<?xml version="1.0" encoding="utf-8"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:wfw="http://wellformedweb.org/CommentAPI/">
	<channel>
		<title><![CDATA[Kotaku: Metroid Prime]]></title>
		<image>
			<url>http://cache.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png</url>
			<title><![CDATA[Kotaku: Metroid Prime]]></title>
			<link>http://kotaku.com/tag/metroid prime</link>
		</image>
		<link>http://kotaku.com/tag/metroid prime</link>
		<atom:link rel="hub" href="http://gawker.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom" />
		<description><![CDATA[Kotaku posts tagged Metroid Prime]]></description>
		<item>
			<title><![CDATA[Happy 25th Birthday, Metroid!]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Happy 25th Birthday, &lt;em&gt;Metroid&lt;/em&gt;!" href="http://kotaku.com/total-recall/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">totalrecall</span></a></div -->					<div><a title="Click here to read Happy 25th Birthday, &lt;em&gt;Metroid&lt;/em&gt;!" href="http://kotaku.com/5828555/happy-25th-birthday-metroid/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Happy 25th Birthday, &lt;em&gt;Metroid&lt;/em&gt;!" alt="Click here to read Happy 25th Birthday, &lt;em&gt;Metroid&lt;/em&gt;!" src="http://cache.kotaku.com/assets/images/9/2011/08/small_metroidhead.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				In 1986, a number of Nintendo's biggest franchises made their debut on the Famicom/Nintendo Entertainment System. <em>Zelda </em><a href="http://kotaku.com/5765780/happy-25th-birthday-the-legend-of-zelda/gallery/1">was one</a>, and now this month, we celebrate another: <em>Metroid</em>.				<a href="http://kotaku.com/5828555/happy-25th-birthday-metroid/gallery/" title="Click here to read more about Happy 25th Birthday, Metroid!">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5828555/happy-25th-birthday-metroid/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5828555]]></guid>
			<category><![CDATA[Total Recall]]></category>
			<category><![CDATA[Metroid]]></category>
			<category><![CDATA[Metroid Prime]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Mon, 08 Aug 2011 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5828555&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Exploring the Most Beautiful Video Game Worlds]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Exploring the Most Beautiful Video Game Worlds" href="http://kotaku.com/speak_up-on-kotaku/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">speakuponkotaku</span></a></div -->					<div><a title="Click here to read Exploring the Most Beautiful Video Game Worlds" href="http://kotaku.com/5796616/the-most-beautiful-worlds-in-gaming" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Exploring the Most Beautiful Video Game Worlds" alt="Click here to read Exploring the Most Beautiful Video Game Worlds" src="http://cache.kotaku.com/assets/images/9/2011/04/small_strange.jpg"/>
											</a></div>
									</div>
				<em>In today's Speak-Up on Kotaku, commenter <a href="http://kotaku.com/#!speakup/forum?comment=38733182:38733182">Monsieur.Froid</a> urges us to sit back, relax, and get lost in the wondrous landscapes of the most gorgeous virtual worlds gaming has to offer. </em>				<a href="http://kotaku.com/5796616/the-most-beautiful-worlds-in-gaming" title="Click here to read more about Exploring the Most Beautiful Video Game Worlds">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5796616/the-most-beautiful-worlds-in-gaming]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5796616]]></guid>
			<category><![CDATA[Speak-Up On Kotaku]]></category>
			<category><![CDATA[Comments]]></category>
			<category><![CDATA[Fallout 3]]></category>
			<category><![CDATA[Immersion]]></category>
			<category><![CDATA[landscapes]]></category>
			<category><![CDATA[Metroid Prime]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Red dead redemption]]></category>
			<category><![CDATA[Republished]]></category>
			<category><![CDATA[uncharted]]></category>
			<category><![CDATA[Uncharted 2: among thieves]]></category>
			<category><![CDATA[Virtual Worlds]]></category>
			<category><![CDATA[Vistas]]></category>
			<pubDate><![CDATA[Thu, 28 Apr 2011 11:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5796616&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Metroid Prime's Coolest Concepts From The Cutting Room Floor]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metroid Prime's Coolest Concepts From The Cutting Room Floor" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Metroid Prime's Coolest Concepts From The Cutting Room Floor" href="http://kotaku.com/5772706/metroid-primes-coolest-concepts-from-the-cutting-room-floor/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metroid Prime's Coolest Concepts From The Cutting Room Floor" alt="Click here to read Metroid Prime's Coolest Concepts From The Cutting Room Floor" src="http://cache.kotaku.com/assets/images/9/2011/02/small_federationtrooper.jpg"/>
											</a></div>
									</div>
				What could Metroid mainstays Mother Brain, Crocomire and Kraid have looked like in the beloved Metroid Prime video games? See for yourself in some recently excavated art work from the artists behind Nintendo's first-person Metroid adventures.				<a href="http://kotaku.com/5772706/metroid-primes-coolest-concepts-from-the-cutting-room-floor/gallery/" title="Click here to read more about Metroid Prime's Coolest Concepts From The Cutting Room Floor">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5772706/metroid-primes-coolest-concepts-from-the-cutting-room-floor/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5772706]]></guid>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Gamecube]]></category>
			<category><![CDATA[Metroid]]></category>
			<category><![CDATA[Metroid Prime]]></category>
			<category><![CDATA[retro studios]]></category>
