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		<title><![CDATA[Kotaku: Media Criticism]]></title>
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			<title><![CDATA[Kotaku: Media Criticism]]></title>
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		<description><![CDATA[Kotaku posts tagged Media Criticism]]></description>
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			<title><![CDATA[Duke Nukem's Elements of Style]]></title>
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				<a href="http://www.kotaku.com/gaming/Duke.jpg"></a>Highly personal in tone and style, New Game Journalism is meant to shake up the way games are reported. Out is the traditional write up of a game's graphics and interface. In is an anecdote that somehow explains the software. The concept sounds slightly arty farty, but we're hip to the NGJ. Our own Brian Crecente described the movement as "Hemmingway on games."				<a href="http://kotaku.com/124412/duke-nukems-elements-of-style" title="Click here to read more about Duke Nukem's Elements of Style">More&nbsp;&raquo;</a>
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			<category><![CDATA[Media Criticism]]></category>
			<pubDate><![CDATA[Thu, 08 Sep 2005 16:01:08 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Game Girl Advance to Lead 1Up News]]></title>
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				Jane Pinckard, the founder of Game Girl Advance, was recently hired on as 1Up's new News Editor. Great call!				<a href="http://kotaku.com/112221/game-girl-advance-to-lead-1up-news" title="Click here to read more about Game Girl Advance to Lead 1Up News">More&nbsp;&raquo;</a>
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			<category><![CDATA[Media Criticism]]></category>
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			<pubDate><![CDATA[Tue, 12 Jul 2005 13:48:23 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Ken Kutaragi: Misunderstood or Just Nuts?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ken Kutaragi: Misunderstood or Just Nuts?" href="http://kotaku.com/media-criticism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mediacriticism</span></a></div -->					<div><a title="Click here to read Ken Kutaragi: Misunderstood or Just Nuts?" href="http://kotaku.com/111634/ken-kutaragi-misunderstood-or-just-nuts" class="pp_image">
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You would think being an important part of video game history would allow Ken Kutaragi a little eccentricity. 				<a href="http://kotaku.com/111634/ken-kutaragi-misunderstood-or-just-nuts" title="Click here to read more about Ken Kutaragi: Misunderstood or Just Nuts?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Media Criticism]]></category>
			<pubDate><![CDATA[Fri, 08 Jul 2005 08:28:01 EDT]]></pubDate>
			<dc:creator><![CDATA[smizek2]]></dc:creator>
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			<title><![CDATA[Screenshots, Video Available for We Love Katamari]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Screenshots, Video Available for We Love Katamari" href="http://kotaku.com/media-criticism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mediacriticism</span></a></div -->					<div><a title="Click here to read Screenshots, Video Available for We Love Katamari" href="http://kotaku.com/111616/screenshots-video-available-for-we-love-katamari" class="pp_image">
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Katamari fans, rejoice! Now that Katamari Damacy sequal We Love Katamari has landed (in Japan, of course), we are finally privy to some info about the game. 				<a href="http://kotaku.com/111616/screenshots-video-available-for-we-love-katamari" title="Click here to read more about Screenshots, Video Available for We Love Katamari">More&nbsp;&raquo;</a>
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			<category><![CDATA[Media Criticism]]></category>
			<pubDate><![CDATA[Fri, 08 Jul 2005 07:23:40 EDT]]></pubDate>
			<dc:creator><![CDATA[smizek2]]></dc:creator>
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			<title><![CDATA[PSP Sucks/Rocks as Media Player]]></title>
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				The <em>Dallas Morning News</em> re-reviewed the Playstation Portable as a multimedia device in a baffling and incongruous article Monday. 				<a href="http://kotaku.com/111044/psp-sucksrocks-as-media-player" title="Click here to read more about PSP Sucks/Rocks as Media Player">More&nbsp;&raquo;</a>
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			<category><![CDATA[Media Criticism]]></category>
			<pubDate><![CDATA[Tue, 05 Jul 2005 09:30:16 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Game Journalist Starts Anonymous Blog]]></title>
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The RAM Raider, a new blog written by an anonymous game journalist (AKA a writer who doesn't have the pair to put a name to his opinion), is a bit bitchy for my taste. In the Raider's defense he or she did point out that the blog was not meant to be journalism, and on that point RR has succeeded. I mean, complaining that Rockstar used way too big a bag to ship him their latest game seems a bit idiotic to me, especially when there is so much more to complain about. I get next day FedEx boxes at least once a week with a single press release on a sheet of paper at least once a month, haven't game companies ever heard of the fax machine or email?				<a href="http://kotaku.com/040325/game-journalist-starts-anonymous-blog" title="Click here to read more about Game Journalist Starts Anonymous Blog">More&nbsp;&raquo;</a>
