title="Click here to read more about Sleuths Dig Up Microtransaction Language in Old Republic TOS">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 01 Oct 2009 22:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Acclaim Re-Develops The Chronicles Of Spellborn]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Acclaim Re-Develops The Chronicles Of Spellborn" href="http://kotaku.com/free_to_play/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">freetoplay</span></a></div -->					<div><a title="Click here to read Acclaim Re-Develops The Chronicles Of Spellborn" href="http://kotaku.com/5304852/acclaim-re+develops-the-chronicles-of-spellborn" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Acclaim Re-Develops The Chronicles Of Spellborn" alt="Click here to read Acclaim Re-Develops The Chronicles Of Spellborn" src="http://cache.kotaku.com/assets/images/9/2009/06/tcos.jpg"/>
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				 Acclaim is hanging out their "Please Pardon Our Re-Development" signs on their MMO <a class="autolink" title="Click here to read more posts tagged THE CHRONICLES OF SPELLBORN" title="Click here to read more posts tagged THE CHRONICLES OF SPELLBORN" href="http://kotaku.com/tag/the-chronicles-of-spellborn/">The Chronicles of Spellborn</a>, transforming it into a free-to-play, transaction-based game by next year.				<a href="http://kotaku.com/5304852/acclaim-re+develops-the-chronicles-of-spellborn" title="Click here to read more about Acclaim Re-Develops The Chronicles Of Spellborn">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5304852/acclaim-re+develops-the-chronicles-of-spellborn]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5304852]]></guid>
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			<pubDate><![CDATA[Tue, 30 Jun 2009 16:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5304852&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Online Gaming Jumps in 2009]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Online Gaming Jumps in 2009" href="http://kotaku.com/survey-says/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">surveysays</span></a></div -->					<div><a title="Click here to read Online Gaming Jumps in 2009" href="http://kotaku.com/5167384/online-gaming-jumps-in-2009" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Online Gaming Jumps in 2009" alt="Click here to read Online Gaming Jumps in 2009" src="http://cache.kotaku.com/assets/images/9/2009/03/most-played-xbox-360-live-game.jpg"/>
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				 Although PC online gaming has dipped slightly, a recent survey by the <a class="autolink" title="Click here to read more posts tagged NPD GROUP" title="Click here to read more posts tagged NPD GROUP" href="http://kotaku.com/tag/npd-group/">NPD Group</a> shows that online gaming as a whole has increased from 19 to 25 percent this year.				<a href="http://kotaku.com/5167384/online-gaming-jumps-in-2009" title="Click here to read more about Online Gaming Jumps in 2009">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 10 Mar 2009 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Runes Of Magic Item Shop Is Open For Business]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Runes Of Magic Item Shop Is Open For Business" href="http://kotaku.com/microtransactions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microtransactions</span></a></div -->					<div><a title="Click here to read Runes Of Magic Item Shop Is Open For Business" href="http://kotaku.com/5135453/runes-of-magic-item-shop-is-open-for-business" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Runes Of Magic Item Shop Is Open For Business" alt="Click here to read Runes Of Magic Item Shop Is Open For Business" src="http://cache.kotaku.com/assets/images/9/2009/01/romlogo.jpg"/>
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				 There's a reason Frogster America's free-to-play MMORPG Runes of Magic is free, and that reason is the Runes of Magic Item Shop, now accepting cash in exhchange for items that make your grind easier.				<a href="http://kotaku.com/5135453/runes-of-magic-item-shop-is-open-for-business" title="Click here to read more about Runes Of Magic Item Shop Is Open For Business">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5135453/runes-of-magic-item-shop-is-open-for-business]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5135453]]></guid>
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			<pubDate><![CDATA[Tue, 20 Jan 2009 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Petroglyph Takes Strategy Online With Mytheon]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Petroglyph Takes Strategy Online With Mytheon" href="http://kotaku.com/mytheon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mytheon</span></a></div -->					<div><a title="Click here to read Petroglyph Takes Strategy Online With Mytheon" href="http://kotaku.com/5100777/petroglyph-takes-strategy-online-with-mytheon" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Petroglyph Takes Strategy Online With Mytheon" alt="Click here to read Petroglyph Takes Strategy Online With Mytheon" src="http://cache.kotaku.com/assets/images/9/2008/12/mytheonlogo.jpg"/>