			<category><![CDATA[super metroid]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Mon, 28 Feb 2011 16:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5772706&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Building A Metroid Cannon For Halloween]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Building A Metroid Cannon For Halloween" href="http://kotaku.com/halloween/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">halloween</span></a></div -->					<div><a title="Click here to read Building A Metroid Cannon For Halloween" href="http://kotaku.com/5669348/building-a-metroid-cannon-for-halloween" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Building A Metroid Cannon For Halloween" alt="Click here to read Building A Metroid Cannon For Halloween" src="http://cache.kotaku.com/assets/images/9/2011/11/small_dbc40a051cbf3cff85121a388324cf60.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				11 year-old Joe DeRosa wants to dress up as a girl this Halloween. That girl is Samus Aran, star of the Metroid series. So his dad Tony is helping him build an <em>awesome </em>arm cannon.				<a href="http://kotaku.com/5669348/building-a-metroid-cannon-for-halloween" title="Click here to read more about Building A Metroid Cannon For Halloween">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5669348/building-a-metroid-cannon-for-halloween]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5669348]]></guid>
			<category><![CDATA[Halloween]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[DIY]]></category>
			<category><![CDATA[Metroid]]></category>
			<category><![CDATA[Metroidprime]]></category>
			<category><![CDATA[Pressplay]]></category>
			<pubDate><![CDATA[Thu, 21 Oct 2010 00:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5669348&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Anyone In The Market For A Metroid Prime Gunship?]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Anyone In The Market For A Metroid Prime Gunship?" href="http://kotaku.com/first-4-figures/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">first4figures</span></a></div -->					<div><a title="Click here to read Anyone In The Market For A Metroid Prime Gunship?" href="http://kotaku.com/5650035/first-4-figures-metroid-gunship/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Anyone In The Market For A Metroid Prime Gunship?" alt="Click here to read Anyone In The Market For A Metroid Prime Gunship?" src="http://cache.kotaku.com/assets/images/9/2010/09/horizontal_09.jpg"/>
											</a></div>
									</div>
				First 4 Figures follows-up its Metroid Prime 2: Echoes gunship with a gorgeous 12 inch replica of Samus' gunship from the original Metroid Prime, and it can be yours for only $300.				<a href="http://kotaku.com/5650035/first-4-figures-metroid-gunship/gallery/" title="Click here to read more about Anyone In The Market For A Metroid Prime Gunship?">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5650035/first-4-figures-metroid-gunship/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5650035]]></guid>
			<category><![CDATA[first 4 figures]]></category>
			<category><![CDATA[Collectors]]></category>
			<category><![CDATA[gunship]]></category>
			<category><![CDATA[Metroid Prime]]></category>
			<category><![CDATA[Statue]]></category>
			<pubDate><![CDATA[Tue, 28 Sep 2010 18:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5650035&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Rumor: Metroid Prime Team On, Like, Donkey Kong]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rumor: Metroid Prime Team On, Like, Donkey Kong" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Rumor: Metroid Prime Team On, Like, Donkey Kong" href="http://kotaku.com/5562475/rumor-metroid-prime-team-on-like-donkey-kong" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rumor: Metroid Prime Team On, Like, Donkey Kong" alt="Click here to read Rumor: Metroid Prime Team On, Like, Donkey Kong" src="http://cache.kotaku.com/assets/images/9/2011/11/small_d7b80c6e771d10b880b57beacb0c3cb8.jpg"/>
											</a></div>
									</div>
				Retro Studios, the Austin, Texas based development team responsible for making three Metroid Prime games for Nintendo&mdash;and one Metroid Prime compilation&mdash;may be ready to reveal its new project, a game reportedly starring Donkey Kong.				<a href="http://kotaku.com/5562475/rumor-metroid-prime-team-on-like-donkey-kong" title="Click here to read more about Rumor: Metroid Prime Team On, Like, Donkey Kong">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5562475/rumor-metroid-prime-team-on-like-donkey-kong]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5562475]]></guid>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Donkey Kong]]></category>
			<category><![CDATA[E3]]></category>
			<category><![CDATA[E3 2010]]></category>
			<category><![CDATA[Metroid Prime]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[retro studios]]></category>
			<pubDate><![CDATA[Sun, 13 Jun 2010 22:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5562475&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Metroid: Other M and The Great Samus Schism]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metroid: Other M and The Great Samus Schism" href="http://kotaku.com/metroid%7c-other-m/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metroidotherm</span></a></div -->					<div><a title="Click here to read Metroid: Other M and The Great Samus Schism" href="http://kotaku.com/5494828/metroid-other-m-and-the-great-samus-schism" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metroid: Other M and The Great Samus Schism" alt="Click here to read Metroid: Other M and The Great Samus Schism" src="http://cache.kotaku.com/assets/images/9/2012/01/small_890e77e2e0c32c977df24c1cc63cb22b.jpg"/>
											</a></div>
									</div>
				 While Metroid: Other M may feel like a departure for the series in the way it plays and the influences brought in by fabled designers Team Ninja, at its heart it is meant to be a unifying game for the series.				<a href="http://kotaku.com/5494828/metroid-other-m-and-the-great-samus-schism" title="Click here to read more about Metroid: Other M and The Great Samus Schism">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5494828/metroid-other-m-and-the-great-samus-schism]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5494828]]></guid>
			<category><![CDATA[Metroid: other m]]></category>
			<category><![CDATA[Metroid]]></category>
			<category><![CDATA[Metroid Prime]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Yoshio Sakamoto]]></category>