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			<category><![CDATA[Media Criticism]]></category>
			<pubDate><![CDATA[Wed, 20 Apr 2005 12:21:35 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Self-Proclaimed New Games Journalism Mag Launches]]></title>
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				The staff of the Gamer's Quarter sends word that their New Games Journalism-esque online magainze is up and about. I'll let them go on their long-winded, self-aggrandizing rant, to save me from having to do it:				<a href="http://kotaku.com/036295/self+proclaimed-new-games-journalism-mag-launches" title="Click here to read more about Self-Proclaimed New Games Journalism Mag Launches">More&nbsp;&raquo;</a>
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			<category><![CDATA[Media Criticism]]></category>
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			<pubDate><![CDATA[Thu, 17 Mar 2005 09:30:28 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[60 Minutes on Video Games and Violence]]></title>
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				60 Minutes ran a segment on the possible link between video games and violence Sunday night. The piece starred lawyer Jack Thompson and ESA president Doug Lowenstein and was, by the <a href="http://vgombud.blogspot.com/">Video Game Ombudsman's account</a>, fairly even handed. I heard about this piece on Friday, but noticed it wasn't heavily publicized which is both a good thing and a bad one.				<a href="http://kotaku.com/035059/60-minutes-on-video-games-and-violence" title="Click here to read more about 60 Minutes on Video Games and Violence">More&nbsp;&raquo;</a>
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			<category><![CDATA[Media Criticism]]></category>
			<pubDate><![CDATA[Mon, 07 Mar 2005 07:00:17 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[CBS News Game Column Shoves Head Up Ass]]></title>
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				I suppose if you
re CBS it
s funny when you run an absolutely crap article that is riddled with grade-school grammar errors, factual miststeps and just plain bad writing. William Vitka and Chad Chamberlain
s GameCore, a column I had never heard of and likely will continue to ignore, apparently ran unedited last week. The article, which was supposed to be a story comparing the Nintendo DS to the Sony PSP, was so poorly written, it makes you wonder why a national news organization has a borderline illiterate writing for them. Here
s a taste of the prosaic column as it appears in the stream of angry letters CBS News received:				<a href="http://kotaku.com/033416/cbs-news-game-column-shoves-head-up-ass" title="Click here to read more about CBS News Game Column Shoves Head Up Ass">More&nbsp;&raquo;</a>
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			<category><![CDATA[Media Criticism]]></category>
			<pubDate><![CDATA[Thu, 17 Feb 2005 12:22:49 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Katamari Damacy Sucks]]></title>
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				Jenkins, you ignorant slut. Apparently there is a lone soul out there who absolutely hates Katamari Damacy. Now, I realize that reviews are opinions, and that opinions can never be wrong. But let me propose one exception to that axiom: Opinions <i>can</i> be wrong if, and only if, your name is Jevon Jenkins, and you're talking about Katamari Damacy. 				<a href="http://kotaku.com/033274/katamari-damacy-sucks" title="Click here to read more about Katamari Damacy Sucks">More&nbsp;&raquo;</a>
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			<category><![CDATA[Media Criticism]]></category>
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			<pubDate><![CDATA[Wed, 16 Feb 2005 11:06:34 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Wil Wheaton on New Gaming Column]]></title>
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				The reason I like Wil Wheaton, yes that Wil Wheaton, is because he actually runs away from his Star Trek fame and instead tries to make a living like the rest of us instead of surviving off of past glories. Case in point: He totally comes off like a giddy 12-year-old girl when he posts about landing his sweet new job writing a column for The Onion
s A.V. Club. And the thing is, I
d sound like a 12-year-old girl too. Who wouldn
t?				<a href="http://kotaku.com/031987/wil-wheaton-on-new-gaming-column" title="Click here to read more about Wil Wheaton on New Gaming Column">More&nbsp;&raquo;</a>
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			<category><![CDATA[Media Criticism]]></category>
			<pubDate><![CDATA[Thu, 03 Feb 2005 10:21:12 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[The Onion A.V. Club Launches Game Coverage]]></title>
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The Onion is officially interested in video games. Instead of throwing their coverage in the mix with the sharp satire of their news section, The Onion is including it with their serious A.V. Club stuff. The coverage will include game reviews, the occasional feature story and a gaming column by Will Wheaton. What the