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				 Real-time strategy developer Petroglyph and True Games have just announced Mytheon, which promises to combine the best elements of action, strategy, and RPG gameplay into one massive online game.				<a href="http://kotaku.com/5100777/petroglyph-takes-strategy-online-with-mytheon" title="Click here to read more about Petroglyph Takes Strategy Online With Mytheon">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5100777/petroglyph-takes-strategy-online-with-mytheon]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5100777]]></guid>
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			<pubDate><![CDATA[Tue, 02 Dec 2008 10:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The 'Megatrends' of Gaming]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The 'Megatrends' of Gaming" href="http://kotaku.com/industry/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">industry</span></a></div -->					<div><a title="Click here to read The 'Megatrends' of Gaming" href="http://kotaku.com/5043930/the-megatrends-of-gaming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The 'Megatrends' of Gaming" alt="Click here to read The 'Megatrends' of Gaming" src="http://cache.kotaku.com/assets/images/9/2008/08/assassinscreedthumb.jpg"/>
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				  Pascal Luben has an interesting article &mdash; soon to be part of a set of articles &mdash; on the 'megatrends' of gaming.  Some of it is obvious ('multiplayer to the rescue!'), but the discussion of what all this means for game design and games of the (near) future.  Luben has written about three 'megatrends' - increasing the commercial life of games, the emergence of 'fast gaming,' and increasingly believable universes - in this article, with at least two more subheadings coming in a future piece.  He is quick to explain he's not simply ruminating on what <i>may</i> happen in the future, but is discussing trends that are already underway or quickly gaining steam:				<a href="http://kotaku.com/5043930/the-megatrends-of-gaming" title="Click here to read more about The 'Megatrends' of Gaming">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 31 Aug 2008 13:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[The Science of Defrauding MMOs]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Science of Defrauding MMOs" href="http://kotaku.com/security/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">security</span></a></div -->					<div><a title="Click here to read The Science of Defrauding MMOs" href="http://kotaku.com/5038031/the-science-of-defrauding-mmos" class="pp_image">
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				 I find security issues facing games pretty interesting; <a href="http://www.playnoevil.com/serendipity/">PlayNoEvil</a> is one of my favorite spots for discussion about security related issues.  Gamasutra sat down with Gene Hoffman, CEO of Vindicia, a billing and fraud management company, about the issues facing MMOs and ways to mitigate those issues.  Of particular concern are the RMT resale markets (if it exists), and chargebacks.  And what of the mingling of real and virtual economies?  Hoffman has this to say:				<a href="http://kotaku.com/5038031/the-science-of-defrauding-mmos" title="Click here to read more about The Science of Defrauding MMOs">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 17 Aug 2008 15:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[What Activision Can And Can't Change About Blizzard]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Activision Can And Can't Change About Blizzard" href="http://kotaku.com/interview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">interview</span></a></div -->					<div><a title="Click here to read What Activision Can And Can't Change About Blizzard" href="http://kotaku.com/5031684/what-activision-can-and-cant-change-about-blizzard" class="pp_image">
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				The development talent at Blizzard now has a new publisher and parent in Activision Blizzard. If you ask the developers, they're enthusiastic about the change. "All game development is still completely within our Irvine headquarters," <i>World of Warcraft</i> game director Jeffrey Kaplan told Kotaku during our sit-down today. "There's no outside influence at all in the development of <i>Diablo 3, StarCraft 2</i> or <i>WoW</i>."				<a href="http://kotaku.com/5031684/what-activision-can-and-cant-change-about-blizzard" title="Click here to read more about What Activision Can And Can't Change About Blizzard">More&nbsp;&raquo;</a>
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			<category><![CDATA[WoW]]></category>
			<pubDate><![CDATA[Thu, 31 Jul 2008 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Study: MMORPG Biz Needs More Freebies]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Study: MMORPG Biz Needs More Freebies" href="http://kotaku.com/mmorpg/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mmorpg</span></a></div -->					<div><a title="Click here to read Study: MMORPG Biz Needs More Freebies" href="http://kotaku.com/5028619/study-mmorpg-biz-needs-more-freebies" class="pp_image">