			<pubDate><![CDATA[Wed, 17 Mar 2010 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5494828&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[The Man Who Never Wanted To Make 'The Citizen Kane of Games']]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Man Who Never Wanted To Make 'The Citizen Kane of Games'" href="http://kotaku.com/metroid-prime/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metroidprime</span></a></div -->					<div><a title="Click here to read The Man Who Never Wanted To Make 'The Citizen Kane of Games'" href="http://kotaku.com/5432210/the-man-who-never-wanted-to-make-the-citizen-kane-of-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Man Who Never Wanted To Make 'The Citizen Kane of Games'" alt="Click here to read The Man Who Never Wanted To Make 'The Citizen Kane of Games'" src="http://cache.kotaku.com/assets/images/9/2012/01/small_800eb20a78064070810047dbc385e0d6.jpg"/>
											</a></div>
									</div>
				Three unusual things happened to former Metroid Prime designer Mark Pacini in 2009: He received high praise he didn't seek, saw a somewhat depressing game box and figured out that gaming in 2011 "is going to kind of suck."				<a href="http://kotaku.com/5432210/the-man-who-never-wanted-to-make-the-citizen-kane-of-games" title="Click here to read more about The Man Who Never Wanted To Make 'The Citizen Kane of Games'">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5432210/the-man-who-never-wanted-to-make-the-citizen-kane-of-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5432210]]></guid>
			<category><![CDATA[Metroid Prime]]></category>
			<category><![CDATA[2009 Year in review]]></category>
			<category><![CDATA[armature]]></category>
			<category><![CDATA[citizen kane]]></category>
			<category><![CDATA[Mark pacini]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[retro studios]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 22 Dec 2009 12:00:59 EST]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5432210&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Nintendo May Have More Metroid Prime Primed For DS]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo May Have More Metroid Prime Primed For DS" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Nintendo May Have More Metroid Prime Primed For DS" href="http://kotaku.com/5406977/nintendo-may-have-more-metroid-prime-primed-for-ds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo May Have More Metroid Prime Primed For DS" alt="Click here to read Nintendo May Have More Metroid Prime Primed For DS" src="http://cache.kotaku.com/assets/images/9/2009/11/metroid_prime_ds.jpg"/>
											</a></div>
									</div>
				<a class="autolink" title="Click here to read more posts tagged #metroidprime" title="Click here to read more posts tagged #metroidprime" href="http://kotaku.com/tag/metroidprime/">Metroid Prime</a> 3: Corruption may have wrapped up the GameCube-to-Wii trilogy, but fans of first-person adventuring in the suit of Samus Aran may be able to look forward to future Prime games.				<a href="http://kotaku.com/5406977/nintendo-may-have-more-metroid-prime-primed-for-ds" title="Click here to read more about Nintendo May Have More Metroid Prime Primed For DS">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5406977/nintendo-may-have-more-metroid-prime-primed-for-ds]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5406977]]></guid>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[DSI]]></category>
			<category><![CDATA[Metroid]]></category>
			<category><![CDATA[Metroid Prime]]></category>
			<category><![CDATA[Nintendo DS]]></category>
			<pubDate><![CDATA[Tue, 17 Nov 2009 18:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5406977&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[A Development Studio That Doesn't Put Out Many Games Might Be Busy]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read A Development Studio That Doesn't Put Out Many Games Might Be Busy" href="http://kotaku.com/retro-studios/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">retrostudios</span></a></div -->					<div><a title="Click here to read A Development Studio That Doesn't Put Out Many Games Might Be Busy" href="http://kotaku.com/5364680/a-development-studio-that-doesnt-put-out-many-games-might-be-busy" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read A Development Studio That Doesn't Put Out Many Games Might Be Busy" alt="Click here to read A Development Studio That Doesn't Put Out Many Games Might Be Busy" src="http://cache.kotaku.com/assets/images/9/2012/02/small_8577a491414592007cdccc0203751102.jpg"/>
											</a></div>
									</div>
				Do you ever wonder why some of gaming's top development studios put out so few games? I know, I know. Making games is hard. But here's what happens when you ask the Metroid Prime developers that question.				<a href="http://kotaku.com/5364680/a-development-studio-that-doesnt-put-out-many-games-might-be-busy" title="Click here to read more about A Development Studio That Doesn't Put Out Many Games Might Be Busy">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5364680/a-development-studio-that-doesnt-put-out-many-games-might-be-busy]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5364680]]></guid>
			<category><![CDATA[retro studios]]></category>
			<category><![CDATA[Development]]></category>
			<category><![CDATA[Metroid Prime]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Top]]></category>
			<pubDate><![CDATA[Tue, 22 Sep 2009 16:00:54 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5364680&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Metroid Prime Team Discusses Their Decade Of Samus, Ponders Series' Future]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metroid Prime Team Discusses Their Decade Of Samus, Ponders Series' Future" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Metroid Prime Team Discusses Their Decade Of Samus, Ponders Series' Future" href="http://kotaku.com/5363971/metroid-prime-team-discusses-their-decade-of-samus-ponders-series-future" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metroid Prime Team Discusses Their Decade Of Samus, Ponders Series' Future" alt="Click here to read Metroid Prime Team Discusses Their Decade Of Samus, Ponders Series' Future" src="http://cache.kotaku.com/assets/images/9/2011/11/small_custom_1253532110744_Metroid4.jpg"/>
