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		<title><![CDATA[Kotaku: Mgs]]></title>
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			<title><![CDATA[Kotaku: Mgs]]></title>
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		<description><![CDATA[Kotaku posts tagged Mgs]]></description>
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			<title><![CDATA[Typographic Prints Make Art From Gamers Favorite Quips]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Typographic Prints Make Art From Gamers Favorite Quips" href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read Typographic Prints Make Art From Gamers Favorite Quips" href="http://kotaku.com/5885473/typographic-prints-make-art-from-gamers-favorite-quips/gallery/" class="pp_image">
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				Via NerdWire, we have today  a set of typographic prints and t-shirts representing some of gaming's most famous icons, old and new.				<a href="http://kotaku.com/5885473/typographic-prints-make-art-from-gamers-favorite-quips/gallery/" title="Click here to read more about Typographic Prints Make Art From Gamers Favorite Quips">More&nbsp;&raquo;</a>
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			<category><![CDATA[Art]]></category>
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			<pubDate><![CDATA[Wed, 15 Feb 2012 16:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Kate Cox]]></dc:creator>
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			<title><![CDATA[Hideo Kojima Talks About How LEGO Helped Make Metal Gear Solid, Shows Off New &quot;Fox&quot; Engine]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hideo Kojima Talks About How LEGO Helped Make &lt;em&gt;Metal Gear Solid&lt;/em&gt;, Shows Off New &amp;quot;Fox&amp;quot; Engine" href="http://kotaku.com/metal-gear/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metalgear</span></a></div -->					<div><a title="Click here to read Hideo Kojima Talks About How LEGO Helped Make &lt;em&gt;Metal Gear Solid&lt;/em&gt;, Shows Off New &amp;quot;Fox&amp;quot; Engine" href="http://kotaku.com/5847317/hideo-kojima-talks-about-how-legos-helped-make-metal-gear-solid-shows-off-new-fox-engine" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hideo Kojima Talks About How LEGO Helped Make &lt;em&gt;Metal Gear Solid&lt;/em&gt;, Shows Off New &amp;quot;Fox&amp;quot; Engine" alt="Click here to read Hideo Kojima Talks About How LEGO Helped Make &lt;em&gt;Metal Gear Solid&lt;/em&gt;, Shows Off New &amp;quot;Fox&amp;quot; Engine" src="http://cache.kotaku.com/assets/images/9/2011/10/small_mgs_screen_psx.jpg"/>
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				 If you follow Hideo Kojima on Twitter, then you know that Solid Snake's daddy was talking at the University of Southern California last night. But he didn't tweet about what he talked about.				<a href="http://kotaku.com/5847317/hideo-kojima-talks-about-how-legos-helped-make-metal-gear-solid-shows-off-new-fox-engine" title="Click here to read more about Hideo Kojima Talks About How LEGO Helped Make Metal Gear Solid, Shows Off New &quot;Fox&quot; Engine">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5847317/hideo-kojima-talks-about-how-legos-helped-make-metal-gear-solid-shows-off-new-fox-engine]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5847317]]></guid>
			<category><![CDATA[Metal Gear]]></category>
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			<pubDate><![CDATA[Thu, 06 Oct 2011 14:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Evan Narcisse]]></dc:creator>
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			<title><![CDATA[Metal Gear Solid Girl: Not Enough Food Eater?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Metal Gear Solid&lt;/em&gt; Girl: Not Enough Food Eater?" href="http://kotaku.com/culture-smash/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">culturesmash</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Metal Gear Solid&lt;/em&gt; Girl: Not Enough Food Eater?" href="http://kotaku.com/5811242/metal-gear-solid-girl-not-enough-food-eater" class="pp_image">
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				 Some people are known for their hairdos. Others are known for their wit. Rina Akiyama was known for her round butt. Now, she's known for something else:				<a href="http://kotaku.com/5811242/metal-gear-solid-girl-not-enough-food-eater" title="Click here to read more about Metal Gear Solid Girl: Not Enough Food Eater?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5811242/metal-gear-solid-girl-not-enough-food-eater]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5811242]]></guid>
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			<pubDate><![CDATA[Mon, 13 Jun 2011 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Watch Us Go Croc-Hunting in Metal Gear Solid 3D: Snake Eater]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Watch Us Go Croc-Hunting in &lt;em&gt;Metal Gear Solid 3D: Snake Eater&lt;/em&gt;" href="http://kotaku.com/hands_on/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">handson</span></a></div -->					<div><a title="Click here to read Watch Us Go Croc-Hunting in &lt;em&gt;Metal Gear Solid 3D: Snake Eater&lt;/em&gt;" href="http://kotaku.com/5810447/watch-us-go-croc+hunting-in-metal-gear-solid-3d-snake-eater" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Watch Us Go Croc-Hunting in &lt;em&gt;Metal Gear Solid 3D: Snake Eater&lt;/em&gt;" alt="Click here to read Watch Us Go Croc-Hunting in &lt;em&gt;Metal Gear Solid 3D: Snake Eater&lt;/em&gt;" src="http://cache.kotaku.com/assets/images/9/2011/06/small_explore_kotaku_videos_1603.jpg"/>
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				<!-- videoId: explore/kotaku/videos/1603 --><!-- /videoId: explore/kotaku/videos/1603 --> We only played a tiny bit of the Nintendo 3DS remake of <em>Metal Gear Solid 3: Snake Eater</em>, but what we did told us one thing. This is definitely a <em>Metal Gear Solid</em> game.				<a href="http://kotaku.com/5810447/watch-us-go-croc+hunting-in-metal-gear-solid-3d-snake-eater" title="Click here to read more about Watch Us Go Croc-Hunting in Metal Gear Solid 3D: Snake Eater">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5810447/watch-us-go-croc+hunting-in-metal-gear-solid-3d-snake-eater]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5810447]]></guid>
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			<pubDate><![CDATA[Fri, 10 Jun 2011 17:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Epstein]]></dc:creator>
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			<title><![CDATA[No Metal Gear Solid: Rising at E3 as 2012 Release Reaffirmed]]></title>
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				At Konami's pre-E3 event this evening, <em>Metal Gear</em> creator Hideo Kojima said the series' next entry, <em>Metal Gear Solid: Rising</em> will not be appearing at E3, giving no further details why. Kojima said a 2012 release date for the title is still targeted, as originally planned.				<a href="http://kotaku.com/5808069/no-metal-gear-solid-rising-at-e3-as-2012-release-reaffirmed" title="Click here to read more about No Metal Gear Solid: Rising at E3 as 2012 Release Reaffirmed">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 02 Jun 2011 20:59:14 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Hideo Kojima Won't Be at E3, But His Game Will Be]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hideo Kojima Won't Be at E3, But His Game Will Be" href="http://kotaku.com/blip/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">blip</span></a></div -->					<div><a title="Click here to read Hideo Kojima Won't Be at E3, But His Game Will Be" href="http://kotaku.com/5807749/hideo-kojima-wont-be-at-e3-but-his-game-will-be" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hideo Kojima Won't Be at E3, But His Game Will Be" alt="Click here to read Hideo Kojima Won't Be at E3, But His Game Will Be" src="http://cache.kotaku.com/assets/images/9/2011/06/small_scaled.jpg"/>
