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		<title><![CDATA[Kotaku: Masahiro Sakurai]]></title>
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			<title><![CDATA[Kotaku: Masahiro Sakurai]]></title>
			<link>http://kotaku.com/tag/masahiro sakurai</link>
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		<link>http://kotaku.com/tag/masahiro sakurai</link>
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		<description><![CDATA[Kotaku posts tagged Masahiro Sakurai]]></description>
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			<title><![CDATA[Kid Icarus: Uprising Will Be Bundled with a Stupid Stand!]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read &lt;em&gt;Kid Icarus: Uprising&lt;/em&gt; Will Be Bundled with a Stupid Stand!" href="http://kotaku.com/kid-icarus/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kidicarus</span></a></div -->					<div><a title="Click here to read &lt;em&gt;Kid Icarus: Uprising&lt;/em&gt; Will Be Bundled with a Stupid Stand!" href="http://kotaku.com/5875410/kid-icarus-uprising-will-be-bundled-with-a-stupid-stand/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read &lt;em&gt;Kid Icarus: Uprising&lt;/em&gt; Will Be Bundled with a Stupid Stand!" alt="Click here to read &lt;em&gt;Kid Icarus: Uprising&lt;/em&gt; Will Be Bundled with a Stupid Stand!" src="http://cache.kotaku.com/assets/images/9/2012/01/small_1dc7cc6861091f55c1f05cf37a803e25.jpg"/>
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				Who's excited about <em>Kid Icarus</em>? I sure am. But this ridiculous stand that's packaged with it? Nothankyou.				<a href="http://kotaku.com/5875410/kid-icarus-uprising-will-be-bundled-with-a-stupid-stand/gallery/" title="Click here to read more about Kid Icarus: Uprising Will Be Bundled with a Stupid Stand!">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5875410/kid-icarus-uprising-will-be-bundled-with-a-stupid-stand/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5875410]]></guid>
			<category><![CDATA[Kid Icarus]]></category>
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			<pubDate><![CDATA[Thu, 12 Jan 2012 01:30:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Cold Water Thrown on Smash Bros. for Wii U and 3DS]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Cold Water Thrown on &lt;em&gt;Smash Bros.&lt;/em&gt; for Wii U and 3DS" href="http://kotaku.com/not-so-fast/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">notsofast</span></a></div -->					<div><a title="Click here to read Cold Water Thrown on &lt;em&gt;Smash Bros.&lt;/em&gt; for Wii U and 3DS" href="http://kotaku.com/5809850/cold-water-thrown-on-smash-bros-for-wii-u-and-3ds" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Cold Water Thrown on &lt;em&gt;Smash Bros.&lt;/em&gt; for Wii U and 3DS" alt="Click here to read Cold Water Thrown on &lt;em&gt;Smash Bros.&lt;/em&gt; for Wii U and 3DS" src="http://cache.kotaku.com/assets/images/9/2011/06/small_wait.jpg"/>
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				 At Nintendo's E3 press event, Nintendo honco Satoru Iwata revealed that <em>Smash Bros.</em> was heading to the Wii U and the 3DS. There are no screenshots of the games. Nothing. That's because work on neither title has begun.				<a href="http://kotaku.com/5809850/cold-water-thrown-on-smash-bros-for-wii-u-and-3ds" title="Click here to read more about Cold Water Thrown on Smash Bros. for Wii U and 3DS">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 08 Jun 2011 08:38:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Earthquake Crisis Brings Out the Best In Japan's Gaming Greats]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Earthquake Crisis Brings Out the Best In Japan's Gaming Greats" href="http://kotaku.com/japan/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">japan</span></a></div -->					<div><a title="Click here to read Earthquake Crisis Brings Out the Best In Japan's Gaming Greats" href="http://kotaku.com/5780916/earthquake-crisis-brings-out-the-best-in-japans-gaming-greats/gallery/" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Earthquake Crisis Brings Out the Best In Japan's Gaming Greats" alt="Click here to read Earthquake Crisis Brings Out the Best In Japan's Gaming Greats" src="http://cache.kotaku.com/assets/images/9/2011/03/small_quake2.jpg"/>
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				 About 2:45 p.m. Japan time today, an 8.8 magnitude earthquake rocked the island nation. A devastating tsunami followed, rolling over cities, enveloping towns. Reports now put the death toll at 300 to 400, with at least another 350 missing.				<a href="http://kotaku.com/5780916/earthquake-crisis-brings-out-the-best-in-japans-gaming-greats/gallery/" title="Click here to read more about Earthquake Crisis Brings Out the Best In Japan's Gaming Greats">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5780916/earthquake-crisis-brings-out-the-best-in-japans-gaming-greats/gallery/]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5780916]]></guid>