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				More free games will help the MMORPG market expand, found a Parks Associates study. Apparently, only "hardcore" gamers, who represent only a small portion of the audience surveyed, are willing to pay subscription fees, and so for everyone else, the study recommends offering more free titles. 				<a href="http://kotaku.com/5028619/study-mmorpg-biz-needs-more-freebies" title="Click here to read more about Study: MMORPG Biz Needs More Freebies">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 24 Jul 2008 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Sams: No Free WoW]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sams: No Free WoW" href="http://kotaku.com/world-of-warcraft/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">worldofwarcraft</span></a></div -->					<div><a title="Click here to read Sams: No Free WoW" href="http://kotaku.com/5021264/sams-no-free-wow" class="pp_image">
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				It's currently <a href="http://kotaku.com/5018996/gta-iv-beginning-of-the-end-for-next+gen">popular to theorize</a> that nearly all gaming will end up free or nearly free at some point, distributed via browser and monetized through ad support, microtransactions or scalable subscription models. Faith in this business model's been instated by the early success of many free-to-play web-based MMOs (many of them for kids, mind). 				<a href="http://kotaku.com/5021264/sams-no-free-wow" title="Click here to read more about Sams: No Free WoW">More&nbsp;&raquo;</a>
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			<category><![CDATA[Paul sams]]></category>
			<pubDate><![CDATA[Tue, 01 Jul 2008 20:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[SOE Clarifies The Agency's Real Money Trading]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SOE Clarifies The Agency's Real Money Trading" href="http://kotaku.com/the-agency/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">theagency</span></a></div -->					<div><a title="Click here to read SOE Clarifies The Agency's Real Money Trading" href="http://kotaku.com/5016251/soe-clarifies-the-agencys-real-money-trading" class="pp_image">
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				 Last month Sony Online Entertainment announced that upcoming titles The Agency and Free Realms would be utilizing the<a href="http://kotaku.com/390505/soes-agency-free-realms-to-support-real-money-trading"> Live Gamer service for real money transactions</a>, which many people took to mean that players would be able to buy weapons and equipment to enchance their gameplay. In an interview published over at Eurogamer, lead designer Hal Milton explains that this isn't the case at all.				<a href="http://kotaku.com/5016251/soe-clarifies-the-agencys-real-money-trading" title="Click here to read more about SOE Clarifies The Agency's Real Money Trading">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 13 Jun 2008 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[SOE's Agency, Free Realms To Support Real Money Trading]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read SOE's Agency, Free Realms To Support Real Money Trading" href="http://kotaku.com/real-money-transactions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">realmoneytransactions</span></a></div -->					<div><a title="Click here to read SOE's Agency, Free Realms To Support Real Money Trading" href="http://kotaku.com/390505/soes-agency-free-realms-to-support-real-money-trading" class="pp_image">
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				Sony Online Entertainment announced that its upcoming titles, <i>The Agency</i> and <i>Free Realms</i>, will support real money transactions, through the company's ongoing partnership with e-commerce platform Live Gamer.				<a href="http://kotaku.com/390505/soes-agency-free-realms-to-support-real-money-trading" title="Click here to read more about SOE's Agency, Free Realms To Support Real Money Trading">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 14 May 2008 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Valve Would "Love" To Micro-Transaction You]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Valve Would &quot;Love&quot; To Micro-Transaction You" href="http://kotaku.com/doug-lombardi/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">douglombardi</span></a></div -->					<div><a title="Click here to read Valve Would &quot;Love&quot; To Micro-Transaction You" href="http://kotaku.com/386013/valve-would-love-to-micro+transaction-you" class="pp_image">