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				<em>Metal Gear</em> creator <a href="http://kotaku.com/5806692/meta-gear-creator-sitting-out-e3">Hideo Kojima</a> is in the process of checking the E3 playable demo of <em>Metal Gear Solid: Snake Eater 3D</em>, noting that the title will use the gyroscope. [<a href="http://blog.livedoor.jp/kyon_pg_tomokazu22/archives/66041822.html">きーやんの気まぐれゲームブログ(･ω･｀)!?</a>]				<a href="http://kotaku.com/5807749/hideo-kojima-wont-be-at-e3-but-his-game-will-be" title="Click here to read more about Hideo Kojima Won't Be at E3, But His Game Will Be">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5807749/hideo-kojima-wont-be-at-e3-but-his-game-will-be]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5807749]]></guid>
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			<pubDate><![CDATA[Thu, 02 Jun 2011 08:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Is This Metal Gear Solid or Lemmings?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Is This &lt;em&gt;Metal Gear Solid&lt;/em&gt; or &lt;em&gt;Lemmings&lt;/em&gt;?" href="http://kotaku.com/watch-this/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">watchthis</span></a></div -->					<div><a title="Click here to read Is This &lt;em&gt;Metal Gear Solid&lt;/em&gt; or &lt;em&gt;Lemmings&lt;/em&gt;?" href="http://kotaku.com/5790527/is-this-metal-gear-solid-or-lemmings" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Is This &lt;em&gt;Metal Gear Solid&lt;/em&gt; or &lt;em&gt;Lemmings&lt;/em&gt;?" alt="Click here to read Is This &lt;em&gt;Metal Gear Solid&lt;/em&gt; or &lt;em&gt;Lemmings&lt;/em&gt;?" src="http://cache.kotaku.com/assets/images/9/2011/04/small_05jtr9fzanq.jpg"/>
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				<!-- videoId: 05jtR9fZAnQ --><!-- /videoId: 05jtR9fZAnQ --> It's not Call of Duty multiplayer. Master filmmaker Freddie Wong has taken dead aim at the guilty pleasures and accepted norms of many video games. Here he goes after Metal Gear Solid, and the urge everyone has to endlessly replay this fish-in-a-barrel killfest.				<a href="http://kotaku.com/5790527/is-this-metal-gear-solid-or-lemmings" title="Click here to read more about Is This Metal Gear Solid or Lemmings?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 09 Apr 2011 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
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			<title><![CDATA[Age Of Empires Online Switches Developers In Mid-Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Age Of Empires Online Switches Developers In Mid-Game" href="http://kotaku.com/odd-developments/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">odddevelopments</span></a></div -->					<div><a title="Click here to read Age Of Empires Online Switches Developers In Mid-Game" href="http://kotaku.com/5770528/age-of-empires-online-switches-developers-in-mid+game" class="pp_image">
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				 With two civilizations under its belt, Robot Entertainment tags in Chris Taylor's Gas Powered Games to handle further development of Microsoft's eagerly anticipated strategy game Age of Empires Online. What gives?				<a href="http://kotaku.com/5770528/age-of-empires-online-switches-developers-in-mid+game" title="Click here to read more about Age Of Empires Online Switches Developers In Mid-Game">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5770528/age-of-empires-online-switches-developers-in-mid+game]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5770528]]></guid>
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			<pubDate><![CDATA[Fri, 25 Feb 2011 15:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Which Game Series Should Go 3D?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Which Game Series Should Go 3D?" href="http://kotaku.com/japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">japan</span></a></div -->					<div><a title="Click here to read Which Game Series Should Go 3D?" href="http://kotaku.com/5673283/which-game-series-should-go-3d" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Which Game Series Should Go 3D?" alt="Click here to read Which Game Series Should Go 3D?" src="http://cache.kotaku.com/assets/images/9/2010/10/spaceharrier.jpg"/>
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				 3D televisions are expected to proliferate. More 3D TVs means more and more 3D games. Japanese research firm goo Ranking (via What Japan Thinks) polled folks in Japan regarding which game series they wanted to play on a 3D TV.				<a href="http://kotaku.com/5673283/which-game-series-should-go-3d" title="Click here to read more about Which Game Series Should Go 3D?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Japan]]></category>
			<category><![CDATA[Ace Combat]]></category>
			<category><![CDATA[cod]]></category>
			<category><![CDATA[Final Fantasy]]></category>
			<category><![CDATA[Mario]]></category>
			<category><![CDATA[Mgs]]></category>
			<category><![CDATA[MOH]]></category>
			<category><![CDATA[monster hunter]]></category>
			<category><![CDATA[Only in Japan]]></category>
			<category><![CDATA[Resident Evil]]></category>
			<category><![CDATA[Street Fighter]]></category>
			<category><![CDATA[Tomb Raider]]></category>
			<category><![CDATA[Zelda]]></category>
			<pubDate><![CDATA[Tue, 26 Oct 2010 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5673283&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Possible Screen Name List]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Possible Screen Name List" href="http://kotaku.com/oddities/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">oddities</span></a></div -->					<div><a title="Click here to read Possible Screen Name List" href="http://kotaku.com/5496083/possible-screen-name-list" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Possible Screen Name List" alt="Click here to read Possible Screen Name List" src="http://cache.kotaku.com/assets/images/9/2010/03/screennames.jpg"/>
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				 <i>Personally, I like "Broly the Unholy". As seen on <a href="http://juliasegal.tumblr.com/post/452824857">Skull Swap</a>. Thanks, JoeyJavs!</i>				<a href="http://kotaku.com/5496083/possible-screen-name-list" title="Click here to read more about Possible Screen Name List">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5496083/possible-screen-name-list]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5496083]]></guid>
			<category><![CDATA[Oddities]]></category>
			<category><![CDATA[Broly the unholy]]></category>
			<category><![CDATA[Culture]]></category>
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			<category><![CDATA[Mgs]]></category>
			<category><![CDATA[Resident Evil]]></category>
			<category><![CDATA[Zelda]]></category>
			<pubDate><![CDATA[Thu, 18 Mar 2010 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Christmas Was Very Good To Forza 3]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Christmas Was Very Good To Forza 3" href="http://kotaku.com/turn-10/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">turn10</span></a></div -->					<div><a title="Click here to read Christmas Was Very Good To Forza 3" href="http://kotaku.com/5436228/christmas-was-very-good-to-forza-3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Christmas Was Very Good To Forza 3" alt="Click here to read Christmas Was Very Good To Forza 3" src="http://cache.kotaku.com/assets/images/9/2009/12/forza3_01.jpg"/>