 For a guy toting around two Hollywood albatross, child actor and former Star Trek star, Wheaton has managed to really stick it out. I
ve only occasionally read his stuff, but he seems to be a true gamer and a heck of a nice guy. I hope his Games of Our Lives column survives.				<a href="http://kotaku.com/031910/the-onion-av-club-launches-game-coverage" title="Click here to read more about The Onion A.V. Club Launches Game Coverage">More&nbsp;&raquo;</a>
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			<category><![CDATA[Media Criticism]]></category>
			<pubDate><![CDATA[Wed, 02 Feb 2005 11:59:11 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Boston Globe Discovers Game Ratings]]></title>
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It
s been a long time since I
ve read as empty a story as The Boston Globe
s piece on the video game rating system. To summarize: Video games receive ratings. Seriously, why do people write this crap? The story didn
t even go into any of the studies that talk about impact of the rating systems or whether or not parents follow them. If you can
t be bothered to give us some perspective, Hiawatha Bray, then don
t bother.				<a href="http://kotaku.com/029668/boston-globe-discovers-game-ratings" title="Click here to read more about Boston Globe Discovers Game Ratings">More&nbsp;&raquo;</a>
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			<category><![CDATA[Media Criticism]]></category>
			<pubDate><![CDATA[Thu, 13 Jan 2005 14:30:03 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Trip Hawkins Tears Into Game Review]]></title>
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Not sure why this is just hitting the Internet now, but it
s still a great read and an eye-opening look at how game developers view game magazines.  Way back in 2001, Trip Hawkins, once president of now defunct 3DO, purportedly sent a very angry letter to GamePro magazine after the dared to give the crap fest that was Portal Runner a two out of five score. Hawkins calls the review a slam-job, promises to cut back on advertising and tries to tell the editors how to do their jobs. There are just so many fun quotes from the story I can
t pull them all, but here
s a taste:				<a href="http://kotaku.com/029551/trip-hawkins-tears-into-game-review" title="Click here to read more about Trip Hawkins Tears Into Game Review">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 12 Jan 2005 13:37:23 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Electronic Arts/Ubisoft Antics]]></title>
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Even with the help of the words spy, destroy and assassinate in the first sentence, the International Herald Tribune was still unable to sex up the corporate shenanigans involving Electronic Arts and UbiSoft. The story kicks off nicely, pointing to the idiosyncrasy that lead to a French company creating the quintessential American spy game with Splinter Cell. But it isn
t long until writer Eric Pfanner is forced to get to the point and traipse into the eyelid-lowering stuff of stock trades, hostile takeovers and tax breaks. I
d rather he explore how a company based in a country once blacklisted by the president of the United States for not backing our military, was able to land the license to port the U.S. Army
s first-person shooter, America
s Army
now that
s the stuff of dreamy irony.				<a href="http://kotaku.com/029289/electronic-artsubisoft-antics" title="Click here to read more about Electronic Arts/Ubisoft Antics">More&nbsp;&raquo;</a>
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			<category><![CDATA[Media Criticism]]></category>
			<pubDate><![CDATA[Mon, 10 Jan 2005 14:30:37 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Best Sleeper Games of 2004]]></title>
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Let
s face it: Nowadays most console games, no matter how good or bad, are going to get some coverage. Sure, it might not be Halo 2 coverage, but you hardly hear of sleeper Xbox, PS2 or GameCube games anymore. Wired News took a stab at trying to root out a list of 2004 games you should have played, but didn
t. It
s a good list of games that should have done better than they did, but it still misses the mark when it comes to listing true sleeper hits. What are your thoughts? Any games out there that you think are totally unheard of and should have done better? I loved <a href="http://www.eaglegames.net/products/NLTH/nlth.shtml">Tournament Poker No Limits Texas Hold Em</a>, a PC and Mac game by Eagle Games. It
s an excellent trainer for learning how to fleece your friends on poker night and even has some options to help your own serious real world games.				<a href="http://kotaku.com/028557/best-sleeper-games-of-2004" title="Click here to read more about Best Sleeper Games of 2004">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 30 Dec 2004 09:30:44 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Salon: We don't need no stinking writers]]></title>
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Just when I start loving Salon and their take on game journalism they spring a rancid piece of crap like their Year in Games wrap-up on me. I understand that everyone
