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		<title><![CDATA[Kotaku: Mega64]]></title>
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			<title><![CDATA[Kotaku: Mega64]]></title>
			<link>http://kotaku.com/tag/mega64</link>
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		<link>http://kotaku.com/tag/mega64</link>
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		<description><![CDATA[Kotaku posts tagged Mega64]]></description>
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			<title><![CDATA[The PlayStation Vita Slim is Coming. One Day.]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The PlayStation Vita Slim is Coming. One Day." href="http://kotaku.com/humor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">humor</span></a></div -->					<div><a title="Click here to read The PlayStation Vita Slim is Coming. One Day." href="http://kotaku.com/5883233/the-playstation-vita-slim-is-coming-one-day" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The PlayStation Vita Slim is Coming. One Day." alt="Click here to read The PlayStation Vita Slim is Coming. One Day." src="http://cache.kotaku.com/assets/images/9/2012/02/small_c36110306fc99de126239659926b960b.jpg"/>
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				Will there be a slimmer PlayStation Vita sometime down the line? Sometime soon?				<a href="http://kotaku.com/5883233/the-playstation-vita-slim-is-coming-one-day" title="Click here to read more about The PlayStation Vita Slim is Coming. One Day.">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5883233/the-playstation-vita-slim-is-coming-one-day]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5883233]]></guid>
			<category><![CDATA[Humor]]></category>
			<category><![CDATA[Mega 64]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Wed, 08 Feb 2012 00:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Reviewing Uncharted 3 Could Kill You: The Movie]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Reviewing &lt;em&gt;Uncharted 3&lt;/em&gt; Could Kill You: The Movie" href="http://kotaku.com/uncharted/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">uncharted</span></a></div -->					<div><a title="Click here to read Reviewing &lt;em&gt;Uncharted 3&lt;/em&gt; Could Kill You: The Movie" href="http://kotaku.com/5859146/reviewing-uncharted-3-could-kill-you-the-movie" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Reviewing &lt;em&gt;Uncharted 3&lt;/em&gt; Could Kill You: The Movie" alt="Click here to read Reviewing &lt;em&gt;Uncharted 3&lt;/em&gt; Could Kill You: The Movie" src="http://cache.kotaku.com/assets/images/9/2011/11/small_616775de5a9732eb1e14367e7340928f.jpg"/>
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				We've<a href="http://kotaku.com/5853319/that-uncharted-3-review-everyones-talking-about"> seen the serious side</a> to people bitching about one man's thoughts on a video game, now see the movie based on the terrifying, dramatic events of an <em>Uncharted 3</em> review.				<a href="http://kotaku.com/5859146/reviewing-uncharted-3-could-kill-you-the-movie" title="Click here to read more about Reviewing Uncharted 3 Could Kill You: The Movie">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5859146/reviewing-uncharted-3-could-kill-you-the-movie]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5859146]]></guid>
			<category><![CDATA[uncharted]]></category>
			<category><![CDATA[mega64]]></category>
			<category><![CDATA[Uncharted 3]]></category>
			<pubDate><![CDATA[Mon, 14 Nov 2011 02:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The Future of Ghost Recon Will Not Be Decided by Firearms]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Future of &lt;em&gt;Ghost Recon&lt;/em&gt; Will Not Be Decided by Firearms" href="http://kotaku.com/ghost-recon/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ghostrecon</span></a></div -->					<div><a title="Click here to read The Future of &lt;em&gt;Ghost Recon&lt;/em&gt; Will Not Be Decided by Firearms" href="http://kotaku.com/5857356/the-future-of-ghost-recon-will-not-be-decided-by-firearms" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Future of &lt;em&gt;Ghost Recon&lt;/em&gt; Will Not Be Decided by Firearms" alt="Click here to read The Future of &lt;em&gt;Ghost Recon&lt;/em&gt; Will Not Be Decided by Firearms" src="http://cache.kotaku.com/assets/images/9/2011/11/small_030c4234cd0a5080a80e2b9820705203.jpg"/>
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				<!-- videoId: x6kZfWufvGA --><!-- /videoId: x6kZfWufvGA --> No, it will be decided by...look, just watch this until around 1:10, OK?				<a href="http://kotaku.com/5857356/the-future-of-ghost-recon-will-not-be-decided-by-firearms" title="Click here to read more about The Future of Ghost Recon Will Not Be Decided by Firearms">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5857356/the-future-of-ghost-recon-will-not-be-decided-by-firearms]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5857356]]></guid>
			<category><![CDATA[Ghost Recon]]></category>
			<category><![CDATA[Ghost recon future soldier]]></category>
			<category><![CDATA[Mega 64]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<pubDate><![CDATA[Tue, 08 Nov 2011 05:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5857356&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Mega64 Reminds You&mdash;Painfully&mdash;That Catherine is not a Dating Sim]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mega64 Reminds You&amp;mdash;Painfully&amp;mdash;That &lt;em&gt;Catherine&lt;/em&gt; is &lt;em&gt;not&lt;/em&gt; a Dating Sim" href="http://kotaku.com/catherine/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">catherine</span></a></div -->					<div><a title="Click here to read Mega64 Reminds You&amp;mdash;Painfully&amp;mdash;That &lt;em&gt;Catherine&lt;/em&gt; is &lt;em&gt;not&lt;/em&gt; a Dating Sim" href="http://kotaku.com/5828383/mega64-reminds-you++painfully++that-catherine-is-not-a-dating-sim" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mega64 Reminds You&amp;mdash;Painfully&amp;mdash;That &lt;em&gt;Catherine&lt;/em&gt; is &lt;em&gt;not&lt;/em&gt; a Dating Sim" alt="Click here to read Mega64 Reminds You&amp;mdash;Painfully&amp;mdash;That &lt;em&gt;Catherine&lt;/em&gt; is &lt;em&gt;not&lt;/em&gt; a Dating Sim" src="http://cache.kotaku.com/assets/images/9/2011/08/small_zo0zmyuw3f0.jpg"/>