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				 <a class="autolink" title="Click here to read more posts tagged #forzamotorsport3" title="Click here to read more posts tagged #forzamotorsport3" href="http://kotaku.com/tag/forzamotorsport3/">Forza Motorsport 3</a> was on quite a few Christmas lists this year it seems, with developer <a class="autolink" title="Click here to read more posts tagged #turn10" title="Click here to read more posts tagged #turn10" href="http://kotaku.com/tag/turn10/">Turn 10</a> reporting a massive influx of new players over the holiday weekend.				<a href="http://kotaku.com/5436228/christmas-was-very-good-to-forza-3" title="Click here to read more about Christmas Was Very Good To Forza 3">More&nbsp;&raquo;</a>
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			<category><![CDATA[turn 10]]></category>
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			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Racing]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Tue, 29 Dec 2009 10:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Do You Strive For Gamerscore Completion?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Do You Strive For Gamerscore Completion?" href="http://kotaku.com/achievement-unlocked/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">achievementunlocked</span></a></div -->					<div><a title="Click here to read Do You Strive For Gamerscore Completion?" href="http://kotaku.com/5392031/do-you-strive-for-gamerscore-completion" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Do You Strive For Gamerscore Completion?" alt="Click here to read Do You Strive For Gamerscore Completion?" src="http://cache.kotaku.com/assets/images/9/2009/10/gamerscore.jpg"/>
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				 An<a href="http://www.gamasutra.com/view/feature/4171/staying_power_rethinking_feedback_.php"> interesting feature</a> over at Gamasutra looks at the percentage of players who actually achieve a perfect Gamerscore in popular <a class="autolink" title="Click here to read more posts tagged #xboxlive" title="Click here to read more posts tagged #xboxlive" href="http://kotaku.com/tag/xboxlive/">Xbox Live</a> titles. Do you play until the last point is awarded?				<a href="http://kotaku.com/5392031/do-you-strive-for-gamerscore-completion" title="Click here to read more about Do You Strive For Gamerscore Completion?">More&nbsp;&raquo;</a>
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			<category><![CDATA[achievement unlocked]]></category>
			<category><![CDATA[Achievement Points]]></category>
			<category><![CDATA[Analysis]]></category>
			<category><![CDATA[Gamerscore]]></category>
			<category><![CDATA[Mgs]]></category>
			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Statistics]]></category>
			<category><![CDATA[Xbox Live]]></category>
			<pubDate><![CDATA[Wed, 28 Oct 2009 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Christian Bale Plays Metal Gear Solid, Hasn't Talked MGS Film]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Christian Bale Plays Metal Gear Solid, Hasn't Talked MGS Film" href="http://kotaku.com/hollywood/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hollywood</span></a></div -->					<div><a title="Click here to read Christian Bale Plays Metal Gear Solid, Hasn't Talked MGS Film" href="http://kotaku.com/5302312/christian-bale-plays-metal-gear-solid-hasnt-talked-mgs-film" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Christian Bale Plays Metal Gear Solid, Hasn't Talked MGS Film" alt="Click here to read Christian Bale Plays Metal Gear Solid, Hasn't Talked MGS Film" src="http://cache.kotaku.com/assets/images/9/2012/01/small_093359daab9616086613dc30b078ff13.jpg"/>
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				Christian Bale, star of a <a href="http://kotaku.com/5271699/watch-christian-bale-in-pac+man-cereal-ad"><i>Ms. Pac-Man</i></a> commercial and other things, talks about <i>Metal Gear Solid</i>. Sorta.				<a href="http://kotaku.com/5302312/christian-bale-plays-metal-gear-solid-hasnt-talked-mgs-film" title="Click here to read more about Christian Bale Plays Metal Gear Solid, Hasn't Talked MGS Film">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5302312/christian-bale-plays-metal-gear-solid-hasnt-talked-mgs-film]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5302312]]></guid>
			<category><![CDATA[Hollywood]]></category>
			<category><![CDATA[Christian Bale]]></category>
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			<category><![CDATA[News]]></category>
			<pubDate><![CDATA[Thu, 25 Jun 2009 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5302312&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Halo Wars Is Golden, Demo Drops February 5th]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Halo Wars Is Golden, Demo Drops February 5th" href="http://kotaku.com/gone-gold/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gonegold</span></a></div -->					<div><a title="Click here to read Halo Wars Is Golden, Demo Drops February 5th" href="http://kotaku.com/5138022/halo-wars-is-golden-demo-drops-february-5th" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Halo Wars Is Golden, Demo Drops February 5th" alt="Click here to read Halo Wars Is Golden, Demo Drops February 5th" src="http://cache.kotaku.com/assets/images/9/2009/01/halowars_01.jpg"/>
											</a></div>
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				 Ensemble Studios' real-time strategy take on the Halo universe is heading to the printer, with a single player demo of Halo Wars ready to strike Xbox Live Marketplace on February 5th.				<a href="http://kotaku.com/5138022/halo-wars-is-golden-demo-drops-february-5th" title="Click here to read more about Halo Wars Is Golden, Demo Drops February 5th">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/5138022/halo-wars-is-golden-demo-drops-february-5th]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5138022]]></guid>
			<category><![CDATA[gone gold]]></category>
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			<category><![CDATA[Microsoft]]></category>
			<category><![CDATA[Rts]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 23 Jan 2009 13:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5138022&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[MGS Bande Dessinée Headed For DVD]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read MGS Bande Dessinée Headed For DVD" href="http://kotaku.com/metal-gear-solid-2/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metalgearsolid2</span></a></div -->					<div><a title="Click here to read MGS Bande Dessinée Headed For DVD" href="http://kotaku.com/5092556/mgs-bande-dessinee-headed-for-dvd" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read MGS Bande Dessinée Headed For DVD" alt="Click here to read MGS Bande Dessinée Headed For DVD" src="http://cache.kotaku.com/assets/images/9/2008/11/bande_dessinee.jpg"/>
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				Comic book fans! Did you know there was an <em>even more</em> pretentious way to refer to comics than 'graphic novel'? Thanks to our friends the French <em>Bande Dessinée</em> can be your go-to phrase when you want to compare <em>The Punisher</em> to <em>Infinite Jest</em>.				<a href="http://kotaku.com/5092556/mgs-bande-dessinee-headed-for-dvd" title="Click here to read more about MGS Bande Dessinée Headed For DVD">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5092556/mgs-bande-dessinee-headed-for-dvd]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5092556]]></guid>