s really busy with the holidays, but if you can
t do a story right don
t do it at all. 				<a href="http://kotaku.com/028292/salon-we-dont-need-no-stinking-writers" title="Click here to read more about Salon: We don't need no stinking writers">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 24 Dec 2004 02:06:35 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[GTA and why freedom sucks]]></title>
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Who says freedom is a good thing? Sometimes I like my gaming storylines spoonfed to me in little linear steps. The problem with games like Grand Theft Auto is that they are lousy with freedom&mdash;you can spend days roaming around doing absolutely nothing, or wasting your time on a part of the game that truly sucks. Adam Jacobson points out in his review on the new gaming site Game-Brains that, despite its linear ways, Half-Life 2 still creates the illusion of freedom&mdash;and delivers up a fun playing experience to boot. I think he
s got a good point: There are times when I don
t want to work for my fun, when what I really want is pre-chewed entertainment.				<a href="http://kotaku.com/027758/gta-and-why-freedom-sucks" title="Click here to read more about GTA and why freedom sucks">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 15 Dec 2004 15:24:13 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[A poetic essay on Sims 2]]></title>
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I just unearthed a gem of a game review. Shelley Jackson, a San Francisco writer and artist best known for her post-feminist reworking of Frankenstein, titled <a href="http://www.eastgate.com/catalog/PatchworkGirl.html">Patchwork Girl</a>, wrote up an essay on The Sims 2. Her take on the game is equal parts startling and poetic. Here
s a taste:				<a href="http://kotaku.com/027742/a-poetic-essay-on-sims-2" title="Click here to read more about A poetic essay on Sims 2">More&nbsp;&raquo;</a>
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			<category><![CDATA[Media Criticism]]></category>
			<pubDate><![CDATA[Wed, 15 Dec 2004 12:45:07 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Live blogging of Spike TV Awards Show tonight]]></title>
			<description>
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Kyle Orland, the self-professed video game ombudsman, plans to live-blog the Spike TV Video Game Awards show tonight. Hop on over to his site about 9 p.m. EST if you want to revel in his disdain for the show or email him your thoughts for inclusion. I
ll be interested to see how this works. It might be a better system to have use some sort of instant chat system, so you can really be live. But if his grammar and spelling is anything like mine, delay is a good thing. Heck, if things go well I might steal the idea down the line for other events like, say, E3.				<a href="http://kotaku.com/027681/live-blogging-of-spike-tv-awards-show-tonight" title="Click here to read more about Live blogging of Spike TV Awards Show tonight">More&nbsp;&raquo;</a>
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			<category><![CDATA[Media Criticism]]></category>
			<pubDate><![CDATA[Tue, 14 Dec 2004 17:07:25 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Best games of 2005]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Best games of 2005" href="http://kotaku.com/media-criticism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mediacriticism</span></a></div -->					<div><a title="Click here to read Best games of 2005" href="http://kotaku.com/027588/best-games-of-2005" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Best games of 2005" alt="Click here to read Best games of 2005" src="http://cache.kotaku.com/assets/images/9/2004/12/psm.gif"/>
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Put a bullet in 2004, it
s done. Time for the best games of 2005. The editors at the Official Xbox Magazine, PC Gamer and PSM have already compiled their forward looking list. Here
s the run-down:				<a href="http://kotaku.com/027588/best-games-of-2005" title="Click here to read more about Best games of 2005">More&nbsp;&raquo;</a>
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			<category><![CDATA[Media Criticism]]></category>
			<pubDate><![CDATA[Tue, 14 Dec 2004 10:18:14 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Museum for underappreciated games]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Museum for underappreciated games" href="http://kotaku.com/media-criticism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mediacriticism</span></a></div -->					<div><a title="Click here to read Museum for underappreciated games" href="http://kotaku.com/027538/museum-for-underappreciated-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Museum for underappreciated games" alt="Click here to read Museum for underappreciated games" src="http://cache.kotaku.com/assets/images/9/2004/12/UnderKillingMoonLogo2.jpg"/>
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				Reuters has a surprisingly hip story about the need for a Museum of Ancient and Underappreciated Computer Games. Gene Emery writes about the games that most of us have forgotten, or never heard of. Games like the RPG Under a Killing Moon, or the twist on Myst called Obsidian. Emery makes a good point without really making it&mdash;just because graphics and artificial intelligence have come light years since the $2,000, 4MB systems of the '90s doesn
