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		<title><![CDATA[Kotaku: Mea Culpa]]></title>
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			<title><![CDATA[Kotaku: Mea Culpa]]></title>
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		<description><![CDATA[Kotaku posts tagged Mea Culpa]]></description>
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			<title><![CDATA[Sony Europe Plans to Make Good on PSN Downtime with Free PS3 and PSP Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sony Europe Plans to Make Good on PSN Downtime with Free PS3 and PSP Games" href="http://kotaku.com/mea-culpa/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">meaculpa</span></a></div -->					<div><a title="Click here to read Sony Europe Plans to Make Good on PSN Downtime with Free PS3 and PSP Games" href="http://kotaku.com/5799422/sony-europe-plans-to-make-good-on-psn-downtime-with-free-ps3-and-psp-games" class="pp_image">
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				Sony will apologize to its PlayStation Network account holders in Europe by handing out free games, the company announced on its official blog today, while it sorts out the logistics of its identity theft protection program. So, what will you get, Europe?				<a href="http://kotaku.com/5799422/sony-europe-plans-to-make-good-on-psn-downtime-with-free-ps3-and-psp-games" title="Click here to read more about Sony Europe Plans to Make Good on PSN Downtime with Free PS3 and PSP Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5799422/sony-europe-plans-to-make-good-on-psn-downtime-with-free-ps3-and-psp-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5799422]]></guid>
			<category><![CDATA[Mea Culpa]]></category>
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			<pubDate><![CDATA[Fri, 06 May 2011 15:40:10 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Ubi Apologizes For Asaassin's Creed 2 PC Downtime With Free Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ubi Apologizes For Asaassin's Creed 2 PC Downtime With Free Games" href="http://kotaku.com/mea-culpa/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">meaculpa</span></a></div -->					<div><a title="Click here to read Ubi Apologizes For Asaassin's Creed 2 PC Downtime With Free Games" href="http://kotaku.com/5502062/ubi-apologizes-for-asaassins-creed-2-pc-downtime-with-free-games" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ubi Apologizes For Asaassin's Creed 2 PC Downtime With Free Games" alt="Click here to read Ubi Apologizes For Asaassin's Creed 2 PC Downtime With Free Games" src="http://cache.kotaku.com/assets/images/9/2012/02/small_3a9a60a4ee562f9e8d01e3963871fc43.jpg"/>
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				 Ubisoft apologizes to Assassin's Creed 2 purchasers who found themselves unable to play due to attacks on the verification servers, offering free game downloads in exchange for their forgiveness.				<a href="http://kotaku.com/5502062/ubi-apologizes-for-asaassins-creed-2-pc-downtime-with-free-games" title="Click here to read more about Ubi Apologizes For Asaassin's Creed 2 PC Downtime With Free Games">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5502062/ubi-apologizes-for-asaassins-creed-2-pc-downtime-with-free-games]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5502062]]></guid>
			<category><![CDATA[Mea Culpa]]></category>
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			<category><![CDATA[Assassin's Creed II]]></category>
			<category><![CDATA[Downtime]]></category>
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			<category><![CDATA[Free Games]]></category>
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			<pubDate><![CDATA[Thu, 25 Mar 2010 14:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[What Went Wrong With Demigod]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read What Went Wrong With Demigod" href="http://kotaku.com/stardock/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">stardock</span></a></div -->					<div><a title="Click here to read What Went Wrong With Demigod" href="http://kotaku.com/5260950/what-went-wrong-with-demigod" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read What Went Wrong With Demigod" alt="Click here to read What Went Wrong With Demigod" src="http://cache.kotaku.com/assets/images/9/2009/05/demigod.jpg"/>