			<category><![CDATA[metal gear solid 2]]></category>
			<category><![CDATA[Bande dessinee]]></category>
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			<category><![CDATA[Konami]]></category>
			<category><![CDATA[Metal Gear Solid]]></category>
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			<category><![CDATA[Movie]]></category>
			<pubDate><![CDATA[Tue, 18 Nov 2008 20:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5092556&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Flash Gear Solid - Think Inside The Box]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Flash Gear Solid - Think Inside The Box" href="http://kotaku.com/hot-flashes/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">hotflashes</span></a></div -->					<div><a title="Click here to read Flash Gear Solid - Think Inside The Box" href="http://kotaku.com/5061862/flash-gear-solid-+-think-inside-the-box" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Flash Gear Solid - Think Inside The Box" alt="Click here to read Flash Gear Solid - Think Inside The Box" src="http://cache.kotaku.com/assets/images/9/2008/10/fgs.jpg"/>
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				Fans of Metal Gear Solid (and in particular the VR Missions expansion from the PS1 days) who are sitting around bored at work might like to check out this fan tribute - Flash Gear Solid.				<a href="http://kotaku.com/5061862/flash-gear-solid-+-think-inside-the-box" title="Click here to read more about Flash Gear Solid - Think Inside The Box">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5061862/flash-gear-solid-+-think-inside-the-box]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5061862]]></guid>
			<category><![CDATA[hot flashes]]></category>
			<category><![CDATA[Metal Gear Solid]]></category>
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			<pubDate><![CDATA[Fri, 10 Oct 2008 15:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Stuart Houghton]]></dc:creator>
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			<title><![CDATA[Hey, Metal Gear Solid 5 Could Be A Prequel, Star Big Boss]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Hey, Metal Gear Solid 5 Could Be A Prequel, Star Big Boss" href="http://kotaku.com/metal-gear-solid/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metalgearsolid</span></a></div -->					<div><a title="Click here to read Hey, Metal Gear Solid 5 Could Be A Prequel, Star Big Boss" href="http://kotaku.com/5018517/hey-metal-gear-solid-5-could-be-a-prequel-star-big-boss" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Hey, Metal Gear Solid 5 Could Be A Prequel, Star Big Boss" alt="Click here to read Hey, Metal Gear Solid 5 Could Be A Prequel, Star Big Boss" src="http://cache.kotaku.com/assets/images/9/2012/02/4fbc255464fff9e7c60367c0692e4551.jpg"/>
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				COULD! I say COULD! Not <em>will</em>. So <em>relax</em>. You cool? Then we cool. While chatting with the 1UP crew, Kojima Production's Ryan Payton has said "There are some misunderstandings that this is the final Metal Gear game. But it's really the final chapter of the Solid Snake story. That's all". Care to elaborate? Well, right <em>before </em>that, he said there's "still a lot of room for filling in the gaps as far as Big Boss is concerned". Make of that what you will. My favourite part of the interview, though, doesn't even concern Metal Gear. After he's asked whether Japanese devs should start adopting Western control methods in order to improve their games, Payton says: "If other Japanese publishers want to improve their controls, I wouldn't say they need to adopt western ideas, but rather that they simply need to improve them". Too true.				<a href="http://kotaku.com/5018517/hey-metal-gear-solid-5-could-be-a-prequel-star-big-boss" title="Click here to read more about Hey, Metal Gear Solid 5 Could Be A Prequel, Star Big Boss">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5018517/hey-metal-gear-solid-5-could-be-a-prequel-star-big-boss]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5018517]]></guid>
			<category><![CDATA[Metal Gear Solid]]></category>
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			<category><![CDATA[PS3]]></category>
			<category><![CDATA[ryan payton]]></category>
			<pubDate><![CDATA[Fri, 20 Jun 2008 22:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Halo 2 Available on HBO]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Halo 2 Available on HBO" href="http://kotaku.com/media/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">media</span></a></div -->					<div><a title="Click here to read Halo 2 Available on HBO" href="http://kotaku.com/376777/halo-2-available-on-hbo" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Halo 2 Available on HBO" alt="Click here to read Halo 2 Available on HBO" src="http://cache.kotaku.com/assets/images/9/2008/04/small_halo2222.jpg"/>
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				Halo.Bungie.org (HBO) has just finished uploading all Halo 2 cutscenes to their servers in gloriously trendy high definition. Halo fans and machinima enthusiasts take note: all of the assets are available for standalone download (none of this embedded crap) and ready to be edited as you see fit. 				<a href="http://kotaku.com/376777/halo-2-available-on-hbo" title="Click here to read more about Halo 2 Available on HBO">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 07 Apr 2008 14:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Bioware Affirms Mass Effect Is Trilogy Worthy]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Bioware Affirms Mass Effect Is Trilogy Worthy" href="http://kotaku.com/xbox-360/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360</span></a></div -->					<div><a title="Click here to read Bioware Affirms Mass Effect Is Trilogy Worthy" href="http://kotaku.com/376240/bioware-affirms-mass-effect-is-trilogy-worthy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Bioware Affirms Mass Effect Is Trilogy Worthy" alt="Click here to read Bioware Affirms Mass Effect Is Trilogy Worthy" src="http://cache.kotaku.com/assets/images/9/2008/04/small_MassEffectC.jpg"/>
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				Denis Dyack didn't break a sweat <a href="http://kotaku.com/375962/dyack-affirms-too-human-is-trilogy-worthy">justifying</a> the priorly planned Too Human trilogy, but could Bioware justify their plan for three Mass Effects beyond wanting to make three times as much money? Bioware co-founder Ray Muzyka had this to say on the matter:<blockquote>Great science fiction arcs often occur in trilogies. It seems like it's sort of the way of it. Maybe it's a convenient number. But it allows you to have different pacing in parts of the story.</blockquote>It seems like a pretty straightforward, Bioware doesn't know precisely <em>why</em> trilogies are important, only <em>that </em>trilogies are important. Fair enough. If you're particularly interested in the  fascinating number 3, here's some <a href="http://en.wikipedia.org/wiki/3_(number)">additional reading</a>. 				<a href="http://kotaku.com/376240/bioware-affirms-mass-effect-is-trilogy-worthy" title="Click here to read more about Bioware Affirms Mass Effect Is Trilogy Worthy">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 04 Apr 2008 14:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Mass Effect PC DLC May Be Different]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mass Effect PC DLC May Be Different" href="http://kotaku.com/downloads/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">downloads</span></a></div -->					<div><a title="Click here to read Mass Effect PC DLC May Be Different" href="http://kotaku.com/368702/mass-effect-pc-dlc-may-be-different" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mass Effect PC DLC May Be Different" alt="Click here to read Mass Effect PC DLC May Be Different" src="http://cache.kotaku.com/assets/images/9/2008/03/small_logo_think_different_plakat.jpg"/>