t mean the games have. Today
s games may look prettier, but a lot of them don
t have much to offer beyond that. Think of them as homecoming queens, but what we really want are more of those sexy science chicks who hid their beauty behind a set of horn-rims.				<a href="http://kotaku.com/027538/museum-for-underappreciated-games" title="Click here to read more about Museum for underappreciated games">More&nbsp;&raquo;</a>
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			<category><![CDATA[Media Criticism]]></category>
			<pubDate><![CDATA[Mon, 13 Dec 2004 13:30:14 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Worst game of the year]]></title>
			<description>
			<![CDATA[
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We can all chant the top ten games by rote, but what about the worst games of the year? Evil Avatar has a little discussion going on the topic, what with the dearth of real news to link to. Some of the ones that made the list, and really shouldn
t be there, include: Star Wars Battlefront, which I personally love; Fable, and even Halo 2. I
d have to say <a href="http://www.rottentomatoes.com/game-712773/overview.php">Fear Factor: Unleashed</a>, with its virtual vomiting, is my pick.				<a href="http://kotaku.com/027456/worst-game-of-the-year" title="Click here to read more about Worst game of the year">More&nbsp;&raquo;</a>
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			<category><![CDATA[Media Criticism]]></category>
			<pubDate><![CDATA[Fri, 10 Dec 2004 16:54:43 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Wired on DS Wireless]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Wired on DS Wireless" href="http://kotaku.com/media-criticism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mediacriticism</span></a></div -->					<div><a title="Click here to read Wired on DS Wireless" href="http://kotaku.com/027409/wired-on-ds-wireless" class="pp_image">
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There
s an almost-interesting, ultimately empty story on DS wireless play over at Wired. Reading through it, you keep thinking that the other shoe is going to drop, but it never does. The DS lets you play wirelessly. Right. There are games out that use that capability and that number is growing. Right. One day DS games will play over the Internet. Right. Hackers are already working to do this. Right. Hey, where
s the rest of the story? Like, when are we going to see the first online DS game, or what will it be? Pokemon, it's gotta be a friggin Pokemon game.				<a href="http://kotaku.com/027409/wired-on-ds-wireless" title="Click here to read more about Wired on DS Wireless">More&nbsp;&raquo;</a>
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			<category><![CDATA[Media Criticism]]></category>
			<pubDate><![CDATA[Fri, 10 Dec 2004 11:40:59 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Hemingway and New Game Journalism]]></title>
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New Games Journalism is an excellent thought piece on the state of video-game reviews. I found it so enthralling, in part, because, despite being a bit rambling, it does an excellent job of explaining my personal feelings on what a game review should do. It shouldn
t be about scores and hardware, or whether you have lag or jaggies. A review should tell a story, and when you
re done with it, you should know something about the game where that story was set. Think of it as Hemingway on games.				<a href="http://kotaku.com/027320/hemingway-and-new-game-journalism" title="Click here to read more about Hemingway and New Game Journalism">More&nbsp;&raquo;</a>
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			<category><![CDATA[Media Criticism]]></category>
			<pubDate><![CDATA[Thu, 09 Dec 2004 15:43:17 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[New York Times latest all thumbs]]></title>
			<description>
			<![CDATA[
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In the New York Times style of writing called egotistical, you must add tangential references to high-brow art and write in forced prosaic first-person. Game Theory
s latest bit is presented as a piece on non-traditional controllers, but it
s really a short, empty review of Antigrav for the EyeToy and Feel the Magic for the DS 
 check it and join me in pointing and laughing.				<a href="http://kotaku.com/027301/new-york-times-latest-all-thumbs" title="Click here to read more about New York Times latest all thumbs">More&nbsp;&raquo;</a>
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			<category><![CDATA[Media Criticism]]></category>
			<pubDate><![CDATA[Thu, 09 Dec 2004 12:44:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[How long should a game review be?]]></title>
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Do lesser-known games get shorter reviews? Despite appearances, GameSpot says it ain
t so. Executive Editor Greg Kasavin says they have no word count or page limit on their reviews; reviewers are just asked to cover all the bases. While this sounds like a good policy, it appears unique to GameSpot. Just check out some of the reviews of Halo 2, one of which ran a whopping 8 pages. Yeah, it