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				 Micro-transactions aren't the future, they're the now. While companies like EA are totally on board with nickel and diming players for added content, some companies aren't. Take, Valve for instance. It hasn't gone micro-transactional. But would it? Let's hear what Valve's Dough Lombardi has to say:				<a href="http://kotaku.com/386013/valve-would-love-to-micro+transaction-you" title="Click here to read more about Valve Would "Love" To Micro-Transaction You">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 01 May 2008 08:40:53 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[NCsoft Introduces Fake Money For Fake Things]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NCsoft Introduces Fake Money For Fake Things" href="http://kotaku.com/microtransactions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microtransactions</span></a></div -->					<div><a title="Click here to read NCsoft Introduces Fake Money For Fake Things" href="http://kotaku.com/380663/ncsoft-introduces-fake-money-for-fake-things" class="pp_image">
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				 Anyone will tell you that paying for items that don't technically exist always feels better when done through a middle-currency - gPotatoes, linden, and now, NCcoin. NCsoft is getting into the fake money business with the new NCcoin program, that will allow players to purchase fake money using real money to purchase fake in-game items. $1 equals 100 NCcoin, which can then be spent in Exteel - where the program is debuting - and eventually many other existing and upcoming NCsoft titles.<blockquote> NCsoft's goal is to bring more and more people into the online gaming market, and part of achieving that goal is to continue to diversify how customers can pay and play," said Chris Chung, NCsoft North America's president. "This system will offer our customers much greater flexibility and convenience in paying for content. </blockquote>NCsoft plans on introducing items that can only be purchased with their fake money, along with items that can also be earned in game, so it isn't just about skill, but cash as well. Awesome. Hit the jump for the press release.				<a href="http://kotaku.com/380663/ncsoft-introduces-fake-money-for-fake-things" title="Click here to read more about NCsoft Introduces Fake Money For Fake Things">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 16 Apr 2008 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[EA Charging For Bad Company Weapons?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read EA Charging For Bad Company Weapons?" href="http://kotaku.com/microtransactions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microtransactions</span></a></div -->					<div><a title="Click here to read EA Charging For Bad Company Weapons?" href="http://kotaku.com/370694/ea-charging-for-bad-company-weapons" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read EA Charging For Bad Company Weapons?" alt="Click here to read EA Charging For Bad Company Weapons?" src="http://cache.kotaku.com/assets/images/9/2008/03/small_pricegun.jpg"/>
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				 Word from the Battlefield: Bad Company beta test is that several weapons in the game's arsenal are locked, with "Available for purchase on Xbox Live Marketplace" notations next to them. In total 10 weapons are listed as for sale, with five of them also available in the Gold Edition of the game. What this basically means is that people willing to drop a little extra cash, be it in the store or on Xbox Live, will have more weapons to choose from than someone who scrapes together just enough to pick up the game itself. This is not the way microtransactions should be used. Cosmetic additions and extra maps are all well and good, but allowing players to pay in order to get a leg up on the competition is just slimy. Multiplayer games suffer from enough balance issues without this sort of thing going on. Where will this lead? Perhaps eventually they'll allow you to purchase a much better surrogate player to represent you in matches, taking the term "professional gaming" to an all new level.  Maybe we can pay for ammo next!  "Everybody down! He bought extra clips!"  *sigh*				<a href="http://kotaku.com/370694/ea-charging-for-bad-company-weapons" title="Click here to read more about EA Charging For Bad Company Weapons?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 21 Mar 2008 11:40:21 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Microtransactions Come To The Wii]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microtransactions Come To The Wii" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Microtransactions Come To The Wii" href="http://kotaku.com/367795/microtransactions-come-to-the-wii" class="pp_image">
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				 Don't kid yourselves with the Wii's cute, cuddly exterior. Nintendo, and anyone else publishing on the console, are as thirsty for your cash money as any other company on Earth. So when you read this post and learn that Namco Bandai are bringing microtransactions to the WiiWare service (users can buy additional stages for word-puzzler Mojipittan), do us all a favour and don't act so surprised. You had to know this day was coming. 				<a href="http://kotaku.com/367795/microtransactions-come-to-the-wii" title="Click here to read more about Microtransactions Come To The Wii">More&nbsp;&raquo;</a>
