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		<title><![CDATA[Kotaku: Mi6]]></title>
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			<title><![CDATA[Kotaku: Mi6]]></title>
			<link>http://kotaku.com/tag/mi6</link>
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		<link>http://kotaku.com/tag/mi6</link>
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		<description><![CDATA[Kotaku posts tagged Mi6]]></description>
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			<title><![CDATA[Goldeneye 007: Reloaded Special Missions Make You Roll Like MI6]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Goldeneye 007: Reloaded&lt;/em&gt; Special Missions Make You Roll Like MI6" href="http://kotaku.com/goldeneye/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">goldeneye</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Goldeneye 007: Reloaded&lt;/em&gt; Special Missions Make You Roll Like MI6" href="http://kotaku.com/5831944/goldeneye-007-reloaded-special-missions-make-you-roll-like-mi6" class="pp_image">
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				<!-- videoId: YfQVUFRtc5E --><!-- /videoId: YfQVUFRtc5E --> Like MI6, like MI6; aside from the single player campaign and online multiplayer, the PlayStation 3 and Xbox 360 versions of <em>Goldeneye 007: Reloaded</em> will feature standalone missions that will task players with assault, elimination, stealth and defense objectives &mdash; like MI6.				<a href="http://kotaku.com/5831944/goldeneye-007-reloaded-special-missions-make-you-roll-like-mi6" title="Click here to read more about Goldeneye 007: Reloaded Special Missions Make You Roll Like MI6">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5831944/goldeneye-007-reloaded-special-missions-make-you-roll-like-mi6]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5831944]]></guid>
			<category><![CDATA[Goldeneye]]></category>
			<category><![CDATA[Activision]]></category>
			<category><![CDATA[Eurocom]]></category>
			<category><![CDATA[Goldeneye 007: Reloaded]]></category>
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			<category><![CDATA[PS3]]></category>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 17 Aug 2011 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[iPhone Owners Buy The Most Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read iPhone Owners Buy The Most Games" href="http://kotaku.com/survey-says/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">surveysays</span></a></div -->					<div><a title="Click here to read iPhone Owners Buy The Most Games" href="http://kotaku.com/5207090/iphone-owners-buy-the-most-games" class="pp_image">
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				 Low price points and ease of accessibility could be factors in the discovery that iPhone owners buy more games than owners of any other gaming platform.				<a href="http://kotaku.com/5207090/iphone-owners-buy-the-most-games" title="Click here to read more about iPhone Owners Buy The Most Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5207090/iphone-owners-buy-the-most-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5207090]]></guid>
			<category><![CDATA[survey says]]></category>
			<category><![CDATA[iphone gaming]]></category>
			<category><![CDATA[Mi6]]></category>
			<category><![CDATA[Poll]]></category>
			<category><![CDATA[PSP]]></category>
			<pubDate><![CDATA[Fri, 10 Apr 2009 13:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Marketing Halo 3 - Finding Master Chief's Humanity]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Marketing Halo 3 - Finding Master Chief's Humanity" href="http://kotaku.com/halo-3/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">halo3</span></a></div -->					<div><a title="Click here to read Marketing Halo 3 - Finding Master Chief's Humanity" href="http://kotaku.com/378789/marketing-halo-3-+-finding-master-chiefs-humanity" class="pp_image">
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				 At the MI6 marketing conference earlier this week, various Microsoft staffers presented a talk outlining how they successfully marketed Halo 3 to the masses. They explained how their main goal in expanding the audience for the third installment of Bungie's saga was to put a more human face on Master Chief.<blockquote>"The marketing statement was really based around Master Chief. We did some research, and found out that people thought of Master Chief the same way they think of Robocop and the Terminator, a killing machine... we had to humanize him to reach a broader audience."</blockquote> To this end they created the 'A Starry Night' advertisement, which gave us a rather heart-wrenching look at MC as a child, as well as the famous diorama commercials, which showcased his heroism. They talk also covered the Crackdown beta, which invested players in the game. Hit up Gamasutra for a full writeup of the talk.  You'd have thought all the marketing strategy they needed was calling the game Halo 3. 				<a href="http://kotaku.com/378789/marketing-halo-3-+-finding-master-chiefs-humanity" title="Click here to read more about Marketing Halo 3 - Finding Master Chief's Humanity">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/378789/marketing-halo-3-+-finding-master-chiefs-humanity]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-378789]]></guid>