			<category><![CDATA[Japan]]></category>
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			<category><![CDATA[Only in Japan]]></category>
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			<pubDate><![CDATA[Fri, 11 Mar 2011 05:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Smash Bros. Creator Tells Tales Of Game Development Hell]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Smash Bros. Creator Tells Tales Of Game Development Hell" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read Smash Bros. Creator Tells Tales Of Game Development Hell" href="http://kotaku.com/5709421/smash-bros-creator-tells-tales-of-game-development-hell" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Smash Bros. Creator Tells Tales Of Game Development Hell" alt="Click here to read Smash Bros. Creator Tells Tales Of Game Development Hell" src="http://cache.kotaku.com/assets/images/9/2012/01/small_3fef575e10732f4b581ebd6b17448111.jpg"/>
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				The man behind Nintendo's insanely popular fighting game series, Super Smash Bros., worked tirelessly to give fans their GameCube sequel to the Nintendo 64 original. He calls the making of that game "grueling" and part of a "really destructive lifestyle."				<a href="http://kotaku.com/5709421/smash-bros-creator-tells-tales-of-game-development-hell" title="Click here to read more about Smash Bros. Creator Tells Tales Of Game Development Hell">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5709421/smash-bros-creator-tells-tales-of-game-development-hell]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5709421]]></guid>
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			<category><![CDATA[super smash bros. melee]]></category>
			<pubDate><![CDATA[Wed, 08 Dec 2010 16:40:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Kid Icarus' Pit &quot;Feels Like A New Character&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kid Icarus' Pit &amp;quot;Feels Like A New Character&amp;quot;" href="http://kotaku.com/kid-icarus%7c-uprising/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kidicarusuprising</span></a></div -->					<div><a title="Click here to read Kid Icarus' Pit &amp;quot;Feels Like A New Character&amp;quot;" href="http://kotaku.com/5606025/kid-icaruss-pitt-feels-like-a-new-character" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kid Icarus' Pit &amp;quot;Feels Like A New Character&amp;quot;" alt="Click here to read Kid Icarus' Pit &amp;quot;Feels Like A New Character&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2010/08/uprising.jpg"/>
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				 Masahiro Sakurai of Smash Bros. fame is currently hard at work on a 3D version of Kid Icarus. His version of Kid Icarus's protagonist Pit, he says, "feels like a new character". Here's why.				<a href="http://kotaku.com/5606025/kid-icaruss-pitt-feels-like-a-new-character" title="Click here to read more about Kid Icarus' Pit &quot;Feels Like A New Character&quot;">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5606025/kid-icaruss-pitt-feels-like-a-new-character]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5606025]]></guid>
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			<pubDate><![CDATA[Fri, 06 Aug 2010 01:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Smash Bros. Creator: Once You Go 3D, It's Hard To Go Back To 2D]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Smash Bros. Creator: Once You Go 3D, It's Hard To Go Back To 2D" href="http://kotaku.com/kid-icarus-uprising/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">kidicarusuprising</span></a></div -->					<div><a title="Click here to read Smash Bros. Creator: Once You Go 3D, It's Hard To Go Back To 2D" href="http://kotaku.com/5605102/smash-bros-creator-once-you-go-3d-its-hard-to-go-back-to-2d" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Smash Bros. Creator: Once You Go 3D, It's Hard To Go Back To 2D" alt="Click here to read Smash Bros. Creator: Once You Go 3D, It's Hard To Go Back To 2D" src="http://cache.kotaku.com/assets/images/9/2011/11/small_ed0628dcfa5921d8418992c7208c0d98.jpg"/>
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				 Masahiro Sakurai, the man behind Smash Bros., is now the man behind Nintendo 3DS game Kid Icarus Uprising. Is it his first 3D game?				<a href="http://kotaku.com/5605102/smash-bros-creator-once-you-go-3d-its-hard-to-go-back-to-2d" title="Click here to read more about Smash Bros. Creator: Once You Go 3D, It's Hard To Go Back To 2D">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5605102/smash-bros-creator-once-you-go-3d-its-hard-to-go-back-to-2d]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5605102]]></guid>