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			<category><![CDATA[Namco Bandai]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[wiiware]]></category>
			<pubDate><![CDATA[Fri, 14 Mar 2008 07:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[GameSpy Launches Direct2Game]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GameSpy Launches Direct2Game" href="http://kotaku.com/microtransactions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">microtransactions</span></a></div -->					<div><a title="Click here to read GameSpy Launches Direct2Game" href="http://kotaku.com/358218/gamespy-launches-direct2game" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read GameSpy Launches Direct2Game" alt="Click here to read GameSpy Launches Direct2Game" src="http://cache.kotaku.com/assets/images/9/2008/02/small_gamespylogo.jpg"/>
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				Let the microtransactions commence! IGN Entertainment's GameSpy has just launched their latest bit of gaming middleware, Direct2Game, an in-game commerce system that allows game publishers and developers to easily create and maintain in-game storefronts, giving them the ability to deliver add-on content without taking the player out of the game. Gamers will be able to purchase add-ons, mods, soundtracks, maps, and anything developers want to sell really, without having to go to a separate website to complete the transaction. <blockquote>"With the launch of our Direct2Game commerce service, GameSpy is now bridging its dual heritage in digital distribution and in-game technology, opening up new revenue streams and business models for publishers and developers," said Jamie Berger, senior vice president of consumer products and technology for IGN Entertainment. </blockquote>In other words, more, better ways to get your money! Thanks GameSpy!				<a href="http://kotaku.com/358218/gamespy-launches-direct2game" title="Click here to read more about GameSpy Launches Direct2Game">More&nbsp;&raquo;</a>
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			<category><![CDATA[Microtransactions]]></category>
			<category><![CDATA[Direct2game"]]></category>
			<category><![CDATA[Gamespy IGN]]></category>
			<category><![CDATA[PC]]></category>
			<pubDate><![CDATA[Tue, 19 Feb 2008 14:40:33 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Are Microtransactions The Future of MMO Games?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Are Microtransactions The Future of MMO Games?" href="http://kotaku.com/austin-gdc-07/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">austingdc07</span></a></div -->					<div><a title="Click here to read Are Microtransactions The Future of MMO Games?" href="http://kotaku.com/297698/are-microtransactions-the-future-of-mmo-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Are Microtransactions The Future of MMO Games?" alt="Click here to read Are Microtransactions The Future of MMO Games?" src="http://cache.kotaku.com/assets/images/9/2007/09/small_gdcmmofuture.jpg"/>
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				What do you get when you put Everquest II producer John Blakely, Matt Firor of ZeniMax Online Studios, Mark Jacobs of EA Mythic, Raph Coster of Areae, and GoPets CEO Erik Bethke into one room to discuss opportunities for increasing revenue and reaching new players in the MMO space? From what I saw this afternoon, you get a debate over microtransactions versus traditional subscription payment systems. I attended a panel called "Where are the Biggest Online Gaming Opportunities?" which was supposed to about experimenting with new MMO design and innovative new revenue models, but it quickly because a debate of old school MMO systems versus the new ones. The subject of microtransactions has popped up a lot this week, most notably in the <a href="http://kotaku.com/gaming/austin-gdc-07/liveblogging-the-dave-perry-qa-297493.php">Dave Perry Q&A</a> from earlier in the day, where Perry sings the praises of the ad-supported, microtransaction funded business model. 				<a href="http://kotaku.com/297698/are-microtransactions-the-future-of-mmo-games" title="Click here to read more about Are Microtransactions The Future of MMO Games?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Austin GDC 07]]></category>
			<category><![CDATA[Debate]]></category>
			<category><![CDATA[free to play]]></category>
			<category><![CDATA[Microtransactions]]></category>
			<category><![CDATA[Mmorpg]]></category>
			<pubDate><![CDATA[Fri, 07 Sep 2007 19:00:53 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[DANCE! Online Lets You Dance... Online!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read DANCE! Online Lets You Dance... Online!" href="http://kotaku.com/acclaim/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">acclaim</span></a></div -->					<div><a title="Click here to read DANCE! Online Lets You Dance... Online!" href="http://kotaku.com/252330/dance-online-lets-you-dance-online" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read DANCE! Online Lets You Dance... Online!" alt="Click here to read DANCE! Online Lets You Dance... Online!" src="http://cache.kotaku.com/assets/images/9/2011/11/2622a97213ebb1a5f91c9f1ee51ba52a.jpg"/>