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				<!-- videoId: ZO0zMYuw3F0 --><!-- /videoId: ZO0zMYuw3F0 --> The premise to Mega64's latest knee-slapper is rather obvious: Neckbeard beats <em>Catherine</em>-wait, that doesn't sound right. Neckbeard finishes <em>Catherine</em>? Whatever. And he figures that his prowess in that game has some real world application.				<a href="http://kotaku.com/5828383/mega64-reminds-you++painfully++that-catherine-is-not-a-dating-sim" title="Click here to read more about Mega64 Reminds You&mdash;Painfully&mdash;That Catherine is not a Dating Sim">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5828383/mega64-reminds-you++painfully++that-catherine-is-not-a-dating-sim]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5828383]]></guid>
			<category><![CDATA[Catherine]]></category>
			<category><![CDATA[Comedy]]></category>
			<category><![CDATA[Humor]]></category>
			<category><![CDATA[mega64]]></category>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[watch this]]></category>
			<pubDate><![CDATA[Sat, 06 Aug 2011 14:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Owen Good]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5828383&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[It's Nice To See We Can Still Make Butt Jokes About Portals]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's Nice To See We Can Still Make Butt Jokes About Portals" href="http://kotaku.com/portal-number-two/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">portalnumbertwo</span></a></div -->					<div><a title="Click here to read It's Nice To See We Can Still Make Butt Jokes About Portals" href="http://kotaku.com/5793392/its-nice-to-see-we-can-still-make-butt-jokes-about-portals" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read It's Nice To See We Can Still Make Butt Jokes About Portals" alt="Click here to read It's Nice To See We Can Still Make Butt Jokes About Portals" src="http://cache.kotaku.com/assets/images/9/2011/04/small_megapoop.jpg"/>
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				 <!-- videoId: 712980 --><!-- /videoId: 712980 --> Portal's brand of humour has always been decidedly high-brow. Short on slapstick, high on menacing computers. So it's a relief to see Mega 64 can find a way to work butt jokes into the universe while still making it feel...Portal-ish.				<a href="http://kotaku.com/5793392/its-nice-to-see-we-can-still-make-butt-jokes-about-portals" title="Click here to read more about It's Nice To See We Can Still Make Butt Jokes About Portals">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5793392/its-nice-to-see-we-can-still-make-butt-jokes-about-portals]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5793392]]></guid>
			<category><![CDATA[Portal Number Two]]></category>
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			<category><![CDATA[Mega 64]]></category>
			<category><![CDATA[Valve]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Tue, 19 Apr 2011 05:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Screw Madden 12, Go Back To Making Indie Games!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Screw &lt;em&gt;Madden 12&lt;/em&gt;, Go Back To Making Indie Games!" href="http://kotaku.com/video/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">video</span></a></div -->					<div><a title="Click here to read Screw &lt;em&gt;Madden 12&lt;/em&gt;, Go Back To Making Indie Games!" href="http://kotaku.com/5785626/screw-madden-12-go-back-to-making-indie-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Screw &lt;em&gt;Madden 12&lt;/em&gt;, Go Back To Making Indie Games!" alt="Click here to read Screw &lt;em&gt;Madden 12&lt;/em&gt;, Go Back To Making Indie Games!" src="http://cache.kotaku.com/assets/images/9/2011/03/small_fgjypw-3za8.jpg"/>
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				<!-- videoId: fGJYPw-3ZA8 --><!-- /videoId: fGJYPw-3ZA8 --> Some men and women working for big-name developers got their start toiling away on indie games. Do you think they ever wish they could go back to those carefree days?				<a href="http://kotaku.com/5785626/screw-madden-12-go-back-to-making-indie-games" title="Click here to read more about Screw Madden 12, Go Back To Making Indie Games!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5785626/screw-madden-12-go-back-to-making-indie-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5785626]]></guid>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[Culture]]></category>
			<category><![CDATA[Humor]]></category>
			<category><![CDATA[Indie]]></category>
			<category><![CDATA[Mega 64]]></category>
			<pubDate><![CDATA[Fri, 25 Mar 2011 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5785626&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Heavy Rain's Voice Acting Is Better In Real Life]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Heavy Rain&lt;/em&gt;'s Voice Acting Is Better In Real Life" href="http://kotaku.com/humor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">humor</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Heavy Rain&lt;/em&gt;'s Voice Acting Is Better In Real Life" href="http://kotaku.com/5782845/heavy-rains-voice-acting-is-better-in-real-life" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Heavy Rain&lt;/em&gt;'s Voice Acting Is Better In Real Life" alt="Click here to read &lt;em&gt;Heavy Rain&lt;/em&gt;'s Voice Acting Is Better In Real Life" src="http://cache.kotaku.com/assets/images/9/2011/03/small_dp30wygyiui.jpg"/>
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				<!-- videoId: dP30WYgYiUI --><!-- /videoId: dP30WYgYiUI --> If you're going to make fun of Heavy Rain, you've got to do a lot more than just shout "JASON JASON" in a mall.				<a href="http://kotaku.com/5782845/heavy-rains-voice-acting-is-better-in-real-life" title="Click here to read more about Heavy Rain's Voice Acting Is Better In Real Life">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5782845/heavy-rains-voice-acting-is-better-in-real-life]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5782845]]></guid>
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			<category><![CDATA[Culture]]></category>
			<category><![CDATA[heavy rain]]></category>
			<category><![CDATA[mega64]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[quantic dream]]></category>