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			<pubDate><![CDATA[Thu, 05 Aug 2010 07:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The New Kid Icarus May Explore Another Dimension: Multiplayer]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The New Kid Icarus May Explore Another Dimension: Multiplayer" href="http://kotaku.com/nintendo/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo</span></a></div -->					<div><a title="Click here to read The New Kid Icarus May Explore Another Dimension: Multiplayer" href="http://kotaku.com/5585249/the-new-kid-icarus-may-explore-another-dimension-multiplayer" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The New Kid Icarus May Explore Another Dimension: Multiplayer" alt="Click here to read The New Kid Icarus May Explore Another Dimension: Multiplayer" src="http://cache.kotaku.com/assets/images/9/2010/07/kid_icarus_uprising.jpg"/>
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				Nintendo is finally creating a new Kid Icarus game, <a href="http://kotaku.com/tag/kidicarusuprising">Kid Icarus Uprising</a>, after nearly 20 years of downtime for the character. The <a href="http://kotaku.com/tag/nintendo3ds">Nintendo 3DS</a> game may be modernized with a now-expected feature, online multiplayer, according to its creator.				<a href="http://kotaku.com/5585249/the-new-kid-icarus-may-explore-another-dimension-multiplayer" title="Click here to read more about The New Kid Icarus May Explore Another Dimension: Multiplayer">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5585249/the-new-kid-icarus-may-explore-another-dimension-multiplayer]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5585249]]></guid>
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			<pubDate><![CDATA[Mon, 12 Jul 2010 17:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Smash Bros. Creator On Japan's Strengths]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Smash Bros. Creator On Japan's Strengths" href="http://kotaku.com/masahiro-sakurai/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">masahirosakurai</span></a></div -->					<div><a title="Click here to read Smash Bros. Creator On Japan's Strengths" href="http://kotaku.com/5575268/smash-bros-creator-on-japans-strengths" class="pp_image">
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				 What is Japan good at? Let's hear what Super Smash Bros. Brawl creator Masahiro Sakurai has to say.				<a href="http://kotaku.com/5575268/smash-bros-creator-on-japans-strengths" title="Click here to read more about Smash Bros. Creator On Japan's Strengths">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5575268/smash-bros-creator-on-japans-strengths]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5575268]]></guid>
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			<pubDate><![CDATA[Tue, 29 Jun 2010 09:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[The New Kid Icarus Is Trying To Fix Shooters' 'Creativity Problem']]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read The New Kid Icarus Is Trying To Fix Shooters' 'Creativity Problem'" href="http://kotaku.com/nintendo-3ds/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">nintendo3ds</span></a></div -->					<div><a title="Click here to read The New Kid Icarus Is Trying To Fix Shooters' 'Creativity Problem'" href="http://kotaku.com/5574956/the-new-kid-icarus-is-trying-to-reinvent-the-shooter" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read The New Kid Icarus Is Trying To Fix Shooters' 'Creativity Problem'" alt="Click here to read The New Kid Icarus Is Trying To Fix Shooters' 'Creativity Problem'" src="http://cache.kotaku.com/assets/images/9/2012/02/small_492150b4f70414583270b331cf4800a6.jpg"/>
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				After two decades, Nintendo is finally creating <a href="http://kotaku.com/5564141/3ds-launch-title-will-be-kid-icarus-uprising">a new Kid Icarus</a>, this time for the new Nintendo 3DS. <a href="http://kotaku.com/tag/kidicarusuprising">Kid Icarus Uprising</a>'s designer has even loftier goals for the sequel, targeting "an overriding problem with a lot of game design."				<a href="http://kotaku.com/5574956/the-new-kid-icarus-is-trying-to-reinvent-the-shooter" title="Click here to read more about The New Kid Icarus Is Trying To Fix Shooters' 'Creativity Problem'">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Mon, 28 Jun 2010 20:10:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Want To Peek Inside Smash Bros. Creator's New Office?]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Want To Peek Inside Smash Bros. Creator's New Office?" href="http://kotaku.com/masahiro-sakurai/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">masahirosakurai</span></a></div -->					<div><a title="Click here to read Want To Peek Inside Smash Bros. Creator's New Office?" href="http://kotaku.com/5314117/want-to-peek-inside-smash-bros-creators-new-office" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Want To Peek Inside Smash Bros. Creator's New Office?" alt="Click here to read Want To Peek Inside Smash Bros. Creator's New Office?" src="http://cache.kotaku.com/assets/images/9/2009/07/mainphoto.jpg"/>