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				Acclaim, which has been reborn from run of the mill publisher to massively multiplayer online game development house, has released its latest MMO, DANCE! Online for public consumption.				<a href="http://kotaku.com/252330/dance-online-lets-you-dance-online" title="Click here to read more about DANCE! Online Lets You Dance... Online!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Acclaim]]></category>
			<category><![CDATA[dance! online]]></category>
			<category><![CDATA[dave perry]]></category>
			<category><![CDATA[Microtransactions]]></category>
			<category><![CDATA[Mmo]]></category>
			<pubDate><![CDATA[Fri, 13 Apr 2007 23:40:33 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=252330&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[New Downloadable PS3 Content Comin']]></title>
			<description>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New Downloadable PS3 Content Comin'" href="http://kotaku.com/ps3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ps3</span></a></div -->					<div><a title="Click here to read New Downloadable PS3 Content Comin'" href="http://kotaku.com/223401/new-downloadable-ps3-content-comin" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New Downloadable PS3 Content Comin'" alt="Click here to read New Downloadable PS3 Content Comin'" src="http://cache.kotaku.com/assets/images/9/2006/12/small_ps3_microtransactions.jpg"/>
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				An e-mail from the PlayStation Underground indicates that new downloads are headed to the PlayStation Store.				<a href="http://kotaku.com/223401/new-downloadable-ps3-content-comin" title="Click here to read more about New Downloadable PS3 Content Comin'">More&nbsp;&raquo;</a>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[blast factor]]></category>
			<category><![CDATA[genji 2]]></category>
			<category><![CDATA[Microtransactions]]></category>
			<category><![CDATA[more like paystation right guys?]]></category>
			<category><![CDATA[playstation store]]></category>
			<pubDate><![CDATA[Wed, 20 Dec 2006 21:20:10 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=223401&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[New EA Cheat Microtransactions For You To Enjoy!]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read New EA Cheat Microtransactions For You To Enjoy!" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read New EA Cheat Microtransactions For You To Enjoy!" href="http://kotaku.com/220325/new-ea-cheat-microtransactions-for-you-to-enjoy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read New EA Cheat Microtransactions For You To Enjoy!" alt="Click here to read New EA Cheat Microtransactions For You To Enjoy!" src="http://cache.kotaku.com/assets/images/9/2006/12/small_nfs_carbon_screwjob.jpg"/>
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      Don't feel like playing your games to get the unlockable content? Then buy your progress, you lazy, horrible business model supporting prick! Major Nelson updated his corporate blog to send us the good news: 1120 points (or $14 USD) worth of cheats for EA's Need For Speed Carbon are available for suckers who like to flush cash down the toilet via the Xbox Live Marketplace.				<a href="http://kotaku.com/220325/new-ea-cheat-microtransactions-for-you-to-enjoy" title="Click here to read more about New EA Cheat Microtransactions For You To Enjoy!">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Major Nelson]]></category>
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			<category><![CDATA[Need For Speed Carbon]]></category>
			<category><![CDATA[screwjob]]></category>
			<category><![CDATA[Xbox Live Marketplace]]></category>
			<pubDate><![CDATA[Thu, 07 Dec 2006 22:20:36 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Probst on EA Innovation and Microtransactions]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Probst on EA Innovation and Microtransactions" href="http://kotaku.com/ea/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ea</span></a></div -->					<div><a title="Click here to read Probst on EA Innovation and Microtransactions" href="http://kotaku.com/219024/probst-on-ea-innovation-and-microtransactions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Probst on EA Innovation and Microtransactions" alt="Click here to read Probst on EA Innovation and Microtransactions" src="http://cache.kotaku.com/assets/images/9/2006/12/small_probst.jpg"/>
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      Where <a href="http://www.kotaku.com/gaming/n%27gai-croal/when-ngai-croal-attacks-larry-probst-218398.php">part one</a> and <a href="http://www.kotaku.com/gaming/n%27gai-croal/ea-psp-needs-to-be-cheaper-smaller-218413.php">part two</a> of N'Gai Croal's interview of Electronic Arts CEo Larry Probst was lecture and brimstone, part three is much more Probst dancing around the harder questions.				<a href="http://kotaku.com/219024/probst-on-ea-innovation-and-microtransactions" title="Click here to read more about Probst on EA Innovation and Microtransactions">More&nbsp;&raquo;</a>
