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		<title><![CDATA[Kotaku: Masaya Matsuura]]></title>
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			<title><![CDATA[Kotaku: Masaya Matsuura]]></title>
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		<description><![CDATA[Kotaku posts tagged Masaya Matsuura]]></description>
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			<title><![CDATA[There Are No Music Games. There Are Only Rhythm Ones.]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read There Are No Music Games. There Are Only Rhythm Ones." href="http://kotaku.com/parappa-the-rapper/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">parappatherapper</span></a></div -->					<div><a title="Click here to read There Are No Music Games. There Are Only Rhythm Ones." href="http://kotaku.com/5847229/there-are-no-music-games-there-are-only-rhythm-ones" class="pp_image">
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				<em>PaRappa the Rapper</em> designer Masaya Matsuura has been called the father of music games. Thing is, he doesn't believe there are music games.				<a href="http://kotaku.com/5847229/there-are-no-music-games-there-are-only-rhythm-ones" title="Click here to read more about There Are No Music Games. There Are Only Rhythm Ones.">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 06 Oct 2011 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Is WINtA Worth Warming up to?]]></title>
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				 <!-- videoId: explore/Kotaku/videos/1424 --><!-- /videoId: explore/Kotaku/videos/1424 --> The father of music games, <em>PaRappa the Rapper</em> creator Masaya Matsuura, is bringing his innovative rhythm game sense to the iPhone. Again.				<a href="http://kotaku.com/5795696/is-winta-worth-warming-up-to" title="Click here to read more about Is WINtA Worth Warming up to?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 26 Apr 2011 08:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Sexual Healing Is Coming to Video Games [Update]]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sexual Healing Is Coming to Video Games [Update]" href="http://kotaku.com/music/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">music</span></a></div -->					<div><a title="Click here to read Sexual Healing Is Coming to Video Games [Update]" href="http://kotaku.com/5555323/sexual-healing-is-coming-to-video-games" class="pp_image">
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				 <strike>That's right, Marvin Gaye is getting a video game. </strike>				<a href="http://kotaku.com/5555323/sexual-healing-is-coming-to-video-games" title="Click here to read more about Sexual Healing Is Coming to Video Games [Update]">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 04 Jun 2010 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[PaRappa Creator Exploring Platform Options]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PaRappa Creator Exploring Platform Options" href="http://kotaku.com/ds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">ds</span></a></div -->					<div><a title="Click here to read PaRappa Creator Exploring Platform Options" href="http://kotaku.com/5325912/parappa-creator-exploring-platform-options" class="pp_image">
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				 The DS has been a juggernaut in Japan, racking up amazing sales. But nothing lasts forever, not even strong platform sales. <i><a class="autolink" title="Click here to read more posts tagged PARAPPA THE RAPPER" title="Click here to read more posts tagged PARAPPA THE RAPPER" href="http://kotaku.com/tag/parappa-the-rapper/">PaRappa The Rapper</a></i> creator <a class="autolink" title="Click here to read more posts tagged MASAYA MATSUURA" title="Click here to read more posts tagged MASAYA MATSUURA" href="http://kotaku.com/tag/masaya-matsuura/">Masaya Matsuura</a> is looking for a new option for platform development.				<a href="http://kotaku.com/5325912/parappa-creator-exploring-platform-options" title="Click here to read more about PaRappa Creator Exploring Platform Options">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 29 Jul 2009 23:20:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[PaRappa Creator: East And West Should Not Be "Too Separate"]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PaRappa Creator: East And West Should Not Be &quot;Too Separate&quot;" href="http://kotaku.com/masaya-matsuura/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">masayamatsuura</span></a></div -->					<div><a title="Click here to read PaRappa Creator: East And West Should Not Be &quot;Too Separate&quot;" href="http://kotaku.com/5316481/parappa-creator-east-and-west-should-not-be-too-separate" class="pp_image">
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				 <i><a class="autolink" title="Click here to read more posts tagged PARAPPA THE RAPPER" title="Click here to read more posts tagged PARAPPA THE RAPPER" href="http://kotaku.com/tag/parappa-the-rapper/">PaRappa the Rapper</a></i> creator <a class="autolink" title="Click here to read more posts tagged MASAYA MATSUURA" title="Click here to read more posts tagged MASAYA MATSUURA" href="http://kotaku.com/tag/masaya-matsuura/">Masaya Matsuura</a> is an international dude. Heck, he worked with American artist Rodney Greenblat to bring <i>PaRappa</i> to life. He knows the benefits of international collaboration.				<a href="http://kotaku.com/5316481/parappa-creator-east-and-west-should-not-be-too-separate" title="Click here to read more about PaRappa Creator: East And West Should Not Be "Too Separate"">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 17 Jul 2009 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Major Minor's Majestic March Sold 600 Copies In First Two Days]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Major Minor's Majestic March Sold 600 Copies In First Two Days" href="http://kotaku.com/rumor/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">rumor</span></a></div -->					<div><a title="Click here to read Major Minor's Majestic March Sold 600 Copies In First Two Days" href="http://kotaku.com/5234987/major-minors-majestic-march-sold-600-copies-in-first-two-days" class="pp_image">