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				While we've only seen one piece of Mass Effect DLC for the 360, Bioware assures us that new planets, races and missions are still on the way in future expansions. So most of us would expect PC players to one day get all the same stuff. But according to Bioware's Matt Atwood, such is not necessarily the case. <blockquote>We're asked if we're going to do Bring Down the Sky for PC, and it's a consideration. We're looking in to exactly what we want to do; maybe we'll do something different, because the PC offers some different potentials.</blockquote>Is that a hint at a complete expansion? We'd usually think so, if Bioware weren't trying to crank out three Mass Effects in a single product cycle. 				<a href="http://kotaku.com/368702/mass-effect-pc-dlc-may-be-different" title="Click here to read more about Mass Effect PC DLC May Be Different">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 17 Mar 2008 14:20:36 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Metal Gear Solid Re-Release Is A PS2 "Port"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metal Gear Solid Re-Release Is A PS2 &quot;Port&quot;" href="http://kotaku.com/metal-gear-solid/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metalgearsolid</span></a></div -->					<div><a title="Click here to read Metal Gear Solid Re-Release Is A PS2 &quot;Port&quot;" href="http://kotaku.com/361661/metal-gear-solid-re+release-is-a-ps2-port" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metal Gear Solid Re-Release Is A PS2 &quot;Port&quot;" alt="Click here to read Metal Gear Solid Re-Release Is A PS2 &quot;Port&quot;" src="http://cache.kotaku.com/assets/images/9/2008/02/small_mgs1.jpg"/>
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				Just a little tidying-up work for those interested in the <a href="http://kotaku.com/361081/playstation-3-metal-gear-bundle-is-ps2-backward-compatible">upcoming Metal Gear compendium</a>: the version of Metal Gear Solid that's included will be on a PS2 disc, rather than the original 2 PS1 discs, saving you the headache of both disc-swapping and of trying to dig up an old PS1 memory card. Everything, else, though, is completely unchanged, so don't expect bonus content or updated textures or anything. Smart move, but then, if they're going to go changing one game's media, wouldn't including all three previous games on a single Blu-Ray disc have been even <em>smarter</em>?				<a href="http://kotaku.com/361661/metal-gear-solid-re+release-is-a-ps2-port" title="Click here to read more about Metal Gear Solid Re-Release Is A PS2 "Port"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 28 Feb 2008 04:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Fuck MGS Papercraft, MGS Cardboardcraft Is Where It's At]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fuck MGS Papercraft, MGS Cardboardcraft Is Where It's At" href="http://kotaku.com/gallery/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gallery</span></a></div -->					<div><a title="Click here to read Fuck MGS Papercraft, MGS Cardboardcraft Is Where It's At" href="http://kotaku.com/361641/fuck-mgs-papercraft-mgs-cardboardcraft-is-where-its-at/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Fuck MGS Papercraft, MGS Cardboardcraft Is Where It's At" alt="Click here to read Fuck MGS Papercraft, MGS Cardboardcraft Is Where It's At" src="http://cache.kotaku.com/assets/images/9/2011/11/e6c7bc12e1e2c4ae69e6243f39141dcf.jpg"/>
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				In April 2007, we <a href="http://kotaku.com/gaming/papercraft/papercraft-snake-in-a-box-252378.php">saw this Metal Gear Solid papercraft</a>. It was adorable! Now, in February 2008, courtesy of Kotakuite Kai-Hung "Chilli Coke" Chuang, we get <em>more</em> of it. This is <em>not </em>adorable. It is <em>mighty</em>. How mighty? Dude's only gone and made a 1:1 scale version of the papercraft. I'd say more, but being speechless and all, that's a little tough at the moment.<br   />				<a href="http://kotaku.com/361641/fuck-mgs-papercraft-mgs-cardboardcraft-is-where-its-at/gallery/" title="Click here to read more about Fuck MGS Papercraft, MGS Cardboardcraft Is Where It's At">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 27 Feb 2008 22:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Frankenreview: Lost Odyssey (Xbox 360)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Frankenreview: Lost Odyssey (Xbox 360)" href="http://kotaku.com/review/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">review</span></a></div -->					<div><a title="Click here to read Frankenreview: Lost Odyssey (Xbox 360)" href="http://kotaku.com/356253/frankenreview-lost-odyssey-xbox-360" class="pp_image">
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				While Microsoft snagging Final Fantasy creator Hironobu Sakaguchi may not have set the Japanese market on fire, we're still interested to see the games that he's creating for the platform. Lost Odyssey is his studio Mistwalker's latest attempt to make the Xbox 360 an RPG system as classic as predecessors from Nintendo or Sony.				<a href="http://kotaku.com/356253/frankenreview-lost-odyssey-xbox-360" title="Click here to read more about Frankenreview: Lost Odyssey (Xbox 360)">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 14 Feb 2008 14:00:47 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Metal Gear Solid: Essential Collection Now Available for Pre-Order at GameStop]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metal Gear Solid: Essential Collection Now Available for Pre-Order at GameStop" href="http://kotaku.com/metal-gear-solid%7c-essential-collection/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metalgearsolidessentialcollection</span></a></div -->					<div><a title="Click here to read Metal Gear Solid: Essential Collection Now Available for Pre-Order at GameStop" href="http://kotaku.com/351930/metal-gear-solid-essential-collection-now-available-for-pre+order-at-gamestop" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metal Gear Solid: Essential Collection Now Available for Pre-Order at GameStop" alt="Click here to read Metal Gear Solid: Essential Collection Now Available for Pre-Order at GameStop" src="http://cache.kotaku.com/assets/images/9/2008/02/small_mgsessentialssm.jpg"/>
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				<a href="http://kotaku.com/349319/metal-gear-solid-the-essential-collection-available-for-pre+order-at-playasia">Last weekend</a> I told you about the Metal Gear Solid: Essential Collection and its availability for pre-order on PlayAsia. Now it seems the pre-order is coming stateside as Gamestop/EB Games now has a page for the collection as well. Listed at $29.99, it is a bit cheaper than the $34.90 that PlayAsia was charging and I imagine the shipping will be a similar 4 - 5 bucks depending on where you are. The collection includes the original Metal Gear Solid as well as the directors cut of Metal Gear Solid 2: Substance and Metal Gear Solid 3: Subsistence and will be available for the PS2.				<a href="http://kotaku.com/351930/metal-gear-solid-essential-collection-now-available-for-pre+order-at-gamestop" title="Click here to read more about Metal Gear Solid: Essential Collection Now Available for Pre-Order at GameStop">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 02 Feb 2008 13:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Dreams Of Halo Wars PC, Shot Down, Trampled, Exploded]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dreams Of Halo Wars PC, Shot Down, Trampled, Exploded" href="http://kotaku.com/rumor-smashed/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumorsmashed</span></a></div -->					<div><a title="Click here to read Dreams Of Halo Wars PC, Shot Down, Trampled, Exploded" href="http://kotaku.com/351132/dreams-of-halo-wars-pc-shot-down-trampled-exploded" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dreams Of Halo Wars PC, Shot Down, Trampled, Exploded" alt="Click here to read Dreams Of Halo Wars PC, Shot Down, Trampled, Exploded" src="http://cache.kotaku.com/assets/images/9/2008/01/small_Picture 22.png"/>