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				 Stardock CEO Brad Wardell exhaustively details the whys and hows behind Demigod's crippling networking issues in a blog post aptly titled "Demigod: So what the hell happened?"				<a href="http://kotaku.com/5260950/what-went-wrong-with-demigod" title="Click here to read more about What Went Wrong With Demigod">More&nbsp;&raquo;</a>
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			<category><![CDATA[Networking]]></category>
			<pubDate><![CDATA[Tue, 19 May 2009 16:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[CES 09: Whoops! Halo Wars Release Date Still March 3]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read CES 09: Whoops! Halo Wars Release Date Still March 3" href="http://kotaku.com/mea-culpa/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">meaculpa</span></a></div -->					<div><a title="Click here to read CES 09: Whoops! Halo Wars Release Date Still March 3" href="http://kotaku.com/5126557/ces-09-whoops-halo-wars-release-date-still-march-3" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read CES 09: Whoops! Halo Wars Release Date Still March 3" alt="Click here to read CES 09: Whoops! Halo Wars Release Date Still March 3" src="http://cache.kotaku.com/assets/images/9/2009/01/robbie_goofed.jpg"/>
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				The exciting news that North American gamers will <a href="http://kotaku.com/5125970/halo-wars-demo-dated-release-brought-forward">get <em>Halo Wars</em> a few days earlier</a> than planned wasn't exactly news. It was a <em>mistake</em>. It's still landing on these shores March 3rd.				<a href="http://kotaku.com/5126557/ces-09-whoops-halo-wars-release-date-still-march-3" title="Click here to read more about CES 09: Whoops! Halo Wars Release Date Still March 3">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5126557/ces-09-whoops-halo-wars-release-date-still-march-3]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5126557]]></guid>
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			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Thu, 08 Jan 2009 15:40:37 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Flagship Co-Founder: Hellgate Was Overambitious, Rushed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Flagship Co-Founder: Hellgate Was Overambitious, Rushed" href="http://kotaku.com/mea-culpa/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">meaculpa</span></a></div -->					<div><a title="Click here to read Flagship Co-Founder: Hellgate Was Overambitious, Rushed" href="http://kotaku.com/5022899/flagship-co+founder-hellgate-was-overambitious-rushed" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Flagship Co-Founder: Hellgate Was Overambitious, Rushed" alt="Click here to read Flagship Co-Founder: Hellgate Was Overambitious, Rushed" src="http://cache.kotaku.com/assets/images/9/2008/07/0d/a6/0da65c6a60ef075d57105172d9f5dbff.jpg"/>
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				 We're all pretty much aware that Hellgate: London failed, and I'd say we're all pretty sure of the reasoning behind that failure, but it's always nice to get confirmation from someone in the know. In an interview with Eurogamer mainly dealing with their new MMO Mythos, Flagship's operations chief and co-founder Max Schaefer explains that the company just bit off more than they could chew.				<a href="http://kotaku.com/5022899/flagship-co+founder-hellgate-was-overambitious-rushed" title="Click here to read more about Flagship Co-Founder: Hellgate Was Overambitious, Rushed">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5022899/flagship-co+founder-hellgate-was-overambitious-rushed]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5022899]]></guid>
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			<pubDate><![CDATA[Tue, 08 Jul 2008 10:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Treyarch Offers Apologies To Gearbox Software]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Treyarch Offers Apologies To Gearbox Software" href="http://kotaku.com/call-of-duty%7c-world-at-war/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">callofdutyworldatwar</span></a></div -->					<div><a title="Click here to read Treyarch Offers Apologies To Gearbox Software" href="http://kotaku.com/5020917/treyarch-offers-apologies-to-gearbox-software" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Treyarch Offers Apologies To Gearbox Software" alt="Click here to read Treyarch Offers Apologies To Gearbox Software" src="http://cache.kotaku.com/assets/images/9/2008/06/d0/f9/d0f9baeaeef7cf8c62ce8fd2f7003b02.jpg"/>