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				 Earlier this year, Nintendo <a href="http://kotaku.com/5155580/smash-bros-creator-and-nintendo-announce-new-title-new-company">announced</a> it was joining forces with <i>Smash Bros.</i> designer <a class="autolink" title="Click here to read more posts tagged MASAHIRO SAKURAI" title="Click here to read more posts tagged MASAHIRO SAKURAI" href="http://kotaku.com/tag/masahiro-sakurai/">Masahiro Sakurai</a>'s Sora Ltd. to found a new company, <a class="autolink" title="Click here to read more posts tagged PROJECT SORA" title="Click here to read more posts tagged PROJECT SORA" href="http://kotaku.com/tag/project-sora/">Project Sora</a>.				<a href="http://kotaku.com/5314117/want-to-peek-inside-smash-bros-creators-new-office" title="Click here to read more about Want To Peek Inside Smash Bros. Creator's New Office?">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5314117/want-to-peek-inside-smash-bros-creators-new-office]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5314117]]></guid>
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			<pubDate><![CDATA[Tue, 14 Jul 2009 06:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[First Look At Smash Bros. Designer's Newest Title (Made In Sakurai)]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read First Look At Smash Bros. Designer's Newest Title (Made In Sakurai)" href="http://kotaku.com/masahiro-sakurai/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">masahirosakurai</span></a></div -->					<div><a title="Click here to read First Look At Smash Bros. Designer's Newest Title (Made In Sakurai)" href="http://kotaku.com/5271808/first-look-at-smash-bros-designers-newest-title-made-in-sakurai" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read First Look At Smash Bros. Designer's Newest Title (Made In Sakurai)" alt="Click here to read First Look At Smash Bros. Designer's Newest Title (Made In Sakurai)" src="http://cache.kotaku.com/assets/images/9/2009/05/made_in_sakurai.jpg"/>
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				While we're extremely confident this isn't <a href="http://kotaku.com/5155580/smash-bros-creator-and-nintendo-announce-new-title-new-company">the new title</a> from Kirby creator <a class="autolink" title="Click here to read more posts tagged MASAHIRO SAKURAI" title="Click here to read more posts tagged MASAHIRO SAKURAI" href="http://kotaku.com/tag/masahiro-sakurai/">Masahiro Sakurai</a> Nintendo announced this February, Sakurai does say it is the first game from his new Nintendo start up, Sora Ltd.				<a href="http://kotaku.com/5271808/first-look-at-smash-bros-designers-newest-title-made-in-sakurai" title="Click here to read more about First Look At Smash Bros. Designer's Newest Title (Made In Sakurai)">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5271808/first-look-at-smash-bros-designers-newest-title-made-in-sakurai]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5271808]]></guid>
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			<pubDate><![CDATA[Thu, 28 May 2009 04:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Smash Bros. Creator And Nintendo Announce New Title, New Company]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Smash Bros. Creator And Nintendo Announce New Title, New Company" href="http://kotaku.com/breaking/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">breaking</span></a></div -->					<div><a title="Click here to read Smash Bros. Creator And Nintendo Announce New Title, New Company" href="http://kotaku.com/5155580/smash-bros-creator-and-nintendo-announce-new-title-new-company" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Smash Bros. Creator And Nintendo Announce New Title, New Company" alt="Click here to read Smash Bros. Creator And Nintendo Announce New Title, New Company" src="http://cache.kotaku.com/assets/images/9/2012/01/small_b368b628acd56a3580bd780b191cf5bb.jpg"/>
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				Masahiro Sakurai, creator of Nintendo character Kirby and designer of <i>Super Smash Bros. Brawl</i>, is creating a new title for Nintendo the company announced today.				<a href="http://kotaku.com/5155580/smash-bros-creator-and-nintendo-announce-new-title-new-company" title="Click here to read more about Smash Bros. Creator And Nintendo Announce New Title, New Company">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5155580/smash-bros-creator-and-nintendo-announce-new-title-new-company]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5155580]]></guid>