			<pubDate><![CDATA[Thu, 17 Mar 2011 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5782845&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The End Of The Shenmue Saga Would Have Been 'Tight,' Mega 64 Reveals]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The End Of The &lt;em&gt;Shenmue&lt;/em&gt; Saga Would Have Been 'Tight,' Mega 64 Reveals" href="http://kotaku.com/humor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">humor</span></a></div -->					<div><a title="Click here to read The End Of The &lt;em&gt;Shenmue&lt;/em&gt; Saga Would Have Been 'Tight,' Mega 64 Reveals" href="http://kotaku.com/5778742/the-end-of-the-shenmue-saga-would-have-been-tight" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The End Of The &lt;em&gt;Shenmue&lt;/em&gt; Saga Would Have Been 'Tight,' Mega 64 Reveals" alt="Click here to read The End Of The &lt;em&gt;Shenmue&lt;/em&gt; Saga Would Have Been 'Tight,' Mega 64 Reveals" src="http://cache.kotaku.com/assets/images/9/2011/03/small_ar0kojxivmq.jpg"/>
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				<!-- videoId: Ar0KojxIvmQ --><!-- /videoId: Ar0KojxIvmQ --> Will there ever be a Shenmue III? <a href="http://kotaku.com/#!5774625/shenemue-iii-coming/">Maybe</a>. But the long hoped for conclusion to the Shenmue saga is moot now, thanks to Sega legend Yu Suzuki revealing to Mega 64 how the story arc would have ended. Spoiler alert!				<a href="http://kotaku.com/5778742/the-end-of-the-shenmue-saga-would-have-been-tight" title="Click here to read more about The End Of The Shenmue Saga Would Have Been 'Tight,' Mega 64 Reveals">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5778742/the-end-of-the-shenmue-saga-would-have-been-tight]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5778742]]></guid>
			<category><![CDATA[Humor]]></category>
			<category><![CDATA[Dreamcast]]></category>
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			<category><![CDATA[Shenmue]]></category>
			<category><![CDATA[shenmue III]]></category>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[Xbox]]></category>
			<category><![CDATA[yu suzuki]]></category>
			<pubDate><![CDATA[Mon, 07 Mar 2011 15:40:15 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5778742&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[NSFW: Can Trashtalking Rattle A Real Soldier?]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read NSFW: Can Trashtalking Rattle A Real Soldier?" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read NSFW: Can Trashtalking Rattle A Real Soldier?" href="http://kotaku.com/5703935/nsfw-can-trashtalking-rattle-a-real-soldier" class="pp_image">
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				Morons yammering away in your headset can be off-putting to the average gamer toiling through a round of Call of Duty online, but how does it affect the combat capacity of an actual, trained soldier in the field?				<a href="http://kotaku.com/5703935/nsfw-can-trashtalking-rattle-a-real-soldier" title="Click here to read more about NSFW: Can Trashtalking Rattle A Real Soldier?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 02 Dec 2010 01:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Airport Security Ruins Video Games, Too]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Airport Security Ruins Video Games, Too" href="http://kotaku.com/humor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">humor</span></a></div -->					<div><a title="Click here to read Airport Security Ruins Video Games, Too" href="http://kotaku.com/5702970/airport-security-ruins-video-games-too" class="pp_image">
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				The Transportation Security Administration <a href="http://gizmodo.com/tag/tsa/">isn't making too many friends </a>in American airports at the moment. It'll make less friends if it starts holding up video games the way it holds up a departures line.				<a href="http://kotaku.com/5702970/airport-security-ruins-video-games-too" title="Click here to read more about Airport Security Ruins Video Games, Too">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 01 Dec 2010 04:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Try Making Movies Out Of Indie Games Instead]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Try Making Movies Out Of Indie Games Instead" href="http://kotaku.com/clip/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clip</span></a></div -->					<div><a title="Click here to read Try Making Movies Out Of Indie Games Instead" href="http://kotaku.com/5525186/try-making-movies-out-of-indie-games-instead" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Try Making Movies Out Of Indie Games Instead" alt="Click here to read Try Making Movies Out Of Indie Games Instead" src="http://cache.kotaku.com/assets/images/9/2010/04/brhdy1wqrqy.jpg"/>
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				<!-- videoId: BRhdY1wQrqY --><!-- /videoId: BRhdY1wQrqY --> Hollywood has tried for years to make a good movie based on a video game, and failed. May as well try making one based on an indie game, then!				<a href="http://kotaku.com/5525186/try-making-movies-out-of-indie-games-instead" title="Click here to read more about Try Making Movies Out Of Indie Games Instead">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 27 Apr 2010 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Who's Responsible For The Game Industry's Worst Decisions? Indie Man!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Who's Responsible For The Game Industry's Worst Decisions? Indie Man!" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Who's Responsible For The Game Industry's Worst Decisions? Indie Man!" href="http://kotaku.com/5500276/whos-responsible-for-the-game-industrys-worst-decisions-indie-man" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Who's Responsible For The Game Industry's Worst Decisions? Indie Man!" alt="Click here to read Who's Responsible For The Game Industry's Worst Decisions? Indie Man!" src="http://cache.kotaku.com/assets/images/9/2010/03/u4xlixwkun4.jpg"/>