s a great game, but it isn
t 8-pages great. There comes a point when a review shifts from meticulous to just plain rambling.				<a href="http://kotaku.com/027217/how-long-should-a-game-review-be" title="Click here to read more about How long should a game review be?">More&nbsp;&raquo;</a>
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			<category><![CDATA[Media Criticism]]></category>
			<pubDate><![CDATA[Wed, 08 Dec 2004 16:30:18 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Online games are immersive, an AP exclusive]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Online games are immersive, an AP exclusive" href="http://kotaku.com/media-criticism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mediacriticism</span></a></div -->					<div><a title="Click here to read Online games are immersive, an AP exclusive" href="http://kotaku.com/026988/online-games-are-immersive-an-ap-exclusive" class="pp_image">
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The Associated Press examines the world of online gaming with their typically all-thumbs, a-decade-behind-the-times approach. Apparently, young people play games for the same reason old people watch TV and movies 
 escapism and to avoid reading rehashed crap from the AP. When will the media realize that we all get it and stop pointing out things most of the world know about and have come to accept as the norm?				<a href="http://kotaku.com/026988/online-games-are-immersive-an-ap-exclusive" title="Click here to read more about Online games are immersive, an AP exclusive">More&nbsp;&raquo;</a>
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			<category><![CDATA[Media Criticism]]></category>
			<pubDate><![CDATA[Mon, 06 Dec 2004 14:06:25 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Reviewing reviews]]></title>
			<description>
			<![CDATA[
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				Admit it, the only reason you read the New York Times movie reviews is to feel good about yourself. Either you want to watch them savage a movie you know sucks, or reaffirm your excellent judgment. One of the writers at RedAssedBaboon rails against this idea. (Full disclosure: I helped found RAB before coming over to Kotaku.) He came up with his very own set of consumer-centric questions for writing game reviews that matter. At the heart of the issue is whether we should be writing critical reviews of games or be giving consumer advice.				<a href="http://kotaku.com/026746/reviewing-reviews" title="Click here to read more about Reviewing reviews">More&nbsp;&raquo;</a>
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			<category><![CDATA[Media Criticism]]></category>
			<pubDate><![CDATA[Thu, 02 Dec 2004 12:54:12 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Decline of the video game editorial]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Decline of the video game editorial" href="http://kotaku.com/media-criticism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mediacriticism</span></a></div -->					<div><a title="Click here to read Decline of the video game editorial" href="http://kotaku.com/026715/decline-of-the-video-game-editorial" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Decline of the video game editorial" alt="Click here to read Decline of the video game editorial" src="http://cache.kotaku.com/assets/images/9/2004/12/mgolf.jpg"/>
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I thought I found a juicy editorial for you to absorb when I happened upon the piece titled The Decline of the Video Game Mascot in Access Gamer. Turns out the five-page diatribe does a better job of illustrating the decline of the video game editorial. Get to the point man, the point! And try to make it not be the opposite of your headline.				<a href="http://kotaku.com/026715/decline-of-the-video-game-editorial" title="Click here to read more about Decline of the video game editorial">More&nbsp;&raquo;</a>
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			<category><![CDATA[Media Criticism]]></category>
			<category><![CDATA[Websites]]></category>
			<pubDate><![CDATA[Thu, 02 Dec 2004 12:34:52 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Sex, violence and naked breasts]]></title>
			<description>
			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sex, violence and naked breasts" href="http://kotaku.com/media-criticism/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">mediacriticism</span></a></div -->					<div><a title="Click here to read Sex, violence and naked breasts" href="http://kotaku.com/026290/sex-violence-and-naked-breasts" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sex, violence and naked breasts" alt="Click here to read Sex, violence and naked breasts" src="http://cache.kotaku.com/assets/images/9/2004/11/2004_11_23_cspanboobies.jpg"/>
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C-SPAN went topless yesterday, showing off some major boobage and hardcore video game sex scenes. Ironically, the porn comes free of charge from those violence-hating prudes over at the National Institute on Media and the Family. Their ninth annual video game report card is much sexier than the <a href="http://www.kotaku.com/gaming/media-criticism/index.php#top-ten-worst-games-as-judged-by-prudes-026284">Interfaith Center on Corporate Responsibility