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				Just when we thought we were set for a good developer versus developer war of words, we find out that Treyarch has taken the high road, apologizing for remarks made about Gearbox Software and its <em>Brothers In Arm</em>s series. You may remember that <a href="http://kotaku.com/5020879/activision-takes-a-crack-at-gearboxs-hells-highway-a-crappy-war-game-%5Bupdate%5D">earlier we quoted</a> Activision producer Noah Heller, who had a few unkind words for <em>Hell's Highway</em>  in comparison to <em>Call of Duty: World At War</em>.				<a href="http://kotaku.com/5020917/treyarch-offers-apologies-to-gearbox-software" title="Click here to read more about Treyarch Offers Apologies To Gearbox Software">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 30 Jun 2008 22:40:13 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Microsoft: Delisted XBLA Games Aren't Gone Forever]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Microsoft: Delisted XBLA Games Aren't Gone Forever" href="http://kotaku.com/mea-culpa/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">meaculpa</span></a></div -->					<div><a title="Click here to read Microsoft: Delisted XBLA Games Aren't Gone Forever" href="http://kotaku.com/5012314/microsoft-delisted-xbla-games-arent-gone-forever" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Microsoft: Delisted XBLA Games Aren't Gone Forever" alt="Click here to read Microsoft: Delisted XBLA Games Aren't Gone Forever" src="http://cache.kotaku.com/assets/images/9/2008/06/6f/f5/small_6ff53823a899f354f84a4bb3a0faa468.jpg"/>
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				Xbox and Xbox Live product manager Aaron Greenberg admitted in <a href="http://multiplayerblog.mtv.com/2008/06/02/microsoft-xbl-arcade/">a recent interview</a> that Microsoft should have explained XBLA's <a href="http://kotaku.com/5010548/microsoft-to-start-pulling-underperforming-titles-from-live-arcade">delisting process</a> a little better.				<a href="http://kotaku.com/5012314/microsoft-delisted-xbla-games-arent-gone-forever" title="Click here to read more about Microsoft: Delisted XBLA Games Aren't Gone Forever">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 02 Jun 2008 16:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Leigh Alexander]]></dc:creator>
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			<title><![CDATA[Reeves: PlayStation Home Was Deserting Gamers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Reeves: PlayStation Home Was Deserting Gamers" href="http://kotaku.com/mea-culpa/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">meaculpa</span></a></div -->					<div><a title="Click here to read Reeves: PlayStation Home Was Deserting Gamers" href="http://kotaku.com/388466/reeves-playstation-home-was-deserting-gamers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Reeves: PlayStation Home Was Deserting Gamers" alt="Click here to read Reeves: PlayStation Home Was Deserting Gamers" src="http://cache.kotaku.com/assets/images/9/2008/05/small_davidreevessuperzoon.jpg"/>
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				 It takes a big man to admit that he made a mistake, or an even bigger company. Sony execs have been <a href="http://kotaku.com/5008179/kaz-hirai-ps3-will-win-the-race-it-just-might-take-a-decade">pretty candid</a> about the missteps made in the early life of the PlayStation 3 lately, and now SCEE's David Reeves admits that the development of Home was hindered by too big of a focus being placed on non-gaming applications, such as getting together sponsors. <blockquote>"In that sense we were deserting gamers. So, we're concentrating on the gaming by launching games in Home, and attracting people who are into gaming in first - instead of the Nike people, or Adidas people who are into fashion and not necessarily into gaming."</blockquote> Good show! The honestly pouring out of the company has me feeling all warm and fuzzy for Sony as of late, and it's good to see they're on the right track as far as Home is concerned. Now if I could only get my PS3 working again. 				