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				<!-- videoId: u4XLiXWkUn4 --><!-- /videoId: u4XLiXWkUn4 --> Ever wondered who was responsible for Tony Hawk Ride's skateboard controller? Rock Band: Green Day? Every other headscratching boardroom meeting concept? Meet Indie Man, hero to independent game developers and the enemy to the corporate video game establishment!				<a href="http://kotaku.com/5500276/whos-responsible-for-the-game-industrys-worst-decisions-indie-man" title="Click here to read more about Who's Responsible For The Game Industry's Worst Decisions? Indie Man!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 23 Mar 2010 19:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[GDC Ain't What It Used To Be]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read GDC Ain't What It Used To Be" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read GDC Ain't What It Used To Be" href="http://kotaku.com/5448737/gdc-aint-what-it-used-to-be" class="pp_image">
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				 In case you don't make it to the end of this clip, no, this is not what the annual Game Developers Conference in San Francisco is like. It should be, though. It really, really should be.				<a href="http://kotaku.com/5448737/gdc-aint-what-it-used-to-be" title="Click here to read more about GDC Ain't What It Used To Be">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 15 Jan 2010 02:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Mega64 Assault Members Of The Public With Punch-Out, Chocolate Flowers]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mega64 Assault Members Of The Public With Punch-Out, Chocolate Flowers" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Mega64 Assault Members Of The Public With Punch-Out, Chocolate Flowers" href="http://kotaku.com/5355104/mega64-assault-members-of-the-public-with-punch+out-chocolate-flowers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mega64 Assault Members Of The Public With Punch-Out, Chocolate Flowers" alt="Click here to read Mega64 Assault Members Of The Public With Punch-Out, Chocolate Flowers" src="http://cache.kotaku.com/assets/images/9/2009/09/Ye4KJ3zk3vY.jpg"/>
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				 Nice return to form here from Mega64 with this Punch-Out skit. I reckon they're much stronger pulling this kind of stunt than with more "staged" productions.				<a href="http://kotaku.com/5355104/mega64-assault-members-of-the-public-with-punch+out-chocolate-flowers" title="Click here to read more about Mega64 Assault Members Of The Public With Punch-Out, Chocolate Flowers">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 09 Sep 2009 02:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5355104&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Mega64: A PS3 Slim Ghost Story]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mega64: A PS3 Slim Ghost Story" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Mega64: A PS3 Slim Ghost Story" href="http://kotaku.com/5335397/mega64-a-ps3-slim-ghost-story" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mega64: A PS3 Slim Ghost Story" alt="Click here to read Mega64: A PS3 Slim Ghost Story" src="http://cache.kotaku.com/assets/images/9/2009/08/slimscary.jpg"/>
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				The <a class="autolink" title="Click here to read more posts tagged PS3 SLIM" title="Click here to read more posts tagged PS3 SLIM" href="http://kotaku.com/tag/ps3-slim/">PS3 Slim</a> isn't scary. Not in of itself. It's just a (heavily rumoured/expected) machine! But the story of Sony's reaction to early reports of the supposed machine, man, that's some <em>terrifying </em>stuff.				<a href="http://kotaku.com/5335397/mega64-a-ps3-slim-ghost-story" title="Click here to read more about Mega64: A PS3 Slim Ghost Story">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 12 Aug 2009 03:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Mega64: The Kojima Code]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mega64: The Kojima Code" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Mega64: The Kojima Code" href="http://kotaku.com/5268948/mega64-the-kojima-code" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mega64: The Kojima Code" alt="Click here to read Mega64: The Kojima Code" src="http://cache.kotaku.com/assets/images/9/2011/11/small_a9d94ac6e57cef4f590e7087fdb4204e.jpg"/>
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				<!-- videoId: XrWSbn1Jksg --><!-- /videoId: XrWSbn1Jksg --> We've all pondered the ominous clouds found in Kojima's teaser...um clouds. Fortunately, Mega64 is here to set us all straight.				<a href="http://kotaku.com/5268948/mega64-the-kojima-code" title="Click here to read more about Mega64: The Kojima Code">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 25 May 2009 11:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Mega64 Beats Sony To A Shadow Of The Colossus Movie]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mega64 Beats Sony To A Shadow Of The Colossus Movie" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Mega64 Beats Sony To A Shadow Of The Colossus Movie" href="http://kotaku.com/5221366/mega64-beats-sony-to-a-shadow-of-the-colossus-movie" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mega64 Beats Sony To A Shadow Of The Colossus Movie" alt="Click here to read Mega64 Beats Sony To A Shadow Of The Colossus Movie" src="http://cache.kotaku.com/assets/images/9/2009/04/jqd9GiaJUos.jpg"/>
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				 Sony Pictures might as well pull the plug on their<a href="http://kotaku.com/5202716/shadow-of-the-colossus-getting-big-screen-adaptation-all-hope-lost"> big screen adaptation of Shadow of the Colossus</a>. Mega64's got it covered.				<a href="http://kotaku.com/5221366/mega64-beats-sony-to-a-shadow-of-the-colossus-movie" title="Click here to read more about Mega64 Beats Sony To A Shadow Of The Colossus Movie">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5221366/mega64-beats-sony-to-a-shadow-of-the-colossus-movie]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5221366]]></guid>
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			<pubDate><![CDATA[Tue, 21 Apr 2009 12:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[The Mega 64 GDC Videos You Didn't See*]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Mega 64 GDC Videos You Didn't See*" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read The Mega 64 GDC Videos You Didn't See*" href="http://kotaku.com/5197808/the-mega-64-gdc-videos-you-didnt-see" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Mega 64 GDC Videos You Didn't See*" alt="Click here to read The Mega 64 GDC Videos You Didn't See*" src="http://cache.kotaku.com/assets/images/9/2009/04/S9mzkZ0XKWc.jpg"/>