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			<pubDate><![CDATA[Wed, 18 Feb 2009 03:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Super Smash Bros. Brawl Designer Checks Out The Wii Competition At TGS]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Super Smash Bros. Brawl Designer Checks Out The Wii Competition At TGS" href="http://kotaku.com/tokyo-game-show-2008/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">tokyogameshow2008</span></a></div -->					<div><a title="Click here to read Super Smash Bros. Brawl Designer Checks Out The Wii Competition At TGS" href="http://kotaku.com/5061430/super-smash-bros-brawl-designer-checks-out-the-wii-competition-at-tgs" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Super Smash Bros. Brawl Designer Checks Out The Wii Competition At TGS" alt="Click here to read Super Smash Bros. Brawl Designer Checks Out The Wii Competition At TGS" src="http://cache.kotaku.com/assets/images/9/2008/10/sakurai_back.jpg"/>
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				Nintendo may not represent at Tokyo Game Show &mdash; just wait for Spaceworld! &mdash; but a few key folks from within and closely associated with the House of Waggle were in Tokyo to play some games. After spying Miyamoto's go-to translator Bill Trinen playing <em>Let's Tap!</em> at Sega's booth, we also spotted <em>Super Smash Bros. Brawl</em> producer Masahiro Sakurai give the cardboard boxes a go with an unidentified companion.				<a href="http://kotaku.com/5061430/super-smash-bros-brawl-designer-checks-out-the-wii-competition-at-tgs" title="Click here to read more about Super Smash Bros. Brawl Designer Checks Out The Wii Competition At TGS">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/5061430/super-smash-bros-brawl-designer-checks-out-the-wii-competition-at-tgs]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-5061430]]></guid>
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			<pubDate><![CDATA[Fri, 10 Oct 2008 10:00:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Brawl Once &quot;Had A Lot More Characters&quot;]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Brawl Once &amp;quot;Had A Lot More Characters&amp;quot;" href="http://kotaku.com/smash-bros/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">smashbros</span></a></div -->					<div><a title="Click here to read Brawl Once &amp;quot;Had A Lot More Characters&amp;quot;" href="http://kotaku.com/5021696/brawl-once-had-a-lot-more-characters" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Brawl Once &amp;quot;Had A Lot More Characters&amp;quot;" alt="Click here to read Brawl Once &amp;quot;Had A Lot More Characters&amp;quot;" src="http://cache.kotaku.com/assets/images/9/2012/01/fd1dc34b03446d1d016f33c506e8e16e.jpg"/>
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				Smash Bros. Brawl has more characters than you can shake a lamb's tail at. <em>Too</em> many, perhaps? Don't <em>dare</em> suggest that, the series' fans will string you up. Instead, suggest that the game doesn't have enough characters. That'll wash over well. With fans <em>and</em> the game's creator Masahiro Sakurai, who says that earlier in the game's development he "had a lot more characters", but had to trim the numbers as they got closer to release. So which ones made the cut? Sakurai's not telling, leaving you free to chime in with your own hair-brained speculation. Me, I was hoping for one of the Rito postmen to make an appearance...				<a href="http://kotaku.com/5021696/brawl-once-had-a-lot-more-characters" title="Click here to read more about Brawl Once &quot;Had A Lot More Characters&quot;">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Thu, 03 Jul 2008 02:30:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Luke Plunkett]]></dc:creator>
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			<title><![CDATA[Super Smash Bros. Brawl Producer Pines For New Nintendo Characters]]></title>
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			<![CDATA[
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Super Smash Bros. Brawl Producer Pines For New Nintendo Characters" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Super Smash Bros. Brawl Producer Pines For New Nintendo Characters" href="http://kotaku.com/375272/super-smash-bros-brawl-producer-pines-for-new-nintendo-characters" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Super Smash Bros. Brawl Producer Pines For New Nintendo Characters" alt="Click here to read Super Smash Bros. Brawl Producer Pines For New Nintendo Characters" src="http://cache.kotaku.com/assets/images/9/2008/04/small_sakurai_on_nintendo_ip.jpg"/>
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				Nintendo fans may not be the only ones growing ever weary of Mario's sports, kart and paper-based adventures. With almost nothing in the way of new franchise characters coming out of Nintendo in the past decade, it's enough to make even the hardened Nintendo devotee hope for something exciting and new. That includes <em>Super Smash Bros. Brawl</em> producer Masahiro Sakurai, who ends today's Smash Bros. Dojo with an aside. He highlights the characters in <em>Brawl</em>'s All-Star mode, expressing what seems like frustration at Nintendo's lack of new icons.				<a href="http://kotaku.com/375272/super-smash-bros-brawl-producer-pines-for-new-nintendo-characters" title="Click here to read more about Super Smash Bros. Brawl Producer Pines For New Nintendo Characters">More&nbsp;&raquo;</a>