<a href="http://kotaku.com/388466/reeves-playstation-home-was-deserting-gamers" title="Click here to read more about Reeves: PlayStation Home Was Deserting Gamers">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 08 May 2008 11:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[Rockstar Readying 360 Bully Patch]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rockstar Readying 360 Bully Patch" href="http://kotaku.com/patches/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">patches</span></a></div -->					<div><a title="Click here to read Rockstar Readying 360 Bully Patch" href="http://kotaku.com/365207/rockstar-readying-360-bully-patch" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rockstar Readying 360 Bully Patch" alt="Click here to read Rockstar Readying 360 Bully Patch" src="http://cache.kotaku.com/assets/images/9/2008/03/small_bullyboxfix.jpg"/>
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				 Rockstar's Bully: Scholarship Edition came out of the oven a little half-baked, with frequent lock-ups, audio glitches, and a generally poor frame rate <a href="http://kotaku.com/364286/bully-scholarship-edition-sounds-like-it-shouldve-been-held-back-%5Bupdate%5D">severely ticking off gamers</a> and downright <a href="http://kotaku.com/364455/rockstar-horrified-by-xbox-360-bully-scholarship-edition-issues">horrifying the developers</a>. Thankfully Rockstar was able to overcome the horror and get to working on a fix. <blockquote>We are very aware of the problems some people have been experiencing with the Xbox 360 version of Bully: Scholarship Edition and have been doing everything within our powers to resolve these issues as quickly as possible.  We will be releasing a title update through Xbox Live within the next week that we are confident will rectify the problem. We apologize wholeheartedly for the inconvenience that this matter has caused some owners of the game.</blockquote>While I'm sure we all appreciate the rapid response, next time try to make sure your game works before selling it to people, 'kay?				<a href="http://kotaku.com/365207/rockstar-readying-360-bully-patch" title="Click here to read more about Rockstar Readying 360 Bully Patch">More&nbsp;&raquo;</a>
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			<category><![CDATA[Patches]]></category>
			<category><![CDATA[Bully]]></category>
			<category><![CDATA[bully: scholarship edition]]></category>
			<category><![CDATA[Mea Culpa]]></category>
			<category><![CDATA[Rockstar]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Fri, 07 Mar 2008 12:20:23 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=365207&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Rockstar &quot;Horrified&quot; By Xbox 360 Bully: Scholarship Edition Issues]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Rockstar &amp;quot;Horrified&amp;quot; By Xbox 360 Bully: Scholarship Edition Issues" href="http://kotaku.com/mea-culpa/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">meaculpa</span></a></div -->					<div><a title="Click here to read Rockstar &amp;quot;Horrified&amp;quot; By Xbox 360 Bully: Scholarship Edition Issues" href="http://kotaku.com/364455/rockstar-horrified-by-xbox-360-bully-scholarship-edition-issues" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Rockstar &amp;quot;Horrified&amp;quot; By Xbox 360 Bully: Scholarship Edition Issues" alt="Click here to read Rockstar &amp;quot;Horrified&amp;quot; By Xbox 360 Bully: Scholarship Edition Issues" src="http://cache.kotaku.com/assets/images/9/2012/01/92bc8c8e81131459c9a55c1177c9a3ff.jpg"/>
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				We wrote <a href="http://kotaku.com/364286/bully-scholarship-edition-sounds-like-it-shouldve-been-held-back">earlier today</a> of the issues surrounding the Xbox 360 version of <em>Bully: Scholarship Edition</em>, hoping to get a statement from Rockstar Games on the status of either a fix or a replacement plan for those affected. For those not up to speed, the 360 port is reportedly plagued with freezing issues and audio glitches in addition to a less than solid frame rate. Rockstar issued a statement tonight, saying the staff was "devastated" to learn of the issues surrounding the <em>Bully</em> port, something they say didn't come up in the QA process.				<a href="http://kotaku.com/364455/rockstar-horrified-by-xbox-360-bully-scholarship-edition-issues" title="Click here to read more about Rockstar &quot;Horrified&quot; By Xbox 360 Bully: Scholarship Edition Issues">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/364455/rockstar-horrified-by-xbox-360-bully-scholarship-edition-issues]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-364455]]></guid>