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				 *That is, unless you actually attended this year's Game Developers Conference and the associate Independent Game Festival Awards, because these two skits aired during the ceremony. And they're quite good.				<a href="http://kotaku.com/5197808/the-mega-64-gdc-videos-you-didnt-see" title="Click here to read more about The Mega 64 GDC Videos You Didn't See*">More&nbsp;&raquo;</a>
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			<category><![CDATA[Clips]]></category>
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			<category><![CDATA[Mega 64]]></category>
			<category><![CDATA[Nsfw]]></category>
			<pubDate><![CDATA[Fri, 03 Apr 2009 21:20:15 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Metal Gear Solid Mega 64: Super Stealth Kojima]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Metal Gear Solid Mega 64: Super Stealth Kojima" href="http://kotaku.com/clips/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">clips</span></a></div -->					<div><a title="Click here to read Metal Gear Solid Mega 64: Super Stealth Kojima" href="http://kotaku.com/5190335/metal-gear-solid-mega-64-super-stealth-kojima" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Metal Gear Solid Mega 64: Super Stealth Kojima" alt="Click here to read Metal Gear Solid Mega 64: Super Stealth Kojima" src="http://cache.kotaku.com/assets/images/9/2012/02/small_a9435345a8533b9e33b34ac67d622650.jpg"/>
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				<!-- videoId: P2ZFA4me4iw --><!-- /videoId: P2ZFA4me4iw --> Mega 64 stealths their way through the streets of San Francisco, Metal Gear Solid style, until the characters they are portraying finally meet their maker.				<a href="http://kotaku.com/5190335/metal-gear-solid-mega-64-super-stealth-kojima" title="Click here to read more about Metal Gear Solid Mega 64: Super Stealth Kojima">More&nbsp;&raquo;</a>
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			<category><![CDATA[Clips]]></category>
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			<category><![CDATA[Mega 64]]></category>
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			<category><![CDATA[Raiden]]></category>
			<category><![CDATA[Snake]]></category>
			<pubDate><![CDATA[Mon, 30 Mar 2009 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Mega 64 Becomes Kotaku]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mega 64 Becomes Kotaku" href="http://kotaku.com/gdc09/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">gdc09</span></a></div -->					<div><a title="Click here to read Mega 64 Becomes Kotaku" href="http://kotaku.com/5185822/mega-64-becomes-kotaku" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mega 64 Becomes Kotaku" alt="Click here to read Mega 64 Becomes Kotaku" src="http://cache.kotaku.com/assets/images/9/2011/11/small_25569488e956c3f57b3197a2ea6c79e3.jpg"/>
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				<!-- videoId: 1922782 --><!-- /videoId: 1922782 --> Adam's interview with the boys from Mega 64 takes a turn for the worse, as the video game comedy sketch team transforms into Team Kotaku.				<a href="http://kotaku.com/5185822/mega-64-becomes-kotaku" title="Click here to read more about Mega 64 Becomes Kotaku">More&nbsp;&raquo;</a>
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			<category><![CDATA[Mega 64]]></category>
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			<pubDate><![CDATA[Thu, 26 Mar 2009 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5185822&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Mega64 Takes Elite Beat Agents To The Streets]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mega64 Takes Elite Beat Agents To The Streets" href="http://kotaku.com/life/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">life</span></a></div -->					<div><a title="Click here to read Mega64 Takes Elite Beat Agents To The Streets" href="http://kotaku.com/5154943/mega64-takes-elite-beat-agents-to-the-streets" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mega64 Takes Elite Beat Agents To The Streets" alt="Click here to read Mega64 Takes Elite Beat Agents To The Streets" src="http://cache.kotaku.com/assets/images/9/2009/02/1783629.jpg"/>
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				 The guys at Mega 64 are up to their old tricks again, this confusing the non-gaming public with a live-action performance of hit Nintendo DS rhythm game Elite Beat Agents.				<a href="http://kotaku.com/5154943/mega64-takes-elite-beat-agents-to-the-streets" title="Click here to read more about Mega64 Takes Elite Beat Agents To The Streets">More&nbsp;&raquo;</a>
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			<category><![CDATA[Life]]></category>
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			<category><![CDATA[mega64]]></category>
			<pubDate><![CDATA[Tue, 17 Feb 2009 20:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5154943&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Mega64 Nails EGM/UGO Deal (Hint: It Involves Dog Killing)]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mega64 Nails EGM/UGO Deal (Hint: It Involves Dog Killing)" href="http://kotaku.com/mega64/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mega64</span></a></div -->					<div><a title="Click here to read Mega64 Nails EGM/UGO Deal (Hint: It Involves Dog Killing)" href="http://kotaku.com/5134790/mega64-nails-egmugo-deal-hint-it-involves-dog-killing" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mega64 Nails EGM/UGO Deal (Hint: It Involves Dog Killing)" alt="Click here to read Mega64 Nails EGM/UGO Deal (Hint: It Involves Dog Killing)" src="http://cache.kotaku.com/assets/images/9/2009/01/1oTBlA9hEX4_01.jpg"/>
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				 The only thing better than a dog-killing metaphor is beating the shit out of said metaphor until it's painfully, painfully, painfully obvious what Exactly you're talkinG about.. M.				<a href="http://kotaku.com/5134790/mega64-nails-egmugo-deal-hint-it-involves-dog-killing" title="Click here to read more about Mega64 Nails EGM/UGO Deal (Hint: It Involves Dog Killing)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5134790/mega64-nails-egmugo-deal-hint-it-involves-dog-killing]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5134790]]></guid>
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			<category><![CDATA[Industry]]></category>