											</a></div>
									</div>
				Following the recent release of Metroid Prime Trilogy, members of Nintendo's development teams in Texas and Japan answered Kotaku's questions about what the Metroid Prime series got right, what it missed and more. They even hinted at Prime's future.				<a href="http://kotaku.com/5363971/metroid-prime-team-discusses-their-decade-of-samus-ponders-series-future" title="Click here to read more about Metroid Prime Team Discusses Their Decade Of Samus, Ponders Series' Future">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5363971/metroid-prime-team-discusses-their-decade-of-samus-ponders-series-future]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5363971]]></guid>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Metroid]]></category>
			<category><![CDATA[Metroid Prime]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[retro studios]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Mon, 21 Sep 2009 13:40:58 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5363971&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Metroid Prime Trilogy Lost its 'Damn']]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metroid Prime Trilogy Lost its 'Damn'" href="http://kotaku.com/wtf/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wtf</span></a></div -->					<div><a title="Click here to read Metroid Prime Trilogy Lost its 'Damn'" href="http://kotaku.com/5349809/metroid-prime-trilogy-lost-its-damn" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metroid Prime Trilogy Lost its 'Damn'" alt="Click here to read Metroid Prime Trilogy Lost its 'Damn'" src="http://cache.kotaku.com/assets/images/9/2009/08/-sUPR831LvQ_01.jpg"/>
						<span class="play_icon"></span>					</a></div>
									</div>
				 In <a class="autolink" title="Click here to read more posts tagged METROID PRIME" title="Click here to read more posts tagged METROID PRIME" href="http://kotaku.com/tag/metroid-prime/">Metroid Prime</a> 3: Corruption, Admiral Dane expresses his frustration with the Space Pirates by letting out a rather mild profanity. "Damn," to be precise. In the <a class="autolink" title="Click here to read more posts tagged METROID PRIME TRILOGY" title="Click here to read more posts tagged METROID PRIME TRILOGY" href="http://kotaku.com/tag/metroid-prime-trilogy/">Metroid Prime Trilogy</a>, which released a week ago, it's been scrubbed.				<a href="http://kotaku.com/5349809/metroid-prime-trilogy-lost-its-damn" title="Click here to read more about Metroid Prime Trilogy Lost its 'Damn'">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5349809/metroid-prime-trilogy-lost-its-damn]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5349809]]></guid>
			<category><![CDATA[Wtf]]></category>
			<category><![CDATA[Gamecube]]></category>
			<category><![CDATA[Metroid]]></category>
			<category><![CDATA[Metroid Prime]]></category>
			<category><![CDATA[Metroid prime trilogy]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Mon, 31 Aug 2009 21:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5349809&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Metroid Prime Trilogy Unlockables Dust Off Nintendo History, Detours]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metroid Prime Trilogy Unlockables Dust Off Nintendo History, Detours" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Metroid Prime Trilogy Unlockables Dust Off Nintendo History, Detours" href="http://kotaku.com/5342452/metroid-prime-trilogy-unlockables-dust-off-nintendo-history-detours" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metroid Prime Trilogy Unlockables Dust Off Nintendo History, Detours" alt="Click here to read Metroid Prime Trilogy Unlockables Dust Off Nintendo History, Detours" src="http://cache.kotaku.com/assets/images/9/2009/08/Metroid.jpg"/>
											</a></div>
									</div>
				PS3 Slims. World of Warcraft expansions. Is there any news for the Wii gamer these days? A copy of <a class="autolink" title="Click here to read more posts tagged METROID PRIME" title="Click here to read more posts tagged METROID PRIME" href="http://kotaku.com/tag/metroid-prime/">Metroid Prime</a>: Trilogy arrived in the office this week. I've had little time to investigate it, but did discover this.				<a href="http://kotaku.com/5342452/metroid-prime-trilogy-unlockables-dust-off-nintendo-history-detours" title="Click here to read more about Metroid Prime Trilogy Unlockables Dust Off Nintendo History, Detours">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5342452/metroid-prime-trilogy-unlockables-dust-off-nintendo-history-detours]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5342452]]></guid>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Metroid Prime]]></category>
			<category><![CDATA[Metroid prime trilogy]]></category>
			<category><![CDATA[Original]]></category>
			<pubDate><![CDATA[Fri, 21 Aug 2009 18:40:47 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5342452&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Nintendo: Other M Will be A &quot;Metroid Unlike Anything Ever Experienced Before&quot;]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo: Other M Will be A &amp;quot;Metroid Unlike Anything Ever Experienced Before&amp;quot;" href="http://kotaku.com/e3-2009/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e32009</span></a></div -->					<div><a title="Click here to read Nintendo: Other M Will be A &amp;quot;Metroid Unlike Anything Ever Experienced Before&amp;quot;" href="http://kotaku.com/5288216/nintendo-other-m-will-be-a-metroid-unlike-anything-ever-experienced-before" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo: Other M Will be A &amp;quot;Metroid Unlike Anything Ever Experienced Before&amp;quot;" alt="Click here to read Nintendo: Other M Will be A &amp;quot;Metroid Unlike Anything Ever Experienced Before&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2012/01/small_2ef8b2eb9dc22bf858947ab662a3b35e.jpg"/>
											</a></div>
									</div>