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			<pubDate><![CDATA[Wed, 02 Apr 2008 16:40:00 EDT]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=375272&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Sakurai Apologizes for No Voice Chat]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Sakurai Apologizes for No Voice Chat" href="http://kotaku.com/super-smash-bros%27-brawl/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">supersmashbrosbrawl</span></a></div -->					<div><a title="Click here to read Sakurai Apologizes for No Voice Chat" href="http://kotaku.com/359450/sakurai-apologizes-for-no-voice-chat" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Sakurai Apologizes for No Voice Chat" alt="Click here to read Sakurai Apologizes for No Voice Chat" src="http://cache.kotaku.com/assets/images/9/2008/02/small_Masahiro_Sakurai_Kirby.jpg"/>
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				 <i>Super Smash Bros. Brawl</i> creator Masahiro Sakurai had the best intentions, really. Like, when he started making <i>SSBB</i>, he thought it would be great if the online battles between friends had voice chat and possibly even keyboard chat. Hey, that sounds pretty great! What the hell happened?				<a href="http://kotaku.com/359450/sakurai-apologizes-for-no-voice-chat" title="Click here to read more about Sakurai Apologizes for No Voice Chat">More&nbsp;&raquo;</a>
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			<link><![CDATA[http://kotaku.com/359450/sakurai-apologizes-for-no-voice-chat]]></link>			<guid isPermaLink="false"><![CDATA[Kotaku-359450]]></guid>
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			<pubDate><![CDATA[Thu, 21 Feb 2008 23:00:24 EST]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
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			<title><![CDATA[Dojo Dump: Enter The Spoiler Era]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Dojo Dump: Enter The Spoiler Era" href="http://kotaku.com/super-smash-bros%27-brawl/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">supersmashbrosbrawl</span></a></div -->					<div><a title="Click here to read Dojo Dump: Enter The Spoiler Era" href="http://kotaku.com/351687/dojo-dump-enter-the-spoiler-era" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Dojo Dump: Enter The Spoiler Era" alt="Click here to read Dojo Dump: Enter The Spoiler Era" src="http://cache.kotaku.com/assets/images/9/2008/02/small_dojo_dump_spoilers.jpg"/>
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				This week has been a rocky road for those looking for an unspoiled <em>Super Smash Bros. Brawl</em> experience. Just prior to the game's official release in Japan, the <a href="http://kotaku.com/350347/super-smash-bros-brawl-leaks-turn-to-flood-%5Bupdated%5D">full details</a> of <em>Brawl</em>'s roster, its bosses, its numerous stages were all revealed by those who got their hands on it early. Even on the official <em>Brawl</em> web site, the Smash Bros. Dojo, producer Masahiro Sakurai has begun to reveal the game's hidden fighters. If you're the least bit concerned about that, it's time to move into the bunker.				<a href="http://kotaku.com/351687/dojo-dump-enter-the-spoiler-era" title="Click here to read more about Dojo Dump: Enter The Spoiler Era">More&nbsp;&raquo;</a>
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			<category><![CDATA[Super Smash Bros. Brawl]]></category>
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			<category><![CDATA[masahiro sakurai]]></category>
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			<pubDate><![CDATA[Fri, 01 Feb 2008 18:00:00 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
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			<title><![CDATA[Super Secret Super Smash Bros. Brawl Developer Revealed]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Super Secret Super Smash Bros. Brawl Developer Revealed" href="http://kotaku.com/wii/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">wii</span></a></div -->					<div><a title="Click here to read Super Secret Super Smash Bros. Brawl Developer Revealed" href="http://kotaku.com/347656/super-secret-super-smash-bros-brawl-developer-revealed" class="pp_image">