			<category><![CDATA[Video]]></category>
			<pubDate><![CDATA[Mon, 19 Jan 2009 16:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Mega64 Brings It Home]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mega64 Brings It Home" href="http://kotaku.com/mega64/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mega64</span></a></div -->					<div><a title="Click here to read Mega64 Brings It Home" href="http://kotaku.com/5121503/mega64-brings-it-home" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mega64 Brings It Home" alt="Click here to read Mega64 Brings It Home" src="http://cache.kotaku.com/assets/images/9/2008/12/c0R9S1f7uTo_05.jpg"/>
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				Anthony Funn from Sony tries to re-convince the general public that Playstation Home is indeed <em>very</em> fun.  He highlights some of its actives, like waiting in line, beards, and moving stuff.				<a href="http://kotaku.com/5121503/mega64-brings-it-home" title="Click here to read more about Mega64 Brings It Home">More&nbsp;&raquo;</a>
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			<category><![CDATA[mega64]]></category>
			<category><![CDATA[Home]]></category>
			<category><![CDATA[PS3]]></category>
			<category><![CDATA[Sony]]></category>
			<pubDate><![CDATA[Wed, 31 Dec 2008 14:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Jim Reilly]]></dc:creator>
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			<title><![CDATA[Mega64 Reveal The Full Extent Of LittleBigPlanet's Offensiveness]]></title>
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Oh dear. We thought that the only offensive thing to be found in LittleBigPlanet was Sony's over-zealous policing of intellectual property laws. Looks like we were wrong. It gets a <em>little </em>more offensive than that. What's the matter, Media Molecule, sandwiches and/or burgers just too <em>vanilla </em>for you?				<a href="http://kotaku.com/5091592/mega64-reveal-the-full-extent-of-littlebigplanets-offensiveness" title="Click here to read more about Mega64 Reveal The Full Extent Of LittleBigPlanet's Offensiveness">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5091592/mega64-reveal-the-full-extent-of-littlebigplanets-offensiveness]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5091592]]></guid>
			<category><![CDATA[littlebigplanet]]></category>
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			<category><![CDATA[mega64]]></category>
			<category><![CDATA[Nsfw]]></category>
			<pubDate><![CDATA[Mon, 17 Nov 2008 23:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5091592&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Mega64 Takes Parappa To The Streets]]></title>
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				<center></center> A person who goes into public dressed like a cartoon rapping puppy to serenade random passersby with his funky fresh beats has balls far beyond mere mortal men. If anyone is missing a pair, odds are this guy picked them up and ran off with them. One of these days one of the Mega64 boys is going to get killed, and that would be terribly sad. After all, "It's a nice day to not be in a hearse. " Tru' dat. 				<a href="http://kotaku.com/5048057/mega64-takes-parappa-to-the-streets" title="Click here to read more about Mega64 Takes Parappa To The Streets">More&nbsp;&raquo;</a>
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			<category><![CDATA[Parappa The Rapper]]></category>
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			<category><![CDATA[mega64]]></category>
			<pubDate><![CDATA[Wed, 10 Sep 2008 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Mega64 Interviews Keighley With Team Crecente, N'Gai, Totilo in the Wings]]></title>
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				 True story, Stephen Totilo, N'Gai Croal and I were walking out of a taping with Geoff Keighley when Mega64 were walking in. I was going to ask for an autograph but Marcus looked like he was recovering from an all-night coke bender and was laying into the make-up artist about his hair. He stopped yelling and looked over at me and seemed to smile, I thought it was a good sign and went over to say "Hi." But when I walked up he asked me to go get him a box of cream filled donut holes, a tub of extra smooth peanut butter and some latex gloves. So I decided it was probably time to leave.				<a href="http://kotaku.com/5018315/mega64-interviews-keighley-with-team-crecente-ngai-totilo-in-the-wings" title="Click here to read more about Mega64 Interviews Keighley With Team Crecente, N'Gai, Totilo in the Wings">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5018315/mega64-interviews-keighley-with-team-crecente-ngai-totilo-in-the-wings]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5018315]]></guid>
			<category><![CDATA[mega64]]></category>
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			<category><![CDATA[Marcus' corner]]></category>
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			<pubDate><![CDATA[Fri, 20 Jun 2008 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5018315&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Mega64 Downloads Assassin's Creed]]></title>
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				 Not their best work, but it's still fun to watch the Mega64 guys trying to blend in at some sort of real world farmer's market while dressed as Altair from Assassin's Creed. The video's highlight? The failed assassination attempt on an octogenarian.				<a href="http://kotaku.com/5015000/mega64-downloads-assassins-creed" title="Click here to read more about Mega64 Downloads Assassin's Creed">More&nbsp;&raquo;</a>
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			<category><![CDATA[mega64]]></category>
			<pubDate><![CDATA[Tue, 10 Jun 2008 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=5015000&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Mega64 Hit David Jaffe With The Hard-Hitting Questions]]></title>
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Witness Mega64 spread their comedic wings and take a shot at interviews. Interviews with people from the videogame industry, like David Jaffe. Interviews done by Marcus, a hand-puppet with the most <em>delightful </em>little Tom Tucker moustache. And yes, Marcus, if you can keep the remaining five episodes this charming, we'll certainly do our best to fucking care.				<a href="http://kotaku.com/391426/mega64-hit-david-jaffe-with-the-hard+hitting-questions" title="Click here to read more about Mega64 Hit David Jaffe With The Hard-Hitting Questions">More&nbsp;&raquo;</a>