				Two of the men leading the new Metroid Wii game told Kotaku about their narrative ambitions for the 2010 sequel Metroid Other M and explained why the Metroid Prime team isn't involved.				<a href="http://kotaku.com/5288216/nintendo-other-m-will-be-a-metroid-unlike-anything-ever-experienced-before" title="Click here to read more about Nintendo: Other M Will be A &quot;Metroid Unlike Anything Ever Experienced Before&quot;">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5288216/nintendo-other-m-will-be-a-metroid-unlike-anything-ever-experienced-before]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5288216]]></guid>
			<category><![CDATA[E3 2009]]></category>
			<category><![CDATA[E3]]></category>
			<category><![CDATA[E309]]></category>
			<category><![CDATA[Metroid]]></category>
			<category><![CDATA[Metroid Other M]]></category>
			<category><![CDATA[Metroid Prime]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Retro]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Fri, 12 Jun 2009 16:00:33 EDT]]></pubDate>
			<dc:creator><![CDATA[Stephen Totilo]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5288216&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Metroid Trilogy Preview: The Game So Nice, You Can Play It Thrice]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metroid Trilogy Preview: The Game So Nice, You Can Play It Thrice" href="http://kotaku.com/preview/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">preview</span></a></div -->					<div><a title="Click here to read Metroid Trilogy Preview: The Game So Nice, You Can Play It Thrice" href="http://kotaku.com/5264932/metroid-trilogy-preview-the-game-so-nice-you-can-play-it-thrice" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metroid Trilogy Preview: The Game So Nice, You Can Play It Thrice" alt="Click here to read Metroid Trilogy Preview: The Game So Nice, You Can Play It Thrice" src="http://cache.kotaku.com/assets/images/9/2012/01/small_60e63e7d064b3bef4da35b2a2b6845cc.jpg"/>
											</a></div>
									</div>
				Surprise! The rumors that all three Metroid Prime games would receive a compilation release in the US with the "Wii-applied" control scheme were true.				<a href="http://kotaku.com/5264932/metroid-trilogy-preview-the-game-so-nice-you-can-play-it-thrice" title="Click here to read more about Metroid Trilogy Preview: The Game So Nice, You Can Play It Thrice">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5264932/metroid-trilogy-preview-the-game-so-nice-you-can-play-it-thrice]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5264932]]></guid>
			<category><![CDATA[Preview]]></category>
			<category><![CDATA[Metroid Prime]]></category>
			<category><![CDATA[Metroid Prime 2: Echoes]]></category>
			<category><![CDATA[Metroid Prime 3: Corruption]]></category>
			<category><![CDATA[Metroid Trilogy]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Retro]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Fri, 22 May 2009 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[AJ Glasser]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5264932&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Armature Founders on the 'Unsustainable' Business Model]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Armature Founders on the 'Unsustainable' Business Model" href="http://kotaku.com/armature-studio/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">armaturestudio</span></a></div -->					<div><a title="Click here to read Armature Founders on the 'Unsustainable' Business Model" href="http://kotaku.com/5052807/armature-founders-on-the-unsustainable-business-model" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Armature Founders on the 'Unsustainable' Business Model" alt="Click here to read Armature Founders on the 'Unsustainable' Business Model" src="http://cache.kotaku.com/assets/images/9/2008/09/armaturethumb.jpg"/>
											</a></div>
									</div>
				  As we mentioned earlier this week, three former members of Retro Studios (<i>Metroid Prime</i>) have <a href="http://kotaku.com/5049329/metroid-prime-devs-eye-360-ps3-for-future-games">struck out on their own</a> and created Armature Studio.  Mark Pacini, Todd Keller and Jack Mathews, three key development figures behind the <i>Metroid</i> franchise, chatted with Gamasutra about their reasons for creating a new studio, as well as the problems they see with the current game industry development model:				<a href="http://kotaku.com/5052807/armature-founders-on-the-unsustainable-business-model" title="Click here to read more about Armature Founders on the 'Unsustainable' Business Model">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5052807/armature-founders-on-the-unsustainable-business-model]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5052807]]></guid>
			<category><![CDATA[Armature studio]]></category>
			<category><![CDATA[Development]]></category>
			<category><![CDATA[Economics]]></category>
			<category><![CDATA[Electronic Arts]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Metroid Prime]]></category>
			<pubDate><![CDATA[Sun, 21 Sep 2008 13:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5052807&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Metroid Prime Devs Eye 360, PS3 for Future Games]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metroid Prime Devs Eye 360, PS3 for Future Games" href="http://kotaku.com/armature-studio/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">armaturestudio</span></a></div -->					<div><a title="Click here to read Metroid Prime Devs Eye 360, PS3 for Future Games" href="http://kotaku.com/5049329/metroid-prime-devs-eye-360-ps3-for-future-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metroid Prime Devs Eye 360, PS3 for Future Games" alt="Click here to read Metroid Prime Devs Eye 360, PS3 for Future Games" src="http://cache.kotaku.com/assets/images/9/2011/11/small_6537189d52a4c1ae67496f701724edfc.jpg"/>
											</a></div>
									</div>
				 <span class="customObject framed item_0"><a href="index.php?op=showcustomobject&postId=5049329&item=0" rel="lyteframe" rev="width: 75px; height: 102px;" class="noHrefOverride">Click to view</a></span>
Three of the key developers behind Nintendo's popular Metroid Prime series recently jumped ship to form a new development studio that will be dedicated to creating games for all three platforms under a publishing deal with Electronic Arts, the publisher announced today.