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			<category><![CDATA[Ea]]></category>
			<category><![CDATA[Innovation]]></category>
			<category><![CDATA[Microtransactions]]></category>
			<category><![CDATA[Newsweek]]></category>
			<pubDate><![CDATA[Mon, 04 Dec 2006 10:12:27 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=219024&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Rare Not Sure About Downloadable Content (Neither Are We)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rare Not Sure About Downloadable Content (Neither Are We)" href="http://kotaku.com/rare/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rare</span></a></div -->					<div><a title="Click here to read Rare Not Sure About Downloadable Content (Neither Are We)" href="http://kotaku.com/218139/rare-not-sure-about-downloadable-content-neither-are-we" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rare Not Sure About Downloadable Content (Neither Are We)" alt="Click here to read Rare Not Sure About Downloadable Content (Neither Are We)" src="http://cache.kotaku.com/assets/images/9/2006/11/small_vivapinatadownloadablecontent.jpg"/>
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      Add Microsoft owned developer Rare to those who aren't sure downloadable content is <i>teh future</i>. While some companies exploit the crud outta micro-transactions to profit from half-finished games, Rare is waiting it out. Take the company's <i>Viva Pi&ntilde;ata</i>, which is short on things you can buy online. Says lead designer Gregg Mayles:				<a href="http://kotaku.com/218139/rare-not-sure-about-downloadable-content-neither-are-we" title="Click here to read more about Rare Not Sure About Downloadable Content (Neither Are We)">More&nbsp;&raquo;</a>
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			<category><![CDATA[Rare]]></category>
			<category><![CDATA[downloadable content]]></category>
			<category><![CDATA[micro-transactions]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Xbox Live]]></category>
			<pubDate><![CDATA[Thu, 30 Nov 2006 02:22:27 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[An Ode To The Microtransaction]]></title>
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				Chris Remo came up with this little ditty for the Played Podcast that neatly summarizes microtransactions, the new darling of game publishers everywhere.<center></center>Rumor has it the actual song is going to be much longer, but you'll have to pay $2 per minute to complete it.  <span class="byline">Michael Fahey</span>				<a href="http://kotaku.com/217309/an-ode-to-the-microtransaction" title="Click here to read more about An Ode To The Microtransaction">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox Live]]></category>
			<category><![CDATA[Microtransactions]]></category>
			<category><![CDATA[Music]]></category>
			<category><![CDATA[playstation store]]></category>
			<category><![CDATA[wii store]]></category>
			<pubDate><![CDATA[Mon, 27 Nov 2006 13:40:39 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Moore Talks Microtransactions]]></title>
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				Stephen Totilo managed to corner Peter Moore at the recent Microsoft event in New York and ask him some pointed questions about the increasing cost and exuberant use of microtransactions by third-party publishers. Specifically, he asked him about the recent angst surrounding Electronic Arts $50 worth of add-ons for Need for Speed: Carbon.				<a href="http://kotaku.com/213711/moore-talks-microtransactions" title="Click here to read more about Moore Talks Microtransactions">More&nbsp;&raquo;</a>
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			<category><![CDATA[Mtv]]></category>
			<category><![CDATA[Microtransactions]]></category>
			<category><![CDATA[Peter Moore]]></category>
			<pubDate><![CDATA[Thu, 09 Nov 2006 17:20:23 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=213711&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Major Nelson On Microtransactions: "Don't Like 'Em, Don't Buy 'Em"]]></title>
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				<center></center>

Microsoft's Major "Larry" Nelson and 1Up's woolly Andrew Pfister talk about the current micro-transactions brouhaha. Both make good points, but man, Lar gesticulates like crazy. <span class="byline">Brian Ashcraft</span> 				<a href="http://kotaku.com/210237/major-nelson-on-microtransactions-dont-like-em-dont-buy-em" title="Click here to read more about Major Nelson On Microtransactions: "Don't Like 'Em, Don't Buy 'Em"">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/210237/major-nelson-on-microtransactions-dont-like-em-dont-buy-em]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-210237]]></guid>
			<category><![CDATA[micro-transactions]]></category>
			<category><![CDATA[1Up]]></category>
			<category><![CDATA[lumines live!]]></category>
			<category><![CDATA[Major Nelson]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Oblivion]]></category>