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				New Wii rhythm game seems to have the all the ingredients for a music game hit: The reuniting of <i>PaRappa The Rapper</i> creator <a class="autolink" title="Click here to read more posts tagged MASAYA MATSUURA" title="Click here to read more posts tagged MASAYA MATSUURA" href="http://kotaku.com/tag/masaya-matsuura/">Masaya Matsuura</a> and <i>PaRappa</i> artist Rodney Greenblat.				<a href="http://kotaku.com/5234987/major-minors-majestic-march-sold-600-copies-in-first-two-days" title="Click here to read more about Major Minor's Majestic March Sold 600 Copies In First Two Days">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 01 May 2009 00:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Fun and the Future: Masaya Matsuura on Gaming Today]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Fun and the Future: Masaya Matsuura on Gaming Today" href="http://kotaku.com/industry/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">industry</span></a></div -->					<div><a title="Click here to read Fun and the Future: Masaya Matsuura on Gaming Today" href="http://kotaku.com/5062333/fun-and-the-future-masaya-matsuura-on-gaming-today" class="pp_image">
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				 Masaya Matsuura of NanaOn-Sha (<i>PaRappa</i> et al.) has a wonderful opinion piece over at Gamasutra on the future of gaming.  You may not agree with all of his assertions, but it's nice to read something so passionate on the subject of where gaming is today and where it's headed.  Based in part on his <a href="http://www.gamespot.com/ps/puzzle/parappatherapper/video/6186010">DICE 2008 presentation</a>, Matsuura has an obvious fondness for the Wii and the implication for future games:				<a href="http://kotaku.com/5062333/fun-and-the-future-masaya-matsuura-on-gaming-today" title="Click here to read more about Fun and the Future: Masaya Matsuura on Gaming Today">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sun, 12 Oct 2008 17:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Maggie Greene]]></dc:creator>
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			<title><![CDATA[Major Minor's Majestic March E3 Trailer]]></title>
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You'll probably need a refresher on this one. Major Minor's Majestic March is a <a href="http://kotaku.com/351063/parappa-team-creates-major-minors-majestic-march">Wii game currently in development at Majesco</a>. It's being designed by Masaya Matsuura, with art duties being handled by his old Parappa buddy, artist Rodney Alan Greenblat. It plays a little like Space Channel, except you're conducting an animal marching band. Read those last two sentences over again, let them sink in for a second, and you'll see why this might be one of the quietest, yet most pleasant unveilings of the show.				<a href="http://kotaku.com/5026109/major-minors-majestic-march-e3-trailer" title="Click here to read more about Major Minor's Majestic March E3 Trailer">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 17 Jul 2008 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[It's "Getting Difficult" For Non-Game DS Games]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read It's &quot;Getting Difficult&quot; For Non-Game DS Games" href="http://kotaku.com/masaya-matsuura/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">masayamatsuura</span></a></div -->					<div><a title="Click here to read It's &quot;Getting Difficult&quot; For Non-Game DS Games" href="http://kotaku.com/356796/its-getting-difficult-for-non+game-ds-games" class="pp_image">
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				 A while back, <i>Parappa The Rapper</i> creator Masaya Matsuura got a little heat for saying the DS bubble had burst. Now, he's back to clarify!				<a href="http://kotaku.com/356796/its-getting-difficult-for-non+game-ds-games" title="Click here to read more about It's "Getting Difficult" For Non-Game DS Games">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 14 Feb 2008 23:00:24 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Mizuguchi, Matsuura and Music]]></title>
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				 <i>Rez</i> creator Tetsuya Mizuguchi and <i>PaRappa the Rapper</i> mastermind Masaya Matsuura are smart guys. They say smart things. This time, they're chatting up music &mdash; so essential to their games. Dig this exchange:				<a href="http://kotaku.com/355782/mizuguchi-matsuura-and-music" title="Click here to read more about Mizuguchi, Matsuura and Music">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 13 Feb 2008 01:00:56 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[PaRappa and UmJammer: Real Guitar Heroes]]></title>
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				 Developer <a href="http://www.nanaon-sha.com/">NanaOn-Sha</a> has churned out some pretty great music games like <i>PaRappa The Rapper</i> and <i>UmJammer Lammy</i>. Games so great they deserve to be immortalized in musical instruments. Over the holidays, reader Landon found these <i>Parappa</i> guitar picks in Osaka. He writes:				<a href="http://kotaku.com/351857/parappa-and-umjammer-real-guitar-heroes" title="Click here to read more about PaRappa and UmJammer: Real Guitar Heroes">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Sat, 02 Feb 2008 01:00:30 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Parappa Team Creates Major Minor's Majestic March]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Parappa Team Creates Major Minor's Majestic March" href="http://kotaku.com/musical-revelations/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">musicalrevelations</span></a></div -->					<div><a title="Click here to read Parappa Team Creates Major Minor's Majestic March" href="http://kotaku.com/351063/parappa-team-creates-major-minors-majestic-march/gallery/" class="pp_image">