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				Sure, <a href="http://kotaku.com/347402/iwata-apologizes-for-ssbb-delay">apologies</a> are appreciated when it comes to <em>Super Smash Bros. Brawl</em> shipping even later in North America than promised (twice!). However, the juicy, meaty portion of Nintendo prez Satoru Iwata's interview with the game's producer Masahiro Sakurai is the ultimate reveal of the team responsible for the Wii brawler. It's not HAL Laboratory, obviously, and Sora Ltd. weren't officially involved. Game Arts, of all folks, is the developer responsible. Didn't see that one coming.				<a href="http://kotaku.com/347656/super-secret-super-smash-bros-brawl-developer-revealed" title="Click here to read more about Super Secret Super Smash Bros. Brawl Developer Revealed">More&nbsp;&raquo;</a>
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			<category><![CDATA[masahiro sakurai]]></category>
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			<category><![CDATA[Satoru Iwata]]></category>
			<category><![CDATA[Super Smash Bros. Brawl]]></category>
			<pubDate><![CDATA[Tue, 22 Jan 2008 16:40:12 EST]]></pubDate>
			<dc:creator><![CDATA[Michael McWhertor]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=347656&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Super Smash Bros. Brawl *Hearts* All Controllers]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Super Smash Bros. Brawl *Hearts* All Controllers" href="http://kotaku.com/beat-em-up/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">beatemup</span></a></div -->					<div><a title="Click here to read Super Smash Bros. Brawl *Hearts* All Controllers" href="http://kotaku.com/267076/super-smash-bros-brawl-hearts-all-controllers" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Super Smash Bros. Brawl *Hearts* All Controllers" alt="Click here to read Super Smash Bros. Brawl *Hearts* All Controllers" src="http://cache.kotaku.com/assets/images/9/2007/06/small_various01_070608a.jpg"/>
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				After much speculation, <i>Super Smash Bros. Brawl</i> is playable on all four Wii compatible control schemes: Wii Remote, Wii Remote and Nunchuk, Classic Controller and the GameCube Controller. Blogs game creator Masahiro Sakurai over at Smash Bros. DOJO!!:				<a href="http://kotaku.com/267076/super-smash-bros-brawl-hearts-all-controllers" title="Click here to read more about Super Smash Bros. Brawl *Hearts* All Controllers">More&nbsp;&raquo;</a>
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			<category><![CDATA[beat em up]]></category>
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			<category><![CDATA[Nintendo]]></category>
			<category><![CDATA[Super Smash Bros. Brawl]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Fri, 08 Jun 2007 04:30:46 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=267076&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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			<title><![CDATA[Kojima's Super Smash Bros. Brawl Hands On Opinion]]></title>
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										<!--  div style="background-color: #B3B3B3; width: 190px; padding: 1px;"><a title="Click here to read Kojima's Super Smash Bros. Brawl Hands On Opinion" href="http://kotaku.com/and-his-opinion-kinda-counts/" style="background-color:#888888; color:#FFFFFF; font-size:12px;text-align:right; display:block; height:14px; padding:1px 2px; text-decoration:none; text-transform:uppercase; width:156px;"><span style="color: white;" class="hash">#</span><span style="color: white;">andhisopinionkindacounts</span></a></div -->					<div><a title="Click here to read Kojima's Super Smash Bros. Brawl Hands On Opinion" href="http://kotaku.com/255724/kojimas-super-smash-bros-brawl-hands-on-opinion" class="pp_image">
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: none solid solid;" height="120" width="190" title="Click here to read Kojima's Super Smash Bros. Brawl Hands On Opinion" alt="Click here to read Kojima's Super Smash Bros. Brawl Hands On Opinion" src="http://cache.kotaku.com/assets/images/9/2007/04/small_ryanandken.jpg"/>
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				On Ryan Payton's Kojima Productions podcast, he dishes on how <i>Metal Gear</i> creator Hideo Kojima played the upcoming <i>Super Smash Bros. Brawl</i> at creator Masahiro Sakurai's Tokyo studio. According to Payton, Kojima said that:				<a href="http://kotaku.com/255724/kojimas-super-smash-bros-brawl-hands-on-opinion" title="Click here to read more about Kojima's Super Smash Bros. Brawl Hands On Opinion">More&nbsp;&raquo;</a>
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			<category><![CDATA[and his opinion kinda counts]]></category>
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			<category><![CDATA[Metal Gear Solid]]></category>
			<category><![CDATA[ryan payton]]></category>
			<category><![CDATA[Wii]]></category>
			<pubDate><![CDATA[Fri, 27 Apr 2007 06:00:40 EDT]]></pubDate>
			<dc:creator><![CDATA[Brian Ashcraft]]></dc:creator>
			<wfw:commentRss>http://kotaku.com/index.php?op=postcommentfeed&amp;postId=255724&amp;view=rss&amp;microfeed=true</wfw:commentRss>
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