			<category><![CDATA[Halo 3]]></category>
			<category><![CDATA[Marketing]]></category>
			<category><![CDATA[Master Chief]]></category>
			<category><![CDATA[Mi6]]></category>
			<category><![CDATA[Microsoft]]></category>
			<pubDate><![CDATA[Fri, 11 Apr 2008 12:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[49 Million U.S. Gamers Buy Used Games To The Tune Of $1.3 Billion]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read 49 Million U.S. Gamers Buy Used Games To The Tune Of $1.3 Billion" href="http://kotaku.com/gamestop/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gamestop</span></a></div -->					<div><a title="Click here to read 49 Million U.S. Gamers Buy Used Games To The Tune Of $1.3 Billion" href="http://kotaku.com/378056/49-million-us-gamers-buy-used-games-to-the-tune-of-13-billion" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read 49 Million U.S. Gamers Buy Used Games To The Tune Of $1.3 Billion" alt="Click here to read 49 Million U.S. Gamers Buy Used Games To The Tune Of $1.3 Billion" src="http://cache.kotaku.com/assets/images/9/2008/04/small_used_gamers.jpg"/>
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				Used games, the bane of publishers and the bread and butter of retailer GameStop, is a $1.3 billion business in the U.S. alone, reports research firm OTX. Their findings from the MI6 summit breaks down the used games biz, showing the buying habits of folks who dabble in the pre-owned, all of which is detailed at the report at Gamasutra.				<a href="http://kotaku.com/378056/49-million-us-gamers-buy-used-games-to-the-tune-of-13-billion" title="Click here to read more about 49 Million U.S. Gamers Buy Used Games To The Tune Of $1.3 Billion">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/378056/49-million-us-gamers-buy-used-games-to-the-tune-of-13-billion]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-378056]]></guid>
			<category><![CDATA[GameStop]]></category>
			<category><![CDATA[Analysts]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Mi6]]></category>
			<category><![CDATA[Used Games]]></category>
			<pubDate><![CDATA[Wed, 09 Apr 2008 21:40:15 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Xbox Marketer: Evolve or Die]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Xbox Marketer: Evolve or Die" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Xbox Marketer: Evolve or Die" href="http://kotaku.com/184130/xbox-marketer-evolve-or-die" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Xbox Marketer: Evolve or Die" alt="Click here to read Xbox Marketer: Evolve or Die" src="http://cache.kotaku.com/assets/images/9/2006/06/small_evolutionmen.jpg"/>
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				At the MI6 marketing conference, Microsoft <a href="http://www.kotaku.com/gaming/xbox-360/more-deets-on-xbox-360-zero-hour-136303.php">Chris Di Cesare</a> talked survival of the fittest, namely new ways to reach consumers. Folks are shifting from television (bummer) to the internet (hello sweetheart). The pundits say advertising is could change more in the next five years than in the past fifty. 				<a href="http://kotaku.com/184130/xbox-marketer-evolve-or-die" title="Click here to read more about Xbox Marketer: Evolve or Die">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/184130/xbox-marketer-evolve-or-die]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-184130]]></guid>
			<category><![CDATA[Xbox 360]]></category>
			<category><![CDATA[Mi6]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Thu, 29 Jun 2006 07:24:21 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Peter Moore: Chairman of Muscles AND Marketing]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Peter Moore: Chairman of Muscles AND Marketing" href="http://kotaku.com/peter-moore/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">petermoore</span></a></div -->					<div><a title="Click here to read Peter Moore: Chairman of Muscles AND Marketing" href="http://kotaku.com/182525/peter-moore-chairman-of-muscles-and-marketing" class="pp_image">
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				The Association of Electronic Interactive Marketers (AEIM) named Microsoft's Peter Moore as chair. The group sponsors the game marketing-centric MI6 Conference, which honors the industry's best advertising. "MI" stands for "Marketing Interactive" and "6" refers to 2006. Sounds like a <a href="http://www.mi6.co.uk/mi6.php3">spy movie</a>. 				<a href="http://kotaku.com/182525/peter-moore-chairman-of-muscles-and-marketing" title="Click here to read more about Peter Moore: Chairman of Muscles AND Marketing">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/182525/peter-moore-chairman-of-muscles-and-marketing]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-182525]]></guid>
			<category><![CDATA[Peter Moore]]></category>
			<category><![CDATA[Aeim]]></category>
			<category><![CDATA[Mi6]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 22 Jun 2006 08:21:55 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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