Armature Studio, located in Austin, Texas, is headed by Mark Pacini, Todd Keller and Jack Mathews, the former Game Director, Art Director and Principal Technology Engineer of the Nintendo franchise. 

In a recent interview with Kotaku, Pacini said that the trio formed the new company some time in April and signed their exclusive publishing deal with EA two to three months later.

"EA approached us with this really interesting business model of creating a small studio that is only comprised of industry veterans," Pacini said. "The goal is to create new IP with a very, very small team and to produce a game without having to grow that team."

Pacini said he and the others at Armature are excited to finally be working on games for the Playstation 3 and Xbox 360 and not just the Wii and DS.				<a href="http://kotaku.com/5049329/metroid-prime-devs-eye-360-ps3-for-future-games" title="Click here to read more about Metroid Prime Devs Eye 360, PS3 for Future Games">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/5049329/metroid-prime-devs-eye-360-ps3-for-future-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5049329]]></guid>
			<category><![CDATA[Armature studio]]></category>
			<category><![CDATA[Blueprint]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[Electronic Arts]]></category>
			<category><![CDATA[Feature]]></category>
			<category><![CDATA[Metroid Prime]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Original]]></category>
			<category><![CDATA[Playstation 3]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Top]]></category>
			<category><![CDATA[Wii]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Mon, 15 Sep 2008 17:19:10 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5049329&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Metroid Prime, Now In The Third Dimension]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metroid Prime, Now In The Third Dimension" href="http://kotaku.com/metroid-prime/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metroidprime</span></a></div -->					<div><a title="Click here to read Metroid Prime, Now In The Third Dimension" href="http://kotaku.com/386988/metroid-prime-now-in-the-third-dimension/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metroid Prime, Now In The Third Dimension" alt="Click here to read Metroid Prime, Now In The Third Dimension" src="http://cache.kotaku.com/assets/images/9/2008/05/small_3dmetroid.jpg"/>
											</a></div>
									</div>
				 I know. Metroid made the jump to 3D <em>years </em>ago. Just the one GameCube could do it, no duct tape required. But is it <em>really </em>3D? Course not. You can keep your supposed Z-axis, if I'm playing Metroid on a two-dimensional screen, it's two-dimensional. Which is why these shots of Metroid Prime 3, taken and converted by <a href="http://www.nintendoeverything.com/?p=1095">Nintendo Everything's Valay</a>, are so great. Because they're <em>really </em>in 3D. You need the blue/red glasses and everything.				<a href="http://kotaku.com/386988/metroid-prime-now-in-the-third-dimension/gallery/" title="Click here to read more about Metroid Prime, Now In The Third Dimension">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/386988/metroid-prime-now-in-the-third-dimension/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-386988]]></guid>
			<category><![CDATA[Metroid Prime]]></category>
			<category><![CDATA[Art]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Gallery]]></category>
			<category><![CDATA[Media]]></category>
			<pubDate><![CDATA[Mon, 05 May 2008 04:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=386988&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Key Metroid Prime Staffers Leave Retro Studios]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Key Metroid Prime Staffers Leave Retro Studios" href="http://kotaku.com/metroid-prime/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metroidprime</span></a></div -->					<div><a title="Click here to read Key Metroid Prime Staffers Leave Retro Studios" href="http://kotaku.com/383366/key-metroid-prime-staffers-leave-retro-studios" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Key Metroid Prime Staffers Leave Retro Studios" alt="Click here to read Key Metroid Prime Staffers Leave Retro Studios" src="http://cache.kotaku.com/assets/images/9/2008/04/small_retro_bailout.jpg"/>
											</a></div>
									</div>
				According to report from Shacknews, three senior staffers at <em>Metroid Prime</em> series developer Retro Studios have left, described as being "escorted off the premises last Friday." Specifics weren't provided, but Shacknews theorizes that the move could indicate that the trio, which includes <em>Metroid Prime 3 Corruption</em> director Mark Pacini, is planning to set up shop outside the confines of Retro.				<a href="http://kotaku.com/383366/key-metroid-prime-staffers-leave-retro-studios" title="Click here to read more about Key Metroid Prime Staffers Leave Retro Studios">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/383366/key-metroid-prime-staffers-leave-retro-studios]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-383366]]></guid>
			<category><![CDATA[Metroid Prime]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[retro studios]]></category>
			<category><![CDATA[Rumor]]></category>
			<pubDate><![CDATA[Wed, 23 Apr 2008 19:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=383366&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Retro Studios Loses One Of Its Own To Cancer]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Retro Studios Loses One Of Its Own To Cancer" href="http://kotaku.com/deaths/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">deaths</span></a></div -->					<div><a title="Click here to read Retro Studios Loses One Of Its Own To Cancer" href="http://kotaku.com/345834/retro-studios-loses-one-of-its-own-to-cancer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Retro Studios Loses One Of Its Own To Cancer" alt="Click here to read Retro Studios Loses One Of Its Own To Cancer" src="http://cache.kotaku.com/assets/images/9/2008/01/small_mark_haigh_hutchinson.jpg"/>