s</a> list of worst games, which was released earlier in the week. Check out the lovies on display about <a href="rtsp://video.c-span.org/15days/e112304_video.rm?mode=compact">15 minutes and 5 seconds</a> into the briefing. Or should that be debriefing?				<a href="http://kotaku.com/026290/sex-violence-and-naked-breasts" title="Click here to read more about Sex, violence and naked breasts">More&nbsp;&raquo;</a>
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			<category><![CDATA[Media Criticism]]></category>
			<pubDate><![CDATA[Wed, 24 Nov 2004 03:46:57 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Top ten worst games, as judged by prudes]]></title>
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Those wacky religious zealots, the Interfaith Center on Corporate Responsibility, announced their <a href="http://www.kotaku.com/gaming/media-criticism/group-calls-for-ban-on-popular-violent-video-games-026116.php">top ten most violent games</a> list this week. 				<a href="http://kotaku.com/026284/top-ten-worst-games-as-judged-by-prudes" title="Click here to read more about Top ten worst games, as judged by prudes">More&nbsp;&raquo;</a>
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			<category><![CDATA[Media Criticism]]></category>
			<pubDate><![CDATA[Wed, 24 Nov 2004 02:00:01 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[New York Times and Washington Post on EA]]></title>
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Leave it to the New York Times to take a week-old story about EA servitude and turn it into a Dickensian tale of gas lamps and soot. In his Sunday piece, Silicon Valley historian Randall Stross bemoans the crappy labor conditions at EA and the industry in general. The <a href="http://www.washingtonpost.com/wp-dyn/articles/A3941-2004Nov22.html?sub=new">Washington Post</a> pointed out today that the timing of this issue couldn
t be better, what with the holiday season in full-swing. Still, all the Dickens references may be a bit overboard. I don
t recall Pip ever getting free meals and laundry service.				<a href="http://kotaku.com/026127/new-york-times-and-washington-post-on-ea" title="Click here to read more about New York Times and Washington Post on EA">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 22 Nov 2004 12:35:56 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Group calls for ban on popular, violent video games]]></title>
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Just in time to ruin Christmas for kids everywhere, the Interfaith Center on Corporate Responsibility plans to warn parents about the ten most violent video games. The group of do-gooders is going to ask stores to stop selling games like the latest Grand Theft Auto and Halo 2 on November 23. The group will caution adults that if the stores don
t listen, the parents may be forced to actually do some parenting.				<a href="http://kotaku.com/026116/group-calls-for-ban-on-popular-violent-video-games" title="Click here to read more about Group calls for ban on popular, violent video games">More&nbsp;&raquo;</a>
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			<category><![CDATA[Media Criticism]]></category>
			<pubDate><![CDATA[Mon, 22 Nov 2004 10:19:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Halo 2 as political statement]]></title>
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				When is a game review not a game review? When it runs in Slate. The always cool newsite had a bit of fun with their look at Halo 2. The article infers that the sci-fi shooter, incidentally owned by parent company Microsoft, is a study in military psychology and politics. While a bit of a stretch, the article makes a good point about the fact that you play as both the good guy and the bad guy. By taking on the roles of both sides, the issues surrounding the war become less black and white and more the greys of reality.				<a href="http://kotaku.com/025733/halo-2-as-political-statement" title="Click here to read more about Halo 2 as political statement">More&nbsp;&raquo;</a>
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			<category><![CDATA[Media Criticism]]></category>
			<pubDate><![CDATA[Tue, 16 Nov 2004 09:40:25 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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Wow, when the New York Times sucks, it really sucks. I just finished reading their
 I can
t even think of a word bad enough to describe it. Let's just say their <i>craptastic</i> story on game sequels. Apparently, when someone makes a sequel of a really good game, it
s usually good and often a lot like the first game. The story is filled with gems of wisdom from Charles Herold like: 
The secret to a successful sequel is to have a hugely popular game to follow.
 He
s figured out how to make good games &mdash; quick, buy him a publishing company.				<a href="http://kotaku.com/025456/the-new-york-times-gets-a-lobotomy" title="Click here to read more about The New York Times gets a lobotomy">More&nbsp;&raquo;</a>
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			<category><![CDATA[Media Criticism]]></category>
			<pubDate><![CDATA[Thu, 11 Nov 2004 11:06:56 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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