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		<title><![CDATA[Kotaku: Massive Black]]></title>
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			<title><![CDATA[Kotaku: Massive Black]]></title>
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		<description><![CDATA[Kotaku posts tagged Massive Black]]></description>
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			<title><![CDATA[Would Bayonetta Have Been Sexier If She Was More &quot;Western&quot;?]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Would Bayonetta Have Been Sexier If She Was More &amp;quot;Western&amp;quot;?" href="http://kotaku.com/serious-question/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">seriousquestion</span></a></div -->					<div><a title="Click here to read Would Bayonetta Have Been Sexier If She Was More &amp;quot;Western&amp;quot;?" href="http://kotaku.com/5816563/would-bayonetta-have-been-sexier-if-she-was-more-western/gallery/" class="pp_image">
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				As far as video game characters go, Bayonetta was built with one thing in mind. The suit, the heels, the British accent, even the glasses, all there for sex appeal. But would she have been sexier if she was less "Japanese"?				<a href="http://kotaku.com/5816563/would-bayonetta-have-been-sexier-if-she-was-more-western/gallery/" title="Click here to read more about Would Bayonetta Have Been Sexier If She Was More &quot;Western&quot;?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 29 Jun 2011 06:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[The inFamous Video Game Art of Wesley Burt]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The &lt;em&gt;inFamous&lt;/em&gt; Video Game Art of Wesley Burt" href="http://kotaku.com/fine-art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">fineart</span></a></div -->					<div><a title="Click here to read The &lt;em&gt;inFamous&lt;/em&gt; Video Game Art of Wesley Burt" href="http://kotaku.com/5816098/the-infamous-video-game-art-of-wesley-burt/gallery/" class="pp_image">
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				Wesley Burt is a professional concept artist who works for <a href="http://www.massiveblack.com/MBwebolution/index.html">Massive Black</a>, one of the world's biggest and most successful concept art studios.				<a href="http://kotaku.com/5816098/the-infamous-video-game-art-of-wesley-burt/gallery/" title="Click here to read more about The inFamous Video Game Art of Wesley Burt">More&nbsp;&raquo;</a>
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			<category><![CDATA[Fine Art]]></category>
			<category><![CDATA[fallout new vegas]]></category>
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			<pubDate><![CDATA[Tue, 28 Jun 2011 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Left 4 Dead &mdash; Now For Kids!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Left 4 Dead &amp;mdash; Now For Kids!" href="http://kotaku.com/art/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">art</span></a></div -->					<div><a title="Click here to read Left 4 Dead &amp;mdash; Now For Kids!" href="http://kotaku.com/5137453/left-4-dead-++-now-for-kids" class="pp_image">
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				If the zombie apocalypse broke out a few decades earlier than it did in <a href="http://kotaku.com/tag/left-4-dead"><em>Left 4 Dead</em></a>, it might look a lot like this. (And no, this is not concept art for the Wii version.)				<a href="http://kotaku.com/5137453/left-4-dead-++-now-for-kids" title="Click here to read more about Left 4 Dead &mdash; Now For Kids!">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 22 Jan 2009 17:40:54 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[The Art That Launched a Thousand Games, Now a Book]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The Art That Launched a Thousand Games, Now a Book" href="http://kotaku.com/massive-black/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">massiveblack</span></a></div -->					<div><a title="Click here to read The Art That Launched a Thousand Games, Now a Book" href="http://kotaku.com/5118351/the-art-that-launched-a-thousand-games-now-a-book" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The Art That Launched a Thousand Games, Now a Book" alt="Click here to read The Art That Launched a Thousand Games, Now a Book" src="http://cache.kotaku.com/assets/images/9/2012/01/small_67654554e94f296e0c04dd9e759da4a6.jpg"/>
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				 You can argue whether games end as art, but there's no debating how they start. Behind every shooter, every action title, every role-playing game is an artist's imagining, bits of art meant to inspire.				<a href="http://kotaku.com/5118351/the-art-that-launched-a-thousand-games-now-a-book" title="Click here to read more about The Art That Launched a Thousand Games, Now a Book">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 26 Dec 2008 17:00:59 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Crecente]]></dc:creator>
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			<title><![CDATA[Massive Black Accuses Former Employees of Shenanigans]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Massive Black Accuses Former Employees of Shenanigans" href="http://kotaku.com/massive-black/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">massiveblack</span></a></div -->					<div><a title="Click here to read Massive Black Accuses Former Employees of Shenanigans" href="http://kotaku.com/187708/massive-black-accuses-former-employees-of-shenanigans" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Massive Black Accuses Former Employees of Shenanigans" alt="Click here to read Massive Black Accuses Former Employees of Shenanigans" src="http://cache.kotaku.com/assets/images/9/2006/07/small_jason_sm.jpg"/>
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      1up reports that art firm Massive Black is pursuing legal action against the head and a former employee of its Shanghai devision,  James Xi Zhang and Jenny Chen, respectively.				<a href="http://kotaku.com/187708/massive-black-accuses-former-employees-of-shenanigans" title="Click here to read more about Massive Black Accuses Former Employees of Shenanigans">More&nbsp;&raquo;</a>
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			<category><![CDATA[Legal]]></category>
			<category><![CDATA[Ninjas]]></category>
			<pubDate><![CDATA[Mon, 17 Jul 2006 18:20:03 EDT]]></pubDate>
			<dc:creator><![CDATA[egauger]]></dc:creator>
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