											</a></div>
									</div>
				The gaming industry lost another long-time contributor yesterday, IGN reports, as Retro Studios senior software engineer Mark Haigh-Hutchinson succumbed to pancreatic cancer. Haigh-Hutchinson's 23-year career spanned stints at both LucasArts and Retro, where he specialized in camera systems and controls. He helped to create beloved games such as <em>Star Wars: Rogue Squadron</em>, <em>Sam 'n' Max Hit the Road</em>, <em>Zombies Ate My Neighbors</em> and the <em>Metroid Prime</em> series. He was also the author of the book <em>Real-Time Cameras</em>, published in 2008.				<a href="http://kotaku.com/345834/retro-studios-loses-one-of-its-own-to-cancer" title="Click here to read more about Retro Studios Loses One Of Its Own To Cancer">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/345834/retro-studios-loses-one-of-its-own-to-cancer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-345834]]></guid>
			<category><![CDATA[Deaths]]></category>
			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Lucasarts]]></category>
			<category><![CDATA[Metroid Prime]]></category>
			<category><![CDATA[retro studios]]></category>
			<pubDate><![CDATA[Wed, 16 Jan 2008 20:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=345834&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[How Retro Primed Metroid]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read How Retro Primed Metroid" href="http://kotaku.com/retro-studios/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">retrostudios</span></a></div -->					<div><a title="Click here to read How Retro Primed Metroid" href="http://kotaku.com/327116/how-retro-primed-metroid" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read How Retro Primed Metroid" alt="Click here to read How Retro Primed Metroid" src="http://cache.kotaku.com/assets/images/9/2007/11/small_retro_prime.jpg"/>
											</a></div>
									</div>
				At the Montreal Games Summit, Retro Studios prez Michael Kelbaugh and game director Mark Pacini waxed nostalgically on the development of the <em>Metroid Prime</em> series. While opinion on the decision to change the series' direction from 2D action adventure to 3D, first-person shooter may be divided, what I think we can agree on is that behind the scenes look at how it all came to be is certifiably neat-o. Hearing tales of Shigeru Miyamoto shooting down game design concepts, the months long struggle to make the game's morph ball work and the last-minute decision to include the scan visor are the kinds of things one rarely hears about from Nintendo published games.				<a href="http://kotaku.com/327116/how-retro-primed-metroid" title="Click here to read more about How Retro Primed Metroid">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/327116/how-retro-primed-metroid]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-327116]]></guid>
			<category><![CDATA[retro studios]]></category>
			<category><![CDATA[Gamecube]]></category>
			<category><![CDATA[Metroid Prime]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Tue, 27 Nov 2007 20:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=327116&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Nintendo's E3 Lineup and Gallery]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Nintendo's E3 Lineup and Gallery" href="http://kotaku.com/e307/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">e307</span></a></div -->					<div><a title="Click here to read Nintendo's E3 Lineup and Gallery" href="http://kotaku.com/277338/nintendos-e3-lineup-and-gallery" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Nintendo's E3 Lineup and Gallery" alt="Click here to read Nintendo's E3 Lineup and Gallery" src="http://cache.kotaku.com/assets/images/9/2007/07/small_supermariogalaxytop.jpg"/>
											</a></div>
									</div>
				
New images and details about The Legend of Zelda: Phantom Hourglass - the first Zelda game for Nintendo DS - Mario Kart Wii, Super Mario galaxy, Metroid Prime 3 and more. Press releases after the jump.				<a href="http://kotaku.com/277338/nintendos-e3-lineup-and-gallery" title="Click here to read more about Nintendo's E3 Lineup and Gallery">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/277338/nintendos-e3-lineup-and-gallery]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-277338]]></guid>
			<category><![CDATA[e307]]></category>
			<category><![CDATA[Legend of Zelda]]></category>
			<category><![CDATA[Mario Kart]]></category>
			<category><![CDATA[Metroid Prime]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Super Mario Galaxy]]></category>
			<pubDate><![CDATA[Wed, 11 Jul 2007 14:56:20 EDT]]></pubDate>
			<dc:creator><![CDATA[Noah Robischon]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=277338&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Factor 5 Ponders New Turrican Games]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Factor 5 Ponders New Turrican Games" href="http://kotaku.com/turrican/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">turrican</span></a></div -->					<div><a title="Click here to read Factor 5 Ponders New Turrican Games" href="http://kotaku.com/255043/factor-5-ponders-new-turrican-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Factor 5 Ponders New Turrican Games" alt="Click here to read Factor 5 Ponders New Turrican Games" src="http://cache.kotaku.com/assets/images/9/2007/04/small_turrican.jpg"/>
											</a></div>
									</div>
				Gamasutra is reporting that Factor 5, currently hard at work on the PLAYSTATION 3 exclusive Lair, may be revisiting the Turrican franchise.				<a href="http://kotaku.com/255043/factor-5-ponders-new-turrican-games" title="Click here to read more about Factor 5 Ponders New Turrican Games">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/255043/factor-5-ponders-new-turrican-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-255043]]></guid>