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				Back in December Majesco announced they were <a href="http://kotaku.com/gaming/parappa-team-returns/parappa-creators-re+team-for-wii-exclusive-331893.php">reuniting the Parappa team</a> of artist Rodney Alan Greenblat and musician / game designer Masaya Matsuura for an exclusive Wii title, and now we know that title's title! Major Minor's Majestic March (Mmmm) will see you using your Wiimote as a band leader's baton, helping your adorable animal marching band keep time, recruiting new members, and picking items on the road towards creating the most impressive parade the world has ever seen. The game will feature 8 locations, 15 musical instruments, and over 25 marching band tunes from around the world, composed into original medleys so the player can mix and match instruments to create their own unique sound. Sounds like exactly the sort of whimsical musical concept that made us fall in love with the Parappa series in the first place. Mmmm.  				<a href="http://kotaku.com/351063/parappa-team-creates-major-minors-majestic-march/gallery/" title="Click here to read more about Parappa Team Creates Major Minor's Majestic March">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 31 Jan 2008 11:20:42 EST]]></pubDate>
			<dc:creator><![CDATA[Mike Fahey]]></dc:creator>
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			<title><![CDATA[No New Vib Ribbon?]]></title>
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				 Back in 2007, game designer Masaya Matsuura mentioned that he was in talks with Sony for a PSN downloadable version of PS1 cult classic <i>Vib Ribbon</i>. The original game loaded into the PS1's RAM and let players use their own music CDs to play off. The game would generate unique levels based on the music. So when a <i>Vib Ribbon</i> appeared on the PEGI (Pan European Game Information) homepage, the remake seemed all systems go. Not so fast! Says a Sony spokesperson:				<a href="http://kotaku.com/343550/no-new-vib-ribbon" title="Click here to read more about No New Vib Ribbon?">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 11 Jan 2008 00:00:48 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Musika Impressions]]></title>
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				Musika is a new iPod game from PaRappa the Rapper creator<a href="http://kotaku.com/gaming/feature/j+pop-robotic-dogs-and-parappa-the-rapper-286264.php"> Masaya Matsuura</a> (click that link for Ash's brilliant interview published just earlier today). In that article, Matsuura says this about iPod games:<blockquote>Almost all the other games are basic and limited &mdash; like a simple puzzle. Our game will be very advanced compared to the others. This will last.</blockquote>And it's tough to agree.				<a href="http://kotaku.com/287060/musika-impressions" title="Click here to read more about Musika Impressions">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 07 Aug 2007 18:00:47 EDT]]></pubDate>
			<dc:creator><![CDATA[Mark Wilson]]></dc:creator>
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			<title><![CDATA[PaRappa Music Designer on Game Music]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read PaRappa Music Designer on Game Music" href="http://kotaku.com/it.s-no-sound-of-music/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">itsnosoundofmusic</span></a></div -->					<div><a title="Click here to read PaRappa Music Designer on Game Music" href="http://kotaku.com/260546/parappa-music-designer-on-game-music" class="pp_image">
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Is there something in the water, or have all the game developers unanimously agreed to let their egos inflate to crazy new heights? PaRappa the Rapper designer Masaya Matsuura says that (according to Next Gen), "games and music have failed to conjoin in imaginative ways in the years since his seminal hit." This after <a href="http://www.kotaku.com/gaming/xbox-executive-doesn.t-believe-in-home/shane-kim-on-ps3-home-beta-260230.php">Shane Kim from Microsoft Game Studios' was duly unconvinced by PS3's Home 3D environment</a>. 				<a href="http://kotaku.com/260546/parappa-music-designer-on-game-music" title="Click here to read more about PaRappa Music Designer on Game Music">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 15 May 2007 15:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Kim Phu]]></dc:creator>
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			<title><![CDATA[Vib-Ribbon For PSN A Possibility]]></title>
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				Masaya Matsuura, creator of PaRappa The Rapper and import-only release Vib-Ribbon, recently sat down with Gamasutra to talk about future projects.				<a href="http://kotaku.com/257941/vib+ribbon-for-psn-a-possibility" title="Click here to read more about Vib-Ribbon For PSN A Possibility">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Fri, 04 May 2007 21:40:13 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[PaRappa Creator Wants Less Violence, More Rhythm, Faster TVs]]></title>
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				Masaya Matsuura, creator of the PlayStation rhythm hit PaRappa the Rapper, says the industry should stop focusing on "X-rated" violent fare to attract new gamers to the medium, according to a report from Gamespot. Praising Nintendo's philosophy of attracting non-traditional gamers, Matsuura said at the recent Australian GO3 conference, that "making good games that everybody can play is a very high priority."				<a href="http://kotaku.com/249402/parappa-creator-wants-less-violence-more-rhythm-faster-tvs" title="Click here to read more about PaRappa Creator Wants Less Violence, More Rhythm, Faster TVs">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Tue, 03 Apr 2007 19:20:25 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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