			<pubDate><![CDATA[Thu, 26 Oct 2006 03:22:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=210237&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Lumines Live is Filthy With Microtransactions]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Lumines Live is Filthy With Microtransactions" href="http://kotaku.com/lumines/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">lumines</span></a></div -->					<div><a title="Click here to read Lumines Live is Filthy With Microtransactions" href="http://kotaku.com/208572/lumines-live-is-filthy-with-microtransactions" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Lumines Live is Filthy With Microtransactions" alt="Click here to read Lumines Live is Filthy With Microtransactions" src="http://cache.kotaku.com/assets/images/9/2006/10/small_gft00364l.jpg"/>
											</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      
      Greeting me from the tips inbox today was an email so full of white-hot rage, profound spiritual hurt, and f-bombs that I thought I was getting Florian's fanmails by accident again.				<a href="http://kotaku.com/208572/lumines-live-is-filthy-with-microtransactions" title="Click here to read more about Lumines Live is Filthy With Microtransactions">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/208572/lumines-live-is-filthy-with-microtransactions]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-208572]]></guid>
			<category><![CDATA[Lumines]]></category>
			<category><![CDATA[demons]]></category>
			<category><![CDATA[Ham]]></category>
			<category><![CDATA[hickory smoked is so crazy]]></category>
			<category><![CDATA[Live]]></category>
			<category><![CDATA[Microtransactions]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Xbox]]></category>
			<pubDate><![CDATA[Wed, 18 Oct 2006 20:55:52 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=208572&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Rumor: PS3's GT To Microtransaction You to Death?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: PS3's GT To Microtransaction You to Death?" href="http://kotaku.com/gran-turismo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">granturismo</span></a></div -->					<div><a title="Click here to read Rumor: PS3's GT To Microtransaction You to Death?" href="http://kotaku.com/202132/rumor-ps3s-gt-to-microtransaction-you-to-death" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rumor: PS3's GT To Microtransaction You to Death?" alt="Click here to read Rumor: PS3's GT To Microtransaction You to Death?" src="http://cache.kotaku.com/assets/images/9/2006/09/small_visiongt1.jpg"/>
											</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      
      It looks like microtransactions are getting macrofied.				<a href="http://kotaku.com/202132/rumor-ps3s-gt-to-microtransaction-you-to-death" title="Click here to read more about Rumor: PS3's GT To Microtransaction You to Death?">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/202132/rumor-ps3s-gt-to-microtransaction-you-to-death]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-202132]]></guid>
			<category><![CDATA[Gran Turismo]]></category>
			<category><![CDATA[Famitsu]]></category>
			<category><![CDATA[macrotransactions]]></category>
			<category><![CDATA[Microtransactions]]></category>
			<category><![CDATA[Ps2]]></category>
			<category><![CDATA[Rumor]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Thu, 21 Sep 2006 11:02:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=202132&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Legos 360 to Charge for Prequel Characters]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Legos 360 to Charge for Prequel Characters" href="http://kotaku.com/legos-star-wars-ii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">legosstarwarsii</span></a></div -->					<div><a title="Click here to read Legos 360 to Charge for Prequel Characters" href="http://kotaku.com/199768/legos-360-to-charge-for-prequel-characters" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Legos 360 to Charge for Prequel Characters" alt="Click here to read Legos 360 to Charge for Prequel Characters" src="http://cache.kotaku.com/assets/images/9/2006/09/small_LEGOSWII_02--screenshot_large.jpg"/>
											</a></div>
									</div>
				
        <div class="FloatHack"></div>
    

      
      I must have missed it when the first story hit, but I was browsing through Neo-Gaf and saw someone point to this Games Radar story.				<a href="http://kotaku.com/199768/legos-360-to-charge-for-prequel-characters" title="Click here to read more about Legos 360 to Charge for Prequel Characters">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/199768/legos-360-to-charge-for-prequel-characters]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-199768]]></guid>
			<category><![CDATA[legos star wars II]]></category>
			<category><![CDATA[Live]]></category>
			<category><![CDATA[Lucasarts]]></category>
			<category><![CDATA[Marketplace]]></category>
			<category><![CDATA[Micro Transactions]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 11 Sep 2006 16:00:32 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=199768&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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