			<category><![CDATA[turrican]]></category>
			<category><![CDATA[factor 5]]></category>
			<category><![CDATA[lair]]></category>
			<category><![CDATA[Metroid Prime]]></category>
			<pubDate><![CDATA[Tue, 24 Apr 2007 22:40:09 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=255043&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Clip: Top 10 Gamecube Games]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
									</div>
					    Dust off that box covered with Animal Crossing stickers, it's time to remember at the top ten games you loved (in my case) a year ago. But for all of you out there in Kotaku-land who already sold your  box to buy something newer and shinier, this should make you reconsider picking one up at the next garage sale you crash. 				<a href="http://kotaku.com/252597/clip-top-10-gamecube-games" title="Click here to read more about Clip: Top 10 Gamecube Games">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/252597/clip-top-10-gamecube-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-252597]]></guid>
			<category><![CDATA[mario sunshine]]></category>
			<category><![CDATA[Animal Crossing]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[eternal darkness]]></category>
			<category><![CDATA[Ikaruga]]></category>
			<category><![CDATA[Metroid Prime]]></category>
			<category><![CDATA[Resident Evil 4]]></category>
			<category><![CDATA[soul caliber II]]></category>
			<category><![CDATA[super smash bros melee]]></category>
			<category><![CDATA[Viewtiful Joe]]></category>
			<category><![CDATA[zelda twilight princess]]></category>
			<pubDate><![CDATA[Mon, 16 Apr 2007 12:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kim Phu]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=252597&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Metroid: Prime Toys from First 4 Figures]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Metroid: Prime&lt;/em&gt; Toys from First 4 Figures" href="http://kotaku.com/toys/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">toys</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Metroid: Prime&lt;/em&gt; Toys from First 4 Figures" href="http://kotaku.com/171831/metroid-prime-toys-from-first-4-figures" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Metroid: Prime&lt;/em&gt; Toys from First 4 Figures" alt="Click here to read &lt;em&gt;Metroid: Prime&lt;/em&gt; Toys from First 4 Figures" src="http://cache.kotaku.com/assets/images/9/2011/11/e105e4de027e6676338a48ce684c5394.jpg"/>
											</a></div>
									</div>
				<a href="http://www.kotaku.com/images/2006/05/samustoy.jpg"></a>Alex over at First 4 Figures sent word that they've just signed a three year deal with Nintendo to make toys and action figures based off <em>Metroid</em> properties. As usual, these toys look a lot better than the rubber-headed He-Man homoeroticism dolls we played with as kids.				<a href="http://kotaku.com/171831/metroid-prime-toys-from-first-4-figures" title="Click here to read more about Metroid: Prime Toys from First 4 Figures">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/171831/metroid-prime-toys-from-first-4-figures]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-171831]]></guid>
			<category><![CDATA[Toys]]></category>
			<category><![CDATA[Action Figures]]></category>
			<category><![CDATA[Ds]]></category>
			<category><![CDATA[Gamecube]]></category>
			<category><![CDATA[Metroid]]></category>
			<category><![CDATA[Metroid Prime]]></category>
			<category><![CDATA[Metroid Prime: Hunters]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Samus]]></category>
			<pubDate><![CDATA[Fri, 05 May 2006 16:40:18 EDT]]></pubDate>
			<dc:creator><![CDATA[brownlee]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=171831&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
		<item>
			<title><![CDATA[Metroid Prime's Hidden Text]]></title>
			<description>
			<![CDATA[
				<div style="float: left; padding-right: 10px;">
										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;i&gt;Metroid Prime&lt;/i&gt;'s Hidden Text" href="http://kotaku.com/metroid-prime/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">metroidprime</span></a></div -->					<div><a title="Click here to read &lt;i&gt;Metroid Prime&lt;/i&gt;'s Hidden Text" href="http://kotaku.com/131533/metroid-primes-hidden-text" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;i&gt;Metroid Prime&lt;/i&gt;'s Hidden Text" alt="Click here to read &lt;i&gt;Metroid Prime&lt;/i&gt;'s Hidden Text" src="http://cache.kotaku.com/assets/images/9/2005/10/ds_Metroid_Prime_Hunters-thumb.jpg"/>
											</a></div>
									</div>
				<a href="http://www.kotaku.com/gaming/ds_Metroid_Prime_Hunters.jpg"></a>Via <a href= http://www.academic-gamers.org/index.shtml?/2005/10/15#laurie88 >Academic Gamers</a> comes a piece written by Rice student Amanda Phillips on <i>Metroid Prime</I>. "Behind the Visor" looks at the use of in-game texts that detail the lore behind <i>Metroid Prime</i> as the principle storytelling agents in <i>Prime</i>. These texts are numbered and scanned into a log book while the player adventures in <i>Prime</i>. They are optional, however, so much of <i>Prime</i>'s backstory and narrative isn't forced on players, it's a narrative you have to seek out, scan, record and then read. 				<a href="http://kotaku.com/131533/metroid-primes-hidden-text" title="Click here to read more about Metroid Prime's Hidden Text">More&nbsp;&raquo;</a>
				<br style="clear: both;" />
			]]></description>
			<link><![CDATA[http://kotaku.com/131533/metroid-primes-hidden-text]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-131533]]></guid>
			<category><![CDATA[Metroid Prime]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Narrative]]></category>
			<pubDate><![CDATA[Tue, 18 Oct 2005 09:40:57 EDT]]></pubDate>
			<dc:creator><![CDATA[lsmith]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=131533&amp;view=rss&amp;microfeed=true</wfw:commentRss>
		</item>
	</channel>
</rss>