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			]]></description>
			<link><![CDATA[http://kotaku.com/391426/mega64-hit-david-jaffe-with-the-hard+hitting-questions]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-391426]]></guid>
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			<pubDate><![CDATA[Fri, 16 May 2008 22:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=391426&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Mega64 Fail To Beat SFII Bonus Round]]></title>
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				 As a kid, deep down, you <em>know </em>Street Fighter II's not real. Fireballs, tiger uppercuts, sonic booms, it's all ridiculous. And yet...a small part of you holds out hope that, perhaps with the right training, perhaps with the right opponent, you could recreate at least <em>some </em>of Capcom's ass-kicking in real life. Here's the proof that says no. You can not. 				<a href="http://kotaku.com/382893/mega64-fail-to-beat-sfii-bonus-round" title="Click here to read more about Mega64 Fail To Beat SFII Bonus Round">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/382893/mega64-fail-to-beat-sfii-bonus-round]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-382893]]></guid>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[mega64]]></category>
			<category><![CDATA[Street Fighter]]></category>
			<pubDate><![CDATA[Tue, 22 Apr 2008 23:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=382893&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Mega64's Independent Games Festival Clips Are Hilarious]]></title>
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				During the course of the handing out of awards at last week's Independent Games Festival, audiences were treated to exclusive Mega64 produced videos between acceptance speeches. They weren't the typical game parodies played out in real life, but clips that spoke to the audience on hand. The production above, shown after the intro after the jump, was my personal favorite.				<a href="http://kotaku.com/360629/mega64s-independent-games-festival-clips-are-hilarious" title="Click here to read more about Mega64's Independent Games Festival Clips Are Hilarious">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/360629/mega64s-independent-games-festival-clips-are-hilarious]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-360629]]></guid>
			<category><![CDATA[Clips]]></category>
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			<category><![CDATA[independent games festival]]></category>
			<category><![CDATA[mega64]]></category>
			<pubDate><![CDATA[Mon, 25 Feb 2008 20:20:42 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Mega64 Does Super Mario Bros. 3]]></title>
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				This Mega64 clip, I <em>swear</em> I've seen it before. Maybe it was shown at the Game Developers Conference earlier this year, maybe it sneaked online at some point prior, or maybe I have some pre-cognitive ability to know the details of Mega64 comedy bits. Regardless, it's something the creators of this clip have labeled as new and it's Kuribo's Shoe, something I've always been fascinated by for some inexplicable reason. Please, won't you watch?				<a href="http://kotaku.com/317477/mega64-does-super-mario-bros-3" title="Click here to read more about Mega64 Does Super Mario Bros. 3">More&nbsp;&raquo;</a>
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			<category><![CDATA[Clips]]></category>
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			<category><![CDATA[mega64]]></category>
			<category><![CDATA[Nes]]></category>
			<category><![CDATA[Super Mario Bros. 3]]></category>
			<pubDate><![CDATA[Wed, 31 Oct 2007 18:20:41 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=317477&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[The Almost Greatest Game Launch Ever]]></title>
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				<center></center> September 24th. One company gears up for the biggest game launch in the history of video gaming. A party of thousands is expected to celebrate this momentous occasion. The greatest FPS ever created was about to be released, and then Bungie had to go and screw the whole thing up. Sorry Cabela. We feel your pain. 				<a href="http://kotaku.com/304618/the-almost-greatest-game-launch-ever" title="Click here to read more about The Almost Greatest Game Launch Ever">More&nbsp;&raquo;</a>
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			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Bungie]]></category>
			<category><![CDATA[Cabela's Trophy bucks]]></category>
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			<category><![CDATA[mega64]]></category>
			<pubDate><![CDATA[Thu, 27 Sep 2007 18:30:37 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=304618&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Mega64 Greatest Hits DVD]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mega64 Greatest Hits DVD" href="http://kotaku.com/for-the-collection/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">forthecollection</span></a></div -->					<div><a title="Click here to read Mega64 Greatest Hits DVD" href="http://kotaku.com/268097/mega64-greatest-hits-dvd" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Mega64 Greatest Hits DVD" alt="Click here to read Mega64 Greatest Hits DVD" src="http://cache.kotaku.com/assets/images/9/2007/06/small_gdc0717.jpg"/>
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Mega64, in all their comedic glory, are releasing a greatest hits DVD that includes all the mayhem they've caused including a one whole disc of skits, an extra disc of video game commercials, and of course never-before-seen footage from the past. <a href="http://www.mega64.com/time.htm">The trailer</a> includes some of the brighter moments the crew have shared, including the infamous cameo from Shigeru Miyamoto. There will be no more need for squinting at the pixelated clips after DVD comes out on July 26th. You can keep the movies and your eyesight in the comfort of your living room. <span class="byline">Kim Phu</span>				<a href="http://kotaku.com/268097/mega64-greatest-hits-dvd" title="Click here to read more about Mega64 Greatest Hits DVD">More&nbsp;&raquo;</a>