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				Yesterday we posted the rumor that <a href="http://kotaku.com/350620/halo-wars-to-offer-cross+platform-multiplayer">Halo Wars might be coming to PC</a> and offer cross-platform multiplayer with 360 players. We figured that given Ensemble Studios' PC heritage and the mouse/keyboard RTS experience drawing in computer gamers, maybe the rumor had some merit. We've since talked to Microsoft, and here is their "Dear John" letter response to the rumor. <blockquote>Halo Wars" is being developed from the bottom up for the Xbox 360 and its control scheme to ensure that we deliver a groundbreaking console RTS experience. Given that, we have no  plans to develop "Halo Wars" for Windows Vista at this time.</blockquote>Sorry PC readers. But it probably would have been like 2 years late anyway. 				<a href="http://kotaku.com/351132/dreams-of-halo-wars-pc-shot-down-trampled-exploded" title="Click here to read more about Dreams Of Halo Wars PC, Shot Down, Trampled, Exploded">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 31 Jan 2008 12:40:46 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Don't Forget To Download Undertow]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Don't Forget To Download Undertow" href="http://kotaku.com/freebie/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">freebie</span></a></div -->					<div><a title="Click here to read Don't Forget To Download Undertow" href="http://kotaku.com/348061/dont-forget-to-download-undertow" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Don't Forget To Download Undertow" alt="Click here to read Don't Forget To Download Undertow" src="http://cache.kotaku.com/assets/images/9/2008/01/small_sadpup.jpg"/>
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				This is just a friendly reminder to Xbox LIVE subscribers that Undertow is free until Sunday. Microsoft is apologizing for the issues with their online service via this free XBLA download. And if you miss it, well, it's the equivalent to completely forgetting to water those roses that Crecente got his wife after that time she came home early and found him walking around in her high heels. In other words, if you want a proper apology, you've got to get when the getting's good. And for those who already own Undertow, we'd recommend you cash in on those<a href="http://kotaku.com/347612/how-to-get-800-free-msoft-points"> 800 free points</a> this week as well. 				<a href="http://kotaku.com/348061/dont-forget-to-download-undertow" title="Click here to read more about Don't Forget To Download Undertow">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 23 Jan 2008 13:40:42 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[BioWare Wants You To Dance, Fools]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read BioWare Wants You To Dance, Fools" href="http://kotaku.com/dance/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dance</span></a></div -->					<div><a title="Click here to read BioWare Wants You To Dance, Fools" href="http://kotaku.com/347548/bioware-wants-you-to-dance-fools" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read BioWare Wants You To Dance, Fools" alt="Click here to read BioWare Wants You To Dance, Fools" src="http://cache.kotaku.com/assets/images/9/2008/01/small_MassFlux.png"/>
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				Anyone who has played Mass Effect remembers the Flux night club...and the horridly asynchronous butt contortions that your otherwise smooth-operating character would engage in at said locale following the mistimed touch of a button. Now BioWare wants to bring that fun to the small screen with user-submitted videos. You tape yourself doing the "Flux dance" and&mdash;if you "win"&mdash;you score some sweet swag. Note that we put "win" in the quotes only because, well, you're embarrassing yourself on the internet for a few bucks of gear. But at least this time you'll (hopefully) have your clothes on. 				<a href="http://kotaku.com/347548/bioware-wants-you-to-dance-fools" title="Click here to read more about BioWare Wants You To Dance, Fools">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 22 Jan 2008 12:40:44 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Mass Effect T-Shirt Back In Stock]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mass Effect T-Shirt Back In Stock" href="http://kotaku.com/apparel/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">apparel</span></a></div -->					<div><a title="Click here to read Mass Effect T-Shirt Back In Stock" href="http://kotaku.com/346602/mass-effect-t+shirt-back-in-stock" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mass Effect T-Shirt Back In Stock" alt="Click here to read Mass Effect T-Shirt Back In Stock" src="http://cache.kotaku.com/assets/images/9/2008/01/small_n7.png"/>
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				In news that may not matter to anyone but me, the Commander Shepard N7 armor t-shirt, originally created solely for the Mass Effect development team, has been out of stock since the game's launch. A quick visit to the Bioware store today and what do I find? Back in stock, baby.				<a href="http://kotaku.com/346602/mass-effect-t+shirt-back-in-stock" title="Click here to read more about Mass Effect T-Shirt Back In Stock">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 18 Jan 2008 14:20:50 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=346602&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Shadowrun Forums Say Farewell]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shadowrun Forums Say Farewell" href="http://kotaku.com/canceled/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">canceled</span></a></div -->					<div><a title="Click here to read Shadowrun Forums Say Farewell" href="http://kotaku.com/340140/shadowrun-forums-say-farewell" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Shadowrun Forums Say Farewell" alt="Click here to read Shadowrun Forums Say Farewell" src="http://cache.kotaku.com/assets/images/9/2008/01/small_Minion_concept2.jpg"/>
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				Looking back at my gaming stats of 2007, I logged a shameless amount of hours playing Shadowrun. I always <a href="http://kotaku.com/gaming/candid-interview/the-art-of-shadowrun-in-concept-and-conception-267045.php">liked the game</a>, even if the final product lacked the polish or additional content a lot of people were looking for. Now, a few months after FASA's closing, the game will end its forum support as well. 				<a href="http://kotaku.com/340140/shadowrun-forums-say-farewell" title="Click here to read more about Shadowrun Forums Say Farewell">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 03 Jan 2008 15:40:29 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Zero Punctuation on Mass Effect]]></title>