			<category><![CDATA[Mea Culpa]]></category>
			<category><![CDATA[Bully]]></category>
			<category><![CDATA[bully: scholarship edition]]></category>
			<category><![CDATA[Rockstar Games]]></category>
			<category><![CDATA[Xbox 360]]></category>
			<pubDate><![CDATA[Wed, 05 Mar 2008 23:00:59 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Ziff Sets Us Straight On Stolen Street Fighter IV Pics]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Ziff Sets Us Straight On Stolen Street Fighter IV Pics" href="http://kotaku.com/mea-culpa/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">meaculpa</span></a></div -->					<div><a title="Click here to read Ziff Sets Us Straight On Stolen Street Fighter IV Pics" href="http://kotaku.com/331583/ziff-sets-us-straight-on-stolen-street-fighter-iv-pics" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Ziff Sets Us Straight On Stolen Street Fighter IV Pics" alt="Click here to read Ziff Sets Us Straight On Stolen Street Fighter IV Pics" src="http://cache.kotaku.com/assets/images/9/2012/02/dd60895a04d30b2756b3bba3fcdebcde.jpg"/>
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				Earlier today, we posted about the <a href="http://kotaku.com/gaming/hissy-fit/ziff-davis-picks-on-tiny-brazilian-site-over-leaked-sfiv-pics-331553.php">plight of "tiny Brazilian blog" Blogeek</a>, who, as you may remember, posted a pair of screen shots of <em>Street Fighter IV</em> yesterday. Amazingly, the site scooped 1UP to its own <a href="http://kotaku.com/gaming/breaking/street-fighter-iv-first-screenshot-330625.php">exclusive</a>, claiming it had received the <a href="http://kotaku.com/gaming/rumor/more-street-fighter-iv-details-pics-331057.php">screens and details</a> on the Capcom fighter from an "anonymous source." The site's owner, Douglas Pereira, wrote us this morning, crying out for help. "Ziff Davis is going after me. They're chasing me," he lamented. It was very heart-wrenching.				<a href="http://kotaku.com/331583/ziff-sets-us-straight-on-stolen-street-fighter-iv-pics" title="Click here to read more about Ziff Sets Us Straight On Stolen Street Fighter IV Pics">More&nbsp;&raquo;</a>
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			<category><![CDATA[Mea Culpa]]></category>
			<category><![CDATA[1Up]]></category>
			<category><![CDATA[Egm]]></category>
			<category><![CDATA[internet crime division]]></category>
			<category><![CDATA[street fighter iv]]></category>
			<category><![CDATA[ziff-davis]]></category>
			<pubDate><![CDATA[Fri, 07 Dec 2007 21:20:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Correction: Xbox 360 Price Cut, Not So Much]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Correction: Xbox 360 Price Cut, Not So Much" href="http://kotaku.com/xbox-360-japan-launch-guide/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">xbox360japanlaunchguide</span></a></div -->					<div><a title="Click here to read Correction: Xbox 360 Price Cut, Not So Much" href="http://kotaku.com/142898/correction-xbox-360-price-cut-not-so-much" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Correction: Xbox 360 Price Cut, Not So Much" alt="Click here to read Correction: Xbox 360 Price Cut, Not So Much" src="http://cache.kotaku.com/assets/images/9/2005/12/sosorry.jpg"/>
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				Yesterday, we ran a story about stores in Japan "slashing" prices on the Xbox 360. This was not the case. The price cut is in fact a standing offer for a variety of items in certain electronics stores. Sofmap, and several other stores, offer a discount if you sign a contract with an ISP, an offer that is apparently tacked on to many popular electronic goods for sale in a store.				<a href="http://kotaku.com/142898/correction-xbox-360-price-cut-not-so-much" title="Click here to read more about Correction: Xbox 360 Price Cut, Not So Much">More&nbsp;&raquo;</a>
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			<category><![CDATA[Xbox 360 Japan Launch Guide]]></category>
			<category><![CDATA[Correction]]></category>
			<category><![CDATA[Mea Culpa]]></category>
			<category><![CDATA[Ouch]]></category>
			<pubDate><![CDATA[Tue, 13 Dec 2005 22:26:07 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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