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			<category><![CDATA[For the Collection]]></category>
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			<category><![CDATA[Mega 64]]></category>
			<category><![CDATA[skits]]></category>
			<pubDate><![CDATA[Tue, 12 Jun 2007 13:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kim Phu]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=268097&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Clip: Mega64's GDC Mario Skit]]></title>
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				Wednesday night at the Game Developer's Choice awards marked the closest I have ever come to peeing myself in public since I was five, and Mega64 is to blame. Shown as interstitials to give host Tim Schafer (who himself was hilarious) time to take his ritalin, the series of bits they showed ran from eh to pretty damn funny, and then this one showed up. <center></center>				<a href="http://kotaku.com/243483/clip-mega64s-gdc-mario-skit" title="Click here to read more about Clip: Mega64's GDC Mario Skit">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/243483/clip-mega64s-gdc-mario-skit]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-243483]]></guid>
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			<category><![CDATA[gdc07]]></category>
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			<category><![CDATA[Mario]]></category>
			<category><![CDATA[mega64]]></category>
			<category><![CDATA[Miyamoto]]></category>
			<pubDate><![CDATA[Mon, 12 Mar 2007 16:20:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=243483&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Mega 64 Shows Lost Red Steel Ad]]></title>
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				According to the Mega 64 kids, this "lost Red Steel ad" was set to debut near the Nintendo Wii launch. However, "the shockingly aggressive reactions of many of the bystanders in the video perturbed some of the folks behind the game" and it hasn't seen the light of day since. My verdict? Not their best work, but I'm what the kids call a humorless, son of a bitch stick in the mud. <span class="byline">Michael McWhertor</span>				<a href="http://kotaku.com/236046/mega-64-shows-lost-red-steel-ad" title="Click here to read more about Mega 64 Shows Lost Red Steel Ad">More&nbsp;&raquo;</a>
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			<category><![CDATA[Red Steel]]></category>
			<category><![CDATA[Clips]]></category>
			<category><![CDATA[Mega 64]]></category>
			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Ubisoft]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Mon, 12 Feb 2007 21:20:46 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Mega 64 Does Dead Rising]]></title>
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				The kids from Mega 64 take their trademark recipe of famous game scenarios, a couple of video cameras and nerds with huge balls, put them in a pot then serve up the humor piping hot on the internet. Their latest project? Dead Rising, which basically consists of photographing mall zombies and getting into trouble with wage-slave security forces. <span class="byline">Michael McWhertor</span>				<a href="http://kotaku.com/228851/mega-64-does-dead-rising" title="Click here to read more about Mega 64 Does Dead Rising">More&nbsp;&raquo;</a>
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			<category><![CDATA[Capcom]]></category>
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			<category><![CDATA[Dead Rising]]></category>
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			<category><![CDATA[Mega 64]]></category>
			<pubDate><![CDATA[Mon, 15 Jan 2007 21:20:38 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=228851&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Mega 64 Took On Resident Evil 4 Last Night]]></title>
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In case you missed last night's airing of Mega 64's <em>Resident Evil 4</em>, here it is. Alternate formats, including Windows Media and PSP versions, are available for download at the <a href="http://www.mega64.com/re4.htm">official site</a>. Heh. Thank you. <span class="byline">Michael McWhertor</span>				<a href="http://kotaku.com/179937/mega-64-took-on-resident-evil-4-last-night" title="Click here to read more about Mega 64 Took On Resident Evil 4 Last Night">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/179937/mega-64-took-on-resident-evil-4-last-night]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-179937]]></guid>
			<category><![CDATA[Resident Evil 4]]></category>
			<category><![CDATA[Capcom]]></category>
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			<category><![CDATA[Mega 64]]></category>
			<category><![CDATA[Video]]></category>
			<category><![CDATA[YouTube]]></category>
			<pubDate><![CDATA[Sun, 11 Jun 2006 21:46:57 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=179937&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Mega 64 Takes On Resident Evil 4 Tonight]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Mega 64 Takes On Resident Evil 4 Tonight" href="http://kotaku.com/spike/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">spike</span></a></div -->					<div><a title="Click here to read Mega 64 Takes On Resident Evil 4 Tonight" href="http://kotaku.com/179864/mega-64-takes-on-resident-evil-4-tonight" class="pp_image">
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				Staying in tonight? Yeah, me too. But if you have access to Spike TV (it's for men), tune into tonight's episode of "Game Head" to see the shamelessly entertaining Mega 64 crew take on Capcom's ultimate survival horror game, <em>Resident Evil 4</em>. I expect to see plenty of Ashley upskirt goodness, someone snacking on golden chicken eggs and hopefully very little in the way of jet skiing. <span class="byline">Michael McWhertor</span>				<a href="http://kotaku.com/179864/mega-64-takes-on-resident-evil-4-tonight" title="Click here to read more about Mega 64 Takes On Resident Evil 4 Tonight">More&nbsp;&raquo;</a>
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			<category><![CDATA[Television]]></category>
			<pubDate><![CDATA[Sat, 10 Jun 2006 21:00:17 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=179864&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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