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				As a self=proclaimed Mass Effect fanboy AND Zero Punctuation cult worshipper, I feared the viewing of this clip would either:				<a href="http://kotaku.com/335810/zero-punctuation-on-mass-effect" title="Click here to read more about Zero Punctuation on Mass Effect">More&nbsp;&raquo;</a>
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			<category><![CDATA[Zero Punctuation]]></category>
			<pubDate><![CDATA[Wed, 19 Dec 2007 15:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=335810&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Mass Effect Mega FAQ, Answered]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mass Effect Mega FAQ, Answered" href="http://kotaku.com/immediate-gratification/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">immediategratification</span></a></div -->					<div><a title="Click here to read Mass Effect Mega FAQ, Answered" href="http://kotaku.com/323669/mass-effect-mega-faq-answered" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mass Effect Mega FAQ, Answered" alt="Click here to read Mass Effect Mega FAQ, Answered" src="http://cache.kotaku.com/assets/images/9/2007/11/small_masseffect21.jpg"/>
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				Yesterday I put out a call for any and all questions you might have about Mass Effect. I didn't expect much of a response, just some random points of clarification and the such. Instead, the comments were flooded with questions and I received quite a few emails as well. I did my best to answer questions on every topic that was asked, so hit the jump for the full (and fairly long) FAQ. 				<a href="http://kotaku.com/323669/mass-effect-mega-faq-answered" title="Click here to read more about Mass Effect Mega FAQ, Answered">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 16 Nov 2007 14:00:36 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Mass Effect Limited Collector's Edition, Mass Unboxing]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mass Effect Limited Collector's Edition, Mass Unboxing" href="http://kotaku.com/pics/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">pics</span></a></div -->					<div><a title="Click here to read Mass Effect Limited Collector's Edition, Mass Unboxing" href="http://kotaku.com/321735/mass-effect-limited-collectors-edition-mass-unboxing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mass Effect Limited Collector's Edition, Mass Unboxing" alt="Click here to read Mass Effect Limited Collector's Edition, Mass Unboxing" src="http://cache.kotaku.com/assets/images/9/2007/11/small_IMG_1937.JPG"/>
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				On a rainy, dreary day that's atypically warm for a Midwest November afternoon, our doorbell rang for what we were sure to be another political petition or overzealous neighbor worried about the state of our gutters. But instead we received our <a href="http://kotaku.com/gaming/mass-effect/mass-effect-limited-edition-online+only-us-not-for-you-can-aus-317550.php">Limited Collector's Edition</a> review copy of Mass Effect. Here are the details:				<a href="http://kotaku.com/321735/mass-effect-limited-collectors-edition-mass-unboxing" title="Click here to read more about Mass Effect Limited Collector's Edition, Mass Unboxing">More&nbsp;&raquo;</a>
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			<category><![CDATA[Microsoft]]></category>
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			<pubDate><![CDATA[Mon, 12 Nov 2007 15:20:10 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Mass Effect Special Coming to SCI FI One Day Late]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mass Effect Special Coming to SCI FI One Day Late" href="http://kotaku.com/tv/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tv</span></a></div -->					<div><a title="Click here to read Mass Effect Special Coming to SCI FI One Day Late" href="http://kotaku.com/319979/mass-effect-special-coming-to-sci-fi-one-day-late" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mass Effect Special Coming to SCI FI One Day Late" alt="Click here to read Mass Effect Special Coming to SCI FI One Day Late" src="http://cache.kotaku.com/assets/images/9/2007/11/small_Picture-46.jpg"/>
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				Until Mass Effect is released on Nov. 20th and faces our impossibly high geek expectations, we can only comb over press releases for nuggets of missed goodness. That's how we realized that we'd completely missed the announcement that SCI FI, who has <a href="http://kotaku.com/gaming/news/battlestar-galactica-and-mass-effect-fuse-into-pure-love-316227.php">partnered like crazy</a> with the game already, will be airing the 30-minute special <em>Sci vs. Fi: Mass Effect</em> on launch day. As we willingly inject ourselves with advertisement for a game we could otherwise be playing, we'll see:<blockquote>...more in-depth information about the game, exclusive interviews and exciting behind-the scenes footage.</blockquote>While this is a really neat idea and many of us will still tune in (via DVR), why wouldn't SCI FI run the special <em>before</em> we're playing the game, like on the 19th? 				<a href="http://kotaku.com/319979/mass-effect-special-coming-to-sci-fi-one-day-late" title="Click here to read more about Mass Effect Special Coming to SCI FI One Day Late">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 07 Nov 2007 12:40:35 EST]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[David Hayter Confirms He Will Voice Snake in SSBB]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read David Hayter Confirms He Will Voice Snake in SSBB" href="http://kotaku.com/voice-over/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">voiceover</span></a></div -->					<div><a title="Click here to read David Hayter Confirms He Will Voice Snake in SSBB" href="http://kotaku.com/305243/david-hayter-confirms-he-will-voice-snake-in-ssbb" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read David Hayter Confirms He Will Voice Snake in SSBB" alt="Click here to read David Hayter Confirms He Will Voice Snake in SSBB" src="http://cache.kotaku.com/assets/images/9/2007/09/small_Super_Smash_Bros_Brawl7.jpg"/>
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				Kotakuite and avid YouTube comment reader Hunter, found this little juicy tidbit within the comments on Solid Snake voice actor David Hayter's YouTube page. A few months back, Hayter put together a rather funny video to celebrate the 20th Anniversary of Metal Gear Solid and posted it on YouTube. Hayter seems to do a good job of answering back to his fans and buried beneath the "OMG are you really David Hayter?!?!" and "Will you sign my covers if I send them to you" comments, ArchdukeChocula01 posed this question: 				<a href="http://kotaku.com/305243/david-hayter-confirms-he-will-voice-snake-in-ssbb" title="Click here to read more about David Hayter Confirms He Will Voice Snake in SSBB">More&nbsp;&raquo;</a>
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			<category><![CDATA[voice over]]></category>
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			<pubDate><![CDATA[Sun, 30 Sep 2007 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[fdemarco]]></dc:creator>
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			<title><![CDATA[Snake Inflitrates Smash Bros. Dojo]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Snake Inflitrates Smash Bros. Dojo" href="http://kotaku.com/dojo-dump/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">dojodump</span></a></div -->					<div><a title="Click here to read Snake Inflitrates Smash Bros. Dojo" href="http://kotaku.com/302369/snake-inflitrates-smash-bros-dojo" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Snake Inflitrates Smash Bros. Dojo" alt="Click here to read Snake Inflitrates Smash Bros. Dojo" src="http://cache.kotaku.com/assets/images/9/2007/09/small_fireemblemsnake.jpg"/>
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				With every one looking for him at the Tokyo Game Show, Solid Snake has used the diversion to infiltrate Smash Bros. Dojo!! in a series of not one but three updates today. The first update merely introduces the character to the site in standard Dojo fashion. The next gives you a chance to listen to the "Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)", composed by Nobuko Toda and arranged by Akihiro Honda, created specially for the game. It's 100% MGS music. Epic, powerful, while at the same time maintaining the haunting, mournful quality unique to the series. Finally we have Snake's special moves, all of which involve our hero using military ordinance to do something horrible to the bad cartoon people. My favorite is the remote-controlled missile, though using the Cypher flying reconnaissance camera to recover from a fall is a nice touch. 				<a href="http://kotaku.com/302369/snake-inflitrates-smash-bros-dojo" title="Click here to read more about Snake Inflitrates Smash Bros. Dojo">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 21 Sep 2007 11:30:51 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[PGR4 Goes Gold, RACING To Store Shelves]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PGR4 Goes Gold, RACING To Store Shelves" href="http://kotaku.com/news/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">news</span></a></div -->					<div><a title="Click here to read PGR4 Goes Gold, RACING To Store Shelves" href="http://kotaku.com/299616/pgr4-goes-gold-racing-to-store-shelves" class="pp_image">
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				Despite E3 rumors that Project Gotham Racing 4 would see delays, the game has gone gold and will hit store shelves on October 2nd. And hopefully beyond the potential bonus of Bizarre Creations freeing up more resources for The Club, they'll find it in their hearts to make another Fur Fighters. Because let's admit it, even though cars are <em>kind of</em> a big deal, there's more money made in cute kitten posters alone than all of Ford and GM profits combined last year. 				<a href="http://kotaku.com/299616/pgr4-goes-gold-racing-to-store-shelves" title="Click here to read more about PGR4 Goes Gold, RACING To Store Shelves">More&nbsp;&raquo;</a>
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			<category><![CDATA[News]]></category>
			<category><![CDATA[bizarre studios]]></category>
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			<pubDate><![CDATA[Thu, 13 Sep 2007 14:20:19 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Age of Empires III - The Asian Dynasties Video]]></title>
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								<a href="http://kotaku.com/285310/age-of-empires-iii-+-the-asian-dynasties-video" title="Click here to read more about Age of Empires III - The Asian Dynasties Video">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/285310/age-of-empires-iii-+-the-asian-dynasties-video]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-285310]]></guid>
			<category><![CDATA[expansion breeds expansion]]></category>
			<category><![CDATA[age of empires III]]></category>
			<category><![CDATA[Age of Empires III: The Asian Dynasties]]></category>
			<category><![CDATA[big huge games]]></category>
			<category><![CDATA[Ensemble Studios]]></category>
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			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Thu, 02 Aug 2007 16:00:25 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Shadowrun Patch Is Awesome, Please Play Now]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Shadowrun Patch Is Awesome, Please Play Now" href="http://kotaku.com/impressions/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">impressions</span></a></div -->					<div><a title="Click here to read Shadowrun Patch Is Awesome, Please Play Now" href="http://kotaku.com/284855/shadowrun-patch-is-awesome-please-play-now" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Shadowrun Patch Is Awesome, Please Play Now" alt="Click here to read Shadowrun Patch Is Awesome, Please Play Now" src="http://cache.kotaku.com/assets/images/9/2007/08/small_Screenshots7.jpg"/>
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				I used to load games of Shadowrun while getting other things done, like reading a few volumes of the encyclopedia, or planting young saplings and watching them grow to maturity. But since the new networking patch, games load extremely quickly&mdash;well below a minute. And lag issues seem improved, though I'm not sure if this is due to better matchmaking or something on the server end...or if it's just my imagination.				<a href="http://kotaku.com/284855/shadowrun-patch-is-awesome-please-play-now" title="Click here to read more about Shadowrun Patch Is Awesome, Please Play Now">More&nbsp;&raquo;</a>
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			<category><![CDATA[Impressions]]></category>
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			<pubDate><![CDATA[Wed, 01 Aug 2007 14:00:11 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=284855&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[MGS Portable Ops+ Expansion Announced]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read MGS Portable Ops+ Expansion Announced" href="http://kotaku.com/we.re-confused/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wereconfused</span></a></div -->					<div><a title="Click here to read MGS Portable Ops+ Expansion Announced" href="http://kotaku.com/279261/mgs-portable-ops%252B-expansion-announced" class="pp_image">
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				MGS Portable Ops+ has been announced for the PSP. Released in Japan sometime during September, the game will feature new playable characters, multiplayer stages and single player mode called Infinity Missions. But the news is pretty ho hum until you realize that this title is an <em>expansion</em> being released on the PSP. 				<a href="http://kotaku.com/279261/mgs-portable-ops%252B-expansion-announced" title="Click here to read more about MGS Portable Ops+ Expansion Announced">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 17 Jul 2007 12:40:07 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[Kojima Wants To Make Crazy-Assed Zombie Game]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kojima Wants To Make Crazy-Assed Zombie Game" href="http://kotaku.com/kojima/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kojima</span></a></div -->					<div><a title="Click here to read Kojima Wants To Make Crazy-Assed Zombie Game" href="http://kotaku.com/237192/kojima-wants-to-make-crazy+assed-zombie-game" class="pp_image">
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				Zombies! The walking dead. We love 'em and were so happy to hear <i>Metal Gear Solid</i> <a href="http://kotaku.com/gaming/kojima/">Hideo Kojima</a> does too. Though, he loves them in a slightly different way. He tells <i>Edge Magazine</i> about an online game concept of his:				<a href="http://kotaku.com/237192/kojima-wants-to-make-crazy+assed-zombie-game" title="Click here to read more about Kojima Wants To Make Crazy-Assed Zombie Game">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 16 Feb 2007 03:00:58 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=237192&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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